Sailor Moon S/Sailor Uranus: Difference between revisions
(A pril) |
|||
| (21 intermediate revisions by 4 users not shown) | |||
| Line 18: | Line 18: | ||
== Character Overview == | == Character Overview == | ||
Picking this character is like picking Akuma in Super Turbo, so don't expect people to respect you. | |||
{| class="wikitable" | |||
|- | |||
! style="background-color: green; color: white; width: 650px" | Pros | |||
! style="background-color: red; color: white; width: 650px" | Cons | |||
|- | |||
| style="vertical-align: top;" |• '''Game-breaking forward dash:''' Forward dash that takes only 15 frames to traverse the entire screen and is almost fully invincible if done as a wake up option (completely invincible on P2 side) | |||
• '''Infinite:''' Has a rather easy infinite that works on every character | |||
''' | • '''Diving Gaia Crash:''' Command grab that takes 1/3 of the opponent's health, which becomes absolutely terrifying when paired with her lighting speed forward dash | ||
• | • '''Amazing match ups:''' Uranus wins against the entire cast and completely invalidates half of them at high level of play | ||
| style="vertical-align: top;" |• '''Controversial:''' Banned at tournaments, especially high profile ones. | |||
|} | |||
== Movement == | == Movement == | ||
| Line 140: | Line 136: | ||
|damage=2 / 3 / 3 / 3 / * | |damage=2 / 3 / 3 / 3 / * | ||
|description= | |description= | ||
This move isn't that good but forward dash makes it broken | |||
}} | }} | ||
}} | }} | ||
| Line 158: | Line 154: | ||
|damage=3 / 4 / 5 / 5 / * | |damage=3 / 4 / 5 / 5 / * | ||
|description= | |description= | ||
This move isn't that good but forward dash makes it broken | |||
}} | }} | ||
}} | }} | ||
| Line 176: | Line 172: | ||
|damage=8 / 10 / 12 / 14 / * | |damage=8 / 10 / 12 / 14 / * | ||
|description= | |description= | ||
This move isn't that good but forward dash makes it broken | |||
}} | }} | ||
}} | }} | ||
| Line 194: | Line 190: | ||
|damage=9 / 12 / 14 / 15 / * | |damage=9 / 12 / 14 / 15 / * | ||
|description= | |description= | ||
This move isn't that good but forward dash makes it broken | |||
}} | }} | ||
}} | }} | ||
| Line 212: | Line 208: | ||
|damage=4 / 5 / 6 / 7 / * | |damage=4 / 5 / 6 / 7 / * | ||
|description= | |description= | ||
This move ok but forward dash makes it broken | |||
}} | }} | ||
}} | }} | ||
| Line 230: | Line 226: | ||
|damage=11 / 14 / 17 / 19 / * | |damage=11 / 14 / 17 / 19 / * | ||
|description= | |description= | ||
This move is that good but forward dash makes it absurd | |||
}} | }} | ||
}} | }} | ||
| Line 248: | Line 244: | ||
|damage=3 / 4 / 5 / 5 / * | |damage=3 / 4 / 5 / 5 / * | ||
|description= | |description= | ||
This move isn't that good but forward dash makes it broken | |||
}} | }} | ||
}} | }} | ||
| Line 266: | Line 262: | ||
|damage=7 / 9 / 11 / 12 / * | |damage=7 / 9 / 11 / 12 / * | ||
|description= | |description= | ||
This move isn't that good but forward dash makes it broken | |||
}} | }} | ||
}} | }} | ||
| Line 284: | Line 280: | ||
|damage=3 / * / 5 / * / * | |damage=3 / * / 5 / * / * | ||
|description= | |description= | ||
This move isn't that good but forward dash makes it broken | |||
}} | }} | ||
}} | }} | ||
| Line 302: | Line 298: | ||
|damage=10 / * / 15 / * / * | |damage=10 / * / 15 / * / * | ||
|description= | |description= | ||
This move is pretty good but forward dash makes it broken | |||
}} | }} | ||
}} | }} | ||
| Line 320: | Line 316: | ||
|damage=4 / 5 / 6 / 7 / * | |damage=4 / 5 / 6 / 7 / * | ||
|description= | |description= | ||
This move isn't that good but forward dash makes it broken | |||
}} | }} | ||
}} | }} | ||
| Line 338: | Line 334: | ||
|damage=4 / 5 / 6 / 7 / * | |damage=4 / 5 / 6 / 7 / * | ||
|description= | |description= | ||
This move isn't that good but forward dash makes it broken | |||
