Teenage Mutant Ninja Turtles x Justice League Turbo/Rat King

Introduction
a brief introduction to the character's lore
Character Strengths
overview of the character's gameplan
Strengths:
- things they're good at
Weaknesses:
- things they're bad at
Data Arsenal
Life : 1025 points Stun : 685 points Pre-jump Frames : 5 frames Jump Time : 40 frames Forward Dash : 19 frames Backdash : 22 frames Wakeup Up : 15 frames
Movelist
Legend
N = Normal chain ok
S = Special cancel ok
H = Super cancel ok
C = CPS Chain ok
O = Oki frames - advantage you have until p2 gets up, does NOT include their wake up time
[] = frames between next active hitbox
- = After active frame(s) For calculating total move time
Advantage is on hit and block, respectively
Normal Attacks
Standing Light Punch
[[File:TMNTxJL_Template:Char_slp.png|210x210px|center]] |
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Standing Light Kick
[[File:TMNTxJL_Template:Char_cllk.PNG|210x210px|center]] |
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Close Standing Heavy Punch
[[File:TMNTxJL_Template:Char_clhp.PNG|210x210px|center]] When Close |
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Far Standing Heavy Punch
[[File:TMNTxJL_Template:Char_fhp.PNG|210x210px|center]] When Far |
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Close Standing Heavy Kick
[[File:TMNTxJL_Template:Char_clhk.PNG|210x210px|center]] When Close |
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Far Standing Heavy Kick
[[File:TMNTxJL_Template:Char_farhk.PNG|210x210px|center]] When Far |
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Crouching Light Punch
[[File:TMNTxJL_Template:Char_clp.PNG|210x210px|center]] |
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Crouching Light kick
[[File:TMNTxJL_Template:Char_clk.PNG|210x210px|center]] |
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Crouching Heavy Punch
[[File:TMNTxJL_Template:Char_chp.PNG|210x210px|center]] |
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Crouching Heavy Kick
[[File:TMNTxJL_Template:Char_chk.PNG|210x210px|center]] |
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Jumping Light Punch
[[File:TMNTxJL_Template:Char_jlp.PNG|210x210px|center]] |
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Jumping Light Kick
[[File:TMNTxJL_Template:Char_jlk.PNG|210x210px|center]] |
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Jumping Heavy Punch
[[File:TMNTxJL_Template:Char_jhp.PNG|210x210px|center]] |
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Jumping Neutral Heavy Punch
[[File:TMNTxJL_Template:Char_jnlk.PNG|210x210px|center]] |
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Jumping Heavy Kick
[[File:TMNTxJL_Template:Char_jnlk.PNG|210x210px|center]] |
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Command Normals
Bowdich Splash
[[File:TMNTxJL_Template:Char_jnlk.PNG|210x210px|center]] During A Forward or Back Jump |
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Throws
Rodent Suplex
[[File:TMNTxJL_Template:Char_Thr.PNG|210x210px|center]] When Close |
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Fink Bash
[[File:TMNTxJL_Template:Char_cmdg.PNG|210x210px|center]] |
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Special Moves
Shock Sphere
[[File:TMNTxJL_Template:Char_Template:Move.PNG|210x210px|center]] Mash Punch Four Times, With Last Input Being |
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Shock Sphere Ω
[[File:TMNTxJL_Template:Char_Template:Move.PNG|210x210px|center]] Mash Punch Four Times, With Last Input Being |
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Rat Crasher Light
[[File:TMNTxJL_Template:Char_Template:Move.PNG|210x210px|center]] |
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Rat Crasher Heavy
[[File:TMNTxJL_Template:Char_Template:Move.PNG|210x210px|center]] |
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Rat Crasher Ω
[[File:TMNTxJL_Template:Char_Template:Move.PNG|210x210px|center]] |
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Roddy Drop
[[File:TMNTxJL_Template:Char_Template:Move.PNG|210x210px|center]] |
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Roddy Drop Ω
[[File:TMNTxJL_Template:Char_Template:Move.PNG|210x210px|center]] |
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Super Moves
Menace to Society 1
[[File:TMNTxJL_Template:Char_super1.PNG|210x210px|center]] |
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Menace to Society 2
[[File:TMNTxJL_Template:Char_super2.PNG|210x210px|center]] |
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Menace to Society Omega
[[File:TMNTxJL_Template:Char_osuper.PNG|210x210px|center]] |
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Combos & BnBs
combo listing
Teenage Mutant Ninja Turtles x Justice League Turbo | ||||||
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CONTROLS • SYSTEM • FAQ • COMMUNITY | ||||||
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