Difference between revisions of "Gundam Wing: Endless Duel/Heavyarms"

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m (Jotamide moved page Heavyarms to Gundam Wing: Endless Duel/Heavyarms: Made subpage of GWED wiki)
 
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=Basics=
 
=Basics=
 
=Move List=
 
=Move List=
 +
{{SVG-Move
 +
|image=
 +
|caption=
 +
|attack=Standing Light Punch<br />[[Image:LP.png|link]]
 +
|data=
 +
{{GEWD-Data
 +
|damage=
 +
|guard=[[Image:Mid.png|link]]
 +
|startup=12
 +
|active=10
 +
|hitadvan=+2
 +
|blockadvan=+2
 +
|properties=
 +
|description=Special cancelable.  Can chain into itself, Standing Light Weapon, Crouching Light Punch, and Crouching Heavy Punch.  Can also cancel into super, Standing Heavy Punch, Standing Heavy Weapon, and Crouching Heavy Weapon however it will not combo.
 +
}}
 +
}}
 +
 +
{{SVG-Move
 +
|image=
 +
|caption=
 +
|attack=Standing Heavy Punch<br />[[Image:HP.png|link]]
 +
|data=
 +
{{GEWD-Data
 +
|damage=
 +
|guard=[[Image:Mid.png|link]]
 +
|startup=17
 +
|active=32
 +
|hitadvan=KD
 +
|blockadvan=-14
 +
|properties=[[Image:Knockdown.png]]
 +
|description=Can be super canceled.  Can chain into Standing Heavy Weapon and Crouching Heavy Weapon.  Hits OTG.
 +
}}
 +
}}
 +
 +
{{SVG-Move
 +
|image=
 +
|caption=
 +
|attack=Standing Light Weapon<br />[[Image:LW.png|link]]
 +
|data=
 +
{{GEWD-Data
 +
|damage=
 +
|guard=[[Image:Mid.png|link]]
 +
|startup=10
 +
|active=21
 +
|hitadvan=-6
 +
|blockadvan=-6
 +
|properties=
 +
|description=Super and Special cancellable.  Chains into Crouching Heavy Punch and Crouching Light Weapon.  Can chain into Standing Heavy Punch, Standing Heavy Weapon, and Crouching Heavy Weapon but doesn't combo.
 +
}}
 +
}}
 +
 +
{{SVG-Move
 +
|image=
 +
|caption=
 +
|attack=Standing Heavy Weapon<br />[[Image:HW.png|link]]
 +
|data=
 +
{{GEWD-Data
 +
|damage=
 +
|guard=[[Image:Mid.png|link]]
 +
|startup=20
 +
|active=46
 +
|hitadvan=-
 +
|blockadvan=-7
 +
|properties=[[Image:Projectile.png]]
 +
|description=Super Cancellable.  Hits OTG.  Has a Projectile Hitbox.
 +
}}
 +
}}
 +
 +
{{SVG-Move
 +
|image=
 +
|caption=
 +
|attack=Crouching Light Punch<br />[[Image:D.png]] + [[Image:LP.png|link]]
 +
|data=
 +
{{GEWD-Data
 +
|damage=
 +
|guard=[[Image:Mid.png|link]]
 +
|startup=10
 +
|active=27
 +
|hitadvan=+5
 +
|blockadvan=-8
 +
|properties=
 +
|description=Special and super cancelable.  Chains into Standing and Crouching versions of Heavy Punch, Light Weapon, and Heavy Weapon.  Floats on hit.
 +
}}
 +
}}
 +
 +
{{SVG-Move
 +
|image=
 +
|caption=
 +
|attack=Crouching Heavy Punch<br />[[Image:D.png]] + [[Image:HP.png|link]]
 +
|data=
 +
{{GEWD-Data
 +
|damage=
 +
|guard=[[Image:Low.png|link]]
 +
|startup=7
 +
|active=28
 +
|hitadvan=KD
 +
|blockadvan=-9
 +
|properties=[[Image:Knockdown.png]]
 +
|description=Can be super canceled.  Chains into Standing and Crouching Heavy Weapon.  Hits OTG.  Knocks down on hit.
 +
}}
 +
}}
 +
 +
{{SVG-Move
 +
|image=
 +
|caption=
 +
|attack=Crouching Light Weapon<br />[[Image:D.png]] + [[Image:LW.png|link]]
 +
|data=
 +
{{GEWD-Data
 +
|damage=
 +
|guard=[[Image:Low.png|link]]
 +
|startup=10
 +
|active=21
 +
|hitadvan=-6
 +
|blockadvan=-6
 +
|properties=
 +
|description=Can be super and special canceled; chains into Crouching Heavy Punch. Can chain into Standing Heavy Punch, Standing Heavy Weapon, and Crouching Heavy Weapon but doesn't combo. Hits OTG.
