Teenage Mutant Ninja Turtles x Justice League Turbo/Donatello

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Introduction
Since the taking down of Shredder for the final time, Donatello has devoted more time to his technical inventions and the betterment of the world. He's also taken particular interest in training April O'Neil in self-defense... purely scientific curiosity, of course. The Omega Factor is a new variable which he hopes to study, presuming there's a world left.
Character Strengths
Strengths:
Weaknesses:
Data Arsenal
Life : 1000 points Stun : 620 points Pre-jump Frames : 3 frames Jump Time : 39 frames Forward Dash : 29 frames Backdash : 29 frames Wakeup : 18 frames
Movelist
Legend
N = Normal chain ok
S = Special cancel ok
H = Super cancel ok
C = CPS Chain ok
O = Oki frames - advantage you have until p2 gets up, does NOT include their wake up time
[] = frames between next active hitbox
- = After active frame(s) For calculating total move time
Advantage is on hit and block, respectively
Normal Attacks
Standing Light Punch
[[File:TMNTxJL_Template:Char_slp.png|210x210px|center]] |
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Close Standing Light Kick
[[File:TMNTxJL_Template:Char_cllk.PNG|210x210px|center]] When Close |
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Far Standing Light Kick
[[File:TMNTxJL_Template:Char_slk.PNG|210x210px|center]] When Far |
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Standing Heavy Punch
[[File:TMNTxJL_Template:Char_clhp.PNG|210x210px|center]] |
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Close Standing Heavy Kick
[[File:TMNTxJL_Template:Char_clhk.PNG|210x210px|center]] When Close |
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Far Standing Heavy Kick
[[File:TMNTxJL_Template:Char_farhk.PNG|210x210px|center]] When Far |
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Crouching Light Punch
[[File:TMNTxJL_Template:Char_clp.PNG|210x210px|center]] |
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Crouching Light Kick
[[File:TMNTxJL_Template:Char_clk.PNG|210x210px|center]] |
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Crouching Heavy Punch
[[File:TMNTxJL_Template:Char_chp.PNG|210x210px|center]] |
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Crouching Heavy Kick
[[File:TMNTxJL_Template:Char_chk.PNG|210x210px|center]] |
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Jumping Light Punch
[[File:TMNTxJL_Template:Char_jlp.PNG|210x210px|center]] |
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Neutral Jumping Light Kick
[[File:TMNTxJL_Template:Char_jnlk.PNG|210x210px|center]] |
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Jumping Light Kick
[[File:TMNTxJL_Template:Char_jlk.PNG|210x210px|center]] |
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Jumping Heavy Punch
[[File:TMNTxJL_Template:Char_jhp.PNG|210x210px|center]] |
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Jumping Neutral Heavy Kick
[[File:TMNTxJL_Template:Char_jnlk.PNG|210x210px|center]] |
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Jumping Heavy Kick
[[File:TMNTxJL_Template:Char_jhk.PNG|210x210px|center]] |
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Command Normals
Body Splash
[[File:TMNTxJL_Template:Char_jnlk.PNG|210x210px|center]] During Any Jump |
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Throws
Shoulder Toss
[[File:TMNTxJL_Template:Char_Thr.PNG|210x210px|center]] When Close |
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Headbasher
[[File:TMNTxJL_Template:Char_cmdg.PNG|210x210px|center]] |
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Special Moves
Ground Claw
[[File:TMNTxJL_Template:Char_Template:Move.PNG|210x210px|center]] |
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Ground Claw Ω
[[File:TMNTxJL_Template:Char_Template:Move.PNG|210x210px|center]] |
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Headspin Light
[[File:TMNTxJL_Template:Char_Template:Move.PNG|210x210px|center]] |
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Headspin Heavy
[[File:TMNTxJL_Template:Char_Template:Move.PNG|210x210px|center]] |
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Headspin Ω
[[File:TMNTxJL_Template:Char_Template:Move.PNG|210x210px|center]] |
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Bo Thurst Light
[[File:TMNTxJL_Template:Char_Template:Move.PNG|210x210px|center]] Mash Punch Four Times, With Last Input Being |
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Bo Thurst Heavy
[[File:TMNTxJL_Template:Char_Template:Move.PNG|210x210px|center]] Mash Punch Four Times, With Last Input Being |
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Bo Thrust Ω
[[File:TMNTxJL_Template:Char_Template:Move.PNG|210x210px|center]] Mash Punch Four Times, With Last Input Being |
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Super Moves
Bo Barrage 1
[[File:TMNTxJL_Template:Char_super1.PNG|210x210px|center]] |
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Bo Barrage 2
[[File:TMNTxJL_Template:Char_super2.PNG|210x210px|center]] |
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Bo Barrage Ω
[[File:TMNTxJL_Template:Char_osuper.PNG|210x210px|center]] |
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Combos & BnBs
Notation is as follows: Cr = Crouching, St = Standing. Any instance of a light going into a heavy attack is considered a "CPS Chain", which can be performed by pressing both attack strengths together (i.e. St.LP into St.HP is inputted as St.LP > St.LP+St.HP, but will be simplified into St.LP > St.HP)
Teenage Mutant Ninja Turtles x Justice League Turbo | ||||||
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CONTROLS • SYSTEM • FAQ • COMMUNITY | ||||||
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