Teenage Mutant Ninja Turtles x Justice League Turbo/Chrome Dome

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< Teenage Mutant Ninja Turtles x Justice League Turbo
Revision as of 04:01, 28 January 2023 by SenkouZero (talk | contribs) (→‎Super Moves)
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 Cleanup.png This article is nice, but could use a little cleanup.

This article currently could benefit from pictures, colors, and a bit more gameplay information. We'd be pleased if you could contribute!


XJLT Chrome Dome Banner.png

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Introduction

a brief introduction to the character's lore

Character Strengths

overview of the character's gameplan

Strengths:

  • things they're good at

Weaknesses:

  • things they're bad at

Data Arsenal

Life                                  :  1000 points
Stun                                  :  640 points
Pre-jump Frames                       :  4 frames
Jump Time                             :  44 frames
Forward Dash                          :  27 frames
Backdash                              :  26 frames
Wakeup Up                             :  17 frames

Movelist

Legend

N = Normal chain ok

S = Special cancel ok

H = Super cancel ok

C = CPS Chain ok

O = Oki frames - advantage you have until p2 gets up, does NOT include their wake up time

[] = frames between next active hitbox

  • = After active frame(s) For calculating total move time

Advantage is on hit and block, respectively

Normal Attacks

Standing Light Punch

[[File:TMNTxJL_Template:Char_slp.png|210x210px|center]] Xjlt lp.png

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
Mid.png 10 8 C/N/S/H


Close Standing Light Kick

[[File:TMNTxJL_Template:Char_cllk.PNG|210x210px|center]] When CloseXjlt lk.png

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
Mid.png 8 C/N/S/H


Far Standing Light Kick

[[File:TMNTxJL_Template:Char_slk.PNG|210x210px|center]] When FarXjlt lk.png

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
Mid.png 8 C/N/S/H


Far Standing Heavy Punch

[[File:TMNTxJL_Template:Char_fhp.PNG|210x210px|center]] Xjlt hp.png

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
Mid.png 8 C/S/H


Close Standing Heavy Punch

[[File:TMNTxJL_Template:Char_clhp.PNG|210x210px|center]] When Close Xjlt hp.png

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
Mid.png 8 C/N


Far Standing Heavy Kick

[[File:TMNTxJL_Template:Char_farhk.PNG|210x210px|center]] When Far Xjlt hk.png

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
Mid.png 8 C/N


Close Standing Heavy Kick

[[File:TMNTxJL_Template:Char_clhk.PNG|210x210px|center]] When Close Xjlt hk.png

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
Mid.png 8 C/N


Crouching Light Punch

[[File:TMNTxJL_Template:Char_clp.PNG|210x210px|center]] DB.png/D.png/DF.pngXjlt lp.png

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
Mid.png 8 C/N/S/H


Crouching Light kick

[[File:TMNTxJL_Template:Char_clk.PNG|210x210px|center]] DB.png/D.png/DF.pngXjlt lk.png

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
Low.png 8 C/N/S/H


Crouching Heavy Punch

[[File:TMNTxJL_Template:Char_chp.PNG|210x210px|center]] DB.png/D.png/DF.pngXjlt hp.png

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
Mid.png 8 C/N


Crouching Heavy Kick

[[File:TMNTxJL_Template:Char_chk.PNG|210x210px|center]] DB.png/D.png/DF.pngXjlt hk.png

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
Low.png 8 -


Jumping Light Punch

[[File:TMNTxJL_Template:Char_jlp.PNG|210x210px|center]] UB.png/U.png/UF.pngXjlt lp.png

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
High.png All 0 3 14 14 11/11~ -


Neutral Jumping Light Kick

[[File:TMNTxJL_Template:Char_jnlk.PNG|210x210px|center]] U.pngXjlt lk.png

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
High.png All 0 3 14 14 11/11~ -


Jumping Light Kick

[[File:TMNTxJL_Template:Char_jlk.PNG|210x210px|center]] UB.png/UF.pngXjlt lk.png

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
High.png All 0 3 14 14 11/11~ -


Jumping Heavy Punch

[[File:TMNTxJL_Template:Char_jhp.PNG|210x210px|center]] UB.png/U.png/UF.pngXjlt hp.png