 +
}}
 +
}}
 +
 +
{{SVG-Move
 +
|image=
 +
|caption=
 +
|attack=Crouching Heavy Weapon<br />[[Image:D.png]] + [[Image:HW.png|link]]
 +
|data=
 +
{{GEWD-Data
 +
|damage=
 +
|guard=[[Image:Mid.png|link]]
 +
|startup=19
 +
|active=44
 +
|hitadvan=+14
 +
|blockadvan=-1
 +
|properties=[[Image:Projectile.png]]
 +
|description=Hits OTG. Floats on Hit.  Projectile Hitbox.
 +
}}
 +
}}
 +
 +
{{SVG-Move
 +
|image=
 +
|caption=
 +
|attack=Jumping Light Punch<br />[[Image:U.png]] + [[Image:LP.png|link]]
 +
|data=
 +
{{GEWD-Data
 +
|damage=
 +
|guard=[[Image:High.png|link]]
 +
|startup=5
 +
|active=Until ground
 +
|hitadvan=
 +
|blockadvan=
 +
|properties=
 +
|description=Special cancelable. 
 +
}}
 +
}}
 +
 +
{{SVG-Move
 +
|image=
 +
|caption=
 +
|attack=Jumping Heavy Punch<br />[[Image:U.png]] + [[Image:HP.png|link]]
 +
|data=
 +
{{GEWD-Data
 +
|damage=
 +
|guard=[[Image:High.png|link]]
 +
|startup=11
 +
|active=Until ground
 +
|hitadvan=
 +
|blockadvan=
 +
|properties=[[Image:Knockdown.png]]
 +
|description=Special cancelable.  Knocks down
 +
}}
 +
}}
 +
 +
{{SVG-Move
 +
|image=
 +
|caption=
 +
|attack=Jumping Light Weapon<br />[[Image:U.png]] + [[Image:LW.png|link]]
 +
|data=
 +
{{GEWD-Data
 +
|damage=
 +
|guard=[[Image:Low.png|link]]
 +
|startup=10
 +
|active=Until ground
 +
|hitadvan=
 +
|blockadvan=
 +
|properties=
 +
|description=Special cancelable.  Hits low!
 +
}}
 +
}}
 +
 +
{{SVG-Move
 +
|image=
 +
|caption=
 +
|attack=Jumping Heavy Weapon<br />[[Image:U.png]] + [[Image:HW.png|link]]
 +
|data=
 +
{{GEWD-Data
 +
|damage=
 +
|guard=[[Image:High.png|link]]
 +
|startup=9
 +
|active=Until ground
 +
|hitadvan=
 +
|blockadvan=
 +
|properties=
 +
|description=Can be special canceled.
 +
}}
 +
}}
 +
 +
=Specials=
 +
{{SVG-Move
 +
|image=
 +
|caption=
 +
|attack=Gatling Shot<br />[[Image:QCF.png]] + [[Image:Any.png]]
 +
|data=
 +
{{GEWD-Data
 +
|version=[[Image:LP.png]] or [[Image:LW.png]]
 +
|damage=
 +
|guard=[[Image:Mid.png|link]]
 +
|startup=13
 +
|active=67 total
 +
|hitadvan=-15
 +
|blockadvan=-15
 +
|properties=[[Image:Projectile.png]]
 +
|description=Advantaged based on point blank hit
 +
}}
 +
{{GEWD-Data
 +
|version=[[Image:HP.png]] or [[Image:HW.png]]
 +
|damage=
 +
|guard=[[Image:Mid.png|link]]
 +
|startup=13
 +
|active=75 total
 +
|hitadvan=-3
 +
|blockadvan=-3
 +
|properties=[[Image:Projectile.png]]
 +
|description=Advantage based on point blank hit
 +
}}
 +
}}
 +
 +
{{SVG-Move
 +
|image=
 +
|caption=
 +
|attack=Homing Missile<br />[[Image:DP.png]] + [[Image:Any.png]]
 +
|data=
 +
{{GEWD-Data
 +
|version=[[Image:LP.png]] or [[Image:LW.png]]
 +
|damage=
 +
|guard=[[Image:Mid.png|link]]
 +
|startup=21; 13 in air
 +
|active=61 total; until ground in air
 +
|hitadvan=+1
 +
|blockadvan=+1
 +
|properties=[[Image:Projectile.png]]
 +
|description=Air-OK, advantage based on point-blank hit
 +
}}
 +
{{GEWD-Data
 +
|version=[[Image:HP.png]] or [[Image:HW.png]]
 +
|damage=
 +
|guard=[[Image:Mid.png|link]]
 +
|startup=21; 13 in air
 +
|active=80 total; unit ground in air
 +
|hitadvan=+1
 +
|blockadvan=+1
 +
|properties=[[Image:Projectile.png]]
 +
|description=Air-OK, advantage based on point-blank hit
 +
}}
 +
}}
 +
 +
{{SVG-Move
 +
|image=
 +
|caption=
 +
|attack=Gatling Slam<br />[[Image:QCB.png]] + [[Image:Any.png]]
 +
|data=
 +
{{GEWD-Data
