Talk:Wingnut (TF)

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Revision as of 12:55, 3 January 2018 by Streetwize (talk | contribs) (Created page with "{| ! WNut || Startup || Active || Recovery || Advantage |- | sLP || 4 || 2 || 5 || +1/+4 |- | clLP || 1 || 5 || 6 || -3/0 |- | sLK || 3 || 2 || 7 || -1/+2 |- | sHP || 5 || 6...")
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WNut Startup Active Recovery Advantage
sLP 4 2 5 +1/+4
clLP 1 5 6 -3/0
sLK 3 2 7 -1/+2
sHP 5 6 17 -8/-5
clHP 7 6 18 -9/-6
sHK 6 1[3]1[3]1 5 +2/+5
crLP 2 2 6 0/+3
crLK 2 1 8 -1/+2
crHP 4 5 15 -5/-2
crHK 6 1[3]1[3]1 14 KD/+3
jLP 4 infinite N/A N/A
djLP 4 infinite N/A N/A
jLK 4 infinite N/A N/A
djLK 4 infinite N/A N/A
jHP 5 5 N/A N/A
jHK 5 8 N/A N/A
djHK 5 8 N/A N/A
cmPu 3 5 14 -4/-1
lWB* 12-15 N/A 8 N/A
hWB* 22-25 N/A 10 N/A
lDiv 9 infinite N/A N/A
hDiv 9 infinite N/A N/A
Clap 23* 80 28 -5/-2 +4/+7*
  • Wing Buster startup is dependent on the jump arc it seems.
  • Doing it in the air reduces the startup to 5, and alters recovery based on jump arc. Most cases, it's longer unless he's falling.
  • Based on behind hit