Sailor Moon S/Sailor Neptune: Difference between revisions
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Revision as of 13:16, 18 November 2020
Character Overview
Neptune is often miscategorized as the shoto of the game due to her having a fireball and a DP. After playing enough Sailor Moon however, you come to realize you can not play a shoto playstyle with her due to the game’s guard cancel mechanics and Neptune’s questionable fireball, undoubtedly her biggest weakness in a game where everyone has at least a decent fireball. Instead, Neptune thrives off of cornering opponents and mixing them up, as well as having a frame 3 invincible dragon punch with a hitbox the size of old Ken’s entire body that can get any character off you if they are too close. Good normals, a standing overhead, and the 3rd fastest walk speed in the game round off the character. Solid fighting game fundamentals will get you far with the Neptune at first, and a good understanding of matchups will allow you continue even further with Neptune. If you like outplaying your opponent and not spamming fireballs, then start practicing your dragon punch inputs.
Strengths:
• Ridiculously good DP
• High damage output (combos that do half a heath bar)
• Very good corner pressure
• Decent sized buttons
Weaknesses:
• Bad fireball
• Can have difficulties approaching
Movement
Speed Forward: 2.064/1F
Speed Backwards: 1.192/1F
Jump: 50F
Jump Speed: 2.063/1F
Jumping Distance: 99
Defend Bonus: Reduce the enemy's first attack or chip damage by 33%~42% (excludes throws)
Back Dash
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Crouch Block "Bug"
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Throws
Neck Throw
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Air Throw
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Normal Attacks
Standing Light Punch
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Standing Heavy Punch
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Standing Light Kick
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Standing Light Kick (Close)
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Standing Heavy Kick
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Standing Heavy Kick (Close)
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Crouching Light Punch
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Crouching Heavy Punch
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Crouching Light Kick
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Crouching Heavy Kick
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Jumping Light Punch (Vertical)
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Jumping Light Punch (Moving)
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Jumping Heavy Punch (Vertical)
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Jumping Heavy Punch (Moving)
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Jumping Light Kick (Vertical)
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Jumping Light Kick (Moving)
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Jumping Heavy Kick (Vertical)
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Jumping Heavy Kick (Moving)
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Special Attacks
Splash Edge (LP)
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Splash Edge (HP)
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Deep Submerge (LP)
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Deep Submerge (HP)
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Desperation Attack
Dragon Rise
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Strategy
Be good at the video game and hit them with the mix.
Match-ups
• Vs. Sailor Moon
• Vs. Sailor Mercury
• Vs. Sailor Mars
• Vs. Sailor Venus
• Vs. Sailor Jupiter
• Vs. Sailor Chibi Moon
• Vs. Sailor Uranus
• Vs. Sailor Neptune
• Vs. Sailor Pluto
Colors
Player 1 | ![]() |
Player 2 | ![]() |
Frame Data
External Links
A lot of this information is out of date, so please tread with caution and cross-verify information. Roughly ordered by level of practicality/difficulty from most practical/least difficult to least practical/most difficult to perform in a match.
- Basic Neptune primer by DaiAndOh
- Neptune tutorial by Kobold Jager
- Neptune section of Koushun's Mix-up Movie
- Neptune section of Koushun's Combo Movie 1
- 50% combo options by 0-RANGE
- Neptune section of Koushun's Combo Movie 2
- Progression of Neptune's theoretical 100% combo by Koushun
Sailor Moon S | |||
---|---|---|---|
Sailor Chibi Moon | Sailor Jupiter | Sailor Mars | |
Sailor Mercury | Sailor Moon | Sailor Neptune | |
Sailor Pluto | Sailor Uranus | Sailor Venus |
List of Fighting Games | |||
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