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
High.png 3 14 14 11/11~ -


Jumping Neutral Heavy Kick

[[File:TMNTxJL_Template:Char_jnlk.PNG|210x210px|center]] U.pngXjlt hk.png

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
High.png 3 14 14 11/11~ -


Jumping Heavy Kick

[[File:TMNTxJL_Template:Char_jhk.PNG|210x210px|center]] UB.png/UF.pngXjlt lk.png

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
High.png 3 14 14 11/11~ -


Command Normals

Piston Punch

[[File:TMNTxJL_Template:Char_fhp.PNG|210x210px|center]] B.png + Xjlt hp.png

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
Mid.png 8 C/S/H


Cyber Stomp

[[File:TMNTxJL_Template:Char_jlk.PNG|210x210px|center]] During Any JumpD.png + Xjlt lk.png (X2)

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
High.png All 0 3 14 14 11/11~ -


Push Kick

[[File:TMNTxJL_Template:Char_jnlk.PNG|210x210px|center]] During Neutral Jump OR After Connecting With Cyber Stomp On Hit or Block D.png + Xjlt hk.png

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
High.png 3 14 14 11/11~ -


Throws

Body Smash

[[File:TMNTxJL_Template:Char_Thr.PNG|210x210px|center]] =When Close B.png / F.png + Xjlt hp.png / Xjlt hk.png

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
0 2 1 0


Machine Gun Arm

[[File:TMNTxJL_Template:Char_cmdg.PNG|210x210px|center]] HCB.png +Xjlt lk.png/ Xjlt hk.png

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
0 31/37


Special Moves

Chrome Spark

[[File:TMNTxJL_Template:Char_Template:Move.PNG|210x210px|center]] QCF.pngXjlt lp.png / Xjlt hp.png

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
[[Image:Template:Level.png|link]]


Chrome Spark Ω

[[File:TMNTxJL_Template:Char_Template:Move.PNG|210x210px|center]] QCF.pngXjlt lp.png + Xjlt hp.png With 1 Red Rage Omega Level 1.png Source

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
[[Image:Template:Level.png|link]]


Chrome Volt Light

[[File:TMNTxJL_Template:Char_Template:Move.PNG|210x210px|center]] RDP.pngXjlt lp.png

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
link


Chrome Volt Heavy

[[File:TMNTxJL_Template:Char_Template:Move.PNG|210x210px|center]] RDP.pngXjlt hp.png

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
link


Chrome Volt Ω

[[File:TMNTxJL_Template:Char_Template:Move.PNG|210x210px|center]] RDP.pngXjlt lp.png + Xjlt hp.png With 1 Red Rage Omega Level 1.png Source

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
[[Image:Template:Level.png|link]]


Electric Pile Driver Light

[[File:TMNTxJL_Template:Char_Template:Move.PNG|210x210px|center]] HCB.pngXjlt lp.png

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
[[Image:Template:Level.png|link]]


Electric Pile Driver Heavy

[[File:TMNTxJL_Template:Char_Template:Move.PNG|210x210px|center]] HCB.pngXjlt hp.png

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
[[Image:Template:Level.png|link]]


Electric Pile Driver Ω

[[File:TMNTxJL_Template:Char_Template:Move.PNG|210x210px|center]] HCB.pngXjlt lp.png + Xjlt hp.png With 1 Red Rage Omega Level 1.png Source

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
[[Image:Template:Level.png|link]]


Super Moves

Chrome Bomb 1

[[File:TMNTxJL_Template:Char_super1.PNG|210x210px|center]] Xjlt s1.pngWith Full Super Meter

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
Mid.png


Chrome Bomb 2

[[File:TMNTxJL_Template:Char_super2.PNG|210x210px|center]] Xjlt s2.png With Full Super Meter

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
Mid.png


Chrome Bomb Ω

[[File:TMNTxJL_Template:Char_osuper.PNG|210x210px|center]] Xjlt s1.png + Xjlt s2.png With Full Super Meter and either 3 Red Rage Omega Level 1.png Sources(Blue Fire Omega Level 3.png) OR With 1 Red Rage Omega Level 1.png Source And Full Health

Damage/Chip Damage Stun Guard Level Startup Active Recovery (whiff) Recovery (hit) Hit Stun Guard stun Advantage on Hit/Block Cancelable?
Mid.png


Combos & BnBs

combo listing

Teenage Mutant Ninja Turtles x Justice League Turbo
CONTROLSSYSTEMFAQ
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