Sailor Moon S/Sailor Uranus: Difference between revisions
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{{ | {{SMS_Profile | ||
| | |title=Sailor Uranus | ||
| | |image=[[Image:UranusPortrait.gif|200px|link]] | ||
|realname=Haruka Tenou | |||
|age=16-17 | |||
|height=5'11" | |||
|bloodtype=B | |||
|birthplace=Tokyo, Japan | |||
|likes=Driving, running, biking, flirting, and generally being good at everything | |||
|dislikes=Kou Seiya, standing LK, 1P side | |||
|skills=Awakening the sexuality within thousands of young viewers | |||
}} | }} | ||
== Character Overview == | == Character Overview == | ||
Picking this character is like picking Akuma in Super Turbo, so don't expect people to respect you. | |||
{| class="wikitable" | |||
|- | |||
! style="background-color: green; color: white; width: 650px" | Pros | |||
! style="background-color: red; color: white; width: 650px" | Cons | |||
|- | |||
| style="vertical-align: top;" |• '''Game-breaking forward dash:''' Forward dash that takes only 15 frames to traverse the entire screen and is almost fully invincible if done as a wake up option (completely invincible on P2 side) | |||
• '''Infinite:''' Has a rather easy infinite that works on every character | |||
• '''Diving Gaia Crash:''' Command grab that takes 1/3 of the opponent's health, which becomes absolutely terrifying when paired with her lighting speed forward dash | |||
• '''Amazing match ups:''' Uranus wins against the entire cast and completely invalidates half of them at high level of play | |||
• | | style="vertical-align: top;" |• '''Controversial:''' Banned at tournaments, especially high profile ones. | ||
== | |} | ||
== Movement == | |||
'''Speed Forward''': 2.096/1F | |||
'''Speed Backwards''': 1.224/1F | |||
'''Jump''': 55F | |||
'''Jump Speed''': 1.224/1F | |||
'''Jumping Distance''': 82 | |||
{{SVG-Move | |||
|image=UranusDash.png | |||
|caption=44 <br> [[Image:B.png]][[Image:B.png]] | |||
|attack=Back Dash | |||
|data= | |||
{{SMS-Data | |||
|guard=N/A | |||
|startup=1 | |||
|active=N/A | |||
|recovery-whiff=N/A | |||
|motion=15 | |||
|hitstun=N/A | |||
|advantage=N/A | |||
|damage=N/A | |||
|description= | |||
Strike, projectile, and throw invulnerable for 1~14 frames. Ever wanted to be full screen in an instant? This move does that. | |||
}} | |||
}} | |||
{{SVG-Move | {{SVG-Move | ||
|image= | |image=UranusForwardDash.png | ||
|caption= | |caption=66 <br> [[Image:F.png]][[Image:F.png]] | ||
|attack=Shadow Dash | |||
|data= | |data= | ||
{{SMS-Data | {{SMS-Data | ||
|guard=N/A | |||
|startup=1 | |||
|active=N/A | |||
|recovery-whiff=N/A | |||
|motion=15 | |||
|hitstun=N/A | |||
|advantage=N/A | |||
|damage=N/A | |||
|description= | |description= | ||
Move Distance: 154 | |||
Cancel LP or LK for ~+0F advantage. Cancel HP or HK for ~+12F advantage. | |||
Ever wanted to be right next to your opponent instantaneously from full screen, this move does that. This forward dash does not have invincibility frames unless done out of reversal. When done out of ground or air reversal, it is fully invincible. Absurdly overpowered and meta breaking. The best move in the game bar none. Uranus is nothing without this move. | |||
}} | }} | ||
}} | }} | ||
| Line 37: | Line 91: | ||
{{SVG-Move | {{SVG-Move | ||
|image= | |image=11. 6HK.png | ||
|caption= | |caption=6HK <br> [[Image:F.png]] + [[Image:HK.png]] | ||
