Difference between revisions of "Wingnut (TF)"

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m (Movelist)
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== Movelist ==
+
== Data Arsenal ==
 +
 
 +
Pre-jump Frames                        :  8 frames (doesn't speed up with increase to game speed)
 +
 
 +
=Movelist=
  
 
Legend
 
Legend
Line 65: Line 69:
 
[] = frames between next active hitbox
 
[] = frames between next active hitbox
 
* = After active frame(s) For calculating total move time
 
* = After active frame(s) For calculating total move time
 +
 +
== Normal Attacks ==
 +
 +
{{SVG-Move
 +
|image=
 +
|caption=
 +
|attack=Close Standing Light Punch<br />[[Image:TF_WN_CLSLP.png|195px|link]]
 +
|data=
 +
{{TF-Data
 +
|guard=[[Image:Mid.png|link]]
 +
|startup=2
 +
|active=12
 +
|recovery-whiff=5
 +
|recovery-hit=12
 +
|hitstun=8
 +
|hitadvan=-4
 +
|cancelable=C/N/S
 +
|description=
 +
(none)
 +
}}
 +
}}
  
 
{{SVG-Move
 
{{SVG-Move
 
|image=
 
|image=
 
|caption=
 
|caption=
|attack=Close-up Light Kick<br />[[Image:LK.png|link]]
+
|attack=Far Standing Light Punch<br />[[Image:TF_WN_FSLP.png|195px|link]]
 +
|data=
 +
{{TF-Data
 +
|guard=[[Image:Mid.png|link]]
 +
|startup=2
 +
|active=12
 +
|recovery-whiff=5
 +
|recovery-hit=12
 +
|hitstun=8
 +
|hitadvan=-4
 +
|cancelable=C/N/S
 +
|description=
 +
(none)
 +
}}
 +
}}
 +
 
 +
{{SVG-Move
 +
|image=
 +
|caption=
 +
|attack=Close Standing Hard Punch<br />[[Image:TF_WN_CLSHP.png|195px|link]]
 
|data=
 
|data=
 
  {{TF-Data
 
  {{TF-Data
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}}
 
}}
 
}}
 
}}
 +
 
{{SVG-Move
 
{{SVG-Move
 
|image=
 
|image=
 
|caption=
 
|caption=
|attack=Close-up Light Punch<br />[[Image:LP.png|link]]
+
|attack=Far Standing Hard Punch<br />[[Image:TF_WN_FSHP.png|195px|link]]
 
|data=
 
|data=
 
  {{TF-Data
 
  {{TF-Data
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  |cancelable=C/N/S
 
  |cancelable=C/N/S
 
  |description=
 
  |description=
(none)
+
* Jump cancelable on 3rd frame of 2nd hit(arm all the way up)
 +
* <span style="color:red"><strong>&ndash;</strong></span> Very limited range; difficult to chain into itself.
 +
}}
 +
}}
 +
 
 +
{{SVG-Move
 +
|image=
 +
|caption=
 +
|attack=Standing Light Kick<br />[[Image:TF_WN_SLK.png|195px|link]]
 +
|data=
 +
{{TF-Data
 +
|guard=[[Image:Mid.png|link]]
 +
|startup=2
 +
|active=12
 +
|recovery-whiff=5
 +
|recovery-hit=12
 +
|hitstun=8
 +
|hitadvan=-4
 +
|cancelable=C/N/S
 +
|description=
 +
* Jump cancelable on 3rd frame of 2nd hit(arm all the way up)
 +
* <span style="color:red"><strong>&ndash;</strong></span> Very limited range; difficult to chain into itself.
 +
}}
 +
}}
 +
 
 +
{{SVG-Move
 +
|image=
 +
|caption=
 +
|attack=Standing Hard Kick<br />[[Image:TF_WN_SHK.png|195px|link]]
 +
|data=
 +
{{TF-Data
 +
|guard=[[Image:Mid.png|link]]
 +
|startup=2
 +
|active=12
 +
|recovery-whiff=5
 +
|recovery-hit=12
 +
|hitstun=8
 +
|hitadvan=-4
 +
|cancelable=C/N/S
 +
|description=
 +
* Jump cancelable on 3rd frame of 2nd hit(arm all the way up)
 +
* <span style="color:red"><strong>&ndash;</strong></span> Very limited range; difficult to chain into itself.
 
}}
 
}}
 
}}
 
}}
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|-
 
|-
 
|}
 
|}
 +
 +
== Throws ==
 +
 +
== Special Attacks ==
  
 
{|
 
{|
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|-
 
|-
 
|}
 
|}
 +
 +
== Super Art ==
  
 
{|
 
{|
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| Rad Spectre || 27 || - || 29 || 29 || 16 || -45 || - || Based on point blank input and last hit ||  ||  ||  ||  ||  ||  
 
| Rad Spectre || 27 || - || 29 || 29 || 16 || -45 || - || Based on point blank input and last hit ||  ||  ||  ||  ||  ||  
 
|}
 
|}
 +
 +
= Combos =
  
 
{{TMNTTF_Nav}}{{GenPgNav}}
 
{{TMNTTF_Nav}}{{GenPgNav}}
  
 
[[Category:TMNT Tournament Fighters]]
 
[[Category:TMNT Tournament Fighters]]

Latest revision as of 21:00, 15 January 2018

 Cleanup.png This article is nice, but could use a little cleanup.

This article currently could benefit from some organization: moveset notations, strategies, etc. We'd be pleased if you could contribute!


Wingnut
TMNTTF-WINGNUT-PROMOART.png
Height 6'00"
Weight 300 lbs.
Eyes Yellow
Age 300 Krono Cycles
Birthplace Planet Dexlon V in the Huanu System
Weapons Plasma Powered Batwings
Favorite Activities Castlevania 2095
Ultimate Goals The tournament seems to be a good waste of time.

