Gundam Wing: Endless Duel
|Shin Kidou Senki Gundam Wing: Endless Duel|
|Producer(s)||Makoto Asanuma, Kazumasa Ogata|
|Designer(s)||Kunio Suzuki, Sunichi Taniguchi|
|Release Date|| March 29, 1996 |
Shin Kidou Senshi Gundam W: Endless Duel (新機動戦記ガンダムＷ Ｅｎｄｌｅｓｓ Ｄｕｅｌ) aka Gundam Wing: Endless Duel is a Japan-exclusive 2D fighting game released in 1996. It was the first video game to be based on the Mobile Suit Gundam Wing anime series. GWED uses the same engine as another Natsume game, Mighty Morphin Power Rangers: The Fighting Edition.
Endless Duel is notable for its movement options: By using the suit's boosters, players are able to forward dash, back dash, forward dash with blocking, super jump from the ground, hover by holding down, and boost up to twice in the air allowing for double jumps, triple jumps, cross-overs, and many other movement options. Mobile Suits (minus Epyon) also have a Vulcan mechanic where, at longer ranges, you can expend ammo from the energy meter to get generic fireballs.
- Directional commands are listed assuming your character is facing right onscreen (1P side). and are reversed if you're facing the other direction.
|Walk (Guard High)|
|Crouch (Guard Low)|
|Dash (Back hop)|
|Guard Dash||or + +|
|Vulcan (costs energy)||or from far away with reticle on screen|
Ground or Air
|Throw||or + or close|
|Hovering||During Boost Jump descent: Hold|
|Air Dash||During Boost Jump descent: , , , , or + +|
Default Button Configuration
|Top||Epyon - Used to be allowed in tourney play, compared to the hidden character found in this game's Western sibling. Has been banned more frequently recently.|
|High||Wing Zero - Its deceptively needs to be blocked low. High combo conversions. Normals have above average range and speed. |
Shenlong - Has quick, long-range normals and decent damage. Offset by low defense and a low-damage super.
Mercurius - Great ranged normals. High combo damage potential. Planet Defense forces the opponent to wait through its invulnerability.
Wing - Heavy damage potential from SP juggle loop. Good all-around normals. Easy grab loop set-ups.
|Good||Tallgeese - Best air mobility. Has quick normals that can convert to combos, but those normals have weird angles and those combos have low damage. |
Deathscythe - Has an easy-to-master infinite that can counter ranged projectile play. Has an invincible dash. Air + or is fully invulnerable. Below-average normals.
Sandrock - High defense and high damage. Heat Slicer can negate projectiles. Low mobility, below-average normals, and a very situational super.
|Low||Heavyarms - Has the longest throw range. High defense. Very slow, average-ranged normals. |
Vayeate - Hard to master in general, but has decent pokes. Best super for block cancels.
- Endless Duel Twitter account
- Gundam Wing: Endless Duel Frame Data by TheOwlSaysORLY
- Gundam Wing: Endless Duel thread at Shoryuken Forums Archive
- Gundam Wing: Endless Duel guide at GameFAQs
|Gundam Wing: Endless Duel|
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