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	<id>http://newchallenger.net/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Fishnbicycle</id>
	<title>Super Fighting Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://newchallenger.net/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Fishnbicycle"/>
	<link rel="alternate" type="text/html" href="http://newchallenger.net/w/index.php?title=Special:Contributions/Fishnbicycle"/>
	<updated>2026-10-12T07:44:47Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.41.0</generator>
	<entry>
		<id>http://newchallenger.net/w/index.php?title=Sailor_Moon_S/Tournament_Videos&amp;diff=4647</id>
		<title>Sailor Moon S/Tournament Videos</title>
		<link rel="alternate" type="text/html" href="http://newchallenger.net/w/index.php?title=Sailor_Moon_S/Tournament_Videos&amp;diff=4647"/>
		<updated>2019-12-31T19:46:30Z</updated>

		<summary type="html">&lt;p&gt;Fishnbicycle: /* December 2019 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== December 2019 ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-size:100%; background-color:#e7cbfb;&amp;quot; | Date&lt;br /&gt;
! style=&amp;quot;font-weight:bold; background-color:#e7cbfb;&amp;quot; | Tournament&lt;br /&gt;
! style=&amp;quot;font-weight:bold; background-color:#e7cbfb;&amp;quot; | Location&lt;br /&gt;
|-&lt;br /&gt;
| 12/14/19&lt;br /&gt;
| [https://youtu.be/OCb5CklsTSY NorCal Crabattle]&lt;br /&gt;
| 🇺🇸 Belmont, CA&lt;br /&gt;
|-&lt;br /&gt;
| 12/14/19&lt;br /&gt;
| [https://www.twitch.tv/videos/521442467 Beer Reversal]&lt;br /&gt;
| 🇧🇷 Rio De Janeiro, Brazil&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== November 2019 ==&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/playlist?list=PLcMdMmtHkPpSesZRAy-cVXjpymTUBeiFH Climb Cancel Top 3 NOV 17th]&lt;br /&gt;
&lt;br /&gt;
[https://youtu.be/mJDR3nWqhEw Heaven or Hell NOV 15th]&lt;br /&gt;
&lt;br /&gt;
== October 2019 ==&lt;br /&gt;
&lt;br /&gt;
[https://youtu.be/1xHaZQeYMfc Climax of Night Top 3 OCT 27th]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/playlist?list=PL5riHlQ1rPKjOt9bAWVaI6Z2M-6I8r3N4 STL Ultima 7 OCT 19th]&lt;br /&gt;
&lt;br /&gt;
== September 2019 ==&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/playlist?list=PL3I3CYybkbFHL6LNGpys2173L5VduSmGE CEOtaku 2019 Top 6 SEP 28th]&lt;br /&gt;
&lt;br /&gt;
== August 2019 ==&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=V5SNCWPuqzE animEVO 2019 Top 4 AUG 2nd]&lt;br /&gt;
&lt;br /&gt;
== July 2019 ==&lt;br /&gt;
&lt;br /&gt;
[https://www.twitch.tv/videos/453645431?filter=all&amp;amp;sort=time Toryuken Top 4 JUL 14]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=Ee986YMFWBQ Poverty Dungeon (Netplay) JUL 12]&lt;br /&gt;
&lt;br /&gt;
== June 2019==&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=fpKcgMMRMLI CEO 2019 Top 8 JUN 30th]&lt;br /&gt;
&lt;br /&gt;
== May 2019 ==&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=4Tbxw82ENhY Combo Breaker Top 8 MAY 24th]&lt;br /&gt;
&lt;br /&gt;
== March 2019 ==&lt;br /&gt;
&lt;br /&gt;
[https://youtu.be/MNvMT-X9Mh8 Stun City MAR 27]&lt;br /&gt;
&lt;br /&gt;
[https://youtu.be/PCxniYPDn_8 Stun City MAR 20]&lt;br /&gt;
&lt;br /&gt;
[https://youtu.be/pEO-ekV5WaA Stun City MAR 14]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=QFXpV7bQGHI Stun City Top 4 MAR 6th]&lt;br /&gt;
&lt;br /&gt;
== February 2019 ==&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/playlist?list=PL5riHlQ1rPKhAggDLw6BiKfmuLBRibHCk STL Sailor Moon Base Weekly FEB 21st]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/playlist?list=PLUTh0qCwoEAb2G9tuz6c39THtT3wKYRNR&amp;amp;disable_polymer=true Boston Balance Patch FEB 8th]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/playlist?list=PL5riHlQ1rPKhJTUXOgILDzIaHEJWgkm7Y STL sailor moon base Weekly FEB 7th]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/playlist?list=PL5riHlQ1rPKh1MLTSBEwnGVqSrtAXoOVR STL sailor moon base Ultima FEB 2nd]&lt;br /&gt;
&lt;br /&gt;
== January 2019 ==&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=J6HZoz4KWS4&amp;amp;feature=youtu.be Northern Battles Grand Finals JAN 26th]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/playlist?list=PLUTh0qCwoEAb2QoC1ItMJ_hHJY13yF5HE STL Sailor Moon Base Weely JAN 25th]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=uptTceleLl0&amp;amp;t=2h47m22s Retro City (Stun City) JAN 23rd?]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=UZg8Jc7lIzg&amp;amp;list=PL5riHlQ1rPKgkxsGXc6l6xBRJS-gn0g5b Frosty Faustings MR. K vs Missing Person FT5 JAN 19th]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=2SsnyvNtDw0&amp;amp;list=PL5riHlQ1rPKhjPnEUXV5jEqkXh0aLU_aE Frosty Faustings Pools JAN 18th]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/playlist?list=PLUTh0qCwoEAaxIa9zJ1Qgu0QMxII5TKYA&amp;amp;disable_polymer=true BP Weekly JAN 4th]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/playlist?list=PL5riHlQ1rPKhbN90jbM4-lMnjDYbo6PFD  STL Sailor Moon Base Weely JAN 3rd]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=BgYNSA36hHU&amp;amp;t=3h40s Stun City JAN 2nd]&lt;br /&gt;
&lt;br /&gt;
== December 2018 ==&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/playlist?list=PL5riHlQ1rPKjwD0sjrVsVwdbO1cZQ61fB  STL Sailor Moon Base Apollo DEC 29th]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=kLKph-0vtN4&amp;amp;list=PLUTh0qCwoEAZ6JYzHFIvrSN2ikvEkV9AP BP Weekly DEC 21st]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=hk0GVKPsl8k&amp;amp;t=6h4m45s Final Impact DEC 15th]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/playlist?list=PLUTh0qCwoEAZJwvVf9dxh8gcYioPkffoy Boston Blue Beat DEC 9th]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=MxkFgo8YXzs&amp;amp;t=2h37m15s Retro City (Stun City) DEC 6th]&lt;br /&gt;
&lt;br /&gt;
== November 2018 ==&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/playlist?list=PLUTh0qCwoEAYMNR9lpeGQSpNKAsobToAX BP Weekly NOV 30th]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/playlist?list=PLUTh0qCwoEAYLkk6MEAnxMbBBOk93F0QK&amp;amp;disable_polymer=true BP Weekly NOV 23rd] &lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/playlist?list=PLUTh0qCwoEAb0DLAuqErBFEONbtnR_jx3 BP Weekly NOV 16th]&lt;br /&gt;
&lt;br /&gt;
[https://youtu.be/PUQYSuYy4uY?t=9976 Retro City NOV 14th]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/playlist?list=PLUTh0qCwoEAY71c3YYhBv509A3r4C88WI BP Weekly NOV 9th]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=zM0_2dNIGC8&amp;amp;feature=youtu.be Retrocity NOV 7th]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/playlist?list=PLUTh0qCwoEAaneZ3ygnOnZRxF6BaokYWG BP Weekly NOV 4th]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=SdP5K7-xZC4&amp;amp;t=9h40m30s Youmacon NOV 3rd?]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=USm6Hmoa1MM&amp;amp;list=PLcMdMmtHkPpTmjg6s5WMh-LEWxev9H3vU Climb Cancel 2 @ Xanadu Games NOV 3rd]&lt;br /&gt;
&lt;br /&gt;
== October 2018 ==&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=xJpTt0n27Xg Canada Cup 2018 OCT 27th (Top 4)]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=60nZWq_8z5Y Canada Cup 2018 OCT 27th Pools NeoRussell vs Koushun1022]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/playlist?list=PLUTh0qCwoEAb6SHiFKW9Sxzm3fuDoSlxi BP OCT 27th]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/playlist?list=PLUTh0qCwoEAb5OtYWwkwBstz-rQ109xxo&amp;amp;disable_polymer=true BP OCT 26th]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=60nZWq_8z5Y Canada Cup 2018 OCT 26 (Pools: NeoRussell vs Koushun1022)]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=jyqdbuBXbBA&amp;amp;t=7m30s Stun City: Sailor Moon S OCT 24th (Featuring Koushun)]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=RwNlB4KGt3M&amp;amp;t=6m Stun City OCT 22th]&lt;br /&gt;
&lt;br /&gt;
[https://www.twitch.tv/videos/325312715?t=4m30s Moon Base Market Apollo 11 OCT 20]&lt;br /&gt;
&lt;br /&gt;
[https://www.twitch.tv/videos/324877801?t=2h35m BP Fight Nights OCT 19]&lt;br /&gt;
[https://www.youtube.com/watch?v=DN44_PfbBb4&amp;amp;list=PLUTh0qCwoEAapiMJiQHx_ps1OQd7ka1oS BP Fight Nights OCT 19 (raw cam)]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=-s5HSQX4JH4 Stun City OCT 17th]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/playlist?list=PLUTh0qCwoEAbIu4Z-6pS2LuR7zzwHWZih Boston Sailor Moon S OCT 12th]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=2z4F5s_uTEw STL sailor moon base OCT 11th]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=sAXoMZJ5J2c Stun City Rumble OCT 10th]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/playlist?list=PLUTh0qCwoEAavJKGXy5dSN2_JmlU4phe_&amp;amp;disable_polymer=true Boston Sailor Moon S OCT 5th]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=NcZaU3Cgr-4 STL sailor moon base OCT 4th]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=xL_hQnHB1Zo Stun City Rumble OCT 3rd]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=Li0J1Uvv0fk Stun City OCT 1st]&lt;br /&gt;
&lt;br /&gt;
== September 2018 ==&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/playlist?list=PL2zgsiFa6HKJ426PuQpldERW7nzv3Njn1 Moonbase Market SEPT 27th]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=VNf8CTnZMLk&amp;amp;list=PL3I3CYybkbFHYMZJ7vY__1MAl2ssarhzx CEOtaku (Top 8) SEPT 23rd]&lt;br /&gt;
&lt;br /&gt;
[https://www.twitch.tv/videos/313523915 CEOtaku SEPT 22nd (Pools D2)]&lt;br /&gt;
&lt;br /&gt;
[https://www.twitch.tv/videos/313428768 CEOtaku SEPT 22nd (Pools D1)]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/playlist?list=PL2zgsiFa6HKIYUdudQ4_RDv8u4lzknsYm Moonbase Market SEPT 20th]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=KlQdJ3T89PE&amp;amp;t=101m30s Northern Battles Stun City SEPT 15th]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=RQGDJpSdya8&amp;amp;list=PL2zgsiFa6HKLUi7-AVCWQOBAM07T02C3K Moonbase Market SEPT 13th]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/playlist?list=PL2zgsiFa6HKJ9ZB3AJ9dyc1yZjDA-B6SC Moonbase Market Apollo SEPT 9th]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/playlist?list=PL2zgsiFa6HKKjpisUaTDWXReLvKX8hbnF Moonbase Market SEPT 6th]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/playlist?list=PLUTh0qCwoEAaQ9iqfVRMlIEudVyDGRQsU Boston Sailor Moon S SEPT 5th]&lt;br /&gt;
&lt;br /&gt;
== August 2018 ==&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/playlist?list=PLUTh0qCwoEAa0P_tybH-2D9sKbUb2jAIA Boston Sailor Moon S AUG 31st]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/playlist?list=PL2zgsiFa6HKLnlf9AT3fGReKKtcwWdaHo Moonbase Market AUG 30th]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/playlist?list=PLUTh0qCwoEAbAxhHCH09mYeU-oSsDpNqG Boston Sailor Moon S AUG 17th]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/playlist?list=PLUTh0qCwoEAYBXxGIzaUbm4ZpWJA7Vgqe Boston Sailor Moon S AUG 10th]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=seTXeGB6iV8 EVO AUG 4th (Top 4)]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=Eh2tXPONmT8 EVO AUG 4th (Pools)]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=nXQTQmxl-Ho&amp;amp;list=PLUTh0qCwoEAYWquTgFxn5ExNLeVAUbQ2R Boston Sailor Moon S AUG 3rd]&lt;br /&gt;
&lt;br /&gt;
== July 2018 ==&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/playlist?list=PLUTh0qCwoEAYuh7DDqYLoCecA7i2K8Kfu Boston Sailor Moon S JUL 27th]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/playlist?list=PLUTh0qCwoEAaS6qP99X-JqB9ZrJZ-7Dha Boston Sailor Moon S JUL 20th]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/playlist?list=PLUTh0qCwoEAZy8MJ173ZmK3ABVZO2MmBq Boston Sailor Moon S JUL 13th]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/playlist?list=PLUTh0qCwoEAYhHgZImmSrm1VY7YkUnAYK Boston Sailor Moon S JUL 6th]&lt;br /&gt;
&lt;br /&gt;
== June 2018==&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=NL2pP-U6mmo&amp;amp;list=PLUTh0qCwoEAZ59DNYTqLozleawf0917Sk Boston Sailor Moon S JUN 29th]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/playlist?list=PLUTh0qCwoEAZNeKd9C_iDck22htbLRQEu Boston Sailor Moon S JUN 22nd]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/playlist?list=PLUTh0qCwoEAYU4e6yC4VG8rqsFmJOXFrT Boston Sailor Moon S JUN 15th]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/playlist?list=PLUTh0qCwoEAY54y63zA-uarZqPb0gism1 Boston Sailor Moon S JUN 8th]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/playlist?list=PLUTh0qCwoEAatDAUuvIG7cOADsPOjwP-- Boston Sailor Moon S JUN 1st]&lt;br /&gt;
&lt;br /&gt;
== May 2018 ==&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=PU1mkpUyJ9c Combo Breaker May 26th (Top 4)]&lt;br /&gt;
&lt;br /&gt;
== April 2018 ==&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=QTn-NwKZeQE The Skillions x Super TSB  APR 28th]&lt;br /&gt;
&lt;br /&gt;
== March 2018 ==&lt;br /&gt;
&lt;br /&gt;
[https://youtu.be/CzVX7yuKx7o?t=2918 CEC5 MAR 10th (Top 4)]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=Hod7OxXQkw8&amp;amp; CEC5 MAR 10th (Terrible sound)]&lt;br /&gt;
&lt;br /&gt;
[[Category:Sailor Moon S]]&lt;/div&gt;</summary>
		<author><name>Fishnbicycle</name></author>
	</entry>
	<entry>
		<id>http://newchallenger.net/w/index.php?title=Sailor_Moon_S/Tournament_Videos&amp;diff=4646</id>
		<title>Sailor Moon S/Tournament Videos</title>
		<link rel="alternate" type="text/html" href="http://newchallenger.net/w/index.php?title=Sailor_Moon_S/Tournament_Videos&amp;diff=4646"/>
		<updated>2019-12-31T18:21:19Z</updated>

		<summary type="html">&lt;p&gt;Fishnbicycle: /* December 2019 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== December 2019 ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;font-size:100%; background-color:#cbcefb;&amp;quot; | Date&lt;br /&gt;
! style=&amp;quot;font-weight:bold; background-color:#cbcefb;&amp;quot; | Tournament&lt;br /&gt;
! style=&amp;quot;font-weight:bold; background-color:#cbcefb;&amp;quot; | Location&lt;br /&gt;
|-&lt;br /&gt;
| 12/14/19&lt;br /&gt;
| [https://youtu.be/OCb5CklsTSY NorCal Crabattle]&lt;br /&gt;
| 🇺🇸 Belmont, CA&lt;br /&gt;
|-&lt;br /&gt;
| 12/14/19&lt;br /&gt;
| [https://www.twitch.tv/videos/521442467 Beer Reversal]&lt;br /&gt;
| 🇧🇷 Rio De Janeiro, Brazil&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== November 2019 ==&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/playlist?list=PLcMdMmtHkPpSesZRAy-cVXjpymTUBeiFH Climb Cancel Top 3 NOV 17th]&lt;br /&gt;
&lt;br /&gt;
[https://youtu.be/mJDR3nWqhEw Heaven or Hell NOV 15th]&lt;br /&gt;
&lt;br /&gt;
== October 2019 ==&lt;br /&gt;
&lt;br /&gt;
[https://youtu.be/1xHaZQeYMfc Climax of Night Top 3 OCT 27th]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/playlist?list=PL5riHlQ1rPKjOt9bAWVaI6Z2M-6I8r3N4 STL Ultima 7 OCT 19th]&lt;br /&gt;
&lt;br /&gt;
== September 2019 ==&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/playlist?list=PL3I3CYybkbFHL6LNGpys2173L5VduSmGE CEOtaku 2019 Top 6 SEP 28th]&lt;br /&gt;
&lt;br /&gt;
== August 2019 ==&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=V5SNCWPuqzE animEVO 2019 Top 4 AUG 2nd]&lt;br /&gt;
&lt;br /&gt;
== July 2019 ==&lt;br /&gt;
&lt;br /&gt;
[https://www.twitch.tv/videos/453645431?filter=all&amp;amp;sort=time Toryuken Top 4 JUL 14]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=Ee986YMFWBQ Poverty Dungeon (Netplay) JUL 12]&lt;br /&gt;
&lt;br /&gt;
== June 2019==&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=fpKcgMMRMLI CEO 2019 Top 8 JUN 30th]&lt;br /&gt;
&lt;br /&gt;
== May 2019 ==&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=4Tbxw82ENhY Combo Breaker Top 8 MAY 24th]&lt;br /&gt;
&lt;br /&gt;
== March 2019 ==&lt;br /&gt;
&lt;br /&gt;
[https://youtu.be/MNvMT-X9Mh8 Stun City MAR 27]&lt;br /&gt;
&lt;br /&gt;
[https://youtu.be/PCxniYPDn_8 Stun City MAR 20]&lt;br /&gt;
&lt;br /&gt;
[https://youtu.be/pEO-ekV5WaA Stun City MAR 14]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=QFXpV7bQGHI Stun City Top 4 MAR 6th]&lt;br /&gt;
&lt;br /&gt;
== February 2019 ==&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/playlist?list=PL5riHlQ1rPKhAggDLw6BiKfmuLBRibHCk STL Sailor Moon Base Weekly FEB 21st]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/playlist?list=PLUTh0qCwoEAb2G9tuz6c39THtT3wKYRNR&amp;amp;disable_polymer=true Boston Balance Patch FEB 8th]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/playlist?list=PL5riHlQ1rPKhJTUXOgILDzIaHEJWgkm7Y STL sailor moon base Weekly FEB 7th]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/playlist?list=PL5riHlQ1rPKh1MLTSBEwnGVqSrtAXoOVR STL sailor moon base Ultima FEB 2nd]&lt;br /&gt;
&lt;br /&gt;
== January 2019 ==&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=J6HZoz4KWS4&amp;amp;feature=youtu.be Northern Battles Grand Finals JAN 26th]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/playlist?list=PLUTh0qCwoEAb2QoC1ItMJ_hHJY13yF5HE STL Sailor Moon Base Weely JAN 25th]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=uptTceleLl0&amp;amp;t=2h47m22s Retro City (Stun City) JAN 23rd?]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=UZg8Jc7lIzg&amp;amp;list=PL5riHlQ1rPKgkxsGXc6l6xBRJS-gn0g5b Frosty Faustings MR. K vs Missing Person FT5 JAN 19th]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=2SsnyvNtDw0&amp;amp;list=PL5riHlQ1rPKhjPnEUXV5jEqkXh0aLU_aE Frosty Faustings Pools JAN 18th]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/playlist?list=PLUTh0qCwoEAaxIa9zJ1Qgu0QMxII5TKYA&amp;amp;disable_polymer=true BP Weekly JAN 4th]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/playlist?list=PL5riHlQ1rPKhbN90jbM4-lMnjDYbo6PFD  STL Sailor Moon Base Weely JAN 3rd]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=BgYNSA36hHU&amp;amp;t=3h40s Stun City JAN 2nd]&lt;br /&gt;
&lt;br /&gt;
== December 2018 ==&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/playlist?list=PL5riHlQ1rPKjwD0sjrVsVwdbO1cZQ61fB  STL Sailor Moon Base Apollo DEC 29th]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=kLKph-0vtN4&amp;amp;list=PLUTh0qCwoEAZ6JYzHFIvrSN2ikvEkV9AP BP Weekly DEC 21st]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=hk0GVKPsl8k&amp;amp;t=6h4m45s Final Impact DEC 15th]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/playlist?list=PLUTh0qCwoEAZJwvVf9dxh8gcYioPkffoy Boston Blue Beat DEC 9th]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=MxkFgo8YXzs&amp;amp;t=2h37m15s Retro City (Stun City) DEC 6th]&lt;br /&gt;
&lt;br /&gt;
== November 2018 ==&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/playlist?list=PLUTh0qCwoEAYMNR9lpeGQSpNKAsobToAX BP Weekly NOV 30th]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/playlist?list=PLUTh0qCwoEAYLkk6MEAnxMbBBOk93F0QK&amp;amp;disable_polymer=true BP Weekly NOV 23rd] &lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/playlist?list=PLUTh0qCwoEAb0DLAuqErBFEONbtnR_jx3 BP Weekly NOV 16th]&lt;br /&gt;
&lt;br /&gt;
[https://youtu.be/PUQYSuYy4uY?t=9976 Retro City NOV 14th]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/playlist?list=PLUTh0qCwoEAY71c3YYhBv509A3r4C88WI BP Weekly NOV 9th]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=zM0_2dNIGC8&amp;amp;feature=youtu.be Retrocity NOV 7th]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/playlist?list=PLUTh0qCwoEAaneZ3ygnOnZRxF6BaokYWG BP Weekly NOV 4th]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=SdP5K7-xZC4&amp;amp;t=9h40m30s Youmacon NOV 3rd?]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=USm6Hmoa1MM&amp;amp;list=PLcMdMmtHkPpTmjg6s5WMh-LEWxev9H3vU Climb Cancel 2 @ Xanadu Games NOV 3rd]&lt;br /&gt;
&lt;br /&gt;
== October 2018 ==&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=xJpTt0n27Xg Canada Cup 2018 OCT 27th (Top 4)]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=60nZWq_8z5Y Canada Cup 2018 OCT 27th Pools NeoRussell vs Koushun1022]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/playlist?list=PLUTh0qCwoEAb6SHiFKW9Sxzm3fuDoSlxi BP OCT 27th]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/playlist?list=PLUTh0qCwoEAb5OtYWwkwBstz-rQ109xxo&amp;amp;disable_polymer=true BP OCT 26th]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=60nZWq_8z5Y Canada Cup 2018 OCT 26 (Pools: NeoRussell vs Koushun1022)]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=jyqdbuBXbBA&amp;amp;t=7m30s Stun City: Sailor Moon S OCT 24th (Featuring Koushun)]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=RwNlB4KGt3M&amp;amp;t=6m Stun City OCT 22th]&lt;br /&gt;
&lt;br /&gt;
[https://www.twitch.tv/videos/325312715?t=4m30s Moon Base Market Apollo 11 OCT 20]&lt;br /&gt;
&lt;br /&gt;
[https://www.twitch.tv/videos/324877801?t=2h35m BP Fight Nights OCT 19]&lt;br /&gt;
[https://www.youtube.com/watch?v=DN44_PfbBb4&amp;amp;list=PLUTh0qCwoEAapiMJiQHx_ps1OQd7ka1oS BP Fight Nights OCT 19 (raw cam)]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=-s5HSQX4JH4 Stun City OCT 17th]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/playlist?list=PLUTh0qCwoEAbIu4Z-6pS2LuR7zzwHWZih Boston Sailor Moon S OCT 12th]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=2z4F5s_uTEw STL sailor moon base OCT 11th]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=sAXoMZJ5J2c Stun City Rumble OCT 10th]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/playlist?list=PLUTh0qCwoEAavJKGXy5dSN2_JmlU4phe_&amp;amp;disable_polymer=true Boston Sailor Moon S OCT 5th]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=NcZaU3Cgr-4 STL sailor moon base OCT 4th]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=xL_hQnHB1Zo Stun City Rumble OCT 3rd]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=Li0J1Uvv0fk Stun City OCT 1st]&lt;br /&gt;
&lt;br /&gt;
== September 2018 ==&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/playlist?list=PL2zgsiFa6HKJ426PuQpldERW7nzv3Njn1 Moonbase Market SEPT 27th]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=VNf8CTnZMLk&amp;amp;list=PL3I3CYybkbFHYMZJ7vY__1MAl2ssarhzx CEOtaku (Top 8) SEPT 23rd]&lt;br /&gt;
&lt;br /&gt;
[https://www.twitch.tv/videos/313523915 CEOtaku SEPT 22nd (Pools D2)]&lt;br /&gt;
&lt;br /&gt;
[https://www.twitch.tv/videos/313428768 CEOtaku SEPT 22nd (Pools D1)]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/playlist?list=PL2zgsiFa6HKIYUdudQ4_RDv8u4lzknsYm Moonbase Market SEPT 20th]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=KlQdJ3T89PE&amp;amp;t=101m30s Northern Battles Stun City SEPT 15th]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=RQGDJpSdya8&amp;amp;list=PL2zgsiFa6HKLUi7-AVCWQOBAM07T02C3K Moonbase Market SEPT 13th]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/playlist?list=PL2zgsiFa6HKJ9ZB3AJ9dyc1yZjDA-B6SC Moonbase Market Apollo SEPT 9th]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/playlist?list=PL2zgsiFa6HKKjpisUaTDWXReLvKX8hbnF Moonbase Market SEPT 6th]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/playlist?list=PLUTh0qCwoEAaQ9iqfVRMlIEudVyDGRQsU Boston Sailor Moon S SEPT 5th]&lt;br /&gt;
&lt;br /&gt;
== August 2018 ==&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/playlist?list=PLUTh0qCwoEAa0P_tybH-2D9sKbUb2jAIA Boston Sailor Moon S AUG 31st]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/playlist?list=PL2zgsiFa6HKLnlf9AT3fGReKKtcwWdaHo Moonbase Market AUG 30th]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/playlist?list=PLUTh0qCwoEAbAxhHCH09mYeU-oSsDpNqG Boston Sailor Moon S AUG 17th]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/playlist?list=PLUTh0qCwoEAYBXxGIzaUbm4ZpWJA7Vgqe Boston Sailor Moon S AUG 10th]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=seTXeGB6iV8 EVO AUG 4th (Top 4)]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=Eh2tXPONmT8 EVO AUG 4th (Pools)]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=nXQTQmxl-Ho&amp;amp;list=PLUTh0qCwoEAYWquTgFxn5ExNLeVAUbQ2R Boston Sailor Moon S AUG 3rd]&lt;br /&gt;
&lt;br /&gt;
== July 2018 ==&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/playlist?list=PLUTh0qCwoEAYuh7DDqYLoCecA7i2K8Kfu Boston Sailor Moon S JUL 27th]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/playlist?list=PLUTh0qCwoEAaS6qP99X-JqB9ZrJZ-7Dha Boston Sailor Moon S JUL 20th]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/playlist?list=PLUTh0qCwoEAZy8MJ173ZmK3ABVZO2MmBq Boston Sailor Moon S JUL 13th]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/playlist?list=PLUTh0qCwoEAYhHgZImmSrm1VY7YkUnAYK Boston Sailor Moon S JUL 6th]&lt;br /&gt;
&lt;br /&gt;
== June 2018==&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=NL2pP-U6mmo&amp;amp;list=PLUTh0qCwoEAZ59DNYTqLozleawf0917Sk Boston Sailor Moon S JUN 29th]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/playlist?list=PLUTh0qCwoEAZNeKd9C_iDck22htbLRQEu Boston Sailor Moon S JUN 22nd]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/playlist?list=PLUTh0qCwoEAYU4e6yC4VG8rqsFmJOXFrT Boston Sailor Moon S JUN 15th]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/playlist?list=PLUTh0qCwoEAY54y63zA-uarZqPb0gism1 Boston Sailor Moon S JUN 8th]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/playlist?list=PLUTh0qCwoEAatDAUuvIG7cOADsPOjwP-- Boston Sailor Moon S JUN 1st]&lt;br /&gt;
&lt;br /&gt;
== May 2018 ==&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=PU1mkpUyJ9c Combo Breaker May 26th (Top 4)]&lt;br /&gt;
&lt;br /&gt;
== April 2018 ==&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=QTn-NwKZeQE The Skillions x Super TSB  APR 28th]&lt;br /&gt;
&lt;br /&gt;
== March 2018 ==&lt;br /&gt;
&lt;br /&gt;
[https://youtu.be/CzVX7yuKx7o?t=2918 CEC5 MAR 10th (Top 4)]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=Hod7OxXQkw8&amp;amp; CEC5 MAR 10th (Terrible sound)]&lt;br /&gt;
&lt;br /&gt;
[[Category:Sailor Moon S]]&lt;/div&gt;</summary>
		<author><name>Fishnbicycle</name></author>
	</entry>
	<entry>
		<id>http://newchallenger.net/w/index.php?title=Sailor_Moon_S&amp;diff=4606</id>
		<title>Sailor Moon S</title>
		<link rel="alternate" type="text/html" href="http://newchallenger.net/w/index.php?title=Sailor_Moon_S&amp;diff=4606"/>
		<updated>2019-12-29T12:15:36Z</updated>

		<summary type="html">&lt;p&gt;Fishnbicycle: /* Playable Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title=Bishoujo Senshi Sailor Moon S: Jougai Rantou!? Shuyaku Soudatsusen&lt;br /&gt;
|image=[[Image:SMS_boxart_JP.png|170px]]&lt;br /&gt;
|developer=Arc System Works&lt;br /&gt;
|publisher=Angel (Bandai)&lt;br /&gt;
|director=Sumikazu&lt;br /&gt;
|producer=George Yuno&lt;br /&gt;
|designer=Yasuhiro Sato&lt;br /&gt;
|released=	&lt;br /&gt;
&#039;&#039;&#039;JP&#039;&#039;&#039;: December 16, 1994&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
Sailor Moon S: Jougai Rantou!? Shuyaku Soudatsusen (美少女戦士セーラームーンS: 場外乱闘！？主役争奪戦) known in the fighting game community as simply &#039;&#039;&#039;Sailor Moon S&#039;&#039;&#039;, is a fighting game developed by Arc System Works (credited under Angel) and published by Bandai. It was released on December 16, 1994 for the Super Famicom.&lt;br /&gt;
&lt;br /&gt;
In recent years, the game has seen a resurgence in [[SMSCommunities|many FGC circuits around the world]].  If you&#039;re interested in learning more about #ArcSysSMS, joining a local community, or starting your own, please check out the [https://discord.gg/h9jx4hZ Moonlight Fight Society Discord!]&lt;br /&gt;
&lt;br /&gt;
==Controls==&lt;br /&gt;
* Directional commands are listed assuming your character is facing right onscreen (1P side). [[File:B.png]][4] and [[File:F.png]][6] are reversed if you&#039;re facing the other direction.  The numbers refer to [[media:Numpadnotation.jpg|&amp;quot;Numpad Notation&amp;quot;]]&lt;br /&gt;
&#039;&#039;&#039;Basic Controls&#039;&#039;&#039;&lt;br /&gt;
[[File:numpadnotation.jpg|thumb|right|Numpad Notation]]&lt;br /&gt;
[[File:controlsedit.PNG|thumb|right|Control Config Screen (English)]]&lt;br /&gt;
[[File:U.png]][8] - Jump&lt;br /&gt;
&lt;br /&gt;
[[File:B.png]][4] - Retreat (guard during enemy attack)&lt;br /&gt;
&lt;br /&gt;
[[File:B.png]] [[File:B.png]][44] - Backdash (can be guard-cancelled into)&lt;br /&gt;
&lt;br /&gt;
[[File:D.png]][2] - Crouch &lt;br /&gt;
&lt;br /&gt;
[[File:DB.png]][1] - Guard low (during enemy attack)&lt;br /&gt;
&lt;br /&gt;
[[File:F.png]][6] - Advance&lt;br /&gt;
&lt;br /&gt;
The buttons below can be changed to the user&#039;s preference after character select before each match.&lt;br /&gt;
&lt;br /&gt;
Y button - [[File:LP.png]] - Light Punch&lt;br /&gt;
&lt;br /&gt;
X button - [[File:HP.png]] - Heavy Punch&lt;br /&gt;
&lt;br /&gt;
B button - [[File:LK.png]] - Light Kick&lt;br /&gt;
&lt;br /&gt;
A button - [[File:HK.png]] - Heavy Kick&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Auto Mode&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* On the [[Media:Controlsedit.PNG|Control Config Screen]], you can change from NRML to AUTO mode.  &lt;br /&gt;
&lt;br /&gt;
* Using default controls: Press individual face buttons while holding down a shoulder button to perform a corresponding Special Move.  To use the Desperation Move, press both shoulder buttons together.  As this eliminates charge times and makes other moves significantly easier to execute, this mode is banned in competitive play.&lt;br /&gt;
&lt;br /&gt;
==Basic Gameplay==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal Moves&#039;&#039;&#039;&lt;br /&gt;
* Four normal attack buttons listed above under Controls.  Punches and Kicks of both light and heavy variations. Kick buttons typically have better damage and range.  Punch buttons tend to have specific uses depending on framedata/hitboxes - check out the characters pages for more information.&lt;br /&gt;
&lt;br /&gt;
* Jumping light normals are active from button press until you hit the ground or it touches your opponent&lt;br /&gt;
&lt;br /&gt;
* Close Normals: Some characters have some different normals if they&#039;re next to the opponent. Important examples are Neptune and Pluto, who&#039;s Close HK and HP respectively are overheads.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dashes&#039;&#039;&#039;&lt;br /&gt;
* Every character in this game can backdash by pressing 44. They go varying degrees of distance depending on the character, but they are all super long compared to the backdashes of most fighting games (some even going full screen!)&lt;br /&gt;
* Backdashes are fully invincible until the last frame.  &lt;br /&gt;
* Moon and Uranus can forward dash. Moon&#039;s is a flip that goes most of the screen, while Uranus has the equivalent of a backdash that moves her forward, minus the invincibility.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Moves &amp;amp; Desperation Moves&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* There are universal differences between light and heavy specials; light versions are slower or go less distance and recover faster -- whereas heavy versions are typically faster, hit harder, and have much longer recovery.&lt;br /&gt;
&lt;br /&gt;
* Desperation Moves: When your character has low life (they will be breathing heavy in an idle pose) OR there are less than 10 seconds left on the clock, you can use your character&#039;s Desperation Move. You have an unlimited amount - there is no super meter!&lt;br /&gt;
&lt;br /&gt;
* A 15-frame special input buffer allows you to buffer special moves.  This means you can do inputs like 4214+P as Moon and get a backdash cancelled immediately into heart.  You can also buffer Special Moves and Desperation Moves during any other move, and it will come out as long as you finish the input after the recovery of said move.&lt;br /&gt;
&lt;br /&gt;
* Any Normal can be cancelled into any Special or Desperation Move, theoretically.  This include backdashes and forward-dashes, as they count as Special Moves.&lt;br /&gt;
&lt;br /&gt;
* Backdashes make characters airborne which allows characters to use their air specials out of backdash.  Example: 44214+P for Moon&#039;s Heart Attack out of backdash.&lt;br /&gt;
&lt;br /&gt;
* The Game only allows 1 directional input per frame; inputting Special/DM directions too fast will caused dropped inputs.&lt;br /&gt;
&lt;br /&gt;
* No Pre-match Charge: Unlike most fighting games, characters with charge moves cannot charge them before a round starts.  However, there is an exception to this rule unique to this fighting game. Charge time from the prior round carries over into the next round. This even applies in-between games!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hit &amp;amp; Damage Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Moves can hit High, Mid, or Low.  Every attack from the air that isn&#039;t a fireball counts as a High and every crouching heavy kick sweeps Low. Crouching light kick and crouching heavy punch can be Lows and varies by character.  Every attack that does not hit High or Low is a Mid.&lt;br /&gt;
&lt;br /&gt;
* There is NO damage scaling in this game, resulting in combos doing high damage.&lt;br /&gt;
&lt;br /&gt;
* Characters have both body and head hurtboxes; Head hurtboxes take more damage than body hurtboxes.&lt;br /&gt;
&lt;br /&gt;
* Counter-hit damage exists, and the damage can potentially stack with head damage.  A Desperation Move that deals both counter-hit AND head damage can take a majority of a health bar.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Throws&#039;&#039;&#039;&lt;br /&gt;
* All characters have at least one normal throw, done by pressing 4/6 + HP or HK (see character pages for details)&lt;br /&gt;
&lt;br /&gt;
* There are Four types of throws -- Techable throws, Multi-hit-style untechable throws, Air throws, Command throws.&lt;br /&gt;
&lt;br /&gt;
* Throw tech is done by pressing any button twice. (just mash it out)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guard Cancels&#039;&#039;&#039;&lt;br /&gt;
* You are able to cancel your block stun into any Special Move, Desperation Movie, backdash, or forward-dash.  This is a very common technique at high-level play, and it defines what makes this game different from other games. &lt;br /&gt;
* Knowing when to guard cancel into a dash to create space, GC into 360s to punish foolish jump-ins, dragon punches to retake momentum, or projectiles to win fireball wars, etc., is key to success in this game!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Side Advantages&#039;&#039;&#039; &lt;br /&gt;
* Sailor Moon S is not a perfectly symmetrical game; Player 1 and Player 2 have different properties on the same move in the same situation. This is probably due to development oversight or game glitches, and sometimes referred to as “Port Advantage.” However, the game is very consistent once you understand the rules. [[SMS_Side_Advantage|Side Advantage]] explains the advantages that P1 and P2 each have.&lt;br /&gt;
&lt;br /&gt;
==Playable Characters==&lt;br /&gt;
&lt;br /&gt;
There are 9 characters in Sailor Moon S, and they are all very unique.  Click on each character below to view their moves &amp;amp; strategies.  An overall [[Media:SMSmoves.png|Character Move List]] is available for printing.&lt;br /&gt;
&lt;br /&gt;
[[File:SMSmoves.png|thumb|right|Character Move List]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;height:72px; width:184px; text-align:left;&amp;quot; | [[Image:MercuryPortrait.gif|link=Sailor Mercury]][[Sailor Mercury]]&lt;br /&gt;
| style=&amp;quot;height:72px; width:184px; text-align:left;&amp;quot; | [[Image:MoonPortrait.gif|link=Sailor Moon]][[Sailor Moon]]&lt;br /&gt;
| style=&amp;quot;height:72px; width:184px; text-align:left;&amp;quot; | [[Image:MarsPortrait.gif|link=Sailor Mars]][[Sailor Mars]]&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| style=&amp;quot;height:72px; width:184px; text-align:left;&amp;quot; | [[Image:JupiterPortrait.gif|link=Sailor Jupiter]][[Sailor Jupiter]]&lt;br /&gt;
| style=&amp;quot;height:72px; width:184px; text-align:left;&amp;quot; | [[Image:ChibiPortrait.gif|link=Sailor Chibi Moon]][[Sailor Chibi Moon]]&lt;br /&gt;
| style=&amp;quot;height:72px; width:184px; text-align:left;&amp;quot; | [[Image:VenusPortrait.gif|link=Sailor Venus]][[Sailor Venus]]&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
| style=&amp;quot;height:72px; width:184px; text-align:left;&amp;quot; | [[Image:PlutoPortrait.gif|link=Sailor Pluto]][[Sailor Pluto]]&lt;br /&gt;
| style=&amp;quot;height:72px; width:184px; text-align:left;&amp;quot; | [[Image:NeptunePortrait.gif|link=Sailor Neptune]][[Sailor Neptune]]&lt;br /&gt;
| style=&amp;quot;height:72px; width:184px; text-align:left;&amp;quot; | [[Image:UranusPortrait.gif|link=Sailor Uranus]][[Sailor Uranus]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Game Footage==&lt;br /&gt;
&#039;&#039;For detailed tournament archives, check out [[Sailor Moon S/Tournament Videos|&#039;&#039;&#039;this page&#039;&#039;&#039;]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Tutorial Videos by Koushun===&lt;br /&gt;
*[https://www.youtube.com/watch?v=MLu3pWCoODE 【Mix-up Movie】Sailor Moon S【SNES】 ]&lt;br /&gt;
*[https://www.youtube.com/watch?v=yCDERJF0B7I 【Combo Movie 1】Sailor Moon S【SNES】]&lt;br /&gt;
*[https://www.youtube.com/watch?v=ZbqWlVPFxYw 【Combo Movie 2】Sailor Moon Super【SNES】]&lt;br /&gt;
&lt;br /&gt;
===Notable Tournaments===&lt;br /&gt;
* [https://www.youtube.com/watch?v=seTXeGB6iV8 animEVO 2018 (Top 4), 8/4/18 ]&lt;br /&gt;
* [https://www.youtube.com/playlist?list=PL9h4zqks3pohELuR54E38moJRyXifnmFP Frosty Faustings XI (Top 4), 1/18/19]&lt;br /&gt;
* [https://www.youtube.com/watch?v=4Tbxw82ENhY Combo Breaker (Top 8), 5/24/19]&lt;br /&gt;
* [https://www.youtube.com/watch?v=fpKcgMMRMLI CEO 2019 (Top 8), 6/30/19]&lt;br /&gt;
* [https://www.youtube.com/watch?v=V5SNCWPuqzE animEVO 2019 (Top 4), 8/2/19]&lt;br /&gt;
* [https://youtu.be/1xHaZQeYMfc Climax of Night (Top 3), 10/27/19]&lt;br /&gt;
&lt;br /&gt;
==Competitive Play History==&lt;br /&gt;
* Under Construction&lt;br /&gt;
&lt;br /&gt;
==Menus==&lt;br /&gt;
[[File:sms_menus.png|720px]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Among the Senshi&#039;s name printed on the box is another person&#039;s name: George Yuno. Yuno is the producer of this game who also directed and produced &#039;&#039;Sailor Moon: Another Story&#039;&#039;. He stepped down on Super S&#039; production, taking a supporting role as Masayuki Sato served as Executive Producer on that title (not to be confused with Masayuki Sato, the animator)&lt;br /&gt;
* Every boxed copy of this game carries a Toei Certificate of Authenticity sticker. There is a very rigorous coloring scheme that applies to these stickers which ensure their authenticity.&lt;br /&gt;
* Many staff who worked on this title later went on to work for Arc System Works, given many of Arc&#039;s games share production credits.&lt;br /&gt;
&lt;br /&gt;
==Tier List== &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Koushun&#039;s 2018&#039;&#039;&#039; | [[Media:KoushunMatchup2018.png|&#039;&#039;&#039;Matchup Chart&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
{{TierList&lt;br /&gt;
|S-name= S&lt;br /&gt;
|S-tier= [[Image:JupiterPortrait.gif|link=Sailor Jupiter]]&lt;br /&gt;
|B-name= A&lt;br /&gt;
|B-tier=[[Image:NeptunePortrait.gif|link=Sailor Neptune]] [[Image:MarsPortrait.gif|link=Sailor Mars]]&lt;br /&gt;
|C-name=B&lt;br /&gt;
|C-tier=[[Image:MoonPortrait.gif|link=Sailor Moon]] [[Image:MercuryPortrait.gif|link=Sailor Mercury]] [[Image:VenusPortrait.gif|link=Sailor Venus]]&lt;br /&gt;
|D-name=C&lt;br /&gt;
|D-tier=[[Image:UranusPortrait.gif|link=Sailor Uranus]] [[Image:PlutoPortrait.gif|link=Sailor Pluto]] [[Image:ChibiPortrait.gif|link=Sailor Chibi Moon]]&lt;br /&gt;
|E-name=Bottom&lt;br /&gt;
|E-tier=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NeoRussell&#039;s 2018&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{TierList&lt;br /&gt;
|S-name= S&lt;br /&gt;
|S-tier=[[Image:UranusPortrait.gif|link=Sailor Uranus]] [[Image:NeptunePortrait.gif|link=Sailor Neptune]]&lt;br /&gt;
|B-name= A&lt;br /&gt;
|B-tier=[[Image:MercuryPortrait.gif|link=Sailor Mercury]] [[Image:MarsPortrait.gif|link=Sailor Mars]] [[Image:VenusPortrait.gif|link=Sailor Venus]]&lt;br /&gt;
|C-name=B&lt;br /&gt;
|C-tier=[[Image:PlutoPortrait.gif|link=Sailor Pluto]] [[Image:MoonPortrait.gif|link=Sailor Moon]]  [[Image:JupiterPortrait.gif|link=Sailor Jupiter]] &lt;br /&gt;
|D-name=C&lt;br /&gt;
|D-tier=[[Image:ChibiPortrait.gif|link=Sailor Chibi Moon]]&lt;br /&gt;
|E-name=Bottom&lt;br /&gt;
|E-tier=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;St. Louis, MO 2019&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{TierList&lt;br /&gt;
|S-name= S&lt;br /&gt;
|S-tier=[[Image:UranusPortrait.gif|link=Sailor Uranus]] &lt;br /&gt;
|A-name= A&lt;br /&gt;
|A-tier=[[Image:MercuryPortrait.gif|link=Sailor Mercury]] [[Image:MarsPortrait.gif|link=Sailor Mars]][[Image:MoonPortrait.gif|link=Sailor Moon]] &lt;br /&gt;
|B-name=B&lt;br /&gt;
|B-tier=  [[Image:JupiterPortrait.gif|link=Sailor Jupiter]][[Image:VenusPortrait.gif|link=Sailor Venus]]&lt;br /&gt;
&lt;br /&gt;
|C-name=C&lt;br /&gt;
|C-tier=&lt;br /&gt;
[[Image:NeptunePortrait.gif|link=Sailor Neptune]][[Image:PlutoPortrait.gif|link=Sailor Pluto]]&lt;br /&gt;
|D-name=D&lt;br /&gt;
|D-tier=&lt;br /&gt;
[[Image:ChibiPortrait.gif|link=Sailor Chibi Moon]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Other Games==&lt;br /&gt;
&#039;&#039;&#039;Super S&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FighterS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The 3DO Game&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Various Emotions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://moonlightfight.com/ Moonlight Fight Sailor Moon S]&lt;br /&gt;
*[http://discord.gg/A3gJwy5 TMNT TF CE + SNES Fighters]&lt;br /&gt;
&lt;br /&gt;
{{SMS_Nav}}&lt;br /&gt;
{{GenPgNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Sailor Moon S]]&lt;/div&gt;</summary>
		<author><name>Fishnbicycle</name></author>
	</entry>
	<entry>
		<id>http://newchallenger.net/w/index.php?title=Sailor_Moon_S&amp;diff=4605</id>
		<title>Sailor Moon S</title>
		<link rel="alternate" type="text/html" href="http://newchallenger.net/w/index.php?title=Sailor_Moon_S&amp;diff=4605"/>
		<updated>2019-12-29T12:15:01Z</updated>

		<summary type="html">&lt;p&gt;Fishnbicycle: /* Playable Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title=Bishoujo Senshi Sailor Moon S: Jougai Rantou!? Shuyaku Soudatsusen&lt;br /&gt;
|image=[[Image:SMS_boxart_JP.png|170px]]&lt;br /&gt;
|developer=Arc System Works&lt;br /&gt;
|publisher=Angel (Bandai)&lt;br /&gt;
|director=Sumikazu&lt;br /&gt;
|producer=George Yuno&lt;br /&gt;
|designer=Yasuhiro Sato&lt;br /&gt;
|released=	&lt;br /&gt;
&#039;&#039;&#039;JP&#039;&#039;&#039;: December 16, 1994&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
Sailor Moon S: Jougai Rantou!? Shuyaku Soudatsusen (美少女戦士セーラームーンS: 場外乱闘！？主役争奪戦) known in the fighting game community as simply &#039;&#039;&#039;Sailor Moon S&#039;&#039;&#039;, is a fighting game developed by Arc System Works (credited under Angel) and published by Bandai. It was released on December 16, 1994 for the Super Famicom.&lt;br /&gt;
&lt;br /&gt;
In recent years, the game has seen a resurgence in [[SMSCommunities|many FGC circuits around the world]].  If you&#039;re interested in learning more about #ArcSysSMS, joining a local community, or starting your own, please check out the [https://discord.gg/h9jx4hZ Moonlight Fight Society Discord!]&lt;br /&gt;
&lt;br /&gt;
==Controls==&lt;br /&gt;
* Directional commands are listed assuming your character is facing right onscreen (1P side). [[File:B.png]][4] and [[File:F.png]][6] are reversed if you&#039;re facing the other direction.  The numbers refer to [[media:Numpadnotation.jpg|&amp;quot;Numpad Notation&amp;quot;]]&lt;br /&gt;
&#039;&#039;&#039;Basic Controls&#039;&#039;&#039;&lt;br /&gt;
[[File:numpadnotation.jpg|thumb|right|Numpad Notation]]&lt;br /&gt;
[[File:controlsedit.PNG|thumb|right|Control Config Screen (English)]]&lt;br /&gt;
[[File:U.png]][8] - Jump&lt;br /&gt;
&lt;br /&gt;
[[File:B.png]][4] - Retreat (guard during enemy attack)&lt;br /&gt;
&lt;br /&gt;
[[File:B.png]] [[File:B.png]][44] - Backdash (can be guard-cancelled into)&lt;br /&gt;
&lt;br /&gt;
[[File:D.png]][2] - Crouch &lt;br /&gt;
&lt;br /&gt;
[[File:DB.png]][1] - Guard low (during enemy attack)&lt;br /&gt;
&lt;br /&gt;
[[File:F.png]][6] - Advance&lt;br /&gt;
&lt;br /&gt;
The buttons below can be changed to the user&#039;s preference after character select before each match.&lt;br /&gt;
&lt;br /&gt;
Y button - [[File:LP.png]] - Light Punch&lt;br /&gt;
&lt;br /&gt;
X button - [[File:HP.png]] - Heavy Punch&lt;br /&gt;
&lt;br /&gt;
B button - [[File:LK.png]] - Light Kick&lt;br /&gt;
&lt;br /&gt;
A button - [[File:HK.png]] - Heavy Kick&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Auto Mode&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* On the [[Media:Controlsedit.PNG|Control Config Screen]], you can change from NRML to AUTO mode.  &lt;br /&gt;
&lt;br /&gt;
* Using default controls: Press individual face buttons while holding down a shoulder button to perform a corresponding Special Move.  To use the Desperation Move, press both shoulder buttons together.  As this eliminates charge times and makes other moves significantly easier to execute, this mode is banned in competitive play.&lt;br /&gt;
&lt;br /&gt;
==Basic Gameplay==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal Moves&#039;&#039;&#039;&lt;br /&gt;
* Four normal attack buttons listed above under Controls.  Punches and Kicks of both light and heavy variations. Kick buttons typically have better damage and range.  Punch buttons tend to have specific uses depending on framedata/hitboxes - check out the characters pages for more information.&lt;br /&gt;
&lt;br /&gt;
* Jumping light normals are active from button press until you hit the ground or it touches your opponent&lt;br /&gt;
&lt;br /&gt;
* Close Normals: Some characters have some different normals if they&#039;re next to the opponent. Important examples are Neptune and Pluto, who&#039;s Close HK and HP respectively are overheads.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dashes&#039;&#039;&#039;&lt;br /&gt;
* Every character in this game can backdash by pressing 44. They go varying degrees of distance depending on the character, but they are all super long compared to the backdashes of most fighting games (some even going full screen!)&lt;br /&gt;
* Backdashes are fully invincible until the last frame.  &lt;br /&gt;
* Moon and Uranus can forward dash. Moon&#039;s is a flip that goes most of the screen, while Uranus has the equivalent of a backdash that moves her forward, minus the invincibility.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Moves &amp;amp; Desperation Moves&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* There are universal differences between light and heavy specials; light versions are slower or go less distance and recover faster -- whereas heavy versions are typically faster, hit harder, and have much longer recovery.&lt;br /&gt;
&lt;br /&gt;
* Desperation Moves: When your character has low life (they will be breathing heavy in an idle pose) OR there are less than 10 seconds left on the clock, you can use your character&#039;s Desperation Move. You have an unlimited amount - there is no super meter!&lt;br /&gt;
&lt;br /&gt;
* A 15-frame special input buffer allows you to buffer special moves.  This means you can do inputs like 4214+P as Moon and get a backdash cancelled immediately into heart.  You can also buffer Special Moves and Desperation Moves during any other move, and it will come out as long as you finish the input after the recovery of said move.&lt;br /&gt;
&lt;br /&gt;
* Any Normal can be cancelled into any Special or Desperation Move, theoretically.  This include backdashes and forward-dashes, as they count as Special Moves.&lt;br /&gt;
&lt;br /&gt;
* Backdashes make characters airborne which allows characters to use their air specials out of backdash.  Example: 44214+P for Moon&#039;s Heart Attack out of backdash.&lt;br /&gt;
&lt;br /&gt;
* The Game only allows 1 directional input per frame; inputting Special/DM directions too fast will caused dropped inputs.&lt;br /&gt;
&lt;br /&gt;
* No Pre-match Charge: Unlike most fighting games, characters with charge moves cannot charge them before a round starts.  However, there is an exception to this rule unique to this fighting game. Charge time from the prior round carries over into the next round. This even applies in-between games!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hit &amp;amp; Damage Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Moves can hit High, Mid, or Low.  Every attack from the air that isn&#039;t a fireball counts as a High and every crouching heavy kick sweeps Low. Crouching light kick and crouching heavy punch can be Lows and varies by character.  Every attack that does not hit High or Low is a Mid.&lt;br /&gt;
&lt;br /&gt;
* There is NO damage scaling in this game, resulting in combos doing high damage.&lt;br /&gt;
&lt;br /&gt;
* Characters have both body and head hurtboxes; Head hurtboxes take more damage than body hurtboxes.&lt;br /&gt;
&lt;br /&gt;
* Counter-hit damage exists, and the damage can potentially stack with head damage.  A Desperation Move that deals both counter-hit AND head damage can take a majority of a health bar.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Throws&#039;&#039;&#039;&lt;br /&gt;
* All characters have at least one normal throw, done by pressing 4/6 + HP or HK (see character pages for details)&lt;br /&gt;
&lt;br /&gt;
* There are Four types of throws -- Techable throws, Multi-hit-style untechable throws, Air throws, Command throws.&lt;br /&gt;
&lt;br /&gt;
* Throw tech is done by pressing any button twice. (just mash it out)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guard Cancels&#039;&#039;&#039;&lt;br /&gt;
* You are able to cancel your block stun into any Special Move, Desperation Movie, backdash, or forward-dash.  This is a very common technique at high-level play, and it defines what makes this game different from other games. &lt;br /&gt;
* Knowing when to guard cancel into a dash to create space, GC into 360s to punish foolish jump-ins, dragon punches to retake momentum, or projectiles to win fireball wars, etc., is key to success in this game!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Side Advantages&#039;&#039;&#039; &lt;br /&gt;
* Sailor Moon S is not a perfectly symmetrical game; Player 1 and Player 2 have different properties on the same move in the same situation. This is probably due to development oversight or game glitches, and sometimes referred to as “Port Advantage.” However, the game is very consistent once you understand the rules. [[SMS_Side_Advantage|Side Advantage]] explains the advantages that P1 and P2 each have.&lt;br /&gt;
&lt;br /&gt;
==Playable Characters==&lt;br /&gt;
&lt;br /&gt;
There are 9 characters in Sailor Moon S, and they are all very unique.  Click on each character below to view their moves &amp;amp; strategies.  An overall [[Media:SMSmoves.png|Character Move List]] is available for printing.&lt;br /&gt;
&lt;br /&gt;
[[File:SMSmoves.png|thumb|right|Character Move List]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;height:72px; width:184px; text-align:left;&amp;quot; | [[Image:MercuryPortrait.gif|link=Sailor Mercury]][[Sailor Mercury]]&lt;br /&gt;
| style=&amp;quot;height:72px; width:184px; text-align:left;&amp;quot; | [[Image:MoonPortrait.gif|link=Sailor Moon]][[Sailor Moon]]&lt;br /&gt;
| style=&amp;quot;height:72px; width:184px; text-align:left;&amp;quot; | [[Image:MarsPortrait.gif|link=Sailor Mars]][[Sailor Mars]]&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| style=&amp;quot;height:72px; width:184px; text-align:left;&amp;quot; | [[Image:JupiterPortrait.gif|link=Sailor Jupiter]][[Sailor Jupiter]]&lt;br /&gt;
| style=&amp;quot;height:72px; width:184px; text-align:left;&amp;quot; | [[Image:ChibiPortrait.gif|link=Sailor Chibi Moon]][[Sailor Chibi Moon]]&lt;br /&gt;
| style=&amp;quot;height:72px; width:184px; text-align:left;&amp;quot; | [[Image:VenusPortrait.gif|link=Sailor Venus]][[Sailor Venus]]&lt;br /&gt;
|- style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
| style=&amp;quot;height:72px; width:184px; text-align:left;&amp;quot; | [[Image:PlutoPortrait.gif|link=Sailor Pluto]][[Sailor Pluto]]&lt;br /&gt;
| style=&amp;quot;height:72px; width:184px; text-align:left;&amp;quot; | [[Image:NeptunePortrait.gif|link=Sailor Neptune]][[Sailor Neptune]]&lt;br /&gt;
| style=&amp;quot;height:72px; width:184px; text-align:left;&amp;quot; | [[Image:UranusPortrait.gif|link=Sailor Uranus]][[Sailor Uranus]]&lt;br /&gt;
&lt;br /&gt;
==Game Footage==&lt;br /&gt;
&#039;&#039;For detailed tournament archives, check out [[Sailor Moon S/Tournament Videos|&#039;&#039;&#039;this page&#039;&#039;&#039;]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Tutorial Videos by Koushun===&lt;br /&gt;
*[https://www.youtube.com/watch?v=MLu3pWCoODE 【Mix-up Movie】Sailor Moon S【SNES】 ]&lt;br /&gt;
*[https://www.youtube.com/watch?v=yCDERJF0B7I 【Combo Movie 1】Sailor Moon S【SNES】]&lt;br /&gt;
*[https://www.youtube.com/watch?v=ZbqWlVPFxYw 【Combo Movie 2】Sailor Moon Super【SNES】]&lt;br /&gt;
&lt;br /&gt;
===Notable Tournaments===&lt;br /&gt;
* [https://www.youtube.com/watch?v=seTXeGB6iV8 animEVO 2018 (Top 4), 8/4/18 ]&lt;br /&gt;
* [https://www.youtube.com/playlist?list=PL9h4zqks3pohELuR54E38moJRyXifnmFP Frosty Faustings XI (Top 4), 1/18/19]&lt;br /&gt;
* [https://www.youtube.com/watch?v=4Tbxw82ENhY Combo Breaker (Top 8), 5/24/19]&lt;br /&gt;
* [https://www.youtube.com/watch?v=fpKcgMMRMLI CEO 2019 (Top 8), 6/30/19]&lt;br /&gt;
* [https://www.youtube.com/watch?v=V5SNCWPuqzE animEVO 2019 (Top 4), 8/2/19]&lt;br /&gt;
* [https://youtu.be/1xHaZQeYMfc Climax of Night (Top 3), 10/27/19]&lt;br /&gt;
&lt;br /&gt;
==Competitive Play History==&lt;br /&gt;
* Under Construction&lt;br /&gt;
&lt;br /&gt;
==Menus==&lt;br /&gt;
[[File:sms_menus.png|720px]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Among the Senshi&#039;s name printed on the box is another person&#039;s name: George Yuno. Yuno is the producer of this game who also directed and produced &#039;&#039;Sailor Moon: Another Story&#039;&#039;. He stepped down on Super S&#039; production, taking a supporting role as Masayuki Sato served as Executive Producer on that title (not to be confused with Masayuki Sato, the animator)&lt;br /&gt;
* Every boxed copy of this game carries a Toei Certificate of Authenticity sticker. There is a very rigorous coloring scheme that applies to these stickers which ensure their authenticity.&lt;br /&gt;
* Many staff who worked on this title later went on to work for Arc System Works, given many of Arc&#039;s games share production credits.&lt;br /&gt;
&lt;br /&gt;
==Tier List== &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Koushun&#039;s 2018&#039;&#039;&#039; | [[Media:KoushunMatchup2018.png|&#039;&#039;&#039;Matchup Chart&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
{{TierList&lt;br /&gt;
|S-name= S&lt;br /&gt;
|S-tier= [[Image:JupiterPortrait.gif|link=Sailor Jupiter]]&lt;br /&gt;
|B-name= A&lt;br /&gt;
|B-tier=[[Image:NeptunePortrait.gif|link=Sailor Neptune]] [[Image:MarsPortrait.gif|link=Sailor Mars]]&lt;br /&gt;
|C-name=B&lt;br /&gt;
|C-tier=[[Image:MoonPortrait.gif|link=Sailor Moon]] [[Image:MercuryPortrait.gif|link=Sailor Mercury]] [[Image:VenusPortrait.gif|link=Sailor Venus]]&lt;br /&gt;
|D-name=C&lt;br /&gt;
|D-tier=[[Image:UranusPortrait.gif|link=Sailor Uranus]] [[Image:PlutoPortrait.gif|link=Sailor Pluto]] [[Image:ChibiPortrait.gif|link=Sailor Chibi Moon]]&lt;br /&gt;
|E-name=Bottom&lt;br /&gt;
|E-tier=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NeoRussell&#039;s 2018&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{TierList&lt;br /&gt;
|S-name= S&lt;br /&gt;
|S-tier=[[Image:UranusPortrait.gif|link=Sailor Uranus]] [[Image:NeptunePortrait.gif|link=Sailor Neptune]]&lt;br /&gt;
|B-name= A&lt;br /&gt;
|B-tier=[[Image:MercuryPortrait.gif|link=Sailor Mercury]] [[Image:MarsPortrait.gif|link=Sailor Mars]] [[Image:VenusPortrait.gif|link=Sailor Venus]]&lt;br /&gt;
|C-name=B&lt;br /&gt;
|C-tier=[[Image:PlutoPortrait.gif|link=Sailor Pluto]] [[Image:MoonPortrait.gif|link=Sailor Moon]]  [[Image:JupiterPortrait.gif|link=Sailor Jupiter]] &lt;br /&gt;
|D-name=C&lt;br /&gt;
|D-tier=[[Image:ChibiPortrait.gif|link=Sailor Chibi Moon]]&lt;br /&gt;
|E-name=Bottom&lt;br /&gt;
|E-tier=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;St. Louis, MO 2019&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{TierList&lt;br /&gt;
|S-name= S&lt;br /&gt;
|S-tier=[[Image:UranusPortrait.gif|link=Sailor Uranus]] &lt;br /&gt;
|A-name= A&lt;br /&gt;
|A-tier=[[Image:MercuryPortrait.gif|link=Sailor Mercury]] [[Image:MarsPortrait.gif|link=Sailor Mars]][[Image:MoonPortrait.gif|link=Sailor Moon]] &lt;br /&gt;
|B-name=B&lt;br /&gt;
|B-tier=  [[Image:JupiterPortrait.gif|link=Sailor Jupiter]][[Image:VenusPortrait.gif|link=Sailor Venus]]&lt;br /&gt;
&lt;br /&gt;
|C-name=C&lt;br /&gt;
|C-tier=&lt;br /&gt;
[[Image:NeptunePortrait.gif|link=Sailor Neptune]][[Image:PlutoPortrait.gif|link=Sailor Pluto]]&lt;br /&gt;
|D-name=D&lt;br /&gt;
|D-tier=&lt;br /&gt;
[[Image:ChibiPortrait.gif|link=Sailor Chibi Moon]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Other Games==&lt;br /&gt;
&#039;&#039;&#039;Super S&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FighterS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The 3DO Game&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Various Emotions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://moonlightfight.com/ Moonlight Fight Sailor Moon S]&lt;br /&gt;
*[http://discord.gg/A3gJwy5 TMNT TF CE + SNES Fighters]&lt;br /&gt;
&lt;br /&gt;
{{SMS_Nav}}&lt;br /&gt;
{{GenPgNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Sailor Moon S]]&lt;/div&gt;</summary>
		<author><name>Fishnbicycle</name></author>
	</entry>
	<entry>
		<id>http://newchallenger.net/w/index.php?title=Sailor_Moon_S&amp;diff=4604</id>
		<title>Sailor Moon S</title>
		<link rel="alternate" type="text/html" href="http://newchallenger.net/w/index.php?title=Sailor_Moon_S&amp;diff=4604"/>
		<updated>2019-12-29T11:31:31Z</updated>

