Gundam Wing: Endless Duel/Sandrock

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Sandrock
Classification Gundam Sandrock
Model number XXXG-01SR (Gundam Zero-Four)
Height 16.5 meters
Weight 7.5 metric tons
Pilot

Specials

Powered Buster
パワードバスター
DP.png + Any.png
Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
LP.png or LW.png link 13 36 KD Knockdown.png

Black advantage based on point-blank hit.

Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
HP.png or HW.png link 13 36 KD -8 Knockdown.png

Block advantage based on point-blank hit.

Heat Slicer
ヒートスライサー
Ground or Air.png
QCF.png + Any.png
Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
LP.png or LW.png link 19 60, or until landing. -11 -11 Projectile.png

Advantage based on worse-case scenario. Beats weaker projectiles and keeps going.

Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
HP.png or HW.png link 19 60, or until landing. -5 -5 Projectile.png

Hits up to 4 times depending on positioning. Advantage based on worse-case scenario. Beats weaker projectiles and keeps going.

Rushing Tornado
ラッシングトルネード
QCB.png + Any.png
Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
LP.png or LW.png link 12 58 KD -6 Knockdown.png

Only knocks down with the third hit.

Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
HP.png or HW.png link 12 87 KD -10 Knockdown.png

Only knocks down with the third and fourth hit.


Magnagac Huge Raid
マグアナックヒュージレイド
QCF.png QCF.png + Any.png
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 25 62 +4 +4

Startup and advantage based on point blank activation. Frames 1-24 invincible to strikes and projectiles.

Basics

Stand Weak Punch
LP.png
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 7 14 -2 -2 link

Chains: LP.png / HP.png / LW.png / HW.png :: link+LP.png / HP.png / LW.png / HW.png

Stand Strong Punch
link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 15 27 KD -9 Knockdown.png
Stand Weak Weapon
link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 7 27 +1 -12 Launcher.png

Chains: HP.png / HW.png :: link+HP.png / LW.png / HW.png

Stand Strong Weapon
link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 10 33 -11 -11

Chains: link+HW.png


Crouch Weak Punch
D.png + link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 7 12 0 0 link

Chains: LP.png / HP.png / LW.png / HW.png :: link+LP.png / HP.png / LW.png / HW.png

Crouch Strong Punch
D.png + link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 15 24 KD -6 Knockdown.png

Hits off the ground.

Crouch Weak Weapon
D.png + link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 7 20 -5 -5 Hits Off The Ground

Chains: HP.png / HW.png :: link+HP.png / HW.png

Crouch Strong Weapon
D.png + link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 15 33 -3 -3 Knockdown.png

Hits OTG. Hits Twice. Cancels on second hit.


Air Weak Punch
Air.png link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 9 Until ground

Special cancelable.

Air Strong Punch
Air.png link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 11 Until ground Knockdown.png

Special cancelable.

Air Weak Weapon
Air.png link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 7 Until ground Launcher.png

Special cancelable.

Air Strong Weapon
Air.png link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 10 Until ground Knockdown.png

Special cancelable. Can hit twice.


Vulcans
Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
Far LP.png link 9 41

3 shots. Special and Super cancelable. Also chains into HP.png Vulcans

Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
Far HP.png link 9 73

6 shots. Special and Super cancelable.

Combos

Combos: Assault and Support: TDD+wW, QCTx2sW (5+12=17)
Requiem of Thunder: QCT+sp, wp, sp
RockBreaker: wpx3, wW, TDD+sp
Last Showdown: (Vulcan Range) wp, sp, QCT+sp, QCTx2+sp
Armed Assault Pouncer: QCTx2+sp, cwpx3, sp, TDD+sW

Combos

CWw, Csw, CWw, Cw (1+2+1+1=5) (0/0)
SWPx4, SWw, GFDD+sk (1x4+1+2=7) (100/25)
SWPx4, SWw, GFDD+wk (1x4+1+4=9) (0/0)
GQCF+sk, GQCFx2+sk (4+20=24) (300/240)
(SWV, SsV, GQCF+sk)xn ((3+6+4=13)xn) (115xn/115+49xn)

Strengths

- Best defense in the game.
- High throw damage.
- Both ground and air Weak Weapon has decent speed, range, and is a combo starter.
- Shotels can counter projectile strategies.
- Super can negate Epyon's super with its high projectile count.

Weaknesses

- Most attacks are slow.
- Normal chain combo routes are limited.
- Super is slow to start and doesn't cancel.
- Can't throw while airborne.

Information

FGT: 120
WEP: 120
SPD: 110
POW: 150
ARM: 160
AMS: Heat Shotel*2, Beam Submachine Gun*1, Missiles*2, Shield*1, Cross Crusher*1


GWED Cart JP.png
Gundam Wing: Endless Duel
Deathscythe Epyon Heavyarms Mercurius Sandrock
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