Ickybod Clay
|
|
Likes
|
Night
|
Hates
|
Day
|
Wants
|
Night
|
Job
|
Fright
|
Motto
|
Run
|
Colors
Normal Moves
Strength
Attack
|
Stand Far
|
Stand Close
|
Crouching
|
Jump Up
|
Jump Left/ Right
|
Light Punch
|
3 |
3 |
3 |
3 |
3
|
Medium Punch
|
6 |
7 |
6 |
6 |
7
|
Heavy Punch
|
8 |
9 |
8 |
8 |
8
|
Light Kick
|
8 |
9 |
8 |
8 |
8
|
Medium Kick
|
10 |
13 |
11 |
13 |
11
|
Heavy Kick
|
14 |
20 |
17 |
17 |
17
|
- Icky's Punches are very weak but his kicks are the strongest in the game and have Great reach.
- Close
is the single most damaging Normal in the entire game.
Chains
- c.
x3
x Infinity on jumping opponents in the corner.
- c.
x3
x3
- c.
x3
Special Moves
Projectile
- Ecto Ball:
+
- A strong fireball with quick recovery. This move works well in combination with the teleport.
Anti-Air
- Boo-Hoo-Ken:
+ 
- This move is slow, but powerful. It's best to use this move for a Super KO attack because of its high damage.
Charge Attack
- Dart Dive (can be done in midair): Charge
,
+ 
- Dart Dive is almost as strong as the Medicine Ball. It starts slow, but begins to pick up speed. Sometimes this move will leave the opponent stunned for a long time, with chunks flying out of them. It can hit multiple times, but won't combo. In air, it travels straight for a bit, then begins to arch downward.
Special Damage
Attack
|
Normal
|
Super KO
|
Chip
|
Ecto Ball
|
6, 10** |
19, x** |
2, 5**
|
Boo-Hoo-Ken
|
17 |
26 |
5
|
Dart Dive
|
13 |
20 |
4
|
**(a,b) a= first physical hit. b= projectile.
Misc
Mobility
- Teleport (can be done in midair):
+
(Same Strength)
+
= left side of screen.
+
= mid screen.
+
= right side of screen.
- This move is great! It helps Icky move around the screen with ease. In air, you keep whatever momentum you had before the teleport.
- After doing an air teleport, Icky is able to do his standing attacks in air. This means he can do more than 1 attack in air!
- Air Teleport Throw/ Shadow Throw - Teleport (midair)
+
while in throw range
- It is considered a glitch, but it's one of Icky's greatest moves. After teleporting, you are able to throw the opponent while you're above or below them. It is able to interrupt certain special moves, and even all normal attacks. A way to gauge if you're in range is to see how close you are to your opponent's shadow. The front of your shadow should be on the front edge of the opponent's shadow.
Pros
- Solid special moves.
- Really strong kicks.
- Best mobility!
- Has a hold and a throw.
Cons