Teenage Mutant Ninja Turtles x Justice League Turbo/Shredder

Introduction
Informally referred to as "Cyber Shredder," this experimental android of the Foot Clan wouldn't mind be considered the genuine article, in lieu of the flesh and blood original. With the sudden disappearance of Karai, this Shredder's true intentsions are classified info. It remains to be seen if Darkseid has a place for it in his new cosmic order.
Character Strengths
Strengths:
Weaknesses:
Data Arsenal
Life : 1000 points Pre-jump Frames : 3 frames Jump Time : 37 frames Stun : 640 points Forward Dash : 29 frames Backdash : 29 frames Wakeup Up : 18 frames
Movelist
Legend
N = Normal chain ok
S = Special cancel ok
H = Super cancel ok
C = CPS Chain ok
O = Oki frames - advantage you have until p2 gets up, does NOT include their wake up time
[] = frames between next active hitbox
- = After active frame(s) For calculating total move time
~ = All jumping normal attacks have the maximum advantage of +11 at the lowest possible hit irregardless of button strength
Advantage is on hit and block, respectively, and are listed as assuming move is hitting point blank
Normal Attacks
Standing Light Punch
[[File:TMNTxJL_Template:Char_slp.png|210x210px|center]] |
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Standing Light Kick
[[File:TMNTxJL_Template:Char_cllk.PNG|210x210px|center]] |
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Close Standing Heavy Punch
[[File:TMNTxJL_Template:Char_clhp.PNG|210x210px|center]] When Close |
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Far Standing Heavy Punch
[[File:TMNTxJL_Template:Char_fhp.PNG|210x210px|center]] When Far |
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Close Standing Heavy Kick
[[File:TMNTxJL_Template:Char_clhk.PNG|210x210px|center]] When Close |
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Far Standing Heavy Kick
[[File:TMNTxJL_Template:Char_farhk.PNG|210x210px|center]] When Far |
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Crouching Light Punch
[[File:TMNTxJL_Template:Char_clp.PNG|210x210px|center]] |
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Crouching Light Kick
[[File:TMNTxJL_Template:Char_clk.PNG|210x210px|center]] |
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Crouching Heavy Punch
[[File:TMNTxJL_Template:Char_chp.PNG|210x210px|center]] |
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Crouching Heavy Kick
[[File:TMNTxJL_Template:Char_chk.PNG|210x210px|center]] |
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Moving Jumping Light Punch
[[File:TMNTxJL_Template:Char_jlp.PNG|210x210px|center]] |
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Neutral Jumping Light Punch
[[File:TMNTxJL_Template:Char_jlp.PNG|210x210px|center]] |
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Jumping Light Kick
[[File:TMNTxJL_Template:Char_jlk.PNG|210x210px|center]] |
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Moving Jumping Heavy Punch
[[File:TMNTxJL_Template:Char_jhp.PNG|210x210px|center]] |
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Jumping Neutral Heavy Punch
[[File:TMNTxJL_Template:Char_jnlk.PNG|210x210px|center]] |
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Jumping Heavy Kick
[[File:TMNTxJL_Template:Char_jhk.PNG|210x210px|center]] |
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Throws
Blade Toss
[[File:TMNTxJL_Template:Char_Thr.PNG|210x210px|center]] When Close |
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Knee Catapult
[[File:TMNTxJL_Template:Char_cmdg.PNG|210x210px|center]] |
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Special Moves
Aura Shield (Reflect)
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Aura Shield (Absorb)
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Aura Shield Absorb Ω
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Knee Crush (Light\Heavy)
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Knee Crush Ω
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Aura Crusher (Light\Heavy)
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Aura Crusher Ω
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Aura Flame (Light\Heavy)
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Aura Flame Ω
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Ultimate Attack
Lighting Pressure (Super 1)
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Lightning Pressure (Super 2)
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Lightning Pressure (Omega)
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Combos & BnBs
Notation is as follows: Cr = Crouching, St = Standing. Any instance of a light going into a heavy attack is considered a "CPS Chain", which can be performed by pressing both attack strengths together (i.e. St.LP into St.HP is inputted as St.LP > St.LP+St.HP, but will be simplified into St.LP > St.HP)
Teenage Mutant Ninja Turtles x Justice League Turbo | ||||||
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CONTROLS • SYSTEM • FAQ • COMMUNITY | ||||||
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