Teenage Mutant Ninja Turtles x Justice League Turbo/Cheetah

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XJLT Cheetah Banner.png

Introduction

a brief introduction to the character's lore

Character Strengths

overview of the character's gameplan

Strengths:

  • things they're good at

Weaknesses:

  • things they're bad at

Data Arsenal

Life                                  :  960 points
Stun                                  :  580 points
Pre-jump Frames                       :  3 frames
Jump Time                             :  40 frames
Forward Dash                          :  20 frames
Backdash                              :  18 frames
Wakeup Up                             :  14 frames

Movelist

Legend

N = Normal chain ok

S = Special cancel ok

H = Super cancel ok

C = CPS Chain ok

O = Oki frames - advantage you have until p2 gets up, does NOT include their wake up time

[] = frames between next active hitbox

  • = After active frame(s) For calculating total move time

Advantage is on hit and block, respectively

Normal Attacks

Standing Light Punch

[[File:TMNTxJL_Template:Char_slp.png|210x210px|center]] Xjlt lp.png

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
Mid.png 10 8 C/N/S/H


Standing Light Kick

[[File:TMNTxJL_Template:Char_cllk.PNG|210x210px|center]] Xjlt lk.png

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
Mid.png 10 8 C/N/S/H


Standing Heavy Punch

[[File:TMNTxJL_Template:Char_fhp.PNG|210x210px|center]] Xjlt hp.png

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
Mid.png 18 15 C/S/H


Standing Heavy Kick

[[File:TMNTxJL_Template:Char_clhk.PNG|210x210px|center]] Xjlt hk.png

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
Mid.png 18 15 C/N


Crouching Light Punch

[[File:TMNTxJL_Template:Char_clp.PNG|210x210px|center]] DB.png/D.png/DF.pngXjlt lp.png

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
Mid.png 10 8 C/N/S/H


Crouching Light kick

[[File:TMNTxJL_Template:Char_clk.PNG|210x210px|center]] DB.png/D.png/DF.pngXjlt lk.png

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
Low.png 10 8 C/N/S/H


Crouching Heavy Punch

[[File:TMNTxJL_Template:Char_chp.PNG|210x210px|center]] DB.png/D.png/DF.pngXjlt hp.png

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
Mid.png 18 15 C/N


Crouching Heavy Kick

[[File:TMNTxJL_Template:Char_chk.PNG|210x210px|center]] DB.png/D.png/DF.pngXjlt hk.png

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
Low.png 18 15 -


Jumping Light Punch

[[File:TMNTxJL_Template:Char_jlp.PNG|210x210px|center]] UB.png/U.png/UF.pngXjlt lp.png

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
High.png All 0 3 14 14 11/11~ -


Jumping Light Kick

[[File:TMNTxJL_Template:Char_jlk.PNG|210x210px|center]] UB.png/U.png/UF.pngXjlt lk.png

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
High.png All 0 3 14 14 11/11~ -


Jumping Heavy Punch

[[File:TMNTxJL_Template:Char_jhp.PNG|210x210px|center]] UB.png/U.png/UF.pngXjlt hp.png

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
High.png 3 14 14 11/11~ -


Jumping Heavy Kick

[[File:TMNTxJL_Template:Char_jnlk.PNG|210x210px|center]] UB.png/U.png/UF.pngXjlt hk.png

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
High.png 3 14 14 11/11~ -


Throws

Razor Claws

[[File:TMNTxJL_Template:Char_Thr.PNG|210x210px|center]] When Close B.png / F.png + Xjlt hp.png / Xjlt hk.png

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
0 link 2 1 0


Claw Strike

[[File:TMNTxJL_Template:Char_cmdg.PNG|210x210px|center]] HCB.png +Xjlt lk.png/ Xjlt hk.png

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
65 0 link 3 1 31/37 7


Special Moves

Flying Claws

[[File:TMNTxJL_Template:Char_Template:Move.PNG|210x210px|center]] HCF.pngXjlt lk.png / Xjlt hk.png

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
link


Flying Claws Ω

[[File:TMNTxJL_Template:Char_Template:Move.PNG|210x210px|center]] HCF.pngXjlt lk.png + Xjlt hk.png With 1 Red Rage Omega Level 1.png Source

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
Mid.png


Rising Slash

[[File:TMNTxJL_Template:Char_Template:Move.PNG|210x210px|center]] DP.pngXjlt lp.png / Xjlt hp.png

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
link


Rising Slash Ω

[[File:TMNTxJL_Template:Char_Template:Move.PNG|210x210px|center]] DP.pngXjlt lp.png + Xjlt hp.png With 1 Red Rage Omega Level 1.png Source

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
link


Rolling Claw

[[File:TMNTxJL_Template:Char_Template:Move.PNG|210x210px|center]] QCB.pngXjlt lp.png / Xjlt hp.png

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
link


Leaping Claw

[[File:TMNTxJL_Template:Char_Template:Move.PNG|210x210px|center]] Xjlt p.png After Performing Rolling Claw, Even Canceling When It Hits Or Is Blocked

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
link


Sweeping Claw

[[File:TMNTxJL_Template:Char_Template:Move.PNG|210x210px|center]] Xjlt k.png After Performing Rolling Claw, Even Canceling When It Hits Or Is Blocked

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
link


Rolling Claw Ω

[[File:TMNTxJL_Template:Char_Template:Move.PNG|210x210px|center]] QCB.pngXjlt lp.png + Xjlt hp.png With 1 Red Rage Omega Level 1.png Source

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
link


Rolling Claw Ω Followup

[[File:TMNTxJL_Template:Char_Template:Move.PNG|210x210px|center]] Any Punch Or Kick Input After Performing Rolling Claw Ω, Even Canceling When It Hits Or Is Blocked

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
link


Ultimate Attack

Savannah Goddess 1

[[File:TMNTxJL_Template:Char_super1.PNG|210x210px|center]] Xjlt s1.png With Full Super Meter

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
Mid.png


Savannah Goddess 2

[[File:TMNTxJL_Template:Char_super2.PNG|210x210px|center]] Xjlt s2.png With Full Super Meter

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
Mid.png


Savannah Goddess Ω

[[File:TMNTxJL_Template:Char_osuper.PNG|210x210px|center]] Xjlt s1.png + Xjlt s2.png With Full Super Meter and either 3 Red Rage Omega Level 1.png Sources(Blue Fire Omega Level 3.png) OR With 1 Red Rage Omega Level 1.png Source And Full Health

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
Mid.png


Combos & BnBs

combo listing

Teenage Mutant Ninja Turtles x Justice League Turbo
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