		<summary type="html">&lt;p&gt;Fishnbicycle: /* Controls */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title=Bishoujo Senshi Sailor Moon S: Jougai Rantou!? Shuyaku Soudatsusen&lt;br /&gt;
|image=[[Image:SMS_boxart_JP.png|170px]]&lt;br /&gt;
|developer=Arc System Works&lt;br /&gt;
|publisher=Angel (Bandai)&lt;br /&gt;
|director=Sumikazu&lt;br /&gt;
|producer=George Yuno&lt;br /&gt;
|designer=Yasuhiro Sato&lt;br /&gt;
|released=	&lt;br /&gt;
&#039;&#039;&#039;JP&#039;&#039;&#039;: December 16, 1994&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
Sailor Moon S: Jougai Rantou!? Shuyaku Soudatsusen (美少女戦士セーラームーンS: 場外乱闘！？主役争奪戦) known in the fighting game community as simply &#039;&#039;&#039;Sailor Moon S&#039;&#039;&#039;, is a fighting game developed by Arc System Works (credited under Angel) and published by Bandai. It was released on December 16, 1994 for the Super Famicom.&lt;br /&gt;
&lt;br /&gt;
In recent years, the game has seen a resurgence in [[SMSCommunities|many FGC circuits around the world]].  If you&#039;re interested in learning more about #ArcSysSMS, joining a local community, or starting your own, please check out the [https://discord.gg/h9jx4hZ Moonlight Fight Society Discord!]&lt;br /&gt;
&lt;br /&gt;
==Controls==&lt;br /&gt;
* Directional commands are listed assuming your character is facing right onscreen (1P side). [[File:B.png]][4] and [[File:F.png]][6] are reversed if you&#039;re facing the other direction.  The numbers refer to [[media:Numpadnotation.jpg|&amp;quot;Numpad Notation&amp;quot;]]&lt;br /&gt;
&#039;&#039;&#039;Basic Controls&#039;&#039;&#039;&lt;br /&gt;
[[File:numpadnotation.jpg|thumb|right|Numpad Notation]]&lt;br /&gt;
[[File:controlsedit.PNG|thumb|right|Control Config Screen (English)]]&lt;br /&gt;
[[File:U.png]][8] - Jump&lt;br /&gt;
&lt;br /&gt;
[[File:B.png]][4] - Retreat (guard during enemy attack)&lt;br /&gt;
&lt;br /&gt;
[[File:B.png]] [[File:B.png]][44] - Backdash (can be guard-cancelled into)&lt;br /&gt;
&lt;br /&gt;
[[File:D.png]][2] - Crouch &lt;br /&gt;
&lt;br /&gt;
[[File:DB.png]][1] - Guard low (during enemy attack)&lt;br /&gt;
&lt;br /&gt;
[[File:F.png]][6] - Advance&lt;br /&gt;
&lt;br /&gt;
The buttons below can be changed to the user&#039;s preference after character select before each match.&lt;br /&gt;
&lt;br /&gt;
Y button - [[File:LP.png]] - Light Punch&lt;br /&gt;
&lt;br /&gt;
X button - [[File:HP.png]] - Heavy Punch&lt;br /&gt;
&lt;br /&gt;
B button - [[File:LK.png]] - Light Kick&lt;br /&gt;
&lt;br /&gt;
A button - [[File:HK.png]] - Heavy Kick&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Auto Mode&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* On the [[Media:Controlsedit.PNG|Control Config Screen]], you can change from NRML to AUTO mode.  &lt;br /&gt;
&lt;br /&gt;
* Using default controls: Press individual face buttons while holding down a shoulder button to perform a corresponding Special Move.  To use the Desperation Move, press both shoulder buttons together.  As this eliminates charge times and makes other moves significantly easier to execute, this mode is banned in competitive play.&lt;br /&gt;
&lt;br /&gt;
==Basic Gameplay==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal Moves&#039;&#039;&#039;&lt;br /&gt;
* Four normal attack buttons listed above under Controls.  Punches and Kicks of both light and heavy variations. Kick buttons typically have better damage and range.  Punch buttons tend to have specific uses depending on framedata/hitboxes - check out the characters pages for more information.&lt;br /&gt;
&lt;br /&gt;
* Jumping light normals are active from button press until you hit the ground or it touches your opponent&lt;br /&gt;
&lt;br /&gt;
* Close Normals: Some characters have some different normals if they&#039;re next to the opponent. Important examples are Neptune and Pluto, who&#039;s Close HK and HP respectively are overheads.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dashes&#039;&#039;&#039;&lt;br /&gt;
* Every character in this game can backdash by pressing 44. They go varying degrees of distance depending on the character, but they are all super long compared to the backdashes of most fighting games (some even going full screen!)&lt;br /&gt;
* Backdashes are fully invincible until the last frame.  &lt;br /&gt;
* Moon and Uranus can forward dash. Moon&#039;s is a flip that goes most of the screen, while Uranus has the equivalent of a backdash that moves her forward, minus the invincibility.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Moves &amp;amp; Desperation Moves&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* There are universal differences between light and heavy specials; light versions are slower or go less distance and recover faster -- whereas heavy versions are typically faster, hit harder, and have much longer recovery.&lt;br /&gt;
&lt;br /&gt;
* Desperation Moves: When your character has low life (they will be breathing heavy in an idle pose) OR there are less than 10 seconds left on the clock, you can use your character&#039;s Desperation Move. You have an unlimited amount - there is no super meter!&lt;br /&gt;
&lt;br /&gt;
* A 15-frame special input buffer allows you to buffer special moves.  This means you can do inputs like 4214+P as Moon and get a backdash cancelled immediately into heart.  You can also buffer Special Moves and Desperation Moves during any other move, and it will come out as long as you finish the input after the recovery of said move.&lt;br /&gt;
&lt;br /&gt;
* Any Normal can be cancelled into any Special or Desperation Move, theoretically.  This include backdashes and forward-dashes, as they count as Special Moves.&lt;br /&gt;
&lt;br /&gt;
* Backdashes make characters airborne which allows characters to use their air specials out of backdash.  Example: 44214+P for Moon&#039;s Heart Attack out of backdash.&lt;br /&gt;
&lt;br /&gt;
* The Game only allows 1 directional input per frame; inputting Special/DM directions too fast will caused dropped inputs.&lt;br /&gt;
&lt;br /&gt;
* No Pre-match Charge: Unlike most fighting games, characters with charge moves cannot charge them before a round starts.  However, there is an exception to this rule unique to this fighting game. Charge time from the prior round carries over into the next round. This even applies in-between games!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hit &amp;amp; Damage Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Moves can hit High, Mid, or Low.  Every attack from the air that isn&#039;t a fireball counts as a High and every crouching heavy kick sweeps Low. Crouching light kick and crouching heavy punch can be Lows and varies by character.  Every attack that does not hit High or Low is a Mid.&lt;br /&gt;
&lt;br /&gt;
* There is NO damage scaling in this game, resulting in combos doing high damage.&lt;br /&gt;
&lt;br /&gt;
* Characters have both body and head hurtboxes; Head hurtboxes take more damage than body hurtboxes.&lt;br /&gt;
&lt;br /&gt;
* Counter-hit damage exists, and the damage can potentially stack with head damage.  A Desperation Move that deals both counter-hit AND head damage can take a majority of a health bar.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Throws&#039;&#039;&#039;&lt;br /&gt;
* All characters have at least one normal throw, done by pressing 4/6 + HP or HK (see character pages for details)&lt;br /&gt;
&lt;br /&gt;
* There are Four types of throws -- Techable throws, Multi-hit-style untechable throws, Air throws, Command throws.&lt;br /&gt;
&lt;br /&gt;
* Throw tech is done by pressing any button twice. (just mash it out)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guard Cancels&#039;&#039;&#039;&lt;br /&gt;
* You are able to cancel your block stun into any Special Move, Desperation Movie, backdash, or forward-dash.  This is a very common technique at high-level play, and it defines what makes this game different from other games. &lt;br /&gt;
* Knowing when to guard cancel into a dash to create space, GC into 360s to punish foolish jump-ins, dragon punches to retake momentum, or projectiles to win fireball wars, etc., is key to success in this game!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Side Advantages&#039;&#039;&#039; &lt;br /&gt;
* Sailor Moon S is not a perfectly symmetrical game; Player 1 and Player 2 have different properties on the same move in the same situation. This is probably due to development oversight or game glitches, and sometimes referred to as “Port Advantage.” However, the game is very consistent once you understand the rules. [[SMS_Side_Advantage|Side Advantage]] explains the advantages that P1 and P2 each have.&lt;br /&gt;
&lt;br /&gt;
==Playable Characters==&lt;br /&gt;
&lt;br /&gt;
There are 9 characters in Sailor Moon S, and they are all very unique.  Click on each character below to view their moves &amp;amp; strategies.  An overall [[Media:SMSmoves.png|Character Move List]] is available for printing.&lt;br /&gt;
&lt;br /&gt;
[[File:SMSmoves.png|thumb|right|Character Move List]]&lt;br /&gt;
[[File:character_select.PNG|thumb|right|Character Select Screen]]&lt;br /&gt;
[[Image:MoonPortrait.gif|link=Sailor Moon]][[Sailor Moon]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MercuryPortrait.gif|link=Sailor Mercury]][[Sailor Mercury]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MarsPortrait.gif|link=Sailor Mars]][[Sailor Mars]]&lt;br /&gt;
&lt;br /&gt;
[[Image:JupiterPortrait.gif|link=Sailor Jupiter]][[Sailor Jupiter]]	&lt;br /&gt;
&lt;br /&gt;
[[Image:VenusPortrait.gif|link=Sailor Venus]][[Sailor Venus]]&lt;br /&gt;
&lt;br /&gt;
[[Image:PlutoPortrait.gif|link=Sailor Pluto]][[Sailor Pluto]]&lt;br /&gt;
&lt;br /&gt;
[[Image:NeptunePortrait.gif|link=Sailor Neptune]][[Sailor Neptune]]&lt;br /&gt;
&lt;br /&gt;
[[Image:UranusPortrait.gif|link=Sailor Uranus]][[Sailor Uranus]]	&lt;br /&gt;
&lt;br /&gt;
[[Image:ChibiPortrait.gif|link=Sailor Chibi Moon]][[Sailor Chibi Moon]]&lt;br /&gt;
&lt;br /&gt;
==Game Footage==&lt;br /&gt;
&#039;&#039;For detailed tournament archives, check out [[Sailor Moon S/Tournament Videos|&#039;&#039;&#039;this page&#039;&#039;&#039;]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Tutorial Videos by Koushun===&lt;br /&gt;
*[https://www.youtube.com/watch?v=MLu3pWCoODE 【Mix-up Movie】Sailor Moon S【SNES】 ]&lt;br /&gt;
*[https://www.youtube.com/watch?v=yCDERJF0B7I 【Combo Movie 1】Sailor Moon S【SNES】]&lt;br /&gt;
*[https://www.youtube.com/watch?v=ZbqWlVPFxYw 【Combo Movie 2】Sailor Moon Super【SNES】]&lt;br /&gt;
&lt;br /&gt;
===Notable Tournaments===&lt;br /&gt;
* [https://www.youtube.com/watch?v=seTXeGB6iV8 animEVO 2018 (Top 4), 8/4/18 ]&lt;br /&gt;
* [https://www.youtube.com/playlist?list=PL9h4zqks3pohELuR54E38moJRyXifnmFP Frosty Faustings XI (Top 4), 1/18/19]&lt;br /&gt;
* [https://www.youtube.com/watch?v=4Tbxw82ENhY Combo Breaker (Top 8), 5/24/19]&lt;br /&gt;
* [https://www.youtube.com/watch?v=fpKcgMMRMLI CEO 2019 (Top 8), 6/30/19]&lt;br /&gt;
* [https://www.youtube.com/watch?v=V5SNCWPuqzE animEVO 2019 (Top 4), 8/2/19]&lt;br /&gt;
* [https://youtu.be/1xHaZQeYMfc Climax of Night (Top 3), 10/27/19]&lt;br /&gt;
&lt;br /&gt;
==Competitive Play History==&lt;br /&gt;
* Under Construction&lt;br /&gt;
&lt;br /&gt;
==Menus==&lt;br /&gt;
[[File:sms_menus.png|720px]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Among the Senshi&#039;s name printed on the box is another person&#039;s name: George Yuno. Yuno is the producer of this game who also directed and produced &#039;&#039;Sailor Moon: Another Story&#039;&#039;. He stepped down on Super S&#039; production, taking a supporting role as Masayuki Sato served as Executive Producer on that title (not to be confused with Masayuki Sato, the animator)&lt;br /&gt;
* Every boxed copy of this game carries a Toei Certificate of Authenticity sticker. There is a very rigorous coloring scheme that applies to these stickers which ensure their authenticity.&lt;br /&gt;
* Many staff who worked on this title later went on to work for Arc System Works, given many of Arc&#039;s games share production credits.&lt;br /&gt;
&lt;br /&gt;
==Tier List== &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Koushun&#039;s 2018&#039;&#039;&#039; | [[Media:KoushunMatchup2018.png|&#039;&#039;&#039;Matchup Chart&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
{{TierList&lt;br /&gt;
|S-name= S&lt;br /&gt;
|S-tier= [[Image:JupiterPortrait.gif|link=Sailor Jupiter]]&lt;br /&gt;
|B-name= A&lt;br /&gt;
|B-tier=[[Image:NeptunePortrait.gif|link=Sailor Neptune]] [[Image:MarsPortrait.gif|link=Sailor Mars]]&lt;br /&gt;
|C-name=B&lt;br /&gt;
|C-tier=[[Image:MoonPortrait.gif|link=Sailor Moon]] [[Image:MercuryPortrait.gif|link=Sailor Mercury]] [[Image:VenusPortrait.gif|link=Sailor Venus]]&lt;br /&gt;
|D-name=C&lt;br /&gt;
|D-tier=[[Image:UranusPortrait.gif|link=Sailor Uranus]] [[Image:PlutoPortrait.gif|link=Sailor Pluto]] [[Image:ChibiPortrait.gif|link=Sailor Chibi Moon]]&lt;br /&gt;
|E-name=Bottom&lt;br /&gt;
|E-tier=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NeoRussell&#039;s 2018&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{TierList&lt;br /&gt;
|S-name= S&lt;br /&gt;
|S-tier=[[Image:UranusPortrait.gif|link=Sailor Uranus]] [[Image:NeptunePortrait.gif|link=Sailor Neptune]]&lt;br /&gt;
|B-name= A&lt;br /&gt;
|B-tier=[[Image:MercuryPortrait.gif|link=Sailor Mercury]] [[Image:MarsPortrait.gif|link=Sailor Mars]] [[Image:VenusPortrait.gif|link=Sailor Venus]]&lt;br /&gt;
|C-name=B&lt;br /&gt;
|C-tier=[[Image:PlutoPortrait.gif|link=Sailor Pluto]] [[Image:MoonPortrait.gif|link=Sailor Moon]]  [[Image:JupiterPortrait.gif|link=Sailor Jupiter]] &lt;br /&gt;
|D-name=C&lt;br /&gt;
|D-tier=[[Image:ChibiPortrait.gif|link=Sailor Chibi Moon]]&lt;br /&gt;
|E-name=Bottom&lt;br /&gt;
|E-tier=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;St. Louis, MO 2019&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{TierList&lt;br /&gt;
|S-name= S&lt;br /&gt;
|S-tier=[[Image:UranusPortrait.gif|link=Sailor Uranus]] &lt;br /&gt;
|A-name= A&lt;br /&gt;
|A-tier=[[Image:MercuryPortrait.gif|link=Sailor Mercury]] [[Image:MarsPortrait.gif|link=Sailor Mars]][[Image:MoonPortrait.gif|link=Sailor Moon]] &lt;br /&gt;
|B-name=B&lt;br /&gt;
|B-tier=  [[Image:JupiterPortrait.gif|link=Sailor Jupiter]][[Image:VenusPortrait.gif|link=Sailor Venus]]&lt;br /&gt;
&lt;br /&gt;
|C-name=C&lt;br /&gt;
|C-tier=&lt;br /&gt;
[[Image:NeptunePortrait.gif|link=Sailor Neptune]][[Image:PlutoPortrait.gif|link=Sailor Pluto]]&lt;br /&gt;
|D-name=D&lt;br /&gt;
|D-tier=&lt;br /&gt;
[[Image:ChibiPortrait.gif|link=Sailor Chibi Moon]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Other Games==&lt;br /&gt;
&#039;&#039;&#039;Super S&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FighterS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The 3DO Game&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Various Emotions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://moonlightfight.com/ Moonlight Fight Sailor Moon S]&lt;br /&gt;
*[http://discord.gg/A3gJwy5 TMNT TF CE + SNES Fighters]&lt;br /&gt;
&lt;br /&gt;
{{SMS_Nav}}&lt;br /&gt;
{{GenPgNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Sailor Moon S]]&lt;/div&gt;</summary>
		<author><name>Fishnbicycle</name></author>
	</entry>
	<entry>
		<id>http://newchallenger.net/w/index.php?title=Sailor_Moon_S&amp;diff=4603</id>
		<title>Sailor Moon S</title>
		<link rel="alternate" type="text/html" href="http://newchallenger.net/w/index.php?title=Sailor_Moon_S&amp;diff=4603"/>
		<updated>2019-12-29T11:30:37Z</updated>

		<summary type="html">&lt;p&gt;Fishnbicycle: /* Controls */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title=Bishoujo Senshi Sailor Moon S: Jougai Rantou!? Shuyaku Soudatsusen&lt;br /&gt;
|image=[[Image:SMS_boxart_JP.png|170px]]&lt;br /&gt;
|developer=Arc System Works&lt;br /&gt;
|publisher=Angel (Bandai)&lt;br /&gt;
|director=Sumikazu&lt;br /&gt;
|producer=George Yuno&lt;br /&gt;
|designer=Yasuhiro Sato&lt;br /&gt;
|released=	&lt;br /&gt;
&#039;&#039;&#039;JP&#039;&#039;&#039;: December 16, 1994&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
Sailor Moon S: Jougai Rantou!? Shuyaku Soudatsusen (美少女戦士セーラームーンS: 場外乱闘！？主役争奪戦) known in the fighting game community as simply &#039;&#039;&#039;Sailor Moon S&#039;&#039;&#039;, is a fighting game developed by Arc System Works (credited under Angel) and published by Bandai. It was released on December 16, 1994 for the Super Famicom.&lt;br /&gt;
&lt;br /&gt;
In recent years, the game has seen a resurgence in [[SMSCommunities|many FGC circuits around the world]].  If you&#039;re interested in learning more about #ArcSysSMS, joining a local community, or starting your own, please check out the [https://discord.gg/h9jx4hZ Moonlight Fight Society Discord!]&lt;br /&gt;
&lt;br /&gt;
==Controls==&lt;br /&gt;
* Directional commands are listed assuming your character is facing right onscreen (1P side). [[File:B.png]][4] and [[File:F.png]][6] are reversed if you&#039;re facing the other direction.  The numbers refer to [[media:Numpadnotation.jpg|&amp;quot;Numpad Notation&amp;quot;]]&lt;br /&gt;
&#039;&#039;&#039;Basic Controls&#039;&#039;&#039;&lt;br /&gt;
[[File:numpadnotation.jpg|thumb|right|Numpad Notation]]&lt;br /&gt;
[[File:controlsedit.PNG|thumb|right|Control Config Screen (English)]]&lt;br /&gt;
[[File:U.png]][8] - Jump&lt;br /&gt;
&lt;br /&gt;
[[File:B.png]][4] - Retreat (guard during enemy attack)&lt;br /&gt;
&lt;br /&gt;
[[File:B.png]] [[File:B.png]][44] - Backdash (can be guard-cancelled into)&lt;br /&gt;
&lt;br /&gt;
[[File:D.png]][2] - Crouch &lt;br /&gt;
&lt;br /&gt;
[[File:DB.png]][1] - Guard low (during enemy attack)&lt;br /&gt;
&lt;br /&gt;
[[File:F.png]][6] - Advance&lt;br /&gt;
&lt;br /&gt;
The buttons below can be changed to the user&#039;s preference after character select before each match.&lt;br /&gt;
&lt;br /&gt;
Y button - [[File:LP.png]] - Light Punch&lt;br /&gt;
&lt;br /&gt;
X button - [[File:HP.png]] - Heavy Punch&lt;br /&gt;
&lt;br /&gt;
B button - [[File:LK.png]] - Light Kick&lt;br /&gt;
&lt;br /&gt;
A button - [[File:HK.png]] - Heavy Kick&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Auto Mode&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* On the Control Config Screen, you can change from NRML to AUTO mode.  &lt;br /&gt;
&lt;br /&gt;
* Using default controls: Press individual face buttons while holding down a shoulder button to perform a corresponding Special Move.  To use the Desperation Move, press both shoulder buttons together.  As this eliminates charge times and makes other moves significantly easier to execute, this mode is banned in competitive play.&lt;br /&gt;
&lt;br /&gt;
==Basic Gameplay==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal Moves&#039;&#039;&#039;&lt;br /&gt;
* Four normal attack buttons listed above under Controls.  Punches and Kicks of both light and heavy variations. Kick buttons typically have better damage and range.  Punch buttons tend to have specific uses depending on framedata/hitboxes - check out the characters pages for more information.&lt;br /&gt;
&lt;br /&gt;
* Jumping light normals are active from button press until you hit the ground or it touches your opponent&lt;br /&gt;
&lt;br /&gt;
* Close Normals: Some characters have some different normals if they&#039;re next to the opponent. Important examples are Neptune and Pluto, who&#039;s Close HK and HP respectively are overheads.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dashes&#039;&#039;&#039;&lt;br /&gt;
* Every character in this game can backdash by pressing 44. They go varying degrees of distance depending on the character, but they are all super long compared to the backdashes of most fighting games (some even going full screen!)&lt;br /&gt;
* Backdashes are fully invincible until the last frame.  &lt;br /&gt;
* Moon and Uranus can forward dash. Moon&#039;s is a flip that goes most of the screen, while Uranus has the equivalent of a backdash that moves her forward, minus the invincibility.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Moves &amp;amp; Desperation Moves&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* There are universal differences between light and heavy specials; light versions are slower or go less distance and recover faster -- whereas heavy versions are typically faster, hit harder, and have much longer recovery.&lt;br /&gt;
&lt;br /&gt;
* Desperation Moves: When your character has low life (they will be breathing heavy in an idle pose) OR there are less than 10 seconds left on the clock, you can use your character&#039;s Desperation Move. You have an unlimited amount - there is no super meter!&lt;br /&gt;
&lt;br /&gt;
* A 15-frame special input buffer allows you to buffer special moves.  This means you can do inputs like 4214+P as Moon and get a backdash cancelled immediately into heart.  You can also buffer Special Moves and Desperation Moves during any other move, and it will come out as long as you finish the input after the recovery of said move.&lt;br /&gt;
&lt;br /&gt;
* Any Normal can be cancelled into any Special or Desperation Move, theoretically.  This include backdashes and forward-dashes, as they count as Special Moves.&lt;br /&gt;
&lt;br /&gt;
* Backdashes make characters airborne which allows characters to use their air specials out of backdash.  Example: 44214+P for Moon&#039;s Heart Attack out of backdash.&lt;br /&gt;
&lt;br /&gt;
* The Game only allows 1 directional input per frame; inputting Special/DM directions too fast will caused dropped inputs.&lt;br /&gt;
&lt;br /&gt;
* No Pre-match Charge: Unlike most fighting games, characters with charge moves cannot charge them before a round starts.  However, there is an exception to this rule unique to this fighting game. Charge time from the prior round carries over into the next round. This even applies in-between games!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hit &amp;amp; Damage Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Moves can hit High, Mid, or Low.  Every attack from the air that isn&#039;t a fireball counts as a High and every crouching heavy kick sweeps Low. Crouching light kick and crouching heavy punch can be Lows and varies by character.  Every attack that does not hit High or Low is a Mid.&lt;br /&gt;
&lt;br /&gt;
* There is NO damage scaling in this game, resulting in combos doing high damage.&lt;br /&gt;
&lt;br /&gt;
* Characters have both body and head hurtboxes; Head hurtboxes take more damage than body hurtboxes.&lt;br /&gt;
&lt;br /&gt;
* Counter-hit damage exists, and the damage can potentially stack with head damage.  A Desperation Move that deals both counter-hit AND head damage can take a majority of a health bar.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Throws&#039;&#039;&#039;&lt;br /&gt;
* All characters have at least one normal throw, done by pressing 4/6 + HP or HK (see character pages for details)&lt;br /&gt;
&lt;br /&gt;
* There are Four types of throws -- Techable throws, Multi-hit-style untechable throws, Air throws, Command throws.&lt;br /&gt;
&lt;br /&gt;
* Throw tech is done by pressing any button twice. (just mash it out)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guard Cancels&#039;&#039;&#039;&lt;br /&gt;
* You are able to cancel your block stun into any Special Move, Desperation Movie, backdash, or forward-dash.  This is a very common technique at high-level play, and it defines what makes this game different from other games. &lt;br /&gt;
* Knowing when to guard cancel into a dash to create space, GC into 360s to punish foolish jump-ins, dragon punches to retake momentum, or projectiles to win fireball wars, etc., is key to success in this game!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Side Advantages&#039;&#039;&#039; &lt;br /&gt;
* Sailor Moon S is not a perfectly symmetrical game; Player 1 and Player 2 have different properties on the same move in the same situation. This is probably due to development oversight or game glitches, and sometimes referred to as “Port Advantage.” However, the game is very consistent once you understand the rules. [[SMS_Side_Advantage|Side Advantage]] explains the advantages that P1 and P2 each have.&lt;br /&gt;
&lt;br /&gt;
==Playable Characters==&lt;br /&gt;
&lt;br /&gt;
There are 9 characters in Sailor Moon S, and they are all very unique.  Click on each character below to view their moves &amp;amp; strategies.  An overall [[Media:SMSmoves.png|Character Move List]] is available for printing.&lt;br /&gt;
&lt;br /&gt;
[[File:SMSmoves.png|thumb|right|Character Move List]]&lt;br /&gt;
[[File:character_select.PNG|thumb|right|Character Select Screen]]&lt;br /&gt;
[[Image:MoonPortrait.gif|link=Sailor Moon]][[Sailor Moon]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MercuryPortrait.gif|link=Sailor Mercury]][[Sailor Mercury]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MarsPortrait.gif|link=Sailor Mars]][[Sailor Mars]]&lt;br /&gt;
&lt;br /&gt;
[[Image:JupiterPortrait.gif|link=Sailor Jupiter]][[Sailor Jupiter]]	&lt;br /&gt;
&lt;br /&gt;
[[Image:VenusPortrait.gif|link=Sailor Venus]][[Sailor Venus]]&lt;br /&gt;
&lt;br /&gt;
[[Image:PlutoPortrait.gif|link=Sailor Pluto]][[Sailor Pluto]]&lt;br /&gt;
&lt;br /&gt;
[[Image:NeptunePortrait.gif|link=Sailor Neptune]][[Sailor Neptune]]&lt;br /&gt;
&lt;br /&gt;
[[Image:UranusPortrait.gif|link=Sailor Uranus]][[Sailor Uranus]]	&lt;br /&gt;
&lt;br /&gt;
[[Image:ChibiPortrait.gif|link=Sailor Chibi Moon]][[Sailor Chibi Moon]]&lt;br /&gt;
&lt;br /&gt;
==Game Footage==&lt;br /&gt;
&#039;&#039;For detailed tournament archives, check out [[Sailor Moon S/Tournament Videos|&#039;&#039;&#039;this page&#039;&#039;&#039;]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Tutorial Videos by Koushun===&lt;br /&gt;
*[https://www.youtube.com/watch?v=MLu3pWCoODE 【Mix-up Movie】Sailor Moon S【SNES】 ]&lt;br /&gt;
*[https://www.youtube.com/watch?v=yCDERJF0B7I 【Combo Movie 1】Sailor Moon S【SNES】]&lt;br /&gt;
*[https://www.youtube.com/watch?v=ZbqWlVPFxYw 【Combo Movie 2】Sailor Moon Super【SNES】]&lt;br /&gt;
&lt;br /&gt;
===Notable Tournaments===&lt;br /&gt;
* [https://www.youtube.com/watch?v=seTXeGB6iV8 animEVO 2018 (Top 4), 8/4/18 ]&lt;br /&gt;
* [https://www.youtube.com/playlist?list=PL9h4zqks3pohELuR54E38moJRyXifnmFP Frosty Faustings XI (Top 4), 1/18/19]&lt;br /&gt;
* [https://www.youtube.com/watch?v=4Tbxw82ENhY Combo Breaker (Top 8), 5/24/19]&lt;br /&gt;
* [https://www.youtube.com/watch?v=fpKcgMMRMLI CEO 2019 (Top 8), 6/30/19]&lt;br /&gt;
* [https://www.youtube.com/watch?v=V5SNCWPuqzE animEVO 2019 (Top 4), 8/2/19]&lt;br /&gt;
* [https://youtu.be/1xHaZQeYMfc Climax of Night (Top 3), 10/27/19]&lt;br /&gt;
&lt;br /&gt;
==Competitive Play History==&lt;br /&gt;
* Under Construction&lt;br /&gt;
&lt;br /&gt;
==Menus==&lt;br /&gt;
[[File:sms_menus.png|720px]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Among the Senshi&#039;s name printed on the box is another person&#039;s name: George Yuno. Yuno is the producer of this game who also directed and produced &#039;&#039;Sailor Moon: Another Story&#039;&#039;. He stepped down on Super S&#039; production, taking a supporting role as Masayuki Sato served as Executive Producer on that title (not to be confused with Masayuki Sato, the animator)&lt;br /&gt;
* Every boxed copy of this game carries a Toei Certificate of Authenticity sticker. There is a very rigorous coloring scheme that applies to these stickers which ensure their authenticity.&lt;br /&gt;
* Many staff who worked on this title later went on to work for Arc System Works, given many of Arc&#039;s games share production credits.&lt;br /&gt;
&lt;br /&gt;
==Tier List== &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Koushun&#039;s 2018&#039;&#039;&#039; | [[Media:KoushunMatchup2018.png|&#039;&#039;&#039;Matchup Chart&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
{{TierList&lt;br /&gt;
|S-name= S&lt;br /&gt;
|S-tier= [[Image:JupiterPortrait.gif|link=Sailor Jupiter]]&lt;br /&gt;
|B-name= A&lt;br /&gt;
|B-tier=[[Image:NeptunePortrait.gif|link=Sailor Neptune]] [[Image:MarsPortrait.gif|link=Sailor Mars]]&lt;br /&gt;
|C-name=B&lt;br /&gt;
|C-tier=[[Image:MoonPortrait.gif|link=Sailor Moon]] [[Image:MercuryPortrait.gif|link=Sailor Mercury]] [[Image:VenusPortrait.gif|link=Sailor Venus]]&lt;br /&gt;
|D-name=C&lt;br /&gt;
|D-tier=[[Image:UranusPortrait.gif|link=Sailor Uranus]] [[Image:PlutoPortrait.gif|link=Sailor Pluto]] [[Image:ChibiPortrait.gif|link=Sailor Chibi Moon]]&lt;br /&gt;
|E-name=Bottom&lt;br /&gt;
|E-tier=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NeoRussell&#039;s 2018&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{TierList&lt;br /&gt;
|S-name= S&lt;br /&gt;
|S-tier=[[Image:UranusPortrait.gif|link=Sailor Uranus]] [[Image:NeptunePortrait.gif|link=Sailor Neptune]]&lt;br /&gt;
|B-name= A&lt;br /&gt;
|B-tier=[[Image:MercuryPortrait.gif|link=Sailor Mercury]] [[Image:MarsPortrait.gif|link=Sailor Mars]] [[Image:VenusPortrait.gif|link=Sailor Venus]]&lt;br /&gt;
|C-name=B&lt;br /&gt;
|C-tier=[[Image:PlutoPortrait.gif|link=Sailor Pluto]] [[Image:MoonPortrait.gif|link=Sailor Moon]]  [[Image:JupiterPortrait.gif|link=Sailor Jupiter]] &lt;br /&gt;
|D-name=C&lt;br /&gt;
|D-tier=[[Image:ChibiPortrait.gif|link=Sailor Chibi Moon]]&lt;br /&gt;
|E-name=Bottom&lt;br /&gt;
|E-tier=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;St. Louis, MO 2019&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{TierList&lt;br /&gt;
|S-name= S&lt;br /&gt;
|S-tier=[[Image:UranusPortrait.gif|link=Sailor Uranus]] &lt;br /&gt;
|A-name= A&lt;br /&gt;
|A-tier=[[Image:MercuryPortrait.gif|link=Sailor Mercury]] [[Image:MarsPortrait.gif|link=Sailor Mars]][[Image:MoonPortrait.gif|link=Sailor Moon]] &lt;br /&gt;
|B-name=B&lt;br /&gt;
|B-tier=  [[Image:JupiterPortrait.gif|link=Sailor Jupiter]][[Image:VenusPortrait.gif|link=Sailor Venus]]&lt;br /&gt;
&lt;br /&gt;
|C-name=C&lt;br /&gt;
|C-tier=&lt;br /&gt;
[[Image:NeptunePortrait.gif|link=Sailor Neptune]][[Image:PlutoPortrait.gif|link=Sailor Pluto]]&lt;br /&gt;
|D-name=D&lt;br /&gt;
|D-tier=&lt;br /&gt;
[[Image:ChibiPortrait.gif|link=Sailor Chibi Moon]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Other Games==&lt;br /&gt;
&#039;&#039;&#039;Super S&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FighterS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The 3DO Game&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Various Emotions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://moonlightfight.com/ Moonlight Fight Sailor Moon S]&lt;br /&gt;
*[http://discord.gg/A3gJwy5 TMNT TF CE + SNES Fighters]&lt;br /&gt;
&lt;br /&gt;
{{SMS_Nav}}&lt;br /&gt;
{{GenPgNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Sailor Moon S]]&lt;/div&gt;</summary>
		<author><name>Fishnbicycle</name></author>
	</entry>
	<entry>
		<id>http://newchallenger.net/w/index.php?title=Sailor_Moon_S&amp;diff=4602</id>
		<title>Sailor Moon S</title>
		<link rel="alternate" type="text/html" href="http://newchallenger.net/w/index.php?title=Sailor_Moon_S&amp;diff=4602"/>
		<updated>2019-12-29T11:28:55Z</updated>

		<summary type="html">&lt;p&gt;Fishnbicycle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title=Bishoujo Senshi Sailor Moon S: Jougai Rantou!? Shuyaku Soudatsusen&lt;br /&gt;
|image=[[Image:SMS_boxart_JP.png|170px]]&lt;br /&gt;
|developer=Arc System Works&lt;br /&gt;
|publisher=Angel (Bandai)&lt;br /&gt;
|director=Sumikazu&lt;br /&gt;
|producer=George Yuno&lt;br /&gt;
|designer=Yasuhiro Sato&lt;br /&gt;
|released=	&lt;br /&gt;
&#039;&#039;&#039;JP&#039;&#039;&#039;: December 16, 1994&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
Sailor Moon S: Jougai Rantou!? Shuyaku Soudatsusen (美少女戦士セーラームーンS: 場外乱闘！？主役争奪戦) known in the fighting game community as simply &#039;&#039;&#039;Sailor Moon S&#039;&#039;&#039;, is a fighting game developed by Arc System Works (credited under Angel) and published by Bandai. It was released on December 16, 1994 for the Super Famicom.&lt;br /&gt;
&lt;br /&gt;
In recent years, the game has seen a resurgence in [[SMSCommunities|many FGC circuits around the world]].  If you&#039;re interested in learning more about #ArcSysSMS, joining a local community, or starting your own, please check out the [https://discord.gg/h9jx4hZ Moonlight Fight Society Discord!]&lt;br /&gt;
&lt;br /&gt;
==Controls==&lt;br /&gt;
* Directional commands are listed assuming your character is facing right onscreen (1P side). [[File:B.png]][4] and [[File:F.png]][6] are reversed if you&#039;re facing the other direction.  The numbers refer to &amp;quot;Numpad Notation&amp;quot;&lt;br /&gt;
&#039;&#039;&#039;Basic Controls&#039;&#039;&#039;&lt;br /&gt;
[[File:numpadnotation.jpg|thumb|right|Numpad Notation]]&lt;br /&gt;
[[File:controlsedit.PNG|thumb|right|Control Config Screen (English)]]&lt;br /&gt;
[[File:U.png]][8] - Jump&lt;br /&gt;
&lt;br /&gt;
[[File:B.png]][4] - Retreat (guard during enemy attack)&lt;br /&gt;
&lt;br /&gt;
[[File:B.png]] [[File:B.png]][44] - Backdash (can be guard-cancelled into)&lt;br /&gt;
&lt;br /&gt;
[[File:D.png]][2] - Crouch &lt;br /&gt;
&lt;br /&gt;
[[File:DB.png]][1] - Guard low (during enemy attack)&lt;br /&gt;
&lt;br /&gt;
[[File:F.png]][6] - Advance&lt;br /&gt;
&lt;br /&gt;
The buttons below can be changed to the user&#039;s preference after character select before each match.&lt;br /&gt;
&lt;br /&gt;
Y button - [[File:LP.png]] - Light Punch&lt;br /&gt;
&lt;br /&gt;
X button - [[File:HP.png]] - Heavy Punch&lt;br /&gt;
&lt;br /&gt;
B button - [[File:LK.png]] - Light Kick&lt;br /&gt;
&lt;br /&gt;
A button - [[File:HK.png]] - Heavy Kick&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Auto Mode&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* On the Control Config Screen, you can change from NRML to AUTO mode.  &lt;br /&gt;
&lt;br /&gt;
* Using default controls: Press individual face buttons while holding down a shoulder button to perform a corresponding Special Move.  To use the Desperation Move, press both shoulder buttons together.  As this eliminates charge times and makes other moves significantly easier to execute, this mode is banned in competitive play.&lt;br /&gt;
&lt;br /&gt;
==Basic Gameplay==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal Moves&#039;&#039;&#039;&lt;br /&gt;
* Four normal attack buttons listed above under Controls.  Punches and Kicks of both light and heavy variations. Kick buttons typically have better damage and range.  Punch buttons tend to have specific uses depending on framedata/hitboxes - check out the characters pages for more information.&lt;br /&gt;
&lt;br /&gt;
* Jumping light normals are active from button press until you hit the ground or it touches your opponent&lt;br /&gt;
&lt;br /&gt;
* Close Normals: Some characters have some different normals if they&#039;re next to the opponent. Important examples are Neptune and Pluto, who&#039;s Close HK and HP respectively are overheads.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dashes&#039;&#039;&#039;&lt;br /&gt;
* Every character in this game can backdash by pressing 44. They go varying degrees of distance depending on the character, but they are all super long compared to the backdashes of most fighting games (some even going full screen!)&lt;br /&gt;
* Backdashes are fully invincible until the last frame.  &lt;br /&gt;
* Moon and Uranus can forward dash. Moon&#039;s is a flip that goes most of the screen, while Uranus has the equivalent of a backdash that moves her forward, minus the invincibility.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Moves &amp;amp; Desperation Moves&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* There are universal differences between light and heavy specials; light versions are slower or go less distance and recover faster -- whereas heavy versions are typically faster, hit harder, and have much longer recovery.&lt;br /&gt;
&lt;br /&gt;
* Desperation Moves: When your character has low life (they will be breathing heavy in an idle pose) OR there are less than 10 seconds left on the clock, you can use your character&#039;s Desperation Move. You have an unlimited amount - there is no super meter!&lt;br /&gt;
&lt;br /&gt;
* A 15-frame special input buffer allows you to buffer special moves.  This means you can do inputs like 4214+P as Moon and get a backdash cancelled immediately into heart.  You can also buffer Special Moves and Desperation Moves during any other move, and it will come out as long as you finish the input after the recovery of said move.&lt;br /&gt;
&lt;br /&gt;
* Any Normal can be cancelled into any Special or Desperation Move, theoretically.  This include backdashes and forward-dashes, as they count as Special Moves.&lt;br /&gt;
&lt;br /&gt;
* Backdashes make characters airborne which allows characters to use their air specials out of backdash.  Example: 44214+P for Moon&#039;s Heart Attack out of backdash.&lt;br /&gt;
&lt;br /&gt;
* The Game only allows 1 directional input per frame; inputting Special/DM directions too fast will caused dropped inputs.&lt;br /&gt;
&lt;br /&gt;
* No Pre-match Charge: Unlike most fighting games, characters with charge moves cannot charge them before a round starts.  However, there is an exception to this rule unique to this fighting game. Charge time from the prior round carries over into the next round. This even applies in-between games!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hit &amp;amp; Damage Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Moves can hit High, Mid, or Low.  Every attack from the air that isn&#039;t a fireball counts as a High and every crouching heavy kick sweeps Low. Crouching light kick and crouching heavy punch can be Lows and varies by character.  Every attack that does not hit High or Low is a Mid.&lt;br /&gt;
&lt;br /&gt;
* There is NO damage scaling in this game, resulting in combos doing high damage.&lt;br /&gt;
&lt;br /&gt;
* Characters have both body and head hurtboxes; Head hurtboxes take more damage than body hurtboxes.&lt;br /&gt;
&lt;br /&gt;
* Counter-hit damage exists, and the damage can potentially stack with head damage.  A Desperation Move that deals both counter-hit AND head damage can take a majority of a health bar.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Throws&#039;&#039;&#039;&lt;br /&gt;
* All characters have at least one normal throw, done by pressing 4/6 + HP or HK (see character pages for details)&lt;br /&gt;
&lt;br /&gt;
* There are Four types of throws -- Techable throws, Multi-hit-style untechable throws, Air throws, Command throws.&lt;br /&gt;
&lt;br /&gt;
* Throw tech is done by pressing any button twice. (just mash it out)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guard Cancels&#039;&#039;&#039;&lt;br /&gt;
* You are able to cancel your block stun into any Special Move, Desperation Movie, backdash, or forward-dash.  This is a very common technique at high-level play, and it defines what makes this game different from other games. &lt;br /&gt;
* Knowing when to guard cancel into a dash to create space, GC into 360s to punish foolish jump-ins, dragon punches to retake momentum, or projectiles to win fireball wars, etc., is key to success in this game!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Side Advantages&#039;&#039;&#039; &lt;br /&gt;
* Sailor Moon S is not a perfectly symmetrical game; Player 1 and Player 2 have different properties on the same move in the same situation. This is probably due to development oversight or game glitches, and sometimes referred to as “Port Advantage.” However, the game is very consistent once you understand the rules. [[SMS_Side_Advantage|Side Advantage]] explains the advantages that P1 and P2 each have.&lt;br /&gt;
&lt;br /&gt;
==Playable Characters==&lt;br /&gt;
&lt;br /&gt;
There are 9 characters in Sailor Moon S, and they are all very unique.  Click on each character below to view their moves &amp;amp; strategies.  An overall [[Media:SMSmoves.png|Character Move List]] is available for printing.&lt;br /&gt;
&lt;br /&gt;
[[File:SMSmoves.png|thumb|right|Character Move List]]&lt;br /&gt;
[[File:character_select.PNG|thumb|right|Character Select Screen]]&lt;br /&gt;
[[Image:MoonPortrait.gif|link=Sailor Moon]][[Sailor Moon]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MercuryPortrait.gif|link=Sailor Mercury]][[Sailor Mercury]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MarsPortrait.gif|link=Sailor Mars]][[Sailor Mars]]&lt;br /&gt;
&lt;br /&gt;
[[Image:JupiterPortrait.gif|link=Sailor Jupiter]][[Sailor Jupiter]]	&lt;br /&gt;
&lt;br /&gt;
[[Image:VenusPortrait.gif|link=Sailor Venus]][[Sailor Venus]]&lt;br /&gt;
&lt;br /&gt;
[[Image:PlutoPortrait.gif|link=Sailor Pluto]][[Sailor Pluto]]&lt;br /&gt;
&lt;br /&gt;
[[Image:NeptunePortrait.gif|link=Sailor Neptune]][[Sailor Neptune]]&lt;br /&gt;
&lt;br /&gt;
[[Image:UranusPortrait.gif|link=Sailor Uranus]][[Sailor Uranus]]	&lt;br /&gt;
&lt;br /&gt;
[[Image:ChibiPortrait.gif|link=Sailor Chibi Moon]][[Sailor Chibi Moon]]&lt;br /&gt;
&lt;br /&gt;
==Game Footage==&lt;br /&gt;
&#039;&#039;For detailed tournament archives, check out [[Sailor Moon S/Tournament Videos|&#039;&#039;&#039;this page&#039;&#039;&#039;]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Tutorial Videos by Koushun===&lt;br /&gt;
*[https://www.youtube.com/watch?v=MLu3pWCoODE 【Mix-up Movie】Sailor Moon S【SNES】 ]&lt;br /&gt;
*[https://www.youtube.com/watch?v=yCDERJF0B7I 【Combo Movie 1】Sailor Moon S【SNES】]&lt;br /&gt;
*[https://www.youtube.com/watch?v=ZbqWlVPFxYw 【Combo Movie 2】Sailor Moon Super【SNES】]&lt;br /&gt;
&lt;br /&gt;
===Notable Tournaments===&lt;br /&gt;
* [https://www.youtube.com/watch?v=seTXeGB6iV8 animEVO 2018 (Top 4), 8/4/18 ]&lt;br /&gt;
* [https://www.youtube.com/playlist?list=PL9h4zqks3pohELuR54E38moJRyXifnmFP Frosty Faustings XI (Top 4), 1/18/19]&lt;br /&gt;
* [https://www.youtube.com/watch?v=4Tbxw82ENhY Combo Breaker (Top 8), 5/24/19]&lt;br /&gt;
* [https://www.youtube.com/watch?v=fpKcgMMRMLI CEO 2019 (Top 8), 6/30/19]&lt;br /&gt;
* [https://www.youtube.com/watch?v=V5SNCWPuqzE animEVO 2019 (Top 4), 8/2/19]&lt;br /&gt;
* [https://youtu.be/1xHaZQeYMfc Climax of Night (Top 3), 10/27/19]&lt;br /&gt;
&lt;br /&gt;
==Competitive Play History==&lt;br /&gt;
* Under Construction&lt;br /&gt;
&lt;br /&gt;
==Menus==&lt;br /&gt;
[[File:sms_menus.png|720px]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Among the Senshi&#039;s name printed on the box is another person&#039;s name: George Yuno. Yuno is the producer of this game who also directed and produced &#039;&#039;Sailor Moon: Another Story&#039;&#039;. He stepped down on Super S&#039; production, taking a supporting role as Masayuki Sato served as Executive Producer on that title (not to be confused with Masayuki Sato, the animator)&lt;br /&gt;
* Every boxed copy of this game carries a Toei Certificate of Authenticity sticker. There is a very rigorous coloring scheme that applies to these stickers which ensure their authenticity.&lt;br /&gt;
* Many staff who worked on this title later went on to work for Arc System Works, given many of Arc&#039;s games share production credits.&lt;br /&gt;
&lt;br /&gt;
==Tier List== &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Koushun&#039;s 2018&#039;&#039;&#039; | [[Media:KoushunMatchup2018.png|&#039;&#039;&#039;Matchup Chart&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
{{TierList&lt;br /&gt;
|S-name= S&lt;br /&gt;
|S-tier= [[Image:JupiterPortrait.gif|link=Sailor Jupiter]]&lt;br /&gt;
|B-name= A&lt;br /&gt;
|B-tier=[[Image:NeptunePortrait.gif|link=Sailor Neptune]] [[Image:MarsPortrait.gif|link=Sailor Mars]]&lt;br /&gt;
|C-name=B&lt;br /&gt;
|C-tier=[[Image:MoonPortrait.gif|link=Sailor Moon]] [[Image:MercuryPortrait.gif|link=Sailor Mercury]] [[Image:VenusPortrait.gif|link=Sailor Venus]]&lt;br /&gt;
|D-name=C&lt;br /&gt;
|D-tier=[[Image:UranusPortrait.gif|link=Sailor Uranus]] [[Image:PlutoPortrait.gif|link=Sailor Pluto]] [[Image:ChibiPortrait.gif|link=Sailor Chibi Moon]]&lt;br /&gt;
|E-name=Bottom&lt;br /&gt;
|E-tier=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NeoRussell&#039;s 2018&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{TierList&lt;br /&gt;
|S-name= S&lt;br /&gt;
|S-tier=[[Image:UranusPortrait.gif|link=Sailor Uranus]] [[Image:NeptunePortrait.gif|link=Sailor Neptune]]&lt;br /&gt;
|B-name= A&lt;br /&gt;
|B-tier=[[Image:MercuryPortrait.gif|link=Sailor Mercury]] [[Image:MarsPortrait.gif|link=Sailor Mars]] [[Image:VenusPortrait.gif|link=Sailor Venus]]&lt;br /&gt;
|C-name=B&lt;br /&gt;
|C-tier=[[Image:PlutoPortrait.gif|link=Sailor Pluto]] [[Image:MoonPortrait.gif|link=Sailor Moon]]  [[Image:JupiterPortrait.gif|link=Sailor Jupiter]] &lt;br /&gt;
|D-name=C&lt;br /&gt;
|D-tier=[[Image:ChibiPortrait.gif|link=Sailor Chibi Moon]]&lt;br /&gt;
|E-name=Bottom&lt;br /&gt;
|E-tier=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;St. Louis, MO 2019&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{TierList&lt;br /&gt;
|S-name= S&lt;br /&gt;
|S-tier=[[Image:UranusPortrait.gif|link=Sailor Uranus]] &lt;br /&gt;
|A-name= A&lt;br /&gt;
|A-tier=[[Image:MercuryPortrait.gif|link=Sailor Mercury]] [[Image:MarsPortrait.gif|link=Sailor Mars]][[Image:MoonPortrait.gif|link=Sailor Moon]] &lt;br /&gt;
|B-name=B&lt;br /&gt;
|B-tier=  [[Image:JupiterPortrait.gif|link=Sailor Jupiter]][[Image:VenusPortrait.gif|link=Sailor Venus]]&lt;br /&gt;
&lt;br /&gt;
|C-name=C&lt;br /&gt;
|C-tier=&lt;br /&gt;
[[Image:NeptunePortrait.gif|link=Sailor Neptune]][[Image:PlutoPortrait.gif|link=Sailor Pluto]]&lt;br /&gt;
|D-name=D&lt;br /&gt;
|D-tier=&lt;br /&gt;
[[Image:ChibiPortrait.gif|link=Sailor Chibi Moon]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Other Games==&lt;br /&gt;
&#039;&#039;&#039;Super S&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FighterS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The 3DO Game&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Various Emotions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://moonlightfight.com/ Moonlight Fight Sailor Moon S]&lt;br /&gt;
*[http://discord.gg/A3gJwy5 TMNT TF CE + SNES Fighters]&lt;br /&gt;
&lt;br /&gt;
{{SMS_Nav}}&lt;br /&gt;
{{GenPgNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Sailor Moon S]]&lt;/div&gt;</summary>
		<author><name>Fishnbicycle</name></author>
	</entry>
	<entry>
		<id>http://newchallenger.net/w/index.php?title=Sailor_Moon_S&amp;diff=4601</id>
		<title>Sailor Moon S</title>
		<link rel="alternate" type="text/html" href="http://newchallenger.net/w/index.php?title=Sailor_Moon_S&amp;diff=4601"/>
		<updated>2019-12-29T11:26:47Z</updated>

		<summary type="html">&lt;p&gt;Fishnbicycle: /* Playable Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIParticle}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title=Bishoujo Senshi Sailor Moon S: Jougai Rantou!? Shuyaku Soudatsusen&lt;br /&gt;
|image=[[Image:SMS_boxart_JP.png|170px]]&lt;br /&gt;
|developer=Arc System Works&lt;br /&gt;
|publisher=Angel (Bandai)&lt;br /&gt;
|director=Sumikazu&lt;br /&gt;
|producer=George Yuno&lt;br /&gt;
|designer=Yasuhiro Sato&lt;br /&gt;
|released=	&lt;br /&gt;
&#039;&#039;&#039;JP&#039;&#039;&#039;: December 16, 1994&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
Sailor Moon S: Jougai Rantou!? Shuyaku Soudatsusen (美少女戦士セーラームーンS: 場外乱闘！？主役争奪戦) known in the fighting game community as simply &#039;&#039;&#039;Sailor Moon S&#039;&#039;&#039;, is a fighting game developed by Arc System Works (credited under Angel) and published by Bandai. It was released on December 16, 1994 for the Super Famicom.&lt;br /&gt;
&lt;br /&gt;
In recent years, the game has seen a resurgence in [[SMSCommunities|many FGC circuits around the world]].  If you&#039;re interested in learning more about #ArcSysSMS, joining a local community, or starting your own, please check out the [https://discord.gg/h9jx4hZ Moonlight Fight Society Discord!]&lt;br /&gt;
&lt;br /&gt;
==Controls==&lt;br /&gt;
* Directional commands are listed assuming your character is facing right onscreen (1P side). [[File:B.png]][4] and [[File:F.png]][6] are reversed if you&#039;re facing the other direction.  The numbers refer to &amp;quot;Numpad Notation&amp;quot;&lt;br /&gt;
&#039;&#039;&#039;Basic Controls&#039;&#039;&#039;&lt;br /&gt;
[[File:numpadnotation.jpg|thumb|right|Numpad Notation]]&lt;br /&gt;
[[File:controlsedit.PNG|thumb|right|Control Config Screen (English)]]&lt;br /&gt;
[[File:U.png]][8] - Jump&lt;br /&gt;
&lt;br /&gt;
[[File:B.png]][4] - Retreat (guard during enemy attack)&lt;br /&gt;
&lt;br /&gt;
[[File:B.png]] [[File:B.png]][44] - Backdash (can be guard-cancelled into)&lt;br /&gt;
&lt;br /&gt;
[[File:D.png]][2] - Crouch &lt;br /&gt;
&lt;br /&gt;
[[File:DB.png]][1] - Guard low (during enemy attack)&lt;br /&gt;
&lt;br /&gt;
[[File:F.png]][6] - Advance&lt;br /&gt;
&lt;br /&gt;
The buttons below can be changed to the user&#039;s preference after character select before each match.&lt;br /&gt;
&lt;br /&gt;
Y button - [[File:LP.png]] - Light Punch&lt;br /&gt;
&lt;br /&gt;
X button - [[File:HP.png]] - Heavy Punch&lt;br /&gt;
&lt;br /&gt;
B button - [[File:LK.png]] - Light Kick&lt;br /&gt;
&lt;br /&gt;
A button - [[File:HK.png]] - Heavy Kick&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Auto Mode&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* On the Control Config Screen, you can change from NRML to AUTO mode.  &lt;br /&gt;
&lt;br /&gt;
* Using default controls: Press individual face buttons while holding down a shoulder button to perform a corresponding Special Move.  To use the Desperation Move, press both shoulder buttons together.  As this eliminates charge times and makes other moves significantly easier to execute, this mode is banned in competitive play.&lt;br /&gt;
&lt;br /&gt;
==Basic Gameplay==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal Moves&#039;&#039;&#039;&lt;br /&gt;
* Four normal attack buttons listed above under Controls.  Punches and Kicks of both light and heavy variations. Kick buttons typically have better damage and range.  Punch buttons tend to have specific uses depending on framedata/hitboxes - check out the characters pages for more information.&lt;br /&gt;
&lt;br /&gt;
* Jumping light normals are active from button press until you hit the ground or it touches your opponent&lt;br /&gt;
&lt;br /&gt;
* Close Normals: Some characters have some different normals if they&#039;re next to the opponent. Important examples are Neptune and Pluto, who&#039;s Close HK and HP respectively are overheads.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dashes&#039;&#039;&#039;&lt;br /&gt;
* Every character in this game can backdash by pressing 44. They go varying degrees of distance depending on the character, but they are all super long compared to the backdashes of most fighting games (some even going full screen!)&lt;br /&gt;
* Backdashes are fully invincible until the last frame.  &lt;br /&gt;
* Moon and Uranus can forward dash. Moon&#039;s is a flip that goes most of the screen, while Uranus has the equivalent of a backdash that moves her forward, minus the invincibility.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Moves &amp;amp; Desperation Moves&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* There are universal differences between light and heavy specials; light versions are slower or go less distance and recover faster -- whereas heavy versions are typically faster, hit harder, and have much longer recovery.&lt;br /&gt;
&lt;br /&gt;
* Desperation Moves: When your character has low life (they will be breathing heavy in an idle pose) OR there are less than 10 seconds left on the clock, you can use your character&#039;s Desperation Move. You have an unlimited amount - there is no super meter!&lt;br /&gt;
&lt;br /&gt;
* A 15-frame special input buffer allows you to buffer special moves.  This means you can do inputs like 4214+P as Moon and get a backdash cancelled immediately into heart.  You can also buffer Special Moves and Desperation Moves during any other move, and it will come out as long as you finish the input after the recovery of said move.&lt;br /&gt;
&lt;br /&gt;
* Any Normal can be cancelled into any Special or Desperation Move, theoretically.  This include backdashes and forward-dashes, as they count as Special Moves.&lt;br /&gt;
&lt;br /&gt;
* Backdashes make characters airborne which allows characters to use their air specials out of backdash.  Example: 44214+P for Moon&#039;s Heart Attack out of backdash.&lt;br /&gt;
&lt;br /&gt;
* The Game only allows 1 directional input per frame; inputting Special/DM directions too fast will caused dropped inputs.&lt;br /&gt;
&lt;br /&gt;
* No Pre-match Charge: Unlike most fighting games, characters with charge moves cannot charge them before a round starts.  However, there is an exception to this rule unique to this fighting game. Charge time from the prior round carries over into the next round. This even applies in-between games!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hit &amp;amp; Damage Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Moves can hit High, Mid, or Low.  Every attack from the air that isn&#039;t a fireball counts as a High and every crouching heavy kick sweeps Low. Crouching light kick and crouching heavy punch can be Lows and varies by character.  Every attack that does not hit High or Low is a Mid.&lt;br /&gt;
&lt;br /&gt;
* There is NO damage scaling in this game, resulting in combos doing high damage.&lt;br /&gt;
&lt;br /&gt;
* Characters have both body and head hurtboxes; Head hurtboxes take more damage than body hurtboxes.&lt;br /&gt;
&lt;br /&gt;
* Counter-hit damage exists, and the damage can potentially stack with head damage.  A Desperation Move that deals both counter-hit AND head damage can take a majority of a health bar.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Throws&#039;&#039;&#039;&lt;br /&gt;
* All characters have at least one normal throw, done by pressing 4/6 + HP or HK (see character pages for details)&lt;br /&gt;
&lt;br /&gt;
* There are Four types of throws -- Techable throws, Multi-hit-style untechable throws, Air throws, Command throws.&lt;br /&gt;
&lt;br /&gt;
* Throw tech is done by pressing any button twice. (just mash it out)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guard Cancels&#039;&#039;&#039;&lt;br /&gt;
* You are able to cancel your block stun into any Special Move, Desperation Movie, backdash, or forward-dash.  This is a very common technique at high-level play, and it defines what makes this game different from other games. &lt;br /&gt;
* Knowing when to guard cancel into a dash to create space, GC into 360s to punish foolish jump-ins, dragon punches to retake momentum, or projectiles to win fireball wars, etc., is key to success in this game!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Side Advantages&#039;&#039;&#039; &lt;br /&gt;
* Sailor Moon S is not a perfectly symmetrical game; Player 1 and Player 2 have different properties on the same move in the same situation. This is probably due to development oversight or game glitches, and sometimes referred to as “Port Advantage.” However, the game is very consistent once you understand the rules. [[SMS_Side_Advantage|Side Advantage]] explains the advantages that P1 and P2 each have.&lt;br /&gt;
&lt;br /&gt;
==Playable Characters==&lt;br /&gt;
&lt;br /&gt;
There are 9 characters in Sailor Moon S, and they are all very unique.  Click on each character below to view their moves &amp;amp; strategies.  An overall [[Media:SMSmoves.png|Character Move List]] is available for printing.&lt;br /&gt;
&lt;br /&gt;
[[File:SMSmoves.png|thumb|right|Character Move List]]&lt;br /&gt;
[[File:character_select.PNG|thumb|right|Character Select Screen]]&lt;br /&gt;
[[Image:MoonPortrait.gif|link=Sailor Moon]][[Sailor Moon]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MercuryPortrait.gif|link=Sailor Mercury]][[Sailor Mercury]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MarsPortrait.gif|link=Sailor Mars]][[Sailor Mars]]&lt;br /&gt;
&lt;br /&gt;
[[Image:JupiterPortrait.gif|link=Sailor Jupiter]][[Sailor Jupiter]]	&lt;br /&gt;
&lt;br /&gt;
[[Image:VenusPortrait.gif|link=Sailor Venus]][[Sailor Venus]]&lt;br /&gt;
&lt;br /&gt;
[[Image:PlutoPortrait.gif|link=Sailor Pluto]][[Sailor Pluto]]&lt;br /&gt;
&lt;br /&gt;
[[Image:NeptunePortrait.gif|link=Sailor Neptune]][[Sailor Neptune]]&lt;br /&gt;
&lt;br /&gt;
[[Image:UranusPortrait.gif|link=Sailor Uranus]][[Sailor Uranus]]	&lt;br /&gt;
&lt;br /&gt;
[[Image:ChibiPortrait.gif|link=Sailor Chibi Moon]][[Sailor Chibi Moon]]&lt;br /&gt;
&lt;br /&gt;
==Game Footage==&lt;br /&gt;
&#039;&#039;For detailed tournament archives, check out [[Sailor Moon S/Tournament Videos|&#039;&#039;&#039;this page&#039;&#039;&#039;]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Tutorial Videos by Koushun===&lt;br /&gt;
*[https://www.youtube.com/watch?v=MLu3pWCoODE 【Mix-up Movie】Sailor Moon S【SNES】 ]&lt;br /&gt;
*[https://www.youtube.com/watch?v=yCDERJF0B7I 【Combo Movie 1】Sailor Moon S【SNES】]&lt;br /&gt;
*[https://www.youtube.com/watch?v=ZbqWlVPFxYw 【Combo Movie 2】Sailor Moon Super【SNES】]&lt;br /&gt;
&lt;br /&gt;
===Notable Tournaments===&lt;br /&gt;
* [https://www.youtube.com/watch?v=seTXeGB6iV8 animEVO 2018 (Top 4), 8/4/18 ]&lt;br /&gt;
* [https://www.youtube.com/playlist?list=PL9h4zqks3pohELuR54E38moJRyXifnmFP Frosty Faustings XI (Top 4), 1/18/19]&lt;br /&gt;
* [https://www.youtube.com/watch?v=4Tbxw82ENhY Combo Breaker (Top 8), 5/24/19]&lt;br /&gt;
* [https://www.youtube.com/watch?v=fpKcgMMRMLI CEO 2019 (Top 8), 6/30/19]&lt;br /&gt;
* [https://www.youtube.com/watch?v=V5SNCWPuqzE animEVO 2019 (Top 4), 8/2/19]&lt;br /&gt;
* [https://youtu.be/1xHaZQeYMfc Climax of Night (Top 3), 10/27/19]&lt;br /&gt;
&lt;br /&gt;
==Competitive Play History==&lt;br /&gt;
* Under Construction&lt;br /&gt;
&lt;br /&gt;
==Menus==&lt;br /&gt;
[[File:sms_menus.png|720px]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Among the Senshi&#039;s name printed on the box is another person&#039;s name: George Yuno. Yuno is the producer of this game who also directed and produced &#039;&#039;Sailor Moon: Another Story&#039;&#039;. He stepped down on Super S&#039; production, taking a supporting role as Masayuki Sato served as Executive Producer on that title (not to be confused with Masayuki Sato, the animator)&lt;br /&gt;
* Every boxed copy of this game carries a Toei Certificate of Authenticity sticker. There is a very rigorous coloring scheme that applies to these stickers which ensure their authenticity.&lt;br /&gt;
* Many staff who worked on this title later went on to work for Arc System Works, given many of Arc&#039;s games share production credits.&lt;br /&gt;
&lt;br /&gt;
==Tier List== &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Koushun&#039;s 2018&#039;&#039;&#039; | [[Media:KoushunMatchup2018.png|&#039;&#039;&#039;Matchup Chart&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
{{TierList&lt;br /&gt;
|S-name= S&lt;br /&gt;
|S-tier= [[Image:JupiterPortrait.gif|link=Sailor Jupiter]]&lt;br /&gt;
|B-name= A&lt;br /&gt;
|B-tier=[[Image:NeptunePortrait.gif|link=Sailor Neptune]] [[Image:MarsPortrait.gif|link=Sailor Mars]]&lt;br /&gt;
|C-name=B&lt;br /&gt;
|C-tier=[[Image:MoonPortrait.gif|link=Sailor Moon]] [[Image:MercuryPortrait.gif|link=Sailor Mercury]] [[Image:VenusPortrait.gif|link=Sailor Venus]]&lt;br /&gt;
|D-name=C&lt;br /&gt;
|D-tier=[[Image:UranusPortrait.gif|link=Sailor Uranus]] [[Image:PlutoPortrait.gif|link=Sailor Pluto]] [[Image:ChibiPortrait.gif|link=Sailor Chibi Moon]]&lt;br /&gt;
|E-name=Bottom&lt;br /&gt;
|E-tier=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NeoRussell&#039;s 2018&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{TierList&lt;br /&gt;
|S-name= S&lt;br /&gt;
|S-tier=[[Image:UranusPortrait.gif|link=Sailor Uranus]] [[Image:NeptunePortrait.gif|link=Sailor Neptune]]&lt;br /&gt;
|B-name= A&lt;br /&gt;
|B-tier=[[Image:MercuryPortrait.gif|link=Sailor Mercury]] [[Image:MarsPortrait.gif|link=Sailor Mars]] [[Image:VenusPortrait.gif|link=Sailor Venus]]&lt;br /&gt;
|C-name=B&lt;br /&gt;
|C-tier=[[Image:PlutoPortrait.gif|link=Sailor Pluto]] [[Image:MoonPortrait.gif|link=Sailor Moon]]  [[Image:JupiterPortrait.gif|link=Sailor Jupiter]] &lt;br /&gt;
|D-name=C&lt;br /&gt;
|D-tier=[[Image:ChibiPortrait.gif|link=Sailor Chibi Moon]]&lt;br /&gt;
|E-name=Bottom&lt;br /&gt;
|E-tier=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;St. Louis, MO 2019&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{TierList&lt;br /&gt;
|S-name= S&lt;br /&gt;
|S-tier=[[Image:UranusPortrait.gif|link=Sailor Uranus]] &lt;br /&gt;
|A-name= A&lt;br /&gt;
|A-tier=[[Image:MercuryPortrait.gif|link=Sailor Mercury]] [[Image:MarsPortrait.gif|link=Sailor Mars]][[Image:MoonPortrait.gif|link=Sailor Moon]] &lt;br /&gt;
|B-name=B&lt;br /&gt;
|B-tier=  [[Image:JupiterPortrait.gif|link=Sailor Jupiter]][[Image:VenusPortrait.gif|link=Sailor Venus]]&lt;br /&gt;
&lt;br /&gt;
|C-name=C&lt;br /&gt;
|C-tier=&lt;br /&gt;
[[Image:NeptunePortrait.gif|link=Sailor Neptune]][[Image:PlutoPortrait.gif|link=Sailor Pluto]]&lt;br /&gt;
|D-name=D&lt;br /&gt;
|D-tier=&lt;br /&gt;
[[Image:ChibiPortrait.gif|link=Sailor Chibi Moon]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Other Games==&lt;br /&gt;
&#039;&#039;&#039;Super S&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FighterS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The 3DO Game&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Various Emotions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://moonlightfight.com/ Moonlight Fight Sailor Moon S]&lt;br /&gt;
*[http://discord.gg/A3gJwy5 TMNT TF CE + SNES Fighters]&lt;br /&gt;
&lt;br /&gt;
{{SMS_Nav}}&lt;br /&gt;
{{GenPgNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Sailor Moon S]]&lt;/div&gt;</summary>
		<author><name>Fishnbicycle</name></author>
	</entry>
	<entry>
		<id>http://newchallenger.net/w/index.php?title=File:Character_select.PNG&amp;diff=4600</id>
		<title>File:Character select.PNG</title>
		<link rel="alternate" type="text/html" href="http://newchallenger.net/w/index.php?title=File:Character_select.PNG&amp;diff=4600"/>
		<updated>2019-12-29T11:24:48Z</updated>

		<summary type="html">&lt;p&gt;Fishnbicycle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Fishnbicycle</name></author>
	</entry>
	<entry>
		<id>http://newchallenger.net/w/index.php?title=Sailor_Moon_S&amp;diff=4599</id>
		<title>Sailor Moon S</title>
		<link rel="alternate" type="text/html" href="http://newchallenger.net/w/index.php?title=Sailor_Moon_S&amp;diff=4599"/>
		<updated>2019-12-29T11:20:18Z</updated>

		<summary type="html">&lt;p&gt;Fishnbicycle: /* Tier List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIParticle}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title=Bishoujo Senshi Sailor Moon S: Jougai Rantou!? Shuyaku Soudatsusen&lt;br /&gt;
|image=[[Image:SMS_boxart_JP.png|170px]]&lt;br /&gt;
|developer=Arc System Works&lt;br /&gt;
|publisher=Angel (Bandai)&lt;br /&gt;
|director=Sumikazu&lt;br /&gt;
|producer=George Yuno&lt;br /&gt;
|designer=Yasuhiro Sato&lt;br /&gt;
|released=	&lt;br /&gt;
&#039;&#039;&#039;JP&#039;&#039;&#039;: December 16, 1994&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
Sailor Moon S: Jougai Rantou!? Shuyaku Soudatsusen (美少女戦士セーラームーンS: 場外乱闘！？主役争奪戦) known in the fighting game community as simply &#039;&#039;&#039;Sailor Moon S&#039;&#039;&#039;, is a fighting game developed by Arc System Works (credited under Angel) and published by Bandai. It was released on December 16, 1994 for the Super Famicom.&lt;br /&gt;
&lt;br /&gt;
In recent years, the game has seen a resurgence in [[SMSCommunities|many FGC circuits around the world]].  If you&#039;re interested in learning more about #ArcSysSMS, joining a local community, or starting your own, please check out the [https://discord.gg/h9jx4hZ Moonlight Fight Society Discord!]&lt;br /&gt;
&lt;br /&gt;
==Controls==&lt;br /&gt;
* Directional commands are listed assuming your character is facing right onscreen (1P side). [[File:B.png]][4] and [[File:F.png]][6] are reversed if you&#039;re facing the other direction.  The numbers refer to &amp;quot;Numpad Notation&amp;quot;&lt;br /&gt;
&#039;&#039;&#039;Basic Controls&#039;&#039;&#039;&lt;br /&gt;
[[File:numpadnotation.jpg|thumb|right|Numpad Notation]]&lt;br /&gt;
[[File:controlsedit.PNG|thumb|right|Control Config Screen (English)]]&lt;br /&gt;
[[File:U.png]][8] - Jump&lt;br /&gt;
&lt;br /&gt;
[[File:B.png]][4] - Retreat (guard during enemy attack)&lt;br /&gt;
&lt;br /&gt;
[[File:B.png]] [[File:B.png]][44] - Backdash (can be guard-cancelled into)&lt;br /&gt;
&lt;br /&gt;
[[File:D.png]][2] - Crouch &lt;br /&gt;
&lt;br /&gt;
[[File:DB.png]][1] - Guard low (during enemy attack)&lt;br /&gt;
&lt;br /&gt;
[[File:F.png]][6] - Advance&lt;br /&gt;
&lt;br /&gt;
The buttons below can be changed to the user&#039;s preference after character select before each match.&lt;br /&gt;
&lt;br /&gt;
Y button - [[File:LP.png]] - Light Punch&lt;br /&gt;
&lt;br /&gt;
X button - [[File:HP.png]] - Heavy Punch&lt;br /&gt;
&lt;br /&gt;
B button - [[File:LK.png]] - Light Kick&lt;br /&gt;
&lt;br /&gt;
A button - [[File:HK.png]] - Heavy Kick&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Auto Mode&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* On the Control Config Screen, you can change from NRML to AUTO mode.  &lt;br /&gt;
&lt;br /&gt;
* Using default controls: Press individual face buttons while holding down a shoulder button to perform a corresponding Special Move.  To use the Desperation Move, press both shoulder buttons together.  As this eliminates charge times and makes other moves significantly easier to execute, this mode is banned in competitive play.&lt;br /&gt;
&lt;br /&gt;
==Basic Gameplay==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal Moves&#039;&#039;&#039;&lt;br /&gt;
* Four normal attack buttons listed above under Controls.  Punches and Kicks of both light and heavy variations. Kick buttons typically have better damage and range.  Punch buttons tend to have specific uses depending on framedata/hitboxes - check out the characters pages for more information.&lt;br /&gt;
&lt;br /&gt;
* Jumping light normals are active from button press until you hit the ground or it touches your opponent&lt;br /&gt;
&lt;br /&gt;
* Close Normals: Some characters have some different normals if they&#039;re next to the opponent. Important examples are Neptune and Pluto, who&#039;s Close HK and HP respectively are overheads.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dashes&#039;&#039;&#039;&lt;br /&gt;
* Every character in this game can backdash by pressing 44. They go varying degrees of distance depending on the character, but they are all super long compared to the backdashes of most fighting games (some even going full screen!)&lt;br /&gt;
* Backdashes are fully invincible until the last frame.  &lt;br /&gt;
* Moon and Uranus can forward dash. Moon&#039;s is a flip that goes most of the screen, while Uranus has the equivalent of a backdash that moves her forward, minus the invincibility.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Moves &amp;amp; Desperation Moves&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* There are universal differences between light and heavy specials; light versions are slower or go less distance and recover faster -- whereas heavy versions are typically faster, hit harder, and have much longer recovery.&lt;br /&gt;
&lt;br /&gt;
* Desperation Moves: When your character has low life (they will be breathing heavy in an idle pose) OR there are less than 10 seconds left on the clock, you can use your character&#039;s Desperation Move. You have an unlimited amount - there is no super meter!&lt;br /&gt;
&lt;br /&gt;
* A 15-frame special input buffer allows you to buffer special moves.  This means you can do inputs like 4214+P as Moon and get a backdash cancelled immediately into heart.  You can also buffer Special Moves and Desperation Moves during any other move, and it will come out as long as you finish the input after the recovery of said move.&lt;br /&gt;
&lt;br /&gt;
* Any Normal can be cancelled into any Special or Desperation Move, theoretically.  This include backdashes and forward-dashes, as they count as Special Moves.&lt;br /&gt;
&lt;br /&gt;
* Backdashes make characters airborne which allows characters to use their air specials out of backdash.  Example: 44214+P for Moon&#039;s Heart Attack out of backdash.&lt;br /&gt;
&lt;br /&gt;
* The Game only allows 1 directional input per frame; inputting Special/DM directions too fast will caused dropped inputs.&lt;br /&gt;
&lt;br /&gt;
* No Pre-match Charge: Unlike most fighting games, characters with charge moves cannot charge them before a round starts.  However, there is an exception to this rule unique to this fighting game. Charge time from the prior round carries over into the next round. This even applies in-between games!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hit &amp;amp; Damage Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Moves can hit High, Mid, or Low.  Every attack from the air that isn&#039;t a fireball counts as a High and every crouching heavy kick sweeps Low. Crouching light kick and crouching heavy punch can be Lows and varies by character.  Every attack that does not hit High or Low is a Mid.&lt;br /&gt;
&lt;br /&gt;
* There is NO damage scaling in this game, resulting in combos doing high damage.&lt;br /&gt;
&lt;br /&gt;
* Characters have both body and head hurtboxes; Head hurtboxes take more damage than body hurtboxes.&lt;br /&gt;
&lt;br /&gt;
* Counter-hit damage exists, and the damage can potentially stack with head damage.  A Desperation Move that deals both counter-hit AND head damage can take a majority of a health bar.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Throws&#039;&#039;&#039;&lt;br /&gt;
* All characters have at least one normal throw, done by pressing 4/6 + HP or HK (see character pages for details)&lt;br /&gt;
&lt;br /&gt;
* There are Four types of throws -- Techable throws, Multi-hit-style untechable throws, Air throws, Command throws.&lt;br /&gt;
&lt;br /&gt;
* Throw tech is done by pressing any button twice. (just mash it out)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guard Cancels&#039;&#039;&#039;&lt;br /&gt;
* You are able to cancel your block stun into any Special Move, Desperation Movie, backdash, or forward-dash.  This is a very common technique at high-level play, and it defines what makes this game different from other games. &lt;br /&gt;
* Knowing when to guard cancel into a dash to create space, GC into 360s to punish foolish jump-ins, dragon punches to retake momentum, or projectiles to win fireball wars, etc., is key to success in this game!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Side Advantages&#039;&#039;&#039; &lt;br /&gt;
* Sailor Moon S is not a perfectly symmetrical game; Player 1 and Player 2 have different properties on the same move in the same situation. This is probably due to development oversight or game glitches, and sometimes referred to as “Port Advantage.” However, the game is very consistent once you understand the rules. [[SMS_Side_Advantage|Side Advantage]] explains the advantages that P1 and P2 each have.&lt;br /&gt;
&lt;br /&gt;
==Playable Characters==&lt;br /&gt;
&lt;br /&gt;
There are 9 characters in Sailor Moon S, and they are all very unique.  Click on each character below to view their moves &amp;amp; strategies.  An overall [[Media:SMSmoves.png|Character Move List]] is available for printing.&lt;br /&gt;
&lt;br /&gt;
[[File:SMSmoves.png|thumb|right|Character Move List]]&lt;br /&gt;
[[Image:MoonPortrait.gif|link=Sailor Moon]][[Sailor Moon]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MercuryPortrait.gif|link=Sailor Mercury]][[Sailor Mercury]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MarsPortrait.gif|link=Sailor Mars]][[Sailor Mars]]&lt;br /&gt;
&lt;br /&gt;
[[Image:JupiterPortrait.gif|link=Sailor Jupiter]][[Sailor Jupiter]]	&lt;br /&gt;
&lt;br /&gt;
[[Image:VenusPortrait.gif|link=Sailor Venus]][[Sailor Venus]]&lt;br /&gt;
&lt;br /&gt;
[[Image:PlutoPortrait.gif|link=Sailor Pluto]][[Sailor Pluto]]&lt;br /&gt;
&lt;br /&gt;
[[Image:NeptunePortrait.gif|link=Sailor Neptune]][[Sailor Neptune]]&lt;br /&gt;
&lt;br /&gt;
[[Image:UranusPortrait.gif|link=Sailor Uranus]][[Sailor Uranus]]	&lt;br /&gt;
&lt;br /&gt;
[[Image:ChibiPortrait.gif|link=Sailor Chibi Moon]][[Sailor Chibi Moon]]&lt;br /&gt;
&lt;br /&gt;
==Game Footage==&lt;br /&gt;
&#039;&#039;For detailed tournament archives, check out [[Sailor Moon S/Tournament Videos|&#039;&#039;&#039;this page&#039;&#039;&#039;]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Tutorial Videos by Koushun===&lt;br /&gt;
*[https://www.youtube.com/watch?v=MLu3pWCoODE 【Mix-up Movie】Sailor Moon S【SNES】 ]&lt;br /&gt;
*[https://www.youtube.com/watch?v=yCDERJF0B7I 【Combo Movie 1】Sailor Moon S【SNES】]&lt;br /&gt;
*[https://www.youtube.com/watch?v=ZbqWlVPFxYw 【Combo Movie 2】Sailor Moon Super【SNES】]&lt;br /&gt;
&lt;br /&gt;
===Notable Tournaments===&lt;br /&gt;
* [https://www.youtube.com/watch?v=seTXeGB6iV8 animEVO 2018 (Top 4), 8/4/18 ]&lt;br /&gt;
* [https://www.youtube.com/playlist?list=PL9h4zqks3pohELuR54E38moJRyXifnmFP Frosty Faustings XI (Top 4), 1/18/19]&lt;br /&gt;
* [https://www.youtube.com/watch?v=4Tbxw82ENhY Combo Breaker (Top 8), 5/24/19]&lt;br /&gt;
* [https://www.youtube.com/watch?v=fpKcgMMRMLI CEO 2019 (Top 8), 6/30/19]&lt;br /&gt;
* [https://www.youtube.com/watch?v=V5SNCWPuqzE animEVO 2019 (Top 4), 8/2/19]&lt;br /&gt;
* [https://youtu.be/1xHaZQeYMfc Climax of Night (Top 3), 10/27/19]&lt;br /&gt;
&lt;br /&gt;
==Competitive Play History==&lt;br /&gt;
* Under Construction&lt;br /&gt;
&lt;br /&gt;
==Menus==&lt;br /&gt;
[[File:sms_menus.png|720px]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Among the Senshi&#039;s name printed on the box is another person&#039;s name: George Yuno. Yuno is the producer of this game who also directed and produced &#039;&#039;Sailor Moon: Another Story&#039;&#039;. He stepped down on Super S&#039; production, taking a supporting role as Masayuki Sato served as Executive Producer on that title (not to be confused with Masayuki Sato, the animator)&lt;br /&gt;
* Every boxed copy of this game carries a Toei Certificate of Authenticity sticker. There is a very rigorous coloring scheme that applies to these stickers which ensure their authenticity.&lt;br /&gt;
* Many staff who worked on this title later went on to work for Arc System Works, given many of Arc&#039;s games share production credits.&lt;br /&gt;
&lt;br /&gt;
==Tier List== &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Koushun&#039;s 2018&#039;&#039;&#039; | [[Media:KoushunMatchup2018.png|&#039;&#039;&#039;Matchup Chart&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
{{TierList&lt;br /&gt;
|S-name= S&lt;br /&gt;
|S-tier= [[Image:JupiterPortrait.gif|link=Sailor Jupiter]]&lt;br /&gt;
|B-name= A&lt;br /&gt;
|B-tier=[[Image:NeptunePortrait.gif|link=Sailor Neptune]] [[Image:MarsPortrait.gif|link=Sailor Mars]]&lt;br /&gt;
|C-name=B&lt;br /&gt;
|C-tier=[[Image:MoonPortrait.gif|link=Sailor Moon]] [[Image:MercuryPortrait.gif|link=Sailor Mercury]] [[Image:VenusPortrait.gif|link=Sailor Venus]]&lt;br /&gt;
|D-name=C&lt;br /&gt;
|D-tier=[[Image:UranusPortrait.gif|link=Sailor Uranus]] [[Image:PlutoPortrait.gif|link=Sailor Pluto]] [[Image:ChibiPortrait.gif|link=Sailor Chibi Moon]]&lt;br /&gt;
|E-name=Bottom&lt;br /&gt;
|E-tier=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NeoRussell&#039;s 2018&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{TierList&lt;br /&gt;
|S-name= S&lt;br /&gt;
|S-tier=[[Image:UranusPortrait.gif|link=Sailor Uranus]] [[Image:NeptunePortrait.gif|link=Sailor Neptune]]&lt;br /&gt;
|B-name= A&lt;br /&gt;
|B-tier=[[Image:MercuryPortrait.gif|link=Sailor Mercury]] [[Image:MarsPortrait.gif|link=Sailor Mars]] [[Image:VenusPortrait.gif|link=Sailor Venus]]&lt;br /&gt;
|C-name=B&lt;br /&gt;
|C-tier=[[Image:PlutoPortrait.gif|link=Sailor Pluto]] [[Image:MoonPortrait.gif|link=Sailor Moon]]  [[Image:JupiterPortrait.gif|link=Sailor Jupiter]] &lt;br /&gt;
|D-name=C&lt;br /&gt;
|D-tier=[[Image:ChibiPortrait.gif|link=Sailor Chibi Moon]]&lt;br /&gt;
|E-name=Bottom&lt;br /&gt;
|E-tier=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;St. Louis, MO 2019&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{TierList&lt;br /&gt;
|S-name= S&lt;br /&gt;
|S-tier=[[Image:UranusPortrait.gif|link=Sailor Uranus]] &lt;br /&gt;
|A-name= A&lt;br /&gt;
|A-tier=[[Image:MercuryPortrait.gif|link=Sailor Mercury]] [[Image:MarsPortrait.gif|link=Sailor Mars]][[Image:MoonPortrait.gif|link=Sailor Moon]] &lt;br /&gt;
|B-name=B&lt;br /&gt;
|B-tier=  [[Image:JupiterPortrait.gif|link=Sailor Jupiter]][[Image:VenusPortrait.gif|link=Sailor Venus]]&lt;br /&gt;
&lt;br /&gt;
|C-name=C&lt;br /&gt;
|C-tier=&lt;br /&gt;
[[Image:NeptunePortrait.gif|link=Sailor Neptune]][[Image:PlutoPortrait.gif|link=Sailor Pluto]]&lt;br /&gt;
|D-name=D&lt;br /&gt;
|D-tier=&lt;br /&gt;
[[Image:ChibiPortrait.gif|link=Sailor Chibi Moon]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Other Games==&lt;br /&gt;
&#039;&#039;&#039;Super S&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FighterS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The 3DO Game&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Various Emotions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://moonlightfight.com/ Moonlight Fight Sailor Moon S]&lt;br /&gt;
*[http://discord.gg/A3gJwy5 TMNT TF CE + SNES Fighters]&lt;br /&gt;
&lt;br /&gt;
{{SMS_Nav}}&lt;br /&gt;
{{GenPgNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Sailor Moon S]]&lt;/div&gt;</summary>
		<author><name>Fishnbicycle</name></author>
	</entry>
	<entry>
		<id>http://newchallenger.net/w/index.php?title=Sailor_Moon_S&amp;diff=4598</id>
		<title>Sailor Moon S</title>
		<link rel="alternate" type="text/html" href="http://newchallenger.net/w/index.php?title=Sailor_Moon_S&amp;diff=4598"/>
		<updated>2019-12-29T11:19:14Z</updated>

