Tiny (Ultra): Difference between revisions
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{{ | {{UCF_Profile | ||
|title=Tiny | |title=Tiny | ||
|image=[[Image: | |image=[[Image:UCF TinyProfile.png|x300px]] | ||
| | |likes=Color | ||
|hates=Wimps | |||
|wants=Fights | |||
|job=Flexing | |||
|motto=Destroy | |||
}} | }} | ||
| Line 13: | Line 17: | ||
|style="border-right:2px solid #000;"|[[Image:UCF_Tiny3.png]] | |style="border-right:2px solid #000;"|[[Image:UCF_Tiny3.png]] | ||
! width=12% cellpadding=4px; | L | ! width=12% cellpadding=4px; | L | ||
|style="border-right:2px solid #000;"|[[Image: | |style="border-right:2px solid #000;"|[[Image:UCF_Tiny5.png]] | ||
! width=12% cellpadding=4px; | Select | ! width=12% cellpadding=4px; | Select | ||
|style="border-right:2px solid #000;"|[[Image:UCF_Tiny9.png]] | |style="border-right:2px solid #000;"|[[Image:UCF_Tiny9.png]] | ||
| Line 23: | Line 27: | ||
! width=12% cellpadding=4px; | R | ! width=12% cellpadding=4px; | R | ||
|style="border-right:2px solid #000;"|[[Image:UCF_Tiny6.png]] | |style="border-right:2px solid #000;"|[[Image:UCF_Tiny6.png]] | ||
! width=12% cellpadding=4px; | | ! width=12% cellpadding=4px; | U | ||
|style="border-right:2px solid #000;"|[[Image:UCF_Tiny7.png]] | |||
! width=12% cellpadding=4px; | D | |||
|style="border-right:2px solid #000;"|[[Image:UCF_Tiny8.png]] | |style="border-right:2px solid #000;"|[[Image:UCF_Tiny8.png]] | ||
|} | |} | ||
'''Launcher''' | |||
*Crouching [[File:MK.png]], Close [[File:HK.png]] | |||
'''Hi- | '''Hi-Striker''' | ||
Close [[File:HP.png]] | *Close [[File:HP.png]], Top Rope Axe Handle | ||
'''Lows''' | |||
Crouching [[File: | *Crouching [[File:MP.png]], Wimp Slide | ||
'''Overhead''' | |||
*Crouching [[File:HK.png]], Close [[File:HP.png]] | |||
== Special Moves == | |||
* '''Medicine Ball: Charge [[File:B.png]],[[File:F.png]] + [[File:AnyP.png]] (can be done in midair)''' | |||
:: Tiny curls into a ball and flies straight forward and then will then uncurl and fall to the ground. Strength used determines distance travelled and speed. | |||
[[File: | * '''Arching Medicine Ball: [[File:QCF.png]] + [[File:AnyK.png]] or Charge [[File:D.png]], [[File:U.png]] + [[File:AnyP.png]] (can be done in midair)''' | ||
::Grounded this move goes up forward and has increased range based on the kick strength used. In the air the move can be aimed upwards with [[File:MK.png]] or [[File:HK.png]] but the the [[File:LK.png]] version goes down forward making it useful for rush down or for a sneaky cross ups (especially on the opponents wakeup). | |||
[[File:QCB.png]] + [[File: | * '''Top Rope Axe Handle: [[File:QCB.png]]+[[File:AnyP.png]]''' | ||
::Jumping attack with the ability to launch opponents with a Hi-Striker on hit. Can be interrupted with any attack button. Punch strength used determines speed and distance. | |||
[[File:AnyP.png]] - Elbow Smash | |||
[[File:AnyK.png]] - Leg Drop | |||
* '''Hurricane Punch: [[File:QCF.png]]+[[File:AnyP.png]]''' | * '''Hurricane Punch: [[File:QCF.png]]+[[File:AnyP.png]]''' | ||
::A rushing punch that can pass through opponents. Punch strength used determines speed and distance. Cancels at the end of animation allowing for a free follow up. | ::A rushing punch that can pass through opponents. Punch strength used determines speed and distance. Cancels at the end of animation allowing for a free follow up. | ||
* ''' | * '''Ultra Macho Impact: [[File:HP.png]]+[[File:HK.png]] ''' | ||
::A | ::A command grab that ends with a wall bounce. | ||
* '''Tiny Rush: [[File:QCB.png]]+[[File:AnyK.png]]''' | |||
::A command run that hits low with Wimp Slide, if uninterrupted. Tiny rush can be interrupted with any standing normal to create a running attack. Strength of button used determines distance of the run. | |||
[[File:LP.png]] - Rushing Light Punch | [[File:LP.png]] - Rushing Light Punch | ||
| Line 90: | Line 77: | ||
[[File:MP.png]] - Rushing Medium Punch | [[File:MP.png]] - Rushing Medium Punch | ||
[[File:HP.png]] - | [[File:HP.png]] - Elbow Smash (Overhead) | ||
[[File:LK.png]] - | [[File:LK.png]] - Wimp Slide (Hits Low) | ||
[[File:MK.png]] - | [[File:MK.png]] - Big Boot (Minor Launches) | ||
[[File:HK.png]] - Jumping Leg Drop (Overhead) | [[File:HK.png]] - Jumping Leg Drop (Overhead) | ||
| Line 100: | Line 87: | ||
* '''Flexquake: [[File:HCF.png]]+[[File:AnyK.png]]''' | * '''Flexquake: [[File:HCF.png]]+[[File:AnyK.png]]''' | ||
::Tiny strikes a pose and creates an earthquake which reaches far in front of him | ::Tiny strikes a pose and creates an earthquake which reaches far in front of him. | ||
{| class="wikitable" style="text-align: center; margin: auto; width:600px;" | {| class="wikitable" style="text-align: center; margin: auto; width:600px;" | ||
| Line 128: | Line 106: | ||
|- | |- | ||
{{GenPgNav}} | {{GenPgNav}} | ||
Latest revision as of 18:15, 9 December 2023
| Tiny | |
| Likes | Color |
| Hates | Wimps |
| Wants | Fights |
| Job | Flexing |
| Motto | Destroy |
Colors
| Y |
|
X |
|
L |
|
Select |
| ||
|---|---|---|---|---|---|---|---|---|---|
| B |
|
A |
|
R |
|
U |
|
D |
|
Launcher
Hi-Striker
Lows
Overhead
Special Moves
- Tiny curls into a ball and flies straight forward and then will then uncurl and fall to the ground. Strength used determines distance travelled and speed.
- Jumping attack with the ability to launch opponents with a Hi-Striker on hit. Can be interrupted with any attack button. Punch strength used determines speed and distance.
- A rushing punch that can pass through opponents. Punch strength used determines speed and distance. Cancels at the end of animation allowing for a free follow up.
- A command grab that ends with a wall bounce.
- A command run that hits low with Wimp Slide, if uninterrupted. Tiny rush can be interrupted with any standing normal to create a running attack. Strength of button used determines distance of the run.
- Tiny strikes a pose and creates an earthquake which reaches far in front of him.
| Ultra ClayFighter Tournament Edition | |||
|---|---|---|---|
| Bad Mr. Frosty | Blob | Blue Seude Goo | Bonker |
| Helga | Ickybod Clay | Taffy | Tiny |
| Gold N.Boss | |||
| List of Fighting Games | |||
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