Gundam Wing: Endless Duel/Tallgeese

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Tallgeese
Classification Prototype General-Purpose Mobile Suit
Model number OZ-00MS
Height 17.4 Meters
Weight 8.8 Tons
Pilot Zechs Merquise

Introduction

The OZ-00MS Tallgeese is the common ancestor of armed mobile suits in the After Colony timeline of Gundam Wing. With its experimental production came limitations, and Tallgeese in Endless Duel is a big body suit with slow but potent attacks.

Enhanced Vernier
Tallgeese can hover in the air much longer than all other suits, performed by holding Down while falling from a boost jump.
Strengths Weaknesses
  • Highest jumps
  • Highest boosts.
  • Longest hover-time.
  • Plenty of good normals.
  • Strong, can deal lots of damage in only a few hits.
  • The biggest target in the game.
  • Most attacks come out a little slow.
  • Most combos take timing and are not easy to pull off.

Special Attacks

Dover Gun
ドーバーガン
Ground or Air.png
QCF.png + Any.png
Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
WP.png or WW.png link 16 66, or until landing. -10 -10 Projectile.png

Advantage based on point blank hit. Fires 2 shots.

Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
SP.png or SW.png link 11 80, or until landing. -6 -6 Projectile.png

Advantage based on point blank hit. Fires 5 shots.


Boost Crash
ブーストクラッシュ
Ground or Air.png
DP.png + Any.png
Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
WP.png or WW.png link 8 53, or until landing KD Knockdown.png

Block advantage based on point-blank hit.

Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
SP.png or SW.png link 8 60, or until landing KD -37 Knockdown.png

Block advantage based on point-blank hit.


Lethal Hunting
リーサルハンティング
QCB.png + Any.png
Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
WP.png or WW.png Throw.png 14 24 KD -4 Knockdown.png

Despite being a throw, it can be blocked.

Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
SP.png or SW.png Throw.png 14 24 KD -4 Knockdown.png

Despite being a throw, it can be blocked.


Super Attack

Mobile Suit Slasher
MSスラッシャー
QCF.png QCF.png + Any.png
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 17 62 -1 -1

Hits OTG. First 16 frames are invulnerable except to throws. Hit advantage variable based on positioning.


Normal Attacks

Standing Attacks

Stand Weak Punch
WP.png
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 11 12 +1 +1 link

Chains: WP.png / SP.png / WW.png / SW.png :: link + SP.png :: link+WP.png / SP.png / WW.png / SW.png


Stand Strong Punch
SP.png
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 10 38 KD -17 Knockdown.png

Hits twice.


Stand Weak Weapon
WW.png
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 5 18 -3 -3

Chains: SP.png / SW.png :: link + SP.png :: link+SP.png / WW.png / SW.png


Stand Strong Weapon
SW.png
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 6 40 -17 -17

Hits twice.


Forward Strong Punch
link+SP.png
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 9 34 KD -16 Knockdown.png


Crouching Attacks

Crouch Weak Punch
D.png + WP.png
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 7 25 9 -11 Launches. Hits twice.

Chains: SP.png / WW.png / SW.png :: link + SP.png :: link+SP.png / WW.png / SW.png


Crouch Strong Punch
D.png + SP.png
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 6 26 KD -11 Knockdown.png

Hits off the ground.


Crouch Weak Weapon
D.png + WW.png
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 5 24 4 -9

Chains: SP.png / SW.png :: link + SP.png :: link+SP.png / SW.png


Crouch Strong Weapon
D.png + SW.png
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 8 26 -3 -3

Chains: SW.png Hits OTG. Hits Twice. Cancels on second hit.


Air Attacks

Air Weak Punch
Air.png WP.png
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 5 Until ground

Special cancelable.


Air Strong Punch
Air.png SP.png
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 5 Until ground

Special cancelable.


Air Weak Weapon
Air.png WW.png
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 5 Until ground

Special cancelable.


Air Strong Weapon
Air.png SW.png
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 8 Until ground

Special cancelable. Can hit twice.


Jump Down Heavy Punch
Air.png D.png + SP.png
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 5 Until ground Knockdown.png

Special cancelable. Knocks down


Vulcan Attacks

Vulcans
Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
Far WP.png link 9 41

3 shots. Special and Super cancelable. Also chains into SW.png Vulcans

Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
Far SP.png link 9 73

6 shots. Special and Super cancelable.


Movement Data

TODO

Combos

5WP start
5WPx2 > 6SP > OTG
5WPx2 > 5SW > OTG
5WPx2 > 5WW > 236S
5WPx2 > 5WW > 2WW > 214X > OTG
5WP > 2SW > 5SW > 236S (> 236236X)
5WPx2 > 5WW > 2WW > 623X > 4BS > 236236X
End with OTG after 623X for meterless route.
236X start
236X > 236236X
Vulcan start
(v.WP >) v.SP > 236X (> 236236X)
v.WP combos to v.SP with opponent near corner.
OTG Ender
2SP
2SW also works but does less damage.
A dash may be required in most combos for OTG to connect.

Trivia

In-game stats
  • FGT: 100
  • WEP: 110
  • SPD: 150
  • POW: 130
  • ARM: 120
  • MAT: Titanium
  • AMS: Back Pack Vernier*2, Dover Gun*1, Shield*1, Beam Sabre*1, (more?)

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