Teenage Mutant Ninja Turtles x Justice League Turbo/Shredder

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Introduction

Informally referred to as "Cyber Shredder," this experimental android of the Foot Clan wouldn't mind be considered the genuine article, in lieu of the flesh and blood original. With the sudden disappearance of Karai, this Shredder's true intentsions are classified info. It remains to be seen if Darkseid has a place for it in his new cosmic order.

Character Strengths

Strengths:

Weaknesses:


Data Arsenal

Life                                  :  1000 points
Pre-jump Frames                       :  3 frames
Jump Time                             :  37 frames
Stun                                  :  640 points
Forward Dash                          :  29 frames
Backdash                              :  29 frames
Wakeup Up                             :  18 frames

Movelist

Legend

N = Normal chain ok

S = Special cancel ok

H = Super cancel ok

C = CPS Chain ok

O = Oki frames - advantage you have until p2 gets up, does NOT include their wake up time

[] = frames between next active hitbox

  • = After active frame(s) For calculating total move time

~ = All jumping normal attacks have the maximum advantage of +11 at the lowest possible hit irregardless of button strength

Advantage is on hit and block, respectively, and are listed as assuming move is hitting point blank

Normal Attacks

Standing Light Punch

[[File:TMNTxJL_Template:Char_slp.png|210x210px|center]]

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
10 8 C/N/S/H


Standing Light Kick

[[File:TMNTxJL_Template:Char_cllk.PNG|210x210px|center]]

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
10 8 C/N/S/H


Close Standing Heavy Punch

[[File:TMNTxJL_Template:Char_clhp.PNG|210x210px|center]] When Close

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
18 15 C/N


Far Standing Heavy Punch

[[File:TMNTxJL_Template:Char_fhp.PNG|210x210px|center]] When Far

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
18 15 C/S/H


Close Standing Heavy Kick

[[File:TMNTxJL_Template:Char_clhk.PNG|210x210px|center]] When Close

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
18 15 C/N


Far Standing Heavy Kick

[[File:TMNTxJL_Template:Char_farhk.PNG|210x210px|center]] When Far

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
18 15 C/N


Crouching Light Punch

[[File:TMNTxJL_Template:Char_clp.PNG|210x210px|center]] //

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
10 8 C/N/S/H


Crouching Light Kick

[[File:TMNTxJL_Template:Char_clk.PNG|210x210px|center]] //

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
10 8 C/N/S/H


Crouching Heavy Punch

[[File:TMNTxJL_Template:Char_chp.PNG|210x210px|center]] //

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
18 15 C/N


Crouching Heavy Kick

[[File:TMNTxJL_Template:Char_chk.PNG|210x210px|center]] //

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
18 15 -


Moving Jumping Light Punch

[[File:TMNTxJL_Template:Char_jlp.PNG|210x210px|center]] /

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
All 0 3 14 14 11/11~ -


Neutral Jumping Light Punch

[[File:TMNTxJL_Template:Char_jlp.PNG|210x210px|center]]

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
All 0 3 14 14 11/11~ -


Jumping Light Kick

[[File:TMNTxJL_Template:Char_jlk.PNG|210x210px|center]] //

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
All 0 3 14 14 11/11~ -


Moving Jumping Heavy Punch

[[File:TMNTxJL_Template:Char_jhp.PNG|210x210px|center]] /

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
3 14 14 11/11~ -


Jumping Neutral Heavy Punch

[[File:TMNTxJL_Template:Char_jnlk.PNG|210x210px|center]] ]

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
3 14 14 11/11~ -


Jumping Heavy Kick

[[File:TMNTxJL_Template:Char_jhk.PNG|210x210px|center]] //

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
3 14 14 11/11~ -


Throws

Blade Toss

[[File:TMNTxJL_Template:Char_Thr.PNG|210x210px|center]] When Close / + /

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
0 link 2 1 0


Knee Catapult

[[File:TMNTxJL_Template:Char_cmdg.PNG|210x210px|center]] +/

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
0 link 3 1 31/37


Special Moves

Aura Shield (Reflect)
File:TMNTxJL Shredder ASR.PNG
Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
link


Aura Shield (Absorb)
File:TMNTxJL Shredder ASA.PNG
Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
link


Aura Shield Absorb Ω
File:TMNTxJL Shredder ASAO.PNG
Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
link


Knee Crush (Light\Heavy)
File:TMNTxJL Shredder kc.PNG
Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
link


Knee Crush Ω
File:TMNTxJL Shredder kco.PNG
Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
link


Aura Crusher (Light\Heavy)
File:TMNTxJL Shredder ac.PNG
Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
link


Aura Crusher Ω
File:TMNTxJL Shredder aco.PNG
Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
link


Aura Flame (Light\Heavy)
File:TMNTxJL Shredder af.PNG
Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
link


Aura Flame Ω
File:TMNTxJL Shredder afo.PNG
Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
link


Ultimate Attack

Lighting Pressure (Super 1)
File:TMNTxJL Shredder super1.PNG
Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
link


Lightning Pressure (Super 2)
File:TMNTxJL Shredder super2.PNG
Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
link


Lightning Pressure (Omega)
File:TMNTxJL Shredder super2.PNG
Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
link


Combos & BnBs

Notation is as follows: Cr = Crouching, St = Standing. Any instance of a light going into a heavy attack is considered a "CPS Chain", which can be performed by pressing both attack strengths together (i.e. St.LP into St.HP is inputted as St.LP > St.LP+St.HP, but will be simplified into St.LP > St.HP)

Teenage Mutant Ninja Turtles x Justice League Turbo
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Omega Shredder

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