One of the melee specialists. Compared to Anguirus, Gigan is far more defensive and focused on playing solid. A great pick for players who want to play reactive and punish opponents for overextending or being predictable.
- Excellent normals with great startup, recovery, priority, range, and damage
- High damage potential
- Only traditional dp in the game, and it's very safe, though has no invincibility
- Best wrath in the game, useable as antiair, anti projectile, tech punish, to stuff pokes, and can also be combo'ed into or used as a mixup
- Struggles to open up turtling opponents to deal said damage
- Worst throw range in the game
- Struggles from long range
- Nonexistent chip damage pressure
- Short stun gauge can make wrath hard to keep/build
His buttons have fantastic damage, startup, and recovery. His dp knocks down and is difficult/impossible to punish even on block/whiff in many situations, and his wrath is the most versatile in the game. However, with the worst throw range in the game and no overheads, no crossup, and the worst chip pressure on top of that, he will struggle immensely trying to open up a turtling opponent. If he does land his 270 grab though, he will easily take off 50%-80%. Even an antiair gone wrong can lead to 40%-70% damage off his air target combo.
As such, having good footsies and spacing is a must. He can challenge most pressure with his buttons, keep out most attackers with his dp, and has a very easy high damage tech punish with d+X. Y beam is the second fastest startup projectile in the game, and is a great surprise poke to keep opponents honest, despite its nonexistent damage and bad, but usually safe, recovery. His flamethrower when tapped has an extremely fast whiff animation, and can be used to feint opponents or option select as a situational poke/antiair/projectile cancel.
When he truly shines is when he has wrath. Not only does it make his already strong pokes terrifying, his wrath attack is a very short startup unblockable hit with a rather high hitbox, projectile immunity, and extremely high priority. It can be combo'ed into, used to antiair, tech punish, punish midscreen projectiles, or simply call out an extended limb. Because of its absurd properties, it can be used in many ways, including passively pressuring your opponent into jumping or backing up just by crouching from midscreen away because of how difficult it is to jump over on reaction. Thus, giving him an excellent backup plan if he's behind on life.
Also note that his dp isn't safe anymore in the corner, so make sure you still play actively and fight for screen space even if you're not looking to go in.
Overall, he is great at maintaining and keeping/extending a life lead, while also having one touch comeback potential from his low success but extremely high damage offense.
- One of the faster hop dashes in the game, with shorter distance
- One of the faster hop dashes in the game, with shorter distance. Can only corpse hop smaller enemies.
- Best roar in the game. Might even be able to use it as a pressure option from midscreen to goad a defensive player into coming out of their shell, especially if they're in wrath.
- Worst in the game
- Low. One of the easiest characters to stun in the game, so make sure you make use of his strong defensive options properly
- Above average?
- d+Y, Wrath
- Y, d+Y
- Y, X
- Y, dp+X (wide chars only)
- d+Y, B (point blank)
- unsure if forced throw or just tick throw
- crossup/close antiair dp+X, juggle Y, walk forward, unblock Y -> X/dp+X
- dp must hit in a way that their corpse gets clipped behind Gigan and pushed along the dp recovery
- crossup/close antiair dp+X, juggle Y, OTG d+Y, Wrath
- ~90% damage
- B, qcd+B, walk forward, corpse hop f+A, unblock Y -> X/dp+X
- optimal side switch throw combo, small corpses only
- low height air antiair qcb+Y, Wrath
- B, 270 B, d+Y, Wrath
- max damage combo, ~95%
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