Tiny (Ultra): Difference between revisions

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{{CF2JC_Profile
{{UCF_Profile
|title=Tiny
|title=Tiny
|image=[[Image:C2_TinyProfile.png]]
|image=[[Image:UCF TinyProfile.png|x300px]]
|bio=The buffest of the Clay Fighters, Tiny works out whenever he isn't pounding the clay out of the other players. Tiny proved his dominance by smashing the cheezy N. Boss at the clay Fighter Circus. Now president of the WCWA (World Clay Wrestling Association), he truly loves to wrestle and fight. So much so that he destroyed all of his wrestling opponents. Proud of his physique, Tiny will smash anyone who laughs at him. Tiny has returns in search of new competition, and his clay has never gleamed so good.
|likes=Color
|counterpart=Butch
|hates=Wimps
|wants=Fights
|job=Flexing
|motto=Destroy
}}
}}


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|style="border-right:2px solid #000;"|[[Image:UCF_Tiny3.png]]
|style="border-right:2px solid #000;"|[[Image:UCF_Tiny3.png]]
! width=12% cellpadding=4px; | L
! width=12% cellpadding=4px; | L
|style="border-right:2px solid #000;"|[[Image:UCF_Tiny7.png]]
|style="border-right:2px solid #000;"|[[Image:UCF_Tiny5.png]]
! width=12% cellpadding=4px; | Select
! width=12% cellpadding=4px; | Select
|style="border-right:2px solid #000;"|[[Image:UCF_Tiny9.png]]
|style="border-right:2px solid #000;"|[[Image:UCF_Tiny9.png]]
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! width=12% cellpadding=4px; | R
! width=12% cellpadding=4px; | R
|style="border-right:2px solid #000;"|[[Image:UCF_Tiny6.png]]
|style="border-right:2px solid #000;"|[[Image:UCF_Tiny6.png]]
! width=12% cellpadding=4px; | R
! width=12% cellpadding=4px; | U
|style="border-right:2px solid #000;"|[[Image:UCF_Tiny7.png]]
! width=12% cellpadding=4px; | D
|style="border-right:2px solid #000;"|[[Image:UCF_Tiny8.png]]
|style="border-right:2px solid #000;"|[[Image:UCF_Tiny8.png]]
|}
|}


== Normal Moves ==
'''Launcher'''
{| class="wikitable"
 
|+ Strength
*Crouching [[File:MK.png]], Close [[File:HK.png]]
! Attack
 
! Stand Far
'''Hi-Striker'''
! Stand Close
 
! Crouching
*Close [[File:HP.png]], Top Rope Axe Handle
! Jump Up
 
! Jump Left/ Right
'''Lows'''
|-
 
! Light Punch
*Crouching [[File:MP.png]], Wimp Slide
| 1-3 || 1-3 || 1-3 || 2-5 || 1-3
 
|-
'''Overhead'''
! Medium Punch
| 2-5 || 3-6 || 3-6 || 3-6 || 1-4
|-
! Heavy Punch
| 5-8 || 5-11 || 5-11 || 5-8 || 4-7
|-
! Light Kick
| 1-3 || 1-3 || 1-3 || 1-3 || 1-3
|-
! Medium Kick
| 3-6 || 3-6 || 2-5 || 2-5 || 1-4
|-
! Heavy Kick
| 6-9 || 6-9 || 4-7 || 3-6 || 5-8
|-
|}


Crouching[[File:HP.png |25px]], Stand Close[[File:HP.png |25px]] hit twice
*Crouching [[File:HK.png]], Close [[File:HP.png]]


== Special Moves ==
== Special Moves ==


'''Launcher''': Close HK
* '''Medicine Ball: Charge [[File:B.png]],[[File:F.png]] + [[File:AnyP.png]] (can be done in midair)'''
:: Tiny curls into a ball and flies straight forward and then will then uncurl and fall to the ground. Strength used determines distance travelled and speed.


* '''Arching Medicine Ball: [[File:QCF.png]] + [[File:AnyK.png]] or Charge [[File:D.png]], [[File:U.png]] + [[File:AnyP.png]] (can be done in midair)'''
::Grounded this move goes up forward and has increased range based on the kick strength used. In the air the move can be aimed upwards with [[File:MK.png]] or [[File:HK.png]] but the the [[File:LK.png]] version goes down forward making it useful for rush down or for a sneaky cross ups (especially on the opponents wakeup).


* '''Medicine Ball (can be done in midair): Charge [[File:B.png]],[[File:F.png]] + [[File:AnyP.png]]'''
* '''Top Rope Axe Handle: [[File:QCB.png]]+[[File:AnyP.png]]'''
:: This move travels in a straight line with an active hitbox then falls to the ground. Strength used determines distance travelled and speed.  
::Jumping attack with the ability to launch opponents with a Hi-Striker on hit. Can be interrupted with any attack button. Punch strength used determines speed and distance.


