Super Mecha Godzilla: Difference between revisions

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*Can double jump when Garuda is equipped.
*Can double jump when Garuda is equipped.


=Movelist=
=Movelist Differences=


== Jumping Normals ==
== Throws ==


[[Image:SFC Y.png]]
(with Garuda equipped)[[Image:U.png]][[Image:HCF.png]][[Image:SFC B.png]]
*
*G-Crusher. Similar to his regular 270, but damage is significantly higher and more respectable. Though, still fairly subpar throw damage overall.


[[Image:D.png]][[Image:SFC Y.png]]
== Special Moves ==
*


[[Image:SFC X.png]]
Hold [[Image:D.png]][[Image:SFC A.png]]
*
*Garuda attach/detach.


[[Image:D.png]][[Image:SFC X.png]]
[[Image:DP.png]][[Image:SFC Y.png]]/[[Image:SFC X.png]]
*
*


== Throws ==
[[Image:RQCD.png]][[Image:SFC Y.png]]/[[Image:SFC X.png]]
 
[[Image:QCD.png]][[Image:SFC B.png]]
*
*
== Special Moves ==


== Wrath Attack ==
== Wrath Attack ==


[[Image:HCB.png]][[Image:F.png]] + [[Image:SFC X.png]]
(with Garuda equipped)[[Image:HCB.png]][[Image:F.png]] + [[Image:SFC X.png]]
*All weapons fire.


= Combos/Punishes =
= Combos/Punishes =

Revision as of 00:41, 24 September 2021

Introduction

The full boss version of the 1993 MechaGodzilla, now equipped with Garuda. This version fixes much of his base version's weaknesses, while further improving his strengths, most importantly giving him reliable antiairs and strong pressure tools. The result is Super MG is even more oppressive, and feels threatening instead of merely annoying.

Overview

Strengths

  • With Garuda equipped, he's much faster than before, and has a double jump. His 270 throw does real damage, his wrath absorbs projectiles and is much faster
  • With Garuda off, the Garuda swoop is an untargetable assist call that's superb for lockdown, chip, and is anti everything due to how long it stuns for
  • He can antiair properly now, in either form

Weaknesses

  • Button hitboxes are still slim
  • Damage output is still low
  • Crouch and stun hurtboxes are still huge

General Strategy

Plays largely the same as regular MG93, but has antiairs and a reason to grab when he doesn't have wrath now, which makes his low poke pressure now terrifying. His boosted wrath is a much better random mixup, and can punish any energy projectile attempt from extreme distances on reaction. With Garuda off, he can confirm into wrath on hit or block from any swoop. Try your best to get Garuda off and near them for massive pressure. If Garuda is close, swoop and trading is often a better antiair as you can confirm into j. X then OTG with d+X. However, even if you get separated from Garuda, the dp beam can still protect you from jumpers from afar. Keep in mind his throws and wrath take on his regular version's properties when Garuda isn't attached, so swoop into forced throw is probably not a very good option. You'll mostly be looking to aggressively amass stun and chip pressure, and just getting your damage in when they're stunned.

Strategy Against

Data Arsenal Differences

B.png + SFC A.png

  • Faster when Garuda is equipped.

F.png + SFC A.png

  • Faster when Garuda is equipped.

Other Mechanics

  • Can double jump when Garuda is equipped.

Movelist Differences

Throws

(with Garuda equipped)U.pngHCF.pngSFC B.png

  • G-Crusher. Similar to his regular 270, but damage is significantly higher and more respectable. Though, still fairly subpar throw damage overall.

Special Moves

Hold D.pngSFC A.png

  • Garuda attach/detach.

DP.pngSFC Y.png/SFC X.png

RQCD.pngSFC Y.png/SFC X.png

Wrath Attack

(with Garuda equipped)HCB.pngF.png + SFC X.png

  • All weapons fire.

Combos/Punishes

Tech Punish

General OTG

Links

Advanced

Matchups

Godzilla

Anguirus

King Ghidorah

Gigan

Megalon

MechaGodzilla 74

Biollante

Mothra

Super MechaGodzilla

GKD Cart JP.png
Godzilla Kaijuu Daikessen
Godzilla Anguirus King Ghidorah Gigan
Megalon Biollante Mothra Gotengo
Mecha Godzilla (Showa) Mecha Godzilla (Heisei)
Super Mecha Godzilla
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