|attack=Grand Remover Kick | |||
|data= | |data= | ||
{{SMS-Throw | {{SMS-Throw | ||
|range=48 | |range=48 (Left: 47) | ||
|damage=22 | |damage=22 | ||
|techable=No | |techable=No | ||
|advantage=D | |advantage=D | ||
|description= | |description= | ||
This sure is an unreactable throw | |||
}} | }} | ||
}} | }} | ||
{{SVG-Move | {{SVG-Move | ||
|image= | |image=10. 6HP.png | ||
|caption= | |caption=6HP <br> [[Image:F.png]] + [[Image:HP.png]] | ||
|attack=Strong Wind Break | |||
|data= | |data= | ||
{{SMS-Throw | {{SMS-Throw | ||
|range=40 | |range=40 (Left: 39) | ||
|damage=24 | |damage=24 | ||
|techable=Yes | |techable=Yes | ||
|advantage=+28(+ | |advantage=+28 (P2: +29) on tech | ||
|description= | |description= | ||
If you tech this throw Uranus gets an infinite if she is player 2. How neat. | |||
}} | }} | ||
}} | }} | ||
| Line 69: | Line 123: | ||
{{SVG-Move | {{SVG-Move | ||
|image= | |image=UranusSLP.png | ||
|caption= | |caption=5LP <br> [[Image:LP.png]] | ||
|attack=Standing Light Punch | |||
|data= | |data= | ||
{{SMS-Data | {{SMS-Data | ||
| Line 80: | Line 134: | ||
|motion=14 | |motion=14 | ||
|advantage=+6 | |advantage=+6 | ||
|damage=2 / 3 / 3 / 3 | |damage=2 / 3 / 3 / 3 / * | ||
|description= | |description= | ||
This move isn't that good but forward dash makes it broken | |||
}} | }} | ||
}} | }} | ||
{{SVG-Move | {{SVG-Move | ||
|image= | |image=UranusSLP.png | ||
|caption= | |caption=5LP <br> [[Image:LP.png]] | ||
|attack=Standing Light Punch (Close) | |||
|data= | |data= | ||
{{SMS-Data | {{SMS-Data | ||
| Line 98: | Line 152: | ||
|motion=14 | |motion=14 | ||
|advantage=+6 | |advantage=+6 | ||
|damage=3 / 4 / 5 / 5 | |damage=3 / 4 / 5 / 5 / * | ||
|description= | |description= | ||
This move isn't that good but forward dash makes it broken | |||
}} | }} | ||
}} | }} | ||
{{SVG-Move | {{SVG-Move | ||
|image= | |image=UranusSHP.png | ||
|caption= | |caption=5HP <br> [[Image:HP.png]] | ||
|attack=Standing Heavy Punch | |||
|data= | |data= | ||
{{SMS-Data | {{SMS-Data | ||
| Line 116: | Line 170: | ||
|motion=38 | |motion=38 | ||
|advantage=+2 | |advantage=+2 | ||
|damage=8 / 10 / 12 / 14 | |damage=8 / 10 / 12 / 14 / * | ||
|description= | |description= | ||
This move isn't that good but forward dash makes it broken | |||
}} | }} | ||
}} | }} | ||
{{SVG-Move | {{SVG-Move | ||
|image= | |image=UranusSHPC.png | ||
|caption= | |caption=5HP <br> [[Image:HP.png]] | ||
|attack=Standing Heavy Punch (Close) | |||
|data= | |data= | ||
{{SMS-Data | {{SMS-Data | ||
| Line 134: | Line 188: | ||
|motion=28 | |motion=28 | ||
|advantage=+8 | |advantage=+8 | ||
|damage=9 / 12 / 14/ 15 | |damage=9 / 12 / 14 / 15 / * | ||
|description= | |description= | ||
This move isn't that good but forward dash makes it broken | |||
}} | }} | ||
}} | }} | ||
{{SVG-Move | {{SVG-Move | ||
|image= | |image=UranusSLK.png | ||
|caption= | |caption=5LK <br> [[Image:LK.png]] | ||
|attack=Standing Light Kick | |||
|data= | |data= | ||
{{SMS-Data | {{SMS-Data | ||
| Line 152: | Line 206: | ||
|motion=13 | |motion=13 | ||
|advantage=+6 | |advantage=+6 | ||
|damage=4 / 5 / 6 / 7 | |damage=4 / 5 / 6 / 7 / * | ||
|description= | |description= | ||
This move ok but forward dash makes it broken | |||
}} | }} | ||
}} | }} | ||
{{SVG-Move | {{SVG-Move | ||
|image= | |image=UranusSHK.png | ||
|caption= | |caption=5HK <br> [[Image:HK.png]] | ||