		<summary type="html">&lt;p&gt;Fishnbicycle: /* Tier List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIParticle}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title=Bishoujo Senshi Sailor Moon S: Jougai Rantou!? Shuyaku Soudatsusen&lt;br /&gt;
|image=[[Image:SMS_boxart_JP.png|170px]]&lt;br /&gt;
|developer=Arc System Works&lt;br /&gt;
|publisher=Angel (Bandai)&lt;br /&gt;
|director=Sumikazu&lt;br /&gt;
|producer=George Yuno&lt;br /&gt;
|designer=Yasuhiro Sato&lt;br /&gt;
|released=	&lt;br /&gt;
&#039;&#039;&#039;JP&#039;&#039;&#039;: December 16, 1994&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
Sailor Moon S: Jougai Rantou!? Shuyaku Soudatsusen (美少女戦士セーラームーンS: 場外乱闘！？主役争奪戦) known in the fighting game community as simply &#039;&#039;&#039;Sailor Moon S&#039;&#039;&#039;, is a fighting game developed by Arc System Works (credited under Angel) and published by Bandai. It was released on December 16, 1994 for the Super Famicom.&lt;br /&gt;
&lt;br /&gt;
In recent years, the game has seen a resurgence in [[SMSCommunities|many FGC circuits around the world]].  If you&#039;re interested in learning more about #ArcSysSMS, joining a local community, or starting your own, please check out the [https://discord.gg/h9jx4hZ Moonlight Fight Society Discord!]&lt;br /&gt;
&lt;br /&gt;
==Controls==&lt;br /&gt;
* Directional commands are listed assuming your character is facing right onscreen (1P side). [[File:B.png]][4] and [[File:F.png]][6] are reversed if you&#039;re facing the other direction.  The numbers refer to &amp;quot;Numpad Notation&amp;quot;&lt;br /&gt;
&#039;&#039;&#039;Basic Controls&#039;&#039;&#039;&lt;br /&gt;
[[File:numpadnotation.jpg|thumb|right|Numpad Notation]]&lt;br /&gt;
[[File:controlsedit.PNG|thumb|right|Control Config Screen (English)]]&lt;br /&gt;
[[File:U.png]][8] - Jump&lt;br /&gt;
&lt;br /&gt;
[[File:B.png]][4] - Retreat (guard during enemy attack)&lt;br /&gt;
&lt;br /&gt;
[[File:B.png]] [[File:B.png]][44] - Backdash (can be guard-cancelled into)&lt;br /&gt;
&lt;br /&gt;
[[File:D.png]][2] - Crouch &lt;br /&gt;
&lt;br /&gt;
[[File:DB.png]][1] - Guard low (during enemy attack)&lt;br /&gt;
&lt;br /&gt;
[[File:F.png]][6] - Advance&lt;br /&gt;
&lt;br /&gt;
The buttons below can be changed to the user&#039;s preference after character select before each match.&lt;br /&gt;
&lt;br /&gt;
Y button - [[File:LP.png]] - Light Punch&lt;br /&gt;
&lt;br /&gt;
X button - [[File:HP.png]] - Heavy Punch&lt;br /&gt;
&lt;br /&gt;
B button - [[File:LK.png]] - Light Kick&lt;br /&gt;
&lt;br /&gt;
A button - [[File:HK.png]] - Heavy Kick&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Auto Mode&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* On the Control Config Screen, you can change from NRML to AUTO mode.  &lt;br /&gt;
&lt;br /&gt;
* Using default controls: Press individual face buttons while holding down a shoulder button to perform a corresponding Special Move.  To use the Desperation Move, press both shoulder buttons together.  As this eliminates charge times and makes other moves significantly easier to execute, this mode is banned in competitive play.&lt;br /&gt;
&lt;br /&gt;
==Basic Gameplay==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal Moves&#039;&#039;&#039;&lt;br /&gt;
* Four normal attack buttons listed above under Controls.  Punches and Kicks of both light and heavy variations. Kick buttons typically have better damage and range.  Punch buttons tend to have specific uses depending on framedata/hitboxes - check out the characters pages for more information.&lt;br /&gt;
&lt;br /&gt;
* Jumping light normals are active from button press until you hit the ground or it touches your opponent&lt;br /&gt;
&lt;br /&gt;
* Close Normals: Some characters have some different normals if they&#039;re next to the opponent. Important examples are Neptune and Pluto, who&#039;s Close HK and HP respectively are overheads.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dashes&#039;&#039;&#039;&lt;br /&gt;
* Every character in this game can backdash by pressing 44. They go varying degrees of distance depending on the character, but they are all super long compared to the backdashes of most fighting games (some even going full screen!)&lt;br /&gt;
* Backdashes are fully invincible until the last frame.  &lt;br /&gt;
* Moon and Uranus can forward dash. Moon&#039;s is a flip that goes most of the screen, while Uranus has the equivalent of a backdash that moves her forward, minus the invincibility.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Moves &amp;amp; Desperation Moves&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* There are universal differences between light and heavy specials; light versions are slower or go less distance and recover faster -- whereas heavy versions are typically faster, hit harder, and have much longer recovery.&lt;br /&gt;
&lt;br /&gt;
* Desperation Moves: When your character has low life (they will be breathing heavy in an idle pose) OR there are less than 10 seconds left on the clock, you can use your character&#039;s Desperation Move. You have an unlimited amount - there is no super meter!&lt;br /&gt;
&lt;br /&gt;
* A 15-frame special input buffer allows you to buffer special moves.  This means you can do inputs like 4214+P as Moon and get a backdash cancelled immediately into heart.  You can also buffer Special Moves and Desperation Moves during any other move, and it will come out as long as you finish the input after the recovery of said move.&lt;br /&gt;
&lt;br /&gt;
* Any Normal can be cancelled into any Special or Desperation Move, theoretically.  This include backdashes and forward-dashes, as they count as Special Moves.&lt;br /&gt;
&lt;br /&gt;
* Backdashes make characters airborne which allows characters to use their air specials out of backdash.  Example: 44214+P for Moon&#039;s Heart Attack out of backdash.&lt;br /&gt;
&lt;br /&gt;
* The Game only allows 1 directional input per frame; inputting Special/DM directions too fast will caused dropped inputs.&lt;br /&gt;
&lt;br /&gt;
* No Pre-match Charge: Unlike most fighting games, characters with charge moves cannot charge them before a round starts.  However, there is an exception to this rule unique to this fighting game. Charge time from the prior round carries over into the next round. This even applies in-between games!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hit &amp;amp; Damage Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Moves can hit High, Mid, or Low.  Every attack from the air that isn&#039;t a fireball counts as a High and every crouching heavy kick sweeps Low. Crouching light kick and crouching heavy punch can be Lows and varies by character.  Every attack that does not hit High or Low is a Mid.&lt;br /&gt;
&lt;br /&gt;
* There is NO damage scaling in this game, resulting in combos doing high damage.&lt;br /&gt;
&lt;br /&gt;
* Characters have both body and head hurtboxes; Head hurtboxes take more damage than body hurtboxes.&lt;br /&gt;
&lt;br /&gt;
* Counter-hit damage exists, and the damage can potentially stack with head damage.  A Desperation Move that deals both counter-hit AND head damage can take a majority of a health bar.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Throws&#039;&#039;&#039;&lt;br /&gt;
* All characters have at least one normal throw, done by pressing 4/6 + HP or HK (see character pages for details)&lt;br /&gt;
&lt;br /&gt;
* There are Four types of throws -- Techable throws, Multi-hit-style untechable throws, Air throws, Command throws.&lt;br /&gt;
&lt;br /&gt;
* Throw tech is done by pressing any button twice. (just mash it out)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guard Cancels&#039;&#039;&#039;&lt;br /&gt;
* You are able to cancel your block stun into any Special Move, Desperation Movie, backdash, or forward-dash.  This is a very common technique at high-level play, and it defines what makes this game different from other games. &lt;br /&gt;
* Knowing when to guard cancel into a dash to create space, GC into 360s to punish foolish jump-ins, dragon punches to retake momentum, or projectiles to win fireball wars, etc., is key to success in this game!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Side Advantages&#039;&#039;&#039; &lt;br /&gt;
* Sailor Moon S is not a perfectly symmetrical game; Player 1 and Player 2 have different properties on the same move in the same situation. This is probably due to development oversight or game glitches, and sometimes referred to as “Port Advantage.” However, the game is very consistent once you understand the rules. [[SMS_Side_Advantage|Side Advantage]] explains the advantages that P1 and P2 each have.&lt;br /&gt;
&lt;br /&gt;
==Playable Characters==&lt;br /&gt;
&lt;br /&gt;
There are 9 characters in Sailor Moon S, and they are all very unique.  Click on each character below to view their moves &amp;amp; strategies.  An overall [[Media:SMSmoves.png|Character Move List]] is available for printing.&lt;br /&gt;
&lt;br /&gt;
[[File:SMSmoves.png|thumb|right|Character Move List]]&lt;br /&gt;
[[Image:MoonPortrait.gif|link=Sailor Moon]][[Sailor Moon]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MercuryPortrait.gif|link=Sailor Mercury]][[Sailor Mercury]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MarsPortrait.gif|link=Sailor Mars]][[Sailor Mars]]&lt;br /&gt;
&lt;br /&gt;
[[Image:JupiterPortrait.gif|link=Sailor Jupiter]][[Sailor Jupiter]]	&lt;br /&gt;
&lt;br /&gt;
[[Image:VenusPortrait.gif|link=Sailor Venus]][[Sailor Venus]]&lt;br /&gt;
&lt;br /&gt;
[[Image:PlutoPortrait.gif|link=Sailor Pluto]][[Sailor Pluto]]&lt;br /&gt;
&lt;br /&gt;
[[Image:NeptunePortrait.gif|link=Sailor Neptune]][[Sailor Neptune]]&lt;br /&gt;
&lt;br /&gt;
[[Image:UranusPortrait.gif|link=Sailor Uranus]][[Sailor Uranus]]	&lt;br /&gt;
&lt;br /&gt;
[[Image:ChibiPortrait.gif|link=Sailor Chibi Moon]][[Sailor Chibi Moon]]&lt;br /&gt;
&lt;br /&gt;
==Game Footage==&lt;br /&gt;
&#039;&#039;For detailed tournament archives, check out [[Sailor Moon S/Tournament Videos|&#039;&#039;&#039;this page&#039;&#039;&#039;]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Tutorial Videos by Koushun===&lt;br /&gt;
*[https://www.youtube.com/watch?v=MLu3pWCoODE 【Mix-up Movie】Sailor Moon S【SNES】 ]&lt;br /&gt;
*[https://www.youtube.com/watch?v=yCDERJF0B7I 【Combo Movie 1】Sailor Moon S【SNES】]&lt;br /&gt;
*[https://www.youtube.com/watch?v=ZbqWlVPFxYw 【Combo Movie 2】Sailor Moon Super【SNES】]&lt;br /&gt;
&lt;br /&gt;
===Notable Tournaments===&lt;br /&gt;
* [https://www.youtube.com/watch?v=seTXeGB6iV8 animEVO 2018 (Top 4), 8/4/18 ]&lt;br /&gt;
* [https://www.youtube.com/playlist?list=PL9h4zqks3pohELuR54E38moJRyXifnmFP Frosty Faustings XI (Top 4), 1/18/19]&lt;br /&gt;
* [https://www.youtube.com/watch?v=4Tbxw82ENhY Combo Breaker (Top 8), 5/24/19]&lt;br /&gt;
* [https://www.youtube.com/watch?v=fpKcgMMRMLI CEO 2019 (Top 8), 6/30/19]&lt;br /&gt;
* [https://www.youtube.com/watch?v=V5SNCWPuqzE animEVO 2019 (Top 4), 8/2/19]&lt;br /&gt;
* [https://youtu.be/1xHaZQeYMfc Climax of Night (Top 3), 10/27/19]&lt;br /&gt;
&lt;br /&gt;
==Competitive Play History==&lt;br /&gt;
* Under Construction&lt;br /&gt;
&lt;br /&gt;
==Menus==&lt;br /&gt;
[[File:sms_menus.png|720px]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Among the Senshi&#039;s name printed on the box is another person&#039;s name: George Yuno. Yuno is the producer of this game who also directed and produced &#039;&#039;Sailor Moon: Another Story&#039;&#039;. He stepped down on Super S&#039; production, taking a supporting role as Masayuki Sato served as Executive Producer on that title (not to be confused with Masayuki Sato, the animator)&lt;br /&gt;
* Every boxed copy of this game carries a Toei Certificate of Authenticity sticker. There is a very rigorous coloring scheme that applies to these stickers which ensure their authenticity.&lt;br /&gt;
* Many staff who worked on this title later went on to work for Arc System Works, given many of Arc&#039;s games share production credits.&lt;br /&gt;
&lt;br /&gt;
==Tier List== &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Koushun&#039;s 2018&#039;&#039;&#039; - [[Media:KoushunMatchup2018.png|&#039;&#039;&#039;Matchup Chart&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
{{TierList&lt;br /&gt;
|S-name= S&lt;br /&gt;
|S-tier= [[Image:JupiterPortrait.gif|link=Sailor Jupiter]]&lt;br /&gt;
|B-name= A&lt;br /&gt;
|B-tier=[[Image:NeptunePortrait.gif|link=Sailor Neptune]] [[Image:MarsPortrait.gif|link=Sailor Mars]]&lt;br /&gt;
|C-name=B&lt;br /&gt;
|C-tier=[[Image:MoonPortrait.gif|link=Sailor Moon]] [[Image:MercuryPortrait.gif|link=Sailor Mercury]] [[Image:VenusPortrait.gif|link=Sailor Venus]]&lt;br /&gt;
|D-name=C&lt;br /&gt;
|D-tier=[[Image:UranusPortrait.gif|link=Sailor Uranus]] [[Image:PlutoPortrait.gif|link=Sailor Pluto]] [[Image:ChibiPortrait.gif|link=Sailor Chibi Moon]]&lt;br /&gt;
|E-name=Bottom&lt;br /&gt;
|E-tier=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NeoRussell&#039;s 2018&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{TierList&lt;br /&gt;
|S-name= S&lt;br /&gt;
|S-tier=[[Image:UranusPortrait.gif|link=Sailor Uranus]] [[Image:NeptunePortrait.gif|link=Sailor Neptune]]&lt;br /&gt;
|B-name= A&lt;br /&gt;
|B-tier=[[Image:MercuryPortrait.gif|link=Sailor Mercury]] [[Image:MarsPortrait.gif|link=Sailor Mars]] [[Image:VenusPortrait.gif|link=Sailor Venus]]&lt;br /&gt;
|C-name=B&lt;br /&gt;
|C-tier=[[Image:PlutoPortrait.gif|link=Sailor Pluto]] [[Image:MoonPortrait.gif|link=Sailor Moon]]  [[Image:JupiterPortrait.gif|link=Sailor Jupiter]] &lt;br /&gt;
|D-name=C&lt;br /&gt;
|D-tier=[[Image:ChibiPortrait.gif|link=Sailor Chibi Moon]]&lt;br /&gt;
|E-name=Bottom&lt;br /&gt;
|E-tier=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;St. Louis, MO 2019&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{TierList&lt;br /&gt;
|S-name= S&lt;br /&gt;
|S-tier=[[Image:UranusPortrait.gif|link=Sailor Uranus]] &lt;br /&gt;
|A-name= A&lt;br /&gt;
|A-tier=[[Image:MercuryPortrait.gif|link=Sailor Mercury]] [[Image:MarsPortrait.gif|link=Sailor Mars]][[Image:MoonPortrait.gif|link=Sailor Moon]] &lt;br /&gt;
|B-name=B&lt;br /&gt;
|B-tier=  [[Image:JupiterPortrait.gif|link=Sailor Jupiter]][[Image:VenusPortrait.gif|link=Sailor Venus]]&lt;br /&gt;
&lt;br /&gt;
|C-name=C&lt;br /&gt;
|C-tier=&lt;br /&gt;
[[Image:NeptunePortrait.gif|link=Sailor Neptune]][[Image:PlutoPortrait.gif|link=Sailor Pluto]]&lt;br /&gt;
|D-name=D&lt;br /&gt;
|D-tier=&lt;br /&gt;
[[Image:ChibiPortrait.gif|link=Sailor Chibi Moon]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Other Games==&lt;br /&gt;
&#039;&#039;&#039;Super S&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FighterS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The 3DO Game&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Various Emotions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://moonlightfight.com/ Moonlight Fight Sailor Moon S]&lt;br /&gt;
*[http://discord.gg/A3gJwy5 TMNT TF CE + SNES Fighters]&lt;br /&gt;
&lt;br /&gt;
{{SMS_Nav}}&lt;br /&gt;
{{GenPgNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Sailor Moon S]]&lt;/div&gt;</summary>
		<author><name>Fishnbicycle</name></author>
	</entry>
	<entry>
		<id>http://newchallenger.net/w/index.php?title=Sailor_Moon_S&amp;diff=4597</id>
		<title>Sailor Moon S</title>
		<link rel="alternate" type="text/html" href="http://newchallenger.net/w/index.php?title=Sailor_Moon_S&amp;diff=4597"/>
		<updated>2019-12-29T11:18:36Z</updated>

		<summary type="html">&lt;p&gt;Fishnbicycle: /* Game Footage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIParticle}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title=Bishoujo Senshi Sailor Moon S: Jougai Rantou!? Shuyaku Soudatsusen&lt;br /&gt;
|image=[[Image:SMS_boxart_JP.png|170px]]&lt;br /&gt;
|developer=Arc System Works&lt;br /&gt;
|publisher=Angel (Bandai)&lt;br /&gt;
|director=Sumikazu&lt;br /&gt;
|producer=George Yuno&lt;br /&gt;
|designer=Yasuhiro Sato&lt;br /&gt;
|released=	&lt;br /&gt;
&#039;&#039;&#039;JP&#039;&#039;&#039;: December 16, 1994&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
Sailor Moon S: Jougai Rantou!? Shuyaku Soudatsusen (美少女戦士セーラームーンS: 場外乱闘！？主役争奪戦) known in the fighting game community as simply &#039;&#039;&#039;Sailor Moon S&#039;&#039;&#039;, is a fighting game developed by Arc System Works (credited under Angel) and published by Bandai. It was released on December 16, 1994 for the Super Famicom.&lt;br /&gt;
&lt;br /&gt;
In recent years, the game has seen a resurgence in [[SMSCommunities|many FGC circuits around the world]].  If you&#039;re interested in learning more about #ArcSysSMS, joining a local community, or starting your own, please check out the [https://discord.gg/h9jx4hZ Moonlight Fight Society Discord!]&lt;br /&gt;
&lt;br /&gt;
==Controls==&lt;br /&gt;
* Directional commands are listed assuming your character is facing right onscreen (1P side). [[File:B.png]][4] and [[File:F.png]][6] are reversed if you&#039;re facing the other direction.  The numbers refer to &amp;quot;Numpad Notation&amp;quot;&lt;br /&gt;
&#039;&#039;&#039;Basic Controls&#039;&#039;&#039;&lt;br /&gt;
[[File:numpadnotation.jpg|thumb|right|Numpad Notation]]&lt;br /&gt;
[[File:controlsedit.PNG|thumb|right|Control Config Screen (English)]]&lt;br /&gt;
[[File:U.png]][8] - Jump&lt;br /&gt;
&lt;br /&gt;
[[File:B.png]][4] - Retreat (guard during enemy attack)&lt;br /&gt;
&lt;br /&gt;
[[File:B.png]] [[File:B.png]][44] - Backdash (can be guard-cancelled into)&lt;br /&gt;
&lt;br /&gt;
[[File:D.png]][2] - Crouch &lt;br /&gt;
&lt;br /&gt;
[[File:DB.png]][1] - Guard low (during enemy attack)&lt;br /&gt;
&lt;br /&gt;
[[File:F.png]][6] - Advance&lt;br /&gt;
&lt;br /&gt;
The buttons below can be changed to the user&#039;s preference after character select before each match.&lt;br /&gt;
&lt;br /&gt;
Y button - [[File:LP.png]] - Light Punch&lt;br /&gt;
&lt;br /&gt;
X button - [[File:HP.png]] - Heavy Punch&lt;br /&gt;
&lt;br /&gt;
B button - [[File:LK.png]] - Light Kick&lt;br /&gt;
&lt;br /&gt;
A button - [[File:HK.png]] - Heavy Kick&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Auto Mode&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* On the Control Config Screen, you can change from NRML to AUTO mode.  &lt;br /&gt;
&lt;br /&gt;
* Using default controls: Press individual face buttons while holding down a shoulder button to perform a corresponding Special Move.  To use the Desperation Move, press both shoulder buttons together.  As this eliminates charge times and makes other moves significantly easier to execute, this mode is banned in competitive play.&lt;br /&gt;
&lt;br /&gt;
==Basic Gameplay==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal Moves&#039;&#039;&#039;&lt;br /&gt;
* Four normal attack buttons listed above under Controls.  Punches and Kicks of both light and heavy variations. Kick buttons typically have better damage and range.  Punch buttons tend to have specific uses depending on framedata/hitboxes - check out the characters pages for more information.&lt;br /&gt;
&lt;br /&gt;
* Jumping light normals are active from button press until you hit the ground or it touches your opponent&lt;br /&gt;
&lt;br /&gt;
* Close Normals: Some characters have some different normals if they&#039;re next to the opponent. Important examples are Neptune and Pluto, who&#039;s Close HK and HP respectively are overheads.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dashes&#039;&#039;&#039;&lt;br /&gt;
* Every character in this game can backdash by pressing 44. They go varying degrees of distance depending on the character, but they are all super long compared to the backdashes of most fighting games (some even going full screen!)&lt;br /&gt;
* Backdashes are fully invincible until the last frame.  &lt;br /&gt;
* Moon and Uranus can forward dash. Moon&#039;s is a flip that goes most of the screen, while Uranus has the equivalent of a backdash that moves her forward, minus the invincibility.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Moves &amp;amp; Desperation Moves&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* There are universal differences between light and heavy specials; light versions are slower or go less distance and recover faster -- whereas heavy versions are typically faster, hit harder, and have much longer recovery.&lt;br /&gt;
&lt;br /&gt;
* Desperation Moves: When your character has low life (they will be breathing heavy in an idle pose) OR there are less than 10 seconds left on the clock, you can use your character&#039;s Desperation Move. You have an unlimited amount - there is no super meter!&lt;br /&gt;
&lt;br /&gt;
* A 15-frame special input buffer allows you to buffer special moves.  This means you can do inputs like 4214+P as Moon and get a backdash cancelled immediately into heart.  You can also buffer Special Moves and Desperation Moves during any other move, and it will come out as long as you finish the input after the recovery of said move.&lt;br /&gt;
&lt;br /&gt;
* Any Normal can be cancelled into any Special or Desperation Move, theoretically.  This include backdashes and forward-dashes, as they count as Special Moves.&lt;br /&gt;
&lt;br /&gt;
* Backdashes make characters airborne which allows characters to use their air specials out of backdash.  Example: 44214+P for Moon&#039;s Heart Attack out of backdash.&lt;br /&gt;
&lt;br /&gt;
* The Game only allows 1 directional input per frame; inputting Special/DM directions too fast will caused dropped inputs.&lt;br /&gt;
&lt;br /&gt;
* No Pre-match Charge: Unlike most fighting games, characters with charge moves cannot charge them before a round starts.  However, there is an exception to this rule unique to this fighting game. Charge time from the prior round carries over into the next round. This even applies in-between games!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hit &amp;amp; Damage Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Moves can hit High, Mid, or Low.  Every attack from the air that isn&#039;t a fireball counts as a High and every crouching heavy kick sweeps Low. Crouching light kick and crouching heavy punch can be Lows and varies by character.  Every attack that does not hit High or Low is a Mid.&lt;br /&gt;
&lt;br /&gt;
* There is NO damage scaling in this game, resulting in combos doing high damage.&lt;br /&gt;
&lt;br /&gt;
* Characters have both body and head hurtboxes; Head hurtboxes take more damage than body hurtboxes.&lt;br /&gt;
&lt;br /&gt;
* Counter-hit damage exists, and the damage can potentially stack with head damage.  A Desperation Move that deals both counter-hit AND head damage can take a majority of a health bar.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Throws&#039;&#039;&#039;&lt;br /&gt;
* All characters have at least one normal throw, done by pressing 4/6 + HP or HK (see character pages for details)&lt;br /&gt;
&lt;br /&gt;
* There are Four types of throws -- Techable throws, Multi-hit-style untechable throws, Air throws, Command throws.&lt;br /&gt;
&lt;br /&gt;
* Throw tech is done by pressing any button twice. (just mash it out)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guard Cancels&#039;&#039;&#039;&lt;br /&gt;
* You are able to cancel your block stun into any Special Move, Desperation Movie, backdash, or forward-dash.  This is a very common technique at high-level play, and it defines what makes this game different from other games. &lt;br /&gt;
* Knowing when to guard cancel into a dash to create space, GC into 360s to punish foolish jump-ins, dragon punches to retake momentum, or projectiles to win fireball wars, etc., is key to success in this game!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Side Advantages&#039;&#039;&#039; &lt;br /&gt;
* Sailor Moon S is not a perfectly symmetrical game; Player 1 and Player 2 have different properties on the same move in the same situation. This is probably due to development oversight or game glitches, and sometimes referred to as “Port Advantage.” However, the game is very consistent once you understand the rules. [[SMS_Side_Advantage|Side Advantage]] explains the advantages that P1 and P2 each have.&lt;br /&gt;
&lt;br /&gt;
==Playable Characters==&lt;br /&gt;
&lt;br /&gt;
There are 9 characters in Sailor Moon S, and they are all very unique.  Click on each character below to view their moves &amp;amp; strategies.  An overall [[Media:SMSmoves.png|Character Move List]] is available for printing.&lt;br /&gt;
&lt;br /&gt;
[[File:SMSmoves.png|thumb|right|Character Move List]]&lt;br /&gt;
[[Image:MoonPortrait.gif|link=Sailor Moon]][[Sailor Moon]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MercuryPortrait.gif|link=Sailor Mercury]][[Sailor Mercury]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MarsPortrait.gif|link=Sailor Mars]][[Sailor Mars]]&lt;br /&gt;
&lt;br /&gt;
[[Image:JupiterPortrait.gif|link=Sailor Jupiter]][[Sailor Jupiter]]	&lt;br /&gt;
&lt;br /&gt;
[[Image:VenusPortrait.gif|link=Sailor Venus]][[Sailor Venus]]&lt;br /&gt;
&lt;br /&gt;
[[Image:PlutoPortrait.gif|link=Sailor Pluto]][[Sailor Pluto]]&lt;br /&gt;
&lt;br /&gt;
[[Image:NeptunePortrait.gif|link=Sailor Neptune]][[Sailor Neptune]]&lt;br /&gt;
&lt;br /&gt;
[[Image:UranusPortrait.gif|link=Sailor Uranus]][[Sailor Uranus]]	&lt;br /&gt;
&lt;br /&gt;
[[Image:ChibiPortrait.gif|link=Sailor Chibi Moon]][[Sailor Chibi Moon]]&lt;br /&gt;
&lt;br /&gt;
==Game Footage==&lt;br /&gt;
&#039;&#039;For detailed tournament archives, check out [[Sailor Moon S/Tournament Videos|&#039;&#039;&#039;this page&#039;&#039;&#039;]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Tutorial Videos by Koushun===&lt;br /&gt;
*[https://www.youtube.com/watch?v=MLu3pWCoODE 【Mix-up Movie】Sailor Moon S【SNES】 ]&lt;br /&gt;
*[https://www.youtube.com/watch?v=yCDERJF0B7I 【Combo Movie 1】Sailor Moon S【SNES】]&lt;br /&gt;
*[https://www.youtube.com/watch?v=ZbqWlVPFxYw 【Combo Movie 2】Sailor Moon Super【SNES】]&lt;br /&gt;
&lt;br /&gt;
===Notable Tournaments===&lt;br /&gt;
* [https://www.youtube.com/watch?v=seTXeGB6iV8 animEVO 2018 (Top 4), 8/4/18 ]&lt;br /&gt;
* [https://www.youtube.com/playlist?list=PL9h4zqks3pohELuR54E38moJRyXifnmFP Frosty Faustings XI (Top 4), 1/18/19]&lt;br /&gt;
* [https://www.youtube.com/watch?v=4Tbxw82ENhY Combo Breaker (Top 8), 5/24/19]&lt;br /&gt;
* [https://www.youtube.com/watch?v=fpKcgMMRMLI CEO 2019 (Top 8), 6/30/19]&lt;br /&gt;
* [https://www.youtube.com/watch?v=V5SNCWPuqzE animEVO 2019 (Top 4), 8/2/19]&lt;br /&gt;
* [https://youtu.be/1xHaZQeYMfc Climax of Night (Top 3), 10/27/19]&lt;br /&gt;
&lt;br /&gt;
==Competitive Play History==&lt;br /&gt;
* Under Construction&lt;br /&gt;
&lt;br /&gt;
==Menus==&lt;br /&gt;
[[File:sms_menus.png|720px]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Among the Senshi&#039;s name printed on the box is another person&#039;s name: George Yuno. Yuno is the producer of this game who also directed and produced &#039;&#039;Sailor Moon: Another Story&#039;&#039;. He stepped down on Super S&#039; production, taking a supporting role as Masayuki Sato served as Executive Producer on that title (not to be confused with Masayuki Sato, the animator)&lt;br /&gt;
* Every boxed copy of this game carries a Toei Certificate of Authenticity sticker. There is a very rigorous coloring scheme that applies to these stickers which ensure their authenticity.&lt;br /&gt;
* Many staff who worked on this title later went on to work for Arc System Works, given many of Arc&#039;s games share production credits.&lt;br /&gt;
&lt;br /&gt;
==Tier List== &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Koushun&#039;s 2018&#039;&#039;&#039; - [[Media:KoushunMatchup2018.png|Matchup Chart]]&lt;br /&gt;
&lt;br /&gt;
{{TierList&lt;br /&gt;
|S-name= S&lt;br /&gt;
|S-tier= [[Image:JupiterPortrait.gif|link=Sailor Jupiter]]&lt;br /&gt;
|B-name= A&lt;br /&gt;
|B-tier=[[Image:NeptunePortrait.gif|link=Sailor Neptune]] [[Image:MarsPortrait.gif|link=Sailor Mars]]&lt;br /&gt;
|C-name=B&lt;br /&gt;
|C-tier=[[Image:MoonPortrait.gif|link=Sailor Moon]] [[Image:MercuryPortrait.gif|link=Sailor Mercury]] [[Image:VenusPortrait.gif|link=Sailor Venus]]&lt;br /&gt;
|D-name=C&lt;br /&gt;
|D-tier=[[Image:UranusPortrait.gif|link=Sailor Uranus]] [[Image:PlutoPortrait.gif|link=Sailor Pluto]] [[Image:ChibiPortrait.gif|link=Sailor Chibi Moon]]&lt;br /&gt;
|E-name=Bottom&lt;br /&gt;
|E-tier=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NeoRussell&#039;s 2018&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{TierList&lt;br /&gt;
|S-name= S&lt;br /&gt;
|S-tier=[[Image:UranusPortrait.gif|link=Sailor Uranus]] [[Image:NeptunePortrait.gif|link=Sailor Neptune]]&lt;br /&gt;
|B-name= A&lt;br /&gt;
|B-tier=[[Image:MercuryPortrait.gif|link=Sailor Mercury]] [[Image:MarsPortrait.gif|link=Sailor Mars]] [[Image:VenusPortrait.gif|link=Sailor Venus]]&lt;br /&gt;
|C-name=B&lt;br /&gt;
|C-tier=[[Image:PlutoPortrait.gif|link=Sailor Pluto]] [[Image:MoonPortrait.gif|link=Sailor Moon]]  [[Image:JupiterPortrait.gif|link=Sailor Jupiter]] &lt;br /&gt;
|D-name=C&lt;br /&gt;
|D-tier=[[Image:ChibiPortrait.gif|link=Sailor Chibi Moon]]&lt;br /&gt;
|E-name=Bottom&lt;br /&gt;
|E-tier=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;St. Louis, MO 2019&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{TierList&lt;br /&gt;
|S-name= S&lt;br /&gt;
|S-tier=[[Image:UranusPortrait.gif|link=Sailor Uranus]] &lt;br /&gt;
|A-name= A&lt;br /&gt;
|A-tier=[[Image:MercuryPortrait.gif|link=Sailor Mercury]] [[Image:MarsPortrait.gif|link=Sailor Mars]][[Image:MoonPortrait.gif|link=Sailor Moon]] &lt;br /&gt;
|B-name=B&lt;br /&gt;
|B-tier=  [[Image:JupiterPortrait.gif|link=Sailor Jupiter]][[Image:VenusPortrait.gif|link=Sailor Venus]]&lt;br /&gt;
&lt;br /&gt;
|C-name=C&lt;br /&gt;
|C-tier=&lt;br /&gt;
[[Image:NeptunePortrait.gif|link=Sailor Neptune]][[Image:PlutoPortrait.gif|link=Sailor Pluto]]&lt;br /&gt;
|D-name=D&lt;br /&gt;
|D-tier=&lt;br /&gt;
[[Image:ChibiPortrait.gif|link=Sailor Chibi Moon]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Other Games==&lt;br /&gt;
&#039;&#039;&#039;Super S&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FighterS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The 3DO Game&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Various Emotions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://moonlightfight.com/ Moonlight Fight Sailor Moon S]&lt;br /&gt;
*[http://discord.gg/A3gJwy5 TMNT TF CE + SNES Fighters]&lt;br /&gt;
&lt;br /&gt;
{{SMS_Nav}}&lt;br /&gt;
{{GenPgNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Sailor Moon S]]&lt;/div&gt;</summary>
		<author><name>Fishnbicycle</name></author>
	</entry>
	<entry>
		<id>http://newchallenger.net/w/index.php?title=Sailor_Moon_S&amp;diff=4596</id>
		<title>Sailor Moon S</title>
		<link rel="alternate" type="text/html" href="http://newchallenger.net/w/index.php?title=Sailor_Moon_S&amp;diff=4596"/>
		<updated>2019-12-29T11:18:02Z</updated>

		<summary type="html">&lt;p&gt;Fishnbicycle: /* Game Footage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIParticle}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title=Bishoujo Senshi Sailor Moon S: Jougai Rantou!? Shuyaku Soudatsusen&lt;br /&gt;
|image=[[Image:SMS_boxart_JP.png|170px]]&lt;br /&gt;
|developer=Arc System Works&lt;br /&gt;
|publisher=Angel (Bandai)&lt;br /&gt;
|director=Sumikazu&lt;br /&gt;
|producer=George Yuno&lt;br /&gt;
|designer=Yasuhiro Sato&lt;br /&gt;
|released=	&lt;br /&gt;
&#039;&#039;&#039;JP&#039;&#039;&#039;: December 16, 1994&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
Sailor Moon S: Jougai Rantou!? Shuyaku Soudatsusen (美少女戦士セーラームーンS: 場外乱闘！？主役争奪戦) known in the fighting game community as simply &#039;&#039;&#039;Sailor Moon S&#039;&#039;&#039;, is a fighting game developed by Arc System Works (credited under Angel) and published by Bandai. It was released on December 16, 1994 for the Super Famicom.&lt;br /&gt;
&lt;br /&gt;
In recent years, the game has seen a resurgence in [[SMSCommunities|many FGC circuits around the world]].  If you&#039;re interested in learning more about #ArcSysSMS, joining a local community, or starting your own, please check out the [https://discord.gg/h9jx4hZ Moonlight Fight Society Discord!]&lt;br /&gt;
&lt;br /&gt;
==Controls==&lt;br /&gt;
* Directional commands are listed assuming your character is facing right onscreen (1P side). [[File:B.png]][4] and [[File:F.png]][6] are reversed if you&#039;re facing the other direction.  The numbers refer to &amp;quot;Numpad Notation&amp;quot;&lt;br /&gt;
&#039;&#039;&#039;Basic Controls&#039;&#039;&#039;&lt;br /&gt;
[[File:numpadnotation.jpg|thumb|right|Numpad Notation]]&lt;br /&gt;
[[File:controlsedit.PNG|thumb|right|Control Config Screen (English)]]&lt;br /&gt;
[[File:U.png]][8] - Jump&lt;br /&gt;
&lt;br /&gt;
[[File:B.png]][4] - Retreat (guard during enemy attack)&lt;br /&gt;
&lt;br /&gt;
[[File:B.png]] [[File:B.png]][44] - Backdash (can be guard-cancelled into)&lt;br /&gt;
&lt;br /&gt;
[[File:D.png]][2] - Crouch &lt;br /&gt;
&lt;br /&gt;
[[File:DB.png]][1] - Guard low (during enemy attack)&lt;br /&gt;
&lt;br /&gt;
[[File:F.png]][6] - Advance&lt;br /&gt;
&lt;br /&gt;
The buttons below can be changed to the user&#039;s preference after character select before each match.&lt;br /&gt;
&lt;br /&gt;
Y button - [[File:LP.png]] - Light Punch&lt;br /&gt;
&lt;br /&gt;
X button - [[File:HP.png]] - Heavy Punch&lt;br /&gt;
&lt;br /&gt;
B button - [[File:LK.png]] - Light Kick&lt;br /&gt;
&lt;br /&gt;
A button - [[File:HK.png]] - Heavy Kick&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Auto Mode&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* On the Control Config Screen, you can change from NRML to AUTO mode.  &lt;br /&gt;
&lt;br /&gt;
* Using default controls: Press individual face buttons while holding down a shoulder button to perform a corresponding Special Move.  To use the Desperation Move, press both shoulder buttons together.  As this eliminates charge times and makes other moves significantly easier to execute, this mode is banned in competitive play.&lt;br /&gt;
&lt;br /&gt;
==Basic Gameplay==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal Moves&#039;&#039;&#039;&lt;br /&gt;
* Four normal attack buttons listed above under Controls.  Punches and Kicks of both light and heavy variations. Kick buttons typically have better damage and range.  Punch buttons tend to have specific uses depending on framedata/hitboxes - check out the characters pages for more information.&lt;br /&gt;
&lt;br /&gt;
* Jumping light normals are active from button press until you hit the ground or it touches your opponent&lt;br /&gt;
&lt;br /&gt;
* Close Normals: Some characters have some different normals if they&#039;re next to the opponent. Important examples are Neptune and Pluto, who&#039;s Close HK and HP respectively are overheads.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dashes&#039;&#039;&#039;&lt;br /&gt;
* Every character in this game can backdash by pressing 44. They go varying degrees of distance depending on the character, but they are all super long compared to the backdashes of most fighting games (some even going full screen!)&lt;br /&gt;
* Backdashes are fully invincible until the last frame.  &lt;br /&gt;
* Moon and Uranus can forward dash. Moon&#039;s is a flip that goes most of the screen, while Uranus has the equivalent of a backdash that moves her forward, minus the invincibility.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Moves &amp;amp; Desperation Moves&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* There are universal differences between light and heavy specials; light versions are slower or go less distance and recover faster -- whereas heavy versions are typically faster, hit harder, and have much longer recovery.&lt;br /&gt;
&lt;br /&gt;
* Desperation Moves: When your character has low life (they will be breathing heavy in an idle pose) OR there are less than 10 seconds left on the clock, you can use your character&#039;s Desperation Move. You have an unlimited amount - there is no super meter!&lt;br /&gt;
&lt;br /&gt;
* A 15-frame special input buffer allows you to buffer special moves.  This means you can do inputs like 4214+P as Moon and get a backdash cancelled immediately into heart.  You can also buffer Special Moves and Desperation Moves during any other move, and it will come out as long as you finish the input after the recovery of said move.&lt;br /&gt;
&lt;br /&gt;
* Any Normal can be cancelled into any Special or Desperation Move, theoretically.  This include backdashes and forward-dashes, as they count as Special Moves.&lt;br /&gt;
&lt;br /&gt;
* Backdashes make characters airborne which allows characters to use their air specials out of backdash.  Example: 44214+P for Moon&#039;s Heart Attack out of backdash.&lt;br /&gt;
&lt;br /&gt;
* The Game only allows 1 directional input per frame; inputting Special/DM directions too fast will caused dropped inputs.&lt;br /&gt;
&lt;br /&gt;
* No Pre-match Charge: Unlike most fighting games, characters with charge moves cannot charge them before a round starts.  However, there is an exception to this rule unique to this fighting game. Charge time from the prior round carries over into the next round. This even applies in-between games!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hit &amp;amp; Damage Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Moves can hit High, Mid, or Low.  Every attack from the air that isn&#039;t a fireball counts as a High and every crouching heavy kick sweeps Low. Crouching light kick and crouching heavy punch can be Lows and varies by character.  Every attack that does not hit High or Low is a Mid.&lt;br /&gt;
&lt;br /&gt;
* There is NO damage scaling in this game, resulting in combos doing high damage.&lt;br /&gt;
&lt;br /&gt;
* Characters have both body and head hurtboxes; Head hurtboxes take more damage than body hurtboxes.&lt;br /&gt;
&lt;br /&gt;
* Counter-hit damage exists, and the damage can potentially stack with head damage.  A Desperation Move that deals both counter-hit AND head damage can take a majority of a health bar.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Throws&#039;&#039;&#039;&lt;br /&gt;
* All characters have at least one normal throw, done by pressing 4/6 + HP or HK (see character pages for details)&lt;br /&gt;
&lt;br /&gt;
* There are Four types of throws -- Techable throws, Multi-hit-style untechable throws, Air throws, Command throws.&lt;br /&gt;
&lt;br /&gt;
* Throw tech is done by pressing any button twice. (just mash it out)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guard Cancels&#039;&#039;&#039;&lt;br /&gt;
* You are able to cancel your block stun into any Special Move, Desperation Movie, backdash, or forward-dash.  This is a very common technique at high-level play, and it defines what makes this game different from other games. &lt;br /&gt;
* Knowing when to guard cancel into a dash to create space, GC into 360s to punish foolish jump-ins, dragon punches to retake momentum, or projectiles to win fireball wars, etc., is key to success in this game!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Side Advantages&#039;&#039;&#039; &lt;br /&gt;
* Sailor Moon S is not a perfectly symmetrical game; Player 1 and Player 2 have different properties on the same move in the same situation. This is probably due to development oversight or game glitches, and sometimes referred to as “Port Advantage.” However, the game is very consistent once you understand the rules. [[SMS_Side_Advantage|Side Advantage]] explains the advantages that P1 and P2 each have.&lt;br /&gt;
&lt;br /&gt;
==Playable Characters==&lt;br /&gt;
&lt;br /&gt;
There are 9 characters in Sailor Moon S, and they are all very unique.  Click on each character below to view their moves &amp;amp; strategies.  An overall [[Media:SMSmoves.png|Character Move List]] is available for printing.&lt;br /&gt;
&lt;br /&gt;
[[File:SMSmoves.png|thumb|right|Character Move List]]&lt;br /&gt;
[[Image:MoonPortrait.gif|link=Sailor Moon]][[Sailor Moon]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MercuryPortrait.gif|link=Sailor Mercury]][[Sailor Mercury]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MarsPortrait.gif|link=Sailor Mars]][[Sailor Mars]]&lt;br /&gt;
&lt;br /&gt;
[[Image:JupiterPortrait.gif|link=Sailor Jupiter]][[Sailor Jupiter]]	&lt;br /&gt;
&lt;br /&gt;
[[Image:VenusPortrait.gif|link=Sailor Venus]][[Sailor Venus]]&lt;br /&gt;
&lt;br /&gt;
[[Image:PlutoPortrait.gif|link=Sailor Pluto]][[Sailor Pluto]]&lt;br /&gt;
&lt;br /&gt;
[[Image:NeptunePortrait.gif|link=Sailor Neptune]][[Sailor Neptune]]&lt;br /&gt;
&lt;br /&gt;
[[Image:UranusPortrait.gif|link=Sailor Uranus]][[Sailor Uranus]]	&lt;br /&gt;
&lt;br /&gt;
[[Image:ChibiPortrait.gif|link=Sailor Chibi Moon]][[Sailor Chibi Moon]]&lt;br /&gt;
&lt;br /&gt;
==Game Footage==&lt;br /&gt;
&#039;&#039;For detailed tournament archives, check out [[Sailor Moon S/Tournament Videos|this page]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Tutorial Videos by Koushun===&lt;br /&gt;
*[https://www.youtube.com/watch?v=MLu3pWCoODE 【Mix-up Movie】Sailor Moon S【SNES】 ]&lt;br /&gt;
*[https://www.youtube.com/watch?v=yCDERJF0B7I 【Combo Movie 1】Sailor Moon S【SNES】]&lt;br /&gt;
*[https://www.youtube.com/watch?v=ZbqWlVPFxYw 【Combo Movie 2】Sailor Moon Super【SNES】]&lt;br /&gt;
&lt;br /&gt;
===Notable Tournaments===&lt;br /&gt;
* [https://www.youtube.com/watch?v=seTXeGB6iV8 animEVO 2018 (Top 4), 8/4/18 ]&lt;br /&gt;
* [https://www.youtube.com/playlist?list=PL9h4zqks3pohELuR54E38moJRyXifnmFP Frosty Faustings XI (Top 4), 1/18/19]&lt;br /&gt;
* [https://www.youtube.com/watch?v=4Tbxw82ENhY Combo Breaker (Top 8), 5/24/19]&lt;br /&gt;
* [https://www.youtube.com/watch?v=fpKcgMMRMLI CEO 2019 (Top 8), 6/30/19]&lt;br /&gt;
* [https://www.youtube.com/watch?v=V5SNCWPuqzE animEVO 2019 (Top 4), 8/2/19]&lt;br /&gt;
* [https://youtu.be/1xHaZQeYMfc Climax of Night (Top 3), 10/27/19]&lt;br /&gt;
&lt;br /&gt;
==Competitive Play History==&lt;br /&gt;
* Under Construction&lt;br /&gt;
&lt;br /&gt;
==Menus==&lt;br /&gt;
[[File:sms_menus.png|720px]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Among the Senshi&#039;s name printed on the box is another person&#039;s name: George Yuno. Yuno is the producer of this game who also directed and produced &#039;&#039;Sailor Moon: Another Story&#039;&#039;. He stepped down on Super S&#039; production, taking a supporting role as Masayuki Sato served as Executive Producer on that title (not to be confused with Masayuki Sato, the animator)&lt;br /&gt;
* Every boxed copy of this game carries a Toei Certificate of Authenticity sticker. There is a very rigorous coloring scheme that applies to these stickers which ensure their authenticity.&lt;br /&gt;
* Many staff who worked on this title later went on to work for Arc System Works, given many of Arc&#039;s games share production credits.&lt;br /&gt;
&lt;br /&gt;
==Tier List== &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Koushun&#039;s 2018&#039;&#039;&#039; - [[Media:KoushunMatchup2018.png|Matchup Chart]]&lt;br /&gt;
&lt;br /&gt;
{{TierList&lt;br /&gt;
|S-name= S&lt;br /&gt;
|S-tier= [[Image:JupiterPortrait.gif|link=Sailor Jupiter]]&lt;br /&gt;
|B-name= A&lt;br /&gt;
|B-tier=[[Image:NeptunePortrait.gif|link=Sailor Neptune]] [[Image:MarsPortrait.gif|link=Sailor Mars]]&lt;br /&gt;
|C-name=B&lt;br /&gt;
|C-tier=[[Image:MoonPortrait.gif|link=Sailor Moon]] [[Image:MercuryPortrait.gif|link=Sailor Mercury]] [[Image:VenusPortrait.gif|link=Sailor Venus]]&lt;br /&gt;
|D-name=C&lt;br /&gt;
|D-tier=[[Image:UranusPortrait.gif|link=Sailor Uranus]] [[Image:PlutoPortrait.gif|link=Sailor Pluto]] [[Image:ChibiPortrait.gif|link=Sailor Chibi Moon]]&lt;br /&gt;
|E-name=Bottom&lt;br /&gt;
|E-tier=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NeoRussell&#039;s 2018&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{TierList&lt;br /&gt;
|S-name= S&lt;br /&gt;
|S-tier=[[Image:UranusPortrait.gif|link=Sailor Uranus]] [[Image:NeptunePortrait.gif|link=Sailor Neptune]]&lt;br /&gt;
|B-name= A&lt;br /&gt;
|B-tier=[[Image:MercuryPortrait.gif|link=Sailor Mercury]] [[Image:MarsPortrait.gif|link=Sailor Mars]] [[Image:VenusPortrait.gif|link=Sailor Venus]]&lt;br /&gt;
|C-name=B&lt;br /&gt;
|C-tier=[[Image:PlutoPortrait.gif|link=Sailor Pluto]] [[Image:MoonPortrait.gif|link=Sailor Moon]]  [[Image:JupiterPortrait.gif|link=Sailor Jupiter]] &lt;br /&gt;
|D-name=C&lt;br /&gt;
|D-tier=[[Image:ChibiPortrait.gif|link=Sailor Chibi Moon]]&lt;br /&gt;
|E-name=Bottom&lt;br /&gt;
|E-tier=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;St. Louis, MO 2019&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{TierList&lt;br /&gt;
|S-name= S&lt;br /&gt;
|S-tier=[[Image:UranusPortrait.gif|link=Sailor Uranus]] &lt;br /&gt;
|A-name= A&lt;br /&gt;
|A-tier=[[Image:MercuryPortrait.gif|link=Sailor Mercury]] [[Image:MarsPortrait.gif|link=Sailor Mars]][[Image:MoonPortrait.gif|link=Sailor Moon]] &lt;br /&gt;
|B-name=B&lt;br /&gt;
|B-tier=  [[Image:JupiterPortrait.gif|link=Sailor Jupiter]][[Image:VenusPortrait.gif|link=Sailor Venus]]&lt;br /&gt;
&lt;br /&gt;
|C-name=C&lt;br /&gt;
|C-tier=&lt;br /&gt;
[[Image:NeptunePortrait.gif|link=Sailor Neptune]][[Image:PlutoPortrait.gif|link=Sailor Pluto]]&lt;br /&gt;
|D-name=D&lt;br /&gt;
|D-tier=&lt;br /&gt;
[[Image:ChibiPortrait.gif|link=Sailor Chibi Moon]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Other Games==&lt;br /&gt;
&#039;&#039;&#039;Super S&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FighterS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The 3DO Game&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Various Emotions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://moonlightfight.com/ Moonlight Fight Sailor Moon S]&lt;br /&gt;
*[http://discord.gg/A3gJwy5 TMNT TF CE + SNES Fighters]&lt;br /&gt;
&lt;br /&gt;
{{SMS_Nav}}&lt;br /&gt;
{{GenPgNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Sailor Moon S]]&lt;/div&gt;</summary>
		<author><name>Fishnbicycle</name></author>
	</entry>
	<entry>
		<id>http://newchallenger.net/w/index.php?title=Sailor_Moon_S&amp;diff=4595</id>
		<title>Sailor Moon S</title>
		<link rel="alternate" type="text/html" href="http://newchallenger.net/w/index.php?title=Sailor_Moon_S&amp;diff=4595"/>
		<updated>2019-12-29T11:12:52Z</updated>

		<summary type="html">&lt;p&gt;Fishnbicycle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIParticle}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title=Bishoujo Senshi Sailor Moon S: Jougai Rantou!? Shuyaku Soudatsusen&lt;br /&gt;
|image=[[Image:SMS_boxart_JP.png|170px]]&lt;br /&gt;
|developer=Arc System Works&lt;br /&gt;
|publisher=Angel (Bandai)&lt;br /&gt;
|director=Sumikazu&lt;br /&gt;
|producer=George Yuno&lt;br /&gt;
|designer=Yasuhiro Sato&lt;br /&gt;
|released=	&lt;br /&gt;
&#039;&#039;&#039;JP&#039;&#039;&#039;: December 16, 1994&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
Sailor Moon S: Jougai Rantou!? Shuyaku Soudatsusen (美少女戦士セーラームーンS: 場外乱闘！？主役争奪戦) known in the fighting game community as simply &#039;&#039;&#039;Sailor Moon S&#039;&#039;&#039;, is a fighting game developed by Arc System Works (credited under Angel) and published by Bandai. It was released on December 16, 1994 for the Super Famicom.&lt;br /&gt;
&lt;br /&gt;
In recent years, the game has seen a resurgence in [[SMSCommunities|many FGC circuits around the world]].  If you&#039;re interested in learning more about #ArcSysSMS, joining a local community, or starting your own, please check out the [https://discord.gg/h9jx4hZ Moonlight Fight Society Discord!]&lt;br /&gt;
&lt;br /&gt;
==Controls==&lt;br /&gt;
* Directional commands are listed assuming your character is facing right onscreen (1P side). [[File:B.png]][4] and [[File:F.png]][6] are reversed if you&#039;re facing the other direction.  The numbers refer to &amp;quot;Numpad Notation&amp;quot;&lt;br /&gt;
&#039;&#039;&#039;Basic Controls&#039;&#039;&#039;&lt;br /&gt;
[[File:numpadnotation.jpg|thumb|right|Numpad Notation]]&lt;br /&gt;
[[File:controlsedit.PNG|thumb|right|Control Config Screen (English)]]&lt;br /&gt;
[[File:U.png]][8] - Jump&lt;br /&gt;
&lt;br /&gt;
[[File:B.png]][4] - Retreat (guard during enemy attack)&lt;br /&gt;
&lt;br /&gt;
[[File:B.png]] [[File:B.png]][44] - Backdash (can be guard-cancelled into)&lt;br /&gt;
&lt;br /&gt;
[[File:D.png]][2] - Crouch &lt;br /&gt;
&lt;br /&gt;
[[File:DB.png]][1] - Guard low (during enemy attack)&lt;br /&gt;
&lt;br /&gt;
[[File:F.png]][6] - Advance&lt;br /&gt;
&lt;br /&gt;
The buttons below can be changed to the user&#039;s preference after character select before each match.&lt;br /&gt;
&lt;br /&gt;
Y button - [[File:LP.png]] - Light Punch&lt;br /&gt;
&lt;br /&gt;
X button - [[File:HP.png]] - Heavy Punch&lt;br /&gt;
&lt;br /&gt;
B button - [[File:LK.png]] - Light Kick&lt;br /&gt;
&lt;br /&gt;
A button - [[File:HK.png]] - Heavy Kick&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Auto Mode&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* On the Control Config Screen, you can change from NRML to AUTO mode.  &lt;br /&gt;
&lt;br /&gt;
* Using default controls: Press individual face buttons while holding down a shoulder button to perform a corresponding Special Move.  To use the Desperation Move, press both shoulder buttons together.  As this eliminates charge times and makes other moves significantly easier to execute, this mode is banned in competitive play.&lt;br /&gt;
&lt;br /&gt;
==Basic Gameplay==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal Moves&#039;&#039;&#039;&lt;br /&gt;
* Four normal attack buttons listed above under Controls.  Punches and Kicks of both light and heavy variations. Kick buttons typically have better damage and range.  Punch buttons tend to have specific uses depending on framedata/hitboxes - check out the characters pages for more information.&lt;br /&gt;
&lt;br /&gt;
* Jumping light normals are active from button press until you hit the ground or it touches your opponent&lt;br /&gt;
&lt;br /&gt;
* Close Normals: Some characters have some different normals if they&#039;re next to the opponent. Important examples are Neptune and Pluto, who&#039;s Close HK and HP respectively are overheads.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dashes&#039;&#039;&#039;&lt;br /&gt;
* Every character in this game can backdash by pressing 44. They go varying degrees of distance depending on the character, but they are all super long compared to the backdashes of most fighting games (some even going full screen!)&lt;br /&gt;
* Backdashes are fully invincible until the last frame.  &lt;br /&gt;
* Moon and Uranus can forward dash. Moon&#039;s is a flip that goes most of the screen, while Uranus has the equivalent of a backdash that moves her forward, minus the invincibility.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Moves &amp;amp; Desperation Moves&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* There are universal differences between light and heavy specials; light versions are slower or go less distance and recover faster -- whereas heavy versions are typically faster, hit harder, and have much longer recovery.&lt;br /&gt;
&lt;br /&gt;
* Desperation Moves: When your character has low life (they will be breathing heavy in an idle pose) OR there are less than 10 seconds left on the clock, you can use your character&#039;s Desperation Move. You have an unlimited amount - there is no super meter!&lt;br /&gt;
&lt;br /&gt;
* A 15-frame special input buffer allows you to buffer special moves.  This means you can do inputs like 4214+P as Moon and get a backdash cancelled immediately into heart.  You can also buffer Special Moves and Desperation Moves during any other move, and it will come out as long as you finish the input after the recovery of said move.&lt;br /&gt;
&lt;br /&gt;
* Any Normal can be cancelled into any Special or Desperation Move, theoretically.  This include backdashes and forward-dashes, as they count as Special Moves.&lt;br /&gt;
&lt;br /&gt;
* Backdashes make characters airborne which allows characters to use their air specials out of backdash.  Example: 44214+P for Moon&#039;s Heart Attack out of backdash.&lt;br /&gt;
&lt;br /&gt;
* The Game only allows 1 directional input per frame; inputting Special/DM directions too fast will caused dropped inputs.&lt;br /&gt;
&lt;br /&gt;
* No Pre-match Charge: Unlike most fighting games, characters with charge moves cannot charge them before a round starts.  However, there is an exception to this rule unique to this fighting game. Charge time from the prior round carries over into the next round. This even applies in-between games!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hit &amp;amp; Damage Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Moves can hit High, Mid, or Low.  Every attack from the air that isn&#039;t a fireball counts as a High and every crouching heavy kick sweeps Low. Crouching light kick and crouching heavy punch can be Lows and varies by character.  Every attack that does not hit High or Low is a Mid.&lt;br /&gt;
&lt;br /&gt;
* There is NO damage scaling in this game, resulting in combos doing high damage.&lt;br /&gt;
&lt;br /&gt;
* Characters have both body and head hurtboxes; Head hurtboxes take more damage than body hurtboxes.&lt;br /&gt;
&lt;br /&gt;
* Counter-hit damage exists, and the damage can potentially stack with head damage.  A Desperation Move that deals both counter-hit AND head damage can take a majority of a health bar.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Throws&#039;&#039;&#039;&lt;br /&gt;
* All characters have at least one normal throw, done by pressing 4/6 + HP or HK (see character pages for details)&lt;br /&gt;
&lt;br /&gt;
* There are Four types of throws -- Techable throws, Multi-hit-style untechable throws, Air throws, Command throws.&lt;br /&gt;
&lt;br /&gt;
* Throw tech is done by pressing any button twice. (just mash it out)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guard Cancels&#039;&#039;&#039;&lt;br /&gt;
* You are able to cancel your block stun into any Special Move, Desperation Movie, backdash, or forward-dash.  This is a very common technique at high-level play, and it defines what makes this game different from other games. &lt;br /&gt;
* Knowing when to guard cancel into a dash to create space, GC into 360s to punish foolish jump-ins, dragon punches to retake momentum, or projectiles to win fireball wars, etc., is key to success in this game!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Side Advantages&#039;&#039;&#039; &lt;br /&gt;
* Sailor Moon S is not a perfectly symmetrical game; Player 1 and Player 2 have different properties on the same move in the same situation. This is probably due to development oversight or game glitches, and sometimes referred to as “Port Advantage.” However, the game is very consistent once you understand the rules. [[SMS_Side_Advantage|Side Advantage]] explains the advantages that P1 and P2 each have.&lt;br /&gt;
&lt;br /&gt;
==Playable Characters==&lt;br /&gt;
&lt;br /&gt;
There are 9 characters in Sailor Moon S, and they are all very unique.  Click on each character below to view their moves &amp;amp; strategies.  An overall [[Media:SMSmoves.png|Character Move List]] is available for printing.&lt;br /&gt;
&lt;br /&gt;
[[File:SMSmoves.png|thumb|right|Character Move List]]&lt;br /&gt;
[[Image:MoonPortrait.gif|link=Sailor Moon]][[Sailor Moon]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MercuryPortrait.gif|link=Sailor Mercury]][[Sailor Mercury]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MarsPortrait.gif|link=Sailor Mars]][[Sailor Mars]]&lt;br /&gt;
&lt;br /&gt;
[[Image:JupiterPortrait.gif|link=Sailor Jupiter]][[Sailor Jupiter]]	&lt;br /&gt;
&lt;br /&gt;
[[Image:VenusPortrait.gif|link=Sailor Venus]][[Sailor Venus]]&lt;br /&gt;
&lt;br /&gt;
[[Image:PlutoPortrait.gif|link=Sailor Pluto]][[Sailor Pluto]]&lt;br /&gt;
&lt;br /&gt;
[[Image:NeptunePortrait.gif|link=Sailor Neptune]][[Sailor Neptune]]&lt;br /&gt;
&lt;br /&gt;
[[Image:UranusPortrait.gif|link=Sailor Uranus]][[Sailor Uranus]]	&lt;br /&gt;
&lt;br /&gt;
[[Image:ChibiPortrait.gif|link=Sailor Chibi Moon]][[Sailor Chibi Moon]]&lt;br /&gt;
&lt;br /&gt;
==Game Footage==&lt;br /&gt;
&#039;&#039;For detailed tournament archives, check out [[Sailor Moon S/Tournament Videos|this]] page.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Tutorial Videos by Koushun===&lt;br /&gt;
*[https://www.youtube.com/watch?v=MLu3pWCoODE 【Mix-up Movie】Sailor Moon S【SNES】 ]&lt;br /&gt;
*[https://www.youtube.com/watch?v=yCDERJF0B7I 【Combo Movie 1】Sailor Moon S【SNES】]&lt;br /&gt;
*[https://www.youtube.com/watch?v=ZbqWlVPFxYw 【Combo Movie 2】Sailor Moon Super【SNES】]&lt;br /&gt;
&lt;br /&gt;
===Notable Tournaments===&lt;br /&gt;
* [https://www.youtube.com/watch?v=seTXeGB6iV8 animEVO 2018 (Top 4), 8/4/18 ]&lt;br /&gt;
* [https://www.youtube.com/playlist?list=PL9h4zqks3pohELuR54E38moJRyXifnmFP Frosty Faustings XI (Top 4), 1/18/19]&lt;br /&gt;
* [https://www.youtube.com/watch?v=4Tbxw82ENhY Combo Breaker (Top 8), 5/24/19]&lt;br /&gt;
* [https://www.youtube.com/watch?v=fpKcgMMRMLI CEO 2019 (Top 8), 6/30/19]&lt;br /&gt;
* [https://www.youtube.com/watch?v=V5SNCWPuqzE animEVO 2019 (Top 4), 8/2/19]&lt;br /&gt;
* [https://youtu.be/1xHaZQeYMfc Climax of Night (Top 3), 10/27/19]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Competitive Play History==&lt;br /&gt;
* Under Construction&lt;br /&gt;
&lt;br /&gt;
==Menus==&lt;br /&gt;
[[File:sms_menus.png|720px]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Among the Senshi&#039;s name printed on the box is another person&#039;s name: George Yuno. Yuno is the producer of this game who also directed and produced &#039;&#039;Sailor Moon: Another Story&#039;&#039;. He stepped down on Super S&#039; production, taking a supporting role as Masayuki Sato served as Executive Producer on that title (not to be confused with Masayuki Sato, the animator)&lt;br /&gt;
* Every boxed copy of this game carries a Toei Certificate of Authenticity sticker. There is a very rigorous coloring scheme that applies to these stickers which ensure their authenticity.&lt;br /&gt;
* Many staff who worked on this title later went on to work for Arc System Works, given many of Arc&#039;s games share production credits.&lt;br /&gt;
&lt;br /&gt;
==Tier List== &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Koushun&#039;s 2018&#039;&#039;&#039; - [[Media:KoushunMatchup2018.png|Matchup Chart]]&lt;br /&gt;
&lt;br /&gt;
{{TierList&lt;br /&gt;
|S-name= S&lt;br /&gt;
|S-tier= [[Image:JupiterPortrait.gif|link=Sailor Jupiter]]&lt;br /&gt;
|B-name= A&lt;br /&gt;
|B-tier=[[Image:NeptunePortrait.gif|link=Sailor Neptune]] [[Image:MarsPortrait.gif|link=Sailor Mars]]&lt;br /&gt;
|C-name=B&lt;br /&gt;
|C-tier=[[Image:MoonPortrait.gif|link=Sailor Moon]] [[Image:MercuryPortrait.gif|link=Sailor Mercury]] [[Image:VenusPortrait.gif|link=Sailor Venus]]&lt;br /&gt;
|D-name=C&lt;br /&gt;
|D-tier=[[Image:UranusPortrait.gif|link=Sailor Uranus]] [[Image:PlutoPortrait.gif|link=Sailor Pluto]] [[Image:ChibiPortrait.gif|link=Sailor Chibi Moon]]&lt;br /&gt;
|E-name=Bottom&lt;br /&gt;
|E-tier=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NeoRussell&#039;s 2018&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{TierList&lt;br /&gt;
|S-name= S&lt;br /&gt;
|S-tier=[[Image:UranusPortrait.gif|link=Sailor Uranus]] [[Image:NeptunePortrait.gif|link=Sailor Neptune]]&lt;br /&gt;
|B-name= A&lt;br /&gt;
|B-tier=[[Image:MercuryPortrait.gif|link=Sailor Mercury]] [[Image:MarsPortrait.gif|link=Sailor Mars]] [[Image:VenusPortrait.gif|link=Sailor Venus]]&lt;br /&gt;
|C-name=B&lt;br /&gt;
|C-tier=[[Image:PlutoPortrait.gif|link=Sailor Pluto]] [[Image:MoonPortrait.gif|link=Sailor Moon]]  [[Image:JupiterPortrait.gif|link=Sailor Jupiter]] &lt;br /&gt;
|D-name=C&lt;br /&gt;
|D-tier=[[Image:ChibiPortrait.gif|link=Sailor Chibi Moon]]&lt;br /&gt;
|E-name=Bottom&lt;br /&gt;
|E-tier=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;St. Louis, MO 2019&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{TierList&lt;br /&gt;
|S-name= S&lt;br /&gt;
|S-tier=[[Image:UranusPortrait.gif|link=Sailor Uranus]] &lt;br /&gt;
|A-name= A&lt;br /&gt;
|A-tier=[[Image:MercuryPortrait.gif|link=Sailor Mercury]] [[Image:MarsPortrait.gif|link=Sailor Mars]][[Image:MoonPortrait.gif|link=Sailor Moon]] &lt;br /&gt;
|B-name=B&lt;br /&gt;
|B-tier=  [[Image:JupiterPortrait.gif|link=Sailor Jupiter]][[Image:VenusPortrait.gif|link=Sailor Venus]]&lt;br /&gt;
&lt;br /&gt;
|C-name=C&lt;br /&gt;
|C-tier=&lt;br /&gt;
[[Image:NeptunePortrait.gif|link=Sailor Neptune]][[Image:PlutoPortrait.gif|link=Sailor Pluto]]&lt;br /&gt;
|D-name=D&lt;br /&gt;
|D-tier=&lt;br /&gt;
[[Image:ChibiPortrait.gif|link=Sailor Chibi Moon]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Other Games==&lt;br /&gt;
&#039;&#039;&#039;Super S&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FighterS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The 3DO Game&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Various Emotions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://moonlightfight.com/ Moonlight Fight Sailor Moon S]&lt;br /&gt;
*[http://discord.gg/A3gJwy5 TMNT TF CE + SNES Fighters]&lt;br /&gt;
&lt;br /&gt;
{{SMS_Nav}}&lt;br /&gt;
{{GenPgNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Sailor Moon S]]&lt;/div&gt;</summary>
		<author><name>Fishnbicycle</name></author>
	</entry>
	<entry>
		<id>http://newchallenger.net/w/index.php?title=Sailor_Moon_S&amp;diff=4594</id>
		<title>Sailor Moon S</title>
		<link rel="alternate" type="text/html" href="http://newchallenger.net/w/index.php?title=Sailor_Moon_S&amp;diff=4594"/>
		<updated>2019-12-29T11:12:14Z</updated>

