Gundam Wing: Endless Duel/Vayeate

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Vayeate
Classification Prototype Offensive Mobile Suit
Model number OZ-13MSX1
Height 16.3 meters
Weight 7.3 metric tons
Pilot Lady Une

Introduction

The OZ-13MSX1 Vayeate is a bit of an oddball, seemingly best suited to zoning with its weapon attacks and 236X special...until you come to terms with 623X, a dragon punch style special move which leaves Vayeate actionable in the air. Overall Vayeate is a fairly agile mobile suit with one of the better supers out there.

Strengths Weaknesses
  • Multi-hit strong projectiles, which beats Epyon's super.
  • Regular weapon attacks travel across the screen.
  • Good mobility, like Mercurius.
  • Quite strong.
  • A few great normals.
  • Lots of projectiles!
  • Everything comes out and recovers slowly.
  • Just terrible when it comes to melee.
  • Inflexible; it isn't versatile at all.
  • Easily countered
  • Not that useful against close range opponents.

Special Attacks

Beam Cannon
ビームキャノン
Ground or Air.png
QCF.png + Any.png
Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
WP.png or WW.png link 21, or 17 in air. 55, or until landing. -10 -10 Projectile.png

Destroys other projectiles, but isn't destroyed itself.

Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
SP.png or SW.png link 21, or 17 in air. 5, or until landing. -10 -10 Projectile.png

Destroys other projectiles, but isn't destroyed itself. Hits multiple times.


Smash Knee
スマッシュ‧ニー
DP.png + Any.png
Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
WP.png or WW.png link 5 44 -1 Launcher.png

Hits off the ground. Regain control to attack at the peak elevation of the move.

Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
SP.png or SW.png link 5 56, or until landing 0 -26 or until landing. Launcher.png

Hits off the ground. Regain control to attack at the peak elevation of the move. Multiple hits.


Super Attack

Mega Beam Blast
メガビームブラスト
Ground or Air.png
QCF.png QCF.png + Any.png
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 13 96, or until landing. -19 -19

Invincible for the first 12 frames.


Normal Attacks

Standing Attacks

Stand Weak Punch
WP.png
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 7 11 +2 +2 link

Chains: WP.png / SP.png / WW.png / SW.png :: link+WP.png / SP.png / WW.png / SW.png


Stand Strong Punch
SP.png
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 11 32 KD -14 Knockdown.png


Stand Weak Weapon
WW.png
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 17 32 KD -2 Projectile.png
Knockdown.png

Knocks down on the first tick only.


Stand Strong Weapon
SW.png
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 17 32 KD -2 Projectile.png
Knockdown.png

Knocks down on the first tick only.


Crouching Attacks

Crouch Weak Punch
D.png + WP.png
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 7 11 +2 +2 Rapidfire.png

Chains: WP.png / SP.png / WW.png / SW.png :: link + SP.png :: link+SP.png / WW.png / SW.png. Hits OTG.


Crouch Strong Punch
D.png + SP.png
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 6 32 KD -17 Knockdown.png

Hits OTG.


Crouch Weak Weapon
D.png + WW.png
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 17 32 KD -2 Projectile.png
Knockdown.png

Knocks down on the first tick only.


Crouch Strong Weapon
D.png + SW.png
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 17 32 KD -2 Projectile.png
Knockdown.png

Knocks down on the first tick only.


Air Attacks

Air Weak Punch
Air.png WP.png
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 5 Until ground


Air Strong Punch
Air.png SP.png
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 11 Until ground Knockdown.png


Air Weak Weapon
Air.png WW.png
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 15 Until ground

Hits 3 times.


Air Strong Weapon
Air.png SW.png
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 17 Until ground Projectile.png
Knockdown.png

Knocks down on the first tick only.


Air Down Strong Weapon
Air.pngD.png+SW.png
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 17 Until ground Projectile.png
Knockdown.png

Knocks down on the first tick only.


Vulcan Attacks

TODO

Movement Data

TODO

Combos

2WP start
2WPx3 > 2SP > 66 > 2SP
623X start
623W > j.SW > land > 66 > 2SP
623S > j.SP
623X > j.236236X
Vulcan start
v.WP > v.SP > 236S (> 236236X)

Trivia

In-game stats
  • FGT: 110
  • WEP: 160
  • SPD: 125
  • POW: 110
  • ARM: 130
  • AMS: Beam Cannon*1, Generator*1, (more?)


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