Manami (SVG)

From Super Fighting Wiki
Jump to navigation Jump to search
  This page is directly from another document.

It will need to be modified to match standard formatting.
This information is used with permission from afroshouji and can be found in full at GameFAQs.


Manami Kusunoki
楠 真奈美
Name Meaning MANAMI: "true/what?/beautiful"
KUSUNOKI: "camphor tree"
Age 16
Birthday March 3 (Pisces)
Height 143cm
Measurements 75-57-79 (cm)
From Hyogo Prefecture (Kinki area)
Restaurant Fusiya (sometimes 'Fujiya' or 'Fushiya')
(Based off the Japanese sweet shop "Fujiya Confectionery".)
Fighting Style Kodomo no Kenka (Quarrel of a Child)

Introduction

Manami Kusunoki (楠 真奈美 Kusunoki Manami) is the youngest competitor in the VG Tournament at age 16. Along with her relative youth, she is also woefully immature, often acting like a girl half her age. Despite this however, she is a surprisingly clever and capable fighter, incorporating the natural energeticness of a child, as well her own vivid imagination into her fighting style. Her reason for entering the competitions is solely to obtain the large cash prize awarded to the winner. She is often the most lighthearted competitor in any given tournament, treating the fights as if they were all a big game.

Gameplay

(Coming soon.)

Pros:

  • Abusive normals that create annoying block strings.

Cons:

  • always self-inflicts minor damage.
  • Weakest Super Art that doesn't even combo.

Colors

File:SVG Manami Pal1.png
File:SVG Manami Pal2.png


Victory Poses

Round 1 & 2: Faces screen and raises her arm as her neko gloves fire out and back while laughing.

Data Arsenal

Forward Dash Duration Backward Dash Duration Pre-jump Frames Jump Duration Landing Frames Knockdown Recovery
- frames - frames
(- frames invulnerable)
- frame - frames - frame - frames

Move List

Normal Attacks

Standing Light Punch
link
File:SVG Manami SLP.png
Damage Guard Level Startup Active Recovery Advantage on Hit/Guard Properties
60 link 2 1 3 +9 link

Forward jab punch.

  • + Links easily into . Can even link into since it reaches further.
  • Very limited range makes it difficult to chain into itself.


Throws

Dadakko Punch
「だだっこぱんち」
link or link + link
File:SVG Manami HPTHW.png
Damage Guard Level Startup Active Recovery Advantage on Hit/Guard Properties
260 link 1 1 —— link

Continuous swatting.


Special Attacks

Neko Rocket Punch
「ねころけっとぱんち」
link + link
File:SVG Manami 236P.png
Version Damage Guard Level Startup Active Recovery Advantage on Hit/Guard Properties
link 140 link 19 24 12 0

Cat-paw propulsion rocket punch.

  • + The neko glove can hit either on its propulsion or return.
Version Damage Guard Level Startup Active Recovery Advantage on Hit/Guard Properties
link 180 link 11 39 10 +2

Cat-paw propulsion rocket punch.

  • + The neko glove can hit either on its propulsion or return.


Super Art

(★) Gottsui Neko Rocket Punch
「ごっついねころけっとぱんち」
When at 33% HP,
linklink + linklink
File:SVG Manami SA1.png
Damage Guard Level Startup Active Recovery Advantage on Hit/Guard Properties
200,200 link 11 31 9 -26
-? if 2nd hits

Super cat-paw propulsion rocket punch.

  • + The neko glove can hit either on its propulsion or return.
  • The weakest damaging Super Art in the game.


Link Combos

Midscreen

(Combos work anywhere)

--

Corner

(Only works in corner)

--
Super V.G.
Yuka Jun Chiho Manami
Satomi Ayako Erina Kaori Reimi
List of Fighting Games Super V.G. Pages
Back to Mainpage