		<summary type="html">&lt;p&gt;Fishnbicycle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIParticle}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title=Bishoujo Senshi Sailor Moon S: Jougai Rantou!? Shuyaku Soudatsusen&lt;br /&gt;
|image=[[Image:SMS_boxart_JP.png|170px]]&lt;br /&gt;
|developer=Arc System Works&lt;br /&gt;
|publisher=Angel (Bandai)&lt;br /&gt;
|director=Sumikazu&lt;br /&gt;
|producer=George Yuno&lt;br /&gt;
|designer=Yasuhiro Sato&lt;br /&gt;
|released=	&lt;br /&gt;
&#039;&#039;&#039;JP&#039;&#039;&#039;: December 16, 1994&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
Sailor Moon S: Jougai Rantou!? Shuyaku Soudatsusen (美少女戦士セーラームーンS: 場外乱闘！？主役争奪戦) known in the fighting game community as simply &#039;&#039;&#039;Sailor Moon S&#039;&#039;&#039;, is a fighting game developed by Arc System Works (credited under Angel) and published by Bandai. It was released on December 16, 1994 for the Super Famicom.&lt;br /&gt;
&lt;br /&gt;
In recent years, the game has seen a resurgence in [[SMSCommunities|many FGC circuits around the world]].  If you&#039;re interested in learning more about #ArcSysSMS, joining a local community, or starting your own, please check out the [https://discord.gg/h9jx4hZ Moonlight Fight Society Discord!]&lt;br /&gt;
&lt;br /&gt;
==Controls==&lt;br /&gt;
* Directional commands are listed assuming your character is facing right onscreen (1P side). [[File:B.png]][4] and [[File:F.png]][6] are reversed if you&#039;re facing the other direction.  The numbers refer to &amp;quot;Numpad Notation&amp;quot;&lt;br /&gt;
&#039;&#039;&#039;Basic Controls&#039;&#039;&#039;&lt;br /&gt;
[[File:numpadnotation.jpg|thumb|right|Numpad Notation]]&lt;br /&gt;
[[File:controlsedit.PNG|thumb|right|Control Config Screen (English)]]&lt;br /&gt;
[[File:U.png]][8] - Jump&lt;br /&gt;
&lt;br /&gt;
[[File:B.png]][4] - Retreat (guard during enemy attack)&lt;br /&gt;
&lt;br /&gt;
[[File:B.png]] [[File:B.png]][44] - Backdash (can be guard-cancelled into)&lt;br /&gt;
&lt;br /&gt;
[[File:D.png]][2] - Crouch &lt;br /&gt;
&lt;br /&gt;
[[File:DB.png]][1] - Guard low (during enemy attack)&lt;br /&gt;
&lt;br /&gt;
[[File:F.png]][6] - Advance&lt;br /&gt;
&lt;br /&gt;
The buttons below can be changed to the user&#039;s preference after character select before each match.&lt;br /&gt;
&lt;br /&gt;
Y button - [[File:LP.png]] - Light Punch&lt;br /&gt;
&lt;br /&gt;
X button - [[File:HP.png]] - Heavy Punch&lt;br /&gt;
&lt;br /&gt;
B button - [[File:LK.png]] - Light Kick&lt;br /&gt;
&lt;br /&gt;
A button - [[File:HK.png]] - Heavy Kick&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Auto Mode&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* On the Control Config Screen, you can change from NRML to AUTO mode.  &lt;br /&gt;
&lt;br /&gt;
* Using default controls: Press individual face buttons while holding down a shoulder button to perform a corresponding Special Move.  To use the Desperation Move, press both shoulder buttons together.  As this eliminates charge times and makes other moves significantly easier to execute, this mode is banned in competitive play.&lt;br /&gt;
&lt;br /&gt;
==Basic Gameplay==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal Moves&#039;&#039;&#039;&lt;br /&gt;
* Four normal attack buttons listed above under Controls.  Punches and Kicks of both light and heavy variations. Kick buttons typically have better damage and range.  Punch buttons tend to have specific uses depending on framedata/hitboxes - check out the characters pages for more information.&lt;br /&gt;
&lt;br /&gt;
* Jumping light normals are active from button press until you hit the ground or it touches your opponent&lt;br /&gt;
&lt;br /&gt;
* Close Normals: Some characters have some different normals if they&#039;re next to the opponent. Important examples are Neptune and Pluto, who&#039;s Close HK and HP respectively are overheads.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dashes&#039;&#039;&#039;&lt;br /&gt;
* Every character in this game can backdash by pressing 44. They go varying degrees of distance depending on the character, but they are all super long compared to the backdashes of most fighting games (some even going full screen!)&lt;br /&gt;
* Backdashes are fully invincible until the last frame.  &lt;br /&gt;
* Moon and Uranus can forward dash. Moon&#039;s is a flip that goes most of the screen, while Uranus has the equivalent of a backdash that moves her forward, minus the invincibility.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Moves &amp;amp; Desperation Moves&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* There are universal differences between light and heavy specials; light versions are slower or go less distance and recover faster -- whereas heavy versions are typically faster, hit harder, and have much longer recovery.&lt;br /&gt;
&lt;br /&gt;
* Desperation Moves: When your character has low life (they will be breathing heavy in an idle pose) OR there are less than 10 seconds left on the clock, you can use your character&#039;s Desperation Move. You have an unlimited amount - there is no super meter!&lt;br /&gt;
&lt;br /&gt;
* A 15-frame special input buffer allows you to buffer special moves.  This means you can do inputs like 4214+P as Moon and get a backdash cancelled immediately into heart.  You can also buffer Special Moves and Desperation Moves during any other move, and it will come out as long as you finish the input after the recovery of said move.&lt;br /&gt;
&lt;br /&gt;
* Any Normal can be cancelled into any Special or Desperation Move, theoretically.  This include backdashes and forward-dashes, as they count as Special Moves.&lt;br /&gt;
&lt;br /&gt;
* Backdashes make characters airborne which allows characters to use their air specials out of backdash.  Example: 44214+P for Moon&#039;s Heart Attack out of backdash.&lt;br /&gt;
&lt;br /&gt;
* The Game only allows 1 directional input per frame; inputting Special/DM directions too fast will caused dropped inputs.&lt;br /&gt;
&lt;br /&gt;
* No Pre-match Charge: Unlike most fighting games, characters with charge moves cannot charge them before a round starts.  However, there is an exception to this rule unique to this fighting game. Charge time from the prior round carries over into the next round. This even applies in-between games!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hit &amp;amp; Damage Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Moves can hit High, Mid, or Low.  Every attack from the air that isn&#039;t a fireball counts as a High and every crouching heavy kick sweeps Low. Crouching light kick and crouching heavy punch can be Lows and varies by character.  Every attack that does not hit High or Low is a Mid.&lt;br /&gt;
&lt;br /&gt;
* There is NO damage scaling in this game, resulting in combos doing high damage.&lt;br /&gt;
&lt;br /&gt;
* Characters have both body and head hurtboxes; Head hurtboxes take more damage than body hurtboxes.&lt;br /&gt;
&lt;br /&gt;
* Counter-hit damage exists, and the damage can potentially stack with head damage.  A Desperation Move that deals both counter-hit AND head damage can take a majority of a health bar.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Throws&#039;&#039;&#039;&lt;br /&gt;
* All characters have at least one normal throw, done by pressing 4/6 + HP or HK (see character pages for details)&lt;br /&gt;
&lt;br /&gt;
* There are Four types of throws -- Techable throws, Multi-hit-style untechable throws, Air throws, Command throws.&lt;br /&gt;
&lt;br /&gt;
* Throw tech is done by pressing any button twice. (just mash it out)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guard Cancels&#039;&#039;&#039;&lt;br /&gt;
* You are able to cancel your block stun into any Special Move, Desperation Movie, backdash, or forward-dash.  This is a very common technique at high-level play, and it defines what makes this game different from other games. &lt;br /&gt;
* Knowing when to guard cancel into a dash to create space, GC into 360s to punish foolish jump-ins, dragon punches to retake momentum, or projectiles to win fireball wars, etc., is key to success in this game!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Side Advantages&#039;&#039;&#039; &lt;br /&gt;
* Sailor Moon S is not a perfectly symmetrical game; Player 1 and Player 2 have different properties on the same move in the same situation. This is probably due to development oversight or game glitches, and sometimes referred to as “Port Advantage.” However, the game is very consistent once you understand the rules. [[SMS_Side_Advantage|Side Advantage]] explains the advantages that P1 and P2 each have.&lt;br /&gt;
&lt;br /&gt;
==Playable Characters==&lt;br /&gt;
&lt;br /&gt;
There are 9 characters in Sailor Moon S, and they are all very unique.  Click on each character below to view their moves &amp;amp; strategies.  An overall [[Media:SMSmoves.png|Character Move List]] is available for printing.&lt;br /&gt;
&lt;br /&gt;
[[File:SMSmoves.png|thumb|right|Character Move List]]&lt;br /&gt;
[[Image:MoonPortrait.gif|link=Sailor Moon]][[Sailor Moon]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MercuryPortrait.gif|link=Sailor Mercury]][[Sailor Mercury]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MarsPortrait.gif|link=Sailor Mars]][[Sailor Mars]]&lt;br /&gt;
&lt;br /&gt;
[[Image:JupiterPortrait.gif|link=Sailor Jupiter]][[Sailor Jupiter]]	&lt;br /&gt;
&lt;br /&gt;
[[Image:VenusPortrait.gif|link=Sailor Venus]][[Sailor Venus]]&lt;br /&gt;
&lt;br /&gt;
[[Image:PlutoPortrait.gif|link=Sailor Pluto]][[Sailor Pluto]]&lt;br /&gt;
&lt;br /&gt;
[[Image:NeptunePortrait.gif|link=Sailor Neptune]][[Sailor Neptune]]&lt;br /&gt;
&lt;br /&gt;
[[Image:UranusPortrait.gif|link=Sailor Uranus]][[Sailor Uranus]]	&lt;br /&gt;
&lt;br /&gt;
[[Image:ChibiPortrait.gif|link=Sailor Chibi Moon]][[Sailor Chibi Moon]]&lt;br /&gt;
&lt;br /&gt;
==Game Footage==&lt;br /&gt;
&#039;&#039;For detailed tournament archives, check out [[Sailor Moon S/Tournament Videos|this]] page.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Tutorial Videos by Koushun===&lt;br /&gt;
*[https://www.youtube.com/watch?v=MLu3pWCoODE 【Mix-up Movie】Sailor Moon S【SNES】 ]&lt;br /&gt;
*[https://www.youtube.com/watch?v=yCDERJF0B7I 【Combo Movie 1】Sailor Moon S【SNES】]&lt;br /&gt;
*[https://www.youtube.com/watch?v=ZbqWlVPFxYw 【Combo Movie 2】Sailor Moon Super【SNES】]&lt;br /&gt;
&lt;br /&gt;
===Notable Tournaments===&lt;br /&gt;
* [https://www.youtube.com/watch?v=seTXeGB6iV8 animEVO 2018 (Top 4), 8/4/18 ]&lt;br /&gt;
* [https://www.youtube.com/playlist?list=PL9h4zqks3pohELuR54E38moJRyXifnmFP Frosty Faustings XI (Top 4), 1/18/19]&lt;br /&gt;
* [https://www.youtube.com/watch?v=4Tbxw82ENhY Combo Breaker (Top 8), 5/24/19]&lt;br /&gt;
* [https://www.youtube.com/watch?v=fpKcgMMRMLI CEO 2019 (Top 8), 6/30/19]&lt;br /&gt;
* [https://www.youtube.com/watch?v=V5SNCWPuqzE animEVO 2019 (Top 4), 8/2/19]&lt;br /&gt;
* [https://youtu.be/1xHaZQeYMfc Climax of Night (Top 3), 10/27/19]&lt;br /&gt;
&lt;br /&gt;
==Menus==&lt;br /&gt;
[[File:sms_menus.png|720px]]&lt;br /&gt;
&lt;br /&gt;
==Competitive Play History==&lt;br /&gt;
* Under Construction&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Among the Senshi&#039;s name printed on the box is another person&#039;s name: George Yuno. Yuno is the producer of this game who also directed and produced &#039;&#039;Sailor Moon: Another Story&#039;&#039;. He stepped down on Super S&#039; production, taking a supporting role as Masayuki Sato served as Executive Producer on that title (not to be confused with Masayuki Sato, the animator)&lt;br /&gt;
* Every boxed copy of this game carries a Toei Certificate of Authenticity sticker. There is a very rigorous coloring scheme that applies to these stickers which ensure their authenticity.&lt;br /&gt;
* Many staff who worked on this title later went on to work for Arc System Works, given many of Arc&#039;s games share production credits.&lt;br /&gt;
&lt;br /&gt;
==Tier List== &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Koushun&#039;s 2018&#039;&#039;&#039; - [[Media:KoushunMatchup2018.png|Matchup Chart]]&lt;br /&gt;
&lt;br /&gt;
{{TierList&lt;br /&gt;
|S-name= S&lt;br /&gt;
|S-tier= [[Image:JupiterPortrait.gif|link=Sailor Jupiter]]&lt;br /&gt;
|B-name= A&lt;br /&gt;
|B-tier=[[Image:NeptunePortrait.gif|link=Sailor Neptune]] [[Image:MarsPortrait.gif|link=Sailor Mars]]&lt;br /&gt;
|C-name=B&lt;br /&gt;
|C-tier=[[Image:MoonPortrait.gif|link=Sailor Moon]] [[Image:MercuryPortrait.gif|link=Sailor Mercury]] [[Image:VenusPortrait.gif|link=Sailor Venus]]&lt;br /&gt;
|D-name=C&lt;br /&gt;
|D-tier=[[Image:UranusPortrait.gif|link=Sailor Uranus]] [[Image:PlutoPortrait.gif|link=Sailor Pluto]] [[Image:ChibiPortrait.gif|link=Sailor Chibi Moon]]&lt;br /&gt;
|E-name=Bottom&lt;br /&gt;
|E-tier=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NeoRussell&#039;s 2018&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{TierList&lt;br /&gt;
|S-name= S&lt;br /&gt;
|S-tier=[[Image:UranusPortrait.gif|link=Sailor Uranus]] [[Image:NeptunePortrait.gif|link=Sailor Neptune]]&lt;br /&gt;
|B-name= A&lt;br /&gt;
|B-tier=[[Image:MercuryPortrait.gif|link=Sailor Mercury]] [[Image:MarsPortrait.gif|link=Sailor Mars]] [[Image:VenusPortrait.gif|link=Sailor Venus]]&lt;br /&gt;
|C-name=B&lt;br /&gt;
|C-tier=[[Image:PlutoPortrait.gif|link=Sailor Pluto]] [[Image:MoonPortrait.gif|link=Sailor Moon]]  [[Image:JupiterPortrait.gif|link=Sailor Jupiter]] &lt;br /&gt;
|D-name=C&lt;br /&gt;
|D-tier=[[Image:ChibiPortrait.gif|link=Sailor Chibi Moon]]&lt;br /&gt;
|E-name=Bottom&lt;br /&gt;
|E-tier=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;St. Louis, MO 2019&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{TierList&lt;br /&gt;
|S-name= S&lt;br /&gt;
|S-tier=[[Image:UranusPortrait.gif|link=Sailor Uranus]] &lt;br /&gt;
|A-name= A&lt;br /&gt;
|A-tier=[[Image:MercuryPortrait.gif|link=Sailor Mercury]] [[Image:MarsPortrait.gif|link=Sailor Mars]][[Image:MoonPortrait.gif|link=Sailor Moon]] &lt;br /&gt;
|B-name=B&lt;br /&gt;
|B-tier=  [[Image:JupiterPortrait.gif|link=Sailor Jupiter]][[Image:VenusPortrait.gif|link=Sailor Venus]]&lt;br /&gt;
&lt;br /&gt;
|C-name=C&lt;br /&gt;
|C-tier=&lt;br /&gt;
[[Image:NeptunePortrait.gif|link=Sailor Neptune]][[Image:PlutoPortrait.gif|link=Sailor Pluto]]&lt;br /&gt;
|D-name=D&lt;br /&gt;
|D-tier=&lt;br /&gt;
[[Image:ChibiPortrait.gif|link=Sailor Chibi Moon]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Other Games==&lt;br /&gt;
&#039;&#039;&#039;Super S&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FighterS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The 3DO Game&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Various Emotions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://moonlightfight.com/ Moonlight Fight Sailor Moon S]&lt;br /&gt;
*[http://discord.gg/A3gJwy5 TMNT TF CE + SNES Fighters]&lt;br /&gt;
&lt;br /&gt;
{{SMS_Nav}}&lt;br /&gt;
{{GenPgNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Sailor Moon S]]&lt;/div&gt;</summary>
		<author><name>Fishnbicycle</name></author>
	</entry>
	<entry>
		<id>http://newchallenger.net/w/index.php?title=Sailor_Moon_S&amp;diff=4593</id>
		<title>Sailor Moon S</title>
		<link rel="alternate" type="text/html" href="http://newchallenger.net/w/index.php?title=Sailor_Moon_S&amp;diff=4593"/>
		<updated>2019-12-29T11:08:15Z</updated>

		<summary type="html">&lt;p&gt;Fishnbicycle: /* Other Games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIParticle}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title=Bishoujo Senshi Sailor Moon S: Jougai Rantou!? Shuyaku Soudatsusen&lt;br /&gt;
|image=[[Image:SMS_boxart_JP.png|170px]]&lt;br /&gt;
|developer=Arc System Works&lt;br /&gt;
|publisher=Angel (Bandai)&lt;br /&gt;
|director=Sumikazu&lt;br /&gt;
|producer=George Yuno&lt;br /&gt;
|designer=Yasuhiro Sato&lt;br /&gt;
|released=	&lt;br /&gt;
&#039;&#039;&#039;JP&#039;&#039;&#039;: December 16, 1994&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
Sailor Moon S: Jougai Rantou!? Shuyaku Soudatsusen (美少女戦士セーラームーンS: 場外乱闘！？主役争奪戦) known in the fighting game community as simply &#039;&#039;&#039;Sailor Moon S&#039;&#039;&#039;, is a fighting game developed by Arc System Works (credited under Angel) and published by Bandai. It was released on December 16, 1994 for the Super Famicom.&lt;br /&gt;
&lt;br /&gt;
In recent years, the game has seen a resurgence in [[SMSCommunities|many FGC circuits around the world]].  If you&#039;re interested in learning more about #ArcSysSMS, joining a local community, or starting your own, please check out the [https://discord.gg/h9jx4hZ Moonlight Fight Society Discord!]&lt;br /&gt;
&lt;br /&gt;
==Controls==&lt;br /&gt;
* Directional commands are listed assuming your character is facing right onscreen (1P side). [[File:B.png]][4] and [[File:F.png]][6] are reversed if you&#039;re facing the other direction.  The numbers refer to &amp;quot;Numpad Notation&amp;quot;&lt;br /&gt;
&#039;&#039;&#039;Basic Controls&#039;&#039;&#039;&lt;br /&gt;
[[File:numpadnotation.jpg|thumb|right|Numpad Notation]]&lt;br /&gt;
[[File:controlsedit.PNG|thumb|right|Control Config Screen (English)]]&lt;br /&gt;
[[File:U.png]][8] - Jump&lt;br /&gt;
&lt;br /&gt;
[[File:B.png]][4] - Retreat (guard during enemy attack)&lt;br /&gt;
&lt;br /&gt;
[[File:B.png]] [[File:B.png]][44] - Backdash (can be guard-cancelled into)&lt;br /&gt;
&lt;br /&gt;
[[File:D.png]][2] - Crouch &lt;br /&gt;
&lt;br /&gt;
[[File:DB.png]][1] - Guard low (during enemy attack)&lt;br /&gt;
&lt;br /&gt;
[[File:F.png]][6] - Advance&lt;br /&gt;
&lt;br /&gt;
The buttons below can be changed to the user&#039;s preference after character select before each match.&lt;br /&gt;
&lt;br /&gt;
Y button - [[File:LP.png]] - Light Punch&lt;br /&gt;
&lt;br /&gt;
X button - [[File:HP.png]] - Heavy Punch&lt;br /&gt;
&lt;br /&gt;
B button - [[File:LK.png]] - Light Kick&lt;br /&gt;
&lt;br /&gt;
A button - [[File:HK.png]] - Heavy Kick&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Auto Mode&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* On the Control Config Screen, you can change from NRML to AUTO mode.  &lt;br /&gt;
&lt;br /&gt;
* Using default controls: Press individual face buttons while holding down a shoulder button to perform a corresponding Special Move.  To use the Desperation Move, press both shoulder buttons together.  As this eliminates charge times and makes other moves significantly easier to execute, this mode is banned in competitive play.&lt;br /&gt;
&lt;br /&gt;
==Basic Gameplay==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal Moves&#039;&#039;&#039;&lt;br /&gt;
* Four normal attack buttons listed above under Controls.  Punches and Kicks of both light and heavy variations. Kick buttons typically have better damage and range.  Punch buttons tend to have specific uses depending on framedata/hitboxes - check out the characters pages for more information.&lt;br /&gt;
&lt;br /&gt;
* Jumping light normals are active from button press until you hit the ground or it touches your opponent&lt;br /&gt;
&lt;br /&gt;
* Close Normals: Some characters have some different normals if they&#039;re next to the opponent. Important examples are Neptune and Pluto, who&#039;s Close HK and HP respectively are overheads.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dashes&#039;&#039;&#039;&lt;br /&gt;
* Every character in this game can backdash by pressing 44. They go varying degrees of distance depending on the character, but they are all super long compared to the backdashes of most fighting games (some even going full screen!)&lt;br /&gt;
* Backdashes are fully invincible until the last frame.  &lt;br /&gt;
* Moon and Uranus can forward dash. Moon&#039;s is a flip that goes most of the screen, while Uranus has the equivalent of a backdash that moves her forward, minus the invincibility.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Moves &amp;amp; Desperation Moves&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* There are universal differences between light and heavy specials; light versions are slower or go less distance and recover faster -- whereas heavy versions are typically faster, hit harder, and have much longer recovery.&lt;br /&gt;
&lt;br /&gt;
* Desperation Moves: When your character has low life (they will be breathing heavy in an idle pose) OR there are less than 10 seconds left on the clock, you can use your character&#039;s Desperation Move. You have an unlimited amount - there is no super meter!&lt;br /&gt;
&lt;br /&gt;
* A 15-frame special input buffer allows you to buffer special moves.  This means you can do inputs like 4214+P as Moon and get a backdash cancelled immediately into heart.  You can also buffer Special Moves and Desperation Moves during any other move, and it will come out as long as you finish the input after the recovery of said move.&lt;br /&gt;
&lt;br /&gt;
* Any Normal can be cancelled into any Special or Desperation Move, theoretically.  This include backdashes and forward-dashes, as they count as Special Moves.&lt;br /&gt;
&lt;br /&gt;
* Backdashes make characters airborne which allows characters to use their air specials out of backdash.  Example: 44214+P for Moon&#039;s Heart Attack out of backdash.&lt;br /&gt;
&lt;br /&gt;
* The Game only allows 1 directional input per frame; inputting Special/DM directions too fast will caused dropped inputs.&lt;br /&gt;
&lt;br /&gt;
* No Pre-match Charge: Unlike most fighting games, characters with charge moves cannot charge them before a round starts.  However, there is an exception to this rule unique to this fighting game. Charge time from the prior round carries over into the next round. This even applies in-between games!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hit &amp;amp; Damage Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Moves can hit High, Mid, or Low.  Every attack from the air that isn&#039;t a fireball counts as a High and every crouching heavy kick sweeps Low. Crouching light kick and crouching heavy punch can be Lows and varies by character.  Every attack that does not hit High or Low is a Mid.&lt;br /&gt;
&lt;br /&gt;
* There is NO damage scaling in this game, resulting in combos doing high damage.&lt;br /&gt;
&lt;br /&gt;
* Characters have both body and head hurtboxes; Head hurtboxes take more damage than body hurtboxes.&lt;br /&gt;
&lt;br /&gt;
* Counter-hit damage exists, and the damage can potentially stack with head damage.  A Desperation Move that deals both counter-hit AND head damage can take a majority of a health bar.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Throws&#039;&#039;&#039;&lt;br /&gt;
* All characters have at least one normal throw, done by pressing 4/6 + HP or HK (see character pages for details)&lt;br /&gt;
&lt;br /&gt;
* There are Four types of throws -- Techable throws, Multi-hit-style untechable throws, Air throws, Command throws.&lt;br /&gt;
&lt;br /&gt;
* Throw tech is done by pressing any button twice. (just mash it out)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guard Cancels&#039;&#039;&#039;&lt;br /&gt;
* You are able to cancel your block stun into any Special Move, Desperation Movie, backdash, or forward-dash.  This is a very common technique at high-level play, and it defines what makes this game different from other games. &lt;br /&gt;
* Knowing when to guard cancel into a dash to create space, GC into 360s to punish foolish jump-ins, dragon punches to retake momentum, or projectiles to win fireball wars, etc., is key to success in this game!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Side Advantages&#039;&#039;&#039; &lt;br /&gt;
* Sailor Moon S is not a perfectly symmetrical game; Player 1 and Player 2 have different properties on the same move in the same situation. This is probably due to development oversight or game glitches, and sometimes referred to as “Port Advantage.” However, the game is very consistent once you understand the rules. [[SMS_Side_Advantage|Side Advantage]] explains the advantages that P1 and P2 each have.&lt;br /&gt;
&lt;br /&gt;
==Playable Characters==&lt;br /&gt;
&lt;br /&gt;
There are 9 characters in Sailor Moon S, and they are all very unique.  Click on each character below to view their moves &amp;amp; strategies.  An overall [[Media:SMSmoves.png|Character Move List]] is available for printing.&lt;br /&gt;
&lt;br /&gt;
[[File:SMSmoves.png|thumb|right|Character Move List]]&lt;br /&gt;
[[Image:MoonPortrait.gif|link=Sailor Moon]][[Sailor Moon]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MercuryPortrait.gif|link=Sailor Mercury]][[Sailor Mercury]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MarsPortrait.gif|link=Sailor Mars]][[Sailor Mars]]&lt;br /&gt;
&lt;br /&gt;
[[Image:JupiterPortrait.gif|link=Sailor Jupiter]][[Sailor Jupiter]]	&lt;br /&gt;
&lt;br /&gt;
[[Image:VenusPortrait.gif|link=Sailor Venus]][[Sailor Venus]]&lt;br /&gt;
&lt;br /&gt;
[[Image:PlutoPortrait.gif|link=Sailor Pluto]][[Sailor Pluto]]&lt;br /&gt;
&lt;br /&gt;
[[Image:NeptunePortrait.gif|link=Sailor Neptune]][[Sailor Neptune]]&lt;br /&gt;
&lt;br /&gt;
[[Image:UranusPortrait.gif|link=Sailor Uranus]][[Sailor Uranus]]	&lt;br /&gt;
&lt;br /&gt;
[[Image:ChibiPortrait.gif|link=Sailor Chibi Moon]][[Sailor Chibi Moon]]&lt;br /&gt;
&lt;br /&gt;
==Game Footage==&lt;br /&gt;
&#039;&#039;For detailed tournament archives, check out [[Sailor Moon S/Tournament Videos|this]] page.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Tutorial Videos by Koushun===&lt;br /&gt;
*[https://www.youtube.com/watch?v=MLu3pWCoODE 【Mix-up Movie】Sailor Moon S【SNES】 ]&lt;br /&gt;
*[https://www.youtube.com/watch?v=yCDERJF0B7I 【Combo Movie 1】Sailor Moon S【SNES】]&lt;br /&gt;
*[https://www.youtube.com/watch?v=ZbqWlVPFxYw 【Combo Movie 2】Sailor Moon Super【SNES】]&lt;br /&gt;
&lt;br /&gt;
===Notable Tournaments===&lt;br /&gt;
* [https://www.youtube.com/watch?v=seTXeGB6iV8 animEVO 2018 (Top 4), 8/4/18 ]&lt;br /&gt;
* [https://www.youtube.com/playlist?list=PL9h4zqks3pohELuR54E38moJRyXifnmFP Frosty Faustings XI (Top 4), 1/18/19]&lt;br /&gt;
* [https://www.youtube.com/watch?v=4Tbxw82ENhY Combo Breaker (Top 8), 5/24/19]&lt;br /&gt;
* [https://www.youtube.com/watch?v=fpKcgMMRMLI CEO 2019 (Top 8), 6/30/19]&lt;br /&gt;
* [https://www.youtube.com/watch?v=V5SNCWPuqzE animEVO 2019 (Top 4), 8/2/19]&lt;br /&gt;
* [https://youtu.be/1xHaZQeYMfc Climax of Night (Top 3), 10/27/19]&lt;br /&gt;
&lt;br /&gt;
==Menus==&lt;br /&gt;
[[File:sms_menus.png|720px]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Among the Senshi&#039;s name printed on the box is another person&#039;s name: George Yuno. Yuno is the producer of this game who also directed and produced &#039;&#039;Sailor Moon: Another Story&#039;&#039;. He stepped down on Super S&#039; production, taking a supporting role as Masayuki Sato served as Executive Producer on that title (not to be confused with Masayuki Sato, the animator)&lt;br /&gt;
* Every boxed copy of this game carries a Toei Certificate of Authenticity sticker. There is a very rigorous coloring scheme that applies to these stickers which ensure their authenticity.&lt;br /&gt;
* Many staff who worked on this title later went on to work for Arc System Works, given many of Arc&#039;s games share production credits.&lt;br /&gt;
&lt;br /&gt;
==Competitive Play History==&lt;br /&gt;
* Under Construction&lt;br /&gt;
&lt;br /&gt;
==Tier List== &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Koushun&#039;s 2018&#039;&#039;&#039; - [[Media:KoushunMatchup2018.png|Matchup Chart]]&lt;br /&gt;
&lt;br /&gt;
{{TierList&lt;br /&gt;
|S-name= S&lt;br /&gt;
|S-tier= [[Image:JupiterPortrait.gif|link=Sailor Jupiter]]&lt;br /&gt;
|B-name= A&lt;br /&gt;
|B-tier=[[Image:NeptunePortrait.gif|link=Sailor Neptune]] [[Image:MarsPortrait.gif|link=Sailor Mars]]&lt;br /&gt;
|C-name=B&lt;br /&gt;
|C-tier=[[Image:MoonPortrait.gif|link=Sailor Moon]] [[Image:MercuryPortrait.gif|link=Sailor Mercury]] [[Image:VenusPortrait.gif|link=Sailor Venus]]&lt;br /&gt;
|D-name=C&lt;br /&gt;
|D-tier=[[Image:UranusPortrait.gif|link=Sailor Uranus]] [[Image:PlutoPortrait.gif|link=Sailor Pluto]] [[Image:ChibiPortrait.gif|link=Sailor Chibi Moon]]&lt;br /&gt;
|E-name=Bottom&lt;br /&gt;
|E-tier=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NeoRussell&#039;s 2018&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{TierList&lt;br /&gt;
|S-name= S&lt;br /&gt;
|S-tier=[[Image:UranusPortrait.gif|link=Sailor Uranus]] [[Image:NeptunePortrait.gif|link=Sailor Neptune]]&lt;br /&gt;
|B-name= A&lt;br /&gt;
|B-tier=[[Image:MercuryPortrait.gif|link=Sailor Mercury]] [[Image:MarsPortrait.gif|link=Sailor Mars]] [[Image:VenusPortrait.gif|link=Sailor Venus]]&lt;br /&gt;
|C-name=B&lt;br /&gt;
|C-tier=[[Image:PlutoPortrait.gif|link=Sailor Pluto]] [[Image:MoonPortrait.gif|link=Sailor Moon]]  [[Image:JupiterPortrait.gif|link=Sailor Jupiter]] &lt;br /&gt;
|D-name=C&lt;br /&gt;
|D-tier=[[Image:ChibiPortrait.gif|link=Sailor Chibi Moon]]&lt;br /&gt;
|E-name=Bottom&lt;br /&gt;
|E-tier=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;St. Louis, MO 2019&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{TierList&lt;br /&gt;
|S-name= S&lt;br /&gt;
|S-tier=[[Image:UranusPortrait.gif|link=Sailor Uranus]] &lt;br /&gt;
|A-name= A&lt;br /&gt;
|A-tier=[[Image:MercuryPortrait.gif|link=Sailor Mercury]] [[Image:MarsPortrait.gif|link=Sailor Mars]][[Image:MoonPortrait.gif|link=Sailor Moon]] &lt;br /&gt;
|B-name=B&lt;br /&gt;
|B-tier=  [[Image:JupiterPortrait.gif|link=Sailor Jupiter]][[Image:VenusPortrait.gif|link=Sailor Venus]]&lt;br /&gt;
&lt;br /&gt;
|C-name=C&lt;br /&gt;
|C-tier=&lt;br /&gt;
[[Image:NeptunePortrait.gif|link=Sailor Neptune]][[Image:PlutoPortrait.gif|link=Sailor Pluto]]&lt;br /&gt;
|D-name=D&lt;br /&gt;
|D-tier=&lt;br /&gt;
[[Image:ChibiPortrait.gif|link=Sailor Chibi Moon]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Other Games==&lt;br /&gt;
&#039;&#039;&#039;Super S&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FighterS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The 3DO Game&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Various Emotions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://moonlightfight.com/ Moonlight Fight Sailor Moon S]&lt;br /&gt;
*[http://discord.gg/A3gJwy5 TMNT TF CE + SNES Fighters]&lt;br /&gt;
&lt;br /&gt;
{{SMS_Nav}}&lt;br /&gt;
{{GenPgNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Sailor Moon S]]&lt;/div&gt;</summary>
		<author><name>Fishnbicycle</name></author>
	</entry>
	<entry>
		<id>http://newchallenger.net/w/index.php?title=Sailor_Moon_S&amp;diff=4592</id>
		<title>Sailor Moon S</title>
		<link rel="alternate" type="text/html" href="http://newchallenger.net/w/index.php?title=Sailor_Moon_S&amp;diff=4592"/>
		<updated>2019-12-29T11:07:54Z</updated>

		<summary type="html">&lt;p&gt;Fishnbicycle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIParticle}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title=Bishoujo Senshi Sailor Moon S: Jougai Rantou!? Shuyaku Soudatsusen&lt;br /&gt;
|image=[[Image:SMS_boxart_JP.png|170px]]&lt;br /&gt;
|developer=Arc System Works&lt;br /&gt;
|publisher=Angel (Bandai)&lt;br /&gt;
|director=Sumikazu&lt;br /&gt;
|producer=George Yuno&lt;br /&gt;
|designer=Yasuhiro Sato&lt;br /&gt;
|released=	&lt;br /&gt;
&#039;&#039;&#039;JP&#039;&#039;&#039;: December 16, 1994&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
Sailor Moon S: Jougai Rantou!? Shuyaku Soudatsusen (美少女戦士セーラームーンS: 場外乱闘！？主役争奪戦) known in the fighting game community as simply &#039;&#039;&#039;Sailor Moon S&#039;&#039;&#039;, is a fighting game developed by Arc System Works (credited under Angel) and published by Bandai. It was released on December 16, 1994 for the Super Famicom.&lt;br /&gt;
&lt;br /&gt;
In recent years, the game has seen a resurgence in [[SMSCommunities|many FGC circuits around the world]].  If you&#039;re interested in learning more about #ArcSysSMS, joining a local community, or starting your own, please check out the [https://discord.gg/h9jx4hZ Moonlight Fight Society Discord!]&lt;br /&gt;
&lt;br /&gt;
==Controls==&lt;br /&gt;
* Directional commands are listed assuming your character is facing right onscreen (1P side). [[File:B.png]][4] and [[File:F.png]][6] are reversed if you&#039;re facing the other direction.  The numbers refer to &amp;quot;Numpad Notation&amp;quot;&lt;br /&gt;
&#039;&#039;&#039;Basic Controls&#039;&#039;&#039;&lt;br /&gt;
[[File:numpadnotation.jpg|thumb|right|Numpad Notation]]&lt;br /&gt;
[[File:controlsedit.PNG|thumb|right|Control Config Screen (English)]]&lt;br /&gt;
[[File:U.png]][8] - Jump&lt;br /&gt;
&lt;br /&gt;
[[File:B.png]][4] - Retreat (guard during enemy attack)&lt;br /&gt;
&lt;br /&gt;
[[File:B.png]] [[File:B.png]][44] - Backdash (can be guard-cancelled into)&lt;br /&gt;
&lt;br /&gt;
[[File:D.png]][2] - Crouch &lt;br /&gt;
&lt;br /&gt;
[[File:DB.png]][1] - Guard low (during enemy attack)&lt;br /&gt;
&lt;br /&gt;
[[File:F.png]][6] - Advance&lt;br /&gt;
&lt;br /&gt;
The buttons below can be changed to the user&#039;s preference after character select before each match.&lt;br /&gt;
&lt;br /&gt;
Y button - [[File:LP.png]] - Light Punch&lt;br /&gt;
&lt;br /&gt;
X button - [[File:HP.png]] - Heavy Punch&lt;br /&gt;
&lt;br /&gt;
B button - [[File:LK.png]] - Light Kick&lt;br /&gt;
&lt;br /&gt;
A button - [[File:HK.png]] - Heavy Kick&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Auto Mode&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* On the Control Config Screen, you can change from NRML to AUTO mode.  &lt;br /&gt;
&lt;br /&gt;
* Using default controls: Press individual face buttons while holding down a shoulder button to perform a corresponding Special Move.  To use the Desperation Move, press both shoulder buttons together.  As this eliminates charge times and makes other moves significantly easier to execute, this mode is banned in competitive play.&lt;br /&gt;
&lt;br /&gt;
==Basic Gameplay==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal Moves&#039;&#039;&#039;&lt;br /&gt;
* Four normal attack buttons listed above under Controls.  Punches and Kicks of both light and heavy variations. Kick buttons typically have better damage and range.  Punch buttons tend to have specific uses depending on framedata/hitboxes - check out the characters pages for more information.&lt;br /&gt;
&lt;br /&gt;
* Jumping light normals are active from button press until you hit the ground or it touches your opponent&lt;br /&gt;
&lt;br /&gt;
* Close Normals: Some characters have some different normals if they&#039;re next to the opponent. Important examples are Neptune and Pluto, who&#039;s Close HK and HP respectively are overheads.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dashes&#039;&#039;&#039;&lt;br /&gt;
* Every character in this game can backdash by pressing 44. They go varying degrees of distance depending on the character, but they are all super long compared to the backdashes of most fighting games (some even going full screen!)&lt;br /&gt;
* Backdashes are fully invincible until the last frame.  &lt;br /&gt;
* Moon and Uranus can forward dash. Moon&#039;s is a flip that goes most of the screen, while Uranus has the equivalent of a backdash that moves her forward, minus the invincibility.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Moves &amp;amp; Desperation Moves&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* There are universal differences between light and heavy specials; light versions are slower or go less distance and recover faster -- whereas heavy versions are typically faster, hit harder, and have much longer recovery.&lt;br /&gt;
&lt;br /&gt;
* Desperation Moves: When your character has low life (they will be breathing heavy in an idle pose) OR there are less than 10 seconds left on the clock, you can use your character&#039;s Desperation Move. You have an unlimited amount - there is no super meter!&lt;br /&gt;
&lt;br /&gt;
* A 15-frame special input buffer allows you to buffer special moves.  This means you can do inputs like 4214+P as Moon and get a backdash cancelled immediately into heart.  You can also buffer Special Moves and Desperation Moves during any other move, and it will come out as long as you finish the input after the recovery of said move.&lt;br /&gt;
&lt;br /&gt;
* Any Normal can be cancelled into any Special or Desperation Move, theoretically.  This include backdashes and forward-dashes, as they count as Special Moves.&lt;br /&gt;
&lt;br /&gt;
* Backdashes make characters airborne which allows characters to use their air specials out of backdash.  Example: 44214+P for Moon&#039;s Heart Attack out of backdash.&lt;br /&gt;
&lt;br /&gt;
* The Game only allows 1 directional input per frame; inputting Special/DM directions too fast will caused dropped inputs.&lt;br /&gt;
&lt;br /&gt;
* No Pre-match Charge: Unlike most fighting games, characters with charge moves cannot charge them before a round starts.  However, there is an exception to this rule unique to this fighting game. Charge time from the prior round carries over into the next round. This even applies in-between games!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hit &amp;amp; Damage Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Moves can hit High, Mid, or Low.  Every attack from the air that isn&#039;t a fireball counts as a High and every crouching heavy kick sweeps Low. Crouching light kick and crouching heavy punch can be Lows and varies by character.  Every attack that does not hit High or Low is a Mid.&lt;br /&gt;
&lt;br /&gt;
* There is NO damage scaling in this game, resulting in combos doing high damage.&lt;br /&gt;
&lt;br /&gt;
* Characters have both body and head hurtboxes; Head hurtboxes take more damage than body hurtboxes.&lt;br /&gt;
&lt;br /&gt;
* Counter-hit damage exists, and the damage can potentially stack with head damage.  A Desperation Move that deals both counter-hit AND head damage can take a majority of a health bar.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Throws&#039;&#039;&#039;&lt;br /&gt;
* All characters have at least one normal throw, done by pressing 4/6 + HP or HK (see character pages for details)&lt;br /&gt;
&lt;br /&gt;
* There are Four types of throws -- Techable throws, Multi-hit-style untechable throws, Air throws, Command throws.&lt;br /&gt;
&lt;br /&gt;
* Throw tech is done by pressing any button twice. (just mash it out)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guard Cancels&#039;&#039;&#039;&lt;br /&gt;
* You are able to cancel your block stun into any Special Move, Desperation Movie, backdash, or forward-dash.  This is a very common technique at high-level play, and it defines what makes this game different from other games. &lt;br /&gt;
* Knowing when to guard cancel into a dash to create space, GC into 360s to punish foolish jump-ins, dragon punches to retake momentum, or projectiles to win fireball wars, etc., is key to success in this game!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Side Advantages&#039;&#039;&#039; &lt;br /&gt;
* Sailor Moon S is not a perfectly symmetrical game; Player 1 and Player 2 have different properties on the same move in the same situation. This is probably due to development oversight or game glitches, and sometimes referred to as “Port Advantage.” However, the game is very consistent once you understand the rules. [[SMS_Side_Advantage|Side Advantage]] explains the advantages that P1 and P2 each have.&lt;br /&gt;
&lt;br /&gt;
==Playable Characters==&lt;br /&gt;
&lt;br /&gt;
There are 9 characters in Sailor Moon S, and they are all very unique.  Click on each character below to view their moves &amp;amp; strategies.  An overall [[Media:SMSmoves.png|Character Move List]] is available for printing.&lt;br /&gt;
&lt;br /&gt;
[[File:SMSmoves.png|thumb|right|Character Move List]]&lt;br /&gt;
[[Image:MoonPortrait.gif|link=Sailor Moon]][[Sailor Moon]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MercuryPortrait.gif|link=Sailor Mercury]][[Sailor Mercury]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MarsPortrait.gif|link=Sailor Mars]][[Sailor Mars]]&lt;br /&gt;
&lt;br /&gt;
[[Image:JupiterPortrait.gif|link=Sailor Jupiter]][[Sailor Jupiter]]	&lt;br /&gt;
&lt;br /&gt;
[[Image:VenusPortrait.gif|link=Sailor Venus]][[Sailor Venus]]&lt;br /&gt;
&lt;br /&gt;
[[Image:PlutoPortrait.gif|link=Sailor Pluto]][[Sailor Pluto]]&lt;br /&gt;
&lt;br /&gt;
[[Image:NeptunePortrait.gif|link=Sailor Neptune]][[Sailor Neptune]]&lt;br /&gt;
&lt;br /&gt;
[[Image:UranusPortrait.gif|link=Sailor Uranus]][[Sailor Uranus]]	&lt;br /&gt;
&lt;br /&gt;
[[Image:ChibiPortrait.gif|link=Sailor Chibi Moon]][[Sailor Chibi Moon]]&lt;br /&gt;
&lt;br /&gt;
==Game Footage==&lt;br /&gt;
&#039;&#039;For detailed tournament archives, check out [[Sailor Moon S/Tournament Videos|this]] page.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Tutorial Videos by Koushun===&lt;br /&gt;
*[https://www.youtube.com/watch?v=MLu3pWCoODE 【Mix-up Movie】Sailor Moon S【SNES】 ]&lt;br /&gt;
*[https://www.youtube.com/watch?v=yCDERJF0B7I 【Combo Movie 1】Sailor Moon S【SNES】]&lt;br /&gt;
*[https://www.youtube.com/watch?v=ZbqWlVPFxYw 【Combo Movie 2】Sailor Moon Super【SNES】]&lt;br /&gt;
&lt;br /&gt;
===Notable Tournaments===&lt;br /&gt;
* [https://www.youtube.com/watch?v=seTXeGB6iV8 animEVO 2018 (Top 4), 8/4/18 ]&lt;br /&gt;
* [https://www.youtube.com/playlist?list=PL9h4zqks3pohELuR54E38moJRyXifnmFP Frosty Faustings XI (Top 4), 1/18/19]&lt;br /&gt;
* [https://www.youtube.com/watch?v=4Tbxw82ENhY Combo Breaker (Top 8), 5/24/19]&lt;br /&gt;
* [https://www.youtube.com/watch?v=fpKcgMMRMLI CEO 2019 (Top 8), 6/30/19]&lt;br /&gt;
* [https://www.youtube.com/watch?v=V5SNCWPuqzE animEVO 2019 (Top 4), 8/2/19]&lt;br /&gt;
* [https://youtu.be/1xHaZQeYMfc Climax of Night (Top 3), 10/27/19]&lt;br /&gt;
&lt;br /&gt;
==Menus==&lt;br /&gt;
[[File:sms_menus.png|720px]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Among the Senshi&#039;s name printed on the box is another person&#039;s name: George Yuno. Yuno is the producer of this game who also directed and produced &#039;&#039;Sailor Moon: Another Story&#039;&#039;. He stepped down on Super S&#039; production, taking a supporting role as Masayuki Sato served as Executive Producer on that title (not to be confused with Masayuki Sato, the animator)&lt;br /&gt;
* Every boxed copy of this game carries a Toei Certificate of Authenticity sticker. There is a very rigorous coloring scheme that applies to these stickers which ensure their authenticity.&lt;br /&gt;
* Many staff who worked on this title later went on to work for Arc System Works, given many of Arc&#039;s games share production credits.&lt;br /&gt;
&lt;br /&gt;
==Competitive Play History==&lt;br /&gt;
* Under Construction&lt;br /&gt;
&lt;br /&gt;
==Tier List== &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Koushun&#039;s 2018&#039;&#039;&#039; - [[Media:KoushunMatchup2018.png|Matchup Chart]]&lt;br /&gt;
&lt;br /&gt;
{{TierList&lt;br /&gt;
|S-name= S&lt;br /&gt;
|S-tier= [[Image:JupiterPortrait.gif|link=Sailor Jupiter]]&lt;br /&gt;
|B-name= A&lt;br /&gt;
|B-tier=[[Image:NeptunePortrait.gif|link=Sailor Neptune]] [[Image:MarsPortrait.gif|link=Sailor Mars]]&lt;br /&gt;
|C-name=B&lt;br /&gt;
|C-tier=[[Image:MoonPortrait.gif|link=Sailor Moon]] [[Image:MercuryPortrait.gif|link=Sailor Mercury]] [[Image:VenusPortrait.gif|link=Sailor Venus]]&lt;br /&gt;
|D-name=C&lt;br /&gt;
|D-tier=[[Image:UranusPortrait.gif|link=Sailor Uranus]] [[Image:PlutoPortrait.gif|link=Sailor Pluto]] [[Image:ChibiPortrait.gif|link=Sailor Chibi Moon]]&lt;br /&gt;
|E-name=Bottom&lt;br /&gt;
|E-tier=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NeoRussell&#039;s 2018&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{TierList&lt;br /&gt;
|S-name= S&lt;br /&gt;
|S-tier=[[Image:UranusPortrait.gif|link=Sailor Uranus]] [[Image:NeptunePortrait.gif|link=Sailor Neptune]]&lt;br /&gt;
|B-name= A&lt;br /&gt;
|B-tier=[[Image:MercuryPortrait.gif|link=Sailor Mercury]] [[Image:MarsPortrait.gif|link=Sailor Mars]] [[Image:VenusPortrait.gif|link=Sailor Venus]]&lt;br /&gt;
|C-name=B&lt;br /&gt;
|C-tier=[[Image:PlutoPortrait.gif|link=Sailor Pluto]] [[Image:MoonPortrait.gif|link=Sailor Moon]]  [[Image:JupiterPortrait.gif|link=Sailor Jupiter]] &lt;br /&gt;
|D-name=C&lt;br /&gt;
|D-tier=[[Image:ChibiPortrait.gif|link=Sailor Chibi Moon]]&lt;br /&gt;
|E-name=Bottom&lt;br /&gt;
|E-tier=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;St. Louis, MO 2019&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{TierList&lt;br /&gt;
|S-name= S&lt;br /&gt;
|S-tier=[[Image:UranusPortrait.gif|link=Sailor Uranus]] &lt;br /&gt;
|A-name= A&lt;br /&gt;
|A-tier=[[Image:MercuryPortrait.gif|link=Sailor Mercury]] [[Image:MarsPortrait.gif|link=Sailor Mars]][[Image:MoonPortrait.gif|link=Sailor Moon]] &lt;br /&gt;
|B-name=B&lt;br /&gt;
|B-tier=  [[Image:JupiterPortrait.gif|link=Sailor Jupiter]][[Image:VenusPortrait.gif|link=Sailor Venus]]&lt;br /&gt;
&lt;br /&gt;
|C-name=C&lt;br /&gt;
|C-tier=&lt;br /&gt;
[[Image:NeptunePortrait.gif|link=Sailor Neptune]][[Image:PlutoPortrait.gif|link=Sailor Pluto]]&lt;br /&gt;
|D-name=D&lt;br /&gt;
|D-tier=&lt;br /&gt;
[[Image:ChibiPortrait.gif|link=Sailor Chibi Moon]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Other Games==&lt;br /&gt;
&#039;&#039;&#039;Super S&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;FighterS&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;The 3DO Game&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Various Emotions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://moonlightfight.com/ Moonlight Fight Sailor Moon S]&lt;br /&gt;
*[http://discord.gg/A3gJwy5 TMNT TF CE + SNES Fighters]&lt;br /&gt;
&lt;br /&gt;
{{SMS_Nav}}&lt;br /&gt;
{{GenPgNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Sailor Moon S]]&lt;/div&gt;</summary>
		<author><name>Fishnbicycle</name></author>
	</entry>
	<entry>
		<id>http://newchallenger.net/w/index.php?title=Sailor_Moon_S&amp;diff=4591</id>
		<title>Sailor Moon S</title>
		<link rel="alternate" type="text/html" href="http://newchallenger.net/w/index.php?title=Sailor_Moon_S&amp;diff=4591"/>
		<updated>2019-12-29T11:04:50Z</updated>

		<summary type="html">&lt;p&gt;Fishnbicycle: /* Playable Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIParticle}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title=Bishoujo Senshi Sailor Moon S: Jougai Rantou!? Shuyaku Soudatsusen&lt;br /&gt;
|image=[[Image:SMS_boxart_JP.png|170px]]&lt;br /&gt;
|developer=Arc System Works&lt;br /&gt;
|publisher=Angel (Bandai)&lt;br /&gt;
|director=Sumikazu&lt;br /&gt;
|producer=George Yuno&lt;br /&gt;
|designer=Yasuhiro Sato&lt;br /&gt;
|released=	&lt;br /&gt;
&#039;&#039;&#039;JP&#039;&#039;&#039;: December 16, 1994&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
Sailor Moon S: Jougai Rantou!? Shuyaku Soudatsusen (美少女戦士セーラームーンS: 場外乱闘！？主役争奪戦) known in the fighting game community as simply &#039;&#039;&#039;Sailor Moon S&#039;&#039;&#039;, is a fighting game developed by Arc System Works (credited under Angel) and published by Bandai. It was released on December 16, 1994 for the Super Famicom.&lt;br /&gt;
&lt;br /&gt;
In recent years, the game has seen a resurgence in [[SMSCommunities|many FGC circuits around the world]].  If you&#039;re interested in learning more about #ArcSysSMS, joining a local community, or starting your own, please check out the [https://discord.gg/h9jx4hZ Moonlight Fight Society Discord!]&lt;br /&gt;
&lt;br /&gt;
==Controls==&lt;br /&gt;
* Directional commands are listed assuming your character is facing right onscreen (1P side). [[File:B.png]][4] and [[File:F.png]][6] are reversed if you&#039;re facing the other direction.  The numbers refer to &amp;quot;Numpad Notation&amp;quot;&lt;br /&gt;
&#039;&#039;&#039;Basic Controls&#039;&#039;&#039;&lt;br /&gt;
[[File:numpadnotation.jpg|thumb|right|Numpad Notation]]&lt;br /&gt;
[[File:controlsedit.PNG|thumb|right|Control Config Screen (English)]]&lt;br /&gt;
[[File:U.png]][8] - Jump&lt;br /&gt;
&lt;br /&gt;
[[File:B.png]][4] - Retreat (guard during enemy attack)&lt;br /&gt;
&lt;br /&gt;
[[File:B.png]] [[File:B.png]][44] - Backdash (can be guard-cancelled into)&lt;br /&gt;
&lt;br /&gt;
[[File:D.png]][2] - Crouch &lt;br /&gt;
&lt;br /&gt;
[[File:DB.png]][1] - Guard low (during enemy attack)&lt;br /&gt;
&lt;br /&gt;
[[File:F.png]][6] - Advance&lt;br /&gt;
&lt;br /&gt;
The buttons below can be changed to the user&#039;s preference after character select before each match.&lt;br /&gt;
&lt;br /&gt;
Y button - [[File:LP.png]] - Light Punch&lt;br /&gt;
&lt;br /&gt;
X button - [[File:HP.png]] - Heavy Punch&lt;br /&gt;
&lt;br /&gt;
B button - [[File:LK.png]] - Light Kick&lt;br /&gt;
&lt;br /&gt;
A button - [[File:HK.png]] - Heavy Kick&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Auto Mode&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* On the Control Config Screen, you can change from NRML to AUTO mode.  &lt;br /&gt;
&lt;br /&gt;
* Using default controls: Press individual face buttons while holding down a shoulder button to perform a corresponding Special Move.  To use the Desperation Move, press both shoulder buttons together.  As this eliminates charge times and makes other moves significantly easier to execute, this mode is banned in competitive play.&lt;br /&gt;
&lt;br /&gt;
==Basic Gameplay==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal Moves&#039;&#039;&#039;&lt;br /&gt;
* Four normal attack buttons listed above under Controls.  Punches and Kicks of both light and heavy variations. Kick buttons typically have better damage and range.  Punch buttons tend to have specific uses depending on framedata/hitboxes - check out the characters pages for more information.&lt;br /&gt;
&lt;br /&gt;
* Jumping light normals are active from button press until you hit the ground or it touches your opponent&lt;br /&gt;
&lt;br /&gt;
* Close Normals: Some characters have some different normals if they&#039;re next to the opponent. Important examples are Neptune and Pluto, who&#039;s Close HK and HP respectively are overheads.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dashes&#039;&#039;&#039;&lt;br /&gt;
* Every character in this game can backdash by pressing 44. They go varying degrees of distance depending on the character, but they are all super long compared to the backdashes of most fighting games (some even going full screen!)&lt;br /&gt;
* Backdashes are fully invincible until the last frame.  &lt;br /&gt;
* Moon and Uranus can forward dash. Moon&#039;s is a flip that goes most of the screen, while Uranus has the equivalent of a backdash that moves her forward, minus the invincibility.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Moves &amp;amp; Desperation Moves&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* There are universal differences between light and heavy specials; light versions are slower or go less distance and recover faster -- whereas heavy versions are typically faster, hit harder, and have much longer recovery.&lt;br /&gt;
&lt;br /&gt;
* Desperation Moves: When your character has low life (they will be breathing heavy in an idle pose) OR there are less than 10 seconds left on the clock, you can use your character&#039;s Desperation Move. You have an unlimited amount - there is no super meter!&lt;br /&gt;
&lt;br /&gt;
* A 15-frame special input buffer allows you to buffer special moves.  This means you can do inputs like 4214+P as Moon and get a backdash cancelled immediately into heart.  You can also buffer Special Moves and Desperation Moves during any other move, and it will come out as long as you finish the input after the recovery of said move.&lt;br /&gt;
&lt;br /&gt;
* Any Normal can be cancelled into any Special or Desperation Move, theoretically.  This include backdashes and forward-dashes, as they count as Special Moves.&lt;br /&gt;
&lt;br /&gt;
* Backdashes make characters airborne which allows characters to use their air specials out of backdash.  Example: 44214+P for Moon&#039;s Heart Attack out of backdash.&lt;br /&gt;
&lt;br /&gt;
* The Game only allows 1 directional input per frame; inputting Special/DM directions too fast will caused dropped inputs.&lt;br /&gt;
&lt;br /&gt;
* No Pre-match Charge: Unlike most fighting games, characters with charge moves cannot charge them before a round starts.  However, there is an exception to this rule unique to this fighting game. Charge time from the prior round carries over into the next round. This even applies in-between games!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hit &amp;amp; Damage Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Moves can hit High, Mid, or Low.  Every attack from the air that isn&#039;t a fireball counts as a High and every crouching heavy kick sweeps Low. Crouching light kick and crouching heavy punch can be Lows and varies by character.  Every attack that does not hit High or Low is a Mid.&lt;br /&gt;
&lt;br /&gt;
* There is NO damage scaling in this game, resulting in combos doing high damage.&lt;br /&gt;
&lt;br /&gt;
* Characters have both body and head hurtboxes; Head hurtboxes take more damage than body hurtboxes.&lt;br /&gt;
&lt;br /&gt;
* Counter-hit damage exists, and the damage can potentially stack with head damage.  A Desperation Move that deals both counter-hit AND head damage can take a majority of a health bar.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Throws&#039;&#039;&#039;&lt;br /&gt;
* All characters have at least one normal throw, done by pressing 4/6 + HP or HK (see character pages for details)&lt;br /&gt;
&lt;br /&gt;
* There are Four types of throws -- Techable throws, Multi-hit-style untechable throws, Air throws, Command throws.&lt;br /&gt;
&lt;br /&gt;
* Throw tech is done by pressing any button twice. (just mash it out)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guard Cancels&#039;&#039;&#039;&lt;br /&gt;
* You are able to cancel your block stun into any Special Move, Desperation Movie, backdash, or forward-dash.  This is a very common technique at high-level play, and it defines what makes this game different from other games. &lt;br /&gt;
* Knowing when to guard cancel into a dash to create space, GC into 360s to punish foolish jump-ins, dragon punches to retake momentum, or projectiles to win fireball wars, etc., is key to success in this game!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Side Advantages&#039;&#039;&#039; &lt;br /&gt;
* Sailor Moon S is not a perfectly symmetrical game; Player 1 and Player 2 have different properties on the same move in the same situation. This is probably due to development oversight or game glitches, and sometimes referred to as “Port Advantage.” However, the game is very consistent once you understand the rules. [[SMS_Side_Advantage|Side Advantage]] explains the advantages that P1 and P2 each have.&lt;br /&gt;
&lt;br /&gt;
==Playable Characters==&lt;br /&gt;
&lt;br /&gt;
There are 9 characters in Sailor Moon S, and they are all very unique.  Click on each character below to view their moves &amp;amp; strategies.  An overall [[Media:SMSmoves.png|Character Move List]] is available for printing.&lt;br /&gt;
&lt;br /&gt;
[[File:SMSmoves.png|thumb|right|Character Move List]]&lt;br /&gt;
[[Image:MoonPortrait.gif|link=Sailor Moon]][[Sailor Moon]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MercuryPortrait.gif|link=Sailor Mercury]][[Sailor Mercury]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MarsPortrait.gif|link=Sailor Mars]][[Sailor Mars]]&lt;br /&gt;
&lt;br /&gt;
[[Image:JupiterPortrait.gif|link=Sailor Jupiter]][[Sailor Jupiter]]	&lt;br /&gt;
&lt;br /&gt;
[[Image:VenusPortrait.gif|link=Sailor Venus]][[Sailor Venus]]&lt;br /&gt;
&lt;br /&gt;
[[Image:PlutoPortrait.gif|link=Sailor Pluto]][[Sailor Pluto]]&lt;br /&gt;
&lt;br /&gt;
[[Image:NeptunePortrait.gif|link=Sailor Neptune]][[Sailor Neptune]]&lt;br /&gt;
&lt;br /&gt;
[[Image:UranusPortrait.gif|link=Sailor Uranus]][[Sailor Uranus]]	&lt;br /&gt;
&lt;br /&gt;
[[Image:ChibiPortrait.gif|link=Sailor Chibi Moon]][[Sailor Chibi Moon]]&lt;br /&gt;
&lt;br /&gt;
==Game Footage==&lt;br /&gt;
&#039;&#039;For detailed tournament archives, check out [[Sailor Moon S/Tournament Videos|this]] page.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Tutorial Videos by Koushun===&lt;br /&gt;
*[https://www.youtube.com/watch?v=MLu3pWCoODE 【Mix-up Movie】Sailor Moon S【SNES】 ]&lt;br /&gt;
*[https://www.youtube.com/watch?v=yCDERJF0B7I 【Combo Movie 1】Sailor Moon S【SNES】]&lt;br /&gt;
*[https://www.youtube.com/watch?v=ZbqWlVPFxYw 【Combo Movie 2】Sailor Moon Super【SNES】]&lt;br /&gt;
&lt;br /&gt;
===Notable Tournaments===&lt;br /&gt;
* [https://www.youtube.com/watch?v=seTXeGB6iV8 animEVO 2018 (Top 4), 8/4/18 ]&lt;br /&gt;
* [https://www.youtube.com/playlist?list=PL9h4zqks3pohELuR54E38moJRyXifnmFP Frosty Faustings XI (Top 4), 1/18/19]&lt;br /&gt;
* [https://www.youtube.com/watch?v=4Tbxw82ENhY Combo Breaker (Top 8), 5/24/19]&lt;br /&gt;
* [https://www.youtube.com/watch?v=fpKcgMMRMLI CEO 2019 (Top 8), 6/30/19]&lt;br /&gt;
* [https://www.youtube.com/watch?v=V5SNCWPuqzE animEVO 2019 (Top 4), 8/2/19]&lt;br /&gt;
* [https://youtu.be/1xHaZQeYMfc Climax of Night (Top 3), 10/27/19]&lt;br /&gt;
&lt;br /&gt;
==Menus==&lt;br /&gt;
[[File:sms_menus.png|720px]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Among the Senshi&#039;s name printed on the box is another person&#039;s name: George Yuno. Yuno is the producer of this game who also directed and produced &#039;&#039;Sailor Moon: Another Story&#039;&#039;. He stepped down on Super S&#039; production, taking a supporting role as Masayuki Sato served as Executive Producer on that title (not to be confused with Masayuki Sato, the animator)&lt;br /&gt;
* Every boxed copy of this game carries a Toei Certificate of Authenticity sticker. There is a very rigorous coloring scheme that applies to these stickers which ensure their authenticity.&lt;br /&gt;
* Many staff who worked on this title later went on to work for Arc System Works, given many of Arc&#039;s games share production credits.&lt;br /&gt;
&lt;br /&gt;
==Competitive Play History==&lt;br /&gt;
* Under Construction&lt;br /&gt;
&lt;br /&gt;
==Tier List== &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Koushun&#039;s 2018&#039;&#039;&#039; - [[Media:KoushunMatchup2018.png|Matchup Chart]]&lt;br /&gt;
&lt;br /&gt;
{{TierList&lt;br /&gt;
|S-name= S&lt;br /&gt;
|S-tier= [[Image:JupiterPortrait.gif|link=Sailor Jupiter]]&lt;br /&gt;
|B-name= A&lt;br /&gt;
|B-tier=[[Image:NeptunePortrait.gif|link=Sailor Neptune]] [[Image:MarsPortrait.gif|link=Sailor Mars]]&lt;br /&gt;
|C-name=B&lt;br /&gt;
|C-tier=[[Image:MoonPortrait.gif|link=Sailor Moon]] [[Image:MercuryPortrait.gif|link=Sailor Mercury]] [[Image:VenusPortrait.gif|link=Sailor Venus]]&lt;br /&gt;
|D-name=C&lt;br /&gt;
|D-tier=[[Image:UranusPortrait.gif|link=Sailor Uranus]] [[Image:PlutoPortrait.gif|link=Sailor Pluto]] [[Image:ChibiPortrait.gif|link=Sailor Chibi Moon]]&lt;br /&gt;
|E-name=Bottom&lt;br /&gt;
|E-tier=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NeoRussell&#039;s 2018&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{TierList&lt;br /&gt;
|S-name= S&lt;br /&gt;
|S-tier=[[Image:UranusPortrait.gif|link=Sailor Uranus]] [[Image:NeptunePortrait.gif|link=Sailor Neptune]]&lt;br /&gt;
|B-name= A&lt;br /&gt;
|B-tier=[[Image:MercuryPortrait.gif|link=Sailor Mercury]] [[Image:MarsPortrait.gif|link=Sailor Mars]] [[Image:VenusPortrait.gif|link=Sailor Venus]]&lt;br /&gt;
|C-name=B&lt;br /&gt;
|C-tier=[[Image:PlutoPortrait.gif|link=Sailor Pluto]] [[Image:MoonPortrait.gif|link=Sailor Moon]]  [[Image:JupiterPortrait.gif|link=Sailor Jupiter]] &lt;br /&gt;
|D-name=C&lt;br /&gt;
|D-tier=[[Image:ChibiPortrait.gif|link=Sailor Chibi Moon]]&lt;br /&gt;
|E-name=Bottom&lt;br /&gt;
|E-tier=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;St. Louis, MO 2019&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{TierList&lt;br /&gt;
|S-name= S&lt;br /&gt;
|S-tier=[[Image:UranusPortrait.gif|link=Sailor Uranus]] &lt;br /&gt;
|A-name= A&lt;br /&gt;
|A-tier=[[Image:MercuryPortrait.gif|link=Sailor Mercury]] [[Image:MarsPortrait.gif|link=Sailor Mars]][[Image:MoonPortrait.gif|link=Sailor Moon]] &lt;br /&gt;
|B-name=B&lt;br /&gt;
|B-tier=  [[Image:JupiterPortrait.gif|link=Sailor Jupiter]][[Image:VenusPortrait.gif|link=Sailor Venus]]&lt;br /&gt;
&lt;br /&gt;
|C-name=C&lt;br /&gt;
|C-tier=&lt;br /&gt;
[[Image:NeptunePortrait.gif|link=Sailor Neptune]][[Image:PlutoPortrait.gif|link=Sailor Pluto]]&lt;br /&gt;
|D-name=D&lt;br /&gt;
|D-tier=&lt;br /&gt;
[[Image:ChibiPortrait.gif|link=Sailor Chibi Moon]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://moonlightfight.com/ Moonlight Fight Sailor Moon S]&lt;br /&gt;
*[http://discord.gg/A3gJwy5 TMNT TF CE + SNES Fighters]&lt;br /&gt;
&lt;br /&gt;
{{SMS_Nav}}&lt;br /&gt;
{{GenPgNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Sailor Moon S]]&lt;/div&gt;</summary>
		<author><name>Fishnbicycle</name></author>
	</entry>
	<entry>
		<id>http://newchallenger.net/w/index.php?title=Sailor_Moon_S&amp;diff=4590</id>
		<title>Sailor Moon S</title>
		<link rel="alternate" type="text/html" href="http://newchallenger.net/w/index.php?title=Sailor_Moon_S&amp;diff=4590"/>
		<updated>2019-12-29T11:04:21Z</updated>

