Super Variable Geo
|Super V.G.: Variable Geo|
|Release Date||JP: July 21, 1995|
Super Variable Geo (スーパーヴァリアブル・ジオ), or just Super V.G., is the only Super Nintendo entry of the long-running Japan-only bishoujou fighting game series, which originated on the PC-98 computer back in 1993, and has since spanned multiple consoles including the TurboGrafx-16, PlayStation, Sega Saturn, and PC, with more recent entries being visual novels. The series features an all-female cast of unique characters, and has hentai roots and association, but this is completely omitted from the SNES version. The basic plot revolves around restaurants who sponsor their waitresses in a fighting tournament to find the strongest female (or "Virgin Goddess"), in order to gain popularity and patronage.
This entry in the series, while being released in 1995, has a simple engine very similar to Street Fighter II; however, it only uses 4 buttons (2 punches and 2 kicks) of Light and Heavy strengths. It also features dashing and backdashing.
Super V.G. is a watered-down version of its predecessor Advanced V.G. and lacks many of its mechanics (like juggle combos), but this title holds up well and still can be played at both a fun and competitive level. There are notable flaws with characters, and tech which can be frustrating to deal with, but nothing that completely breaks the game to be unplayable. The gameplay is smooth, controls are solid, and combos range from simple cancels to frame-perfect links. Most players who are familiar with the series are probably more drawn toward Advanced V.G. 2 as the "Super Turbo" of the V.G. Universe, but Super is a title that should not be overlooked.
- Directional commands are listed assuming your character is facing right on-screen (1P side). and are reversed if you're facing the other direction.
- Yuka - The Shoto-clone main character waitress.
- Jun - The token grappler.
- Chiho - Ninja with some similarities to Vega/Claw.
- Manami - Little girl with cat gloves; has some similarities to Blanka.
- Satomi - Yuka's friend. Shockingly, not a Shoto-clone though.
- Ayako - The sexy rave dancer.
- Erina - Or "Ernie" as the announcer calls her; she's the one in a bunny suit.
- Kaori - A computer nerd. Penultimate boss.
- Reimi - The reigning Variable Geo champion boss character.
Basic System Overview
- Super Variable Geo runs at 60FPS.
- There is no chaining system (besides rapid-fire Lights). All combos are performed via links. (Plinking is possible.)
- There is no air guarding. If you get knocked out the air while holding backward on the joystick, the direction has to be re-input upon landing else you won't be guarding on the ground.
- Backdashes are all invincible for their duration except the last one or two frames (character dependent), where then the player can then only guard. Ayako has the best backdash at 25F; Eleanor/Erina & Kaori both have the worst at 9F.
- Everyone has 1,680 vitality, and all characters take the same amount of damage from attacks.
- There is no damage scaling. All hits do their full 100% damage regardless of where they are in a combo.
- Everyone has at least one throw using / + . Throws cannot be escaped or softened.
- Super Arts are only available when the character has 33% HP or less, and involve a command + input. The 'PK' must be the same strength, but there is no difference between pressing both Lights versus both Heavys.
- Once a character is at 33% HP, they can perform an infinite amount of Super Art attacks.
|Super Variable Geo|
|Ayako Yuuki||Chiho Masuda||Eleanor Goldsmith|
|Jun Kubota||Kaori Yanase||Manami Kusunoki|
|Reimi Jyahana||Satomi Yajima||Yuka Takeuchi|
|List of Fighting Games||Back to Mainpage||Super V.G. Pages|