Sailor Moon Fighter S/Sailor Neptune
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Sailor Neptune | |
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Full name | |
Age | |
Height | |
Blood type | |
Hometown | |
Likes | |
Dislikes | |
Special skills |
Colors
Color Swaps | |||
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Changes from Super S
- Dragon Rise: new input commands (2,3,6,2,3,6,HP) removed first forward input
- Dragon Rise: damage increased (+8)
- Submarine Reflection: faster startup/recovery and slower projectile
- Submarine Reflection: new input commands ([4],6,LK/HK) avoids conflict with Splash Edge
- Submarine Reflection: heavy projectile causes knockdown on hit
- Deep Submerge: smaller hitbox (infamous big brain)
- Deep Submerge: projectile hitbox fix on 4th sprite (used to be off-centered)
- Deep Submerge: heavy projectile causes knockdown on hit
Base Damage List
- Deep Submerge L (8)
- Deep Submerge H (10)
- Submarine Reflection L (12)
- Submarine Reflection H (14)
- Splash Edge L (12,10)
- Splash Edge H (14,8)
- Dragon Rise (48)
List of Fighting Games | |||
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