Octohead

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Octohead
Character Bio
To say Octo is hyper would be like saying The Blob Monster is big. The guy has enough energy to light the island of Manhattan. And what does he do with all his energy? Paaaaaaarty! No doubt about it, Octo is the original party animal! Just give him a special occasion, and he's out there cutting loose with the best of 'em. Only thing is, almost any occasion will do. the sun came out today? "Let's party!" Octo has since turned his energy towards combat training, and with all those tentacles, and all that energy, Octo is a force to be reckoned with.
Counterpart Jack

Colors

Y X L ?
B A R ?

Normal Moves

Strength
Attack Stand Far Stand Close Crouching Jump Up Jump Left/ Right
Light Punch 1-3 1-3 1-4 1-3 1-3
Medium Punch 1-4 2-5 3-6 1-4 2-5
Heavy Punch 5-8 5-8 4-7 3-6 4-7
Light Kick 3-5 2-5 2-5 1-3 1-3
Medium Kick 4-7 3-6 3-6 2-5 2-5
Heavy Kick 5-8 5-8 4-7 4-7 4-7
Low Hitting Normals
Attack
Stand Close
Stand Close
Stand Far
Stand Far
Crouching
Crouching
Crouching
  • ● = Attack hits low consistently against the character highlighted.
  • ○ = Attack hits low inconsistently against the character highlighted.

Special Moves

  • Octo Punch: Charge, , +

Don't let the awkward input and low damage of this move deceive you! Its got insane priority, starts up insanely fast, has minimal recovery and slides forward doubling as a dash. Hits up to 3 times. Think of it as a sliding version of alpha 2 rose crouch mp that does chip.

  • Octo Spin: Charge, +

Use mainly for anit air.

  • Ground Octo Spin: +

A multi hitting spin move that hits low on most of the cast. It can either hit multiple times or knockdown the opponent.

Special Damage
Attack Special
Octo Punch 2-7 for 2 hits 3-10 for 3 hits
Octo Spin 8-11
Ground Octo Spin 6-9 for 8-15 for 10-18 for
Low Hitting Special
Attack
Ground Octo Spin
  • ● = Attack hits low consistently against the character highlighted.


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