		<summary type="html">&lt;p&gt;Fishnbicycle: /* Playable Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIParticle}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title=Bishoujo Senshi Sailor Moon S: Jougai Rantou!? Shuyaku Soudatsusen&lt;br /&gt;
|image=[[Image:SMS_boxart_JP.png|170px]]&lt;br /&gt;
|developer=Arc System Works&lt;br /&gt;
|publisher=Angel (Bandai)&lt;br /&gt;
|director=Sumikazu&lt;br /&gt;
|producer=George Yuno&lt;br /&gt;
|designer=Yasuhiro Sato&lt;br /&gt;
|released=	&lt;br /&gt;
&#039;&#039;&#039;JP&#039;&#039;&#039;: December 16, 1994&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
Sailor Moon S: Jougai Rantou!? Shuyaku Soudatsusen (美少女戦士セーラームーンS: 場外乱闘！？主役争奪戦) known in the fighting game community as simply &#039;&#039;&#039;Sailor Moon S&#039;&#039;&#039;, is a fighting game developed by Arc System Works (credited under Angel) and published by Bandai. It was released on December 16, 1994 for the Super Famicom.&lt;br /&gt;
&lt;br /&gt;
In recent years, the game has seen a resurgence in [[SMSCommunities|many FGC circuits around the world]].  If you&#039;re interested in learning more about #ArcSysSMS, joining a local community, or starting your own, please check out the [https://discord.gg/h9jx4hZ Moonlight Fight Society Discord!]&lt;br /&gt;
&lt;br /&gt;
==Controls==&lt;br /&gt;
* Directional commands are listed assuming your character is facing right onscreen (1P side). [[File:B.png]][4] and [[File:F.png]][6] are reversed if you&#039;re facing the other direction.  The numbers refer to &amp;quot;Numpad Notation&amp;quot;&lt;br /&gt;
&#039;&#039;&#039;Basic Controls&#039;&#039;&#039;&lt;br /&gt;
[[File:numpadnotation.jpg|thumb|right|Numpad Notation]]&lt;br /&gt;
[[File:controlsedit.PNG|thumb|right|Control Config Screen (English)]]&lt;br /&gt;
[[File:U.png]][8] - Jump&lt;br /&gt;
&lt;br /&gt;
[[File:B.png]][4] - Retreat (guard during enemy attack)&lt;br /&gt;
&lt;br /&gt;
[[File:B.png]] [[File:B.png]][44] - Backdash (can be guard-cancelled into)&lt;br /&gt;
&lt;br /&gt;
[[File:D.png]][2] - Crouch &lt;br /&gt;
&lt;br /&gt;
[[File:DB.png]][1] - Guard low (during enemy attack)&lt;br /&gt;
&lt;br /&gt;
[[File:F.png]][6] - Advance&lt;br /&gt;
&lt;br /&gt;
The buttons below can be changed to the user&#039;s preference after character select before each match.&lt;br /&gt;
&lt;br /&gt;
Y button - [[File:LP.png]] - Light Punch&lt;br /&gt;
&lt;br /&gt;
X button - [[File:HP.png]] - Heavy Punch&lt;br /&gt;
&lt;br /&gt;
B button - [[File:LK.png]] - Light Kick&lt;br /&gt;
&lt;br /&gt;
A button - [[File:HK.png]] - Heavy Kick&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Auto Mode&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* On the Control Config Screen, you can change from NRML to AUTO mode.  &lt;br /&gt;
&lt;br /&gt;
* Using default controls: Press individual face buttons while holding down a shoulder button to perform a corresponding Special Move.  To use the Desperation Move, press both shoulder buttons together.  As this eliminates charge times and makes other moves significantly easier to execute, this mode is banned in competitive play.&lt;br /&gt;
&lt;br /&gt;
==Basic Gameplay==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal Moves&#039;&#039;&#039;&lt;br /&gt;
* Four normal attack buttons listed above under Controls.  Punches and Kicks of both light and heavy variations. Kick buttons typically have better damage and range.  Punch buttons tend to have specific uses depending on framedata/hitboxes - check out the characters pages for more information.&lt;br /&gt;
&lt;br /&gt;
* Jumping light normals are active from button press until you hit the ground or it touches your opponent&lt;br /&gt;
&lt;br /&gt;
* Close Normals: Some characters have some different normals if they&#039;re next to the opponent. Important examples are Neptune and Pluto, who&#039;s Close HK and HP respectively are overheads.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dashes&#039;&#039;&#039;&lt;br /&gt;
* Every character in this game can backdash by pressing 44. They go varying degrees of distance depending on the character, but they are all super long compared to the backdashes of most fighting games (some even going full screen!)&lt;br /&gt;
* Backdashes are fully invincible until the last frame.  &lt;br /&gt;
* Moon and Uranus can forward dash. Moon&#039;s is a flip that goes most of the screen, while Uranus has the equivalent of a backdash that moves her forward, minus the invincibility.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Moves &amp;amp; Desperation Moves&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* There are universal differences between light and heavy specials; light versions are slower or go less distance and recover faster -- whereas heavy versions are typically faster, hit harder, and have much longer recovery.&lt;br /&gt;
&lt;br /&gt;
* Desperation Moves: When your character has low life (they will be breathing heavy in an idle pose) OR there are less than 10 seconds left on the clock, you can use your character&#039;s Desperation Move. You have an unlimited amount - there is no super meter!&lt;br /&gt;
&lt;br /&gt;
* A 15-frame special input buffer allows you to buffer special moves.  This means you can do inputs like 4214+P as Moon and get a backdash cancelled immediately into heart.  You can also buffer Special Moves and Desperation Moves during any other move, and it will come out as long as you finish the input after the recovery of said move.&lt;br /&gt;
&lt;br /&gt;
* Any Normal can be cancelled into any Special or Desperation Move, theoretically.  This include backdashes and forward-dashes, as they count as Special Moves.&lt;br /&gt;
&lt;br /&gt;
* Backdashes make characters airborne which allows characters to use their air specials out of backdash.  Example: 44214+P for Moon&#039;s Heart Attack out of backdash.&lt;br /&gt;
&lt;br /&gt;
* The Game only allows 1 directional input per frame; inputting Special/DM directions too fast will caused dropped inputs.&lt;br /&gt;
&lt;br /&gt;
* No Pre-match Charge: Unlike most fighting games, characters with charge moves cannot charge them before a round starts.  However, there is an exception to this rule unique to this fighting game. Charge time from the prior round carries over into the next round. This even applies in-between games!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hit &amp;amp; Damage Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Moves can hit High, Mid, or Low.  Every attack from the air that isn&#039;t a fireball counts as a High and every crouching heavy kick sweeps Low. Crouching light kick and crouching heavy punch can be Lows and varies by character.  Every attack that does not hit High or Low is a Mid.&lt;br /&gt;
&lt;br /&gt;
* There is NO damage scaling in this game, resulting in combos doing high damage.&lt;br /&gt;
&lt;br /&gt;
* Characters have both body and head hurtboxes; Head hurtboxes take more damage than body hurtboxes.&lt;br /&gt;
&lt;br /&gt;
* Counter-hit damage exists, and the damage can potentially stack with head damage.  A Desperation Move that deals both counter-hit AND head damage can take a majority of a health bar.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Throws&#039;&#039;&#039;&lt;br /&gt;
* All characters have at least one normal throw, done by pressing 4/6 + HP or HK (see character pages for details)&lt;br /&gt;
&lt;br /&gt;
* There are Four types of throws -- Techable throws, Multi-hit-style untechable throws, Air throws, Command throws.&lt;br /&gt;
&lt;br /&gt;
* Throw tech is done by pressing any button twice. (just mash it out)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guard Cancels&#039;&#039;&#039;&lt;br /&gt;
* You are able to cancel your block stun into any Special Move, Desperation Movie, backdash, or forward-dash.  This is a very common technique at high-level play, and it defines what makes this game different from other games. &lt;br /&gt;
* Knowing when to guard cancel into a dash to create space, GC into 360s to punish foolish jump-ins, dragon punches to retake momentum, or projectiles to win fireball wars, etc., is key to success in this game!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Side Advantages&#039;&#039;&#039; &lt;br /&gt;
* Sailor Moon S is not a perfectly symmetrical game; Player 1 and Player 2 have different properties on the same move in the same situation. This is probably due to development oversight or game glitches, and sometimes referred to as “Port Advantage.” However, the game is very consistent once you understand the rules. [[SMS_Side_Advantage|Side Advantage]] explains the advantages that P1 and P2 each have.&lt;br /&gt;
&lt;br /&gt;
==Playable Characters==&lt;br /&gt;
&lt;br /&gt;
There are 9 characters in Sailor Moon S, and they are all very unique.  Click on each character below to view their moves &amp;amp; strategies.  An overall [[Media:SMSmoves.png|Character Move List]] is available for printing.&lt;br /&gt;
&lt;br /&gt;
[[File:SMSmoves.png|thumb|right|Character move lists]]&lt;br /&gt;
[[Image:MoonPortrait.gif|link=Sailor Moon]][[Sailor Moon]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MercuryPortrait.gif|link=Sailor Mercury]][[Sailor Mercury]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MarsPortrait.gif|link=Sailor Mars]][[Sailor Mars]]&lt;br /&gt;
&lt;br /&gt;
[[Image:JupiterPortrait.gif|link=Sailor Jupiter]][[Sailor Jupiter]]	&lt;br /&gt;
&lt;br /&gt;
[[Image:VenusPortrait.gif|link=Sailor Venus]][[Sailor Venus]]&lt;br /&gt;
&lt;br /&gt;
[[Image:PlutoPortrait.gif|link=Sailor Pluto]][[Sailor Pluto]]&lt;br /&gt;
&lt;br /&gt;
[[Image:NeptunePortrait.gif|link=Sailor Neptune]][[Sailor Neptune]]&lt;br /&gt;
&lt;br /&gt;
[[Image:UranusPortrait.gif|link=Sailor Uranus]][[Sailor Uranus]]	&lt;br /&gt;
&lt;br /&gt;
[[Image:ChibiPortrait.gif|link=Sailor Chibi Moon]][[Sailor Chibi Moon]]&lt;br /&gt;
&lt;br /&gt;
==Game Footage==&lt;br /&gt;
&#039;&#039;For detailed tournament archives, check out [[Sailor Moon S/Tournament Videos|this]] page.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Tutorial Videos by Koushun===&lt;br /&gt;
*[https://www.youtube.com/watch?v=MLu3pWCoODE 【Mix-up Movie】Sailor Moon S【SNES】 ]&lt;br /&gt;
*[https://www.youtube.com/watch?v=yCDERJF0B7I 【Combo Movie 1】Sailor Moon S【SNES】]&lt;br /&gt;
*[https://www.youtube.com/watch?v=ZbqWlVPFxYw 【Combo Movie 2】Sailor Moon Super【SNES】]&lt;br /&gt;
&lt;br /&gt;
===Notable Tournaments===&lt;br /&gt;
* [https://www.youtube.com/watch?v=seTXeGB6iV8 animEVO 2018 (Top 4), 8/4/18 ]&lt;br /&gt;
* [https://www.youtube.com/playlist?list=PL9h4zqks3pohELuR54E38moJRyXifnmFP Frosty Faustings XI (Top 4), 1/18/19]&lt;br /&gt;
* [https://www.youtube.com/watch?v=4Tbxw82ENhY Combo Breaker (Top 8), 5/24/19]&lt;br /&gt;
* [https://www.youtube.com/watch?v=fpKcgMMRMLI CEO 2019 (Top 8), 6/30/19]&lt;br /&gt;
* [https://www.youtube.com/watch?v=V5SNCWPuqzE animEVO 2019 (Top 4), 8/2/19]&lt;br /&gt;
* [https://youtu.be/1xHaZQeYMfc Climax of Night (Top 3), 10/27/19]&lt;br /&gt;
&lt;br /&gt;
==Menus==&lt;br /&gt;
[[File:sms_menus.png|720px]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Among the Senshi&#039;s name printed on the box is another person&#039;s name: George Yuno. Yuno is the producer of this game who also directed and produced &#039;&#039;Sailor Moon: Another Story&#039;&#039;. He stepped down on Super S&#039; production, taking a supporting role as Masayuki Sato served as Executive Producer on that title (not to be confused with Masayuki Sato, the animator)&lt;br /&gt;
* Every boxed copy of this game carries a Toei Certificate of Authenticity sticker. There is a very rigorous coloring scheme that applies to these stickers which ensure their authenticity.&lt;br /&gt;
* Many staff who worked on this title later went on to work for Arc System Works, given many of Arc&#039;s games share production credits.&lt;br /&gt;
&lt;br /&gt;
==Competitive Play History==&lt;br /&gt;
* Under Construction&lt;br /&gt;
&lt;br /&gt;
==Tier List== &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Koushun&#039;s 2018&#039;&#039;&#039; - [[Media:KoushunMatchup2018.png|Matchup Chart]]&lt;br /&gt;
&lt;br /&gt;
{{TierList&lt;br /&gt;
|S-name= S&lt;br /&gt;
|S-tier= [[Image:JupiterPortrait.gif|link=Sailor Jupiter]]&lt;br /&gt;
|B-name= A&lt;br /&gt;
|B-tier=[[Image:NeptunePortrait.gif|link=Sailor Neptune]] [[Image:MarsPortrait.gif|link=Sailor Mars]]&lt;br /&gt;
|C-name=B&lt;br /&gt;
|C-tier=[[Image:MoonPortrait.gif|link=Sailor Moon]] [[Image:MercuryPortrait.gif|link=Sailor Mercury]] [[Image:VenusPortrait.gif|link=Sailor Venus]]&lt;br /&gt;
|D-name=C&lt;br /&gt;
|D-tier=[[Image:UranusPortrait.gif|link=Sailor Uranus]] [[Image:PlutoPortrait.gif|link=Sailor Pluto]] [[Image:ChibiPortrait.gif|link=Sailor Chibi Moon]]&lt;br /&gt;
|E-name=Bottom&lt;br /&gt;
|E-tier=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NeoRussell&#039;s 2018&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{TierList&lt;br /&gt;
|S-name= S&lt;br /&gt;
|S-tier=[[Image:UranusPortrait.gif|link=Sailor Uranus]] [[Image:NeptunePortrait.gif|link=Sailor Neptune]]&lt;br /&gt;
|B-name= A&lt;br /&gt;
|B-tier=[[Image:MercuryPortrait.gif|link=Sailor Mercury]] [[Image:MarsPortrait.gif|link=Sailor Mars]] [[Image:VenusPortrait.gif|link=Sailor Venus]]&lt;br /&gt;
|C-name=B&lt;br /&gt;
|C-tier=[[Image:PlutoPortrait.gif|link=Sailor Pluto]] [[Image:MoonPortrait.gif|link=Sailor Moon]]  [[Image:JupiterPortrait.gif|link=Sailor Jupiter]] &lt;br /&gt;
|D-name=C&lt;br /&gt;
|D-tier=[[Image:ChibiPortrait.gif|link=Sailor Chibi Moon]]&lt;br /&gt;
|E-name=Bottom&lt;br /&gt;
|E-tier=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;St. Louis, MO 2019&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{TierList&lt;br /&gt;
|S-name= S&lt;br /&gt;
|S-tier=[[Image:UranusPortrait.gif|link=Sailor Uranus]] &lt;br /&gt;
|A-name= A&lt;br /&gt;
|A-tier=[[Image:MercuryPortrait.gif|link=Sailor Mercury]] [[Image:MarsPortrait.gif|link=Sailor Mars]][[Image:MoonPortrait.gif|link=Sailor Moon]] &lt;br /&gt;
|B-name=B&lt;br /&gt;
|B-tier=  [[Image:JupiterPortrait.gif|link=Sailor Jupiter]][[Image:VenusPortrait.gif|link=Sailor Venus]]&lt;br /&gt;
&lt;br /&gt;
|C-name=C&lt;br /&gt;
|C-tier=&lt;br /&gt;
[[Image:NeptunePortrait.gif|link=Sailor Neptune]][[Image:PlutoPortrait.gif|link=Sailor Pluto]]&lt;br /&gt;
|D-name=D&lt;br /&gt;
|D-tier=&lt;br /&gt;
[[Image:ChibiPortrait.gif|link=Sailor Chibi Moon]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://moonlightfight.com/ Moonlight Fight Sailor Moon S]&lt;br /&gt;
*[http://discord.gg/A3gJwy5 TMNT TF CE + SNES Fighters]&lt;br /&gt;
&lt;br /&gt;
{{SMS_Nav}}&lt;br /&gt;
{{GenPgNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Sailor Moon S]]&lt;/div&gt;</summary>
		<author><name>Fishnbicycle</name></author>
	</entry>
	<entry>
		<id>http://newchallenger.net/w/index.php?title=Sailor_Moon_S&amp;diff=4589</id>
		<title>Sailor Moon S</title>
		<link rel="alternate" type="text/html" href="http://newchallenger.net/w/index.php?title=Sailor_Moon_S&amp;diff=4589"/>
		<updated>2019-12-29T11:00:05Z</updated>

		<summary type="html">&lt;p&gt;Fishnbicycle: /* Playable Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIParticle}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title=Bishoujo Senshi Sailor Moon S: Jougai Rantou!? Shuyaku Soudatsusen&lt;br /&gt;
|image=[[Image:SMS_boxart_JP.png|170px]]&lt;br /&gt;
|developer=Arc System Works&lt;br /&gt;
|publisher=Angel (Bandai)&lt;br /&gt;
|director=Sumikazu&lt;br /&gt;
|producer=George Yuno&lt;br /&gt;
|designer=Yasuhiro Sato&lt;br /&gt;
|released=	&lt;br /&gt;
&#039;&#039;&#039;JP&#039;&#039;&#039;: December 16, 1994&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
Sailor Moon S: Jougai Rantou!? Shuyaku Soudatsusen (美少女戦士セーラームーンS: 場外乱闘！？主役争奪戦) known in the fighting game community as simply &#039;&#039;&#039;Sailor Moon S&#039;&#039;&#039;, is a fighting game developed by Arc System Works (credited under Angel) and published by Bandai. It was released on December 16, 1994 for the Super Famicom.&lt;br /&gt;
&lt;br /&gt;
In recent years, the game has seen a resurgence in [[SMSCommunities|many FGC circuits around the world]].  If you&#039;re interested in learning more about #ArcSysSMS, joining a local community, or starting your own, please check out the [https://discord.gg/h9jx4hZ Moonlight Fight Society Discord!]&lt;br /&gt;
&lt;br /&gt;
==Controls==&lt;br /&gt;
* Directional commands are listed assuming your character is facing right onscreen (1P side). [[File:B.png]][4] and [[File:F.png]][6] are reversed if you&#039;re facing the other direction.  The numbers refer to &amp;quot;Numpad Notation&amp;quot;&lt;br /&gt;
&#039;&#039;&#039;Basic Controls&#039;&#039;&#039;&lt;br /&gt;
[[File:numpadnotation.jpg|thumb|right|Numpad Notation]]&lt;br /&gt;
[[File:controlsedit.PNG|thumb|right|Control Config Screen (English)]]&lt;br /&gt;
[[File:U.png]][8] - Jump&lt;br /&gt;
&lt;br /&gt;
[[File:B.png]][4] - Retreat (guard during enemy attack)&lt;br /&gt;
&lt;br /&gt;
[[File:B.png]] [[File:B.png]][44] - Backdash (can be guard-cancelled into)&lt;br /&gt;
&lt;br /&gt;
[[File:D.png]][2] - Crouch &lt;br /&gt;
&lt;br /&gt;
[[File:DB.png]][1] - Guard low (during enemy attack)&lt;br /&gt;
&lt;br /&gt;
[[File:F.png]][6] - Advance&lt;br /&gt;
&lt;br /&gt;
The buttons below can be changed to the user&#039;s preference after character select before each match.&lt;br /&gt;
&lt;br /&gt;
Y button - [[File:LP.png]] - Light Punch&lt;br /&gt;
&lt;br /&gt;
X button - [[File:HP.png]] - Heavy Punch&lt;br /&gt;
&lt;br /&gt;
B button - [[File:LK.png]] - Light Kick&lt;br /&gt;
&lt;br /&gt;
A button - [[File:HK.png]] - Heavy Kick&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Auto Mode&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* On the Control Config Screen, you can change from NRML to AUTO mode.  &lt;br /&gt;
&lt;br /&gt;
* Using default controls: Press individual face buttons while holding down a shoulder button to perform a corresponding Special Move.  To use the Desperation Move, press both shoulder buttons together.  As this eliminates charge times and makes other moves significantly easier to execute, this mode is banned in competitive play.&lt;br /&gt;
&lt;br /&gt;
==Basic Gameplay==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal Moves&#039;&#039;&#039;&lt;br /&gt;
* Four normal attack buttons listed above under Controls.  Punches and Kicks of both light and heavy variations. Kick buttons typically have better damage and range.  Punch buttons tend to have specific uses depending on framedata/hitboxes - check out the characters pages for more information.&lt;br /&gt;
&lt;br /&gt;
* Jumping light normals are active from button press until you hit the ground or it touches your opponent&lt;br /&gt;
&lt;br /&gt;
* Close Normals: Some characters have some different normals if they&#039;re next to the opponent. Important examples are Neptune and Pluto, who&#039;s Close HK and HP respectively are overheads.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dashes&#039;&#039;&#039;&lt;br /&gt;
* Every character in this game can backdash by pressing 44. They go varying degrees of distance depending on the character, but they are all super long compared to the backdashes of most fighting games (some even going full screen!)&lt;br /&gt;
* Backdashes are fully invincible until the last frame.  &lt;br /&gt;
* Moon and Uranus can forward dash. Moon&#039;s is a flip that goes most of the screen, while Uranus has the equivalent of a backdash that moves her forward, minus the invincibility.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Moves &amp;amp; Desperation Moves&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* There are universal differences between light and heavy specials; light versions are slower or go less distance and recover faster -- whereas heavy versions are typically faster, hit harder, and have much longer recovery.&lt;br /&gt;
&lt;br /&gt;
* Desperation Moves: When your character has low life (they will be breathing heavy in an idle pose) OR there are less than 10 seconds left on the clock, you can use your character&#039;s Desperation Move. You have an unlimited amount - there is no super meter!&lt;br /&gt;
&lt;br /&gt;
* A 15-frame special input buffer allows you to buffer special moves.  This means you can do inputs like 4214+P as Moon and get a backdash cancelled immediately into heart.  You can also buffer Special Moves and Desperation Moves during any other move, and it will come out as long as you finish the input after the recovery of said move.&lt;br /&gt;
&lt;br /&gt;
* Any Normal can be cancelled into any Special or Desperation Move, theoretically.  This include backdashes and forward-dashes, as they count as Special Moves.&lt;br /&gt;
&lt;br /&gt;
* Backdashes make characters airborne which allows characters to use their air specials out of backdash.  Example: 44214+P for Moon&#039;s Heart Attack out of backdash.&lt;br /&gt;
&lt;br /&gt;
* The Game only allows 1 directional input per frame; inputting Special/DM directions too fast will caused dropped inputs.&lt;br /&gt;
&lt;br /&gt;
* No Pre-match Charge: Unlike most fighting games, characters with charge moves cannot charge them before a round starts.  However, there is an exception to this rule unique to this fighting game. Charge time from the prior round carries over into the next round. This even applies in-between games!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hit &amp;amp; Damage Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Moves can hit High, Mid, or Low.  Every attack from the air that isn&#039;t a fireball counts as a High and every crouching heavy kick sweeps Low. Crouching light kick and crouching heavy punch can be Lows and varies by character.  Every attack that does not hit High or Low is a Mid.&lt;br /&gt;
&lt;br /&gt;
* There is NO damage scaling in this game, resulting in combos doing high damage.&lt;br /&gt;
&lt;br /&gt;
* Characters have both body and head hurtboxes; Head hurtboxes take more damage than body hurtboxes.&lt;br /&gt;
&lt;br /&gt;
* Counter-hit damage exists, and the damage can potentially stack with head damage.  A Desperation Move that deals both counter-hit AND head damage can take a majority of a health bar.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Throws&#039;&#039;&#039;&lt;br /&gt;
* All characters have at least one normal throw, done by pressing 4/6 + HP or HK (see character pages for details)&lt;br /&gt;
&lt;br /&gt;
* There are Four types of throws -- Techable throws, Multi-hit-style untechable throws, Air throws, Command throws.&lt;br /&gt;
&lt;br /&gt;
* Throw tech is done by pressing any button twice. (just mash it out)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guard Cancels&#039;&#039;&#039;&lt;br /&gt;
* You are able to cancel your block stun into any Special Move, Desperation Movie, backdash, or forward-dash.  This is a very common technique at high-level play, and it defines what makes this game different from other games. &lt;br /&gt;
* Knowing when to guard cancel into a dash to create space, GC into 360s to punish foolish jump-ins, dragon punches to retake momentum, or projectiles to win fireball wars, etc., is key to success in this game!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Side Advantages&#039;&#039;&#039; &lt;br /&gt;
* Sailor Moon S is not a perfectly symmetrical game; Player 1 and Player 2 have different properties on the same move in the same situation. This is probably due to development oversight or game glitches, and sometimes referred to as “Port Advantage.” However, the game is very consistent once you understand the rules. [[SMS_Side_Advantage|Side Advantage]] explains the advantages that P1 and P2 each have.&lt;br /&gt;
&lt;br /&gt;
==Playable Characters==&lt;br /&gt;
&lt;br /&gt;
There are 9 characters in Sailor Moon S, and they are all very unique.  Click on each character below to view their moves &amp;amp; strategies.  An overall [[Media:SMSMOVES.PNG|Character Move List]] is available for printing.&lt;br /&gt;
&lt;br /&gt;
[[File:SMSmoves.png|thumb|right|Character move lists]]&lt;br /&gt;
[[Image:MoonPortrait.gif|link=Sailor Moon]][[Sailor Moon]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MercuryPortrait.gif|link=Sailor Mercury]][[Sailor Mercury]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MarsPortrait.gif|link=Sailor Mars]][[Sailor Mars]]&lt;br /&gt;
&lt;br /&gt;
[[Image:JupiterPortrait.gif|link=Sailor Jupiter]][[Sailor Jupiter]]	&lt;br /&gt;
&lt;br /&gt;
[[Image:VenusPortrait.gif|link=Sailor Venus]][[Sailor Venus]]&lt;br /&gt;
&lt;br /&gt;
[[Image:PlutoPortrait.gif|link=Sailor Pluto]][[Sailor Pluto]]&lt;br /&gt;
&lt;br /&gt;
[[Image:NeptunePortrait.gif|link=Sailor Neptune]][[Sailor Neptune]]&lt;br /&gt;
&lt;br /&gt;
[[Image:UranusPortrait.gif|link=Sailor Uranus]][[Sailor Uranus]]	&lt;br /&gt;
&lt;br /&gt;
[[Image:ChibiPortrait.gif|link=Sailor Chibi Moon]][[Sailor Chibi Moon]]&lt;br /&gt;
&lt;br /&gt;
==Game Footage==&lt;br /&gt;
&#039;&#039;For detailed tournament archives, check out [[Sailor Moon S/Tournament Videos|this]] page.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Tutorial Videos by Koushun===&lt;br /&gt;
*[https://www.youtube.com/watch?v=MLu3pWCoODE 【Mix-up Movie】Sailor Moon S【SNES】 ]&lt;br /&gt;
*[https://www.youtube.com/watch?v=yCDERJF0B7I 【Combo Movie 1】Sailor Moon S【SNES】]&lt;br /&gt;
*[https://www.youtube.com/watch?v=ZbqWlVPFxYw 【Combo Movie 2】Sailor Moon Super【SNES】]&lt;br /&gt;
&lt;br /&gt;
===Notable Tournaments===&lt;br /&gt;
* [https://www.youtube.com/watch?v=seTXeGB6iV8 animEVO 2018 (Top 4), 8/4/18 ]&lt;br /&gt;
* [https://www.youtube.com/playlist?list=PL9h4zqks3pohELuR54E38moJRyXifnmFP Frosty Faustings XI (Top 4), 1/18/19]&lt;br /&gt;
* [https://www.youtube.com/watch?v=4Tbxw82ENhY Combo Breaker (Top 8), 5/24/19]&lt;br /&gt;
* [https://www.youtube.com/watch?v=fpKcgMMRMLI CEO 2019 (Top 8), 6/30/19]&lt;br /&gt;
* [https://www.youtube.com/watch?v=V5SNCWPuqzE animEVO 2019 (Top 4), 8/2/19]&lt;br /&gt;
* [https://youtu.be/1xHaZQeYMfc Climax of Night (Top 3), 10/27/19]&lt;br /&gt;
&lt;br /&gt;
==Menus==&lt;br /&gt;
[[File:sms_menus.png|720px]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Among the Senshi&#039;s name printed on the box is another person&#039;s name: George Yuno. Yuno is the producer of this game who also directed and produced &#039;&#039;Sailor Moon: Another Story&#039;&#039;. He stepped down on Super S&#039; production, taking a supporting role as Masayuki Sato served as Executive Producer on that title (not to be confused with Masayuki Sato, the animator)&lt;br /&gt;
* Every boxed copy of this game carries a Toei Certificate of Authenticity sticker. There is a very rigorous coloring scheme that applies to these stickers which ensure their authenticity.&lt;br /&gt;
* Many staff who worked on this title later went on to work for Arc System Works, given many of Arc&#039;s games share production credits.&lt;br /&gt;
&lt;br /&gt;
==Competitive Play History==&lt;br /&gt;
* Under Construction&lt;br /&gt;
&lt;br /&gt;
==Tier List== &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Koushun&#039;s 2018&#039;&#039;&#039; - [[Media:KoushunMatchup2018.png|Matchup Chart]]&lt;br /&gt;
&lt;br /&gt;
{{TierList&lt;br /&gt;
|S-name= S&lt;br /&gt;
|S-tier= [[Image:JupiterPortrait.gif|link=Sailor Jupiter]]&lt;br /&gt;
|B-name= A&lt;br /&gt;
|B-tier=[[Image:NeptunePortrait.gif|link=Sailor Neptune]] [[Image:MarsPortrait.gif|link=Sailor Mars]]&lt;br /&gt;
|C-name=B&lt;br /&gt;
|C-tier=[[Image:MoonPortrait.gif|link=Sailor Moon]] [[Image:MercuryPortrait.gif|link=Sailor Mercury]] [[Image:VenusPortrait.gif|link=Sailor Venus]]&lt;br /&gt;
|D-name=C&lt;br /&gt;
|D-tier=[[Image:UranusPortrait.gif|link=Sailor Uranus]] [[Image:PlutoPortrait.gif|link=Sailor Pluto]] [[Image:ChibiPortrait.gif|link=Sailor Chibi Moon]]&lt;br /&gt;
|E-name=Bottom&lt;br /&gt;
|E-tier=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NeoRussell&#039;s 2018&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{TierList&lt;br /&gt;
|S-name= S&lt;br /&gt;
|S-tier=[[Image:UranusPortrait.gif|link=Sailor Uranus]] [[Image:NeptunePortrait.gif|link=Sailor Neptune]]&lt;br /&gt;
|B-name= A&lt;br /&gt;
|B-tier=[[Image:MercuryPortrait.gif|link=Sailor Mercury]] [[Image:MarsPortrait.gif|link=Sailor Mars]] [[Image:VenusPortrait.gif|link=Sailor Venus]]&lt;br /&gt;
|C-name=B&lt;br /&gt;
|C-tier=[[Image:PlutoPortrait.gif|link=Sailor Pluto]] [[Image:MoonPortrait.gif|link=Sailor Moon]]  [[Image:JupiterPortrait.gif|link=Sailor Jupiter]] &lt;br /&gt;
|D-name=C&lt;br /&gt;
|D-tier=[[Image:ChibiPortrait.gif|link=Sailor Chibi Moon]]&lt;br /&gt;
|E-name=Bottom&lt;br /&gt;
|E-tier=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;St. Louis, MO 2019&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{TierList&lt;br /&gt;
|S-name= S&lt;br /&gt;
|S-tier=[[Image:UranusPortrait.gif|link=Sailor Uranus]] &lt;br /&gt;
|A-name= A&lt;br /&gt;
|A-tier=[[Image:MercuryPortrait.gif|link=Sailor Mercury]] [[Image:MarsPortrait.gif|link=Sailor Mars]][[Image:MoonPortrait.gif|link=Sailor Moon]] &lt;br /&gt;
|B-name=B&lt;br /&gt;
|B-tier=  [[Image:JupiterPortrait.gif|link=Sailor Jupiter]][[Image:VenusPortrait.gif|link=Sailor Venus]]&lt;br /&gt;
&lt;br /&gt;
|C-name=C&lt;br /&gt;
|C-tier=&lt;br /&gt;
[[Image:NeptunePortrait.gif|link=Sailor Neptune]][[Image:PlutoPortrait.gif|link=Sailor Pluto]]&lt;br /&gt;
|D-name=D&lt;br /&gt;
|D-tier=&lt;br /&gt;
[[Image:ChibiPortrait.gif|link=Sailor Chibi Moon]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://moonlightfight.com/ Moonlight Fight Sailor Moon S]&lt;br /&gt;
*[http://discord.gg/A3gJwy5 TMNT TF CE + SNES Fighters]&lt;br /&gt;
&lt;br /&gt;
{{SMS_Nav}}&lt;br /&gt;
{{GenPgNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Sailor Moon S]]&lt;/div&gt;</summary>
		<author><name>Fishnbicycle</name></author>
	</entry>
	<entry>
		<id>http://newchallenger.net/w/index.php?title=Sailor_Moon_S&amp;diff=4588</id>
		<title>Sailor Moon S</title>
		<link rel="alternate" type="text/html" href="http://newchallenger.net/w/index.php?title=Sailor_Moon_S&amp;diff=4588"/>
		<updated>2019-12-29T10:59:24Z</updated>

		<summary type="html">&lt;p&gt;Fishnbicycle: /* Playable Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIParticle}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title=Bishoujo Senshi Sailor Moon S: Jougai Rantou!? Shuyaku Soudatsusen&lt;br /&gt;
|image=[[Image:SMS_boxart_JP.png|170px]]&lt;br /&gt;
|developer=Arc System Works&lt;br /&gt;
|publisher=Angel (Bandai)&lt;br /&gt;
|director=Sumikazu&lt;br /&gt;
|producer=George Yuno&lt;br /&gt;
|designer=Yasuhiro Sato&lt;br /&gt;
|released=	&lt;br /&gt;
&#039;&#039;&#039;JP&#039;&#039;&#039;: December 16, 1994&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
Sailor Moon S: Jougai Rantou!? Shuyaku Soudatsusen (美少女戦士セーラームーンS: 場外乱闘！？主役争奪戦) known in the fighting game community as simply &#039;&#039;&#039;Sailor Moon S&#039;&#039;&#039;, is a fighting game developed by Arc System Works (credited under Angel) and published by Bandai. It was released on December 16, 1994 for the Super Famicom.&lt;br /&gt;
&lt;br /&gt;
In recent years, the game has seen a resurgence in [[SMSCommunities|many FGC circuits around the world]].  If you&#039;re interested in learning more about #ArcSysSMS, joining a local community, or starting your own, please check out the [https://discord.gg/h9jx4hZ Moonlight Fight Society Discord!]&lt;br /&gt;
&lt;br /&gt;
==Controls==&lt;br /&gt;
* Directional commands are listed assuming your character is facing right onscreen (1P side). [[File:B.png]][4] and [[File:F.png]][6] are reversed if you&#039;re facing the other direction.  The numbers refer to &amp;quot;Numpad Notation&amp;quot;&lt;br /&gt;
&#039;&#039;&#039;Basic Controls&#039;&#039;&#039;&lt;br /&gt;
[[File:numpadnotation.jpg|thumb|right|Numpad Notation]]&lt;br /&gt;
[[File:controlsedit.PNG|thumb|right|Control Config Screen (English)]]&lt;br /&gt;
[[File:U.png]][8] - Jump&lt;br /&gt;
&lt;br /&gt;
[[File:B.png]][4] - Retreat (guard during enemy attack)&lt;br /&gt;
&lt;br /&gt;
[[File:B.png]] [[File:B.png]][44] - Backdash (can be guard-cancelled into)&lt;br /&gt;
&lt;br /&gt;
[[File:D.png]][2] - Crouch &lt;br /&gt;
&lt;br /&gt;
[[File:DB.png]][1] - Guard low (during enemy attack)&lt;br /&gt;
&lt;br /&gt;
[[File:F.png]][6] - Advance&lt;br /&gt;
&lt;br /&gt;
The buttons below can be changed to the user&#039;s preference after character select before each match.&lt;br /&gt;
&lt;br /&gt;
Y button - [[File:LP.png]] - Light Punch&lt;br /&gt;
&lt;br /&gt;
X button - [[File:HP.png]] - Heavy Punch&lt;br /&gt;
&lt;br /&gt;
B button - [[File:LK.png]] - Light Kick&lt;br /&gt;
&lt;br /&gt;
A button - [[File:HK.png]] - Heavy Kick&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Auto Mode&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* On the Control Config Screen, you can change from NRML to AUTO mode.  &lt;br /&gt;
&lt;br /&gt;
* Using default controls: Press individual face buttons while holding down a shoulder button to perform a corresponding Special Move.  To use the Desperation Move, press both shoulder buttons together.  As this eliminates charge times and makes other moves significantly easier to execute, this mode is banned in competitive play.&lt;br /&gt;
&lt;br /&gt;
==Basic Gameplay==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal Moves&#039;&#039;&#039;&lt;br /&gt;
* Four normal attack buttons listed above under Controls.  Punches and Kicks of both light and heavy variations. Kick buttons typically have better damage and range.  Punch buttons tend to have specific uses depending on framedata/hitboxes - check out the characters pages for more information.&lt;br /&gt;
&lt;br /&gt;
* Jumping light normals are active from button press until you hit the ground or it touches your opponent&lt;br /&gt;
&lt;br /&gt;
* Close Normals: Some characters have some different normals if they&#039;re next to the opponent. Important examples are Neptune and Pluto, who&#039;s Close HK and HP respectively are overheads.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dashes&#039;&#039;&#039;&lt;br /&gt;
* Every character in this game can backdash by pressing 44. They go varying degrees of distance depending on the character, but they are all super long compared to the backdashes of most fighting games (some even going full screen!)&lt;br /&gt;
* Backdashes are fully invincible until the last frame.  &lt;br /&gt;
* Moon and Uranus can forward dash. Moon&#039;s is a flip that goes most of the screen, while Uranus has the equivalent of a backdash that moves her forward, minus the invincibility.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Moves &amp;amp; Desperation Moves&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* There are universal differences between light and heavy specials; light versions are slower or go less distance and recover faster -- whereas heavy versions are typically faster, hit harder, and have much longer recovery.&lt;br /&gt;
&lt;br /&gt;
* Desperation Moves: When your character has low life (they will be breathing heavy in an idle pose) OR there are less than 10 seconds left on the clock, you can use your character&#039;s Desperation Move. You have an unlimited amount - there is no super meter!&lt;br /&gt;
&lt;br /&gt;
* A 15-frame special input buffer allows you to buffer special moves.  This means you can do inputs like 4214+P as Moon and get a backdash cancelled immediately into heart.  You can also buffer Special Moves and Desperation Moves during any other move, and it will come out as long as you finish the input after the recovery of said move.&lt;br /&gt;
&lt;br /&gt;
* Any Normal can be cancelled into any Special or Desperation Move, theoretically.  This include backdashes and forward-dashes, as they count as Special Moves.&lt;br /&gt;
&lt;br /&gt;
* Backdashes make characters airborne which allows characters to use their air specials out of backdash.  Example: 44214+P for Moon&#039;s Heart Attack out of backdash.&lt;br /&gt;
&lt;br /&gt;
* The Game only allows 1 directional input per frame; inputting Special/DM directions too fast will caused dropped inputs.&lt;br /&gt;
&lt;br /&gt;
* No Pre-match Charge: Unlike most fighting games, characters with charge moves cannot charge them before a round starts.  However, there is an exception to this rule unique to this fighting game. Charge time from the prior round carries over into the next round. This even applies in-between games!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hit &amp;amp; Damage Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Moves can hit High, Mid, or Low.  Every attack from the air that isn&#039;t a fireball counts as a High and every crouching heavy kick sweeps Low. Crouching light kick and crouching heavy punch can be Lows and varies by character.  Every attack that does not hit High or Low is a Mid.&lt;br /&gt;
&lt;br /&gt;
* There is NO damage scaling in this game, resulting in combos doing high damage.&lt;br /&gt;
&lt;br /&gt;
* Characters have both body and head hurtboxes; Head hurtboxes take more damage than body hurtboxes.&lt;br /&gt;
&lt;br /&gt;
* Counter-hit damage exists, and the damage can potentially stack with head damage.  A Desperation Move that deals both counter-hit AND head damage can take a majority of a health bar.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Throws&#039;&#039;&#039;&lt;br /&gt;
* All characters have at least one normal throw, done by pressing 4/6 + HP or HK (see character pages for details)&lt;br /&gt;
&lt;br /&gt;
* There are Four types of throws -- Techable throws, Multi-hit-style untechable throws, Air throws, Command throws.&lt;br /&gt;
&lt;br /&gt;
* Throw tech is done by pressing any button twice. (just mash it out)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guard Cancels&#039;&#039;&#039;&lt;br /&gt;
* You are able to cancel your block stun into any Special Move, Desperation Movie, backdash, or forward-dash.  This is a very common technique at high-level play, and it defines what makes this game different from other games. &lt;br /&gt;
* Knowing when to guard cancel into a dash to create space, GC into 360s to punish foolish jump-ins, dragon punches to retake momentum, or projectiles to win fireball wars, etc., is key to success in this game!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Side Advantages&#039;&#039;&#039; &lt;br /&gt;
* Sailor Moon S is not a perfectly symmetrical game; Player 1 and Player 2 have different properties on the same move in the same situation. This is probably due to development oversight or game glitches, and sometimes referred to as “Port Advantage.” However, the game is very consistent once you understand the rules. [[SMS_Side_Advantage|Side Advantage]] explains the advantages that P1 and P2 each have.&lt;br /&gt;
&lt;br /&gt;
==Playable Characters==&lt;br /&gt;
&lt;br /&gt;
There are 9 characters in Sailor Moon S, and they are all very unique.  Click on each character below to view their moves &amp;amp; strategies.  An overall [[Media:SMSMOVES.png|Character Move List]] is available for printing.&lt;br /&gt;
&lt;br /&gt;
[[File:SMSmoves.png|thumb|right|Character move lists]]&lt;br /&gt;
[[Image:MoonPortrait.gif|link=Sailor Moon]][[Sailor Moon]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MercuryPortrait.gif|link=Sailor Mercury]][[Sailor Mercury]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MarsPortrait.gif|link=Sailor Mars]][[Sailor Mars]]&lt;br /&gt;
&lt;br /&gt;
[[Image:JupiterPortrait.gif|link=Sailor Jupiter]][[Sailor Jupiter]]	&lt;br /&gt;
&lt;br /&gt;
[[Image:VenusPortrait.gif|link=Sailor Venus]][[Sailor Venus]]&lt;br /&gt;
&lt;br /&gt;
[[Image:PlutoPortrait.gif|link=Sailor Pluto]][[Sailor Pluto]]&lt;br /&gt;
&lt;br /&gt;
[[Image:NeptunePortrait.gif|link=Sailor Neptune]][[Sailor Neptune]]&lt;br /&gt;
&lt;br /&gt;
[[Image:UranusPortrait.gif|link=Sailor Uranus]][[Sailor Uranus]]	&lt;br /&gt;
&lt;br /&gt;
[[Image:ChibiPortrait.gif|link=Sailor Chibi Moon]][[Sailor Chibi Moon]]&lt;br /&gt;
&lt;br /&gt;
==Game Footage==&lt;br /&gt;
&#039;&#039;For detailed tournament archives, check out [[Sailor Moon S/Tournament Videos|this]] page.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Tutorial Videos by Koushun===&lt;br /&gt;
*[https://www.youtube.com/watch?v=MLu3pWCoODE 【Mix-up Movie】Sailor Moon S【SNES】 ]&lt;br /&gt;
*[https://www.youtube.com/watch?v=yCDERJF0B7I 【Combo Movie 1】Sailor Moon S【SNES】]&lt;br /&gt;
*[https://www.youtube.com/watch?v=ZbqWlVPFxYw 【Combo Movie 2】Sailor Moon Super【SNES】]&lt;br /&gt;
&lt;br /&gt;
===Notable Tournaments===&lt;br /&gt;
* [https://www.youtube.com/watch?v=seTXeGB6iV8 animEVO 2018 (Top 4), 8/4/18 ]&lt;br /&gt;
* [https://www.youtube.com/playlist?list=PL9h4zqks3pohELuR54E38moJRyXifnmFP Frosty Faustings XI (Top 4), 1/18/19]&lt;br /&gt;
* [https://www.youtube.com/watch?v=4Tbxw82ENhY Combo Breaker (Top 8), 5/24/19]&lt;br /&gt;
* [https://www.youtube.com/watch?v=fpKcgMMRMLI CEO 2019 (Top 8), 6/30/19]&lt;br /&gt;
* [https://www.youtube.com/watch?v=V5SNCWPuqzE animEVO 2019 (Top 4), 8/2/19]&lt;br /&gt;
* [https://youtu.be/1xHaZQeYMfc Climax of Night (Top 3), 10/27/19]&lt;br /&gt;
&lt;br /&gt;
==Menus==&lt;br /&gt;
[[File:sms_menus.png|720px]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Among the Senshi&#039;s name printed on the box is another person&#039;s name: George Yuno. Yuno is the producer of this game who also directed and produced &#039;&#039;Sailor Moon: Another Story&#039;&#039;. He stepped down on Super S&#039; production, taking a supporting role as Masayuki Sato served as Executive Producer on that title (not to be confused with Masayuki Sato, the animator)&lt;br /&gt;
* Every boxed copy of this game carries a Toei Certificate of Authenticity sticker. There is a very rigorous coloring scheme that applies to these stickers which ensure their authenticity.&lt;br /&gt;
* Many staff who worked on this title later went on to work for Arc System Works, given many of Arc&#039;s games share production credits.&lt;br /&gt;
&lt;br /&gt;
==Competitive Play History==&lt;br /&gt;
* Under Construction&lt;br /&gt;
&lt;br /&gt;
==Tier List== &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Koushun&#039;s 2018&#039;&#039;&#039; - [[Media:KoushunMatchup2018.png|Matchup Chart]]&lt;br /&gt;
&lt;br /&gt;
{{TierList&lt;br /&gt;
|S-name= S&lt;br /&gt;
|S-tier= [[Image:JupiterPortrait.gif|link=Sailor Jupiter]]&lt;br /&gt;
|B-name= A&lt;br /&gt;
|B-tier=[[Image:NeptunePortrait.gif|link=Sailor Neptune]] [[Image:MarsPortrait.gif|link=Sailor Mars]]&lt;br /&gt;
|C-name=B&lt;br /&gt;
|C-tier=[[Image:MoonPortrait.gif|link=Sailor Moon]] [[Image:MercuryPortrait.gif|link=Sailor Mercury]] [[Image:VenusPortrait.gif|link=Sailor Venus]]&lt;br /&gt;
|D-name=C&lt;br /&gt;
|D-tier=[[Image:UranusPortrait.gif|link=Sailor Uranus]] [[Image:PlutoPortrait.gif|link=Sailor Pluto]] [[Image:ChibiPortrait.gif|link=Sailor Chibi Moon]]&lt;br /&gt;
|E-name=Bottom&lt;br /&gt;
|E-tier=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NeoRussell&#039;s 2018&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{TierList&lt;br /&gt;
|S-name= S&lt;br /&gt;
|S-tier=[[Image:UranusPortrait.gif|link=Sailor Uranus]] [[Image:NeptunePortrait.gif|link=Sailor Neptune]]&lt;br /&gt;
|B-name= A&lt;br /&gt;
|B-tier=[[Image:MercuryPortrait.gif|link=Sailor Mercury]] [[Image:MarsPortrait.gif|link=Sailor Mars]] [[Image:VenusPortrait.gif|link=Sailor Venus]]&lt;br /&gt;
|C-name=B&lt;br /&gt;
|C-tier=[[Image:PlutoPortrait.gif|link=Sailor Pluto]] [[Image:MoonPortrait.gif|link=Sailor Moon]]  [[Image:JupiterPortrait.gif|link=Sailor Jupiter]] &lt;br /&gt;
|D-name=C&lt;br /&gt;
|D-tier=[[Image:ChibiPortrait.gif|link=Sailor Chibi Moon]]&lt;br /&gt;
|E-name=Bottom&lt;br /&gt;
|E-tier=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;St. Louis, MO 2019&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{TierList&lt;br /&gt;
|S-name= S&lt;br /&gt;
|S-tier=[[Image:UranusPortrait.gif|link=Sailor Uranus]] &lt;br /&gt;
|A-name= A&lt;br /&gt;
|A-tier=[[Image:MercuryPortrait.gif|link=Sailor Mercury]] [[Image:MarsPortrait.gif|link=Sailor Mars]][[Image:MoonPortrait.gif|link=Sailor Moon]] &lt;br /&gt;
|B-name=B&lt;br /&gt;
|B-tier=  [[Image:JupiterPortrait.gif|link=Sailor Jupiter]][[Image:VenusPortrait.gif|link=Sailor Venus]]&lt;br /&gt;
&lt;br /&gt;
|C-name=C&lt;br /&gt;
|C-tier=&lt;br /&gt;
[[Image:NeptunePortrait.gif|link=Sailor Neptune]][[Image:PlutoPortrait.gif|link=Sailor Pluto]]&lt;br /&gt;
|D-name=D&lt;br /&gt;
|D-tier=&lt;br /&gt;
[[Image:ChibiPortrait.gif|link=Sailor Chibi Moon]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://moonlightfight.com/ Moonlight Fight Sailor Moon S]&lt;br /&gt;
*[http://discord.gg/A3gJwy5 TMNT TF CE + SNES Fighters]&lt;br /&gt;
&lt;br /&gt;
{{SMS_Nav}}&lt;br /&gt;
{{GenPgNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Sailor Moon S]]&lt;/div&gt;</summary>
		<author><name>Fishnbicycle</name></author>
	</entry>
	<entry>
		<id>http://newchallenger.net/w/index.php?title=Sailor_Moon_S&amp;diff=4587</id>
		<title>Sailor Moon S</title>
		<link rel="alternate" type="text/html" href="http://newchallenger.net/w/index.php?title=Sailor_Moon_S&amp;diff=4587"/>
		<updated>2019-12-29T10:55:55Z</updated>

		<summary type="html">&lt;p&gt;Fishnbicycle: /* Playable Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIParticle}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title=Bishoujo Senshi Sailor Moon S: Jougai Rantou!? Shuyaku Soudatsusen&lt;br /&gt;
|image=[[Image:SMS_boxart_JP.png|170px]]&lt;br /&gt;
|developer=Arc System Works&lt;br /&gt;
|publisher=Angel (Bandai)&lt;br /&gt;
|director=Sumikazu&lt;br /&gt;
|producer=George Yuno&lt;br /&gt;
|designer=Yasuhiro Sato&lt;br /&gt;
|released=	&lt;br /&gt;
&#039;&#039;&#039;JP&#039;&#039;&#039;: December 16, 1994&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
Sailor Moon S: Jougai Rantou!? Shuyaku Soudatsusen (美少女戦士セーラームーンS: 場外乱闘！？主役争奪戦) known in the fighting game community as simply &#039;&#039;&#039;Sailor Moon S&#039;&#039;&#039;, is a fighting game developed by Arc System Works (credited under Angel) and published by Bandai. It was released on December 16, 1994 for the Super Famicom.&lt;br /&gt;
&lt;br /&gt;
In recent years, the game has seen a resurgence in [[SMSCommunities|many FGC circuits around the world]].  If you&#039;re interested in learning more about #ArcSysSMS, joining a local community, or starting your own, please check out the [https://discord.gg/h9jx4hZ Moonlight Fight Society Discord!]&lt;br /&gt;
&lt;br /&gt;
==Controls==&lt;br /&gt;
* Directional commands are listed assuming your character is facing right onscreen (1P side). [[File:B.png]][4] and [[File:F.png]][6] are reversed if you&#039;re facing the other direction.  The numbers refer to &amp;quot;Numpad Notation&amp;quot;&lt;br /&gt;
&#039;&#039;&#039;Basic Controls&#039;&#039;&#039;&lt;br /&gt;
[[File:numpadnotation.jpg|thumb|right|Numpad Notation]]&lt;br /&gt;
[[File:controlsedit.PNG|thumb|right|Control Config Screen (English)]]&lt;br /&gt;
[[File:U.png]][8] - Jump&lt;br /&gt;
&lt;br /&gt;
[[File:B.png]][4] - Retreat (guard during enemy attack)&lt;br /&gt;
&lt;br /&gt;
[[File:B.png]] [[File:B.png]][44] - Backdash (can be guard-cancelled into)&lt;br /&gt;
&lt;br /&gt;
[[File:D.png]][2] - Crouch &lt;br /&gt;
&lt;br /&gt;
[[File:DB.png]][1] - Guard low (during enemy attack)&lt;br /&gt;
&lt;br /&gt;
[[File:F.png]][6] - Advance&lt;br /&gt;
&lt;br /&gt;
The buttons below can be changed to the user&#039;s preference after character select before each match.&lt;br /&gt;
&lt;br /&gt;
Y button - [[File:LP.png]] - Light Punch&lt;br /&gt;
&lt;br /&gt;
X button - [[File:HP.png]] - Heavy Punch&lt;br /&gt;
&lt;br /&gt;
B button - [[File:LK.png]] - Light Kick&lt;br /&gt;
&lt;br /&gt;
A button - [[File:HK.png]] - Heavy Kick&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Auto Mode&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* On the Control Config Screen, you can change from NRML to AUTO mode.  &lt;br /&gt;
&lt;br /&gt;
* Using default controls: Press individual face buttons while holding down a shoulder button to perform a corresponding Special Move.  To use the Desperation Move, press both shoulder buttons together.  As this eliminates charge times and makes other moves significantly easier to execute, this mode is banned in competitive play.&lt;br /&gt;
&lt;br /&gt;
==Basic Gameplay==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal Moves&#039;&#039;&#039;&lt;br /&gt;
* Four normal attack buttons listed above under Controls.  Punches and Kicks of both light and heavy variations. Kick buttons typically have better damage and range.  Punch buttons tend to have specific uses depending on framedata/hitboxes - check out the characters pages for more information.&lt;br /&gt;
&lt;br /&gt;
* Jumping light normals are active from button press until you hit the ground or it touches your opponent&lt;br /&gt;
&lt;br /&gt;
* Close Normals: Some characters have some different normals if they&#039;re next to the opponent. Important examples are Neptune and Pluto, who&#039;s Close HK and HP respectively are overheads.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dashes&#039;&#039;&#039;&lt;br /&gt;
* Every character in this game can backdash by pressing 44. They go varying degrees of distance depending on the character, but they are all super long compared to the backdashes of most fighting games (some even going full screen!)&lt;br /&gt;
* Backdashes are fully invincible until the last frame.  &lt;br /&gt;
* Moon and Uranus can forward dash. Moon&#039;s is a flip that goes most of the screen, while Uranus has the equivalent of a backdash that moves her forward, minus the invincibility.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Moves &amp;amp; Desperation Moves&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* There are universal differences between light and heavy specials; light versions are slower or go less distance and recover faster -- whereas heavy versions are typically faster, hit harder, and have much longer recovery.&lt;br /&gt;
&lt;br /&gt;
* Desperation Moves: When your character has low life (they will be breathing heavy in an idle pose) OR there are less than 10 seconds left on the clock, you can use your character&#039;s Desperation Move. You have an unlimited amount - there is no super meter!&lt;br /&gt;
&lt;br /&gt;
* A 15-frame special input buffer allows you to buffer special moves.  This means you can do inputs like 4214+P as Moon and get a backdash cancelled immediately into heart.  You can also buffer Special Moves and Desperation Moves during any other move, and it will come out as long as you finish the input after the recovery of said move.&lt;br /&gt;
&lt;br /&gt;
* Any Normal can be cancelled into any Special or Desperation Move, theoretically.  This include backdashes and forward-dashes, as they count as Special Moves.&lt;br /&gt;
&lt;br /&gt;
* Backdashes make characters airborne which allows characters to use their air specials out of backdash.  Example: 44214+P for Moon&#039;s Heart Attack out of backdash.&lt;br /&gt;
&lt;br /&gt;
* The Game only allows 1 directional input per frame; inputting Special/DM directions too fast will caused dropped inputs.&lt;br /&gt;
&lt;br /&gt;
* No Pre-match Charge: Unlike most fighting games, characters with charge moves cannot charge them before a round starts.  However, there is an exception to this rule unique to this fighting game. Charge time from the prior round carries over into the next round. This even applies in-between games!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hit &amp;amp; Damage Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Moves can hit High, Mid, or Low.  Every attack from the air that isn&#039;t a fireball counts as a High and every crouching heavy kick sweeps Low. Crouching light kick and crouching heavy punch can be Lows and varies by character.  Every attack that does not hit High or Low is a Mid.&lt;br /&gt;
&lt;br /&gt;
* There is NO damage scaling in this game, resulting in combos doing high damage.&lt;br /&gt;
&lt;br /&gt;
* Characters have both body and head hurtboxes; Head hurtboxes take more damage than body hurtboxes.&lt;br /&gt;
&lt;br /&gt;
* Counter-hit damage exists, and the damage can potentially stack with head damage.  A Desperation Move that deals both counter-hit AND head damage can take a majority of a health bar.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Throws&#039;&#039;&#039;&lt;br /&gt;
* All characters have at least one normal throw, done by pressing 4/6 + HP or HK (see character pages for details)&lt;br /&gt;
&lt;br /&gt;
* There are Four types of throws -- Techable throws, Multi-hit-style untechable throws, Air throws, Command throws.&lt;br /&gt;
&lt;br /&gt;
* Throw tech is done by pressing any button twice. (just mash it out)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guard Cancels&#039;&#039;&#039;&lt;br /&gt;
* You are able to cancel your block stun into any Special Move, Desperation Movie, backdash, or forward-dash.  This is a very common technique at high-level play, and it defines what makes this game different from other games. &lt;br /&gt;
* Knowing when to guard cancel into a dash to create space, GC into 360s to punish foolish jump-ins, dragon punches to retake momentum, or projectiles to win fireball wars, etc., is key to success in this game!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Side Advantages&#039;&#039;&#039; &lt;br /&gt;
* Sailor Moon S is not a perfectly symmetrical game; Player 1 and Player 2 have different properties on the same move in the same situation. This is probably due to development oversight or game glitches, and sometimes referred to as “Port Advantage.” However, the game is very consistent once you understand the rules. [[SMS_Side_Advantage|Side Advantage]] explains the advantages that P1 and P2 each have.&lt;br /&gt;
&lt;br /&gt;
==Playable Characters==&lt;br /&gt;
&lt;br /&gt;
There are 9 characters in Sailor Moon S, and they are all very unique.  Click on each character below to view their moves &amp;amp; strategies.  &lt;br /&gt;
&lt;br /&gt;
[[File:SMSmoves.png|thumb|right|Character move lists]]&lt;br /&gt;
[[Image:MoonPortrait.gif|link=Sailor Moon]][[Sailor Moon]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MercuryPortrait.gif|link=Sailor Mercury]][[Sailor Mercury]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MarsPortrait.gif|link=Sailor Mars]][[Sailor Mars]]&lt;br /&gt;
&lt;br /&gt;
[[Image:JupiterPortrait.gif|link=Sailor Jupiter]][[Sailor Jupiter]]	&lt;br /&gt;
&lt;br /&gt;
[[Image:VenusPortrait.gif|link=Sailor Venus]][[Sailor Venus]]&lt;br /&gt;
&lt;br /&gt;
[[Image:PlutoPortrait.gif|link=Sailor Pluto]][[Sailor Pluto]]&lt;br /&gt;
&lt;br /&gt;
[[Image:NeptunePortrait.gif|link=Sailor Neptune]][[Sailor Neptune]]&lt;br /&gt;
&lt;br /&gt;
[[Image:UranusPortrait.gif|link=Sailor Uranus]][[Sailor Uranus]]	&lt;br /&gt;
&lt;br /&gt;
[[Image:ChibiPortrait.gif|link=Sailor Chibi Moon]][[Sailor Chibi Moon]]&lt;br /&gt;
&lt;br /&gt;
==Game Footage==&lt;br /&gt;
&#039;&#039;For detailed tournament archives, check out [[Sailor Moon S/Tournament Videos|this]] page.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Tutorial Videos by Koushun===&lt;br /&gt;
*[https://www.youtube.com/watch?v=MLu3pWCoODE 【Mix-up Movie】Sailor Moon S【SNES】 ]&lt;br /&gt;
*[https://www.youtube.com/watch?v=yCDERJF0B7I 【Combo Movie 1】Sailor Moon S【SNES】]&lt;br /&gt;
*[https://www.youtube.com/watch?v=ZbqWlVPFxYw 【Combo Movie 2】Sailor Moon Super【SNES】]&lt;br /&gt;
&lt;br /&gt;
===Notable Tournaments===&lt;br /&gt;
* [https://www.youtube.com/watch?v=seTXeGB6iV8 animEVO 2018 (Top 4), 8/4/18 ]&lt;br /&gt;
* [https://www.youtube.com/playlist?list=PL9h4zqks3pohELuR54E38moJRyXifnmFP Frosty Faustings XI (Top 4), 1/18/19]&lt;br /&gt;
* [https://www.youtube.com/watch?v=4Tbxw82ENhY Combo Breaker (Top 8), 5/24/19]&lt;br /&gt;
* [https://www.youtube.com/watch?v=fpKcgMMRMLI CEO 2019 (Top 8), 6/30/19]&lt;br /&gt;
* [https://www.youtube.com/watch?v=V5SNCWPuqzE animEVO 2019 (Top 4), 8/2/19]&lt;br /&gt;
* [https://youtu.be/1xHaZQeYMfc Climax of Night (Top 3), 10/27/19]&lt;br /&gt;
&lt;br /&gt;
==Menus==&lt;br /&gt;
[[File:sms_menus.png|720px]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Among the Senshi&#039;s name printed on the box is another person&#039;s name: George Yuno. Yuno is the producer of this game who also directed and produced &#039;&#039;Sailor Moon: Another Story&#039;&#039;. He stepped down on Super S&#039; production, taking a supporting role as Masayuki Sato served as Executive Producer on that title (not to be confused with Masayuki Sato, the animator)&lt;br /&gt;
* Every boxed copy of this game carries a Toei Certificate of Authenticity sticker. There is a very rigorous coloring scheme that applies to these stickers which ensure their authenticity.&lt;br /&gt;
* Many staff who worked on this title later went on to work for Arc System Works, given many of Arc&#039;s games share production credits.&lt;br /&gt;
&lt;br /&gt;
==Competitive Play History==&lt;br /&gt;
* Under Construction&lt;br /&gt;
&lt;br /&gt;
==Tier List== &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Koushun&#039;s 2018&#039;&#039;&#039; - [[Media:KoushunMatchup2018.png|Matchup Chart]]&lt;br /&gt;
&lt;br /&gt;
{{TierList&lt;br /&gt;
|S-name= S&lt;br /&gt;
|S-tier= [[Image:JupiterPortrait.gif|link=Sailor Jupiter]]&lt;br /&gt;
|B-name= A&lt;br /&gt;
|B-tier=[[Image:NeptunePortrait.gif|link=Sailor Neptune]] [[Image:MarsPortrait.gif|link=Sailor Mars]]&lt;br /&gt;
|C-name=B&lt;br /&gt;
|C-tier=[[Image:MoonPortrait.gif|link=Sailor Moon]] [[Image:MercuryPortrait.gif|link=Sailor Mercury]] [[Image:VenusPortrait.gif|link=Sailor Venus]]&lt;br /&gt;
|D-name=C&lt;br /&gt;
|D-tier=[[Image:UranusPortrait.gif|link=Sailor Uranus]] [[Image:PlutoPortrait.gif|link=Sailor Pluto]] [[Image:ChibiPortrait.gif|link=Sailor Chibi Moon]]&lt;br /&gt;
|E-name=Bottom&lt;br /&gt;
|E-tier=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NeoRussell&#039;s 2018&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{TierList&lt;br /&gt;
|S-name= S&lt;br /&gt;
|S-tier=[[Image:UranusPortrait.gif|link=Sailor Uranus]] [[Image:NeptunePortrait.gif|link=Sailor Neptune]]&lt;br /&gt;
|B-name= A&lt;br /&gt;
|B-tier=[[Image:MercuryPortrait.gif|link=Sailor Mercury]] [[Image:MarsPortrait.gif|link=Sailor Mars]] [[Image:VenusPortrait.gif|link=Sailor Venus]]&lt;br /&gt;
|C-name=B&lt;br /&gt;
|C-tier=[[Image:PlutoPortrait.gif|link=Sailor Pluto]] [[Image:MoonPortrait.gif|link=Sailor Moon]]  [[Image:JupiterPortrait.gif|link=Sailor Jupiter]] &lt;br /&gt;
|D-name=C&lt;br /&gt;
|D-tier=[[Image:ChibiPortrait.gif|link=Sailor Chibi Moon]]&lt;br /&gt;
|E-name=Bottom&lt;br /&gt;
|E-tier=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;St. Louis, MO 2019&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{TierList&lt;br /&gt;
|S-name= S&lt;br /&gt;
|S-tier=[[Image:UranusPortrait.gif|link=Sailor Uranus]] &lt;br /&gt;
|A-name= A&lt;br /&gt;
|A-tier=[[Image:MercuryPortrait.gif|link=Sailor Mercury]] [[Image:MarsPortrait.gif|link=Sailor Mars]][[Image:MoonPortrait.gif|link=Sailor Moon]] &lt;br /&gt;
|B-name=B&lt;br /&gt;
|B-tier=  [[Image:JupiterPortrait.gif|link=Sailor Jupiter]][[Image:VenusPortrait.gif|link=Sailor Venus]]&lt;br /&gt;
&lt;br /&gt;
|C-name=C&lt;br /&gt;
|C-tier=&lt;br /&gt;
[[Image:NeptunePortrait.gif|link=Sailor Neptune]][[Image:PlutoPortrait.gif|link=Sailor Pluto]]&lt;br /&gt;
|D-name=D&lt;br /&gt;
|D-tier=&lt;br /&gt;
[[Image:ChibiPortrait.gif|link=Sailor Chibi Moon]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://moonlightfight.com/ Moonlight Fight Sailor Moon S]&lt;br /&gt;
*[http://discord.gg/A3gJwy5 TMNT TF CE + SNES Fighters]&lt;br /&gt;
&lt;br /&gt;
{{SMS_Nav}}&lt;br /&gt;
{{GenPgNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Sailor Moon S]]&lt;/div&gt;</summary>
		<author><name>Fishnbicycle</name></author>
	</entry>
	<entry>
		<id>http://newchallenger.net/w/index.php?title=Sailor_Moon_S&amp;diff=4586</id>
		<title>Sailor Moon S</title>
		<link rel="alternate" type="text/html" href="http://newchallenger.net/w/index.php?title=Sailor_Moon_S&amp;diff=4586"/>
		<updated>2019-12-29T10:55:17Z</updated>

		<summary type="html">&lt;p&gt;Fishnbicycle: /* Playable Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIParticle}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title=Bishoujo Senshi Sailor Moon S: Jougai Rantou!? Shuyaku Soudatsusen&lt;br /&gt;
|image=[[Image:SMS_boxart_JP.png|170px]]&lt;br /&gt;
|developer=Arc System Works&lt;br /&gt;
|publisher=Angel (Bandai)&lt;br /&gt;
|director=Sumikazu&lt;br /&gt;
|producer=George Yuno&lt;br /&gt;
|designer=Yasuhiro Sato&lt;br /&gt;
|released=	&lt;br /&gt;
&#039;&#039;&#039;JP&#039;&#039;&#039;: December 16, 1994&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
Sailor Moon S: Jougai Rantou!? Shuyaku Soudatsusen (美少女戦士セーラームーンS: 場外乱闘！？主役争奪戦) known in the fighting game community as simply &#039;&#039;&#039;Sailor Moon S&#039;&#039;&#039;, is a fighting game developed by Arc System Works (credited under Angel) and published by Bandai. It was released on December 16, 1994 for the Super Famicom.&lt;br /&gt;
&lt;br /&gt;
In recent years, the game has seen a resurgence in [[SMSCommunities|many FGC circuits around the world]].  If you&#039;re interested in learning more about #ArcSysSMS, joining a local community, or starting your own, please check out the [https://discord.gg/h9jx4hZ Moonlight Fight Society Discord!]&lt;br /&gt;
&lt;br /&gt;
==Controls==&lt;br /&gt;
* Directional commands are listed assuming your character is facing right onscreen (1P side). [[File:B.png]][4] and [[File:F.png]][6] are reversed if you&#039;re facing the other direction.  The numbers refer to &amp;quot;Numpad Notation&amp;quot;&lt;br /&gt;
&#039;&#039;&#039;Basic Controls&#039;&#039;&#039;&lt;br /&gt;
[[File:numpadnotation.jpg|thumb|right|Numpad Notation]]&lt;br /&gt;
[[File:controlsedit.PNG|thumb|right|Control Config Screen (English)]]&lt;br /&gt;
[[File:U.png]][8] - Jump&lt;br /&gt;
&lt;br /&gt;
[[File:B.png]][4] - Retreat (guard during enemy attack)&lt;br /&gt;
&lt;br /&gt;
[[File:B.png]] [[File:B.png]][44] - Backdash (can be guard-cancelled into)&lt;br /&gt;
&lt;br /&gt;
[[File:D.png]][2] - Crouch &lt;br /&gt;
&lt;br /&gt;
[[File:DB.png]][1] - Guard low (during enemy attack)&lt;br /&gt;
&lt;br /&gt;
[[File:F.png]][6] - Advance&lt;br /&gt;
&lt;br /&gt;
The buttons below can be changed to the user&#039;s preference after character select before each match.&lt;br /&gt;
&lt;br /&gt;
Y button - [[File:LP.png]] - Light Punch&lt;br /&gt;
&lt;br /&gt;
X button - [[File:HP.png]] - Heavy Punch&lt;br /&gt;
&lt;br /&gt;
B button - [[File:LK.png]] - Light Kick&lt;br /&gt;
&lt;br /&gt;
A button - [[File:HK.png]] - Heavy Kick&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Auto Mode&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* On the Control Config Screen, you can change from NRML to AUTO mode.  &lt;br /&gt;
&lt;br /&gt;
* Using default controls: Press individual face buttons while holding down a shoulder button to perform a corresponding Special Move.  To use the Desperation Move, press both shoulder buttons together.  As this eliminates charge times and makes other moves significantly easier to execute, this mode is banned in competitive play.&lt;br /&gt;
&lt;br /&gt;
==Basic Gameplay==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal Moves&#039;&#039;&#039;&lt;br /&gt;
* Four normal attack buttons listed above under Controls.  Punches and Kicks of both light and heavy variations. Kick buttons typically have better damage and range.  Punch buttons tend to have specific uses depending on framedata/hitboxes - check out the characters pages for more information.&lt;br /&gt;
&lt;br /&gt;
* Jumping light normals are active from button press until you hit the ground or it touches your opponent&lt;br /&gt;
&lt;br /&gt;
* Close Normals: Some characters have some different normals if they&#039;re next to the opponent. Important examples are Neptune and Pluto, who&#039;s Close HK and HP respectively are overheads.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dashes&#039;&#039;&#039;&lt;br /&gt;
* Every character in this game can backdash by pressing 44. They go varying degrees of distance depending on the character, but they are all super long compared to the backdashes of most fighting games (some even going full screen!)&lt;br /&gt;
* Backdashes are fully invincible until the last frame.  &lt;br /&gt;
* Moon and Uranus can forward dash. Moon&#039;s is a flip that goes most of the screen, while Uranus has the equivalent of a backdash that moves her forward, minus the invincibility.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Moves &amp;amp; Desperation Moves&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* There are universal differences between light and heavy specials; light versions are slower or go less distance and recover faster -- whereas heavy versions are typically faster, hit harder, and have much longer recovery.&lt;br /&gt;
&lt;br /&gt;
* Desperation Moves: When your character has low life (they will be breathing heavy in an idle pose) OR there are less than 10 seconds left on the clock, you can use your character&#039;s Desperation Move. You have an unlimited amount - there is no super meter!&lt;br /&gt;
&lt;br /&gt;
* A 15-frame special input buffer allows you to buffer special moves.  This means you can do inputs like 4214+P as Moon and get a backdash cancelled immediately into heart.  You can also buffer Special Moves and Desperation Moves during any other move, and it will come out as long as you finish the input after the recovery of said move.&lt;br /&gt;
&lt;br /&gt;
* Any Normal can be cancelled into any Special or Desperation Move, theoretically.  This include backdashes and forward-dashes, as they count as Special Moves.&lt;br /&gt;
&lt;br /&gt;
* Backdashes make characters airborne which allows characters to use their air specials out of backdash.  Example: 44214+P for Moon&#039;s Heart Attack out of backdash.&lt;br /&gt;
&lt;br /&gt;
* The Game only allows 1 directional input per frame; inputting Special/DM directions too fast will caused dropped inputs.&lt;br /&gt;
&lt;br /&gt;
* No Pre-match Charge: Unlike most fighting games, characters with charge moves cannot charge them before a round starts.  However, there is an exception to this rule unique to this fighting game. Charge time from the prior round carries over into the next round. This even applies in-between games!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hit &amp;amp; Damage Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Moves can hit High, Mid, or Low.  Every attack from the air that isn&#039;t a fireball counts as a High and every crouching heavy kick sweeps Low. Crouching light kick and crouching heavy punch can be Lows and varies by character.  Every attack that does not hit High or Low is a Mid.&lt;br /&gt;
&lt;br /&gt;
* There is NO damage scaling in this game, resulting in combos doing high damage.&lt;br /&gt;
&lt;br /&gt;
* Characters have both body and head hurtboxes; Head hurtboxes take more damage than body hurtboxes.&lt;br /&gt;
&lt;br /&gt;
* Counter-hit damage exists, and the damage can potentially stack with head damage.  A Desperation Move that deals both counter-hit AND head damage can take a majority of a health bar.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Throws&#039;&#039;&#039;&lt;br /&gt;
* All characters have at least one normal throw, done by pressing 4/6 + HP or HK (see character pages for details)&lt;br /&gt;
&lt;br /&gt;
* There are Four types of throws -- Techable throws, Multi-hit-style untechable throws, Air throws, Command throws.&lt;br /&gt;
&lt;br /&gt;
* Throw tech is done by pressing any button twice. (just mash it out)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guard Cancels&#039;&#039;&#039;&lt;br /&gt;
* You are able to cancel your block stun into any Special Move, Desperation Movie, backdash, or forward-dash.  This is a very common technique at high-level play, and it defines what makes this game different from other games. &lt;br /&gt;
* Knowing when to guard cancel into a dash to create space, GC into 360s to punish foolish jump-ins, dragon punches to retake momentum, or projectiles to win fireball wars, etc., is key to success in this game!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Side Advantages&#039;&#039;&#039; &lt;br /&gt;
* Sailor Moon S is not a perfectly symmetrical game; Player 1 and Player 2 have different properties on the same move in the same situation. This is probably due to development oversight or game glitches, and sometimes referred to as “Port Advantage.” However, the game is very consistent once you understand the rules. [[SMS_Side_Advantage|Side Advantage]] explains the advantages that P1 and P2 each have.&lt;br /&gt;
&lt;br /&gt;
==Playable Characters==&lt;br /&gt;
&lt;br /&gt;
Click on each character below to view their moves &amp;amp; strategies.  &lt;br /&gt;
&lt;br /&gt;
[[File:SMSmoves.png|thumb|right|Character move lists]]&lt;br /&gt;
[[Image:MoonPortrait.gif|link=Sailor Moon]][[Sailor Moon]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MercuryPortrait.gif|link=Sailor Mercury]][[Sailor Mercury]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MarsPortrait.gif|link=Sailor Mars]][[Sailor Mars]]&lt;br /&gt;
&lt;br /&gt;
[[Image:JupiterPortrait.gif|link=Sailor Jupiter]][[Sailor Jupiter]]	&lt;br /&gt;
&lt;br /&gt;
[[Image:VenusPortrait.gif|link=Sailor Venus]][[Sailor Venus]]&lt;br /&gt;
&lt;br /&gt;
[[Image:PlutoPortrait.gif|link=Sailor Pluto]][[Sailor Pluto]]&lt;br /&gt;
&lt;br /&gt;
[[Image:NeptunePortrait.gif|link=Sailor Neptune]][[Sailor Neptune]]&lt;br /&gt;
&lt;br /&gt;
[[Image:UranusPortrait.gif|link=Sailor Uranus]][[Sailor Uranus]]	&lt;br /&gt;
&lt;br /&gt;
[[Image:ChibiPortrait.gif|link=Sailor Chibi Moon]][[Sailor Chibi Moon]]&lt;br /&gt;
&lt;br /&gt;
==Game Footage==&lt;br /&gt;
&#039;&#039;For detailed tournament archives, check out [[Sailor Moon S/Tournament Videos|this]] page.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Tutorial Videos by Koushun===&lt;br /&gt;
*[https://www.youtube.com/watch?v=MLu3pWCoODE 【Mix-up Movie】Sailor Moon S【SNES】 ]&lt;br /&gt;
*[https://www.youtube.com/watch?v=yCDERJF0B7I 【Combo Movie 1】Sailor Moon S【SNES】]&lt;br /&gt;
*[https://www.youtube.com/watch?v=ZbqWlVPFxYw 【Combo Movie 2】Sailor Moon Super【SNES】]&lt;br /&gt;
&lt;br /&gt;
===Notable Tournaments===&lt;br /&gt;
* [https://www.youtube.com/watch?v=seTXeGB6iV8 animEVO 2018 (Top 4), 8/4/18 ]&lt;br /&gt;
* [https://www.youtube.com/playlist?list=PL9h4zqks3pohELuR54E38moJRyXifnmFP Frosty Faustings XI (Top 4), 1/18/19]&lt;br /&gt;
* [https://www.youtube.com/watch?v=4Tbxw82ENhY Combo Breaker (Top 8), 5/24/19]&lt;br /&gt;
* [https://www.youtube.com/watch?v=fpKcgMMRMLI CEO 2019 (Top 8), 6/30/19]&lt;br /&gt;
* [https://www.youtube.com/watch?v=V5SNCWPuqzE animEVO 2019 (Top 4), 8/2/19]&lt;br /&gt;
* [https://youtu.be/1xHaZQeYMfc Climax of Night (Top 3), 10/27/19]&lt;br /&gt;
&lt;br /&gt;
==Menus==&lt;br /&gt;
[[File:sms_menus.png|720px]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Among the Senshi&#039;s name printed on the box is another person&#039;s name: George Yuno. Yuno is the producer of this game who also directed and produced &#039;&#039;Sailor Moon: Another Story&#039;&#039;. He stepped down on Super S&#039; production, taking a supporting role as Masayuki Sato served as Executive Producer on that title (not to be confused with Masayuki Sato, the animator)&lt;br /&gt;
* Every boxed copy of this game carries a Toei Certificate of Authenticity sticker. There is a very rigorous coloring scheme that applies to these stickers which ensure their authenticity.&lt;br /&gt;
* Many staff who worked on this title later went on to work for Arc System Works, given many of Arc&#039;s games share production credits.&lt;br /&gt;
&lt;br /&gt;
==Competitive Play History==&lt;br /&gt;
* Under Construction&lt;br /&gt;
&lt;br /&gt;
==Tier List== &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Koushun&#039;s 2018&#039;&#039;&#039; - [[Media:KoushunMatchup2018.png|Matchup Chart]]&lt;br /&gt;
&lt;br /&gt;
{{TierList&lt;br /&gt;
|S-name= S&lt;br /&gt;
|S-tier= [[Image:JupiterPortrait.gif|link=Sailor Jupiter]]&lt;br /&gt;
|B-name= A&lt;br /&gt;
|B-tier=[[Image:NeptunePortrait.gif|link=Sailor Neptune]] [[Image:MarsPortrait.gif|link=Sailor Mars]]&lt;br /&gt;
|C-name=B&lt;br /&gt;
|C-tier=[[Image:MoonPortrait.gif|link=Sailor Moon]] [[Image:MercuryPortrait.gif|link=Sailor Mercury]] [[Image:VenusPortrait.gif|link=Sailor Venus]]&lt;br /&gt;
|D-name=C&lt;br /&gt;
|D-tier=[[Image:UranusPortrait.gif|link=Sailor Uranus]] [[Image:PlutoPortrait.gif|link=Sailor Pluto]] [[Image:ChibiPortrait.gif|link=Sailor Chibi Moon]]&lt;br /&gt;
|E-name=Bottom&lt;br /&gt;
|E-tier=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NeoRussell&#039;s 2018&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{TierList&lt;br /&gt;
|S-name= S&lt;br /&gt;
|S-tier=[[Image:UranusPortrait.gif|link=Sailor Uranus]] [[Image:NeptunePortrait.gif|link=Sailor Neptune]]&lt;br /&gt;
|B-name= A&lt;br /&gt;
|B-tier=[[Image:MercuryPortrait.gif|link=Sailor Mercury]] [[Image:MarsPortrait.gif|link=Sailor Mars]] [[Image:VenusPortrait.gif|link=Sailor Venus]]&lt;br /&gt;
|C-name=B&lt;br /&gt;
|C-tier=[[Image:PlutoPortrait.gif|link=Sailor Pluto]] [[Image:MoonPortrait.gif|link=Sailor Moon]]  [[Image:JupiterPortrait.gif|link=Sailor Jupiter]] &lt;br /&gt;
|D-name=C&lt;br /&gt;
|D-tier=[[Image:ChibiPortrait.gif|link=Sailor Chibi Moon]]&lt;br /&gt;
|E-name=Bottom&lt;br /&gt;
|E-tier=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;St. Louis, MO 2019&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{TierList&lt;br /&gt;
|S-name= S&lt;br /&gt;
|S-tier=[[Image:UranusPortrait.gif|link=Sailor Uranus]] &lt;br /&gt;
|A-name= A&lt;br /&gt;
|A-tier=[[Image:MercuryPortrait.gif|link=Sailor Mercury]] [[Image:MarsPortrait.gif|link=Sailor Mars]][[Image:MoonPortrait.gif|link=Sailor Moon]] &lt;br /&gt;
|B-name=B&lt;br /&gt;
|B-tier=  [[Image:JupiterPortrait.gif|link=Sailor Jupiter]][[Image:VenusPortrait.gif|link=Sailor Venus]]&lt;br /&gt;
&lt;br /&gt;
|C-name=C&lt;br /&gt;
|C-tier=&lt;br /&gt;
[[Image:NeptunePortrait.gif|link=Sailor Neptune]][[Image:PlutoPortrait.gif|link=Sailor Pluto]]&lt;br /&gt;
|D-name=D&lt;br /&gt;
|D-tier=&lt;br /&gt;
[[Image:ChibiPortrait.gif|link=Sailor Chibi Moon]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://moonlightfight.com/ Moonlight Fight Sailor Moon S]&lt;br /&gt;
*[http://discord.gg/A3gJwy5 TMNT TF CE + SNES Fighters]&lt;br /&gt;
&lt;br /&gt;
{{SMS_Nav}}&lt;br /&gt;
{{GenPgNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Sailor Moon S]]&lt;/div&gt;</summary>
		<author><name>Fishnbicycle</name></author>
	</entry>
	<entry>
		<id>http://newchallenger.net/w/index.php?title=Sailor_Moon_S&amp;diff=4585</id>
		<title>Sailor Moon S</title>
		<link rel="alternate" type="text/html" href="http://newchallenger.net/w/index.php?title=Sailor_Moon_S&amp;diff=4585"/>
		<updated>2019-12-29T10:52:52Z</updated>

