Taffy (Ultra): Difference between revisions
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== Special Moves == | == Special Moves == | ||
*'''Two-Fisted Charge | *'''Two-Fisted Charge: Charge [[File:B.png]], [[File:F.png]] + [[File:AnyP.png]] (can be done in midair)''' | ||
::A rushing punch attack that goes straight, but if done in the air it will angle downward. Strength determines speed and distance. | ::A rushing punch attack that goes straight, but if done in the air it will angle downward. Strength determines speed and distance. | ||
*'''Taffy Tornado | *'''Taffy Tornado: [[File:QCB.png]] + [[File:AnyP.png]] (can be done in midair)''' | ||
::Taffy hops back then spins towards the opponent launching them into the air, depending on distance can hit up to three times. In the air the spin will start immediately and after completing its forward movement will arc downward slightly. | ::Taffy hops back then spins towards the opponent launching them into the air, depending on distance can hit up to three times. In the air the spin will start immediately and after completing its forward movement will arc downward slightly. | ||
*'''Corkscrew Combination | *'''Corkscrew Combination: [[File:DP.png]] + Punch (can be done in midair)''' | ||
::An anti air version of the Taffy Tornado that travels forward and and then goes into the air. The move can hit up to 3 times, and ends with a heavy knockdown. [[File:LP.png]] version of the move has less horizontal movement making it better for an anti-air, while the [[File:HP.png]] version quickly travels half the screen horizontally. | ::An anti air version of the Taffy Tornado that travels forward and and then goes into the air. The move can hit up to 3 times, and ends with a heavy knockdown. [[File:LP.png]] version of the move has less horizontal movement making it better for an anti-air, while the [[File:HP.png]] version quickly travels half the screen horizontally. | ||
*'''Taffy Taunt: [[File: | *'''Sugar High: [[File:MP.png]] + [[File:MK.png]]''' | ||
::A slightly lower command jump designed to allow for quick overheads and to force moves to whiff, like a normal jump it makes use of forward momentum. | |||
*'''Taffy Taunt: [[File:HP.png]] + [[File:HK.png]]''' | |||
::Taunt with the ability to be cancelled into special moves, used mostly as bait to annoy the opponent into a mistake. | ::Taunt with the ability to be cancelled into special moves, used mostly as bait to annoy the opponent into a mistake. | ||
*'''Hard Candy Kick: [[File:QCB.png]] + [[File:AnyK.png]]''' | *'''Jawbreaker: [[File:QCF.png]] + [[File:AnyK.png]] (can be done in midair)''' | ||
::Launching double kick which is very potent for starting juggles | ::Taffy launches an anti air gumball, the angle changes depending on the kick strength used. | ||
*'''Hard Candy Kick: [[File:QCB.png]] + [[File:AnyK.png]] (can be done in midair)''' | |||
::Launching double kick which is very potent for starting juggles, even allowing a juggle off of kick throw. | |||
*'''Taffy Slip: [[File:LP.png]]+[[File:LK.png]]''' | *'''Taffy Slip: [[File:LP.png]]+[[File:LK.png]]''' | ||
::Taffy performs a spin that dodges attacks and projectiles while crossing through the opponent. | ::Taffy performs a spin that dodges attacks and projectiles while crossing through the opponent. | ||
==Super KO== | ==Super KO== | ||
Latest revision as of 06:02, 21 January 2024
| Taffy | |
| Likes | Sweets |
| Hates | Dentists |
| Wants | Candy |
| Job | Candyman |
| Motto | Stretch |
Colors
| Y |
|
X |
|
L |
|
Select |
| ||
|---|---|---|---|---|---|---|---|---|---|
| B |
|
A |
|
R |
|
D |
|
U |
|
Launcher
Lows
Special Moves
- A rushing punch attack that goes straight, but if done in the air it will angle downward. Strength determines speed and distance.
- Taffy hops back then spins towards the opponent launching them into the air, depending on distance can hit up to three times. In the air the spin will start immediately and after completing its forward movement will arc downward slightly.
- An anti air version of the Taffy Tornado that travels forward and and then goes into the air. The move can hit up to 3 times, and ends with a heavy knockdown.
version of the move has less horizontal movement making it better for an anti-air, while the
version quickly travels half the screen horizontally.
- An anti air version of the Taffy Tornado that travels forward and and then goes into the air. The move can hit up to 3 times, and ends with a heavy knockdown.
- A slightly lower command jump designed to allow for quick overheads and to force moves to whiff, like a normal jump it makes use of forward momentum.
- Taunt with the ability to be cancelled into special moves, used mostly as bait to annoy the opponent into a mistake.
- Taffy launches an anti air gumball, the angle changes depending on the kick strength used.
- Launching double kick which is very potent for starting juggles, even allowing a juggle off of kick throw.
- Taffy performs a spin that dodges attacks and projectiles while crossing through the opponent.
Super KO
- Taffy rushes in with a Taffy Tornado and ends by launching the opponent off of the wall, can be a great hit confirm off of Taffy's long range normals.
Chains & Combos
| Ultra ClayFighter Tournament Edition | |||
|---|---|---|---|
| Bad Mr. Frosty | Blob | Blue Seude Goo | Bonker |
| Helga | Ickybod Clay | Taffy | Tiny |
| Gold N.Boss | |||
| List of Fighting Games | |||
|---|---|---|---|
| Back to Mainpage |









