Gundam Wing: Endless Duel/Deathscythe
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Deathscythe | |
Classification | Stealth Close Quarters Combat Mobile Suit |
Model number | XXXG-01D |
Height | 16.3 |
Weight | 7.2 |
Pilot | Duo Maxwell |
Introduction
The XXXG-01D Deathscythe Gundam is a rushdown suit best known for comically easy to execute infinites thanks to 236S's vortex. Beyond that Deathscythe wants to be in your face all the time and will do so with its teleport dash and Vulcan attacks to confirm 236S.
- Teleport Dash
- Deathscythe's dash is projectile and strike invulnerable for most of its duration. It can be grabbed at any point, however.
Strengths | Weaknesses |
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Special attacks
Buster Shield バスターシールド ![]() ![]() |
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Cyclone Deathscythe サイクロンデスサイズ ![]() ![]() |
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Super Attack
Death Hurricane デスハリケーン ![]() ![]() ![]() |
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Normal Attacks
Standing Attacks
Stand Weak Punch![]() |
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Stand Strong Punch![]() |
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Stand Weak Weapon![]() |
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Stand Strong Weapon![]() |
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Crouching Attacks
Crouch Weak Punch![]() ![]() |
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Crouch Strong Punch![]() ![]() |
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Crouch Weak Weapon![]() ![]() |
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Crouch Strong Weapon![]() ![]() |
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Air Attacks
Air Weak Punch![]() ![]() |
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Air Strong Punch![]() ![]() |
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Air Weak Weapon![]() ![]() |
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Air Strong Weapon![]() ![]() |
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Vulcan attacks
Vulcans |
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Movement Data
- Forward Dash
- 30f; Frames 5-25 invincible to strikes and projectiles. Can cancel with any grounded attack at any point.
- Backward Dash
- 30f; Frames 5-25 invincible to strikes and projectiles.
- Forward Boost Step
- 35f; Frames 1-10 block high, frames 11-30 block high while advancing, frames 31-35 are recovery and can be superjump cancelled.
- Backward Boost Step
- 45f; Frames 1-4 block high, frames 5-24 block airborne while retreating, frames 25-45 are recovery and can be superjump cancelled.
- Jump
- 47f; Frames 1-3 prejump, frames 5-47 airborne. In landing stun for 15 frames afterwards.
- Boost Jump
- 52f; Airborne from frame 5. In landing stun for 15 frames afterwards. Frames 1-7 invincible to strikes and projectiles. Can act on frame 22.
- Air Dash Forward/Backward
- 9f
- Air Dash Up-Forward/Backward
- 17f
- Air Dash Up
- 22f
Combos
- 5WP start
- 5WPx2 > 2SW > 623S > OTG
- 5WP > 5WW > 236S > 2SW > 623X/236236X > OTG
- 5SW start
- 5SW > 2SW > 236236X > OTG
- 623W can replace super in the corner.
- 236S start
- 236S > 5SW > 2SW (> 236236X)
- Vulcan start
- (v.WP >) v.SP > 236S > ...
- v.WP combos to v.SP with opponent near corner.
- Do whatever you want after 236S. Even the infinite.
- OTG Ender
- 2WW > 5SW > 2SW
- A dash may be required in most combos for OTG to connect.
- Infinites
- (2WW > 5SW > 236S)xN
- Infinite while meter allows
- (2WPx3 > 2WW > 236S)xN
- (5WP > 2WW > 5SW(2) > 236S)xN
- These two regain meter spent for guaranteed ToD.
Trivia
- In-game stats
- FGT: 140
- WEP: 120
- SPD: 160
- POW: 120
- ARM: 120
- MAT: Gundanium
- AMS: Vulcan Gun*2, Machine Cannon*2, Beam Scythe*1, Buster Shield*1,Hyper Jammer*1
Gundam Wing: Endless Duel | ||||
---|---|---|---|---|
Deathscythe | Epyon | Heavyarms | Mercurius | Sandrock |
Shenlong | Tallgeese | Vayeate | Wing | Wing Zero |
List of Fighting Games | |||
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