Gundam Wing: Endless Duel/Wing Zero

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Wing Zero
Classification Transformable Mobile Suit
Model number XXXG-00W0
Height 16.3 meters
Weight 7.1 metric tons
Pilot Heero Yuy

Introduction

The XXXG-0W00 Wing Gundam Zero is the first "Gundam" mobile suit produced in the After Colony timeline of Gundam Wing and the common design base for the various kinds of Gundam featured in Wing. Despite its legendary status in the source material, Wing Zero in Endless Duel is strong but not out of the ordinary for the roster. It shares many similarities to Wing with exception to some new normal attacks and a different 214X special move. In practice it is an all-rounder suit with great projectile options and strong normals to boot.

Strengths Weaknesses
  • Fast.
  • Combos well.
  • Very nice reach.
  • Hits hard.
  • Versatile.
  • Multihit Projectiles
  • Combos are not easy to pull off.
  • Defense is a little low at best.

Special Attacks

Twin Buster Rifle
ツインバスターライフル
Ground or Air.png
QCF.png + Any.png
Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
WP.png or WW.png link 13 64, or until landing. -15 -15 Projectile.png

Advantage based on point blank hit. Fires 2 shots.

Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
SP.png or SW.png link 11 94, or until landing. -15 -15 Projectile.png

Advantage based on point blank hit. Fires 4 shots.


Twin Buster Rifle
ツインバスターライフル
Ground or Air.png
QCB.png + Any.png
Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
WP.png or WW.png link 11 59, or until landing. Projectile.png

Fires 2 shots. Aims upward on the ground and downward in the air.

Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
SP.png or SW.png link 11 97, or until landing. Projectile.png

Fires 4 shots. Aim upward on the ground and downward in the air.


Rising Smasher
ライジングスマッシャー
Ground or Air.png
DP.png + Any.png
Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
WP.png or WW.png link 5 45, or until landing KD Knockdown.png
Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
SP.png or SW.png link 5 49, or until landing KD -33 or until landing. Knockdown.png


Super Attacks

Hyper Twin Rifle
ハイパーツインライフル
QCF.png QCF.png + Any.png
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 15 138 -18 -18

Invincible for the first 16 frames.


Bird Mode
バードモード
QCB.png QCB.png + Any.png
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 66-86 ?? ?? ??

Invulnerable and immune to grabs throughout Bird Mode.


Normal Attacks

Standing Attacks

Stand Weak Punch
WP.png
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 7 8 +4 +4 link
Hits OTG.

Chains: WP.png / SP.png / WW.png / SW.png :: link+WP.png / SP.png / WW.png / SW.png


Stand Strong Punch
SP.png
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 8 30 KD -12 Knockdown.png

Chains: D.png+SP.png


Stand Weak Weapon
WW.png
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 7 25 -10 -10

Chains: SP.png / SW.png :: link+SP.png / WW.png / SW.png


Stand Strong Weapon
SW.png
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 7 32 0 0 Hits OTG.

Chains: D.png+SW.png


Crouching Attacks

Crouch Weak Punch
D.png + WP.png
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 9 16 -4 -4 Rapidfire.png

Chains: WP.png / SP.png / WW.png / SW.png :: link+SP.png / WW.png / SW.png. Hits OTG.


Crouch Strong Punch
D.png + SP.png
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 9 35 KD -20 Knockdown.png

Hits OTG.


Crouch Weak Weapon
D.png + WW.png
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 7 22 -6 -6 Hits OTG.

Chains: SP.png / SW.png :: link+SP.png / SW.png


Crouch Strong Weapon
D.png + SW.png
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 5 33 0 0 Launcher.png


Air Attacks

Air Weak Punch
Air.png WP.png
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 5 Until ground


Air Strong Punch
Air.png SP.png
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 9 Until ground


Air Weak Weapon
Air.png WW.png
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 5 Until ground


Air Strong Weapon
Air.png SW.png
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 7 Until ground


Vulcan Attacks

TODO

Movement Data

TODO

Combos

5WP start
5WP > 5WW > 2SW
5WPx3 > 2WP > 2WW > 2SW
2WP start
2WP > 5WP > 2SW > 214S
2WP > 623X > 2WW > 2SP
5WW start
5WW > 2WW > 5SW > 2SW
2WW start
2WW > 2SW > 214S
Vulcan start
(v.WP >) v.SP > 236236X
v.WP combos to v.SP with opponent near corner.

Editor's note: Previously this page listed the same combos as Wing. While their movesets are different, often times they do work. Character specific routes should be added to this page.

Trivia

In-game stats
  • FGT: 130
  • WEP: 140
  • SPD: 150
  • POW: 120
  • ARM: 130
  • AMS: Vulcan Gun*2, Machine Cannon*2, Shield*1, Buster Rifle*1, Beam Sabre*1

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