Teenage Mutant Ninja Turtles x Justice League Turbo/Batman

Introduction
By day he is Gotham City mogul Bruce Wayne, by night he strikes hear into the hearts of criminals as Batman. Though only a mere mortal, the Dark Knight is a founding member of the Justice, and has learned some problems require a metahuman solution.
But in this new earth, he must also learn to rely upon help from mutants and monsters if Darkseid is to be defeated.
Character Strengths
overview of the character's gameplan
Strengths:
- things they're good at
Weaknesses:
- things they're bad at
Data Arsenal
Life : 1000 points Stun : 640 points Pre-jump Frames : 3 frames Jump Time : 38 frames Forward Dash : 35 frames Backdash : 38 frames Wakeup Up : 18 frames
Movelist
Legend
C = CPS Chain ok
N = Normal chain ok
S = Special cancel ok
H = Super cancel ok
O = Oki frames - advantage you have until p2 gets up, does NOT include their wake up time
[] = frames between next active hitbox
- = After active frame(s) For calculating total move time
Advantage is on hit and block, respectively, and are listed as assuming move is hitting point blank and not meaty
~ = All jumping normal attacks have the maximum advantage of +11 at the lowest possible hit irregardless of button strength
Normal Attacks
Standing Light Punch
[[File:TMNTxJL_Template:Char_slp.png|210x210px|center]] |
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Standing Light Kick
[[File:TMNTxJL_Template:Char_slk.PNG|210x210px|center]] |
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Close Standing Heavy Punch
[[File:TMNTxJL_Template:Char_fhp.PNG|210x210px|center]] When Close |
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Far Standing Heavy Punch
[[File:TMNTxJL_Template:Char_clhp.PNG|210x210px|center]] When Far |
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Standing Heavy Kick
[[File:TMNTxJL_Template:Char_farhk.PNG|210x210px|center]] |
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Crouching Light Punch
[[File:TMNTxJL_Template:Char_clp.PNG|210x210px|center]] |
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Crouching Light kick
[[File:TMNTxJL_Template:Char_clk.PNG|210x210px|center]] |
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Crouching Heavy Punch
[[File:TMNTxJL_Template:Char_chp.PNG|210x210px|center]] |
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Crouching Heavy Kick
[[File:TMNTxJL_Template:Char_chk.PNG|210x210px|center]] |
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Jumping Light Punch
[[File:TMNTxJL_Template:Char_jlp.PNG|210x210px|center]] |
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Jumping Light Kick
[[File:TMNTxJL_Template:Char_jlk.PNG|210x210px|center]] |
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Jumping Heavy Punch
[[File:TMNTxJL_Template:Char_jhp.PNG|210x210px|center]] |
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Jumping Heavy Kick
[[File:TMNTxJL_Template:Char_jhk.PNG|210x210px|center]] |
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Throws
Evacuation Toss
[[File:TMNTxJL_Template:Char_Thr.PNG|210x210px|center]] When Close |
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Headbutt
[[File:TMNTxJL_Template:Char_cmdg.PNG|210x210px|center]] |
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Special Moves
Batarang
[[File:TMNTxJL_Template:Char_Template:Move.PNG|210x210px|center]] |
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Batarang Ω
[[File:TMNTxJL_Template:Char_Template:Move.PNG|210x210px|center]] |
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Twin Kick Light
[[File:TMNTxJL_Template:Char_Template:Move.PNG|210x210px|center]] |
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Twin Kick Heavy
[[File:TMNTxJL_Template:Char_Template:Move.PNG|210x210px|center]] |
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Twin Kick Ω
[[File:TMNTxJL_Template:Char_Template:Move.PNG|210x210px|center]] |
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Dive Kick Light
[[File:TMNTxJL_Template:Char_Template:Move.PNG|210x210px|center]] |
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Dive Kick Heavy
[[File:TMNTxJL_Template:Char_Template:Move.PNG|210x210px|center]] |
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Dive Kick Ω
[[File:TMNTxJL_Template:Char_Template:Move.PNG|210x210px|center]] |
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Grapping Hook Stomp Light
[[File:TMNTxJL_Template:Char_Template:Move.PNG|210x210px|center]] |
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Grapping Hook Stomp Heavy
[[File:TMNTxJL_Template:Char_Template:Move.PNG|210x210px|center]] |
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Grappling Hook Stomp Ω
[[File:TMNTxJL_Template:Char_Template:Move.PNG|210x210px|center]] |
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Super Moves
Gotham Vengeance 1
[[File:TMNTxJL_Template:Char_super1.PNG|210x210px|center]] |
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Gotham Vengeance 2
[[File:TMNTxJL_Template:Char_super2.PNG|210x210px|center]] |
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Gotham Vengeance Ω
[[File:TMNTxJL_Template:Char_osuper.PNG|210x210px|center]] |
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Combos & BnBs
combo listing
Teenage Mutant Ninja Turtles x Justice League Turbo | ||||||
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CONTROLS • SYSTEM • FAQ • COMMUNITY | ||||||
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