		<summary type="html">&lt;p&gt;Fishnbicycle: /* Basic Gameplay */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIParticle}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title=Bishoujo Senshi Sailor Moon S: Jougai Rantou!? Shuyaku Soudatsusen&lt;br /&gt;
|image=[[Image:SMS_boxart_JP.png|170px]]&lt;br /&gt;
|developer=Arc System Works&lt;br /&gt;
|publisher=Angel (Bandai)&lt;br /&gt;
|director=Sumikazu&lt;br /&gt;
|producer=George Yuno&lt;br /&gt;
|designer=Yasuhiro Sato&lt;br /&gt;
|released=	&lt;br /&gt;
&#039;&#039;&#039;JP&#039;&#039;&#039;: December 16, 1994&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
Sailor Moon S: Jougai Rantou!? Shuyaku Soudatsusen (美少女戦士セーラームーンS: 場外乱闘！？主役争奪戦) known in the fighting game community as simply &#039;&#039;&#039;Sailor Moon S&#039;&#039;&#039;, is a fighting game developed by Arc System Works (credited under Angel) and published by Bandai. It was released on December 16, 1994 for the Super Famicom.&lt;br /&gt;
&lt;br /&gt;
In recent years, the game has seen a resurgence in [[SMSCommunities|many FGC circuits around the world]].  If you&#039;re interested in learning more about #ArcSysSMS, joining a local community, or starting your own, please check out the [https://discord.gg/h9jx4hZ Moonlight Fight Society Discord!]&lt;br /&gt;
&lt;br /&gt;
==Controls==&lt;br /&gt;
* Directional commands are listed assuming your character is facing right onscreen (1P side). [[File:B.png]][4] and [[File:F.png]][6] are reversed if you&#039;re facing the other direction.  The numbers refer to &amp;quot;Numpad Notation&amp;quot;&lt;br /&gt;
&#039;&#039;&#039;Basic Controls&#039;&#039;&#039;&lt;br /&gt;
[[File:numpadnotation.jpg|thumb|right|Numpad Notation]]&lt;br /&gt;
[[File:controlsedit.PNG|thumb|right|Control Config Screen (English)]]&lt;br /&gt;
[[File:U.png]][8] - Jump&lt;br /&gt;
&lt;br /&gt;
[[File:B.png]][4] - Retreat (guard during enemy attack)&lt;br /&gt;
&lt;br /&gt;
[[File:B.png]] [[File:B.png]][44] - Backdash (can be guard-cancelled into)&lt;br /&gt;
&lt;br /&gt;
[[File:D.png]][2] - Crouch &lt;br /&gt;
&lt;br /&gt;
[[File:DB.png]][1] - Guard low (during enemy attack)&lt;br /&gt;
&lt;br /&gt;
[[File:F.png]][6] - Advance&lt;br /&gt;
&lt;br /&gt;
The buttons below can be changed to the user&#039;s preference after character select before each match.&lt;br /&gt;
&lt;br /&gt;
Y button - [[File:LP.png]] - Light Punch&lt;br /&gt;
&lt;br /&gt;
X button - [[File:HP.png]] - Heavy Punch&lt;br /&gt;
&lt;br /&gt;
B button - [[File:LK.png]] - Light Kick&lt;br /&gt;
&lt;br /&gt;
A button - [[File:HK.png]] - Heavy Kick&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Auto Mode&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* On the Control Config Screen, you can change from NRML to AUTO mode.  &lt;br /&gt;
&lt;br /&gt;
* Using default controls: Press individual face buttons while holding down a shoulder button to perform a corresponding Special Move.  To use the Desperation Move, press both shoulder buttons together.  As this eliminates charge times and makes other moves significantly easier to execute, this mode is banned in competitive play.&lt;br /&gt;
&lt;br /&gt;
==Basic Gameplay==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal Moves&#039;&#039;&#039;&lt;br /&gt;
* Four normal attack buttons listed above under Controls.  Punches and Kicks of both light and heavy variations. Kick buttons typically have better damage and range.  Punch buttons tend to have specific uses depending on framedata/hitboxes - check out the characters pages for more information.&lt;br /&gt;
&lt;br /&gt;
* Jumping light normals are active from button press until you hit the ground or it touches your opponent&lt;br /&gt;
&lt;br /&gt;
* Close Normals: Some characters have some different normals if they&#039;re next to the opponent. Important examples are Neptune and Pluto, who&#039;s Close HK and HP respectively are overheads.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dashes&#039;&#039;&#039;&lt;br /&gt;
* Every character in this game can backdash by pressing 44. They go varying degrees of distance depending on the character, but they are all super long compared to the backdashes of most fighting games (some even going full screen!)&lt;br /&gt;
* Backdashes are fully invincible until the last frame.  &lt;br /&gt;
* Moon and Uranus can forward dash. Moon&#039;s is a flip that goes most of the screen, while Uranus has the equivalent of a backdash that moves her forward, minus the invincibility.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Moves &amp;amp; Desperation Moves&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* There are universal differences between light and heavy specials; light versions are slower or go less distance and recover faster -- whereas heavy versions are typically faster, hit harder, and have much longer recovery.&lt;br /&gt;
&lt;br /&gt;
* Desperation Moves: When your character has low life (they will be breathing heavy in an idle pose) OR there are less than 10 seconds left on the clock, you can use your character&#039;s Desperation Move. You have an unlimited amount - there is no super meter!&lt;br /&gt;
&lt;br /&gt;
* A 15-frame special input buffer allows you to buffer special moves.  This means you can do inputs like 4214+P as Moon and get a backdash cancelled immediately into heart.  You can also buffer Special Moves and Desperation Moves during any other move, and it will come out as long as you finish the input after the recovery of said move.&lt;br /&gt;
&lt;br /&gt;
* Any Normal can be cancelled into any Special or Desperation Move, theoretically.  This include backdashes and forward-dashes, as they count as Special Moves.&lt;br /&gt;
&lt;br /&gt;
* Backdashes make characters airborne which allows characters to use their air specials out of backdash.  Example: 44214+P for Moon&#039;s Heart Attack out of backdash.&lt;br /&gt;
&lt;br /&gt;
* The Game only allows 1 directional input per frame; inputting Special/DM directions too fast will caused dropped inputs.&lt;br /&gt;
&lt;br /&gt;
* No Pre-match Charge: Unlike most fighting games, characters with charge moves cannot charge them before a round starts.  However, there is an exception to this rule unique to this fighting game. Charge time from the prior round carries over into the next round. This even applies in-between games!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hit &amp;amp; Damage Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Moves can hit High, Mid, or Low.  Every attack from the air that isn&#039;t a fireball counts as a High and every crouching heavy kick sweeps Low. Crouching light kick and crouching heavy punch can be Lows and varies by character.  Every attack that does not hit High or Low is a Mid.&lt;br /&gt;
&lt;br /&gt;
* There is NO damage scaling in this game, resulting in combos doing high damage.&lt;br /&gt;
&lt;br /&gt;
* Characters have both body and head hurtboxes; Head hurtboxes take more damage than body hurtboxes.&lt;br /&gt;
&lt;br /&gt;
* Counter-hit damage exists, and the damage can potentially stack with head damage.  A Desperation Move that deals both counter-hit AND head damage can take a majority of a health bar.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Throws&#039;&#039;&#039;&lt;br /&gt;
* All characters have at least one normal throw, done by pressing 4/6 + HP or HK (see character pages for details)&lt;br /&gt;
&lt;br /&gt;
* There are Four types of throws -- Techable throws, Multi-hit-style untechable throws, Air throws, Command throws.&lt;br /&gt;
&lt;br /&gt;
* Throw tech is done by pressing any button twice. (just mash it out)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guard Cancels&#039;&#039;&#039;&lt;br /&gt;
* You are able to cancel your block stun into any Special Move, Desperation Movie, backdash, or forward-dash.  This is a very common technique at high-level play, and it defines what makes this game different from other games. &lt;br /&gt;
* Knowing when to guard cancel into a dash to create space, GC into 360s to punish foolish jump-ins, dragon punches to retake momentum, or projectiles to win fireball wars, etc., is key to success in this game!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Side Advantages&#039;&#039;&#039; &lt;br /&gt;
* Sailor Moon S is not a perfectly symmetrical game; Player 1 and Player 2 have different properties on the same move in the same situation. This is probably due to development oversight or game glitches, and sometimes referred to as “Port Advantage.” However, the game is very consistent once you understand the rules. [[SMS_Side_Advantage|Side Advantage]] explains the advantages that P1 and P2 each have.&lt;br /&gt;
&lt;br /&gt;
==Playable Characters==&lt;br /&gt;
[[File:SMSmoves.png|thumb|right|Character move lists]]&lt;br /&gt;
[[Image:MoonPortrait.gif|link=Sailor Moon]][[Sailor Moon]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MercuryPortrait.gif|link=Sailor Mercury]][[Sailor Mercury]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MarsPortrait.gif|link=Sailor Mars]][[Sailor Mars]]&lt;br /&gt;
&lt;br /&gt;
[[Image:JupiterPortrait.gif|link=Sailor Jupiter]][[Sailor Jupiter]]	&lt;br /&gt;
&lt;br /&gt;
[[Image:VenusPortrait.gif|link=Sailor Venus]][[Sailor Venus]]&lt;br /&gt;
&lt;br /&gt;
[[Image:PlutoPortrait.gif|link=Sailor Pluto]][[Sailor Pluto]]&lt;br /&gt;
&lt;br /&gt;
[[Image:NeptunePortrait.gif|link=Sailor Neptune]][[Sailor Neptune]]&lt;br /&gt;
&lt;br /&gt;
[[Image:UranusPortrait.gif|link=Sailor Uranus]][[Sailor Uranus]]	&lt;br /&gt;
&lt;br /&gt;
[[Image:ChibiPortrait.gif|link=Sailor Chibi Moon]][[Sailor Chibi Moon]]&lt;br /&gt;
&lt;br /&gt;
==Game Footage==&lt;br /&gt;
&#039;&#039;For detailed tournament archives, check out [[Sailor Moon S/Tournament Videos|this]] page.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Tutorial Videos by Koushun===&lt;br /&gt;
*[https://www.youtube.com/watch?v=MLu3pWCoODE 【Mix-up Movie】Sailor Moon S【SNES】 ]&lt;br /&gt;
*[https://www.youtube.com/watch?v=yCDERJF0B7I 【Combo Movie 1】Sailor Moon S【SNES】]&lt;br /&gt;
*[https://www.youtube.com/watch?v=ZbqWlVPFxYw 【Combo Movie 2】Sailor Moon Super【SNES】]&lt;br /&gt;
&lt;br /&gt;
===Notable Tournaments===&lt;br /&gt;
* [https://www.youtube.com/watch?v=seTXeGB6iV8 animEVO 2018 (Top 4), 8/4/18 ]&lt;br /&gt;
* [https://www.youtube.com/playlist?list=PL9h4zqks3pohELuR54E38moJRyXifnmFP Frosty Faustings XI (Top 4), 1/18/19]&lt;br /&gt;
* [https://www.youtube.com/watch?v=4Tbxw82ENhY Combo Breaker (Top 8), 5/24/19]&lt;br /&gt;
* [https://www.youtube.com/watch?v=fpKcgMMRMLI CEO 2019 (Top 8), 6/30/19]&lt;br /&gt;
* [https://www.youtube.com/watch?v=V5SNCWPuqzE animEVO 2019 (Top 4), 8/2/19]&lt;br /&gt;
* [https://youtu.be/1xHaZQeYMfc Climax of Night (Top 3), 10/27/19]&lt;br /&gt;
&lt;br /&gt;
==Menus==&lt;br /&gt;
[[File:sms_menus.png|720px]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Among the Senshi&#039;s name printed on the box is another person&#039;s name: George Yuno. Yuno is the producer of this game who also directed and produced &#039;&#039;Sailor Moon: Another Story&#039;&#039;. He stepped down on Super S&#039; production, taking a supporting role as Masayuki Sato served as Executive Producer on that title (not to be confused with Masayuki Sato, the animator)&lt;br /&gt;
* Every boxed copy of this game carries a Toei Certificate of Authenticity sticker. There is a very rigorous coloring scheme that applies to these stickers which ensure their authenticity.&lt;br /&gt;
* Many staff who worked on this title later went on to work for Arc System Works, given many of Arc&#039;s games share production credits.&lt;br /&gt;
&lt;br /&gt;
==Competitive Play History==&lt;br /&gt;
* Under Construction&lt;br /&gt;
&lt;br /&gt;
==Tier List== &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Koushun&#039;s 2018&#039;&#039;&#039; - [[Media:KoushunMatchup2018.png|Matchup Chart]]&lt;br /&gt;
&lt;br /&gt;
{{TierList&lt;br /&gt;
|S-name= S&lt;br /&gt;
|S-tier= [[Image:JupiterPortrait.gif|link=Sailor Jupiter]]&lt;br /&gt;
|B-name= A&lt;br /&gt;
|B-tier=[[Image:NeptunePortrait.gif|link=Sailor Neptune]] [[Image:MarsPortrait.gif|link=Sailor Mars]]&lt;br /&gt;
|C-name=B&lt;br /&gt;
|C-tier=[[Image:MoonPortrait.gif|link=Sailor Moon]] [[Image:MercuryPortrait.gif|link=Sailor Mercury]] [[Image:VenusPortrait.gif|link=Sailor Venus]]&lt;br /&gt;
|D-name=C&lt;br /&gt;
|D-tier=[[Image:UranusPortrait.gif|link=Sailor Uranus]] [[Image:PlutoPortrait.gif|link=Sailor Pluto]] [[Image:ChibiPortrait.gif|link=Sailor Chibi Moon]]&lt;br /&gt;
|E-name=Bottom&lt;br /&gt;
|E-tier=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NeoRussell&#039;s 2018&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{TierList&lt;br /&gt;
|S-name= S&lt;br /&gt;
|S-tier=[[Image:UranusPortrait.gif|link=Sailor Uranus]] [[Image:NeptunePortrait.gif|link=Sailor Neptune]]&lt;br /&gt;
|B-name= A&lt;br /&gt;
|B-tier=[[Image:MercuryPortrait.gif|link=Sailor Mercury]] [[Image:MarsPortrait.gif|link=Sailor Mars]] [[Image:VenusPortrait.gif|link=Sailor Venus]]&lt;br /&gt;
|C-name=B&lt;br /&gt;
|C-tier=[[Image:PlutoPortrait.gif|link=Sailor Pluto]] [[Image:MoonPortrait.gif|link=Sailor Moon]]  [[Image:JupiterPortrait.gif|link=Sailor Jupiter]] &lt;br /&gt;
|D-name=C&lt;br /&gt;
|D-tier=[[Image:ChibiPortrait.gif|link=Sailor Chibi Moon]]&lt;br /&gt;
|E-name=Bottom&lt;br /&gt;
|E-tier=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;St. Louis, MO 2019&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{TierList&lt;br /&gt;
|S-name= S&lt;br /&gt;
|S-tier=[[Image:UranusPortrait.gif|link=Sailor Uranus]] &lt;br /&gt;
|A-name= A&lt;br /&gt;
|A-tier=[[Image:MercuryPortrait.gif|link=Sailor Mercury]] [[Image:MarsPortrait.gif|link=Sailor Mars]][[Image:MoonPortrait.gif|link=Sailor Moon]] &lt;br /&gt;
|B-name=B&lt;br /&gt;
|B-tier=  [[Image:JupiterPortrait.gif|link=Sailor Jupiter]][[Image:VenusPortrait.gif|link=Sailor Venus]]&lt;br /&gt;
&lt;br /&gt;
|C-name=C&lt;br /&gt;
|C-tier=&lt;br /&gt;
[[Image:NeptunePortrait.gif|link=Sailor Neptune]][[Image:PlutoPortrait.gif|link=Sailor Pluto]]&lt;br /&gt;
|D-name=D&lt;br /&gt;
|D-tier=&lt;br /&gt;
[[Image:ChibiPortrait.gif|link=Sailor Chibi Moon]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://moonlightfight.com/ Moonlight Fight Sailor Moon S]&lt;br /&gt;
*[http://discord.gg/A3gJwy5 TMNT TF CE + SNES Fighters]&lt;br /&gt;
&lt;br /&gt;
{{SMS_Nav}}&lt;br /&gt;
{{GenPgNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Sailor Moon S]]&lt;/div&gt;</summary>
		<author><name>Fishnbicycle</name></author>
	</entry>
	<entry>
		<id>http://newchallenger.net/w/index.php?title=Sailor_Moon_S&amp;diff=4584</id>
		<title>Sailor Moon S</title>
		<link rel="alternate" type="text/html" href="http://newchallenger.net/w/index.php?title=Sailor_Moon_S&amp;diff=4584"/>
		<updated>2019-12-29T10:42:57Z</updated>

		<summary type="html">&lt;p&gt;Fishnbicycle: /* Tier List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIParticle}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title=Bishoujo Senshi Sailor Moon S: Jougai Rantou!? Shuyaku Soudatsusen&lt;br /&gt;
|image=[[Image:SMS_boxart_JP.png|170px]]&lt;br /&gt;
|developer=Arc System Works&lt;br /&gt;
|publisher=Angel (Bandai)&lt;br /&gt;
|director=Sumikazu&lt;br /&gt;
|producer=George Yuno&lt;br /&gt;
|designer=Yasuhiro Sato&lt;br /&gt;
|released=	&lt;br /&gt;
&#039;&#039;&#039;JP&#039;&#039;&#039;: December 16, 1994&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
Sailor Moon S: Jougai Rantou!? Shuyaku Soudatsusen (美少女戦士セーラームーンS: 場外乱闘！？主役争奪戦) known in the fighting game community as simply &#039;&#039;&#039;Sailor Moon S&#039;&#039;&#039;, is a fighting game developed by Arc System Works (credited under Angel) and published by Bandai. It was released on December 16, 1994 for the Super Famicom.&lt;br /&gt;
&lt;br /&gt;
In recent years, the game has seen a resurgence in [[SMSCommunities|many FGC circuits around the world]].  If you&#039;re interested in learning more about #ArcSysSMS, joining a local community, or starting your own, please check out the [https://discord.gg/h9jx4hZ Moonlight Fight Society Discord!]&lt;br /&gt;
&lt;br /&gt;
==Controls==&lt;br /&gt;
* Directional commands are listed assuming your character is facing right onscreen (1P side). [[File:B.png]][4] and [[File:F.png]][6] are reversed if you&#039;re facing the other direction.  The numbers refer to &amp;quot;Numpad Notation&amp;quot;&lt;br /&gt;
&#039;&#039;&#039;Basic Controls&#039;&#039;&#039;&lt;br /&gt;
[[File:numpadnotation.jpg|thumb|right|Numpad Notation]]&lt;br /&gt;
[[File:controlsedit.PNG|thumb|right|Control Config Screen (English)]]&lt;br /&gt;
[[File:U.png]][8] - Jump&lt;br /&gt;
&lt;br /&gt;
[[File:B.png]][4] - Retreat (guard during enemy attack)&lt;br /&gt;
&lt;br /&gt;
[[File:B.png]] [[File:B.png]][44] - Backdash (can be guard-cancelled into)&lt;br /&gt;
&lt;br /&gt;
[[File:D.png]][2] - Crouch &lt;br /&gt;
&lt;br /&gt;
[[File:DB.png]][1] - Guard low (during enemy attack)&lt;br /&gt;
&lt;br /&gt;
[[File:F.png]][6] - Advance&lt;br /&gt;
&lt;br /&gt;
The buttons below can be changed to the user&#039;s preference after character select before each match.&lt;br /&gt;
&lt;br /&gt;
Y button - [[File:LP.png]] - Light Punch&lt;br /&gt;
&lt;br /&gt;
X button - [[File:HP.png]] - Heavy Punch&lt;br /&gt;
&lt;br /&gt;
B button - [[File:LK.png]] - Light Kick&lt;br /&gt;
&lt;br /&gt;
A button - [[File:HK.png]] - Heavy Kick&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Auto Mode&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* On the Control Config Screen, you can change from NRML to AUTO mode.  &lt;br /&gt;
&lt;br /&gt;
* Using default controls: Press individual face buttons while holding down a shoulder button to perform a corresponding Special Move.  To use the Desperation Move, press both shoulder buttons together.  As this eliminates charge times and makes other moves significantly easier to execute, this mode is banned in competitive play.&lt;br /&gt;
&lt;br /&gt;
==Basic Gameplay==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal Moves&#039;&#039;&#039;&lt;br /&gt;
* Four normal attack buttons listed above under Controls.  Punches and Kicks of both light and heavy variations. Kick buttons typically have better damage and range.  Punch buttons tend to have specific uses depending on framedata/hitboxes - check out the characters pages for more information.&lt;br /&gt;
&lt;br /&gt;
* Jumping light normals are active from button press until you hit the ground or it touches your opponent&lt;br /&gt;
&lt;br /&gt;
* Close Normals: Some characters have some different normals if they&#039;re next to the opponent. Important examples are Neptune and Pluto, who&#039;s Close HK and HP respectively are overheads.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dashes&#039;&#039;&#039;&lt;br /&gt;
* Every character in this game can backdash by pressing 44. They go varying degrees of distance depending on the character, but they are all super long compared to the backdashes of most fighting games (some even going full screen!)&lt;br /&gt;
* Backdashes are fully invincible until the last frame.  &lt;br /&gt;
* Moon and Uranus can forward dash. Moon&#039;s is a flip that goes most of the screen, while Uranus has the equivalent of a backdash that moves her forward, minus the invincibility.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Moves &amp;amp; Desperation Moves&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* There are universal differences between light and heavy specials; light versions are slower or go less distance and recover faster -- whereas heavy versions are typically faster, hit harder, and have much longer recovery.&lt;br /&gt;
&lt;br /&gt;
* Desperation Moves: When your character has low life (they will be breathing heavy in an idle pose) OR there are less than 10 seconds left on the clock, you can use your character&#039;s Desperation Move. You have an unlimited amount - there is no super meter!&lt;br /&gt;
&lt;br /&gt;
* A 15-frame special input buffer allows you to buffer special moves.  This means you can do inputs like 4214+P as Moon and get a backdash cancelled immediately into heart.  You can also buffer Special Moves and Desperation Moves during any other move, and it will come out as long as you finish the input after the recovery of said move.&lt;br /&gt;
&lt;br /&gt;
* Any Normal can be cancelled into any Special or Desperation Move, theoretically.  This include backdashes and forward-dashes, as they count as Special Moves.&lt;br /&gt;
&lt;br /&gt;
* Backdashes make characters airborne which allows characters to use their air specials out of backdash.  Example: 44214+P for Moon&#039;s Heart Attack out of backdash.&lt;br /&gt;
&lt;br /&gt;
* The Game only allows 1 directional input per frame; inputting Special/DM directions too fast will caused dropped inputs.&lt;br /&gt;
&lt;br /&gt;
* No Pre-match Charge: Unlike most fighting games, characters with charge moves cannot charge them before a round starts.  However, there is an exception to this rule unique to this fighting game. Charge time from the prior round carries over into the next round. This even applies in-between games!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hit &amp;amp; Damage Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Moves can hit High, Mid, or Low.  Every attack from the air that isn&#039;t a fireball counts as a High and every crouching heavy kick sweeps Low. Crouching light kick and crouching heavy punch can be Lows and varies by character.  Every attack that does not hit High or Low is a Mid.&lt;br /&gt;
&lt;br /&gt;
* There is NO damage scaling in this game, resulting in combos doing high damage.&lt;br /&gt;
&lt;br /&gt;
* Characters have both body and head hurtboxes; Head hurtboxes take more damage than body hurtboxes.&lt;br /&gt;
&lt;br /&gt;
* Counter-hit damage exists, and the damage can potentially stack with head damage.  A Desperation Move that deals both counter-hit AND head damage can take a majority of a health bar.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Throws&#039;&#039;&#039;&lt;br /&gt;
* All characters have at least one normal throw, done by pressing 4/6 + HP or HK (see character pages for details)&lt;br /&gt;
&lt;br /&gt;
* There are Four types of throws -- Techable throws, Multi-hit-style untechable throws, Air throws, Command throws.&lt;br /&gt;
&lt;br /&gt;
* Throw tech is done by pressing any button twice. (just mash it out)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guard Cancels&#039;&#039;&#039;&lt;br /&gt;
* You are able to cancel your block stun into any Special Move, Desperation Movie, backdash, or forward-dash.  This is a very common technique at high-level play, and it defines what makes this game different from other games. &lt;br /&gt;
* Knowing when to guard cancel into a dash to create space, GC into 360s to punish foolish jump-ins, dragon punches to retake momentum, or projectiles to win fireball wars, etc., is key to success in this game!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Side Advantages&#039;&#039;&#039; &lt;br /&gt;
* [[SMS_Side_Advantage|Side Advantage]]&lt;br /&gt;
&lt;br /&gt;
==Playable Characters==&lt;br /&gt;
[[File:SMSmoves.png|thumb|right|Character move lists]]&lt;br /&gt;
[[Image:MoonPortrait.gif|link=Sailor Moon]][[Sailor Moon]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MercuryPortrait.gif|link=Sailor Mercury]][[Sailor Mercury]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MarsPortrait.gif|link=Sailor Mars]][[Sailor Mars]]&lt;br /&gt;
&lt;br /&gt;
[[Image:JupiterPortrait.gif|link=Sailor Jupiter]][[Sailor Jupiter]]	&lt;br /&gt;
&lt;br /&gt;
[[Image:VenusPortrait.gif|link=Sailor Venus]][[Sailor Venus]]&lt;br /&gt;
&lt;br /&gt;
[[Image:PlutoPortrait.gif|link=Sailor Pluto]][[Sailor Pluto]]&lt;br /&gt;
&lt;br /&gt;
[[Image:NeptunePortrait.gif|link=Sailor Neptune]][[Sailor Neptune]]&lt;br /&gt;
&lt;br /&gt;
[[Image:UranusPortrait.gif|link=Sailor Uranus]][[Sailor Uranus]]	&lt;br /&gt;
&lt;br /&gt;
[[Image:ChibiPortrait.gif|link=Sailor Chibi Moon]][[Sailor Chibi Moon]]&lt;br /&gt;
&lt;br /&gt;
==Game Footage==&lt;br /&gt;
&#039;&#039;For detailed tournament archives, check out [[Sailor Moon S/Tournament Videos|this]] page.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Tutorial Videos by Koushun===&lt;br /&gt;
*[https://www.youtube.com/watch?v=MLu3pWCoODE 【Mix-up Movie】Sailor Moon S【SNES】 ]&lt;br /&gt;
*[https://www.youtube.com/watch?v=yCDERJF0B7I 【Combo Movie 1】Sailor Moon S【SNES】]&lt;br /&gt;
*[https://www.youtube.com/watch?v=ZbqWlVPFxYw 【Combo Movie 2】Sailor Moon Super【SNES】]&lt;br /&gt;
&lt;br /&gt;
===Notable Tournaments===&lt;br /&gt;
* [https://www.youtube.com/watch?v=seTXeGB6iV8 animEVO 2018 (Top 4), 8/4/18 ]&lt;br /&gt;
* [https://www.youtube.com/playlist?list=PL9h4zqks3pohELuR54E38moJRyXifnmFP Frosty Faustings XI (Top 4), 1/18/19]&lt;br /&gt;
* [https://www.youtube.com/watch?v=4Tbxw82ENhY Combo Breaker (Top 8), 5/24/19]&lt;br /&gt;
* [https://www.youtube.com/watch?v=fpKcgMMRMLI CEO 2019 (Top 8), 6/30/19]&lt;br /&gt;
* [https://www.youtube.com/watch?v=V5SNCWPuqzE animEVO 2019 (Top 4), 8/2/19]&lt;br /&gt;
* [https://youtu.be/1xHaZQeYMfc Climax of Night (Top 3), 10/27/19]&lt;br /&gt;
&lt;br /&gt;
==Menus==&lt;br /&gt;
[[File:sms_menus.png|720px]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Among the Senshi&#039;s name printed on the box is another person&#039;s name: George Yuno. Yuno is the producer of this game who also directed and produced &#039;&#039;Sailor Moon: Another Story&#039;&#039;. He stepped down on Super S&#039; production, taking a supporting role as Masayuki Sato served as Executive Producer on that title (not to be confused with Masayuki Sato, the animator)&lt;br /&gt;
* Every boxed copy of this game carries a Toei Certificate of Authenticity sticker. There is a very rigorous coloring scheme that applies to these stickers which ensure their authenticity.&lt;br /&gt;
* Many staff who worked on this title later went on to work for Arc System Works, given many of Arc&#039;s games share production credits.&lt;br /&gt;
&lt;br /&gt;
==Competitive Play History==&lt;br /&gt;
* Under Construction&lt;br /&gt;
&lt;br /&gt;
==Tier List== &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Koushun&#039;s 2018&#039;&#039;&#039; - [[Media:KoushunMatchup2018.png|Matchup Chart]]&lt;br /&gt;
&lt;br /&gt;
{{TierList&lt;br /&gt;
|S-name= S&lt;br /&gt;
|S-tier= [[Image:JupiterPortrait.gif|link=Sailor Jupiter]]&lt;br /&gt;
|B-name= A&lt;br /&gt;
|B-tier=[[Image:NeptunePortrait.gif|link=Sailor Neptune]] [[Image:MarsPortrait.gif|link=Sailor Mars]]&lt;br /&gt;
|C-name=B&lt;br /&gt;
|C-tier=[[Image:MoonPortrait.gif|link=Sailor Moon]] [[Image:MercuryPortrait.gif|link=Sailor Mercury]] [[Image:VenusPortrait.gif|link=Sailor Venus]]&lt;br /&gt;
|D-name=C&lt;br /&gt;
|D-tier=[[Image:UranusPortrait.gif|link=Sailor Uranus]] [[Image:PlutoPortrait.gif|link=Sailor Pluto]] [[Image:ChibiPortrait.gif|link=Sailor Chibi Moon]]&lt;br /&gt;
|E-name=Bottom&lt;br /&gt;
|E-tier=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NeoRussell&#039;s 2018&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{TierList&lt;br /&gt;
|S-name= S&lt;br /&gt;
|S-tier=[[Image:UranusPortrait.gif|link=Sailor Uranus]] [[Image:NeptunePortrait.gif|link=Sailor Neptune]]&lt;br /&gt;
|B-name= A&lt;br /&gt;
|B-tier=[[Image:MercuryPortrait.gif|link=Sailor Mercury]] [[Image:MarsPortrait.gif|link=Sailor Mars]] [[Image:VenusPortrait.gif|link=Sailor Venus]]&lt;br /&gt;
|C-name=B&lt;br /&gt;
|C-tier=[[Image:PlutoPortrait.gif|link=Sailor Pluto]] [[Image:MoonPortrait.gif|link=Sailor Moon]]  [[Image:JupiterPortrait.gif|link=Sailor Jupiter]] &lt;br /&gt;
|D-name=C&lt;br /&gt;
|D-tier=[[Image:ChibiPortrait.gif|link=Sailor Chibi Moon]]&lt;br /&gt;
|E-name=Bottom&lt;br /&gt;
|E-tier=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;St. Louis, MO 2019&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{TierList&lt;br /&gt;
|S-name= S&lt;br /&gt;
|S-tier=[[Image:UranusPortrait.gif|link=Sailor Uranus]] &lt;br /&gt;
|A-name= A&lt;br /&gt;
|A-tier=[[Image:MercuryPortrait.gif|link=Sailor Mercury]] [[Image:MarsPortrait.gif|link=Sailor Mars]][[Image:MoonPortrait.gif|link=Sailor Moon]] &lt;br /&gt;
|B-name=B&lt;br /&gt;
|B-tier=  [[Image:JupiterPortrait.gif|link=Sailor Jupiter]][[Image:VenusPortrait.gif|link=Sailor Venus]]&lt;br /&gt;
&lt;br /&gt;
|C-name=C&lt;br /&gt;
|C-tier=&lt;br /&gt;
[[Image:NeptunePortrait.gif|link=Sailor Neptune]][[Image:PlutoPortrait.gif|link=Sailor Pluto]]&lt;br /&gt;
|D-name=D&lt;br /&gt;
|D-tier=&lt;br /&gt;
[[Image:ChibiPortrait.gif|link=Sailor Chibi Moon]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://moonlightfight.com/ Moonlight Fight Sailor Moon S]&lt;br /&gt;
*[http://discord.gg/A3gJwy5 TMNT TF CE + SNES Fighters]&lt;br /&gt;
&lt;br /&gt;
{{SMS_Nav}}&lt;br /&gt;
{{GenPgNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Sailor Moon S]]&lt;/div&gt;</summary>
		<author><name>Fishnbicycle</name></author>
	</entry>
	<entry>
		<id>http://newchallenger.net/w/index.php?title=Sailor_Moon_S&amp;diff=4583</id>
		<title>Sailor Moon S</title>
		<link rel="alternate" type="text/html" href="http://newchallenger.net/w/index.php?title=Sailor_Moon_S&amp;diff=4583"/>
		<updated>2019-12-29T10:42:36Z</updated>

		<summary type="html">&lt;p&gt;Fishnbicycle: /* Tier List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIParticle}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title=Bishoujo Senshi Sailor Moon S: Jougai Rantou!? Shuyaku Soudatsusen&lt;br /&gt;
|image=[[Image:SMS_boxart_JP.png|170px]]&lt;br /&gt;
|developer=Arc System Works&lt;br /&gt;
|publisher=Angel (Bandai)&lt;br /&gt;
|director=Sumikazu&lt;br /&gt;
|producer=George Yuno&lt;br /&gt;
|designer=Yasuhiro Sato&lt;br /&gt;
|released=	&lt;br /&gt;
&#039;&#039;&#039;JP&#039;&#039;&#039;: December 16, 1994&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
Sailor Moon S: Jougai Rantou!? Shuyaku Soudatsusen (美少女戦士セーラームーンS: 場外乱闘！？主役争奪戦) known in the fighting game community as simply &#039;&#039;&#039;Sailor Moon S&#039;&#039;&#039;, is a fighting game developed by Arc System Works (credited under Angel) and published by Bandai. It was released on December 16, 1994 for the Super Famicom.&lt;br /&gt;
&lt;br /&gt;
In recent years, the game has seen a resurgence in [[SMSCommunities|many FGC circuits around the world]].  If you&#039;re interested in learning more about #ArcSysSMS, joining a local community, or starting your own, please check out the [https://discord.gg/h9jx4hZ Moonlight Fight Society Discord!]&lt;br /&gt;
&lt;br /&gt;
==Controls==&lt;br /&gt;
* Directional commands are listed assuming your character is facing right onscreen (1P side). [[File:B.png]][4] and [[File:F.png]][6] are reversed if you&#039;re facing the other direction.  The numbers refer to &amp;quot;Numpad Notation&amp;quot;&lt;br /&gt;
&#039;&#039;&#039;Basic Controls&#039;&#039;&#039;&lt;br /&gt;
[[File:numpadnotation.jpg|thumb|right|Numpad Notation]]&lt;br /&gt;
[[File:controlsedit.PNG|thumb|right|Control Config Screen (English)]]&lt;br /&gt;
[[File:U.png]][8] - Jump&lt;br /&gt;
&lt;br /&gt;
[[File:B.png]][4] - Retreat (guard during enemy attack)&lt;br /&gt;
&lt;br /&gt;
[[File:B.png]] [[File:B.png]][44] - Backdash (can be guard-cancelled into)&lt;br /&gt;
&lt;br /&gt;
[[File:D.png]][2] - Crouch &lt;br /&gt;
&lt;br /&gt;
[[File:DB.png]][1] - Guard low (during enemy attack)&lt;br /&gt;
&lt;br /&gt;
[[File:F.png]][6] - Advance&lt;br /&gt;
&lt;br /&gt;
The buttons below can be changed to the user&#039;s preference after character select before each match.&lt;br /&gt;
&lt;br /&gt;
Y button - [[File:LP.png]] - Light Punch&lt;br /&gt;
&lt;br /&gt;
X button - [[File:HP.png]] - Heavy Punch&lt;br /&gt;
&lt;br /&gt;
B button - [[File:LK.png]] - Light Kick&lt;br /&gt;
&lt;br /&gt;
A button - [[File:HK.png]] - Heavy Kick&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Auto Mode&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* On the Control Config Screen, you can change from NRML to AUTO mode.  &lt;br /&gt;
&lt;br /&gt;
* Using default controls: Press individual face buttons while holding down a shoulder button to perform a corresponding Special Move.  To use the Desperation Move, press both shoulder buttons together.  As this eliminates charge times and makes other moves significantly easier to execute, this mode is banned in competitive play.&lt;br /&gt;
&lt;br /&gt;
==Basic Gameplay==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal Moves&#039;&#039;&#039;&lt;br /&gt;
* Four normal attack buttons listed above under Controls.  Punches and Kicks of both light and heavy variations. Kick buttons typically have better damage and range.  Punch buttons tend to have specific uses depending on framedata/hitboxes - check out the characters pages for more information.&lt;br /&gt;
&lt;br /&gt;
* Jumping light normals are active from button press until you hit the ground or it touches your opponent&lt;br /&gt;
&lt;br /&gt;
* Close Normals: Some characters have some different normals if they&#039;re next to the opponent. Important examples are Neptune and Pluto, who&#039;s Close HK and HP respectively are overheads.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dashes&#039;&#039;&#039;&lt;br /&gt;
* Every character in this game can backdash by pressing 44. They go varying degrees of distance depending on the character, but they are all super long compared to the backdashes of most fighting games (some even going full screen!)&lt;br /&gt;
* Backdashes are fully invincible until the last frame.  &lt;br /&gt;
* Moon and Uranus can forward dash. Moon&#039;s is a flip that goes most of the screen, while Uranus has the equivalent of a backdash that moves her forward, minus the invincibility.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Moves &amp;amp; Desperation Moves&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* There are universal differences between light and heavy specials; light versions are slower or go less distance and recover faster -- whereas heavy versions are typically faster, hit harder, and have much longer recovery.&lt;br /&gt;
&lt;br /&gt;
* Desperation Moves: When your character has low life (they will be breathing heavy in an idle pose) OR there are less than 10 seconds left on the clock, you can use your character&#039;s Desperation Move. You have an unlimited amount - there is no super meter!&lt;br /&gt;
&lt;br /&gt;
* A 15-frame special input buffer allows you to buffer special moves.  This means you can do inputs like 4214+P as Moon and get a backdash cancelled immediately into heart.  You can also buffer Special Moves and Desperation Moves during any other move, and it will come out as long as you finish the input after the recovery of said move.&lt;br /&gt;
&lt;br /&gt;
* Any Normal can be cancelled into any Special or Desperation Move, theoretically.  This include backdashes and forward-dashes, as they count as Special Moves.&lt;br /&gt;
&lt;br /&gt;
* Backdashes make characters airborne which allows characters to use their air specials out of backdash.  Example: 44214+P for Moon&#039;s Heart Attack out of backdash.&lt;br /&gt;
&lt;br /&gt;
* The Game only allows 1 directional input per frame; inputting Special/DM directions too fast will caused dropped inputs.&lt;br /&gt;
&lt;br /&gt;
* No Pre-match Charge: Unlike most fighting games, characters with charge moves cannot charge them before a round starts.  However, there is an exception to this rule unique to this fighting game. Charge time from the prior round carries over into the next round. This even applies in-between games!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hit &amp;amp; Damage Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Moves can hit High, Mid, or Low.  Every attack from the air that isn&#039;t a fireball counts as a High and every crouching heavy kick sweeps Low. Crouching light kick and crouching heavy punch can be Lows and varies by character.  Every attack that does not hit High or Low is a Mid.&lt;br /&gt;
&lt;br /&gt;
* There is NO damage scaling in this game, resulting in combos doing high damage.&lt;br /&gt;
&lt;br /&gt;
* Characters have both body and head hurtboxes; Head hurtboxes take more damage than body hurtboxes.&lt;br /&gt;
&lt;br /&gt;
* Counter-hit damage exists, and the damage can potentially stack with head damage.  A Desperation Move that deals both counter-hit AND head damage can take a majority of a health bar.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Throws&#039;&#039;&#039;&lt;br /&gt;
* All characters have at least one normal throw, done by pressing 4/6 + HP or HK (see character pages for details)&lt;br /&gt;
&lt;br /&gt;
* There are Four types of throws -- Techable throws, Multi-hit-style untechable throws, Air throws, Command throws.&lt;br /&gt;
&lt;br /&gt;
* Throw tech is done by pressing any button twice. (just mash it out)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guard Cancels&#039;&#039;&#039;&lt;br /&gt;
* You are able to cancel your block stun into any Special Move, Desperation Movie, backdash, or forward-dash.  This is a very common technique at high-level play, and it defines what makes this game different from other games. &lt;br /&gt;
* Knowing when to guard cancel into a dash to create space, GC into 360s to punish foolish jump-ins, dragon punches to retake momentum, or projectiles to win fireball wars, etc., is key to success in this game!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Side Advantages&#039;&#039;&#039; &lt;br /&gt;
* [[SMS_Side_Advantage|Side Advantage]]&lt;br /&gt;
&lt;br /&gt;
==Playable Characters==&lt;br /&gt;
[[File:SMSmoves.png|thumb|right|Character move lists]]&lt;br /&gt;
[[Image:MoonPortrait.gif|link=Sailor Moon]][[Sailor Moon]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MercuryPortrait.gif|link=Sailor Mercury]][[Sailor Mercury]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MarsPortrait.gif|link=Sailor Mars]][[Sailor Mars]]&lt;br /&gt;
&lt;br /&gt;
[[Image:JupiterPortrait.gif|link=Sailor Jupiter]][[Sailor Jupiter]]	&lt;br /&gt;
&lt;br /&gt;
[[Image:VenusPortrait.gif|link=Sailor Venus]][[Sailor Venus]]&lt;br /&gt;
&lt;br /&gt;
[[Image:PlutoPortrait.gif|link=Sailor Pluto]][[Sailor Pluto]]&lt;br /&gt;
&lt;br /&gt;
[[Image:NeptunePortrait.gif|link=Sailor Neptune]][[Sailor Neptune]]&lt;br /&gt;
&lt;br /&gt;
[[Image:UranusPortrait.gif|link=Sailor Uranus]][[Sailor Uranus]]	&lt;br /&gt;
&lt;br /&gt;
[[Image:ChibiPortrait.gif|link=Sailor Chibi Moon]][[Sailor Chibi Moon]]&lt;br /&gt;
&lt;br /&gt;
==Game Footage==&lt;br /&gt;
&#039;&#039;For detailed tournament archives, check out [[Sailor Moon S/Tournament Videos|this]] page.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Tutorial Videos by Koushun===&lt;br /&gt;
*[https://www.youtube.com/watch?v=MLu3pWCoODE 【Mix-up Movie】Sailor Moon S【SNES】 ]&lt;br /&gt;
*[https://www.youtube.com/watch?v=yCDERJF0B7I 【Combo Movie 1】Sailor Moon S【SNES】]&lt;br /&gt;
*[https://www.youtube.com/watch?v=ZbqWlVPFxYw 【Combo Movie 2】Sailor Moon Super【SNES】]&lt;br /&gt;
&lt;br /&gt;
===Notable Tournaments===&lt;br /&gt;
* [https://www.youtube.com/watch?v=seTXeGB6iV8 animEVO 2018 (Top 4), 8/4/18 ]&lt;br /&gt;
* [https://www.youtube.com/playlist?list=PL9h4zqks3pohELuR54E38moJRyXifnmFP Frosty Faustings XI (Top 4), 1/18/19]&lt;br /&gt;
* [https://www.youtube.com/watch?v=4Tbxw82ENhY Combo Breaker (Top 8), 5/24/19]&lt;br /&gt;
* [https://www.youtube.com/watch?v=fpKcgMMRMLI CEO 2019 (Top 8), 6/30/19]&lt;br /&gt;
* [https://www.youtube.com/watch?v=V5SNCWPuqzE animEVO 2019 (Top 4), 8/2/19]&lt;br /&gt;
* [https://youtu.be/1xHaZQeYMfc Climax of Night (Top 3), 10/27/19]&lt;br /&gt;
&lt;br /&gt;
==Menus==&lt;br /&gt;
[[File:sms_menus.png|720px]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Among the Senshi&#039;s name printed on the box is another person&#039;s name: George Yuno. Yuno is the producer of this game who also directed and produced &#039;&#039;Sailor Moon: Another Story&#039;&#039;. He stepped down on Super S&#039; production, taking a supporting role as Masayuki Sato served as Executive Producer on that title (not to be confused with Masayuki Sato, the animator)&lt;br /&gt;
* Every boxed copy of this game carries a Toei Certificate of Authenticity sticker. There is a very rigorous coloring scheme that applies to these stickers which ensure their authenticity.&lt;br /&gt;
* Many staff who worked on this title later went on to work for Arc System Works, given many of Arc&#039;s games share production credits.&lt;br /&gt;
&lt;br /&gt;
==Competitive Play History==&lt;br /&gt;
* Under Construction&lt;br /&gt;
&lt;br /&gt;
==Tier List== &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Koushun&#039;s 2018&#039;&#039;&#039; - [[Media:KoushunMatchup2018.png|Matchup List]]&lt;br /&gt;
&lt;br /&gt;
{{TierList&lt;br /&gt;
|S-name= S&lt;br /&gt;
|S-tier= [[Image:JupiterPortrait.gif|link=Sailor Jupiter]]&lt;br /&gt;
|B-name= A&lt;br /&gt;
|B-tier=[[Image:NeptunePortrait.gif|link=Sailor Neptune]] [[Image:MarsPortrait.gif|link=Sailor Mars]]&lt;br /&gt;
|C-name=B&lt;br /&gt;
|C-tier=[[Image:MoonPortrait.gif|link=Sailor Moon]] [[Image:MercuryPortrait.gif|link=Sailor Mercury]] [[Image:VenusPortrait.gif|link=Sailor Venus]]&lt;br /&gt;
|D-name=C&lt;br /&gt;
|D-tier=[[Image:UranusPortrait.gif|link=Sailor Uranus]] [[Image:PlutoPortrait.gif|link=Sailor Pluto]] [[Image:ChibiPortrait.gif|link=Sailor Chibi Moon]]&lt;br /&gt;
|E-name=Bottom&lt;br /&gt;
|E-tier=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NeoRussell&#039;s 2018&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{TierList&lt;br /&gt;
|S-name= S&lt;br /&gt;
|S-tier=[[Image:UranusPortrait.gif|link=Sailor Uranus]] [[Image:NeptunePortrait.gif|link=Sailor Neptune]]&lt;br /&gt;
|B-name= A&lt;br /&gt;
|B-tier=[[Image:MercuryPortrait.gif|link=Sailor Mercury]] [[Image:MarsPortrait.gif|link=Sailor Mars]] [[Image:VenusPortrait.gif|link=Sailor Venus]]&lt;br /&gt;
|C-name=B&lt;br /&gt;
|C-tier=[[Image:PlutoPortrait.gif|link=Sailor Pluto]] [[Image:MoonPortrait.gif|link=Sailor Moon]]  [[Image:JupiterPortrait.gif|link=Sailor Jupiter]] &lt;br /&gt;
|D-name=C&lt;br /&gt;
|D-tier=[[Image:ChibiPortrait.gif|link=Sailor Chibi Moon]]&lt;br /&gt;
|E-name=Bottom&lt;br /&gt;
|E-tier=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;St. Louis, MO 2019&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{TierList&lt;br /&gt;
|S-name= S&lt;br /&gt;
|S-tier=[[Image:UranusPortrait.gif|link=Sailor Uranus]] &lt;br /&gt;
|A-name= A&lt;br /&gt;
|A-tier=[[Image:MercuryPortrait.gif|link=Sailor Mercury]] [[Image:MarsPortrait.gif|link=Sailor Mars]][[Image:MoonPortrait.gif|link=Sailor Moon]] &lt;br /&gt;
|B-name=B&lt;br /&gt;
|B-tier=  [[Image:JupiterPortrait.gif|link=Sailor Jupiter]][[Image:VenusPortrait.gif|link=Sailor Venus]]&lt;br /&gt;
&lt;br /&gt;
|C-name=C&lt;br /&gt;
|C-tier=&lt;br /&gt;
[[Image:NeptunePortrait.gif|link=Sailor Neptune]][[Image:PlutoPortrait.gif|link=Sailor Pluto]]&lt;br /&gt;
|D-name=D&lt;br /&gt;
|D-tier=&lt;br /&gt;
[[Image:ChibiPortrait.gif|link=Sailor Chibi Moon]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://moonlightfight.com/ Moonlight Fight Sailor Moon S]&lt;br /&gt;
*[http://discord.gg/A3gJwy5 TMNT TF CE + SNES Fighters]&lt;br /&gt;
&lt;br /&gt;
{{SMS_Nav}}&lt;br /&gt;
{{GenPgNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Sailor Moon S]]&lt;/div&gt;</summary>
		<author><name>Fishnbicycle</name></author>
	</entry>
	<entry>
		<id>http://newchallenger.net/w/index.php?title=Sailor_Moon_S&amp;diff=4582</id>
		<title>Sailor Moon S</title>
		<link rel="alternate" type="text/html" href="http://newchallenger.net/w/index.php?title=Sailor_Moon_S&amp;diff=4582"/>
		<updated>2019-12-29T10:42:07Z</updated>

		<summary type="html">&lt;p&gt;Fishnbicycle: /* Tier List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIParticle}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title=Bishoujo Senshi Sailor Moon S: Jougai Rantou!? Shuyaku Soudatsusen&lt;br /&gt;
|image=[[Image:SMS_boxart_JP.png|170px]]&lt;br /&gt;
|developer=Arc System Works&lt;br /&gt;
|publisher=Angel (Bandai)&lt;br /&gt;
|director=Sumikazu&lt;br /&gt;
|producer=George Yuno&lt;br /&gt;
|designer=Yasuhiro Sato&lt;br /&gt;
|released=	&lt;br /&gt;
&#039;&#039;&#039;JP&#039;&#039;&#039;: December 16, 1994&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
Sailor Moon S: Jougai Rantou!? Shuyaku Soudatsusen (美少女戦士セーラームーンS: 場外乱闘！？主役争奪戦) known in the fighting game community as simply &#039;&#039;&#039;Sailor Moon S&#039;&#039;&#039;, is a fighting game developed by Arc System Works (credited under Angel) and published by Bandai. It was released on December 16, 1994 for the Super Famicom.&lt;br /&gt;
&lt;br /&gt;
In recent years, the game has seen a resurgence in [[SMSCommunities|many FGC circuits around the world]].  If you&#039;re interested in learning more about #ArcSysSMS, joining a local community, or starting your own, please check out the [https://discord.gg/h9jx4hZ Moonlight Fight Society Discord!]&lt;br /&gt;
&lt;br /&gt;
==Controls==&lt;br /&gt;
* Directional commands are listed assuming your character is facing right onscreen (1P side). [[File:B.png]][4] and [[File:F.png]][6] are reversed if you&#039;re facing the other direction.  The numbers refer to &amp;quot;Numpad Notation&amp;quot;&lt;br /&gt;
&#039;&#039;&#039;Basic Controls&#039;&#039;&#039;&lt;br /&gt;
[[File:numpadnotation.jpg|thumb|right|Numpad Notation]]&lt;br /&gt;
[[File:controlsedit.PNG|thumb|right|Control Config Screen (English)]]&lt;br /&gt;
[[File:U.png]][8] - Jump&lt;br /&gt;
&lt;br /&gt;
[[File:B.png]][4] - Retreat (guard during enemy attack)&lt;br /&gt;
&lt;br /&gt;
[[File:B.png]] [[File:B.png]][44] - Backdash (can be guard-cancelled into)&lt;br /&gt;
&lt;br /&gt;
[[File:D.png]][2] - Crouch &lt;br /&gt;
&lt;br /&gt;
[[File:DB.png]][1] - Guard low (during enemy attack)&lt;br /&gt;
&lt;br /&gt;
[[File:F.png]][6] - Advance&lt;br /&gt;
&lt;br /&gt;
The buttons below can be changed to the user&#039;s preference after character select before each match.&lt;br /&gt;
&lt;br /&gt;
Y button - [[File:LP.png]] - Light Punch&lt;br /&gt;
&lt;br /&gt;
X button - [[File:HP.png]] - Heavy Punch&lt;br /&gt;
&lt;br /&gt;
B button - [[File:LK.png]] - Light Kick&lt;br /&gt;
&lt;br /&gt;
A button - [[File:HK.png]] - Heavy Kick&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Auto Mode&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* On the Control Config Screen, you can change from NRML to AUTO mode.  &lt;br /&gt;
&lt;br /&gt;
* Using default controls: Press individual face buttons while holding down a shoulder button to perform a corresponding Special Move.  To use the Desperation Move, press both shoulder buttons together.  As this eliminates charge times and makes other moves significantly easier to execute, this mode is banned in competitive play.&lt;br /&gt;
&lt;br /&gt;
==Basic Gameplay==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal Moves&#039;&#039;&#039;&lt;br /&gt;
* Four normal attack buttons listed above under Controls.  Punches and Kicks of both light and heavy variations. Kick buttons typically have better damage and range.  Punch buttons tend to have specific uses depending on framedata/hitboxes - check out the characters pages for more information.&lt;br /&gt;
&lt;br /&gt;
* Jumping light normals are active from button press until you hit the ground or it touches your opponent&lt;br /&gt;
&lt;br /&gt;
* Close Normals: Some characters have some different normals if they&#039;re next to the opponent. Important examples are Neptune and Pluto, who&#039;s Close HK and HP respectively are overheads.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dashes&#039;&#039;&#039;&lt;br /&gt;
* Every character in this game can backdash by pressing 44. They go varying degrees of distance depending on the character, but they are all super long compared to the backdashes of most fighting games (some even going full screen!)&lt;br /&gt;
* Backdashes are fully invincible until the last frame.  &lt;br /&gt;
* Moon and Uranus can forward dash. Moon&#039;s is a flip that goes most of the screen, while Uranus has the equivalent of a backdash that moves her forward, minus the invincibility.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Moves &amp;amp; Desperation Moves&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* There are universal differences between light and heavy specials; light versions are slower or go less distance and recover faster -- whereas heavy versions are typically faster, hit harder, and have much longer recovery.&lt;br /&gt;
&lt;br /&gt;
* Desperation Moves: When your character has low life (they will be breathing heavy in an idle pose) OR there are less than 10 seconds left on the clock, you can use your character&#039;s Desperation Move. You have an unlimited amount - there is no super meter!&lt;br /&gt;
&lt;br /&gt;
* A 15-frame special input buffer allows you to buffer special moves.  This means you can do inputs like 4214+P as Moon and get a backdash cancelled immediately into heart.  You can also buffer Special Moves and Desperation Moves during any other move, and it will come out as long as you finish the input after the recovery of said move.&lt;br /&gt;
&lt;br /&gt;
* Any Normal can be cancelled into any Special or Desperation Move, theoretically.  This include backdashes and forward-dashes, as they count as Special Moves.&lt;br /&gt;
&lt;br /&gt;
* Backdashes make characters airborne which allows characters to use their air specials out of backdash.  Example: 44214+P for Moon&#039;s Heart Attack out of backdash.&lt;br /&gt;
&lt;br /&gt;
* The Game only allows 1 directional input per frame; inputting Special/DM directions too fast will caused dropped inputs.&lt;br /&gt;
&lt;br /&gt;
* No Pre-match Charge: Unlike most fighting games, characters with charge moves cannot charge them before a round starts.  However, there is an exception to this rule unique to this fighting game. Charge time from the prior round carries over into the next round. This even applies in-between games!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hit &amp;amp; Damage Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Moves can hit High, Mid, or Low.  Every attack from the air that isn&#039;t a fireball counts as a High and every crouching heavy kick sweeps Low. Crouching light kick and crouching heavy punch can be Lows and varies by character.  Every attack that does not hit High or Low is a Mid.&lt;br /&gt;
&lt;br /&gt;
* There is NO damage scaling in this game, resulting in combos doing high damage.&lt;br /&gt;
&lt;br /&gt;
* Characters have both body and head hurtboxes; Head hurtboxes take more damage than body hurtboxes.&lt;br /&gt;
&lt;br /&gt;
* Counter-hit damage exists, and the damage can potentially stack with head damage.  A Desperation Move that deals both counter-hit AND head damage can take a majority of a health bar.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Throws&#039;&#039;&#039;&lt;br /&gt;
* All characters have at least one normal throw, done by pressing 4/6 + HP or HK (see character pages for details)&lt;br /&gt;
&lt;br /&gt;
* There are Four types of throws -- Techable throws, Multi-hit-style untechable throws, Air throws, Command throws.&lt;br /&gt;
&lt;br /&gt;
* Throw tech is done by pressing any button twice. (just mash it out)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guard Cancels&#039;&#039;&#039;&lt;br /&gt;
* You are able to cancel your block stun into any Special Move, Desperation Movie, backdash, or forward-dash.  This is a very common technique at high-level play, and it defines what makes this game different from other games. &lt;br /&gt;
* Knowing when to guard cancel into a dash to create space, GC into 360s to punish foolish jump-ins, dragon punches to retake momentum, or projectiles to win fireball wars, etc., is key to success in this game!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Side Advantages&#039;&#039;&#039; &lt;br /&gt;
* [[SMS_Side_Advantage|Side Advantage]]&lt;br /&gt;
&lt;br /&gt;
==Playable Characters==&lt;br /&gt;
[[File:SMSmoves.png|thumb|right|Character move lists]]&lt;br /&gt;
[[Image:MoonPortrait.gif|link=Sailor Moon]][[Sailor Moon]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MercuryPortrait.gif|link=Sailor Mercury]][[Sailor Mercury]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MarsPortrait.gif|link=Sailor Mars]][[Sailor Mars]]&lt;br /&gt;
&lt;br /&gt;
[[Image:JupiterPortrait.gif|link=Sailor Jupiter]][[Sailor Jupiter]]	&lt;br /&gt;
&lt;br /&gt;
[[Image:VenusPortrait.gif|link=Sailor Venus]][[Sailor Venus]]&lt;br /&gt;
&lt;br /&gt;
[[Image:PlutoPortrait.gif|link=Sailor Pluto]][[Sailor Pluto]]&lt;br /&gt;
&lt;br /&gt;
[[Image:NeptunePortrait.gif|link=Sailor Neptune]][[Sailor Neptune]]&lt;br /&gt;
&lt;br /&gt;
[[Image:UranusPortrait.gif|link=Sailor Uranus]][[Sailor Uranus]]	&lt;br /&gt;
&lt;br /&gt;
[[Image:ChibiPortrait.gif|link=Sailor Chibi Moon]][[Sailor Chibi Moon]]&lt;br /&gt;
&lt;br /&gt;
==Game Footage==&lt;br /&gt;
&#039;&#039;For detailed tournament archives, check out [[Sailor Moon S/Tournament Videos|this]] page.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Tutorial Videos by Koushun===&lt;br /&gt;
*[https://www.youtube.com/watch?v=MLu3pWCoODE 【Mix-up Movie】Sailor Moon S【SNES】 ]&lt;br /&gt;
*[https://www.youtube.com/watch?v=yCDERJF0B7I 【Combo Movie 1】Sailor Moon S【SNES】]&lt;br /&gt;
*[https://www.youtube.com/watch?v=ZbqWlVPFxYw 【Combo Movie 2】Sailor Moon Super【SNES】]&lt;br /&gt;
&lt;br /&gt;
===Notable Tournaments===&lt;br /&gt;
* [https://www.youtube.com/watch?v=seTXeGB6iV8 animEVO 2018 (Top 4), 8/4/18 ]&lt;br /&gt;
* [https://www.youtube.com/playlist?list=PL9h4zqks3pohELuR54E38moJRyXifnmFP Frosty Faustings XI (Top 4), 1/18/19]&lt;br /&gt;
* [https://www.youtube.com/watch?v=4Tbxw82ENhY Combo Breaker (Top 8), 5/24/19]&lt;br /&gt;
* [https://www.youtube.com/watch?v=fpKcgMMRMLI CEO 2019 (Top 8), 6/30/19]&lt;br /&gt;
* [https://www.youtube.com/watch?v=V5SNCWPuqzE animEVO 2019 (Top 4), 8/2/19]&lt;br /&gt;
* [https://youtu.be/1xHaZQeYMfc Climax of Night (Top 3), 10/27/19]&lt;br /&gt;
&lt;br /&gt;
==Menus==&lt;br /&gt;
[[File:sms_menus.png|720px]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Among the Senshi&#039;s name printed on the box is another person&#039;s name: George Yuno. Yuno is the producer of this game who also directed and produced &#039;&#039;Sailor Moon: Another Story&#039;&#039;. He stepped down on Super S&#039; production, taking a supporting role as Masayuki Sato served as Executive Producer on that title (not to be confused with Masayuki Sato, the animator)&lt;br /&gt;
* Every boxed copy of this game carries a Toei Certificate of Authenticity sticker. There is a very rigorous coloring scheme that applies to these stickers which ensure their authenticity.&lt;br /&gt;
* Many staff who worked on this title later went on to work for Arc System Works, given many of Arc&#039;s games share production credits.&lt;br /&gt;
&lt;br /&gt;
==Competitive Play History==&lt;br /&gt;
* Under Construction&lt;br /&gt;
&lt;br /&gt;
==Tier List== &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Koushun&#039;s 2018&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{TierList&lt;br /&gt;
|S-name= S&lt;br /&gt;
|S-tier= [[Image:JupiterPortrait.gif|link=Sailor Jupiter]]&lt;br /&gt;
|B-name= A&lt;br /&gt;
|B-tier=[[Image:NeptunePortrait.gif|link=Sailor Neptune]] [[Image:MarsPortrait.gif|link=Sailor Mars]]&lt;br /&gt;
|C-name=B&lt;br /&gt;
|C-tier=[[Image:MoonPortrait.gif|link=Sailor Moon]] [[Image:MercuryPortrait.gif|link=Sailor Mercury]] [[Image:VenusPortrait.gif|link=Sailor Venus]]&lt;br /&gt;
|D-name=C&lt;br /&gt;
|D-tier=[[Image:UranusPortrait.gif|link=Sailor Uranus]] [[Image:PlutoPortrait.gif|link=Sailor Pluto]] [[Image:ChibiPortrait.gif|link=Sailor Chibi Moon]]&lt;br /&gt;
|E-name=Bottom&lt;br /&gt;
|E-tier=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Media:KoushunMatchup2018.png|Matchup List]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NeoRussell&#039;s 2018&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{TierList&lt;br /&gt;
|S-name= S&lt;br /&gt;
|S-tier=[[Image:UranusPortrait.gif|link=Sailor Uranus]] [[Image:NeptunePortrait.gif|link=Sailor Neptune]]&lt;br /&gt;
|B-name= A&lt;br /&gt;
|B-tier=[[Image:MercuryPortrait.gif|link=Sailor Mercury]] [[Image:MarsPortrait.gif|link=Sailor Mars]] [[Image:VenusPortrait.gif|link=Sailor Venus]]&lt;br /&gt;
|C-name=B&lt;br /&gt;
|C-tier=[[Image:PlutoPortrait.gif|link=Sailor Pluto]] [[Image:MoonPortrait.gif|link=Sailor Moon]]  [[Image:JupiterPortrait.gif|link=Sailor Jupiter]] &lt;br /&gt;
|D-name=C&lt;br /&gt;
|D-tier=[[Image:ChibiPortrait.gif|link=Sailor Chibi Moon]]&lt;br /&gt;
|E-name=Bottom&lt;br /&gt;
|E-tier=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;St. Louis, MO 2019&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{TierList&lt;br /&gt;
|S-name= S&lt;br /&gt;
|S-tier=[[Image:UranusPortrait.gif|link=Sailor Uranus]] &lt;br /&gt;
|A-name= A&lt;br /&gt;
|A-tier=[[Image:MercuryPortrait.gif|link=Sailor Mercury]] [[Image:MarsPortrait.gif|link=Sailor Mars]][[Image:MoonPortrait.gif|link=Sailor Moon]] &lt;br /&gt;
|B-name=B&lt;br /&gt;
|B-tier=  [[Image:JupiterPortrait.gif|link=Sailor Jupiter]][[Image:VenusPortrait.gif|link=Sailor Venus]]&lt;br /&gt;
&lt;br /&gt;
|C-name=C&lt;br /&gt;
|C-tier=&lt;br /&gt;
[[Image:NeptunePortrait.gif|link=Sailor Neptune]][[Image:PlutoPortrait.gif|link=Sailor Pluto]]&lt;br /&gt;
|D-name=D&lt;br /&gt;
|D-tier=&lt;br /&gt;
[[Image:ChibiPortrait.gif|link=Sailor Chibi Moon]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://moonlightfight.com/ Moonlight Fight Sailor Moon S]&lt;br /&gt;
*[http://discord.gg/A3gJwy5 TMNT TF CE + SNES Fighters]&lt;br /&gt;
&lt;br /&gt;
{{SMS_Nav}}&lt;br /&gt;
{{GenPgNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Sailor Moon S]]&lt;/div&gt;</summary>
		<author><name>Fishnbicycle</name></author>
	</entry>
	<entry>
		<id>http://newchallenger.net/w/index.php?title=Sailor_Moon_S&amp;diff=4581</id>
		<title>Sailor Moon S</title>
		<link rel="alternate" type="text/html" href="http://newchallenger.net/w/index.php?title=Sailor_Moon_S&amp;diff=4581"/>
		<updated>2019-12-29T10:40:13Z</updated>

