Gundam Wing: Endless Duel/Wing Zero

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Wing
Classification Gundam Wing
Model number XXXG-01W
Height 16.3 meters
Weight 7.1 metric tons
Pilot

Specials

Twin Buster Rifle
ツインバスターライフル
Ground or Air.png
QCF.png + Any.png
Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
WP.png or WW.png link 13 64, or until landing. -15 -15 Projectile.png

Advantage based on point blank hit. Fires 2 shots.

Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
SP.png or SW.png link 11 94, or until landing. -15 -15 Projectile.png

Advantage based on point blank hit. Fires 4 shots.

Twin Buster Rifle
ツインバスターライフル
Ground or Air.png
QCB.png + Any.png
Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
WP.png or WW.png link 11 59, or until landing. Projectile.png

Fires 2 shots. Aims upward on the ground and downward in the air.

Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
SP.png or SW.png link 11 97, or until landing. Projectile.png

Fires 4 shots. Aim upward on the ground and downward in the air.

Rising Smasher
ライジングスマッシャー
Ground or Air.png
DP.png + Any.png
Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
WP.png or WW.png link 5 45, or until landing KD Knockdown.png
Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
SP.png or SW.png link 5 49, or until landing KD -33 or until landing. Knockdown.png


Hyper Twin Rifle
ハイパーツインライフル
QCF.png QCF.png + Any.png
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 15 138 -18 -18

Invincible for the first 16 frames.

Bird Mode
バードモード
QCB.png QCB.png + Any.png
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 66-86 ?? ?? ??

Invulnerable and immune to grabs throughout Bird Mode.


Basics

Stand Weak Punch
WP.png
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 7 8 +4 +4 link
Hits OTG.

Chains: WP.png / SP.png / WW.png / SW.png :: link+WP.png / SP.png / WW.png / SW.png

Stand Strong Punch
SP.png
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 8 30 KD -12 Knockdown.png

Chains: D.png+SP.png

Stand Weak Weapon
WW.png
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 7 25 -10 -10

Chains: SP.png / SW.png :: link+SP.png / WW.png / SW.png

Stand Strong Weapon
SW.png
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 7 32 0 0 Hits OTG.

Chains: D.png+SW.png


Crouch Weak Punch
D.png + WP.png
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 9 16 -4 -4 Rapidfire.png

Chains: WP.png / SP.png / WW.png / SW.png :: link+SP.png / WW.png / SW.png. Hits OTG.

Crouch Strong Punch
D.png + SP.png
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 9 35 KD -20 Knockdown.png

Hits OTG.

Crouch Weak Weapon
D.png + WW.png
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 7 22 -6 -6 Hits OTG.

Chains: SP.png / SW.png :: link+SP.png / SW.png

Crouch Strong Weapon
D.png + SW.png
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 5 33 0 0 Launcher.png


Air Weak Punch
Air.png WP.png
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 5 Until ground
Air Strong Punch
Air.png SP.png
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 9 Until ground
Air Weak Weapon
Air.png WW.png
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 5 Until ground
Air Strong Weapon
Air.png SW.png
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 7 Until ground


Combos

Combos

SWPx4, SWw, CWw, Ssw, Csw (1x4+1+1+1+1=8) (0/0)
Ssw, Csw, GQCB+sk, CWPx5, CWw, CsP (1+1+3+1x5+1+1=10) (100/70)
SWPx3, GFDD+sk, CWPx5, CWw, CsP (1x3+5+1x5+1+1=15) (100/55)
SWPx2, SsP, GFDD+sk, CWPx5, CWw, CsP (1x2+1+5+1x5+1+1=15) (100/55)
SWV, SsV, GQCFx2+k (3+6+7=16) (209/209)
QCF+sk, SWV, SsV, GQCFx2+k (3+3+6+6=18) (309/264)

Combos: Jump and Annoy: SJ, (when in reach) sW, (immediately when on ground) csp, rlr(1+1+1+1=4)
Weak Kick to Buster Shot: cwp x3, cwp (2-in-1), df+f+k (3+1+1/3=5/7)
Up against The Wall: (when op. is in air and corner) TDD+sp, cwp x3, cwW, sW,QCA+sw (10, unverified)
Long-Range Killer: QCT+sW, wk, QCT x2+sW (18, unverified)
Flying Charge: sp, TDD+sp
Abandon: QCT+sp, (enemy knocked to the end of screen) wp, sp, QCTx2+sp
Silencer: wp, wW, TDD+sp
Shutdown: wW, cwW, TDD+sp
Sweep: wpx3, cwpx2, csp
Sweeper: cwpx4, csp
Air Dance: wW, sp, (when in hori. range) QCA+sp
Air Dance Mark II: cwW, sp, (when in hori. range) QCA+sp
Omega Sword: wW, cwW, sW, csW
Marksmanship: (at Vulcan range) wp, sp, QCT+sp, QCTx2+sp

Strengths

  • Fast.
  • Combos well.
  • Very nice reach.
  • Hits hard.
  • Versatile.
  • Multihit Projectiles

Weaknesses

  • Combos are not easy to pull off.
  • Defense is a little low at best.

Information

FGT: 130

WEP: 140

SPD: 150

POW: 120

ARM: 130

AMS: Vulcan Gun*2, Machine Cannon*2, Shield*1, Buster Rifle*1, Beam Sabre*1


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