}} | }} | ||
}} | }} | ||
| Line 356: | Line 352: | ||
|damage=6 / 8 / 9 / 10 / * | |damage=6 / 8 / 9 / 10 / * | ||
|description= | |description= | ||
This move isn't that good but forward dash makes it broken | |||
}} | }} | ||
}} | }} | ||
| Line 374: | Line 370: | ||
|damage=7 / 9 / 11 / 12 / * | |damage=7 / 9 / 11 / 12 / * | ||
|description= | |description= | ||
This move isn't that good but forward dash makes it broken | |||
}} | }} | ||
}} | }} | ||
| Line 392: | Line 388: | ||
|damage=5 / 7 / 8 / 9 / * | |damage=5 / 7 / 8 / 9 / * | ||
|description= | |description= | ||
This move isn't that good but forward dash makes it broken | |||
}} | }} | ||
}} | }} | ||
| Line 410: | Line 406: | ||
|damage=5 / 7 / 8 / 9 / * | |damage=5 / 7 / 8 / 9 / * | ||
|description= | |description= | ||
This move isn't that good but forward dash makes it broken | |||
}} | }} | ||
}} | }} | ||
| Line 428: | Line 424: | ||
|damage=10 / 13 / 15 / 17 / * | |damage=10 / 13 / 15 / 17 / * | ||
|description= | |description= | ||
This move isn't that good but forward dash makes it broken | |||
}} | }} | ||
}} | }} | ||
| Line 446: | Line 442: | ||
|damage=11 / 14 / 17 / 19 / * | |damage=11 / 14 / 17 / 19 / * | ||
|description= | |description= | ||
This move isn't that good but forward dash makes it broken | |||
}} | }} | ||
}} | }} | ||
| Line 463: | Line 459: | ||
|advantage=-31/D | |advantage=-31/D | ||
|description= | |description= | ||
This move is really good and forward dash makes it bannable | |||
}} | }} | ||
}} | }} | ||
| Line 478: | Line 474: | ||
|advantage=-32/D | |advantage=-32/D | ||
|description= | |description= | ||
This move is really good and forward dash makes it bannable | |||
}} | }} | ||
}} | }} | ||
| Line 496: | Line 492: | ||
|damage=12 / * / 18 / * / 3 | |damage=12 / * / 18 / * / 3 | ||
|description= | |description= | ||
Actually a bad fireball but because of forward dash it makes it the best fireball in the game since if it hit from fullscreen Brad gets an infinite and if you block in Brad still forward dashes and gets a free mix from fullscreen. Also 3 chip WTF | |||
}} | }} | ||
}} | }} | ||
| Line 514: | Line 510: | ||
|damage=14 / * / 21 / * / 3 | |damage=14 / * / 21 / * / 3 | ||
|description= | |description= | ||
Ever wanted to do 21 damage from full screen? Neptune's grab does 20 damage btw | |||
}} | }} | ||
}} | }} | ||
| Line 534: | Line 530: | ||
|damage=67 / * / 68 / * / 1xN | |damage=67 / * / 68 / * / 1xN | ||
|description= | |description= | ||
Has some jank weaknesses if you know about it but as guard cancel option it's really good since Brad can punished spaced light attacks on her block with this. | |||
}} | }} | ||
}} | }} | ||
| Line 543: | Line 537: | ||
(None) | (None) | ||
That about sums it up. Brad is immensely degen. Just pick player 2, do bad jump ins, then do wake up forward dash mixes into SPD of infinite and win. At best your opponent can do frame perfect options and grab you, so tech or take the throw and set up the forward dash mix up again. Or just don't forward dash on wake up as a mix and punish their grab button with an infinite. The odds are in your favor. | |||
If you get player 1 your options are to sit full screen and punish a bad option via forward dash SPD or infinite, that's it. Reminder that this isn't a rushdown character, go play Neptune or mercury if you want that. Feel free to trade fireballs as yours do more damage. Remember that forward dash into grab is still completely invincible on wakeup as P1. If they actually jump at you GC SPD or just anti air LK/HK and hit them with the 50/50 cross up mix into infinite. | |||
== Match-ups == | == Match-ups == | ||
• '''Vs. Sailor Moon''' | • '''Vs. Sailor Moon''' | ||
She throws a lot of fireballs but just call out a forward dash and you win | |||
• '''Vs. Sailor Mercury''' | • '''Vs. Sailor Mercury''' | ||