		<summary type="html">&lt;p&gt;Fishnbicycle: /* Game Footage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIParticle}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title=Bishoujo Senshi Sailor Moon S: Jougai Rantou!? Shuyaku Soudatsusen&lt;br /&gt;
|image=[[Image:SMS_boxart_JP.png|170px]]&lt;br /&gt;
|developer=Arc System Works&lt;br /&gt;
|publisher=Angel (Bandai)&lt;br /&gt;
|director=Sumikazu&lt;br /&gt;
|producer=George Yuno&lt;br /&gt;
|designer=Yasuhiro Sato&lt;br /&gt;
|released=	&lt;br /&gt;
&#039;&#039;&#039;JP&#039;&#039;&#039;: December 16, 1994&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
Sailor Moon S: Jougai Rantou!? Shuyaku Soudatsusen (美少女戦士セーラームーンS: 場外乱闘！？主役争奪戦) known in the fighting game community as simply &#039;&#039;&#039;Sailor Moon S&#039;&#039;&#039;, is a fighting game developed by Arc System Works (credited under Angel) and published by Bandai. It was released on December 16, 1994 for the Super Famicom.&lt;br /&gt;
&lt;br /&gt;
In recent years, the game has seen a resurgence in [[SMSCommunities|many FGC circuits around the world]].  If you&#039;re interested in learning more about #ArcSysSMS, joining a local community, or starting your own, please check out the [https://discord.gg/h9jx4hZ Moonlight Fight Society Discord!]&lt;br /&gt;
&lt;br /&gt;
==Controls==&lt;br /&gt;
* Directional commands are listed assuming your character is facing right onscreen (1P side). [[File:B.png]][4] and [[File:F.png]][6] are reversed if you&#039;re facing the other direction.  The numbers refer to &amp;quot;Numpad Notation&amp;quot;&lt;br /&gt;
&#039;&#039;&#039;Basic Controls&#039;&#039;&#039;&lt;br /&gt;
[[File:numpadnotation.jpg|thumb|right|Numpad Notation]]&lt;br /&gt;
[[File:controlsedit.PNG|thumb|right|Control Config Screen (English)]]&lt;br /&gt;
[[File:U.png]][8] - Jump&lt;br /&gt;
&lt;br /&gt;
[[File:B.png]][4] - Retreat (guard during enemy attack)&lt;br /&gt;
&lt;br /&gt;
[[File:B.png]] [[File:B.png]][44] - Backdash (can be guard-cancelled into)&lt;br /&gt;
&lt;br /&gt;
[[File:D.png]][2] - Crouch &lt;br /&gt;
&lt;br /&gt;
[[File:DB.png]][1] - Guard low (during enemy attack)&lt;br /&gt;
&lt;br /&gt;
[[File:F.png]][6] - Advance&lt;br /&gt;
&lt;br /&gt;
The buttons below can be changed to the user&#039;s preference after character select before each match.&lt;br /&gt;
&lt;br /&gt;
Y button - [[File:LP.png]] - Light Punch&lt;br /&gt;
&lt;br /&gt;
X button - [[File:HP.png]] - Heavy Punch&lt;br /&gt;
&lt;br /&gt;
B button - [[File:LK.png]] - Light Kick&lt;br /&gt;
&lt;br /&gt;
A button - [[File:HK.png]] - Heavy Kick&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Auto Mode&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* On the Control Config Screen, you can change from NRML to AUTO mode.  &lt;br /&gt;
&lt;br /&gt;
* Using default controls: Press individual face buttons while holding down a shoulder button to perform a corresponding Special Move.  To use the Desperation Move, press both shoulder buttons together.  As this eliminates charge times and makes other moves significantly easier to execute, this mode is banned in competitive play.&lt;br /&gt;
&lt;br /&gt;
==Basic Gameplay==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal Moves&#039;&#039;&#039;&lt;br /&gt;
* Four normal attack buttons listed above under Controls.  Punches and Kicks of both light and heavy variations. Kick buttons typically have better damage and range.  Punch buttons tend to have specific uses depending on framedata/hitboxes - check out the characters pages for more information.&lt;br /&gt;
&lt;br /&gt;
* Jumping light normals are active from button press until you hit the ground or it touches your opponent&lt;br /&gt;
&lt;br /&gt;
* Close Normals: Some characters have some different normals if they&#039;re next to the opponent. Important examples are Neptune and Pluto, who&#039;s Close HK and HP respectively are overheads.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dashes&#039;&#039;&#039;&lt;br /&gt;
* Every character in this game can backdash by pressing 44. They go varying degrees of distance depending on the character, but they are all super long compared to the backdashes of most fighting games (some even going full screen!)&lt;br /&gt;
* Backdashes are fully invincible until the last frame.  &lt;br /&gt;
* Moon and Uranus can forward dash. Moon&#039;s is a flip that goes most of the screen, while Uranus has the equivalent of a backdash that moves her forward, minus the invincibility.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Moves &amp;amp; Desperation Moves&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* There are universal differences between light and heavy specials; light versions are slower or go less distance and recover faster -- whereas heavy versions are typically faster, hit harder, and have much longer recovery.&lt;br /&gt;
&lt;br /&gt;
* Desperation Moves: When your character has low life (they will be breathing heavy in an idle pose) OR there are less than 10 seconds left on the clock, you can use your character&#039;s Desperation Move. You have an unlimited amount - there is no super meter!&lt;br /&gt;
&lt;br /&gt;
* A 15-frame special input buffer allows you to buffer special moves.  This means you can do inputs like 4214+P as Moon and get a backdash cancelled immediately into heart.  You can also buffer Special Moves and Desperation Moves during any other move, and it will come out as long as you finish the input after the recovery of said move.&lt;br /&gt;
&lt;br /&gt;
* Any Normal can be cancelled into any Special or Desperation Move, theoretically.  This include backdashes and forward-dashes, as they count as Special Moves.&lt;br /&gt;
&lt;br /&gt;
* Backdashes make characters airborne which allows characters to use their air specials out of backdash.  Example: 44214+P for Moon&#039;s Heart Attack out of backdash.&lt;br /&gt;
&lt;br /&gt;
* The Game only allows 1 directional input per frame; inputting Special/DM directions too fast will caused dropped inputs.&lt;br /&gt;
&lt;br /&gt;
* No Pre-match Charge: Unlike most fighting games, characters with charge moves cannot charge them before a round starts.  However, there is an exception to this rule unique to this fighting game. Charge time from the prior round carries over into the next round. This even applies in-between games!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hit &amp;amp; Damage Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Moves can hit High, Mid, or Low.  Every attack from the air that isn&#039;t a fireball counts as a High and every crouching heavy kick sweeps Low. Crouching light kick and crouching heavy punch can be Lows and varies by character.  Every attack that does not hit High or Low is a Mid.&lt;br /&gt;
&lt;br /&gt;
* There is NO damage scaling in this game, resulting in combos doing high damage.&lt;br /&gt;
&lt;br /&gt;
* Characters have both body and head hurtboxes; Head hurtboxes take more damage than body hurtboxes.&lt;br /&gt;
&lt;br /&gt;
* Counter-hit damage exists, and the damage can potentially stack with head damage.  A Desperation Move that deals both counter-hit AND head damage can take a majority of a health bar.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Throws&#039;&#039;&#039;&lt;br /&gt;
* All characters have at least one normal throw, done by pressing 4/6 + HP or HK (see character pages for details)&lt;br /&gt;
&lt;br /&gt;
* There are Four types of throws -- Techable throws, Multi-hit-style untechable throws, Air throws, Command throws.&lt;br /&gt;
&lt;br /&gt;
* Throw tech is done by pressing any button twice. (just mash it out)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guard Cancels&#039;&#039;&#039;&lt;br /&gt;
* You are able to cancel your block stun into any Special Move, Desperation Movie, backdash, or forward-dash.  This is a very common technique at high-level play, and it defines what makes this game different from other games. &lt;br /&gt;
* Knowing when to guard cancel into a dash to create space, GC into 360s to punish foolish jump-ins, dragon punches to retake momentum, or projectiles to win fireball wars, etc., is key to success in this game!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Side Advantages&#039;&#039;&#039; &lt;br /&gt;
* [[SMS_Side_Advantage|Side Advantage]]&lt;br /&gt;
&lt;br /&gt;
==Playable Characters==&lt;br /&gt;
[[File:SMSmoves.png|thumb|right|Character move lists]]&lt;br /&gt;
[[Image:MoonPortrait.gif|link=Sailor Moon]][[Sailor Moon]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MercuryPortrait.gif|link=Sailor Mercury]][[Sailor Mercury]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MarsPortrait.gif|link=Sailor Mars]][[Sailor Mars]]&lt;br /&gt;
&lt;br /&gt;
[[Image:JupiterPortrait.gif|link=Sailor Jupiter]][[Sailor Jupiter]]	&lt;br /&gt;
&lt;br /&gt;
[[Image:VenusPortrait.gif|link=Sailor Venus]][[Sailor Venus]]&lt;br /&gt;
&lt;br /&gt;
[[Image:PlutoPortrait.gif|link=Sailor Pluto]][[Sailor Pluto]]&lt;br /&gt;
&lt;br /&gt;
[[Image:NeptunePortrait.gif|link=Sailor Neptune]][[Sailor Neptune]]&lt;br /&gt;
&lt;br /&gt;
[[Image:UranusPortrait.gif|link=Sailor Uranus]][[Sailor Uranus]]	&lt;br /&gt;
&lt;br /&gt;
[[Image:ChibiPortrait.gif|link=Sailor Chibi Moon]][[Sailor Chibi Moon]]&lt;br /&gt;
&lt;br /&gt;
==Game Footage==&lt;br /&gt;
&#039;&#039;For detailed tournament archives, check out [[Sailor Moon S/Tournament Videos|this]] page.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Tutorial Videos by Koushun===&lt;br /&gt;
*[https://www.youtube.com/watch?v=MLu3pWCoODE 【Mix-up Movie】Sailor Moon S【SNES】 ]&lt;br /&gt;
*[https://www.youtube.com/watch?v=yCDERJF0B7I 【Combo Movie 1】Sailor Moon S【SNES】]&lt;br /&gt;
*[https://www.youtube.com/watch?v=ZbqWlVPFxYw 【Combo Movie 2】Sailor Moon Super【SNES】]&lt;br /&gt;
&lt;br /&gt;
===Notable Tournaments===&lt;br /&gt;
* [https://www.youtube.com/watch?v=seTXeGB6iV8 animEVO 2018 (Top 4), 8/4/18 ]&lt;br /&gt;
* [https://www.youtube.com/playlist?list=PL9h4zqks3pohELuR54E38moJRyXifnmFP Frosty Faustings XI (Top 4), 1/18/19]&lt;br /&gt;
* [https://www.youtube.com/watch?v=4Tbxw82ENhY Combo Breaker (Top 8), 5/24/19]&lt;br /&gt;
* [https://www.youtube.com/watch?v=fpKcgMMRMLI CEO 2019 (Top 8), 6/30/19]&lt;br /&gt;
* [https://www.youtube.com/watch?v=V5SNCWPuqzE animEVO 2019 (Top 4), 8/2/19]&lt;br /&gt;
* [https://youtu.be/1xHaZQeYMfc Climax of Night (Top 3), 10/27/19]&lt;br /&gt;
&lt;br /&gt;
==Menus==&lt;br /&gt;
[[File:sms_menus.png|720px]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Among the Senshi&#039;s name printed on the box is another person&#039;s name: George Yuno. Yuno is the producer of this game who also directed and produced &#039;&#039;Sailor Moon: Another Story&#039;&#039;. He stepped down on Super S&#039; production, taking a supporting role as Masayuki Sato served as Executive Producer on that title (not to be confused with Masayuki Sato, the animator)&lt;br /&gt;
* Every boxed copy of this game carries a Toei Certificate of Authenticity sticker. There is a very rigorous coloring scheme that applies to these stickers which ensure their authenticity.&lt;br /&gt;
* Many staff who worked on this title later went on to work for Arc System Works, given many of Arc&#039;s games share production credits.&lt;br /&gt;
&lt;br /&gt;
==Competitive Play History==&lt;br /&gt;
* Under Construction&lt;br /&gt;
&lt;br /&gt;
==Tier List== &lt;br /&gt;
&lt;br /&gt;
Koushun&#039;s 2018&lt;br /&gt;
&lt;br /&gt;
{{TierList&lt;br /&gt;
|S-name= S&lt;br /&gt;
|S-tier= [[Image:JupiterPortrait.gif|link=Sailor Jupiter]]&lt;br /&gt;
|B-name= A&lt;br /&gt;
|B-tier=[[Image:NeptunePortrait.gif|link=Sailor Neptune]] [[Image:MarsPortrait.gif|link=Sailor Mars]]&lt;br /&gt;
|C-name=B&lt;br /&gt;
|C-tier=[[Image:MoonPortrait.gif|link=Sailor Moon]] [[Image:MercuryPortrait.gif|link=Sailor Mercury]] [[Image:VenusPortrait.gif|link=Sailor Venus]]&lt;br /&gt;
|D-name=C&lt;br /&gt;
|D-tier=[[Image:UranusPortrait.gif|link=Sailor Uranus]] [[Image:PlutoPortrait.gif|link=Sailor Pluto]] [[Image:ChibiPortrait.gif|link=Sailor Chibi Moon]]&lt;br /&gt;
|E-name=Bottom&lt;br /&gt;
|E-tier=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Media:KoushunMatchup2018.png|Matchup List]]&lt;br /&gt;
&lt;br /&gt;
NeoRussell&#039;s 2018&lt;br /&gt;
&lt;br /&gt;
{{TierList&lt;br /&gt;
|S-name= S&lt;br /&gt;
|S-tier=[[Image:UranusPortrait.gif|link=Sailor Uranus]] [[Image:NeptunePortrait.gif|link=Sailor Neptune]]&lt;br /&gt;
|B-name= A&lt;br /&gt;
|B-tier=[[Image:MercuryPortrait.gif|link=Sailor Mercury]] [[Image:MarsPortrait.gif|link=Sailor Mars]] [[Image:VenusPortrait.gif|link=Sailor Venus]]&lt;br /&gt;
|C-name=B&lt;br /&gt;
|C-tier=[[Image:PlutoPortrait.gif|link=Sailor Pluto]] [[Image:MoonPortrait.gif|link=Sailor Moon]]  [[Image:JupiterPortrait.gif|link=Sailor Jupiter]] &lt;br /&gt;
|D-name=C&lt;br /&gt;
|D-tier=[[Image:ChibiPortrait.gif|link=Sailor Chibi Moon]]&lt;br /&gt;
|E-name=Bottom&lt;br /&gt;
|E-tier=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
St. Louis, MO 2019&lt;br /&gt;
&lt;br /&gt;
{{TierList&lt;br /&gt;
|S-name= S&lt;br /&gt;
|S-tier=[[Image:UranusPortrait.gif|link=Sailor Uranus]] &lt;br /&gt;
|A-name= A&lt;br /&gt;
|A-tier=[[Image:MercuryPortrait.gif|link=Sailor Mercury]] [[Image:MarsPortrait.gif|link=Sailor Mars]][[Image:MoonPortrait.gif|link=Sailor Moon]] &lt;br /&gt;
|B-name=B&lt;br /&gt;
|B-tier=  [[Image:JupiterPortrait.gif|link=Sailor Jupiter]][[Image:VenusPortrait.gif|link=Sailor Venus]]&lt;br /&gt;
&lt;br /&gt;
|C-name=C&lt;br /&gt;
|C-tier=&lt;br /&gt;
[[Image:NeptunePortrait.gif|link=Sailor Neptune]][[Image:PlutoPortrait.gif|link=Sailor Pluto]]&lt;br /&gt;
|D-name=D&lt;br /&gt;
|D-tier=&lt;br /&gt;
[[Image:ChibiPortrait.gif|link=Sailor Chibi Moon]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://moonlightfight.com/ Moonlight Fight Sailor Moon S]&lt;br /&gt;
*[http://discord.gg/A3gJwy5 TMNT TF CE + SNES Fighters]&lt;br /&gt;
&lt;br /&gt;
{{SMS_Nav}}&lt;br /&gt;
{{GenPgNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Sailor Moon S]]&lt;/div&gt;</summary>
		<author><name>Fishnbicycle</name></author>
	</entry>
	<entry>
		<id>http://newchallenger.net/w/index.php?title=Sailor_Moon_S&amp;diff=4580</id>
		<title>Sailor Moon S</title>
		<link rel="alternate" type="text/html" href="http://newchallenger.net/w/index.php?title=Sailor_Moon_S&amp;diff=4580"/>
		<updated>2019-12-29T10:25:34Z</updated>

		<summary type="html">&lt;p&gt;Fishnbicycle: /* Game Footage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIParticle}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title=Bishoujo Senshi Sailor Moon S: Jougai Rantou!? Shuyaku Soudatsusen&lt;br /&gt;
|image=[[Image:SMS_boxart_JP.png|170px]]&lt;br /&gt;
|developer=Arc System Works&lt;br /&gt;
|publisher=Angel (Bandai)&lt;br /&gt;
|director=Sumikazu&lt;br /&gt;
|producer=George Yuno&lt;br /&gt;
|designer=Yasuhiro Sato&lt;br /&gt;
|released=	&lt;br /&gt;
&#039;&#039;&#039;JP&#039;&#039;&#039;: December 16, 1994&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
Sailor Moon S: Jougai Rantou!? Shuyaku Soudatsusen (美少女戦士セーラームーンS: 場外乱闘！？主役争奪戦) known in the fighting game community as simply &#039;&#039;&#039;Sailor Moon S&#039;&#039;&#039;, is a fighting game developed by Arc System Works (credited under Angel) and published by Bandai. It was released on December 16, 1994 for the Super Famicom.&lt;br /&gt;
&lt;br /&gt;
In recent years, the game has seen a resurgence in [[SMSCommunities|many FGC circuits around the world]].  If you&#039;re interested in learning more about #ArcSysSMS, joining a local community, or starting your own, please check out the [https://discord.gg/h9jx4hZ Moonlight Fight Society Discord!]&lt;br /&gt;
&lt;br /&gt;
==Controls==&lt;br /&gt;
* Directional commands are listed assuming your character is facing right onscreen (1P side). [[File:B.png]][4] and [[File:F.png]][6] are reversed if you&#039;re facing the other direction.  The numbers refer to &amp;quot;Numpad Notation&amp;quot;&lt;br /&gt;
&#039;&#039;&#039;Basic Controls&#039;&#039;&#039;&lt;br /&gt;
[[File:numpadnotation.jpg|thumb|right|Numpad Notation]]&lt;br /&gt;
[[File:controlsedit.PNG|thumb|right|Control Config Screen (English)]]&lt;br /&gt;
[[File:U.png]][8] - Jump&lt;br /&gt;
&lt;br /&gt;
[[File:B.png]][4] - Retreat (guard during enemy attack)&lt;br /&gt;
&lt;br /&gt;
[[File:B.png]] [[File:B.png]][44] - Backdash (can be guard-cancelled into)&lt;br /&gt;
&lt;br /&gt;
[[File:D.png]][2] - Crouch &lt;br /&gt;
&lt;br /&gt;
[[File:DB.png]][1] - Guard low (during enemy attack)&lt;br /&gt;
&lt;br /&gt;
[[File:F.png]][6] - Advance&lt;br /&gt;
&lt;br /&gt;
The buttons below can be changed to the user&#039;s preference after character select before each match.&lt;br /&gt;
&lt;br /&gt;
Y button - [[File:LP.png]] - Light Punch&lt;br /&gt;
&lt;br /&gt;
X button - [[File:HP.png]] - Heavy Punch&lt;br /&gt;
&lt;br /&gt;
B button - [[File:LK.png]] - Light Kick&lt;br /&gt;
&lt;br /&gt;
A button - [[File:HK.png]] - Heavy Kick&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Auto Mode&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* On the Control Config Screen, you can change from NRML to AUTO mode.  &lt;br /&gt;
&lt;br /&gt;
* Using default controls: Press individual face buttons while holding down a shoulder button to perform a corresponding Special Move.  To use the Desperation Move, press both shoulder buttons together.  As this eliminates charge times and makes other moves significantly easier to execute, this mode is banned in competitive play.&lt;br /&gt;
&lt;br /&gt;
==Basic Gameplay==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal Moves&#039;&#039;&#039;&lt;br /&gt;
* Four normal attack buttons listed above under Controls.  Punches and Kicks of both light and heavy variations. Kick buttons typically have better damage and range.  Punch buttons tend to have specific uses depending on framedata/hitboxes - check out the characters pages for more information.&lt;br /&gt;
&lt;br /&gt;
* Jumping light normals are active from button press until you hit the ground or it touches your opponent&lt;br /&gt;
&lt;br /&gt;
* Close Normals: Some characters have some different normals if they&#039;re next to the opponent. Important examples are Neptune and Pluto, who&#039;s Close HK and HP respectively are overheads.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dashes&#039;&#039;&#039;&lt;br /&gt;
* Every character in this game can backdash by pressing 44. They go varying degrees of distance depending on the character, but they are all super long compared to the backdashes of most fighting games (some even going full screen!)&lt;br /&gt;
* Backdashes are fully invincible until the last frame.  &lt;br /&gt;
* Moon and Uranus can forward dash. Moon&#039;s is a flip that goes most of the screen, while Uranus has the equivalent of a backdash that moves her forward, minus the invincibility.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Moves &amp;amp; Desperation Moves&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* There are universal differences between light and heavy specials; light versions are slower or go less distance and recover faster -- whereas heavy versions are typically faster, hit harder, and have much longer recovery.&lt;br /&gt;
&lt;br /&gt;
* Desperation Moves: When your character has low life (they will be breathing heavy in an idle pose) OR there are less than 10 seconds left on the clock, you can use your character&#039;s Desperation Move. You have an unlimited amount - there is no super meter!&lt;br /&gt;
&lt;br /&gt;
* A 15-frame special input buffer allows you to buffer special moves.  This means you can do inputs like 4214+P as Moon and get a backdash cancelled immediately into heart.  You can also buffer Special Moves and Desperation Moves during any other move, and it will come out as long as you finish the input after the recovery of said move.&lt;br /&gt;
&lt;br /&gt;
* Any Normal can be cancelled into any Special or Desperation Move, theoretically.  This include backdashes and forward-dashes, as they count as Special Moves.&lt;br /&gt;
&lt;br /&gt;
* Backdashes make characters airborne which allows characters to use their air specials out of backdash.  Example: 44214+P for Moon&#039;s Heart Attack out of backdash.&lt;br /&gt;
&lt;br /&gt;
* The Game only allows 1 directional input per frame; inputting Special/DM directions too fast will caused dropped inputs.&lt;br /&gt;
&lt;br /&gt;
* No Pre-match Charge: Unlike most fighting games, characters with charge moves cannot charge them before a round starts.  However, there is an exception to this rule unique to this fighting game. Charge time from the prior round carries over into the next round. This even applies in-between games!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hit &amp;amp; Damage Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Moves can hit High, Mid, or Low.  Every attack from the air that isn&#039;t a fireball counts as a High and every crouching heavy kick sweeps Low. Crouching light kick and crouching heavy punch can be Lows and varies by character.  Every attack that does not hit High or Low is a Mid.&lt;br /&gt;
&lt;br /&gt;
* There is NO damage scaling in this game, resulting in combos doing high damage.&lt;br /&gt;
&lt;br /&gt;
* Characters have both body and head hurtboxes; Head hurtboxes take more damage than body hurtboxes.&lt;br /&gt;
&lt;br /&gt;
* Counter-hit damage exists, and the damage can potentially stack with head damage.  A Desperation Move that deals both counter-hit AND head damage can take a majority of a health bar.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Throws&#039;&#039;&#039;&lt;br /&gt;
* All characters have at least one normal throw, done by pressing 4/6 + HP or HK (see character pages for details)&lt;br /&gt;
&lt;br /&gt;
* There are Four types of throws -- Techable throws, Multi-hit-style untechable throws, Air throws, Command throws.&lt;br /&gt;
&lt;br /&gt;
* Throw tech is done by pressing any button twice. (just mash it out)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guard Cancels&#039;&#039;&#039;&lt;br /&gt;
* You are able to cancel your block stun into any Special Move, Desperation Movie, backdash, or forward-dash.  This is a very common technique at high-level play, and it defines what makes this game different from other games. &lt;br /&gt;
* Knowing when to guard cancel into a dash to create space, GC into 360s to punish foolish jump-ins, dragon punches to retake momentum, or projectiles to win fireball wars, etc., is key to success in this game!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Side Advantages&#039;&#039;&#039; &lt;br /&gt;
* [[SMS_Side_Advantage|Side Advantage]]&lt;br /&gt;
&lt;br /&gt;
==Playable Characters==&lt;br /&gt;
[[File:SMSmoves.png|thumb|right|Character move lists]]&lt;br /&gt;
[[Image:MoonPortrait.gif|link=Sailor Moon]][[Sailor Moon]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MercuryPortrait.gif|link=Sailor Mercury]][[Sailor Mercury]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MarsPortrait.gif|link=Sailor Mars]][[Sailor Mars]]&lt;br /&gt;
&lt;br /&gt;
[[Image:JupiterPortrait.gif|link=Sailor Jupiter]][[Sailor Jupiter]]	&lt;br /&gt;
&lt;br /&gt;
[[Image:VenusPortrait.gif|link=Sailor Venus]][[Sailor Venus]]&lt;br /&gt;
&lt;br /&gt;
[[Image:PlutoPortrait.gif|link=Sailor Pluto]][[Sailor Pluto]]&lt;br /&gt;
&lt;br /&gt;
[[Image:NeptunePortrait.gif|link=Sailor Neptune]][[Sailor Neptune]]&lt;br /&gt;
&lt;br /&gt;
[[Image:UranusPortrait.gif|link=Sailor Uranus]][[Sailor Uranus]]	&lt;br /&gt;
&lt;br /&gt;
[[Image:ChibiPortrait.gif|link=Sailor Chibi Moon]][[Sailor Chibi Moon]]&lt;br /&gt;
&lt;br /&gt;
==Game Footage==&lt;br /&gt;
&#039;&#039;For detailed tournament archives, check out [[Sailor Moon S/Tournament Videos|this]] page.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Tutorial Videos by Koushun===&lt;br /&gt;
*[https://www.youtube.com/watch?v=ZbqWlVPFxYw 【Combo Movie 2】Sailor Moon Super【SNES】]&lt;br /&gt;
*[https://www.youtube.com/watch?v=MLu3pWCoODE 【Mix-up Movie】Sailor Moon S【SNES】 ]&lt;br /&gt;
*[https://www.youtube.com/watch?v=yCDERJF0B7I 【Combo Movie 1】Sailor Moon S【SNES】]&lt;br /&gt;
&lt;br /&gt;
===Notable Tournaments===&lt;br /&gt;
* [https://www.youtube.com/watch?v=seTXeGB6iV8 animEVO 2018 (Top 4), 8/4/18 ]&lt;br /&gt;
* [https://www.youtube.com/playlist?list=PL9h4zqks3pohELuR54E38moJRyXifnmFP Frosty Faustings XI (Top 4), 1/18/19]&lt;br /&gt;
* [https://www.youtube.com/watch?v=4Tbxw82ENhY Combo Breaker (Top 8), 5/24/19]&lt;br /&gt;
* [https://www.youtube.com/watch?v=fpKcgMMRMLI CEO 2019 (Top 8), 6/30/19]&lt;br /&gt;
* [https://www.youtube.com/watch?v=V5SNCWPuqzE animEVO 2019 (Top 4), 8/2/19]&lt;br /&gt;
* [https://youtu.be/1xHaZQeYMfc Climax of Night (Top 3), 10/27/19]&lt;br /&gt;
&lt;br /&gt;
==Menus==&lt;br /&gt;
[[File:sms_menus.png|720px]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Among the Senshi&#039;s name printed on the box is another person&#039;s name: George Yuno. Yuno is the producer of this game who also directed and produced &#039;&#039;Sailor Moon: Another Story&#039;&#039;. He stepped down on Super S&#039; production, taking a supporting role as Masayuki Sato served as Executive Producer on that title (not to be confused with Masayuki Sato, the animator)&lt;br /&gt;
* Every boxed copy of this game carries a Toei Certificate of Authenticity sticker. There is a very rigorous coloring scheme that applies to these stickers which ensure their authenticity.&lt;br /&gt;
* Many staff who worked on this title later went on to work for Arc System Works, given many of Arc&#039;s games share production credits.&lt;br /&gt;
&lt;br /&gt;
==Competitive Play History==&lt;br /&gt;
* Under Construction&lt;br /&gt;
&lt;br /&gt;
==Tier List== &lt;br /&gt;
&lt;br /&gt;
Koushun&#039;s 2018&lt;br /&gt;
&lt;br /&gt;
{{TierList&lt;br /&gt;
|S-name= S&lt;br /&gt;
|S-tier= [[Image:JupiterPortrait.gif|link=Sailor Jupiter]]&lt;br /&gt;
|B-name= A&lt;br /&gt;
|B-tier=[[Image:NeptunePortrait.gif|link=Sailor Neptune]] [[Image:MarsPortrait.gif|link=Sailor Mars]]&lt;br /&gt;
|C-name=B&lt;br /&gt;
|C-tier=[[Image:MoonPortrait.gif|link=Sailor Moon]] [[Image:MercuryPortrait.gif|link=Sailor Mercury]] [[Image:VenusPortrait.gif|link=Sailor Venus]]&lt;br /&gt;
|D-name=C&lt;br /&gt;
|D-tier=[[Image:UranusPortrait.gif|link=Sailor Uranus]] [[Image:PlutoPortrait.gif|link=Sailor Pluto]] [[Image:ChibiPortrait.gif|link=Sailor Chibi Moon]]&lt;br /&gt;
|E-name=Bottom&lt;br /&gt;
|E-tier=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Media:KoushunMatchup2018.png|Matchup List]]&lt;br /&gt;
&lt;br /&gt;
NeoRussell&#039;s 2018&lt;br /&gt;
&lt;br /&gt;
{{TierList&lt;br /&gt;
|S-name= S&lt;br /&gt;
|S-tier=[[Image:UranusPortrait.gif|link=Sailor Uranus]] [[Image:NeptunePortrait.gif|link=Sailor Neptune]]&lt;br /&gt;
|B-name= A&lt;br /&gt;
|B-tier=[[Image:MercuryPortrait.gif|link=Sailor Mercury]] [[Image:MarsPortrait.gif|link=Sailor Mars]] [[Image:VenusPortrait.gif|link=Sailor Venus]]&lt;br /&gt;
|C-name=B&lt;br /&gt;
|C-tier=[[Image:PlutoPortrait.gif|link=Sailor Pluto]] [[Image:MoonPortrait.gif|link=Sailor Moon]]  [[Image:JupiterPortrait.gif|link=Sailor Jupiter]] &lt;br /&gt;
|D-name=C&lt;br /&gt;
|D-tier=[[Image:ChibiPortrait.gif|link=Sailor Chibi Moon]]&lt;br /&gt;
|E-name=Bottom&lt;br /&gt;
|E-tier=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
St. Louis, MO 2019&lt;br /&gt;
&lt;br /&gt;
{{TierList&lt;br /&gt;
|S-name= S&lt;br /&gt;
|S-tier=[[Image:UranusPortrait.gif|link=Sailor Uranus]] &lt;br /&gt;
|A-name= A&lt;br /&gt;
|A-tier=[[Image:MercuryPortrait.gif|link=Sailor Mercury]] [[Image:MarsPortrait.gif|link=Sailor Mars]][[Image:MoonPortrait.gif|link=Sailor Moon]] &lt;br /&gt;
|B-name=B&lt;br /&gt;
|B-tier=  [[Image:JupiterPortrait.gif|link=Sailor Jupiter]][[Image:VenusPortrait.gif|link=Sailor Venus]]&lt;br /&gt;
&lt;br /&gt;
|C-name=C&lt;br /&gt;
|C-tier=&lt;br /&gt;
[[Image:NeptunePortrait.gif|link=Sailor Neptune]][[Image:PlutoPortrait.gif|link=Sailor Pluto]]&lt;br /&gt;
|D-name=D&lt;br /&gt;
|D-tier=&lt;br /&gt;
[[Image:ChibiPortrait.gif|link=Sailor Chibi Moon]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://moonlightfight.com/ Moonlight Fight Sailor Moon S]&lt;br /&gt;
*[http://discord.gg/A3gJwy5 TMNT TF CE + SNES Fighters]&lt;br /&gt;
&lt;br /&gt;
{{SMS_Nav}}&lt;br /&gt;
{{GenPgNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Sailor Moon S]]&lt;/div&gt;</summary>
		<author><name>Fishnbicycle</name></author>
	</entry>
	<entry>
		<id>http://newchallenger.net/w/index.php?title=Sailor_Moon_S&amp;diff=4579</id>
		<title>Sailor Moon S</title>
		<link rel="alternate" type="text/html" href="http://newchallenger.net/w/index.php?title=Sailor_Moon_S&amp;diff=4579"/>
		<updated>2019-12-29T10:24:51Z</updated>

		<summary type="html">&lt;p&gt;Fishnbicycle: /* Koushun */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIParticle}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title=Bishoujo Senshi Sailor Moon S: Jougai Rantou!? Shuyaku Soudatsusen&lt;br /&gt;
|image=[[Image:SMS_boxart_JP.png|170px]]&lt;br /&gt;
|developer=Arc System Works&lt;br /&gt;
|publisher=Angel (Bandai)&lt;br /&gt;
|director=Sumikazu&lt;br /&gt;
|producer=George Yuno&lt;br /&gt;
|designer=Yasuhiro Sato&lt;br /&gt;
|released=	&lt;br /&gt;
&#039;&#039;&#039;JP&#039;&#039;&#039;: December 16, 1994&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
Sailor Moon S: Jougai Rantou!? Shuyaku Soudatsusen (美少女戦士セーラームーンS: 場外乱闘！？主役争奪戦) known in the fighting game community as simply &#039;&#039;&#039;Sailor Moon S&#039;&#039;&#039;, is a fighting game developed by Arc System Works (credited under Angel) and published by Bandai. It was released on December 16, 1994 for the Super Famicom.&lt;br /&gt;
&lt;br /&gt;
In recent years, the game has seen a resurgence in [[SMSCommunities|many FGC circuits around the world]].  If you&#039;re interested in learning more about #ArcSysSMS, joining a local community, or starting your own, please check out the [https://discord.gg/h9jx4hZ Moonlight Fight Society Discord!]&lt;br /&gt;
&lt;br /&gt;
==Controls==&lt;br /&gt;
* Directional commands are listed assuming your character is facing right onscreen (1P side). [[File:B.png]][4] and [[File:F.png]][6] are reversed if you&#039;re facing the other direction.  The numbers refer to &amp;quot;Numpad Notation&amp;quot;&lt;br /&gt;
&#039;&#039;&#039;Basic Controls&#039;&#039;&#039;&lt;br /&gt;
[[File:numpadnotation.jpg|thumb|right|Numpad Notation]]&lt;br /&gt;
[[File:controlsedit.PNG|thumb|right|Control Config Screen (English)]]&lt;br /&gt;
[[File:U.png]][8] - Jump&lt;br /&gt;
&lt;br /&gt;
[[File:B.png]][4] - Retreat (guard during enemy attack)&lt;br /&gt;
&lt;br /&gt;
[[File:B.png]] [[File:B.png]][44] - Backdash (can be guard-cancelled into)&lt;br /&gt;
&lt;br /&gt;
[[File:D.png]][2] - Crouch &lt;br /&gt;
&lt;br /&gt;
[[File:DB.png]][1] - Guard low (during enemy attack)&lt;br /&gt;
&lt;br /&gt;
[[File:F.png]][6] - Advance&lt;br /&gt;
&lt;br /&gt;
The buttons below can be changed to the user&#039;s preference after character select before each match.&lt;br /&gt;
&lt;br /&gt;
Y button - [[File:LP.png]] - Light Punch&lt;br /&gt;
&lt;br /&gt;
X button - [[File:HP.png]] - Heavy Punch&lt;br /&gt;
&lt;br /&gt;
B button - [[File:LK.png]] - Light Kick&lt;br /&gt;
&lt;br /&gt;
A button - [[File:HK.png]] - Heavy Kick&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Auto Mode&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* On the Control Config Screen, you can change from NRML to AUTO mode.  &lt;br /&gt;
&lt;br /&gt;
* Using default controls: Press individual face buttons while holding down a shoulder button to perform a corresponding Special Move.  To use the Desperation Move, press both shoulder buttons together.  As this eliminates charge times and makes other moves significantly easier to execute, this mode is banned in competitive play.&lt;br /&gt;
&lt;br /&gt;
==Basic Gameplay==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal Moves&#039;&#039;&#039;&lt;br /&gt;
* Four normal attack buttons listed above under Controls.  Punches and Kicks of both light and heavy variations. Kick buttons typically have better damage and range.  Punch buttons tend to have specific uses depending on framedata/hitboxes - check out the characters pages for more information.&lt;br /&gt;
&lt;br /&gt;
* Jumping light normals are active from button press until you hit the ground or it touches your opponent&lt;br /&gt;
&lt;br /&gt;
* Close Normals: Some characters have some different normals if they&#039;re next to the opponent. Important examples are Neptune and Pluto, who&#039;s Close HK and HP respectively are overheads.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dashes&#039;&#039;&#039;&lt;br /&gt;
* Every character in this game can backdash by pressing 44. They go varying degrees of distance depending on the character, but they are all super long compared to the backdashes of most fighting games (some even going full screen!)&lt;br /&gt;
* Backdashes are fully invincible until the last frame.  &lt;br /&gt;
* Moon and Uranus can forward dash. Moon&#039;s is a flip that goes most of the screen, while Uranus has the equivalent of a backdash that moves her forward, minus the invincibility.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Moves &amp;amp; Desperation Moves&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* There are universal differences between light and heavy specials; light versions are slower or go less distance and recover faster -- whereas heavy versions are typically faster, hit harder, and have much longer recovery.&lt;br /&gt;
&lt;br /&gt;
* Desperation Moves: When your character has low life (they will be breathing heavy in an idle pose) OR there are less than 10 seconds left on the clock, you can use your character&#039;s Desperation Move. You have an unlimited amount - there is no super meter!&lt;br /&gt;
&lt;br /&gt;
* A 15-frame special input buffer allows you to buffer special moves.  This means you can do inputs like 4214+P as Moon and get a backdash cancelled immediately into heart.  You can also buffer Special Moves and Desperation Moves during any other move, and it will come out as long as you finish the input after the recovery of said move.&lt;br /&gt;
&lt;br /&gt;
* Any Normal can be cancelled into any Special or Desperation Move, theoretically.  This include backdashes and forward-dashes, as they count as Special Moves.&lt;br /&gt;
&lt;br /&gt;
* Backdashes make characters airborne which allows characters to use their air specials out of backdash.  Example: 44214+P for Moon&#039;s Heart Attack out of backdash.&lt;br /&gt;
&lt;br /&gt;
* The Game only allows 1 directional input per frame; inputting Special/DM directions too fast will caused dropped inputs.&lt;br /&gt;
&lt;br /&gt;
* No Pre-match Charge: Unlike most fighting games, characters with charge moves cannot charge them before a round starts.  However, there is an exception to this rule unique to this fighting game. Charge time from the prior round carries over into the next round. This even applies in-between games!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hit &amp;amp; Damage Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Moves can hit High, Mid, or Low.  Every attack from the air that isn&#039;t a fireball counts as a High and every crouching heavy kick sweeps Low. Crouching light kick and crouching heavy punch can be Lows and varies by character.  Every attack that does not hit High or Low is a Mid.&lt;br /&gt;
&lt;br /&gt;
* There is NO damage scaling in this game, resulting in combos doing high damage.&lt;br /&gt;
&lt;br /&gt;
* Characters have both body and head hurtboxes; Head hurtboxes take more damage than body hurtboxes.&lt;br /&gt;
&lt;br /&gt;
* Counter-hit damage exists, and the damage can potentially stack with head damage.  A Desperation Move that deals both counter-hit AND head damage can take a majority of a health bar.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Throws&#039;&#039;&#039;&lt;br /&gt;
* All characters have at least one normal throw, done by pressing 4/6 + HP or HK (see character pages for details)&lt;br /&gt;
&lt;br /&gt;
* There are Four types of throws -- Techable throws, Multi-hit-style untechable throws, Air throws, Command throws.&lt;br /&gt;
&lt;br /&gt;
* Throw tech is done by pressing any button twice. (just mash it out)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guard Cancels&#039;&#039;&#039;&lt;br /&gt;
* You are able to cancel your block stun into any Special Move, Desperation Movie, backdash, or forward-dash.  This is a very common technique at high-level play, and it defines what makes this game different from other games. &lt;br /&gt;
* Knowing when to guard cancel into a dash to create space, GC into 360s to punish foolish jump-ins, dragon punches to retake momentum, or projectiles to win fireball wars, etc., is key to success in this game!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Side Advantages&#039;&#039;&#039; &lt;br /&gt;
* [[SMS_Side_Advantage|Side Advantage]]&lt;br /&gt;
&lt;br /&gt;
==Playable Characters==&lt;br /&gt;
[[File:SMSmoves.png|thumb|right|Character move lists]]&lt;br /&gt;
[[Image:MoonPortrait.gif|link=Sailor Moon]][[Sailor Moon]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MercuryPortrait.gif|link=Sailor Mercury]][[Sailor Mercury]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MarsPortrait.gif|link=Sailor Mars]][[Sailor Mars]]&lt;br /&gt;
&lt;br /&gt;
[[Image:JupiterPortrait.gif|link=Sailor Jupiter]][[Sailor Jupiter]]	&lt;br /&gt;
&lt;br /&gt;
[[Image:VenusPortrait.gif|link=Sailor Venus]][[Sailor Venus]]&lt;br /&gt;
&lt;br /&gt;
[[Image:PlutoPortrait.gif|link=Sailor Pluto]][[Sailor Pluto]]&lt;br /&gt;
&lt;br /&gt;
[[Image:NeptunePortrait.gif|link=Sailor Neptune]][[Sailor Neptune]]&lt;br /&gt;
&lt;br /&gt;
[[Image:UranusPortrait.gif|link=Sailor Uranus]][[Sailor Uranus]]	&lt;br /&gt;
&lt;br /&gt;
[[Image:ChibiPortrait.gif|link=Sailor Chibi Moon]][[Sailor Chibi Moon]]&lt;br /&gt;
&lt;br /&gt;
==Game Footage==&lt;br /&gt;
&#039;&#039;For tournament archives, check out [[Sailor Moon S/Tournament Videos|this]] page.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Tutorial Videos by Koushun===&lt;br /&gt;
*[https://www.youtube.com/watch?v=ZbqWlVPFxYw 【Combo Movie 2】Sailor Moon Super【SNES】]&lt;br /&gt;
*[https://www.youtube.com/watch?v=MLu3pWCoODE 【Mix-up Movie】Sailor Moon S【SNES】 ]&lt;br /&gt;
*[https://www.youtube.com/watch?v=yCDERJF0B7I 【Combo Movie 1】Sailor Moon S【SNES】]&lt;br /&gt;
&lt;br /&gt;
===Notable Tournaments===&lt;br /&gt;
* [https://www.youtube.com/watch?v=seTXeGB6iV8 animEVO 2018 (Top 4), 8/4/18 ]&lt;br /&gt;
* [https://www.youtube.com/playlist?list=PL9h4zqks3pohELuR54E38moJRyXifnmFP Frosty Faustings XI (Top 4), 1/18/19]&lt;br /&gt;
* [https://www.youtube.com/watch?v=4Tbxw82ENhY Combo Breaker (Top 8), 5/24/19]&lt;br /&gt;
* [https://www.youtube.com/watch?v=fpKcgMMRMLI CEO 2019 (Top 8), 6/30/19]&lt;br /&gt;
* [https://www.youtube.com/watch?v=V5SNCWPuqzE animEVO 2019 (Top 4), 8/2/19]&lt;br /&gt;
* [https://youtu.be/1xHaZQeYMfc Climax of Night (Top 3), 10/27/19]&lt;br /&gt;
&lt;br /&gt;
==Menus==&lt;br /&gt;
[[File:sms_menus.png|720px]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Among the Senshi&#039;s name printed on the box is another person&#039;s name: George Yuno. Yuno is the producer of this game who also directed and produced &#039;&#039;Sailor Moon: Another Story&#039;&#039;. He stepped down on Super S&#039; production, taking a supporting role as Masayuki Sato served as Executive Producer on that title (not to be confused with Masayuki Sato, the animator)&lt;br /&gt;
* Every boxed copy of this game carries a Toei Certificate of Authenticity sticker. There is a very rigorous coloring scheme that applies to these stickers which ensure their authenticity.&lt;br /&gt;
* Many staff who worked on this title later went on to work for Arc System Works, given many of Arc&#039;s games share production credits.&lt;br /&gt;
&lt;br /&gt;
==Competitive Play History==&lt;br /&gt;
* Under Construction&lt;br /&gt;
&lt;br /&gt;
==Tier List== &lt;br /&gt;
&lt;br /&gt;
Koushun&#039;s 2018&lt;br /&gt;
&lt;br /&gt;
{{TierList&lt;br /&gt;
|S-name= S&lt;br /&gt;
|S-tier= [[Image:JupiterPortrait.gif|link=Sailor Jupiter]]&lt;br /&gt;
|B-name= A&lt;br /&gt;
|B-tier=[[Image:NeptunePortrait.gif|link=Sailor Neptune]] [[Image:MarsPortrait.gif|link=Sailor Mars]]&lt;br /&gt;
|C-name=B&lt;br /&gt;
|C-tier=[[Image:MoonPortrait.gif|link=Sailor Moon]] [[Image:MercuryPortrait.gif|link=Sailor Mercury]] [[Image:VenusPortrait.gif|link=Sailor Venus]]&lt;br /&gt;
|D-name=C&lt;br /&gt;
|D-tier=[[Image:UranusPortrait.gif|link=Sailor Uranus]] [[Image:PlutoPortrait.gif|link=Sailor Pluto]] [[Image:ChibiPortrait.gif|link=Sailor Chibi Moon]]&lt;br /&gt;
|E-name=Bottom&lt;br /&gt;
|E-tier=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Media:KoushunMatchup2018.png|Matchup List]]&lt;br /&gt;
&lt;br /&gt;
NeoRussell&#039;s 2018&lt;br /&gt;
&lt;br /&gt;
{{TierList&lt;br /&gt;
|S-name= S&lt;br /&gt;
|S-tier=[[Image:UranusPortrait.gif|link=Sailor Uranus]] [[Image:NeptunePortrait.gif|link=Sailor Neptune]]&lt;br /&gt;
|B-name= A&lt;br /&gt;
|B-tier=[[Image:MercuryPortrait.gif|link=Sailor Mercury]] [[Image:MarsPortrait.gif|link=Sailor Mars]] [[Image:VenusPortrait.gif|link=Sailor Venus]]&lt;br /&gt;
|C-name=B&lt;br /&gt;
|C-tier=[[Image:PlutoPortrait.gif|link=Sailor Pluto]] [[Image:MoonPortrait.gif|link=Sailor Moon]]  [[Image:JupiterPortrait.gif|link=Sailor Jupiter]] &lt;br /&gt;
|D-name=C&lt;br /&gt;
|D-tier=[[Image:ChibiPortrait.gif|link=Sailor Chibi Moon]]&lt;br /&gt;
|E-name=Bottom&lt;br /&gt;
|E-tier=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
St. Louis, MO 2019&lt;br /&gt;
&lt;br /&gt;
{{TierList&lt;br /&gt;
|S-name= S&lt;br /&gt;
|S-tier=[[Image:UranusPortrait.gif|link=Sailor Uranus]] &lt;br /&gt;
|A-name= A&lt;br /&gt;
|A-tier=[[Image:MercuryPortrait.gif|link=Sailor Mercury]] [[Image:MarsPortrait.gif|link=Sailor Mars]][[Image:MoonPortrait.gif|link=Sailor Moon]] &lt;br /&gt;
|B-name=B&lt;br /&gt;
|B-tier=  [[Image:JupiterPortrait.gif|link=Sailor Jupiter]][[Image:VenusPortrait.gif|link=Sailor Venus]]&lt;br /&gt;
&lt;br /&gt;
|C-name=C&lt;br /&gt;
|C-tier=&lt;br /&gt;
[[Image:NeptunePortrait.gif|link=Sailor Neptune]][[Image:PlutoPortrait.gif|link=Sailor Pluto]]&lt;br /&gt;
|D-name=D&lt;br /&gt;
|D-tier=&lt;br /&gt;
[[Image:ChibiPortrait.gif|link=Sailor Chibi Moon]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://moonlightfight.com/ Moonlight Fight Sailor Moon S]&lt;br /&gt;
*[http://discord.gg/A3gJwy5 TMNT TF CE + SNES Fighters]&lt;br /&gt;
&lt;br /&gt;
{{SMS_Nav}}&lt;br /&gt;
{{GenPgNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Sailor Moon S]]&lt;/div&gt;</summary>
		<author><name>Fishnbicycle</name></author>
	</entry>
	<entry>
		<id>http://newchallenger.net/w/index.php?title=Sailor_Moon_S&amp;diff=4578</id>
		<title>Sailor Moon S</title>
		<link rel="alternate" type="text/html" href="http://newchallenger.net/w/index.php?title=Sailor_Moon_S&amp;diff=4578"/>
		<updated>2019-12-29T10:24:06Z</updated>

		<summary type="html">&lt;p&gt;Fishnbicycle: /* Game Footage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIParticle}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title=Bishoujo Senshi Sailor Moon S: Jougai Rantou!? Shuyaku Soudatsusen&lt;br /&gt;
|image=[[Image:SMS_boxart_JP.png|170px]]&lt;br /&gt;
|developer=Arc System Works&lt;br /&gt;
|publisher=Angel (Bandai)&lt;br /&gt;
|director=Sumikazu&lt;br /&gt;
|producer=George Yuno&lt;br /&gt;
|designer=Yasuhiro Sato&lt;br /&gt;
|released=	&lt;br /&gt;
&#039;&#039;&#039;JP&#039;&#039;&#039;: December 16, 1994&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
Sailor Moon S: Jougai Rantou!? Shuyaku Soudatsusen (美少女戦士セーラームーンS: 場外乱闘！？主役争奪戦) known in the fighting game community as simply &#039;&#039;&#039;Sailor Moon S&#039;&#039;&#039;, is a fighting game developed by Arc System Works (credited under Angel) and published by Bandai. It was released on December 16, 1994 for the Super Famicom.&lt;br /&gt;
&lt;br /&gt;
In recent years, the game has seen a resurgence in [[SMSCommunities|many FGC circuits around the world]].  If you&#039;re interested in learning more about #ArcSysSMS, joining a local community, or starting your own, please check out the [https://discord.gg/h9jx4hZ Moonlight Fight Society Discord!]&lt;br /&gt;
&lt;br /&gt;
==Controls==&lt;br /&gt;
* Directional commands are listed assuming your character is facing right onscreen (1P side). [[File:B.png]][4] and [[File:F.png]][6] are reversed if you&#039;re facing the other direction.  The numbers refer to &amp;quot;Numpad Notation&amp;quot;&lt;br /&gt;
&#039;&#039;&#039;Basic Controls&#039;&#039;&#039;&lt;br /&gt;
[[File:numpadnotation.jpg|thumb|right|Numpad Notation]]&lt;br /&gt;
[[File:controlsedit.PNG|thumb|right|Control Config Screen (English)]]&lt;br /&gt;
[[File:U.png]][8] - Jump&lt;br /&gt;
&lt;br /&gt;
[[File:B.png]][4] - Retreat (guard during enemy attack)&lt;br /&gt;
&lt;br /&gt;
[[File:B.png]] [[File:B.png]][44] - Backdash (can be guard-cancelled into)&lt;br /&gt;
&lt;br /&gt;
[[File:D.png]][2] - Crouch &lt;br /&gt;
&lt;br /&gt;
[[File:DB.png]][1] - Guard low (during enemy attack)&lt;br /&gt;
&lt;br /&gt;
[[File:F.png]][6] - Advance&lt;br /&gt;
&lt;br /&gt;
The buttons below can be changed to the user&#039;s preference after character select before each match.&lt;br /&gt;
&lt;br /&gt;
Y button - [[File:LP.png]] - Light Punch&lt;br /&gt;
&lt;br /&gt;
X button - [[File:HP.png]] - Heavy Punch&lt;br /&gt;
&lt;br /&gt;
B button - [[File:LK.png]] - Light Kick&lt;br /&gt;
&lt;br /&gt;
A button - [[File:HK.png]] - Heavy Kick&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Auto Mode&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* On the Control Config Screen, you can change from NRML to AUTO mode.  &lt;br /&gt;
&lt;br /&gt;
* Using default controls: Press individual face buttons while holding down a shoulder button to perform a corresponding Special Move.  To use the Desperation Move, press both shoulder buttons together.  As this eliminates charge times and makes other moves significantly easier to execute, this mode is banned in competitive play.&lt;br /&gt;
&lt;br /&gt;
==Basic Gameplay==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal Moves&#039;&#039;&#039;&lt;br /&gt;
* Four normal attack buttons listed above under Controls.  Punches and Kicks of both light and heavy variations. Kick buttons typically have better damage and range.  Punch buttons tend to have specific uses depending on framedata/hitboxes - check out the characters pages for more information.&lt;br /&gt;
&lt;br /&gt;
* Jumping light normals are active from button press until you hit the ground or it touches your opponent&lt;br /&gt;
&lt;br /&gt;
* Close Normals: Some characters have some different normals if they&#039;re next to the opponent. Important examples are Neptune and Pluto, who&#039;s Close HK and HP respectively are overheads.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dashes&#039;&#039;&#039;&lt;br /&gt;
* Every character in this game can backdash by pressing 44. They go varying degrees of distance depending on the character, but they are all super long compared to the backdashes of most fighting games (some even going full screen!)&lt;br /&gt;
* Backdashes are fully invincible until the last frame.  &lt;br /&gt;
* Moon and Uranus can forward dash. Moon&#039;s is a flip that goes most of the screen, while Uranus has the equivalent of a backdash that moves her forward, minus the invincibility.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Moves &amp;amp; Desperation Moves&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* There are universal differences between light and heavy specials; light versions are slower or go less distance and recover faster -- whereas heavy versions are typically faster, hit harder, and have much longer recovery.&lt;br /&gt;
&lt;br /&gt;
* Desperation Moves: When your character has low life (they will be breathing heavy in an idle pose) OR there are less than 10 seconds left on the clock, you can use your character&#039;s Desperation Move. You have an unlimited amount - there is no super meter!&lt;br /&gt;
&lt;br /&gt;
* A 15-frame special input buffer allows you to buffer special moves.  This means you can do inputs like 4214+P as Moon and get a backdash cancelled immediately into heart.  You can also buffer Special Moves and Desperation Moves during any other move, and it will come out as long as you finish the input after the recovery of said move.&lt;br /&gt;
&lt;br /&gt;
* Any Normal can be cancelled into any Special or Desperation Move, theoretically.  This include backdashes and forward-dashes, as they count as Special Moves.&lt;br /&gt;
&lt;br /&gt;
* Backdashes make characters airborne which allows characters to use their air specials out of backdash.  Example: 44214+P for Moon&#039;s Heart Attack out of backdash.&lt;br /&gt;
&lt;br /&gt;
* The Game only allows 1 directional input per frame; inputting Special/DM directions too fast will caused dropped inputs.&lt;br /&gt;
&lt;br /&gt;
* No Pre-match Charge: Unlike most fighting games, characters with charge moves cannot charge them before a round starts.  However, there is an exception to this rule unique to this fighting game. Charge time from the prior round carries over into the next round. This even applies in-between games!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hit &amp;amp; Damage Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Moves can hit High, Mid, or Low.  Every attack from the air that isn&#039;t a fireball counts as a High and every crouching heavy kick sweeps Low. Crouching light kick and crouching heavy punch can be Lows and varies by character.  Every attack that does not hit High or Low is a Mid.&lt;br /&gt;
&lt;br /&gt;
* There is NO damage scaling in this game, resulting in combos doing high damage.&lt;br /&gt;
&lt;br /&gt;
* Characters have both body and head hurtboxes; Head hurtboxes take more damage than body hurtboxes.&lt;br /&gt;
&lt;br /&gt;
* Counter-hit damage exists, and the damage can potentially stack with head damage.  A Desperation Move that deals both counter-hit AND head damage can take a majority of a health bar.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Throws&#039;&#039;&#039;&lt;br /&gt;
* All characters have at least one normal throw, done by pressing 4/6 + HP or HK (see character pages for details)&lt;br /&gt;
&lt;br /&gt;
* There are Four types of throws -- Techable throws, Multi-hit-style untechable throws, Air throws, Command throws.&lt;br /&gt;
&lt;br /&gt;
* Throw tech is done by pressing any button twice. (just mash it out)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guard Cancels&#039;&#039;&#039;&lt;br /&gt;
* You are able to cancel your block stun into any Special Move, Desperation Movie, backdash, or forward-dash.  This is a very common technique at high-level play, and it defines what makes this game different from other games. &lt;br /&gt;
* Knowing when to guard cancel into a dash to create space, GC into 360s to punish foolish jump-ins, dragon punches to retake momentum, or projectiles to win fireball wars, etc., is key to success in this game!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Side Advantages&#039;&#039;&#039; &lt;br /&gt;
* [[SMS_Side_Advantage|Side Advantage]]&lt;br /&gt;
&lt;br /&gt;
==Playable Characters==&lt;br /&gt;
[[File:SMSmoves.png|thumb|right|Character move lists]]&lt;br /&gt;
[[Image:MoonPortrait.gif|link=Sailor Moon]][[Sailor Moon]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MercuryPortrait.gif|link=Sailor Mercury]][[Sailor Mercury]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MarsPortrait.gif|link=Sailor Mars]][[Sailor Mars]]&lt;br /&gt;
&lt;br /&gt;
[[Image:JupiterPortrait.gif|link=Sailor Jupiter]][[Sailor Jupiter]]	&lt;br /&gt;
&lt;br /&gt;
[[Image:VenusPortrait.gif|link=Sailor Venus]][[Sailor Venus]]&lt;br /&gt;
&lt;br /&gt;
[[Image:PlutoPortrait.gif|link=Sailor Pluto]][[Sailor Pluto]]&lt;br /&gt;
&lt;br /&gt;
[[Image:NeptunePortrait.gif|link=Sailor Neptune]][[Sailor Neptune]]&lt;br /&gt;
&lt;br /&gt;
[[Image:UranusPortrait.gif|link=Sailor Uranus]][[Sailor Uranus]]	&lt;br /&gt;
&lt;br /&gt;
[[Image:ChibiPortrait.gif|link=Sailor Chibi Moon]][[Sailor Chibi Moon]]&lt;br /&gt;
&lt;br /&gt;
==Game Footage==&lt;br /&gt;
&#039;&#039;For tournament archives, check out [[Sailor Moon S/Tournament Videos|this]] page.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Koushun===&lt;br /&gt;
*[https://www.youtube.com/watch?v=ZbqWlVPFxYw 【Combo Movie 2】Sailor Moon Super【SNES】]&lt;br /&gt;
*[https://www.youtube.com/watch?v=MLu3pWCoODE 【Mix-up Movie】Sailor Moon S【SNES】 ]&lt;br /&gt;
*[https://www.youtube.com/watch?v=yCDERJF0B7I 【Combo Movie 1】Sailor Moon S【SNES】]&lt;br /&gt;
&lt;br /&gt;
===Notable Tournaments===&lt;br /&gt;
* [https://www.youtube.com/watch?v=seTXeGB6iV8 animEVO 2018 (Top 4), 8/4/18 ]&lt;br /&gt;
* [https://www.youtube.com/playlist?list=PL9h4zqks3pohELuR54E38moJRyXifnmFP Frosty Faustings XI (Top 4), 1/18/19]&lt;br /&gt;
* [https://www.youtube.com/watch?v=4Tbxw82ENhY Combo Breaker (Top 8), 5/24/19]&lt;br /&gt;
* [https://www.youtube.com/watch?v=fpKcgMMRMLI CEO 2019 (Top 8), 6/30/19]&lt;br /&gt;
* [https://www.youtube.com/watch?v=V5SNCWPuqzE animEVO 2019 (Top 4), 8/2/19]&lt;br /&gt;
* [https://youtu.be/1xHaZQeYMfc Climax of Night (Top 3), 10/27/19]&lt;br /&gt;
&lt;br /&gt;
==Menus==&lt;br /&gt;
[[File:sms_menus.png|720px]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Among the Senshi&#039;s name printed on the box is another person&#039;s name: George Yuno. Yuno is the producer of this game who also directed and produced &#039;&#039;Sailor Moon: Another Story&#039;&#039;. He stepped down on Super S&#039; production, taking a supporting role as Masayuki Sato served as Executive Producer on that title (not to be confused with Masayuki Sato, the animator)&lt;br /&gt;
* Every boxed copy of this game carries a Toei Certificate of Authenticity sticker. There is a very rigorous coloring scheme that applies to these stickers which ensure their authenticity.&lt;br /&gt;
* Many staff who worked on this title later went on to work for Arc System Works, given many of Arc&#039;s games share production credits.&lt;br /&gt;
&lt;br /&gt;
==Competitive Play History==&lt;br /&gt;
* Under Construction&lt;br /&gt;
&lt;br /&gt;
==Tier List== &lt;br /&gt;
&lt;br /&gt;
Koushun&#039;s 2018&lt;br /&gt;
&lt;br /&gt;
{{TierList&lt;br /&gt;
|S-name= S&lt;br /&gt;
|S-tier= [[Image:JupiterPortrait.gif|link=Sailor Jupiter]]&lt;br /&gt;
|B-name= A&lt;br /&gt;
|B-tier=[[Image:NeptunePortrait.gif|link=Sailor Neptune]] [[Image:MarsPortrait.gif|link=Sailor Mars]]&lt;br /&gt;
|C-name=B&lt;br /&gt;
|C-tier=[[Image:MoonPortrait.gif|link=Sailor Moon]] [[Image:MercuryPortrait.gif|link=Sailor Mercury]] [[Image:VenusPortrait.gif|link=Sailor Venus]]&lt;br /&gt;
|D-name=C&lt;br /&gt;
|D-tier=[[Image:UranusPortrait.gif|link=Sailor Uranus]] [[Image:PlutoPortrait.gif|link=Sailor Pluto]] [[Image:ChibiPortrait.gif|link=Sailor Chibi Moon]]&lt;br /&gt;
|E-name=Bottom&lt;br /&gt;
|E-tier=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Media:KoushunMatchup2018.png|Matchup List]]&lt;br /&gt;
&lt;br /&gt;
NeoRussell&#039;s 2018&lt;br /&gt;
&lt;br /&gt;
{{TierList&lt;br /&gt;
|S-name= S&lt;br /&gt;
|S-tier=[[Image:UranusPortrait.gif|link=Sailor Uranus]] [[Image:NeptunePortrait.gif|link=Sailor Neptune]]&lt;br /&gt;
|B-name= A&lt;br /&gt;
|B-tier=[[Image:MercuryPortrait.gif|link=Sailor Mercury]] [[Image:MarsPortrait.gif|link=Sailor Mars]] [[Image:VenusPortrait.gif|link=Sailor Venus]]&lt;br /&gt;
|C-name=B&lt;br /&gt;
|C-tier=[[Image:PlutoPortrait.gif|link=Sailor Pluto]] [[Image:MoonPortrait.gif|link=Sailor Moon]]  [[Image:JupiterPortrait.gif|link=Sailor Jupiter]] &lt;br /&gt;
|D-name=C&lt;br /&gt;
|D-tier=[[Image:ChibiPortrait.gif|link=Sailor Chibi Moon]]&lt;br /&gt;
|E-name=Bottom&lt;br /&gt;
|E-tier=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
St. Louis, MO 2019&lt;br /&gt;
&lt;br /&gt;
{{TierList&lt;br /&gt;
|S-name= S&lt;br /&gt;
|S-tier=[[Image:UranusPortrait.gif|link=Sailor Uranus]] &lt;br /&gt;
|A-name= A&lt;br /&gt;
|A-tier=[[Image:MercuryPortrait.gif|link=Sailor Mercury]] [[Image:MarsPortrait.gif|link=Sailor Mars]][[Image:MoonPortrait.gif|link=Sailor Moon]] &lt;br /&gt;
|B-name=B&lt;br /&gt;
|B-tier=  [[Image:JupiterPortrait.gif|link=Sailor Jupiter]][[Image:VenusPortrait.gif|link=Sailor Venus]]&lt;br /&gt;
&lt;br /&gt;
|C-name=C&lt;br /&gt;
|C-tier=&lt;br /&gt;
[[Image:NeptunePortrait.gif|link=Sailor Neptune]][[Image:PlutoPortrait.gif|link=Sailor Pluto]]&lt;br /&gt;
|D-name=D&lt;br /&gt;
|D-tier=&lt;br /&gt;
[[Image:ChibiPortrait.gif|link=Sailor Chibi Moon]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://moonlightfight.com/ Moonlight Fight Sailor Moon S]&lt;br /&gt;
*[http://discord.gg/A3gJwy5 TMNT TF CE + SNES Fighters]&lt;br /&gt;
&lt;br /&gt;
{{SMS_Nav}}&lt;br /&gt;
{{GenPgNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Sailor Moon S]]&lt;/div&gt;</summary>
		<author><name>Fishnbicycle</name></author>
	</entry>
	<entry>
		<id>http://newchallenger.net/w/index.php?title=Sailor_Moon_S&amp;diff=4577</id>
		<title>Sailor Moon S</title>
		<link rel="alternate" type="text/html" href="http://newchallenger.net/w/index.php?title=Sailor_Moon_S&amp;diff=4577"/>
		<updated>2019-12-29T10:08:51Z</updated>

		<summary type="html">&lt;p&gt;Fishnbicycle: /* Menus */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIParticle}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title=Bishoujo Senshi Sailor Moon S: Jougai Rantou!? Shuyaku Soudatsusen&lt;br /&gt;
|image=[[Image:SMS_boxart_JP.png|170px]]&lt;br /&gt;
|developer=Arc System Works&lt;br /&gt;
|publisher=Angel (Bandai)&lt;br /&gt;
|director=Sumikazu&lt;br /&gt;
|producer=George Yuno&lt;br /&gt;
|designer=Yasuhiro Sato&lt;br /&gt;
|released=	&lt;br /&gt;
&#039;&#039;&#039;JP&#039;&#039;&#039;: December 16, 1994&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
Sailor Moon S: Jougai Rantou!? Shuyaku Soudatsusen (美少女戦士セーラームーンS: 場外乱闘！？主役争奪戦) known in the fighting game community as simply &#039;&#039;&#039;Sailor Moon S&#039;&#039;&#039;, is a fighting game developed by Arc System Works (credited under Angel) and published by Bandai. It was released on December 16, 1994 for the Super Famicom.&lt;br /&gt;
&lt;br /&gt;
In recent years, the game has seen a resurgence in [[SMSCommunities|many FGC circuits around the world]].  If you&#039;re interested in learning more about #ArcSysSMS, joining a local community, or starting your own, please check out the [https://discord.gg/h9jx4hZ Moonlight Fight Society Discord!]&lt;br /&gt;
&lt;br /&gt;
==Controls==&lt;br /&gt;
* Directional commands are listed assuming your character is facing right onscreen (1P side). [[File:B.png]][4] and [[File:F.png]][6] are reversed if you&#039;re facing the other direction.  The numbers refer to &amp;quot;Numpad Notation&amp;quot;&lt;br /&gt;
&#039;&#039;&#039;Basic Controls&#039;&#039;&#039;&lt;br /&gt;
[[File:numpadnotation.jpg|thumb|right|Numpad Notation]]&lt;br /&gt;
[[File:controlsedit.PNG|thumb|right|Control Config Screen (English)]]&lt;br /&gt;
[[File:U.png]][8] - Jump&lt;br /&gt;
&lt;br /&gt;
[[File:B.png]][4] - Retreat (guard during enemy attack)&lt;br /&gt;
&lt;br /&gt;
[[File:B.png]] [[File:B.png]][44] - Backdash (can be guard-cancelled into)&lt;br /&gt;
&lt;br /&gt;
[[File:D.png]][2] - Crouch &lt;br /&gt;
&lt;br /&gt;
[[File:DB.png]][1] - Guard low (during enemy attack)&lt;br /&gt;
&lt;br /&gt;
[[File:F.png]][6] - Advance&lt;br /&gt;
&lt;br /&gt;
The buttons below can be changed to the user&#039;s preference after character select before each match.&lt;br /&gt;
&lt;br /&gt;
Y button - [[File:LP.png]] - Light Punch&lt;br /&gt;
&lt;br /&gt;
X button - [[File:HP.png]] - Heavy Punch&lt;br /&gt;
&lt;br /&gt;
B button - [[File:LK.png]] - Light Kick&lt;br /&gt;
&lt;br /&gt;
A button - [[File:HK.png]] - Heavy Kick&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Auto Mode&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* On the Control Config Screen, you can change from NRML to AUTO mode.  &lt;br /&gt;
&lt;br /&gt;
* Using default controls: Press individual face buttons while holding down a shoulder button to perform a corresponding Special Move.  To use the Desperation Move, press both shoulder buttons together.  As this eliminates charge times and makes other moves significantly easier to execute, this mode is banned in competitive play.&lt;br /&gt;
&lt;br /&gt;
==Basic Gameplay==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal Moves&#039;&#039;&#039;&lt;br /&gt;
* Four normal attack buttons listed above under Controls.  Punches and Kicks of both light and heavy variations. Kick buttons typically have better damage and range.  Punch buttons tend to have specific uses depending on framedata/hitboxes - check out the characters pages for more information.&lt;br /&gt;
&lt;br /&gt;
* Jumping light normals are active from button press until you hit the ground or it touches your opponent&lt;br /&gt;
&lt;br /&gt;
* Close Normals: Some characters have some different normals if they&#039;re next to the opponent. Important examples are Neptune and Pluto, who&#039;s Close HK and HP respectively are overheads.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dashes&#039;&#039;&#039;&lt;br /&gt;
* Every character in this game can backdash by pressing 44. They go varying degrees of distance depending on the character, but they are all super long compared to the backdashes of most fighting games (some even going full screen!)&lt;br /&gt;
* Backdashes are fully invincible until the last frame.  &lt;br /&gt;
* Moon and Uranus can forward dash. Moon&#039;s is a flip that goes most of the screen, while Uranus has the equivalent of a backdash that moves her forward, minus the invincibility.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Moves &amp;amp; Desperation Moves&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* There are universal differences between light and heavy specials; light versions are slower or go less distance and recover faster -- whereas heavy versions are typically faster, hit harder, and have much longer recovery.&lt;br /&gt;
&lt;br /&gt;
* Desperation Moves: When your character has low life (they will be breathing heavy in an idle pose) OR there are less than 10 seconds left on the clock, you can use your character&#039;s Desperation Move. You have an unlimited amount - there is no super meter!&lt;br /&gt;
&lt;br /&gt;
* A 15-frame special input buffer allows you to buffer special moves.  This means you can do inputs like 4214+P as Moon and get a backdash cancelled immediately into heart.  You can also buffer Special Moves and Desperation Moves during any other move, and it will come out as long as you finish the input after the recovery of said move.&lt;br /&gt;
&lt;br /&gt;
* Any Normal can be cancelled into any Special or Desperation Move, theoretically.  This include backdashes and forward-dashes, as they count as Special Moves.&lt;br /&gt;
&lt;br /&gt;
* Backdashes make characters airborne which allows characters to use their air specials out of backdash.  Example: 44214+P for Moon&#039;s Heart Attack out of backdash.&lt;br /&gt;
&lt;br /&gt;
* The Game only allows 1 directional input per frame; inputting Special/DM directions too fast will caused dropped inputs.&lt;br /&gt;
&lt;br /&gt;
* No Pre-match Charge: Unlike most fighting games, characters with charge moves cannot charge them before a round starts.  However, there is an exception to this rule unique to this fighting game. Charge time from the prior round carries over into the next round. This even applies in-between games!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hit &amp;amp; Damage Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Moves can hit High, Mid, or Low.  Every attack from the air that isn&#039;t a fireball counts as a High and every crouching heavy kick sweeps Low. Crouching light kick and crouching heavy punch can be Lows and varies by character.  Every attack that does not hit High or Low is a Mid.&lt;br /&gt;
&lt;br /&gt;
* There is NO damage scaling in this game, resulting in combos doing high damage.&lt;br /&gt;
&lt;br /&gt;
* Characters have both body and head hurtboxes; Head hurtboxes take more damage than body hurtboxes.&lt;br /&gt;
&lt;br /&gt;
* Counter-hit damage exists, and the damage can potentially stack with head damage.  A Desperation Move that deals both counter-hit AND head damage can take a majority of a health bar.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Throws&#039;&#039;&#039;&lt;br /&gt;
* All characters have at least one normal throw, done by pressing 4/6 + HP or HK (see character pages for details)&lt;br /&gt;
&lt;br /&gt;
* There are Four types of throws -- Techable throws, Multi-hit-style untechable throws, Air throws, Command throws.&lt;br /&gt;
&lt;br /&gt;
* Throw tech is done by pressing any button twice. (just mash it out)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guard Cancels&#039;&#039;&#039;&lt;br /&gt;
* You are able to cancel your block stun into any Special Move, Desperation Movie, backdash, or forward-dash.  This is a very common technique at high-level play, and it defines what makes this game different from other games. &lt;br /&gt;
* Knowing when to guard cancel into a dash to create space, GC into 360s to punish foolish jump-ins, dragon punches to retake momentum, or projectiles to win fireball wars, etc., is key to success in this game!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Side Advantages&#039;&#039;&#039; &lt;br /&gt;
* [[SMS_Side_Advantage|Side Advantage]]&lt;br /&gt;
&lt;br /&gt;
==Playable Characters==&lt;br /&gt;
[[File:SMSmoves.png|thumb|right|Character move lists]]&lt;br /&gt;
[[Image:MoonPortrait.gif|link=Sailor Moon]][[Sailor Moon]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MercuryPortrait.gif|link=Sailor Mercury]][[Sailor Mercury]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MarsPortrait.gif|link=Sailor Mars]][[Sailor Mars]]&lt;br /&gt;
&lt;br /&gt;
[[Image:JupiterPortrait.gif|link=Sailor Jupiter]][[Sailor Jupiter]]	&lt;br /&gt;
&lt;br /&gt;
[[Image:VenusPortrait.gif|link=Sailor Venus]][[Sailor Venus]]&lt;br /&gt;
&lt;br /&gt;
[[Image:PlutoPortrait.gif|link=Sailor Pluto]][[Sailor Pluto]]&lt;br /&gt;
&lt;br /&gt;
[[Image:NeptunePortrait.gif|link=Sailor Neptune]][[Sailor Neptune]]&lt;br /&gt;
&lt;br /&gt;
[[Image:UranusPortrait.gif|link=Sailor Uranus]][[Sailor Uranus]]	&lt;br /&gt;
&lt;br /&gt;
[[Image:ChibiPortrait.gif|link=Sailor Chibi Moon]][[Sailor Chibi Moon]]&lt;br /&gt;
&lt;br /&gt;
==Game Footage==&lt;br /&gt;
&#039;&#039;For tournament archives, check out [[Sailor Moon S/Tournament Videos|this]] page.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Koushun===&lt;br /&gt;
*[https://www.youtube.com/watch?v=ZbqWlVPFxYw 【Combo Movie 2】Sailor Moon Super【SNES】]&lt;br /&gt;
*[https://www.youtube.com/watch?v=MLu3pWCoODE 【Mix-up Movie】Sailor Moon S【SNES】 ]&lt;br /&gt;
*[https://www.youtube.com/watch?v=yCDERJF0B7I 【Combo Movie 1】Sailor Moon S【SNES】]&lt;br /&gt;
&lt;br /&gt;
==Menus==&lt;br /&gt;
[[File:sms_menus.png|720px]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Among the Senshi&#039;s name printed on the box is another person&#039;s name: George Yuno. Yuno is the producer of this game who also directed and produced &#039;&#039;Sailor Moon: Another Story&#039;&#039;. He stepped down on Super S&#039; production, taking a supporting role as Masayuki Sato served as Executive Producer on that title (not to be confused with Masayuki Sato, the animator)&lt;br /&gt;
* Every boxed copy of this game carries a Toei Certificate of Authenticity sticker. There is a very rigorous coloring scheme that applies to these stickers which ensure their authenticity.&lt;br /&gt;
* Many staff who worked on this title later went on to work for Arc System Works, given many of Arc&#039;s games share production credits.&lt;br /&gt;
&lt;br /&gt;
==Competitive Play History==&lt;br /&gt;
* Under Construction&lt;br /&gt;
&lt;br /&gt;
==Tier List== &lt;br /&gt;
&lt;br /&gt;
Koushun&#039;s 2018&lt;br /&gt;
&lt;br /&gt;
{{TierList&lt;br /&gt;
|S-name= S&lt;br /&gt;
|S-tier= [[Image:JupiterPortrait.gif|link=Sailor Jupiter]]&lt;br /&gt;
|B-name= A&lt;br /&gt;
|B-tier=[[Image:NeptunePortrait.gif|link=Sailor Neptune]] [[Image:MarsPortrait.gif|link=Sailor Mars]]&lt;br /&gt;
|C-name=B&lt;br /&gt;
|C-tier=[[Image:MoonPortrait.gif|link=Sailor Moon]] [[Image:MercuryPortrait.gif|link=Sailor Mercury]] [[Image:VenusPortrait.gif|link=Sailor Venus]]&lt;br /&gt;
|D-name=C&lt;br /&gt;
|D-tier=[[Image:UranusPortrait.gif|link=Sailor Uranus]] [[Image:PlutoPortrait.gif|link=Sailor Pluto]] [[Image:ChibiPortrait.gif|link=Sailor Chibi Moon]]&lt;br /&gt;
|E-name=Bottom&lt;br /&gt;
|E-tier=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Media:KoushunMatchup2018.png|Matchup List]]&lt;br /&gt;
&lt;br /&gt;
NeoRussell&#039;s 2018&lt;br /&gt;
&lt;br /&gt;
{{TierList&lt;br /&gt;
|S-name= S&lt;br /&gt;
|S-tier=[[Image:UranusPortrait.gif|link=Sailor Uranus]] [[Image:NeptunePortrait.gif|link=Sailor Neptune]]&lt;br /&gt;
|B-name= A&lt;br /&gt;
|B-tier=[[Image:MercuryPortrait.gif|link=Sailor Mercury]] [[Image:MarsPortrait.gif|link=Sailor Mars]] [[Image:VenusPortrait.gif|link=Sailor Venus]]&lt;br /&gt;
|C-name=B&lt;br /&gt;
|C-tier=[[Image:PlutoPortrait.gif|link=Sailor Pluto]] [[Image:MoonPortrait.gif|link=Sailor Moon]]  [[Image:JupiterPortrait.gif|link=Sailor Jupiter]] &lt;br /&gt;
|D-name=C&lt;br /&gt;
|D-tier=[[Image:ChibiPortrait.gif|link=Sailor Chibi Moon]]&lt;br /&gt;
|E-name=Bottom&lt;br /&gt;
|E-tier=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
St. Louis, MO 2019&lt;br /&gt;
&lt;br /&gt;
{{TierList&lt;br /&gt;
|S-name= S&lt;br /&gt;
|S-tier=[[Image:UranusPortrait.gif|link=Sailor Uranus]] &lt;br /&gt;
|A-name= A&lt;br /&gt;
|A-tier=[[Image:MercuryPortrait.gif|link=Sailor Mercury]] [[Image:MarsPortrait.gif|link=Sailor Mars]][[Image:MoonPortrait.gif|link=Sailor Moon]] &lt;br /&gt;
|B-name=B&lt;br /&gt;
|B-tier=  [[Image:JupiterPortrait.gif|link=Sailor Jupiter]][[Image:VenusPortrait.gif|link=Sailor Venus]]&lt;br /&gt;
&lt;br /&gt;
|C-name=C&lt;br /&gt;
|C-tier=&lt;br /&gt;
[[Image:NeptunePortrait.gif|link=Sailor Neptune]][[Image:PlutoPortrait.gif|link=Sailor Pluto]]&lt;br /&gt;
|D-name=D&lt;br /&gt;
|D-tier=&lt;br /&gt;
[[Image:ChibiPortrait.gif|link=Sailor Chibi Moon]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://moonlightfight.com/ Moonlight Fight Sailor Moon S]&lt;br /&gt;
*[http://discord.gg/A3gJwy5 TMNT TF CE + SNES Fighters]&lt;br /&gt;
&lt;br /&gt;
{{SMS_Nav}}&lt;br /&gt;
{{GenPgNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Sailor Moon S]]&lt;/div&gt;</summary>
		<author><name>Fishnbicycle</name></author>
	</entry>
	<entry>
		<id>http://newchallenger.net/w/index.php?title=File:Sms_menus.png&amp;diff=4576</id>
		<title>File:Sms menus.png</title>
		<link rel="alternate" type="text/html" href="http://newchallenger.net/w/index.php?title=File:Sms_menus.png&amp;diff=4576"/>
		<updated>2019-12-29T10:07:58Z</updated>