 +
|version=[[Image:LP.png]] or [[Image:LW.png]]
 +
|damage=
 +
|guard=[[Image:Throw.png]]
 +
|startup=1
 +
|active=0
 +
|hitadvan=
 +
|blockadvan=
 +
|properties=[[Image:Knockdown.png]]
 +
|description=No animation if whiffed.  Knocks down.
 +
}}
 +
{{GEWD-Data
 +
|version=[[Image:HP.png]] or [[Image:HW.png]]
 +
|damage=
 +
|guard=[[Image:Throw.png]]
 +
|startup=1
 +
|active=0
 +
|hitadvan=
 +
|blockadvan=
 +
|properties=[[Image:Knockdown.png]]
 +
|description=No animation if whiffed.  Knocks down.
 +
}}
 +
}}
 +
 +
{{SVG-Move
 +
|image=
 +
|caption=Super
 +
|attack=Full Arsenal<br />[[Image:QCF.png]] [[Image:QCF.png]] + [[Image:Any.png]]
 +
|data=
 +
{{GEWD-Data
 +
|version=
 +
|damage=
 +
|guard=[[Image:Mid.png|link]]
 +
|startup=15
 +
|active=111 total
 +
|hitadvan=-1
 +
|blockadvan=-8
 +
|properties=
 +
|description=Hits OTG.  Floats on hit.  Advantage is variable based on position and distance to corner. Frames 1-14 invincible to strikes and projectiles.
 +
}}
 +
}}
 +
 +
{{SVG-Move
 +
|image=
 +
|caption=Super
 +
|attack=Vulcans<br />
 +
|data=
 +
{{GEWD-Data
 +
|version=Far [[Image:LP.png]]
 +
|damage=
 +
|guard=[[Image:Mid.png|link]]
 +
|startup=13
 +
|active=66 total
 +
|hitadvan=
 +
|blockadvan=-
 +
|properties=
 +
|description=Special and Super cancelable.  Also chains into Strong vulcans
 +
}}
 +
{{GEWD-Data
 +
|version=Far [[Image:HP.png]]
 +
|damage=
 +
|guard=[[Image:Mid.png|link]]
 +
|startup=13
 +
|active=99 total
 +
|hitadvan=
 +
|blockadvan=
 +
|properties=
 +
|description=Special and Super cancelable.
 +
}}
 +
}}
 +
 +
=Movement Data=
 +
{{SVG-Move
 +
|image=
 +
|caption=
 +
|attack=Forward Blockdash<br />
 +
|data= <div style="text-align: left;">
 +
35f; Frames 1-10 block high, frames 11-30 block high while advancing, frames 31-35 are recovery and can be superjump cancelled.
 +
}}
 +
 +
{{SVG-Move
 +
|image=
 +
|caption=
 +
|attack=Backwards Blockdash<br />
 +
|data= <div style="text-align: left;">
 +
45f; Frames 1-4 block high, frames 5-24 block airborne while retreating, frames 25-45 are recovery and can be superjump cancelled.
 +
}}
 +
 +
{{SVG-Move
 +
|image=
 +
|caption=
 +
|attack=Jump<br />
 +
|data= <div style="text-align: left;">
 +
41f; Frames 1-4 prejump, frames 5-41 airborne. In landing stun for 15 frames afterwards.
 +
}}
 +
 +
{{SVG-Move
 +
|image=
 +
|caption=
 +
|attack=Superjump<br />
 +
|data= <div style="text-align: left;">
 +
51f; Airborne from frame 5. In landing stun for 15 frames afterwards. Frames 1-7 invincible to strikes and projectiles. Can act on frame 22.
 +
}}
 +
 +
{{SVG-Move
 +
|image=
 +
|caption=
 +
|attack=Airdash Forwards/Backwards<br />
 +
|data= <div style="text-align: left;">
 +
8f forward, 9f backwards
 +
}}
 +
 +
{{SVG-Move
 +
|image=
 +
|caption=
 +
|attack=Airdash Up-Forwards/Backwards<br />
 +
|data= <div style="text-align: left;">
 +
17f
 +
}}
 +
 +
{{SVG-Move
 +
|image=
 +
|caption=
 +
|attack=Airdash Up<br />
 +
|data= <div style="text-align: left;">
 +
23f
 +
}}
 +
 +
{{SVG-Move
 +
|image=
 +
|caption=
 +
|attack=Dash<br />
 +
|data= <div style="text-align: left;">
 +
26f, Can cancel with any grounded attack at any point.
 +
}}
 +
 +
{{SVG-Move
 +
|image=
 +
|caption=
 +
|attack=Backdash<br />
 +
|data= <div style="text-align: left;">
 +
24f; Frames 5-21 airborne.  In landing stun for 15 frames afterwards.
 +
}}
 +
 +
 