Introduction

Coming soon.

Colors

Player 1 WNC1.png
Player 2 WNC2.png


Exclusive to Championship Edition

Mondo Gecko WNC3.png Screwloose WNC4.png
Tournament Winner
Batman
(1990 Tim Burton film)
WNC5.png
Lunawing WNC6.png Magneto
(X-Men)
WNC7.png Saitama
(One Punch Man)
WNC8.png
Doppleganger WNC9.png Doppleganger
(Alternate)
WNC10.png Mirage Comics WNC11.png
Coming Soon Coming Soon Coming Soon

Data Arsenal

Pre-jump Frames                        :  8 frames (doesn't speed up with increase to game speed)

Movelist

Legend N = Normal chain ok S = Special cancel ok C = CPS Chain ok [] = frames between next active hitbox

  • = After active frame(s) For calculating total move time

Normal Attacks

Close Standing Light Punch
link
Guard Level Startup Active Recovery (whiff) Recovery (hit) Hitstun Advantage on Hit Cancelable?
link 2 12 5 12 8 -4 C/N/S

(none)

Far Standing Light Punch
link
Guard Level Startup Active Recovery (whiff) Recovery (hit) Hitstun Advantage on Hit Cancelable?
link 2 12 5 12 8 -4 C/N/S

(none)

Close Standing Hard Punch
link
Guard Level Startup Active Recovery (whiff) Recovery (hit) Hitstun Advantage on Hit Cancelable?
link 2 12 5 12 8 -4 C/N/S
  • Jump cancelable on 3rd frame of 2nd hit(arm all the way up)
  • Very limited range; difficult to chain into itself.
Far Standing Hard Punch
link
Guard Level Startup Active Recovery (whiff) Recovery (hit) Hitstun Advantage on Hit Cancelable?
link 2 12 5 12 8 -4 C/N/S
  • Jump cancelable on 3rd frame of 2nd hit(arm all the way up)
  • Very limited range; difficult to chain into itself.
Standing Light Kick
link
Guard Level Startup Active Recovery (whiff) Recovery (hit) Hitstun Advantage on Hit Cancelable?
link 2 12 5 12 8 -4 C/N/S
  • Jump cancelable on 3rd frame of 2nd hit(arm all the way up)
  • Very limited range; difficult to chain into itself.
Standing Hard Kick
link
Guard Level Startup Active Recovery (whiff) Recovery (hit) Hitstun Advantage on Hit Cancelable?
link 2 12 5 12 8 -4 C/N/S
  • Jump cancelable on 3rd frame of 2nd hit(arm all the way up)
  • Very limited range; difficult to chain into itself.
Standing
Start Up Active Recivery (whiff) Recovery(hit) Hitstun Adv Cancelable? Notes
Far LP 6 5 5 6 8 2 C/N/S Jump cancelable on 3rd frame of attack frame, Cancels from c.LP and itself. CPS to s/c.hp
CL HP 10 14 21 30 16 -14 -
Far HP 7 12 12 25 16 -9 -
CL LK 5 6 5 9 8 -1 C/N Cancels from c.LK and itself, CPS to s/c.hk
Far LK - - - - - -
CL HK 8 6 (2[6]2[6]2) 9 15 16 1 -
Far HK - - - - - - -
Crouching
Start Up Active Recivery (whiff) Recovery(hit) Hitstun Adv Cancelable? Notes
LP 4 5 5 9 8 -1 C/N/S Cancels from s.LP and itself, CPS to s/c.hp
HP 7 7 18 22 16 -6 -
LK 3 9 6 10 8 -2 N Cancels from s.LK and itself
HK 8 6 (2[6]2[6]2) 17 18 16 -2 - KD so that's block advantage, on meaty up to -1
Air
Start Up Active Recivery (whiff) Recovery(hit) Hitstun Adv Cancelable? Notes
LP 6 32 0 0 8 8 - Deeper jump ins can make this up to +11 somehow
Moving LP 4 All 0 0 8 8 - Deeper jump ins can make this up to +11 somehow
HP 4 9 8 0 8 8 - Deeper jump ins can make this up to +9 somehow
N LK 5 All 0 0 8 8 - Deeper jump ins can make this up to +11 somehow
Moving LK 5 All 0 0 8 8 - Deeper jump ins can make this up to +11 somehow
N HK 6 10 8 - 8 8 -
Moving HK 6 10 8 0 8 8 - Deeper jump ins can make this up to +11 somehow
Air Dash 14 - - - - - - Time before you can act

Throws

Special Attacks

Specials
Start Up Active Recivery (whiff) Recovery(hit) Hitstun Adv Cancelable? Notes
Projectile LP 14 - 0 0 24 27 - Based on closest possible impact near ground slowdown makes this harder to tell but that's the real number
Projectile HP 25 - 0 0 24 27 - Based on closest possible impact near ground slowdown makes this harder to tell but that's the real number
Dash Punch 6 12 11 22 18 -4 - on meaty up to +9
Dive attack LK 11 All 0 0 18 13 Based on lowest possible hit to ground
Dive attack HK 11 All 0 0 18 13 Based on lowest possible hit to ground

Super Art

Hypers
Start Up Active Recivery (whiff) Recovery(hit) Hitstun Adv Cancelable? Notes
Rad Spectre 27 - 29 29 16 -45 - Based on point blank input and last hit

Combos

TMNTTF cart US.png
Teenage Mutant Ninja Turtles Tournament Fighters
Aska Chrome Dome Donatello Armaggon
Karai Leonardo Michelangelo Raphael
Rat King Shredder War Wingnut
List of Fighting Games
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