Difference between revisions of "Fighters History Dynasties"

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Revision as of 22:56, 11 July 2019

FHDTE title.png

This game is complete, there are currently bug fixes being applied but the public release is available right here for people want to try it out!


M.U.G.E.N. Engine game starring Fighters History and the cast of Dynasty Whyrriors. This game was a team effort between TTTTTsd and [https://twitter.com/OldEra_Kamekaze Kamekaze/OldEra.

Useful Links

Fully Interactive Movelist from Kamekaze's Website


Fighter's History Mizoguchi Kiki Ippatsu, (henceforth referred to as (FHMKI) was a game released exclusively for the Super Famicom by Data East shortly after Fighter's History Dynamite was released exclusively to Neo-Geo systems. It boasts a lot of changes over it's predecessor - it features less characters overall while adding an entirely new boss in the form of Chelnov, a hero from an older Data East title; it has new moves and tweaks for returning characters, and adds a story mode as well as practice, survival and a 4 player tag-team mode.


This is a fairly simple game system wise. There are four buttons and you can block and backdash. Normal throws are a direction and a button press. The system may be simple, but don't be fooled! It's difficult to master.


  • Directional commands are listed assuming your character is facing right onscreen (1P side). B.png and F.png are reversed if you're facing the other direction.

Basic Controls

U.png - Jump

B.png - Retreat (guard during enemy attack) D.png - Crouch

DB.png - Guard low (during enemy attack)

F.png - Advance

B.pngB.png Back Dash (repeatable)

X button - LP.png - Light Punch

Y button - HP.png - Heavy Punch

Z button - Roll Shortcut

A button - LK.png - Light Kick

B button - HK.png - Hard Kick

C button - Tag Button

Gameplay Mechanics

Tag Out

C button - Bring your partner in safely or keep up the pressure! Beware, until your character flashes you cannot tag out again unless use a tag super!

Tactical Roll LP.png + HP.png or Z Button - This move is only vulnerable to throws so use to both your advantage and caution!

Double Jump UB.png, U.png, UF.png - Keep your opponent guessing or further at bay with this additional jump!

Juggle Mechanics

When an opponent is knocked down you have 14 points to juggle with, tagging out mid combo will add 4 more points.

Juggle rules:

Light attacks = 1

Heavy attacks = 3

Specials/Supers = 4

Tag Super QCF.png,QCF.png + C

If you have 2 or more levels of power you can unleash a powerful assault with both you and your teammate! However they probably need to be alive.

Desperation Super QCF.png,QCF.png + HP.png + C

By inputting the special command, your tag super is replaced by a unique desperation super for your last character.

Playable Characters

2019 Side

220 AD Side

Basic System Overview

  • Throws cannot be escaped or softened. You can counter-mash to reduce hold damage.

Tier List


FHMKI Cart JP.png
Fighter's History: Mizoguchi Kiki Ippatsu
Chelnov Clown Liu Feilin
Karnov Lee Diendo Mizoguchi Makoto
Kano Ryoko Liu Yungmie Zazie Muhaba