Helga (Ultra)
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Helga
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Colors
Launcher
- Crouching
, Crouching 
Hi-Striker
- Jumping

Lows
- Crouching
, Crouching
, Crouching 
Overhead
- Standing
, Viking Ram
Special Moves
- Very fast start up disjointed hitbox which reaches a little further than half screen but can miss directly next to her. Destroys projectiles to allow Helga to deal with fireball pressure or just put pressure on an opponent without having to move in.
- A longer version of the yodel with the same hitbox properties. Destroys projectiles to allow Helga to deal with fireball pressure or just put pressure on an opponent without having to move in.
- Tempest (can be done in midair):
+
- Helga performs up to three attacks, depending on the version used she will either attack with a flying butt attack with
, two kicks with
or two kicks followed by a flying butt attack that knocks down
. Very useful for ending combos or putting on pressure as the heavy version moves almost fullscreen.
- Viking Ram (can be done in midair):
+
- Helga launches herself spinning toward the opponent, this move has an unusual arc and can be very useful for moving around the screen quickly or to perform as a quick anti air. The MP and HP versions will likely go full screen but button strength determines horizontal distance and speed. It can overhead the opponent.
- Helga jumps straight into the air with an uppercut the will launch the opponent and comes back down with a butt slam, punishable on block but as a charge move can be useful as a quick reversal option.
- Flight of the Valkyrie:
+
(can be done in midair)
- Helga launches up forward into the air and can cancel out of the dash with a jumping normal attack. It's possible to do two dashes in the air by canceling but if a third dash is done, Helga will fall to the ground. If Helga wait's to long to attack, Helga will also fall to the ground.
- Jumping Light Punch
- Jumping Medium Punch
- Jumping Heavy Punch
- Jumping Light Kick
- Double Kick
- Jumping Heavy Kick
Super KO
- Diva Drill:
+
(can be done in midair)
- One of the few Super KO's to work in the air, Helga will spin head first towards the opponent and cause a wallbounce on the final hit of the move. Helga can get up to four hits on this super. If performed in air, it's best to do it closer to the ground, since the first hit will send the opponent flying towards the ground.
Chains & Combos