|attack=Standing Heavy Kick | |||
|data= | |data= | ||
{{SMS-Data | {{SMS-Data | ||
| Line 170: | Line 224: | ||
|motion=39 | |motion=39 | ||
|advantage=+2 | |advantage=+2 | ||
|damage=11 / 14 / 17 / 19 | |damage=11 / 14 / 17 / 19 / * | ||
|description= | |description= | ||
This move is that good but forward dash makes it absurd | |||
}} | }} | ||
}} | }} | ||
{{SVG-Move | {{SVG-Move | ||
|image= | |image=UranusCLP.png | ||
|caption= | |caption=2LP <br> [[Image:D.png]] + [[Image:LP.png]] | ||
|attack=Crouching Light Punch | |||
|data= | |data= | ||
{{SMS-Data | {{SMS-Data | ||
| Line 188: | Line 242: | ||
|motion=14 | |motion=14 | ||
|advantage=+6 | |advantage=+6 | ||
|damage=3 / 4 / 5 / 5 | |damage=3 / 4 / 5 / 5 / * | ||
|description= | |description= | ||
This move isn't that good but forward dash makes it broken | |||
}} | }} | ||
}} | }} | ||
{{SVG-Move | {{SVG-Move | ||
|image= | |image=UranusCHP.png | ||
|caption= | |caption=2HP <br> [[Image:D.png]] + [[Image:HP.png]] | ||
|attack=Crouching Heavy Punch | |||
|data= | |data= | ||
{{SMS-Data | {{SMS-Data | ||
| Line 206: | Line 260: | ||
|motion=28 | |motion=28 | ||
|advantage=+8 | |advantage=+8 | ||
|damage=7 / 9 / 11 / 12 | |damage=7 / 9 / 11 / 12 / * | ||
|description= | |description= | ||
This move isn't that good but forward dash makes it broken | |||
}} | }} | ||
}} | }} | ||
{{SVG-Move | {{SVG-Move | ||
|image= | |image=UranusCLK.png | ||
|caption= | |caption=2LK <br> [[Image:D.png]] + [[Image:LK.png]] | ||
|attack=Crouching Light Kick | |||
|data= | |data= | ||
{{SMS-Data | {{SMS-Data | ||
| Line 224: | Line 278: | ||
|motion=17 | |motion=17 | ||
|advantage=+5 | |advantage=+5 | ||
|damage=3 / * / 5 / * | |damage=3 / * / 5 / * / * | ||
|description= | |description= | ||
This move isn't that good but forward dash makes it broken | |||
}} | }} | ||
}} | }} | ||
{{SVG-Move | {{SVG-Move | ||
|image= | |image=UranusCHK.png | ||
|caption= | |caption=2HK <br> [[Image:D.png]] + [[Image:HK.png]] | ||
|attack=Crouching Heavy Kick (Slide) | |||
|data= | |data= | ||
{{SMS-Data | {{SMS-Data | ||
| Line 242: | Line 296: | ||
|motion=51 | |motion=51 | ||
|advantage=-21~+0/D | |advantage=-21~+0/D | ||
|damage=10 / * / 15 | |damage=10 / * / 15 / * / * | ||
|description= | |description= | ||
This move is pretty good but forward dash makes it broken | |||
}} | }} | ||
}} | }} | ||
{{SVG-Move | {{SVG-Move | ||
|image= | |image=UranusJLP.png | ||
|caption= | |caption=j.LP <br> [[Image:Air.png]][[Image:LP.png]] | ||
|attack=Jumping Light Punch (Vertical) | |||
|data= | |data= | ||
{{SMS-Data | {{SMS-Data | ||
| Line 260: | Line 314: | ||
|motion=All | |motion=All | ||
|advantage=+8~+14 | |advantage=+8~+14 | ||
|damage=4 / 5 / 6 / 7 | |damage=4 / 5 / 6 / 7 / * | ||
|description= | |description= | ||
This move isn't that good but forward dash makes it broken | |||
}} | }} | ||
}} | }} | ||
{{SVG-Move | {{SVG-Move | ||
|image= | |image=UranusJLP.png | ||
|caption= | |caption=j.LP <br> [[Image:Air.png]][[Image:LP.png]] | ||
|attack=Jumping Light Punch (Moving) | |||
|data= | |data= | ||
{{SMS-Data | {{SMS-Data | ||
| Line 278: | Line 332: | ||
|motion=All | |motion=All | ||
|advantage=+8~+14 | |advantage=+8~+14 | ||
|damage=4 / 5 / 6 / 7 | |damage=4 / 5 / 6 / 7 / * | ||
|description= | |description= | ||
This move isn't that good but forward dash makes it broken | |||
}} | }} | ||
