Sailor Moon S/Sailor Mercury
Character Overview
Mercury walks around very fast and hits people with the fast sweep. Dumb corner shenanigans with tornadoes, throw loops, and jump ins.
Pros | Cons |
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• These boots are made for walking: Mercury possesses the fastest walk speed in the game by far and closes distances in the blink of an eye, making her very dangerous even if she's far away from the opponent
• Great projectiles: Both Bubble Spray and Aqua Mirage are very good moves at dealing against both grounded and airborne opponents • Sweep: Her sweep is the fastest in the game at frame 5, has great range and knocks down, watch your feet! • Flexible kit and mobility: Between her amazing walk speed and shimmying, good jump arc, wall jump, grounded throw, air throw, option selects and solid normals and specials, Mercury is a very flexible and mobile character that excels in different areas |
• Low damage: Outside of counterhits, Mercury doesn't deal a lot of damage compared to the rest of the cast
• Awkward defensive options: While not having bad defense overall, her main DP and guard cancel option is attached to a Tiger Knee motion and both her reversal are weak to certain low moves, thus making them somewhat weird and impractical at times |
Movement
Speed Forward: 3/1F
Speed Backwards: 2.128/1F
Jump: 46F
Jump Speed: 2.224/1F
Jumping Distance: 115
Back Dash
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Triangle Jump
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Throws
DDT
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Air Throw
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Normal Attacks
Standing Light Punch
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Standing Heavy Punch
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Standing Light Kick
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Standing Light Kick (Close)
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Standing Heavy Kick
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Crouching Light Punch
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Crouching Heavy Punch
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Crouching Light Kick
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Crouching Heavy Kick
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Jumping Light Punch (Vertical)
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Jumping Light Punch (Moving)
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Jumping Heavy Punch (Vertical)
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Jumping Heavy Punch (Moving)
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Jumping Light Kick (Vertical)
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Jumping Light Kick (Moving)
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Jumping Heavy Kick (Vertical)
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Jumping Heavy Kick (Moving)
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Special Attacks
Bubble Spray (LP)
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Bubble Spray (HP)
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Reverse Break Step (LK)
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Reverse Break Step (HK)
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Mercury Aqua Mirage(LP)
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Mercury Aqua Mirage(HP)
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Desperation Attack
Water Bullet
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Strategy
Mercury has the fastest speed in the game by far and she abuses that speed in her gameplay. Whether that be closing space at an alarming speed or going for a very fast tick throw, if her speed isn’t checked she can run over other characters. As mercury you can use her bubbles as a very effective slow projectile to follow or zone with. HP bubbles can be used as timing mix ups but shouldn’t be the default projectile thrown due to the lag of them. Tornadoes can be used to anti air or lock down people for guard cancel mix ups up close. Not too close as then tornado is easily punished with a basic guard cancel. You also cannot throw a tornado if bubbles are on screen, and mercury’s spin kick is not that good of a back up anti air.
Mercury’s low damage basic combos means that she mostly fishes for counter hit damage tornado (18 damage) or a throw (24 damage if unteched + throw loop pressure). This is far better then her basic combo of 2x 2LK into sweep (11 damage). You can do more damaging combos in the corner using moves like 2HP to combo into specials like tornado and bubbles, allowing you to micro walk forward and combo after them. The risk of doing that is that Mercury has to be very close to her opponent, which opens her up to a reversal that spaced 5LK into tornado or tick throw doesn’t have.
In short know your spacings, abuse your speed, learn tick throw timings, and pick player 2 in order to succeed as Mercury.
Match-ups
• Vs. Sailor Moon
• Vs. Sailor Mercury
• Vs. Sailor Mars
• Vs. Sailor Venus
• Vs. Sailor Jupiter
• Vs. Sailor Chibi Moon
• Vs. Sailor Uranus
• Vs. Sailor Neptune
• Vs. Sailor Pluto
Colors
Player 1 | ![]() |
Player 2 | ![]() |
Frame Data
External Links
A lot of this information is out of date, so please tread with caution and cross-verify information. Roughly ordered by level of practicality/difficulty from most practical/least difficult to least practical/most difficult to perform in a match.
- Mercury overview advent video
- Basic Mercury primer by DaiAndOh
- The dangers of having 1P Mercury throw be teched by Koushun
- Potential setups or punishes if 2P Mercury throw is teched by Koushun
- Modified anti-Uranus jump in combo by Koushun
- Throw setup after bubble on block by Spoinkman
- Mercury part of Koushun's Mix-up Movie
- Mercury part of Koushun's Combo Movie 1
- Mercury part of Koushun's Combo Movie 2
- 52 damage corner combo by Hello World
- 88 damage combo against short characters by Big Zam
- 91 damage combo against Uranus by Big Zam
Sailor Moon S | |||
---|---|---|---|
Sailor Chibi Moon | Sailor Jupiter | Sailor Mars | |
Sailor Mercury | Sailor Moon | Sailor Neptune | |
Sailor Pluto | Sailor Uranus | Sailor Venus |
List of Fighting Games | |||
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