Gundam Wing: Endless Duel/Wing

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Wing
Classification Transformable General-Purpose Mobile Suit
Model number XXXG-01W
Height 16.3 meters
Weight 7.1 metric tons
Pilot Heero Yuy

Introduction

The XXXG-01W Wing Gundam is the titular mobile suit of Gundam Wing, and the "shoto" representative in Endless Duel.

Strengths Weaknesses
  • Fast.
  • Combos well.
  • Very nice reach.
  • Hits hard.
  • Versatile.
  • Multihit Projectiles
  • Combos are not easy to pull off.
  • Defense is a little low at best.

Special Attacks

Buster Rifle
バスターライフル
Ground or Air.png
QCF.png + Any.png
Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
WP.png or WW.png link 17 54, or until landing. -10 -10 Projectile.png

Advantage based on point blank hit. Fires 1 shot.

Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
SP.png or SW.png link 12 69, or until landing. -6 -6 Projectile.png

Advantage based on point blank hit. Fires 3 shots.


Rising Saber
ライジングサーベル
Ground or Air.png
DP.png + Any.png
Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
WP.png or WW.png link 5 73, or until landing KD Knockdown.png

First hit of ground version hits off the ground.

Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
SP.png or SW.png link 5 74, or until landing KD -44 or until landing. Knockdown.png

First hit of ground version hits off the ground.


Surprise Crash
サプライズクラッシユ
QCB.png + Any.png
Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
WP.png or WW.png Mid.png 16 33 KD -18 Knockdown.png

Recovery based on block or whiff. Frames 33-49 can be cancelled with superjump or blockdash.

Version Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
SP.png or SW.png Mid.png 16 33 KD -18 Knockdown.png

Recovery based on block or whiff. Frames 33-49 can be cancelled with superjump or blockdash.


Super Attacks

Hyper Buster Rifle
ハイパーバスターライフル
Ground or Air.png
QCF.png QCF.png + Any.png
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 17, or 9 in air. 82, or until landing. -1 -1

Invincible for the first 16 frames on the ground and 8 in the air.


Bird Mode
バードモード
QCB.png QCB.png + Any.png
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 77-84 ?? ?? ??

Invulnerable and immune to grabs throughout Bird Mode.


Normal Attacks

Standing Attacks

Stand Weak Punch
WP.png
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 6 8 +4 +4 link

Chains: WP.png / SP.png / WW.png / SW.png :: link + SP.png :: link+WP.png / SP.png / WW.png / SW.png


Stand Strong Punch
SP.png
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 5 37 +5 -14

Chains: SP.png


Stand Weak Weapon
WW.png
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 7 22 -7 -7

Chains: SP.png / SW.png :: link + SP.png :: link+SP.png / WW.png / SW.png


Stand Strong Weapon
SW.png
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 7 21 0 0

Chains: D.png+SW.png Hits OTG.


Forward Strong Punch
link+SP.png
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 9 24 -6 -6


Crouching Attacks

Crouch Weak Punch
D.png + WP.png
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 8 13 +1 +1 Rapidfire.png

Chains: WP.png / SP.png / WW.png / SW.png :: link + SP.png :: link+SP.png / WW.png / SW.png. Hits OTG.


Crouch Strong Punch
D.png + SP.png
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 9 29 KD -14 Knockdown.png

Hits OTG.


Crouch Weak Weapon
D.png + WW.png
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 7 20 -5 -5 Hits OTG.

Chains: SP.png / SW.png :: link + SP.png :: link+SP.png / SW.png


Crouch Strong Weapon
D.png + SW.png
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 7 21 0 0


Air Attacks

Air Weak Punch
Air.png WP.png
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 5 Until ground


Air Strong Punch
Air.png SP.png
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 9 Until ground


Air Weak Weapon
Air.png WW.png
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 5 Until ground


Air Strong Weapon
Air.png SW.png
Damage Guard Level Startup Active+Recovery Advantage on Hit Advantage on Block Properties
link 9 Until ground


Vulcan Attacks

TODO

Movement Data

TODO

Combos

5WP start
5WP > 5WW > 623S
5WPx3 > 2WPx2 > 2SP
5WPx4 > 5WW > 2WW > 5SW > 2SW
2WP start
2WPx4 > 2SP
2WPx4 > 236X
5WW start
5WW > 2WW > 5SW > 2SW
5WW > 2WW > 623S
5WW > 5SP > dl.214S
Delay for 5 hits.
2WW start
2WW > 5SP > dl.214S
Delay for 5 hits.
5SP start
5SP > 623S
5SW start
5SW > 2SW > 214S > OTG
5SWx3 > 623S > OTG
5SWx2 > 5SP > 623S > OTG
623X start
623S > 2WPx3 > 2WW > 5SW > 214S
With opponent cornered and airborne.
Vulcan start
236S > v.SP > 236236X
236S in Vulcan range
(v.WP >) v.SP > 236S (> 236236X)
v.WP combos to v.SP with opponent near corner.
End with 236S into Super or either as meter permits.
OTG Ender
2WPx4 > 2WW > 2SP
A dash may be required in most combos for OTG to connect.
Infinites
2WP/2WW > (5SP > 6BS)xN (> 5SP > 623S > OTG)
Loop xN or cash out with 5SP 623S > OTG ender.

Trivia

In-game stats
  • FGT: 130
  • WEP: 140
  • SPD: 150
  • POW: 120
  • ARM: 130
  • AMS: Vulcan Gun*2, Machine Cannon*2, Shield*1, Buster Rifle*1, Beam Sabre*1

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