Teenage Mutant Ninja Turtles x Justice League Turbo/Rat King

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Introduction

a brief introduction to the character's lore

Character Strengths

overview of the character's gameplan

Strengths:

  • things they're good at

Weaknesses:

  • things they're bad at

Data Arsenal

Life                                  :  1025 points
Stun                                  :  685 points
Pre-jump Frames                       :  5 frames
Jump Time                             :  40 frames
Forward Dash                          :  19 frames
Backdash                              :  22 frames
Wakeup Up                             :  15 frames

Movelist

Legend

N = Normal chain ok

S = Special cancel ok

H = Super cancel ok

C = CPS Chain ok

O = Oki frames - advantage you have until p2 gets up, does NOT include their wake up time

[] = frames between next active hitbox

  • = After active frame(s) For calculating total move time

Advantage is on hit and block, respectively

Normal Attacks

Standing Light Punch

[[File:TMNTxJL_Template:Char_slp.png|210x210px|center]]

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
10 8 C/N/S/H


Standing Light Kick

[[File:TMNTxJL_Template:Char_cllk.PNG|210x210px|center]]

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
8 C/N/S/H


Close Standing Heavy Punch

[[File:TMNTxJL_Template:Char_clhp.PNG|210x210px|center]] When Close

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
8 C/N


Far Standing Heavy Punch

[[File:TMNTxJL_Template:Char_fhp.PNG|210x210px|center]] When Far

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
8 C/S/H


Close Standing Heavy Kick

[[File:TMNTxJL_Template:Char_clhk.PNG|210x210px|center]] When Close

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
8 C/N


Far Standing Heavy Kick

[[File:TMNTxJL_Template:Char_farhk.PNG|210x210px|center]] When Far

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
8 C/N


Crouching Light Punch

[[File:TMNTxJL_Template:Char_clp.PNG|210x210px|center]] //

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
8 C/N/S/H


Crouching Light kick

[[File:TMNTxJL_Template:Char_clk.PNG|210x210px|center]] //

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
8 C/N/S/H


Crouching Heavy Punch

[[File:TMNTxJL_Template:Char_chp.PNG|210x210px|center]] //

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
8 C/N


Crouching Heavy Kick

[[File:TMNTxJL_Template:Char_chk.PNG|210x210px|center]] //

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
8 -


Jumping Light Punch

[[File:TMNTxJL_Template:Char_jlp.PNG|210x210px|center]] //

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
All 0 3 14 14 11/11~ -


Jumping Light Kick

[[File:TMNTxJL_Template:Char_jlk.PNG|210x210px|center]] //

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
All 0 3 14 14 11/11~ -


Jumping Heavy Punch

[[File:TMNTxJL_Template:Char_jhp.PNG|210x210px|center]] //

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
3 14 14 11/11~ -


Jumping Neutral Heavy Punch

[[File:TMNTxJL_Template:Char_jnlk.PNG|210x210px|center]] //

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
3 14 14 11/11~ -


Jumping Heavy Kick

[[File:TMNTxJL_Template:Char_jnlk.PNG|210x210px|center]] //

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
3 14 14 11/11~ -


Command Normals

Bowdich Splash

[[File:TMNTxJL_Template:Char_jnlk.PNG|210x210px|center]] During A Forward or Back Jump +

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
3 14 14 11/11~ -


Throws

Rodent Suplex

[[File:TMNTxJL_Template:Char_Thr.PNG|210x210px|center]] When Close / + /

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
0 link 2 1 0


Fink Bash

[[File:TMNTxJL_Template:Char_cmdg.PNG|210x210px|center]] +/

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
0 link 31/37


Special Moves

Shock Sphere

[[File:TMNTxJL_Template:Char_Template:Move.PNG|210x210px|center]] Mash Punch Four Times, With Last Input Being /

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
link


Shock Sphere Ω

[[File:TMNTxJL_Template:Char_Template:Move.PNG|210x210px|center]] Mash Punch Four Times, With Last Input Being + With 1 Source

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
link


Rat Crasher Light

[[File:TMNTxJL_Template:Char_Template:Move.PNG|210x210px|center]]

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
link


Rat Crasher Heavy

[[File:TMNTxJL_Template:Char_Template:Move.PNG|210x210px|center]]

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
link


Rat Crasher Ω

[[File:TMNTxJL_Template:Char_Template:Move.PNG|210x210px|center]] + With 1 Source

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?


Roddy Drop

[[File:TMNTxJL_Template:Char_Template:Move.PNG|210x210px|center]] /

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
link


Roddy Drop Ω

[[File:TMNTxJL_Template:Char_Template:Move.PNG|210x210px|center]] + With 1 Source

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
link


Super Moves

Menace to Society 1

[[File:TMNTxJL_Template:Char_super1.PNG|210x210px|center]] With Full Super Meter

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?


Menace to Society 2

[[File:TMNTxJL_Template:Char_super2.PNG|210x210px|center]] With Full Super Meter

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?


Menace to Society Omega

[[File:TMNTxJL_Template:Char_osuper.PNG|210x210px|center]] + With Full Super Meter and either 3 Sources() OR With 1 Source And Full Health

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?


Combos & BnBs

combo listing

Teenage Mutant Ninja Turtles x Justice League Turbo
CONTROLSSYSTEMFAQCOMMUNITY
April

April

Michelangelo

Michelangelo

Leonardo

Leonardo

Asuka

Asuka

Superman

Superman

Flash

Flash

Wonder Woman

Wonder Woman

Casey

Casey

Donatello

Donatello

Raphael

Raphael

Oni Karai

Oni Karai

Batman

Batman

Green Arrow

Green Arrow

Aquaman

Aquaman

Chrome Dome

Chrome Dome

War

War

Wingnut

Wingnut

Kirby

Kirby

Despero

Despero

Cheetah

Cheetah

Darkseid

Darkseid

Shredder

Shredder

Rat King

Rat King

Armaggon

Armaggon

Clayface

Clayface

Bizarro

Bizarro

Zoom

Zoom

Omega Shredder

Omega Shredder