}} | }} | ||
{{SVG-Move | {{SVG-Move | ||
|image= | |image=UranusJHP.png | ||
|caption= | |caption=j.HP <br> [[Image:Air.png]][[Image:HP.png]] | ||
|attack=Jumping Heavy Punch (Vertical) | |||
|data= | |data= | ||
{{SMS-Data | {{SMS-Data | ||
| Line 296: | Line 350: | ||
|motion=21 | |motion=21 | ||
|advantage=+8~+14 | |advantage=+8~+14 | ||
|damage=6 / 8 / 9 / 10 | |damage=6 / 8 / 9 / 10 / * | ||
|description= | |description= | ||
This move isn't that good but forward dash makes it broken | |||
}} | }} | ||
}} | }} | ||
{{SVG-Move | {{SVG-Move | ||
|image= | |image=UranusJHP.png | ||
|caption= | |caption=j.HP <br> [[Image:Air.png]][[Image:HP.png]] | ||
|attack=Jumping Heavy Punch (Moving) | |||
|data= | |data= | ||
{{SMS-Data | {{SMS-Data | ||
| Line 314: | Line 368: | ||
|motion=21 | |motion=21 | ||
|advantage=+8~+14 | |advantage=+8~+14 | ||
|damage=7 / 9 / 11 / 12 | |damage=7 / 9 / 11 / 12 / * | ||
|description= | |description= | ||
This move isn't that good but forward dash makes it broken | |||
}} | }} | ||
}} | }} | ||
{{SVG-Move | {{SVG-Move | ||
|image= | |image=UranusJLK.png | ||
|caption= | |caption=j.LK <br> [[Image:Air.png]][[Image:LK.png]] | ||
|attack=Jumping Light Kick (Vertical) | |||
|data= | |data= | ||
{{SMS-Data | {{SMS-Data | ||
| Line 332: | Line 386: | ||
|motion=All | |motion=All | ||
|advantage=+10~+14 | |advantage=+10~+14 | ||
|damage=5 / 7 / 8 / 9 | |damage=5 / 7 / 8 / 9 / * | ||
|description= | |description= | ||
This move isn't that good but forward dash makes it broken | |||
}} | }} | ||
}} | }} | ||
{{SVG-Move | {{SVG-Move | ||
|image= | |image=UranusJLKM.png | ||
|caption= | |caption=j.LK <br> [[Image:Air.png]][[Image:LK.png]] | ||
|attack=Jumping Light Kick (Moving) | |||
|data= | |data= | ||
{{SMS-Data | {{SMS-Data | ||
| Line 350: | Line 404: | ||
|motion=All | |motion=All | ||
|advantage=+4~+14 | |advantage=+4~+14 | ||
|damage=5 / 7 / 8 / 9 | |damage=5 / 7 / 8 / 9 / * | ||
|description= | |description= | ||
This move isn't that good but forward dash makes it broken | |||
}} | }} | ||
}} | }} | ||
{{SVG-Move | {{SVG-Move | ||
|image= | |image=UranusJHK.png | ||
|caption= | |caption=j.HK <br> [[Image:Air.png]][[Image:HK.png]] | ||
|attack=Jumping Heavy Kick (Vertical) | |||
|data= | |data= | ||
{{SMS-Data | {{SMS-Data | ||
| Line 368: | Line 422: | ||
|motion=28 | |motion=28 | ||
|advantage=+9~+14 | |advantage=+9~+14 | ||
|damage=10 / 13 / 15 / 17 | |damage=10 / 13 / 15 / 17 / * | ||
|description= | |description= | ||
This move isn't that good but forward dash makes it broken | |||
}} | }} | ||
}} | }} | ||
{{SVG-Move | {{SVG-Move | ||
|image= | |image=UranusJHKM.png | ||
|caption= | |caption=j.HK <br> [[Image:Air.png]][[Image:HK.png]] | ||
|attack=Jumping Heavy Kick (Moving) | |||
|data= | |data= | ||
{{SMS-Data | {{SMS-Data | ||
| Line 386: | Line 440: | ||
|motion=20 | |motion=20 | ||
|advantage=+4~+14 | |advantage=+4~+14 | ||
|damage=11 / 14 / 17 / 19 | |damage=11 / 14 / 17 / 19 / * | ||
|description= | |description= | ||
This move isn't that good but forward dash makes it broken | |||
}} | }} | ||
}} | }} | ||
| Line 395: | Line 449: | ||
{{SVG-Move | {{SVG-Move | ||
|image= | |image=UranusSP1LK.png | ||
|caption= | |caption=360LK <br> [[Image:360.png]] + [[Image:LK.png]] | ||
|attack=Diving Gaia Crash (LK) | |||
|data= | |data= | ||
{{SMS-Throw | {{SMS-Throw | ||
|range=56 | |range=56 (Left: 55) | ||