Actually free if you play around her LK gimmicks | |||
• '''Vs. Sailor Mars''' | • '''Vs. Sailor Mars''' | ||
The only match that isn't free since fireballs cancel out, requires some thought and a modified version of the infinite in order to connect properly, probably 7-3 Brad | |||
• '''Vs. Sailor Venus''' | • '''Vs. Sailor Venus''' | ||
unwinnable as Venus | |||
• '''Vs. Sailor Jupiter''' | • '''Vs. Sailor Jupiter''' | ||
unwinnable as Jupiter, has a dumb corner option vs Brad she should never get | |||
• '''Vs. Sailor Chibi Moon''' | |||
Actually a 11-0 matchup god this is bad for cheebs | |||
• '''Vs. Sailor | • '''Vs. Sailor Uranus''' | ||
SMS hell, you chose this life | |||
• '''Vs. Sailor Neptune''' | |||
unwinnable as Neptune | |||
• '''Vs. Sailor | • '''Vs. Sailor Pluto''' | ||
unwinnable as Pluto once you play around jumping LP and bad fireball | |||
Those are all the Matchups, you pretty much play the same in all of them. Playing Brad in SMS is actively choosing to not actually play in the SMS meta of character matchups and guard canceling and instead play your own game, Sailor Uranus S, which you just sit full screen waiting for an infinite opportunity. You have no right to complain about anything since you play Brad. | |||
== Fighting against Uranus == | |||
You can't. You can try, but any Uranus loss here is due to player error or netplay. Theoretically, Uranus should never lose. | |||
== Colors == | == Colors == | ||
Latest revision as of 21:03, 7 June 2024
Character Overview
Picking this character is like picking Akuma in Super Turbo, so don't expect people to respect you.
| Pros | Cons |
|---|---|
| • Game-breaking forward dash: Forward dash that takes only 15 frames to traverse the entire screen and is almost fully invincible if done as a wake up option (completely invincible on P2 side)
• Infinite: Has a rather easy infinite that works on every character • Diving Gaia Crash: Command grab that takes 1/3 of the opponent's health, which becomes absolutely terrifying when paired with her lighting speed forward dash • Amazing match ups: Uranus wins against the entire cast and completely invalidates half of them at high level of play |
• Controversial: Banned at tournaments, especially high profile ones. |
Movement
Speed Forward: 2.096/1F
Speed Backwards: 1.224/1F
Jump: 55F
Jump Speed: 1.224/1F
Jumping Distance: 82
| Back Dash
|
|---|
Shadow Dash
![]() |
|---|
Throws
| Grand Remover Kick
|
|---|
| Strong Wind Break
|
|---|
Normal Attacks
Standing Light Punch
![]() |
|---|
Standing Light Punch (Close)
![]() |
|---|
Standing Heavy Punch
![]() |
|---|
| Standing Heavy Punch (Close)
|
|---|
Standing Light Kick
![]() |
|---|
Standing Heavy Kick
![]() |
|---|
Crouching Light Punch
![]() |
|---|
Crouching Heavy Punch
![]() |
|---|
Crouching Light Kick
![]() |
|---|
Crouching Heavy Kick (Slide)
![]() |
|---|
Jumping Light Punch (Vertical)
![]() |
|---|
Jumping Light Punch (Moving)
![]() |
|---|
Jumping Heavy Punch (Vertical)
![]() |
|---|
Jumping Heavy Punch (Moving)
![]() |
|---|
Jumping Light Kick (Vertical)
![]() |
|---|
Jumping Light Kick (Moving)
![]() |
|---|
Jumping Heavy Kick (Vertical)
![]() |
|---|
Jumping Heavy Kick (Moving)
![]() |
|---|
Special Attacks
| Diving Gaia Crash (LK)
|
|---|
| Diving Gaia Crash (HK)
|
|---|
World Shaking (LP)
![]() |
|---|
| World Shaking (HP)
|
|---|
Desperation Attack
| Destructive Carnival
|
|---|
Strategy
(None)
That about sums it up. Brad is immensely degen. Just pick player 2, do bad jump ins, then do wake up forward dash mixes into SPD of infinite and win. At best your opponent can do frame perfect options and grab you, so tech or take the throw and set up the forward dash mix up again. Or just don't forward dash on wake up as a mix and punish their grab button with an infinite. The odds are in your favor.