Specials:
 
Specials:
  

Latest revision as of 07:00, 8 July 2019

Heavyarms
Classification
Model number
Height
Weight
Pilot

Introduction

Information

FGT: 110
WEP: 160
SPD: 110
POW: 140
ARM: 140
RFN: Gundam Heavyarms
HEI: 16.7
WEI: 7.7
MAT: Gundanium
RN: XXXG-01H

AMS: Gatling Gun*2, Army Knife*1, Beam Gatling Gun*1, Missile*6

IGP: [TROWA] Trowa Barton

Basics

Move List

Standing Light Punch
link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 12 10 +2 +2

Special cancelable. Can chain into itself, Standing Light Weapon, Crouching Light Punch, and Crouching Heavy Punch. Can also cancel into super, Standing Heavy Punch, Standing Heavy Weapon, and Crouching Heavy Weapon however it will not combo.

Standing Heavy Punch
link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 17 32 KD -14 Knockdown.png

Can be super canceled. Can chain into Standing Heavy Weapon and Crouching Heavy Weapon. Hits OTG.

Standing Light Weapon
link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 10 21 -6 -6

Super and Special cancellable. Chains into Crouching Heavy Punch and Crouching Light Weapon. Can chain into Standing Heavy Punch, Standing Heavy Weapon, and Crouching Heavy Weapon but doesn't combo.

Standing Heavy Weapon
link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 20 46 - -7 Projectile.png

Super Cancellable. Hits OTG. Has a Projectile Hitbox.

Crouching Light Punch
D.png + link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 10 27 +5 -8

Special and super cancelable. Chains into Standing and Crouching versions of Heavy Punch, Light Weapon, and Heavy Weapon. Floats on hit.

Crouching Heavy Punch
D.png + link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 7 28 KD -9 Knockdown.png

Can be super canceled. Chains into Standing and Crouching Heavy Weapon. Hits OTG. Knocks down on hit.

Crouching Light Weapon
D.png + link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 10 21 -6 -6

Can be super and special canceled; chains into Crouching Heavy Punch. Can chain into Standing Heavy Punch, Standing Heavy Weapon, and Crouching Heavy Weapon but doesn't combo. Hits OTG.

Crouching Heavy Weapon
D.png + link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 19 44 +14 -1 Projectile.png

Hits OTG. Floats on Hit. Projectile Hitbox.

Jumping Light Punch
U.png + link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 5 Until ground

Special cancelable.

Jumping Heavy Punch
U.png + link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 11 Until ground Knockdown.png

Special cancelable. Knocks down

Jumping Light Weapon
U.png + link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 10 Until ground

Special cancelable. Hits low!

Jumping Heavy Weapon
U.png + link
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 9 Until ground

Can be special canceled.

Specials

Gatling Shot
QCF.png + Any.png
Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
LP.png or LW.png link 13 67 total -15 -15 Projectile.png

Advantaged based on point blank hit

Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
HP.png or HW.png link 13 75 total -3 -3 Projectile.png

Advantage based on point blank hit

Homing Missile
DP.png + Any.png
Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
LP.png or LW.png link 21; 13 in air 61 total; until ground in air +1 +1 Projectile.png

Air-OK, advantage based on point-blank hit

Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
HP.png or HW.png link 21; 13 in air 80 total; unit ground in air +1 +1 Projectile.png

Air-OK, advantage based on point-blank hit

Gatling Slam
QCB.png + Any.png
Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
LP.png or LW.png Throw.png 1 0 Knockdown.png

No animation if whiffed. Knocks down.

Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
HP.png or HW.png Throw.png 1 0 Knockdown.png

No animation if whiffed. Knocks down.

Full Arsenal
QCF.png QCF.png + Any.png
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 15 111 total -1 -8

Hits OTG. Floats on hit. Advantage is variable based on position and distance to corner. Frames 1-14 invincible to strikes and projectiles.

Vulcans
Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
Far LP.png link 13 66 total -

Special and Super cancelable. Also chains into Strong vulcans

Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
Far HP.png link 13 99 total

Special and Super cancelable.

Movement Data

Forward Blockdash

35f; Frames 1-10 block high, frames 11-30 block high while advancing, frames 31-35 are recovery and can be superjump cancelled.

Backwards Blockdash

45f; Frames 1-4 block high, frames 5-24 block airborne while retreating, frames 25-45 are recovery and can be superjump cancelled.

Jump

41f; Frames 1-4 prejump, frames 5-41 airborne. In landing stun for 15 frames afterwards.

Superjump

51f; Airborne from frame 5. In landing stun for 15 frames afterwards. Frames 1-7 invincible to strikes and projectiles. Can act on frame 22.

Airdash Forwards/Backwards

8f forward, 9f backwards

Airdash Up-Forwards/Backwards

17f

Airdash Up

23f

Dash

26f, Can cancel with any grounded attack at any point.

Backdash

24f; Frames 5-21 airborne. In landing stun for 15 frames afterwards.


Specials:

Gatling Shot (9-17)-Down, DF, forward + Attack;

Ground only

Heavyarms fires its beam gatling gun. Light version hits three times, heavy hits five times.

Homing Missile (16-29)-DP + Attack;

Ground or air

Heavyarms fires missiles from its chest. All missiles hit twice each. Light version fires one missile, heavy fires two.

Gatling Slam (11-19)-Down, DB, back + Attack;

Ground only (throw range)

Heavyarms grabs the opponent and smashes them with the doors on its chest. Heavy version is followed by six vulcan shots.


Super:

Full Arsenal (44)-Down, DF, forward, down, DF, forward + Attack;

Ground only

Heavyarms opens its chest, shoulder, and leg doors and bombards the enemy with massive explosions. Hits seven times and carries the enemy upwards.

Notes: Crouching HW fires several small missiles, a good anti-air move or combo finisher. Standing HW hits low, good for downed opponents.

Move Analysis

Strategy

Combos

Combos

SWw, CWw, CsP (1+1+1=3) (0/0)
CWP, SWw, Csw (1+1+3=5) (0/0)
SWP, CWP, SWw, Csw (1+1+1+2=5) (0/0)
SWP, SWw, CWw, GQCF+sk (1+1+1+6=9) (100/55)
GQCB+sk, Sswx2 (7+3x2=13) (100/100)
GFDD+sk, SWV, SsV, GQCF+sk (7+6+9+6=28) (309/110)
AFDD+sk, SWV, SsV, GQCF+sk (8+6+9+6=29) (309/100)
SWPx3, CsP, Ssw, GQCFx2+k (1x3+1+3+4=11) (200/95)
GQCB+sk, Ssw, GQCFx2+k (7+3+4=14) (300/150)
GFDD+sk, SWV, SsV, GQCFx2+k (7+6+9+9=31) (309/210)

Up and Down: (While in the air) AsW, Asp, (when on the ground) cwp, Ssp(2+1+1+1=5)
Push-up Smackdown: wp, cwp, sp
Barrage: (Vulcan Range) wp, sp, QCT+sp
Merciless Barrage: (Vulcan Range) wp, sp, QCTx2+sp
Stun-Shot: wpx3, wW, QCT+sp
Death Barrage: (opponent in corner, Vulcan Range) TDD+sp, wp, sp, QCTx2+sp
Stab Smash: wp, cwp, (in close) wW, sp

Basic Strategy

Advanced Strategy

The Good

  • Wicked powerful on its a level of weaponry.
  • Lots of weapons to use (like a mech!)
  • Powerful throw.
  • Its Cannon Strike (tap sp) hits for large damage.
  • Fires more vulcan shots than anyone else's at the same magnitude.

The Bad

  • Slow.
  • Cannot do air throws/grabs.
  • Most moves cannot be done in air.
  • Can't jump over _any_ robots without SJ, even when they are crouching.
  • Most combos don't knock down opponents.
  • Weak at close range combat
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Gundam Wing: Endless Duel
Deathscythe Epyon Heavyarms Mercurius Sandrock
Shenlong Tallgeese Vayeate Wing Wing Zero
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