|damage=24 | |damage=24 | ||
|techable= | |techable=No | ||
|advantage= | |advantage=-31/D | ||
|description= | |description= | ||
This move is really good and forward dash makes it bannable | |||
}} | }} | ||
}} | }} | ||
{{SVG-Move | {{SVG-Move | ||
|image= | |image=UranusSP1HK.png | ||
|caption= | |caption=360HK <br> [[Image:360.png]] + [[Image:HK.png]] | ||
|attack=Diving Gaia Crash (HK) | |||
|data= | |data= | ||
{{SMS-Throw | {{SMS-Throw | ||
|range=48 | |range=48 (Left: 47) | ||
|damage=32 | |damage=32 | ||
|techable= | |techable=No | ||
|advantage= | |advantage=-32/D | ||
|description= | |description= | ||
This move is really good and forward dash makes it bannable | |||
}} | }} | ||
}} | }} | ||
{{SVG-Move | {{SVG-Move | ||
|image= | |image=UranusSP2LP.png | ||
|caption= | |caption=632LP <br> [[Image:QCD.png]] + [[Image:LP.png]] | ||
|attack=World Shaking (LP) | |||
|data= | |data= | ||
{{SMS-Data | {{SMS-Data | ||
| Line 436: | Line 490: | ||
|motion=51 | |motion=51 | ||
|advantage=+1~ | |advantage=+1~ | ||
|damage=12 / * / 18 / * | |damage=12 / * / 18 / * / 3 | ||
|description= | |description= | ||
Actually a bad fireball but because of forward dash it makes it the best fireball in the game since if it hit from fullscreen Brad gets an infinite and if you block in Brad still forward dashes and gets a free mix from fullscreen. Also 3 chip WTF | |||
}} | }} | ||
}} | }} | ||
{{SVG-Move | {{SVG-Move | ||
|image= | |image=UranusSP2HP.png | ||
|caption= | |caption=632HP <br> [[Image:QCD.png]] + [[Image:HP.png]] | ||
|attack=World Shaking (HP) | |||
|data= | |data= | ||
{{SMS-Data | {{SMS-Data | ||
| Line 454: | Line 508: | ||
|motion=69 | |motion=69 | ||
|advantage=-14~ | |advantage=-14~ | ||
|damage=14 / * / 21 / * | |damage=14 / * / 21 / * / 3 | ||
|description= | |description= | ||
Ever wanted to do 21 damage from full screen? Neptune's grab does 20 damage btw | |||
}} | }} | ||
}} | }} | ||
| Line 463: | Line 517: | ||
{{SVG-Move | {{SVG-Move | ||
|image= | |image=UranusD.png | ||
|caption= | |caption=6321432146HK <br> [[Image:HCB.png]][[Image:HCF.png]] + [[Image:HK.png]] | ||
|attack=Destructive Carnival | |||
|data= | |data= | ||
{{SMS-Data | {{SMS-Data | ||
| Line 472: | Line 526: | ||
|active=9 | |active=9 | ||
|recovery-whiff=1 | |recovery-whiff=1 | ||
|motion= | |motion=10 | ||
|advantage= | |advantage=+20/D | ||
|damage=67 / * / 68 / * | |damage=67 / * / 68 / * / 1xN | ||
|description= | |description= | ||
Has some jank weaknesses if you know about it but as guard cancel option it's really good since Brad can punished spaced light attacks on her block with this. | |||
}} | }} | ||
}} | }} | ||
== Strategy == | |||
(None) | |||
That about sums it up. Brad is immensely degen. Just pick player 2, do bad jump ins, then do wake up forward dash mixes into SPD of infinite and win. At best your opponent can do frame perfect options and grab you, so tech or take the throw and set up the forward dash mix up again. Or just don't forward dash on wake up as a mix and punish their grab button with an infinite. The odds are in your favor. | |||
If you get player 1 your options are to sit full screen and punish a bad option via forward dash SPD or infinite, that's it. Reminder that this isn't a rushdown character, go play Neptune or mercury if you want that. Feel free to trade fireballs as yours do more damage. Remember that forward dash into grab is still completely invincible on wakeup as P1. If they actually jump at you GC SPD or just anti air LK/HK and hit them with the 50/50 cross up mix into infinite. | |||
