Gundam Wing: Endless Duel/Vayeate

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Vayeate
Classification Vayeate
Model number OZ-13MSX1
Height 16.3 meters
Weight 7.3 metric tons
Pilot

Specials

Beam Cannon
ビームキャノン
Ground or Air.png
QCF.png + Any.png
Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
WP.png or WW.png link 21, or 17 in air. 55, or until landing. -10 -10 Projectile.png

Destroys other projectiles, but isn't destroyed itself.

Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
SP.png or SW.png link 21, or 17 in air. 5, or until landing. -10 -10 Projectile.png

Destroys other projectiles, but isn't destroyed itself. Hits multiple times.

Smash Knee
スマッシュ‧ニー
DP.png + Any.png
Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
WP.png or WW.png link 5 44 -1 Launcher.png

Hits off the ground. Regain control to attack at the peak elevation of the move.

Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
SP.png or SW.png link 5 56, or until landing 0 -26 or until landing. Launcher.png

Hits off the ground. Regain control to attack at the peak elevation of the move. Multiple hits.


Mega Beam Blast
メガビームブラスト
Ground or Air.png
QCF.png QCF.png + Any.png
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 13 96, or until landing. -19 -19

Invincible for the first 12 frames.

Basics

Stand Weak Punch
WP.png
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 7 11 +2 +2 link

Chains: WP.png / SP.png / WW.png / SW.png :: link+WP.png / SP.png / WW.png / SW.png

Stand Strong Punch
SP.png
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 11 32 KD -14 Knockdown.png
Stand Weak Weapon
WW.png
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 17 32 KD -2 Projectile.png
Knockdown.png

Knocks down on the first tick only.

Stand Strong Weapon
SW.png
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 17 32 KD -2 Projectile.png
Knockdown.png

Knocks down on the first tick only.


Crouch Weak Punch
D.png + WP.png
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 7 11 +2 +2 Rapidfire.png

Chains: WP.png / SP.png / WW.png / SW.png :: link + SP.png :: link+SP.png / WW.png / SW.png. Hits OTG.

Crouch Strong Punch
D.png + SP.png
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 6 32 KD -17 Knockdown.png

Hits OTG.

Crouch Weak Weapon
D.png + WW.png
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 17 32 KD -2 Projectile.png
Knockdown.png

Knocks down on the first tick only.

Crouch Strong Weapon
D.png + SW.png
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 17 32 KD -2 Projectile.png
Knockdown.png

Knocks down on the first tick only.


Air Weak Punch
Air.png WP.png
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 5 Until ground
Air Strong Punch
Air.png SP.png
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 11 Until ground Knockdown.png
Air Weak Weapon
Air.png WW.png
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 15 Until ground

Hits 3 times.

Air Strong Weapon
Air.png SW.png
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 17 Until ground Projectile.png
Knockdown.png

Knocks down on the first tick only.

Air Down Strong Weapon
Air.pngD.png+SW.png
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 17 Until ground Projectile.png
Knockdown.png

Knocks down on the first tick only.


Combos

Combos

GFDD+sk, AsP (4+1=5) (100/100)
GFDD+Wk, AQCFx2+k (2+9=11) (200/170)
GFDD+sk, AQCFx2+k (2+13=15) (300/270)
SWV, SsV, GQCFx2+k (3+5+8=16) (208/208)
SWV, SsV, GQCF+sk, GQCFx2+k (3+5+3+6=17) (308/263)

Combos: ENC KD: cwp x3, csp
ENC Combo: cwp x3, SsW
Rising Combo: ENC, TDD+wk, AsW (4+1+1=6)

Strengths

  • Multi-hit strong projectiles, which beats Epyon's super.
  • Regular weapon attacks travel across the screen.
  • Good mobility, like Mercurius.
  • Quite strong.
  • A few great normals.
  • Lots of projectiles!

Weaknesses

  • Everything comes out and recovers slowly.
  • Just terrible when it comes to melee.
  • Inflexible; it isn't versatile at all.
  • Easily countered
  • Not that useful against close range opponents.


Information

FGT: 110

WEP: 160

SPD: 125

POW: 110

ARM: 130

AMS: Beam Cannon*1, Generator*1, (more?)

GWED Cart JP.png
Gundam Wing: Endless Duel
Deathscythe Epyon Heavyarms Mercurius Sandrock
Shenlong Tallgeese Vayeate Wing Wing Zero
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