* '''Arching Medicine Ball (can be done in midair): [[File:QCF.png]] + [[File:AnyK.png]] or Charge [[File:D.png]], [[File:U.png]] + [[File:AnyP.png]]'''
[[File:AnyP.png]] - Elbow Smash
::The hit box stays out the entire time this move is out. Grounded this move goes up forward but in the air the move can be aimed in 3 direction, Useful for crossing up the opponent on wakeup. Strength used determines distance travelled. This move can become unblockable while Super KO is activated.


* '''Earthquake Axe Handle: [[File:QCB.png]]+[[File:AnyP.png]]'''
[[File:AnyK.png]] - Leg Drop
::Jumping attack with the ability to flatten opponents and set up throw attempts. Punch strength used determines speed and distance.


* '''Hurricane Punch: [[File:QCF.png]]+[[File:AnyP.png]]'''
* '''Hurricane Punch: [[File:QCF.png]]+[[File:AnyP.png]]'''
::A rushing punch that can pass through opponents. Punch strength used determines speed and distance. Cancels at the end of animation allowing for a free follow up.
::A rushing punch that can pass through opponents. Punch strength used determines speed and distance. Cancels at the end of animation allowing for a free follow up.


* '''Flexquake: [[File:HCF.png]]+[[File:AnyK.png]]'''
* '''Ultra Macho Impact: [[File:HP.png]]+[[File:HK.png]] '''
::Tiny strikes a pose and creates an earthquake which reaches far in front of him, doesn't hit low but is unblockable at tip of quake hitbox.
::A command grab that ends with a wall bounce.
 
* '''Tiny Rush: [[File:QCB.png]]+[[File:AnyK.png]]'''
::A command run that hits low with Wimp Slide, if uninterrupted.  Tiny rush can be interrupted with any standing normal to create a running attack. Strength of button used determines distance of the run.
 
[[File:LP.png]] - Rushing Light Punch
 
[[File:MP.png]] - Rushing Medium Punch
 
[[File:HP.png]] - Elbow Smash (Overhead)


==Super Move==
[[File:LK.png]] - Wimp Slide (Hits Low)


* '''Super Move: [[File:LP.png]]+[[File:MP.png]]'''
[[File:MK.png]] - Big Boot (Minor Launches)


[[File:HK.png]] - Jumping Leg Drop (Overhead)


{| class="wikitable"
|+ Special Damage
! Attack
! Special
|-
! Hurricane Punch
| 7-10
|-
! Wimp Slide
| 6-9
|-
! Medicine Ball
| 5-8
|-
|}


== Chains & Combos ==
* '''Flexquake: [[File:HCF.png]]+[[File:AnyK.png]]'''
Close[[File:LP.png |25px]]x2
::Tiny strikes a pose and creates an earthquake which reaches far in front of him.
[[File:HP.png |25px]]Hurricane Punch, Medicine Ball


{| class="wikitable" style="text-align: center; margin: auto; width:600px;"
{| class="wikitable" style="text-align: center; margin: auto; width:600px;"
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|-
|-
{{GenPgNav}}
{{GenPgNav}}
[[Category:Category:Ultra ClayFighter Tournament Edition]]

Latest revision as of 18:15, 9 December 2023

Tiny
Likes Color
Hates Wimps
Wants Fights
Job Flexing
Motto Destroy

Colors

Y X L Select
B A R U D

Launcher

  • Crouching , Close

Hi-Striker

  • Close , Top Rope Axe Handle

Lows

  • Crouching , Wimp Slide

Overhead

  • Crouching , Close

Special Moves

  • Medicine Ball: Charge , + (can be done in midair)
Tiny curls into a ball and flies straight forward and then will then uncurl and fall to the ground. Strength used determines distance travelled and speed.
  • Arching Medicine Ball: + or Charge , + (can be done in midair)
Grounded this move goes up forward and has increased range based on the kick strength used. In the air the move can be aimed upwards with or but the the version goes down forward making it useful for rush down or for a sneaky cross ups (especially on the opponents wakeup).
  • Top Rope Axe Handle: +
Jumping attack with the ability to launch opponents with a Hi-Striker on hit. Can be interrupted with any attack button. Punch strength used determines speed and distance.

- Elbow Smash

- Leg Drop

  • Hurricane Punch: +
A rushing punch that can pass through opponents. Punch strength used determines speed and distance. Cancels at the end of animation allowing for a free follow up.
  • Ultra Macho Impact: +
A command grab that ends with a wall bounce.
  • Tiny Rush: +
A command run that hits low with Wimp Slide, if uninterrupted. Tiny rush can be interrupted with any standing normal to create a running attack. Strength of button used determines distance of the run.

- Rushing Light Punch

- Rushing Medium Punch

- Elbow Smash (Overhead)

- Wimp Slide (Hits Low)

- Big Boot (Minor Launches)

- Jumping Leg Drop (Overhead)


  • Flexquake: +
Tiny strikes a pose and creates an earthquake which reaches far in front of him.
Ultra ClayFighter Tournament Edition
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