== Match-ups == | |||
• '''Vs. Sailor Moon''' | |||
She throws a lot of fireballs but just call out a forward dash and you win | |||
• '''Vs. Sailor Mercury''' | |||
Actually free if you play around her LK gimmicks | |||
• '''Vs. Sailor Mars''' | |||
The only match that isn't free since fireballs cancel out, requires some thought and a modified version of the infinite in order to connect properly, probably 7-3 Brad | |||
• '''Vs. Sailor Venus''' | |||
unwinnable as Venus | |||
• '''Vs. Sailor Jupiter''' | |||
unwinnable as Jupiter, has a dumb corner option vs Brad she should never get | |||
• '''Vs. Sailor Chibi Moon''' | |||
Actually a 11-0 matchup god this is bad for cheebs | |||
• '''Vs. Sailor Uranus''' | |||
SMS hell, you chose this life | |||
• '''Vs. Sailor Neptune''' | |||
unwinnable as Neptune | |||
• '''Vs. Sailor Pluto''' | |||
unwinnable as Pluto once you play around jumping LP and bad fireball | |||
Those are all the Matchups, you pretty much play the same in all of them. Playing Brad in SMS is actively choosing to not actually play in the SMS meta of character matchups and guard canceling and instead play your own game, Sailor Uranus S, which you just sit full screen waiting for an infinite opportunity. You have no right to complain about anything since you play Brad. | |||
== Fighting against Uranus == | |||
You can't. You can try, but any Uranus loss here is due to player error or netplay. Theoretically, Uranus should never lose. | |||
== Colors == | |||
{{ColorSwaps | |||
|P1-Palette=[[Image:UranusC1.png]] | |||
|P2-Palette=[[Image:UranusC2.png]] | |||
}} | |||
== Frame Data == | |||
[[Image:UranusFrameData.jpg]] | |||
== External Links == | |||
A lot of this information is out of date, so please tread with caution and cross-verify information. Roughly ordered by level of practicality/difficulty from most practical/least difficult to least practical/most difficult to perform in a match. | |||
* [https://docs.google.com/document/d/1dcR-1U_v5w1OYKpgSqbU-KcUwcsh_MV1g9AaN8C2LCU/edit#heading=h.3fweii4849k2 Basic Uranus primer] by DaiAndOh | |||
* [https://www.youtube.com/watch?v=JGrI07vi4_o Uranus tutorial] by Kobold Jager | |||
* [https://www.youtube.com/watch?v=VdxalHyC8eA Why Uranus desperation is not good] by Koushun | |||
* [https://www.youtube.com/watch?v=r8mBA6DxJ3Y Even more reasons why Uranus desperation is not good] by Koushun | |||
* [https://youtu.be/gmKQ6IPScX8 Explanation of reversal dash properties on 1P and 2P] by Koushun | |||
* [https://youtu.be/MLu3pWCoODE?t=590 Uranus section of Koushun's Mix-up Movie] | |||
* [https://twitter.com/jtmmissingpersn/status/1092209076371640320 Modified infinite against standing Mars and Neptune] by Missing Person | |||
* [https://youtu.be/yCDERJF0B7I?t=341 Uranus section of Koushun's Combo Movie 1] | |||
* [https://youtu.be/ZbqWlVPFxYw?t=171 Uranus section of Koushun's Combo Movie 2] | |||
* [https://twitter.com/jtmmissingpersn/status/1092198206195281920 Full screen fireball into desperation combo] by Missing Person | |||
{{SMS_Nav}} | {{SMS_Nav}} | ||
Latest revision as of 21:03, 7 June 2024
Character Overview