If you get player 1 your options are to sit full screen and punish a bad option via forward dash SPD or infinite, that's it. Reminder that this isn't a rushdown character, go play Neptune or mercury if you want that. Feel free to trade fireballs as yours do more damage. Remember that forward dash into grab is still completely invincible on wakeup as P1. If they actually jump at you GC SPD or just anti air LK/HK and hit them with the 50/50 cross up mix into infinite.
Match-ups
• Vs. Sailor Moon She throws a lot of fireballs but just call out a forward dash and you win
• Vs. Sailor Mercury Actually free if you play around her LK gimmicks
• Vs. Sailor Mars The only match that isn't free since fireballs cancel out, requires some thought and a modified version of the infinite in order to connect properly, probably 7-3 Brad
• Vs. Sailor Venus unwinnable as Venus
• Vs. Sailor Jupiter unwinnable as Jupiter, has a dumb corner option vs Brad she should never get
• Vs. Sailor Chibi Moon Actually a 11-0 matchup god this is bad for cheebs
• Vs. Sailor Uranus SMS hell, you chose this life
• Vs. Sailor Neptune unwinnable as Neptune
• Vs. Sailor Pluto unwinnable as Pluto once you play around jumping LP and bad fireball
Those are all the Matchups, you pretty much play the same in all of them. Playing Brad in SMS is actively choosing to not actually play in the SMS meta of character matchups and guard canceling and instead play your own game, Sailor Uranus S, which you just sit full screen waiting for an infinite opportunity. You have no right to complain about anything since you play Brad.
Fighting against Uranus
You can't. You can try, but any Uranus loss here is due to player error or netplay. Theoretically, Uranus should never lose.
Colors
| Player 1 |
|
| Player 2 |
|
Frame Data
External Links
A lot of this information is out of date, so please tread with caution and cross-verify information. Roughly ordered by level of practicality/difficulty from most practical/least difficult to least practical/most difficult to perform in a match.
- Basic Uranus primer by DaiAndOh
- Uranus tutorial by Kobold Jager
- Why Uranus desperation is not good by Koushun
- Even more reasons why Uranus desperation is not good by Koushun
- Explanation of reversal dash properties on 1P and 2P by Koushun
- Uranus section of Koushun's Mix-up Movie
- Modified infinite against standing Mars and Neptune by Missing Person
- Uranus section of Koushun's Combo Movie 1
- Uranus section of Koushun's Combo Movie 2
- Full screen fireball into desperation combo by Missing Person
| Sailor Moon S | |||
|---|---|---|---|
| Sailor Chibi Moon | Sailor Jupiter | Sailor Mars | |
| Sailor Mercury | Sailor Moon | Sailor Neptune | |
| Sailor Pluto | Sailor Uranus | Sailor Venus | |
| List of Fighting Games | |||
|---|---|---|---|
| Back to Mainpage |




























