Ickybod Clay (Ultra)
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Ickybod Clay
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Likes
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Night
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Hates
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Day
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Wants
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Night
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Job
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Fright
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Motto
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Run
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Colors
Launcher
- Crouching
, Standing
, Close
(Opponent must be airborne)
Hi-Striker
Lows
- Far
, Crouching
, Crouching
, Crouching 
Overhead
Special Moves
- Teleport (can be done in midair):
+
(Same Strength)
+
= left side of screen
+
= middle of screen
+
= right side of screen
- Icky's trademark teleport move which allows him to escape pressure with ease. This teleport has no invulnerability during execution but is extremely tricky to deal, the air version not only allows for grounded attacks but it keeps momentum allowing for mixup potential. Icky cannot teleport behind a cornered opponent.
- After doing an air teleport, Icky is able to do his standing attacks in air. This means he can do more than 1 attack in air! The Teleport Throw/Shadow Throw from ClayFighter is still here using
+
while in throw range above an opponent.
- Ecto Ball:
+
- Icky throws a fireball, the hand motion used for the fireball throw hits as well. Icky's fireball isn't designed to win fireball wars but is useful for filling the screen to allow for a safer teleports.
- Spectre Smash:
+ 
- Useful 2 hit anti air attack with great vertical range.
- Dart Dive (can be done in midair): Charge
,
+
then
- Quick dashing lunge attack that moves full screen and allows Icky to change directions after the initial attack on whiff, block or hit. Press the corresponding punch Dart Dive to do a second Dart Dive.
- Low Angle Dive
- Angled Dive
- Upward Dive
- Peek-a-Boo (can be done in midair):
+
- Forward moving uppercut attack with large invulnerability on start up, can cross through opponents but will not auto correct to turn around while punching. Strength determines distance of dodge, pressing any kick will start the move earlier allowing for more mix up potential and making it easier to react with.
- Dark Spirit Fist:
+
- Icky slides underneath the opponent and performs a two hit combo ending with a small launch. The
version only moves forward with the two hit combo, this move is design to work in tandem with Peek-a-Boo to create mixup opporunities.
- Drops with a punch at an angle determined by the punch strength from the air, the HP version has the most horizontal range.
Super KO
- Max Spectre Smash:
+
- Icky performs a forward dash into a Spectre Smash which will launch the opponent into the air.
Chains & Combos