Picking this character is like picking Akuma in Super Turbo, so don't expect people to respect you.
| Pros | Cons |
|---|---|
| • Game-breaking forward dash: Forward dash that takes only 15 frames to traverse the entire screen and is almost fully invincible if done as a wake up option (completely invincible on P2 side)
• Infinite: Has a rather easy infinite that works on every character • Diving Gaia Crash: Command grab that takes 1/3 of the opponent's health, which becomes absolutely terrifying when paired with her lighting speed forward dash • Amazing match ups: Uranus wins against the entire cast and completely invalidates half of them at high level of play |
• Controversial: Banned at tournaments, especially high profile ones. |
Movement
Speed Forward: 2.096/1F
Speed Backwards: 1.224/1F
Jump: 55F
Jump Speed: 1.224/1F
Jumping Distance: 82
| Back Dash
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Shadow Dash
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Throws
| Grand Remover Kick
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| Strong Wind Break
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Normal Attacks
Standing Light Punch
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Standing Light Punch (Close)
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Standing Heavy Punch
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| Standing Heavy Punch (Close)
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Standing Light Kick
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Standing Heavy Kick
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Crouching Light Punch
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Crouching Heavy Punch
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Crouching Light Kick
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Crouching Heavy Kick (Slide)
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Jumping Light Punch (Vertical)
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Jumping Light Punch (Moving)
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Jumping Heavy Punch (Vertical)
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Jumping Heavy Punch (Moving)
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Jumping Light Kick (Vertical)
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Jumping Light Kick (Moving)
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Jumping Heavy Kick (Vertical)
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Jumping Heavy Kick (Moving)
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Special Attacks
| Diving Gaia Crash (LK)
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| Diving Gaia Crash (HK)
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World Shaking (LP)
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| World Shaking (HP)
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Desperation Attack
| Destructive Carnival
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Strategy
(None)
That about sums it up. Brad is immensely degen. Just pick player 2, do bad jump ins, then do wake up forward dash mixes into SPD of infinite and win. At best your opponent can do frame perfect options and grab you, so tech or take the throw and set up the forward dash mix up again. Or just don't forward dash on wake up as a mix and punish their grab button with an infinite. The odds are in your favor.
If you get player 1 your options are to sit full screen and punish a bad option via forward dash SPD or infinite, that's it. Reminder that this isn't a rushdown character, go play Neptune or mercury if you want that. Feel free to trade fireballs as yours do more damage. Remember that forward dash into grab is still completely invincible on wakeup as P1. If they actually jump at you GC SPD or just anti air LK/HK and hit them with the 50/50 cross up mix into infinite.
Match-ups
• Vs. Sailor Moon She throws a lot of fireballs but just call out a forward dash and you win
• Vs. Sailor Mercury Actually free if you play around her LK gimmicks
• Vs. Sailor Mars The only match that isn't free since fireballs cancel out, requires some thought and a modified version of the infinite in order to connect properly, probably 7-3 Brad
• Vs. Sailor Venus unwinnable as Venus
• Vs. Sailor Jupiter unwinnable as Jupiter, has a dumb corner option vs Brad she should never get
• Vs. Sailor Chibi Moon Actually a 11-0 matchup god this is bad for cheebs
• Vs. Sailor Uranus SMS hell, you chose this life
• Vs. Sailor Neptune unwinnable as Neptune
• Vs. Sailor Pluto unwinnable as Pluto once you play around jumping LP and bad fireball
Those are all the Matchups, you pretty much play the same in all of them. Playing Brad in SMS is actively choosing to not actually play in the SMS meta of character matchups and guard canceling and instead play your own game, Sailor Uranus S, which you just sit full screen waiting for an infinite opportunity. You have no right to complain about anything since you play Brad.
Fighting against Uranus
You can't. You can try, but any Uranus loss here is due to player error or netplay. Theoretically, Uranus should never lose.
Colors
| Player 1 |
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| Player 2 |
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Frame Data
External Links
A lot of this information is out of date, so please tread with caution and cross-verify information. Roughly ordered by level of practicality/difficulty from most practical/least difficult to least practical/most difficult to perform in a match.
- Basic Uranus primer by DaiAndOh
- Uranus tutorial by Kobold Jager
- Why Uranus desperation is not good by Koushun
- Even more reasons why Uranus desperation is not good by Koushun
- Explanation of reversal dash properties on 1P and 2P by Koushun
- Uranus section of Koushun's Mix-up Movie
- Modified infinite against standing Mars and Neptune by Missing Person
- Uranus section of Koushun's Combo Movie 1
- Uranus section of Koushun's Combo Movie 2
- Full screen fireball into desperation combo by Missing Person
| Sailor Moon S | |||
|---|---|---|---|
| Sailor Chibi Moon | Sailor Jupiter | Sailor Mars | |
| Sailor Mercury | Sailor Moon | Sailor Neptune | |
| Sailor Pluto | Sailor Uranus | Sailor Venus | |
| List of Fighting Games | |||
|---|---|---|---|
| Back to Mainpage |




