		<summary type="html">&lt;p&gt;Fishnbicycle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Fishnbicycle</name></author>
	</entry>
	<entry>
		<id>http://newchallenger.net/w/index.php?title=Sailor_Moon_S&amp;diff=4575</id>
		<title>Sailor Moon S</title>
		<link rel="alternate" type="text/html" href="http://newchallenger.net/w/index.php?title=Sailor_Moon_S&amp;diff=4575"/>
		<updated>2019-12-29T09:49:53Z</updated>

		<summary type="html">&lt;p&gt;Fishnbicycle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIParticle}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title=Bishoujo Senshi Sailor Moon S: Jougai Rantou!? Shuyaku Soudatsusen&lt;br /&gt;
|image=[[Image:SMS_boxart_JP.png|170px]]&lt;br /&gt;
|developer=Arc System Works&lt;br /&gt;
|publisher=Angel (Bandai)&lt;br /&gt;
|director=Sumikazu&lt;br /&gt;
|producer=George Yuno&lt;br /&gt;
|designer=Yasuhiro Sato&lt;br /&gt;
|released=	&lt;br /&gt;
&#039;&#039;&#039;JP&#039;&#039;&#039;: December 16, 1994&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
Sailor Moon S: Jougai Rantou!? Shuyaku Soudatsusen (美少女戦士セーラームーンS: 場外乱闘！？主役争奪戦) known in the fighting game community as simply &#039;&#039;&#039;Sailor Moon S&#039;&#039;&#039;, is a fighting game developed by Arc System Works (credited under Angel) and published by Bandai. It was released on December 16, 1994 for the Super Famicom.&lt;br /&gt;
&lt;br /&gt;
In recent years, the game has seen a resurgence in [[SMSCommunities|many FGC circuits around the world]].  If you&#039;re interested in learning more about #ArcSysSMS, joining a local community, or starting your own, please check out the [https://discord.gg/h9jx4hZ Moonlight Fight Society Discord!]&lt;br /&gt;
&lt;br /&gt;
==Controls==&lt;br /&gt;
* Directional commands are listed assuming your character is facing right onscreen (1P side). [[File:B.png]][4] and [[File:F.png]][6] are reversed if you&#039;re facing the other direction.  The numbers refer to &amp;quot;Numpad Notation&amp;quot;&lt;br /&gt;
&#039;&#039;&#039;Basic Controls&#039;&#039;&#039;&lt;br /&gt;
[[File:numpadnotation.jpg|thumb|right|Numpad Notation]]&lt;br /&gt;
[[File:controlsedit.PNG|thumb|right|Control Config Screen (English)]]&lt;br /&gt;
[[File:U.png]][8] - Jump&lt;br /&gt;
&lt;br /&gt;
[[File:B.png]][4] - Retreat (guard during enemy attack)&lt;br /&gt;
&lt;br /&gt;
[[File:B.png]] [[File:B.png]][44] - Backdash (can be guard-cancelled into)&lt;br /&gt;
&lt;br /&gt;
[[File:D.png]][2] - Crouch &lt;br /&gt;
&lt;br /&gt;
[[File:DB.png]][1] - Guard low (during enemy attack)&lt;br /&gt;
&lt;br /&gt;
[[File:F.png]][6] - Advance&lt;br /&gt;
&lt;br /&gt;
The buttons below can be changed to the user&#039;s preference after character select before each match.&lt;br /&gt;
&lt;br /&gt;
Y button - [[File:LP.png]] - Light Punch&lt;br /&gt;
&lt;br /&gt;
X button - [[File:HP.png]] - Heavy Punch&lt;br /&gt;
&lt;br /&gt;
B button - [[File:LK.png]] - Light Kick&lt;br /&gt;
&lt;br /&gt;
A button - [[File:HK.png]] - Heavy Kick&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Auto Mode&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* On the Control Config Screen, you can change from NRML to AUTO mode.  &lt;br /&gt;
&lt;br /&gt;
* Using default controls: Press individual face buttons while holding down a shoulder button to perform a corresponding Special Move.  To use the Desperation Move, press both shoulder buttons together.  As this eliminates charge times and makes other moves significantly easier to execute, this mode is banned in competitive play.&lt;br /&gt;
&lt;br /&gt;
==Basic Gameplay==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal Moves&#039;&#039;&#039;&lt;br /&gt;
* Four normal attack buttons listed above under Controls.  Punches and Kicks of both light and heavy variations. Kick buttons typically have better damage and range.  Punch buttons tend to have specific uses depending on framedata/hitboxes - check out the characters pages for more information.&lt;br /&gt;
&lt;br /&gt;
* Jumping light normals are active from button press until you hit the ground or it touches your opponent&lt;br /&gt;
&lt;br /&gt;
* Close Normals: Some characters have some different normals if they&#039;re next to the opponent. Important examples are Neptune and Pluto, who&#039;s Close HK and HP respectively are overheads.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dashes&#039;&#039;&#039;&lt;br /&gt;
* Every character in this game can backdash by pressing 44. They go varying degrees of distance depending on the character, but they are all super long compared to the backdashes of most fighting games (some even going full screen!)&lt;br /&gt;
* Backdashes are fully invincible until the last frame.  &lt;br /&gt;
* Moon and Uranus can forward dash. Moon&#039;s is a flip that goes most of the screen, while Uranus has the equivalent of a backdash that moves her forward, minus the invincibility.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Moves &amp;amp; Desperation Moves&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* There are universal differences between light and heavy specials; light versions are slower or go less distance and recover faster -- whereas heavy versions are typically faster, hit harder, and have much longer recovery.&lt;br /&gt;
&lt;br /&gt;
* Desperation Moves: When your character has low life (they will be breathing heavy in an idle pose) OR there are less than 10 seconds left on the clock, you can use your character&#039;s Desperation Move. You have an unlimited amount - there is no super meter!&lt;br /&gt;
&lt;br /&gt;
* A 15-frame special input buffer allows you to buffer special moves.  This means you can do inputs like 4214+P as Moon and get a backdash cancelled immediately into heart.  You can also buffer Special Moves and Desperation Moves during any other move, and it will come out as long as you finish the input after the recovery of said move.&lt;br /&gt;
&lt;br /&gt;
* Any Normal can be cancelled into any Special or Desperation Move, theoretically.  This include backdashes and forward-dashes, as they count as Special Moves.&lt;br /&gt;
&lt;br /&gt;
* Backdashes make characters airborne which allows characters to use their air specials out of backdash.  Example: 44214+P for Moon&#039;s Heart Attack out of backdash.&lt;br /&gt;
&lt;br /&gt;
* The Game only allows 1 directional input per frame; inputting Special/DM directions too fast will caused dropped inputs.&lt;br /&gt;
&lt;br /&gt;
* No Pre-match Charge: Unlike most fighting games, characters with charge moves cannot charge them before a round starts.  However, there is an exception to this rule unique to this fighting game. Charge time from the prior round carries over into the next round. This even applies in-between games!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hit &amp;amp; Damage Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Moves can hit High, Mid, or Low.  Every attack from the air that isn&#039;t a fireball counts as a High and every crouching heavy kick sweeps Low. Crouching light kick and crouching heavy punch can be Lows and varies by character.  Every attack that does not hit High or Low is a Mid.&lt;br /&gt;
&lt;br /&gt;
* There is NO damage scaling in this game, resulting in combos doing high damage.&lt;br /&gt;
&lt;br /&gt;
* Characters have both body and head hurtboxes; Head hurtboxes take more damage than body hurtboxes.&lt;br /&gt;
&lt;br /&gt;
* Counter-hit damage exists, and the damage can potentially stack with head damage.  A Desperation Move that deals both counter-hit AND head damage can take a majority of a health bar.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Throws&#039;&#039;&#039;&lt;br /&gt;
* All characters have at least one normal throw, done by pressing 4/6 + HP or HK (see character pages for details)&lt;br /&gt;
&lt;br /&gt;
* There are Four types of throws -- Techable throws, Multi-hit-style untechable throws, Air throws, Command throws.&lt;br /&gt;
&lt;br /&gt;
* Throw tech is done by pressing any button twice. (just mash it out)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guard Cancels&#039;&#039;&#039;&lt;br /&gt;
* You are able to cancel your block stun into any Special Move, Desperation Movie, backdash, or forward-dash.  This is a very common technique at high-level play, and it defines what makes this game different from other games. &lt;br /&gt;
* Knowing when to guard cancel into a dash to create space, GC into 360s to punish foolish jump-ins, dragon punches to retake momentum, or projectiles to win fireball wars, etc., is key to success in this game!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Side Advantages&#039;&#039;&#039; &lt;br /&gt;
* [[SMS_Side_Advantage|Side Advantage]]&lt;br /&gt;
&lt;br /&gt;
==Playable Characters==&lt;br /&gt;
[[File:SMSmoves.png|thumb|right|Character move lists]]&lt;br /&gt;
[[Image:MoonPortrait.gif|link=Sailor Moon]][[Sailor Moon]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MercuryPortrait.gif|link=Sailor Mercury]][[Sailor Mercury]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MarsPortrait.gif|link=Sailor Mars]][[Sailor Mars]]&lt;br /&gt;
&lt;br /&gt;
[[Image:JupiterPortrait.gif|link=Sailor Jupiter]][[Sailor Jupiter]]	&lt;br /&gt;
&lt;br /&gt;
[[Image:VenusPortrait.gif|link=Sailor Venus]][[Sailor Venus]]&lt;br /&gt;
&lt;br /&gt;
[[Image:PlutoPortrait.gif|link=Sailor Pluto]][[Sailor Pluto]]&lt;br /&gt;
&lt;br /&gt;
[[Image:NeptunePortrait.gif|link=Sailor Neptune]][[Sailor Neptune]]&lt;br /&gt;
&lt;br /&gt;
[[Image:UranusPortrait.gif|link=Sailor Uranus]][[Sailor Uranus]]	&lt;br /&gt;
&lt;br /&gt;
[[Image:ChibiPortrait.gif|link=Sailor Chibi Moon]][[Sailor Chibi Moon]]&lt;br /&gt;
&lt;br /&gt;
==Game Footage==&lt;br /&gt;
&#039;&#039;For tournament archives, check out [[Sailor Moon S/Tournament Videos|this]] page.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Koushun===&lt;br /&gt;
*[https://www.youtube.com/watch?v=ZbqWlVPFxYw 【Combo Movie 2】Sailor Moon Super【SNES】]&lt;br /&gt;
*[https://www.youtube.com/watch?v=MLu3pWCoODE 【Mix-up Movie】Sailor Moon S【SNES】 ]&lt;br /&gt;
*[https://www.youtube.com/watch?v=yCDERJF0B7I 【Combo Movie 1】Sailor Moon S【SNES】]&lt;br /&gt;
&lt;br /&gt;
==Menus==&lt;br /&gt;
[[File:SMStranslation.png|720px]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Among the Senshi&#039;s name printed on the box is another person&#039;s name: George Yuno. Yuno is the producer of this game who also directed and produced &#039;&#039;Sailor Moon: Another Story&#039;&#039;. He stepped down on Super S&#039; production, taking a supporting role as Masayuki Sato served as Executive Producer on that title (not to be confused with Masayuki Sato, the animator)&lt;br /&gt;
* Every boxed copy of this game carries a Toei Certificate of Authenticity sticker. There is a very rigorous coloring scheme that applies to these stickers which ensure their authenticity.&lt;br /&gt;
* Many staff who worked on this title later went on to work for Arc System Works, given many of Arc&#039;s games share production credits.&lt;br /&gt;
&lt;br /&gt;
==Competitive Play History==&lt;br /&gt;
* Under Construction&lt;br /&gt;
&lt;br /&gt;
==Tier List== &lt;br /&gt;
&lt;br /&gt;
Koushun&#039;s 2018&lt;br /&gt;
&lt;br /&gt;
{{TierList&lt;br /&gt;
|S-name= S&lt;br /&gt;
|S-tier= [[Image:JupiterPortrait.gif|link=Sailor Jupiter]]&lt;br /&gt;
|B-name= A&lt;br /&gt;
|B-tier=[[Image:NeptunePortrait.gif|link=Sailor Neptune]] [[Image:MarsPortrait.gif|link=Sailor Mars]]&lt;br /&gt;
|C-name=B&lt;br /&gt;
|C-tier=[[Image:MoonPortrait.gif|link=Sailor Moon]] [[Image:MercuryPortrait.gif|link=Sailor Mercury]] [[Image:VenusPortrait.gif|link=Sailor Venus]]&lt;br /&gt;
|D-name=C&lt;br /&gt;
|D-tier=[[Image:UranusPortrait.gif|link=Sailor Uranus]] [[Image:PlutoPortrait.gif|link=Sailor Pluto]] [[Image:ChibiPortrait.gif|link=Sailor Chibi Moon]]&lt;br /&gt;
|E-name=Bottom&lt;br /&gt;
|E-tier=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Media:KoushunMatchup2018.png|Matchup List]]&lt;br /&gt;
&lt;br /&gt;
NeoRussell&#039;s 2018&lt;br /&gt;
&lt;br /&gt;
{{TierList&lt;br /&gt;
|S-name= S&lt;br /&gt;
|S-tier=[[Image:UranusPortrait.gif|link=Sailor Uranus]] [[Image:NeptunePortrait.gif|link=Sailor Neptune]]&lt;br /&gt;
|B-name= A&lt;br /&gt;
|B-tier=[[Image:MercuryPortrait.gif|link=Sailor Mercury]] [[Image:MarsPortrait.gif|link=Sailor Mars]] [[Image:VenusPortrait.gif|link=Sailor Venus]]&lt;br /&gt;
|C-name=B&lt;br /&gt;
|C-tier=[[Image:PlutoPortrait.gif|link=Sailor Pluto]] [[Image:MoonPortrait.gif|link=Sailor Moon]]  [[Image:JupiterPortrait.gif|link=Sailor Jupiter]] &lt;br /&gt;
|D-name=C&lt;br /&gt;
|D-tier=[[Image:ChibiPortrait.gif|link=Sailor Chibi Moon]]&lt;br /&gt;
|E-name=Bottom&lt;br /&gt;
|E-tier=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
St. Louis, MO 2019&lt;br /&gt;
&lt;br /&gt;
{{TierList&lt;br /&gt;
|S-name= S&lt;br /&gt;
|S-tier=[[Image:UranusPortrait.gif|link=Sailor Uranus]] &lt;br /&gt;
|A-name= A&lt;br /&gt;
|A-tier=[[Image:MercuryPortrait.gif|link=Sailor Mercury]] [[Image:MarsPortrait.gif|link=Sailor Mars]][[Image:MoonPortrait.gif|link=Sailor Moon]] &lt;br /&gt;
|B-name=B&lt;br /&gt;
|B-tier=  [[Image:JupiterPortrait.gif|link=Sailor Jupiter]][[Image:VenusPortrait.gif|link=Sailor Venus]]&lt;br /&gt;
&lt;br /&gt;
|C-name=C&lt;br /&gt;
|C-tier=&lt;br /&gt;
[[Image:NeptunePortrait.gif|link=Sailor Neptune]][[Image:PlutoPortrait.gif|link=Sailor Pluto]]&lt;br /&gt;
|D-name=D&lt;br /&gt;
|D-tier=&lt;br /&gt;
[[Image:ChibiPortrait.gif|link=Sailor Chibi Moon]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://moonlightfight.com/ Moonlight Fight Sailor Moon S]&lt;br /&gt;
*[http://discord.gg/A3gJwy5 TMNT TF CE + SNES Fighters]&lt;br /&gt;
&lt;br /&gt;
{{SMS_Nav}}&lt;br /&gt;
{{GenPgNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Sailor Moon S]]&lt;/div&gt;</summary>
		<author><name>Fishnbicycle</name></author>
	</entry>
	<entry>
		<id>http://newchallenger.net/w/index.php?title=Sailor_Moon_S&amp;diff=4574</id>
		<title>Sailor Moon S</title>
		<link rel="alternate" type="text/html" href="http://newchallenger.net/w/index.php?title=Sailor_Moon_S&amp;diff=4574"/>
		<updated>2019-12-29T09:48:32Z</updated>

		<summary type="html">&lt;p&gt;Fishnbicycle: /* Controls */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIParticle}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title=Bishoujo Senshi Sailor Moon S: Jougai Rantou!? Shuyaku Soudatsusen&lt;br /&gt;
|image=[[Image:SMS_boxart_JP.png|170px]]&lt;br /&gt;
|developer=Arc System Works&lt;br /&gt;
|publisher=Angel (Bandai)&lt;br /&gt;
|director=Sumikazu&lt;br /&gt;
|producer=George Yuno&lt;br /&gt;
|designer=Yasuhiro Sato&lt;br /&gt;
|released=	&lt;br /&gt;
&#039;&#039;&#039;JP&#039;&#039;&#039;: December 16, 1994&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
Sailor Moon S: Jougai Rantou!? Shuyaku Soudatsusen (美少女戦士セーラームーンS: 場外乱闘！？主役争奪戦) known in the fighting game community as simply &#039;&#039;&#039;Sailor Moon S&#039;&#039;&#039;, is a fighting game developed by Arc System Works (credited under Angel) and published by Bandai. It was released on December 16, 1994 for the Super Famicom.&lt;br /&gt;
&lt;br /&gt;
In recent years, the game has seen a resurgence in [[SMSCommunities|many FGC circuits around the world]].  If you&#039;re interested in learning more about #ArcSysSMS, joining a local community, or starting your own, please check out the [https://discord.gg/h9jx4hZ Moonlight Fight Society Discord!]&lt;br /&gt;
&lt;br /&gt;
==Controls==&lt;br /&gt;
* Directional commands are listed assuming your character is facing right onscreen (1P side). [[File:B.png]][4] and [[File:F.png]][6] are reversed if you&#039;re facing the other direction.  The numbers refer to &amp;quot;Numpad Notation&amp;quot;&lt;br /&gt;
&#039;&#039;&#039;Basic Controls&#039;&#039;&#039;&lt;br /&gt;
[[File:numpadnotation.jpg|thumb|right|Numpad Notation]]&lt;br /&gt;
[[File:controlsedit.PNG|thumb|right|Control Config Screen (English)]]&lt;br /&gt;
[[File:U.png]][8] - Jump&lt;br /&gt;
&lt;br /&gt;
[[File:B.png]][4] - Retreat (guard during enemy attack)&lt;br /&gt;
&lt;br /&gt;
[[File:B.png]] [[File:B.png]][44] - Backdash (can be guard-cancelled into)&lt;br /&gt;
&lt;br /&gt;
[[File:D.png]][2] - Crouch &lt;br /&gt;
&lt;br /&gt;
[[File:DB.png]][1] - Guard low (during enemy attack)&lt;br /&gt;
&lt;br /&gt;
[[File:F.png]][6] - Advance&lt;br /&gt;
&lt;br /&gt;
The buttons below can be changed to the user&#039;s preference after character select before each match.&lt;br /&gt;
&lt;br /&gt;
Y button - [[File:LP.png]] - Light Punch&lt;br /&gt;
&lt;br /&gt;
X button - [[File:HP.png]] - Heavy Punch&lt;br /&gt;
&lt;br /&gt;
B button - [[File:LK.png]] - Light Kick&lt;br /&gt;
&lt;br /&gt;
A button - [[File:HK.png]] - Heavy Kick&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Auto Mode&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* On the Control Config Screen, you can change from NRML to AUTO mode.  &lt;br /&gt;
&lt;br /&gt;
* Using default controls: Press individual face buttons while holding down a shoulder button to perform a corresponding Special Move.  To use the Desperation Move, press both shoulder buttons together.  As this eliminates charge times and makes other moves significantly easier to execute, this mode is banned in competitive play.&lt;br /&gt;
&lt;br /&gt;
==Basic Gameplay==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal Moves&#039;&#039;&#039;&lt;br /&gt;
* Four normal attack buttons listed above under Controls.  Punches and Kicks of both light and heavy variations. Kick buttons typically have better damage and range.  Punch buttons tend to have specific uses depending on framedata/hitboxes - check out the characters pages for more information.&lt;br /&gt;
&lt;br /&gt;
* Jumping light normals are active from button press until you hit the ground or it touches your opponent&lt;br /&gt;
&lt;br /&gt;
* Close Normals: Some characters have some different normals if they&#039;re next to the opponent. Important examples are Neptune and Pluto, who&#039;s Close HK and HP respectively are overheads.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dashes&#039;&#039;&#039;&lt;br /&gt;
* Every character in this game can backdash by pressing 44. They go varying degrees of distance depending on the character, but they are all super long compared to the backdashes of most fighting games (some even going full screen!)&lt;br /&gt;
* Backdashes are fully invincible until the last frame.  &lt;br /&gt;
* Moon and Uranus can forward dash. Moon&#039;s is a flip that goes most of the screen, while Uranus has the equivalent of a backdash that moves her forward, minus the invincibility.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Moves &amp;amp; Desperation Moves&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* There are universal differences between light and heavy specials; light versions are slower or go less distance and recover faster -- whereas heavy versions are typically faster, hit harder, and have much longer recovery.&lt;br /&gt;
&lt;br /&gt;
* Desperation Moves: When your character has low life (they will be breathing heavy in an idle pose) OR there are less than 10 seconds left on the clock, you can use your character&#039;s Desperation Move. You have an unlimited amount - there is no super meter!&lt;br /&gt;
&lt;br /&gt;
* A 15-frame special input buffer allows you to buffer special moves.  This means you can do inputs like 4214+P as Moon and get a backdash cancelled immediately into heart.  You can also buffer Special Moves and Desperation Moves during any other move, and it will come out as long as you finish the input after the recovery of said move.&lt;br /&gt;
&lt;br /&gt;
* Any Normal can be cancelled into any Special or Desperation Move, theoretically.  This include backdashes and forward-dashes, as they count as Special Moves.&lt;br /&gt;
&lt;br /&gt;
* Backdashes make characters airborne which allows characters to use their air specials out of backdash.  Example: 44214+P for Moon&#039;s Heart Attack out of backdash.&lt;br /&gt;
&lt;br /&gt;
* The Game only allows 1 directional input per frame; inputting Special/DM directions too fast will caused dropped inputs.&lt;br /&gt;
&lt;br /&gt;
* No Pre-match Charge: Unlike most fighting games, characters with charge moves cannot charge them before a round starts.  However, there is an exception to this rule unique to this fighting game. Charge time from the prior round carries over into the next round. This even applies in-between games!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hit &amp;amp; Damage Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Moves can hit High, Mid, or Low.  Every attack from the air that isn&#039;t a fireball counts as a High and every crouching heavy kick sweeps Low. Crouching light kick and crouching heavy punch can be Lows and varies by character.  Every attack that does not hit High or Low is a Mid.&lt;br /&gt;
&lt;br /&gt;
* There is NO damage scaling in this game, resulting in combos doing high damage.&lt;br /&gt;
&lt;br /&gt;
* Characters have both body and head hurtboxes; Head hurtboxes take more damage than body hurtboxes.&lt;br /&gt;
&lt;br /&gt;
* Counter-hit damage exists, and the damage can potentially stack with head damage.  A Desperation Move that deals both counter-hit AND head damage can take a majority of a health bar.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Throws&#039;&#039;&#039;&lt;br /&gt;
* All characters have at least one normal throw, done by pressing 4/6 + HP or HK (see character pages for details)&lt;br /&gt;
&lt;br /&gt;
* There are Four types of throws -- Techable throws, Multi-hit-style untechable throws, Air throws, Command throws.&lt;br /&gt;
&lt;br /&gt;
* Throw tech is done by pressing any button twice. (just mash it out)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guard Cancels&#039;&#039;&#039;&lt;br /&gt;
* You are able to cancel your block stun into any Special Move, Desperation Movie, backdash, or forward-dash.  This is a very common technique at high-level play, and it defines what makes this game different from other games. &lt;br /&gt;
* Knowing when to guard cancel into a dash to create space, GC into 360s to punish foolish jump-ins, dragon punches to retake momentum, or projectiles to win fireball wars, etc., is key to success in this game!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Side Advantages&#039;&#039;&#039; &lt;br /&gt;
* [[SMS_Side_Advantage|Side Advantage]]&lt;br /&gt;
&lt;br /&gt;
==Playable Characters==&lt;br /&gt;
[[File:SMSmoves.png|thumb|right|Character move lists]]&lt;br /&gt;
[[Image:MoonPortrait.gif|link=Sailor Moon]][[Sailor Moon]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MercuryPortrait.gif|link=Sailor Mercury]][[Sailor Mercury]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MarsPortrait.gif|link=Sailor Mars]][[Sailor Mars]]&lt;br /&gt;
&lt;br /&gt;
[[Image:JupiterPortrait.gif|link=Sailor Jupiter]][[Sailor Jupiter]]	&lt;br /&gt;
&lt;br /&gt;
[[Image:VenusPortrait.gif|link=Sailor Venus]][[Sailor Venus]]&lt;br /&gt;
&lt;br /&gt;
[[Image:PlutoPortrait.gif|link=Sailor Pluto]][[Sailor Pluto]]&lt;br /&gt;
&lt;br /&gt;
[[Image:NeptunePortrait.gif|link=Sailor Neptune]][[Sailor Neptune]]&lt;br /&gt;
&lt;br /&gt;
[[Image:UranusPortrait.gif|link=Sailor Uranus]][[Sailor Uranus]]	&lt;br /&gt;
&lt;br /&gt;
[[Image:ChibiPortrait.gif|link=Sailor Chibi Moon]][[Sailor Chibi Moon]]&lt;br /&gt;
&lt;br /&gt;
==Tier List== &lt;br /&gt;
&lt;br /&gt;
Koushun&#039;s 2018&lt;br /&gt;
&lt;br /&gt;
{{TierList&lt;br /&gt;
|S-name= S&lt;br /&gt;
|S-tier= [[Image:JupiterPortrait.gif|link=Sailor Jupiter]]&lt;br /&gt;
|B-name= A&lt;br /&gt;
|B-tier=[[Image:NeptunePortrait.gif|link=Sailor Neptune]] [[Image:MarsPortrait.gif|link=Sailor Mars]]&lt;br /&gt;
|C-name=B&lt;br /&gt;
|C-tier=[[Image:MoonPortrait.gif|link=Sailor Moon]] [[Image:MercuryPortrait.gif|link=Sailor Mercury]] [[Image:VenusPortrait.gif|link=Sailor Venus]]&lt;br /&gt;
|D-name=C&lt;br /&gt;
|D-tier=[[Image:UranusPortrait.gif|link=Sailor Uranus]] [[Image:PlutoPortrait.gif|link=Sailor Pluto]] [[Image:ChibiPortrait.gif|link=Sailor Chibi Moon]]&lt;br /&gt;
|E-name=Bottom&lt;br /&gt;
|E-tier=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Media:KoushunMatchup2018.png|Matchup List]]&lt;br /&gt;
&lt;br /&gt;
NeoRussell&#039;s 2018&lt;br /&gt;
&lt;br /&gt;
{{TierList&lt;br /&gt;
|S-name= S&lt;br /&gt;
|S-tier=[[Image:UranusPortrait.gif|link=Sailor Uranus]] [[Image:NeptunePortrait.gif|link=Sailor Neptune]]&lt;br /&gt;
|B-name= A&lt;br /&gt;
|B-tier=[[Image:MercuryPortrait.gif|link=Sailor Mercury]] [[Image:MarsPortrait.gif|link=Sailor Mars]] [[Image:VenusPortrait.gif|link=Sailor Venus]]&lt;br /&gt;
|C-name=B&lt;br /&gt;
|C-tier=[[Image:PlutoPortrait.gif|link=Sailor Pluto]] [[Image:MoonPortrait.gif|link=Sailor Moon]]  [[Image:JupiterPortrait.gif|link=Sailor Jupiter]] &lt;br /&gt;
|D-name=C&lt;br /&gt;
|D-tier=[[Image:ChibiPortrait.gif|link=Sailor Chibi Moon]]&lt;br /&gt;
|E-name=Bottom&lt;br /&gt;
|E-tier=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
St. Louis, MO 2019&lt;br /&gt;
&lt;br /&gt;
{{TierList&lt;br /&gt;
|S-name= S&lt;br /&gt;
|S-tier=[[Image:UranusPortrait.gif|link=Sailor Uranus]] &lt;br /&gt;
|A-name= A&lt;br /&gt;
|A-tier=[[Image:MercuryPortrait.gif|link=Sailor Mercury]] [[Image:MarsPortrait.gif|link=Sailor Mars]][[Image:MoonPortrait.gif|link=Sailor Moon]] &lt;br /&gt;
|B-name=B&lt;br /&gt;
|B-tier=  [[Image:JupiterPortrait.gif|link=Sailor Jupiter]][[Image:VenusPortrait.gif|link=Sailor Venus]]&lt;br /&gt;
&lt;br /&gt;
|C-name=C&lt;br /&gt;
|C-tier=&lt;br /&gt;
[[Image:NeptunePortrait.gif|link=Sailor Neptune]][[Image:PlutoPortrait.gif|link=Sailor Pluto]]&lt;br /&gt;
|D-name=D&lt;br /&gt;
|D-tier=&lt;br /&gt;
[[Image:ChibiPortrait.gif|link=Sailor Chibi Moon]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Game Footage==&lt;br /&gt;
&#039;&#039;For tournament archives, check out [[Sailor Moon S/Tournament Videos|this]] page.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Koushun===&lt;br /&gt;
*[https://www.youtube.com/watch?v=ZbqWlVPFxYw 【Combo Movie 2】Sailor Moon Super【SNES】]&lt;br /&gt;
*[https://www.youtube.com/watch?v=MLu3pWCoODE 【Mix-up Movie】Sailor Moon S【SNES】 ]&lt;br /&gt;
*[https://www.youtube.com/watch?v=yCDERJF0B7I 【Combo Movie 1】Sailor Moon S【SNES】]&lt;br /&gt;
&lt;br /&gt;
==Menus==&lt;br /&gt;
[[File:SMStranslation.png|720px]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Among the Senshi&#039;s name printed on the box is another person&#039;s name: George Yuno. Yuno is the producer of this game who also directed and produced &#039;&#039;Sailor Moon: Another Story&#039;&#039;. He stepped down on Super S&#039; production, taking a supporting role as Masayuki Sato served as Executive Producer on that title (not to be confused with Masayuki Sato, the animator)&lt;br /&gt;
* Every boxed copy of this game carries a Toei Certificate of Authenticity sticker. There is a very rigorous coloring scheme that applies to these stickers which ensure their authenticity.&lt;br /&gt;
* Many staff who worked on this title later went on to work for Arc System Works, given many of Arc&#039;s games share production credits.&lt;br /&gt;
&lt;br /&gt;
==Competitive Play History==&lt;br /&gt;
* Under Construction&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://moonlightfight.com/ Moonlight Fight Sailor Moon S]&lt;br /&gt;
*[http://discord.gg/A3gJwy5 TMNT TF CE + SNES Fighters]&lt;br /&gt;
&lt;br /&gt;
{{SMS_Nav}}&lt;br /&gt;
{{GenPgNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Sailor Moon S]]&lt;/div&gt;</summary>
		<author><name>Fishnbicycle</name></author>
	</entry>
	<entry>
		<id>http://newchallenger.net/w/index.php?title=Sailor_Moon_S&amp;diff=4573</id>
		<title>Sailor Moon S</title>
		<link rel="alternate" type="text/html" href="http://newchallenger.net/w/index.php?title=Sailor_Moon_S&amp;diff=4573"/>
		<updated>2019-12-29T09:47:54Z</updated>

		<summary type="html">&lt;p&gt;Fishnbicycle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIParticle}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title=Bishoujo Senshi Sailor Moon S: Jougai Rantou!? Shuyaku Soudatsusen&lt;br /&gt;
|image=[[Image:SMS_boxart_JP.png|170px]]&lt;br /&gt;
|developer=Arc System Works&lt;br /&gt;
|publisher=Angel (Bandai)&lt;br /&gt;
|director=Sumikazu&lt;br /&gt;
|producer=George Yuno&lt;br /&gt;
|designer=Yasuhiro Sato&lt;br /&gt;
|released=	&lt;br /&gt;
&#039;&#039;&#039;JP&#039;&#039;&#039;: December 16, 1994&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
Sailor Moon S: Jougai Rantou!? Shuyaku Soudatsusen (美少女戦士セーラームーンS: 場外乱闘！？主役争奪戦) known in the fighting game community as simply &#039;&#039;&#039;Sailor Moon S&#039;&#039;&#039;, is a fighting game developed by Arc System Works (credited under Angel) and published by Bandai. It was released on December 16, 1994 for the Super Famicom.&lt;br /&gt;
&lt;br /&gt;
In recent years, the game has seen a resurgence in [[SMSCommunities|many FGC circuits around the world]].  If you&#039;re interested in learning more about #ArcSysSMS, joining a local community, or starting your own, please check out the [https://discord.gg/h9jx4hZ Moonlight Fight Society Discord!]&lt;br /&gt;
&lt;br /&gt;
==Controls==&lt;br /&gt;
* Directional commands are listed assuming your character is facing right onscreen (1P side). [[File:B.png]] and [[File:F.png]] are reversed if you&#039;re facing the other direction.  The numbers refer to &amp;quot;Numpad Notation&amp;quot;&lt;br /&gt;
&#039;&#039;&#039;Basic Controls&#039;&#039;&#039;&lt;br /&gt;
[[File:numpadnotation.jpg|thumb|right|Numpad Notation]]&lt;br /&gt;
[[File:controlsedit.PNG|thumb|right|Control Config Screen (English)]]&lt;br /&gt;
[[File:U.png]][8] - Jump&lt;br /&gt;
&lt;br /&gt;
[[File:B.png]][4] - Retreat (guard during enemy attack)&lt;br /&gt;
&lt;br /&gt;
[[File:B.png]] [[File:B.png]][44] - Backdash (can be guard-cancelled into)&lt;br /&gt;
&lt;br /&gt;
[[File:D.png]][2] - Crouch &lt;br /&gt;
&lt;br /&gt;
[[File:DB.png]][1] - Guard low (during enemy attack)&lt;br /&gt;
&lt;br /&gt;
[[File:F.png]][6] - Advance&lt;br /&gt;
&lt;br /&gt;
The buttons below can be changed to the user&#039;s preference after character select before each match.&lt;br /&gt;
&lt;br /&gt;
Y button - [[File:LP.png]] - Light Punch&lt;br /&gt;
&lt;br /&gt;
X button - [[File:HP.png]] - Heavy Punch&lt;br /&gt;
&lt;br /&gt;
B button - [[File:LK.png]] - Light Kick&lt;br /&gt;
&lt;br /&gt;
A button - [[File:HK.png]] - Heavy Kick&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Auto Mode&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* On the Control Config Screen, you can change from NRML to AUTO mode.  &lt;br /&gt;
&lt;br /&gt;
* Using default controls: Press individual face buttons while holding down a shoulder button to perform a corresponding Special Move.  To use the Desperation Move, press both shoulder buttons together.  As this eliminates charge times and makes other moves significantly easier to execute, this mode is banned in competitive play.&lt;br /&gt;
&lt;br /&gt;
==Basic Gameplay==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal Moves&#039;&#039;&#039;&lt;br /&gt;
* Four normal attack buttons listed above under Controls.  Punches and Kicks of both light and heavy variations. Kick buttons typically have better damage and range.  Punch buttons tend to have specific uses depending on framedata/hitboxes - check out the characters pages for more information.&lt;br /&gt;
&lt;br /&gt;
* Jumping light normals are active from button press until you hit the ground or it touches your opponent&lt;br /&gt;
&lt;br /&gt;
* Close Normals: Some characters have some different normals if they&#039;re next to the opponent. Important examples are Neptune and Pluto, who&#039;s Close HK and HP respectively are overheads.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dashes&#039;&#039;&#039;&lt;br /&gt;
* Every character in this game can backdash by pressing 44. They go varying degrees of distance depending on the character, but they are all super long compared to the backdashes of most fighting games (some even going full screen!)&lt;br /&gt;
* Backdashes are fully invincible until the last frame.  &lt;br /&gt;
* Moon and Uranus can forward dash. Moon&#039;s is a flip that goes most of the screen, while Uranus has the equivalent of a backdash that moves her forward, minus the invincibility.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Moves &amp;amp; Desperation Moves&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* There are universal differences between light and heavy specials; light versions are slower or go less distance and recover faster -- whereas heavy versions are typically faster, hit harder, and have much longer recovery.&lt;br /&gt;
&lt;br /&gt;
* Desperation Moves: When your character has low life (they will be breathing heavy in an idle pose) OR there are less than 10 seconds left on the clock, you can use your character&#039;s Desperation Move. You have an unlimited amount - there is no super meter!&lt;br /&gt;
&lt;br /&gt;
* A 15-frame special input buffer allows you to buffer special moves.  This means you can do inputs like 4214+P as Moon and get a backdash cancelled immediately into heart.  You can also buffer Special Moves and Desperation Moves during any other move, and it will come out as long as you finish the input after the recovery of said move.&lt;br /&gt;
&lt;br /&gt;
* Any Normal can be cancelled into any Special or Desperation Move, theoretically.  This include backdashes and forward-dashes, as they count as Special Moves.&lt;br /&gt;
&lt;br /&gt;
* Backdashes make characters airborne which allows characters to use their air specials out of backdash.  Example: 44214+P for Moon&#039;s Heart Attack out of backdash.&lt;br /&gt;
&lt;br /&gt;
* The Game only allows 1 directional input per frame; inputting Special/DM directions too fast will caused dropped inputs.&lt;br /&gt;
&lt;br /&gt;
* No Pre-match Charge: Unlike most fighting games, characters with charge moves cannot charge them before a round starts.  However, there is an exception to this rule unique to this fighting game. Charge time from the prior round carries over into the next round. This even applies in-between games!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hit &amp;amp; Damage Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Moves can hit High, Mid, or Low.  Every attack from the air that isn&#039;t a fireball counts as a High and every crouching heavy kick sweeps Low. Crouching light kick and crouching heavy punch can be Lows and varies by character.  Every attack that does not hit High or Low is a Mid.&lt;br /&gt;
&lt;br /&gt;
* There is NO damage scaling in this game, resulting in combos doing high damage.&lt;br /&gt;
&lt;br /&gt;
* Characters have both body and head hurtboxes; Head hurtboxes take more damage than body hurtboxes.&lt;br /&gt;
&lt;br /&gt;
* Counter-hit damage exists, and the damage can potentially stack with head damage.  A Desperation Move that deals both counter-hit AND head damage can take a majority of a health bar.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Throws&#039;&#039;&#039;&lt;br /&gt;
* All characters have at least one normal throw, done by pressing 4/6 + HP or HK (see character pages for details)&lt;br /&gt;
&lt;br /&gt;
* There are Four types of throws -- Techable throws, Multi-hit-style untechable throws, Air throws, Command throws.&lt;br /&gt;
&lt;br /&gt;
* Throw tech is done by pressing any button twice. (just mash it out)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guard Cancels&#039;&#039;&#039;&lt;br /&gt;
* You are able to cancel your block stun into any Special Move, Desperation Movie, backdash, or forward-dash.  This is a very common technique at high-level play, and it defines what makes this game different from other games. &lt;br /&gt;
* Knowing when to guard cancel into a dash to create space, GC into 360s to punish foolish jump-ins, dragon punches to retake momentum, or projectiles to win fireball wars, etc., is key to success in this game!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Side Advantages&#039;&#039;&#039; &lt;br /&gt;
* [[SMS_Side_Advantage|Side Advantage]]&lt;br /&gt;
&lt;br /&gt;
==Playable Characters==&lt;br /&gt;
[[File:SMSmoves.png|thumb|right|Character move lists]]&lt;br /&gt;
[[Image:MoonPortrait.gif|link=Sailor Moon]][[Sailor Moon]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MercuryPortrait.gif|link=Sailor Mercury]][[Sailor Mercury]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MarsPortrait.gif|link=Sailor Mars]][[Sailor Mars]]&lt;br /&gt;
&lt;br /&gt;
[[Image:JupiterPortrait.gif|link=Sailor Jupiter]][[Sailor Jupiter]]	&lt;br /&gt;
&lt;br /&gt;
[[Image:VenusPortrait.gif|link=Sailor Venus]][[Sailor Venus]]&lt;br /&gt;
&lt;br /&gt;
[[Image:PlutoPortrait.gif|link=Sailor Pluto]][[Sailor Pluto]]&lt;br /&gt;
&lt;br /&gt;
[[Image:NeptunePortrait.gif|link=Sailor Neptune]][[Sailor Neptune]]&lt;br /&gt;
&lt;br /&gt;
[[Image:UranusPortrait.gif|link=Sailor Uranus]][[Sailor Uranus]]	&lt;br /&gt;
&lt;br /&gt;
[[Image:ChibiPortrait.gif|link=Sailor Chibi Moon]][[Sailor Chibi Moon]]&lt;br /&gt;
&lt;br /&gt;
==Tier List== &lt;br /&gt;
&lt;br /&gt;
Koushun&#039;s 2018&lt;br /&gt;
&lt;br /&gt;
{{TierList&lt;br /&gt;
|S-name= S&lt;br /&gt;
|S-tier= [[Image:JupiterPortrait.gif|link=Sailor Jupiter]]&lt;br /&gt;
|B-name= A&lt;br /&gt;
|B-tier=[[Image:NeptunePortrait.gif|link=Sailor Neptune]] [[Image:MarsPortrait.gif|link=Sailor Mars]]&lt;br /&gt;
|C-name=B&lt;br /&gt;
|C-tier=[[Image:MoonPortrait.gif|link=Sailor Moon]] [[Image:MercuryPortrait.gif|link=Sailor Mercury]] [[Image:VenusPortrait.gif|link=Sailor Venus]]&lt;br /&gt;
|D-name=C&lt;br /&gt;
|D-tier=[[Image:UranusPortrait.gif|link=Sailor Uranus]] [[Image:PlutoPortrait.gif|link=Sailor Pluto]] [[Image:ChibiPortrait.gif|link=Sailor Chibi Moon]]&lt;br /&gt;
|E-name=Bottom&lt;br /&gt;
|E-tier=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Media:KoushunMatchup2018.png|Matchup List]]&lt;br /&gt;
&lt;br /&gt;
NeoRussell&#039;s 2018&lt;br /&gt;
&lt;br /&gt;
{{TierList&lt;br /&gt;
|S-name= S&lt;br /&gt;
|S-tier=[[Image:UranusPortrait.gif|link=Sailor Uranus]] [[Image:NeptunePortrait.gif|link=Sailor Neptune]]&lt;br /&gt;
|B-name= A&lt;br /&gt;
|B-tier=[[Image:MercuryPortrait.gif|link=Sailor Mercury]] [[Image:MarsPortrait.gif|link=Sailor Mars]] [[Image:VenusPortrait.gif|link=Sailor Venus]]&lt;br /&gt;
|C-name=B&lt;br /&gt;
|C-tier=[[Image:PlutoPortrait.gif|link=Sailor Pluto]] [[Image:MoonPortrait.gif|link=Sailor Moon]]  [[Image:JupiterPortrait.gif|link=Sailor Jupiter]] &lt;br /&gt;
|D-name=C&lt;br /&gt;
|D-tier=[[Image:ChibiPortrait.gif|link=Sailor Chibi Moon]]&lt;br /&gt;
|E-name=Bottom&lt;br /&gt;
|E-tier=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
St. Louis, MO 2019&lt;br /&gt;
&lt;br /&gt;
{{TierList&lt;br /&gt;
|S-name= S&lt;br /&gt;
|S-tier=[[Image:UranusPortrait.gif|link=Sailor Uranus]] &lt;br /&gt;
|A-name= A&lt;br /&gt;
|A-tier=[[Image:MercuryPortrait.gif|link=Sailor Mercury]] [[Image:MarsPortrait.gif|link=Sailor Mars]][[Image:MoonPortrait.gif|link=Sailor Moon]] &lt;br /&gt;
|B-name=B&lt;br /&gt;
|B-tier=  [[Image:JupiterPortrait.gif|link=Sailor Jupiter]][[Image:VenusPortrait.gif|link=Sailor Venus]]&lt;br /&gt;
&lt;br /&gt;
|C-name=C&lt;br /&gt;
|C-tier=&lt;br /&gt;
[[Image:NeptunePortrait.gif|link=Sailor Neptune]][[Image:PlutoPortrait.gif|link=Sailor Pluto]]&lt;br /&gt;
|D-name=D&lt;br /&gt;
|D-tier=&lt;br /&gt;
[[Image:ChibiPortrait.gif|link=Sailor Chibi Moon]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Game Footage==&lt;br /&gt;
&#039;&#039;For tournament archives, check out [[Sailor Moon S/Tournament Videos|this]] page.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Koushun===&lt;br /&gt;
*[https://www.youtube.com/watch?v=ZbqWlVPFxYw 【Combo Movie 2】Sailor Moon Super【SNES】]&lt;br /&gt;
*[https://www.youtube.com/watch?v=MLu3pWCoODE 【Mix-up Movie】Sailor Moon S【SNES】 ]&lt;br /&gt;
*[https://www.youtube.com/watch?v=yCDERJF0B7I 【Combo Movie 1】Sailor Moon S【SNES】]&lt;br /&gt;
&lt;br /&gt;
==Menus==&lt;br /&gt;
[[File:SMStranslation.png|720px]]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Among the Senshi&#039;s name printed on the box is another person&#039;s name: George Yuno. Yuno is the producer of this game who also directed and produced &#039;&#039;Sailor Moon: Another Story&#039;&#039;. He stepped down on Super S&#039; production, taking a supporting role as Masayuki Sato served as Executive Producer on that title (not to be confused with Masayuki Sato, the animator)&lt;br /&gt;
* Every boxed copy of this game carries a Toei Certificate of Authenticity sticker. There is a very rigorous coloring scheme that applies to these stickers which ensure their authenticity.&lt;br /&gt;
* Many staff who worked on this title later went on to work for Arc System Works, given many of Arc&#039;s games share production credits.&lt;br /&gt;
&lt;br /&gt;
==Competitive Play History==&lt;br /&gt;
* Under Construction&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://moonlightfight.com/ Moonlight Fight Sailor Moon S]&lt;br /&gt;
*[http://discord.gg/A3gJwy5 TMNT TF CE + SNES Fighters]&lt;br /&gt;
&lt;br /&gt;
{{SMS_Nav}}&lt;br /&gt;
{{GenPgNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Sailor Moon S]]&lt;/div&gt;</summary>
		<author><name>Fishnbicycle</name></author>
	</entry>
	<entry>
		<id>http://newchallenger.net/w/index.php?title=Sailor_Moon_S&amp;diff=4572</id>
		<title>Sailor Moon S</title>
		<link rel="alternate" type="text/html" href="http://newchallenger.net/w/index.php?title=Sailor_Moon_S&amp;diff=4572"/>
		<updated>2019-12-29T09:46:04Z</updated>

		<summary type="html">&lt;p&gt;Fishnbicycle: /* Basic Gameplay */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIParticle}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title=Bishoujo Senshi Sailor Moon S: Jougai Rantou!? Shuyaku Soudatsusen&lt;br /&gt;
|image=[[Image:SMS_boxart_JP.png|170px]]&lt;br /&gt;
|developer=Arc System Works&lt;br /&gt;
|publisher=Angel (Bandai)&lt;br /&gt;
|director=Sumikazu&lt;br /&gt;
|producer=George Yuno&lt;br /&gt;
|designer=Yasuhiro Sato&lt;br /&gt;
|released=	&lt;br /&gt;
&#039;&#039;&#039;JP&#039;&#039;&#039;: December 16, 1994&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
Sailor Moon S: Jougai Rantou!? Shuyaku Soudatsusen (美少女戦士セーラームーンS: 場外乱闘！？主役争奪戦) known in the fighting game community as simply &#039;&#039;&#039;Sailor Moon S&#039;&#039;&#039;, is a fighting game developed by Arc System Works (credited under Angel) and published by Bandai. It was released on December 16, 1994 for the Super Famicom.&lt;br /&gt;
&lt;br /&gt;
In recent years, the game has seen a resurgence in [[SMSCommunities|many FGC circuits around the world]].  If you&#039;re interested in learning more about #ArcSysSMS, joining a local community, or starting your own, please check out the [https://discord.gg/h9jx4hZ Moonlight Fight Society Discord!]&lt;br /&gt;
&lt;br /&gt;
==Menus==&lt;br /&gt;
[[File:SMStranslation.png|720px]]&lt;br /&gt;
&lt;br /&gt;
==Controls==&lt;br /&gt;
* Directional commands are listed assuming your character is facing right onscreen (1P side). [[File:B.png]] and [[File:F.png]] are reversed if you&#039;re facing the other direction.  The numbers refer to &amp;quot;Numpad Notation&amp;quot;&lt;br /&gt;
&#039;&#039;&#039;Basic Controls&#039;&#039;&#039;&lt;br /&gt;
[[File:numpadnotation.jpg|thumb|right|Numpad Notation]]&lt;br /&gt;
[[File:controlsedit.PNG|thumb|right|Control Config Screen (English)]]&lt;br /&gt;
[[File:U.png]][8] - Jump&lt;br /&gt;
&lt;br /&gt;
[[File:B.png]][4] - Retreat (guard during enemy attack)&lt;br /&gt;
&lt;br /&gt;
[[File:B.png]] [[File:B.png]][44] - Backdash (can be guard-cancelled into)&lt;br /&gt;
&lt;br /&gt;
[[File:D.png]][2] - Crouch &lt;br /&gt;
&lt;br /&gt;
[[File:DB.png]][1] - Guard low (during enemy attack)&lt;br /&gt;
&lt;br /&gt;
[[File:F.png]][6] - Advance&lt;br /&gt;
&lt;br /&gt;
The buttons below can be changed to the user&#039;s preference after character select before each match.&lt;br /&gt;
&lt;br /&gt;
Y button - [[File:LP.png]] - Light Punch&lt;br /&gt;
&lt;br /&gt;
X button - [[File:HP.png]] - Heavy Punch&lt;br /&gt;
&lt;br /&gt;
B button - [[File:LK.png]] - Light Kick&lt;br /&gt;
&lt;br /&gt;
A button - [[File:HK.png]] - Heavy Kick&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Auto Mode&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* On the Control Config Screen, you can change from NRML to AUTO mode.  &lt;br /&gt;
&lt;br /&gt;
* Using default controls: Press individual face buttons while holding down a shoulder button to perform a corresponding Special Move.  To use the Desperation Move, press both shoulder buttons together.  As this eliminates charge times and makes other moves significantly easier to execute, this mode is banned in competitive play.&lt;br /&gt;
&lt;br /&gt;
==Basic Gameplay==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal Moves&#039;&#039;&#039;&lt;br /&gt;
* Four normal attack buttons listed above under Controls.  Punches and Kicks of both light and heavy variations. Kick buttons typically have better damage and range.  Punch buttons tend to have specific uses depending on framedata/hitboxes - check out the characters pages for more information.&lt;br /&gt;
&lt;br /&gt;
* Jumping light normals are active from button press until you hit the ground or it touches your opponent&lt;br /&gt;
&lt;br /&gt;
* Close Normals: Some characters have some different normals if they&#039;re next to the opponent. Important examples are Neptune and Pluto, who&#039;s Close HK and HP respectively are overheads.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dashes&#039;&#039;&#039;&lt;br /&gt;
* Every character in this game can backdash by pressing 44. They go varying degrees of distance depending on the character, but they are all super long compared to the backdashes of most fighting games (some even going full screen!)&lt;br /&gt;
* Backdashes are fully invincible until the last frame.  &lt;br /&gt;
* Moon and Uranus can forward dash. Moon&#039;s is a flip that goes most of the screen, while Uranus has the equivalent of a backdash that moves her forward, minus the invincibility.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Moves &amp;amp; Desperation Moves&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* There are universal differences between light and heavy specials; light versions are slower or go less distance and recover faster -- whereas heavy versions are typically faster, hit harder, and have much longer recovery.&lt;br /&gt;
&lt;br /&gt;
* Desperation Moves: When your character has low life (they will be breathing heavy in an idle pose) OR there are less than 10 seconds left on the clock, you can use your character&#039;s Desperation Move. You have an unlimited amount - there is no super meter!&lt;br /&gt;
&lt;br /&gt;
* A 15-frame special input buffer allows you to buffer special moves.  This means you can do inputs like 4214+P as Moon and get a backdash cancelled immediately into heart.  You can also buffer Special Moves and Desperation Moves during any other move, and it will come out as long as you finish the input after the recovery of said move.&lt;br /&gt;
&lt;br /&gt;
* Any Normal can be cancelled into any Special or Desperation Move, theoretically.  This include backdashes and forward-dashes, as they count as Special Moves.&lt;br /&gt;
&lt;br /&gt;
* Backdashes make characters airborne which allows characters to use their air specials out of backdash.  Example: 44214+P for Moon&#039;s Heart Attack out of backdash.&lt;br /&gt;
&lt;br /&gt;
* The Game only allows 1 directional input per frame; inputting Special/DM directions too fast will caused dropped inputs.&lt;br /&gt;
&lt;br /&gt;
* No Pre-match Charge: Unlike most fighting games, characters with charge moves cannot charge them before a round starts.  However, there is an exception to this rule unique to this fighting game. Charge time from the prior round carries over into the next round. This even applies in-between games!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hit &amp;amp; Damage Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Moves can hit High, Mid, or Low.  Every attack from the air that isn&#039;t a fireball counts as a High and every crouching heavy kick sweeps Low. Crouching light kick and crouching heavy punch can be Lows and varies by character.  Every attack that does not hit High or Low is a Mid.&lt;br /&gt;
&lt;br /&gt;
* There is NO damage scaling in this game, resulting in combos doing high damage.&lt;br /&gt;
&lt;br /&gt;
* Characters have both body and head hurtboxes; Head hurtboxes take more damage than body hurtboxes.&lt;br /&gt;
&lt;br /&gt;
* Counter-hit damage exists, and the damage can potentially stack with head damage.  A Desperation Move that deals both counter-hit AND head damage can take a majority of a health bar.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Throws&#039;&#039;&#039;&lt;br /&gt;
* All characters have at least one normal throw, done by pressing 4/6 + HP or HK (see character pages for details)&lt;br /&gt;
&lt;br /&gt;
* There are Four types of throws -- Techable throws, Multi-hit-style untechable throws, Air throws, Command throws.&lt;br /&gt;
&lt;br /&gt;
* Throw tech is done by pressing any button twice. (just mash it out)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guard Cancels&#039;&#039;&#039;&lt;br /&gt;
* You are able to cancel your block stun into any Special Move, Desperation Movie, backdash, or forward-dash.  This is a very common technique at high-level play, and it defines what makes this game different from other games. &lt;br /&gt;
* Knowing when to guard cancel into a dash to create space, GC into 360s to punish foolish jump-ins, dragon punches to retake momentum, or projectiles to win fireball wars, etc., is key to success in this game!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Side Advantages&#039;&#039;&#039; &lt;br /&gt;
* [[SMS_Side_Advantage|Side Advantage]]&lt;br /&gt;
&lt;br /&gt;
==Playable Characters==&lt;br /&gt;
[[File:SMSmoves.png|thumb|right|Character move lists]]&lt;br /&gt;
[[Image:MoonPortrait.gif|link=Sailor Moon]][[Sailor Moon]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MercuryPortrait.gif|link=Sailor Mercury]][[Sailor Mercury]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MarsPortrait.gif|link=Sailor Mars]][[Sailor Mars]]&lt;br /&gt;
&lt;br /&gt;
[[Image:JupiterPortrait.gif|link=Sailor Jupiter]][[Sailor Jupiter]]	&lt;br /&gt;
&lt;br /&gt;
[[Image:VenusPortrait.gif|link=Sailor Venus]][[Sailor Venus]]&lt;br /&gt;
&lt;br /&gt;
[[Image:PlutoPortrait.gif|link=Sailor Pluto]][[Sailor Pluto]]&lt;br /&gt;
&lt;br /&gt;
[[Image:NeptunePortrait.gif|link=Sailor Neptune]][[Sailor Neptune]]&lt;br /&gt;
&lt;br /&gt;
[[Image:UranusPortrait.gif|link=Sailor Uranus]][[Sailor Uranus]]	&lt;br /&gt;
&lt;br /&gt;
[[Image:ChibiPortrait.gif|link=Sailor Chibi Moon]][[Sailor Chibi Moon]]&lt;br /&gt;
&lt;br /&gt;
==Tier List== &lt;br /&gt;
&lt;br /&gt;
Koushun&#039;s 2018&lt;br /&gt;
&lt;br /&gt;
{{TierList&lt;br /&gt;
|S-name= S&lt;br /&gt;
|S-tier= [[Image:JupiterPortrait.gif|link=Sailor Jupiter]]&lt;br /&gt;
|B-name= A&lt;br /&gt;
|B-tier=[[Image:NeptunePortrait.gif|link=Sailor Neptune]] [[Image:MarsPortrait.gif|link=Sailor Mars]]&lt;br /&gt;
|C-name=B&lt;br /&gt;
|C-tier=[[Image:MoonPortrait.gif|link=Sailor Moon]] [[Image:MercuryPortrait.gif|link=Sailor Mercury]] [[Image:VenusPortrait.gif|link=Sailor Venus]]&lt;br /&gt;
|D-name=C&lt;br /&gt;
|D-tier=[[Image:UranusPortrait.gif|link=Sailor Uranus]] [[Image:PlutoPortrait.gif|link=Sailor Pluto]] [[Image:ChibiPortrait.gif|link=Sailor Chibi Moon]]&lt;br /&gt;
|E-name=Bottom&lt;br /&gt;
|E-tier=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Media:KoushunMatchup2018.png|Matchup List]]&lt;br /&gt;
&lt;br /&gt;
NeoRussell&#039;s 2018&lt;br /&gt;
&lt;br /&gt;
{{TierList&lt;br /&gt;
|S-name= S&lt;br /&gt;
|S-tier=[[Image:UranusPortrait.gif|link=Sailor Uranus]] [[Image:NeptunePortrait.gif|link=Sailor Neptune]]&lt;br /&gt;
|B-name= A&lt;br /&gt;
|B-tier=[[Image:MercuryPortrait.gif|link=Sailor Mercury]] [[Image:MarsPortrait.gif|link=Sailor Mars]] [[Image:VenusPortrait.gif|link=Sailor Venus]]&lt;br /&gt;
|C-name=B&lt;br /&gt;
|C-tier=[[Image:PlutoPortrait.gif|link=Sailor Pluto]] [[Image:MoonPortrait.gif|link=Sailor Moon]]  [[Image:JupiterPortrait.gif|link=Sailor Jupiter]] &lt;br /&gt;
|D-name=C&lt;br /&gt;
|D-tier=[[Image:ChibiPortrait.gif|link=Sailor Chibi Moon]]&lt;br /&gt;
|E-name=Bottom&lt;br /&gt;
|E-tier=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
St. Louis, MO 2019&lt;br /&gt;
&lt;br /&gt;
{{TierList&lt;br /&gt;
|S-name= S&lt;br /&gt;
|S-tier=[[Image:UranusPortrait.gif|link=Sailor Uranus]] &lt;br /&gt;
|A-name= A&lt;br /&gt;
|A-tier=[[Image:MercuryPortrait.gif|link=Sailor Mercury]] [[Image:MarsPortrait.gif|link=Sailor Mars]][[Image:MoonPortrait.gif|link=Sailor Moon]] &lt;br /&gt;
|B-name=B&lt;br /&gt;
|B-tier=  [[Image:JupiterPortrait.gif|link=Sailor Jupiter]][[Image:VenusPortrait.gif|link=Sailor Venus]]&lt;br /&gt;
&lt;br /&gt;
|C-name=C&lt;br /&gt;
|C-tier=&lt;br /&gt;
[[Image:NeptunePortrait.gif|link=Sailor Neptune]][[Image:PlutoPortrait.gif|link=Sailor Pluto]]&lt;br /&gt;
|D-name=D&lt;br /&gt;
|D-tier=&lt;br /&gt;
[[Image:ChibiPortrait.gif|link=Sailor Chibi Moon]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Game Footage==&lt;br /&gt;
&#039;&#039;For tournament archives, check out [[Sailor Moon S/Tournament Videos|this]] page.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Koushun===&lt;br /&gt;
*[https://www.youtube.com/watch?v=ZbqWlVPFxYw 【Combo Movie 2】Sailor Moon Super【SNES】]&lt;br /&gt;
*[https://www.youtube.com/watch?v=MLu3pWCoODE 【Mix-up Movie】Sailor Moon S【SNES】 ]&lt;br /&gt;
*[https://www.youtube.com/watch?v=yCDERJF0B7I 【Combo Movie 1】Sailor Moon S【SNES】]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Among the Senshi&#039;s name printed on the box is another person&#039;s name: George Yuno. Yuno is the producer of this game who also directed and produced &#039;&#039;Sailor Moon: Another Story&#039;&#039;. He stepped down on Super S&#039; production, taking a supporting role as Masayuki Sato served as Executive Producer on that title (not to be confused with Masayuki Sato, the animator)&lt;br /&gt;
* Every boxed copy of this game carries a Toei Certificate of Authenticity sticker. There is a very rigorous coloring scheme that applies to these stickers which ensure their authenticity.&lt;br /&gt;
* Many staff who worked on this title later went on to work for Arc System Works, given many of Arc&#039;s games share production credits.&lt;br /&gt;
&lt;br /&gt;
==Competitive Play History==&lt;br /&gt;
* Under Construction&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://moonlightfight.com/ Moonlight Fight Sailor Moon S]&lt;br /&gt;
*[http://discord.gg/A3gJwy5 TMNT TF CE + SNES Fighters]&lt;br /&gt;
&lt;br /&gt;
{{SMS_Nav}}&lt;br /&gt;
{{GenPgNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Sailor Moon S]]&lt;/div&gt;</summary>
		<author><name>Fishnbicycle</name></author>
	</entry>
	<entry>
		<id>http://newchallenger.net/w/index.php?title=Sailor_Moon_S&amp;diff=4571</id>
		<title>Sailor Moon S</title>
		<link rel="alternate" type="text/html" href="http://newchallenger.net/w/index.php?title=Sailor_Moon_S&amp;diff=4571"/>
		<updated>2019-12-29T09:45:34Z</updated>

		<summary type="html">&lt;p&gt;Fishnbicycle: /* Basic Gameplay */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIParticle}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title=Bishoujo Senshi Sailor Moon S: Jougai Rantou!? Shuyaku Soudatsusen&lt;br /&gt;
|image=[[Image:SMS_boxart_JP.png|170px]]&lt;br /&gt;
|developer=Arc System Works&lt;br /&gt;
|publisher=Angel (Bandai)&lt;br /&gt;
|director=Sumikazu&lt;br /&gt;
|producer=George Yuno&lt;br /&gt;
|designer=Yasuhiro Sato&lt;br /&gt;
|released=	&lt;br /&gt;
&#039;&#039;&#039;JP&#039;&#039;&#039;: December 16, 1994&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
Sailor Moon S: Jougai Rantou!? Shuyaku Soudatsusen (美少女戦士セーラームーンS: 場外乱闘！？主役争奪戦) known in the fighting game community as simply &#039;&#039;&#039;Sailor Moon S&#039;&#039;&#039;, is a fighting game developed by Arc System Works (credited under Angel) and published by Bandai. It was released on December 16, 1994 for the Super Famicom.&lt;br /&gt;
&lt;br /&gt;
In recent years, the game has seen a resurgence in [[SMSCommunities|many FGC circuits around the world]].  If you&#039;re interested in learning more about #ArcSysSMS, joining a local community, or starting your own, please check out the [https://discord.gg/h9jx4hZ Moonlight Fight Society Discord!]&lt;br /&gt;
&lt;br /&gt;
==Menus==&lt;br /&gt;
[[File:SMStranslation.png|720px]]&lt;br /&gt;
&lt;br /&gt;
==Controls==&lt;br /&gt;
* Directional commands are listed assuming your character is facing right onscreen (1P side). [[File:B.png]] and [[File:F.png]] are reversed if you&#039;re facing the other direction.  The numbers refer to &amp;quot;Numpad Notation&amp;quot;&lt;br /&gt;
&#039;&#039;&#039;Basic Controls&#039;&#039;&#039;&lt;br /&gt;
[[File:numpadnotation.jpg|thumb|right|Numpad Notation]]&lt;br /&gt;
[[File:controlsedit.PNG|thumb|right|Control Config Screen (English)]]&lt;br /&gt;
[[File:U.png]][8] - Jump&lt;br /&gt;
&lt;br /&gt;
[[File:B.png]][4] - Retreat (guard during enemy attack)&lt;br /&gt;
&lt;br /&gt;
[[File:B.png]] [[File:B.png]][44] - Backdash (can be guard-cancelled into)&lt;br /&gt;
&lt;br /&gt;
[[File:D.png]][2] - Crouch &lt;br /&gt;
&lt;br /&gt;
[[File:DB.png]][1] - Guard low (during enemy attack)&lt;br /&gt;
&lt;br /&gt;
[[File:F.png]][6] - Advance&lt;br /&gt;
&lt;br /&gt;
The buttons below can be changed to the user&#039;s preference after character select before each match.&lt;br /&gt;
&lt;br /&gt;
Y button - [[File:LP.png]] - Light Punch&lt;br /&gt;
&lt;br /&gt;
X button - [[File:HP.png]] - Heavy Punch&lt;br /&gt;
&lt;br /&gt;
B button - [[File:LK.png]] - Light Kick&lt;br /&gt;
&lt;br /&gt;
A button - [[File:HK.png]] - Heavy Kick&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Auto Mode&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* On the Control Config Screen, you can change from NRML to AUTO mode.  &lt;br /&gt;
&lt;br /&gt;
* Using default controls: Press individual face buttons while holding down a shoulder button to perform a corresponding Special Move.  To use the Desperation Move, press both shoulder buttons together.  As this eliminates charge times and makes other moves significantly easier to execute, this mode is banned in competitive play.&lt;br /&gt;
&lt;br /&gt;
==Basic Gameplay==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal Moves&#039;&#039;&#039;&lt;br /&gt;
* Four normal attack buttons listed above under Controls.  Punches and Kicks of both light and heavy variations. Kick buttons typically have better damage and range.  Punch buttons tend to have specific uses depending on framedata/hitboxes - check out the characters pages for more information.&lt;br /&gt;
&lt;br /&gt;
* Jumping light normals are active from button press until you hit the ground or it touches your opponent&lt;br /&gt;
&lt;br /&gt;
* Close Normals: Some characters have some different normals if they&#039;re next to the opponent. Important examples are Neptune and Pluto, who&#039;s Close HK and HP respectively are overheads.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dashes&#039;&#039;&#039;&lt;br /&gt;
* Every character in this game can backdash by pressing 44. They go varying degrees of distance depending on the character, but they are all super long compared to the backdashes of most fighting games (some even going full screen!)&lt;br /&gt;
* Backdashes are fully invincible until the last frame.  &lt;br /&gt;
* Moon and Uranus can forward dash. Moon&#039;s is a flip that goes most of the screen, while Uranus has the equivalent of a backdash that moves her forward, minus the invincibility.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Moves &amp;amp; Desperation Moves&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* There are universal differences between light and heavy specials; light versions are slower or go less distance and recover faster -- whereas heavy versions are typically faster, hit harder, and have much longer recovery.&lt;br /&gt;
&lt;br /&gt;
* Desperation Moves: When your character has low life (they will be breathing heavy in an idle pose) OR there are less than 10 seconds left on the clock, you can use your character&#039;s Desperation Move. You have an unlimited amount - there is no super meter!&lt;br /&gt;
&lt;br /&gt;
* A 15-frame special input buffer allows you to buffer special moves.  This means you can do inputs like 4214+P as Moon and get a backdash cancelled immediately into heart.  You can also buffer Special Moves and Desperation Moves during any other move, and it will come out as long as you finish the input after the recovery of said move.&lt;br /&gt;
&lt;br /&gt;
* Any Normal can be cancelled into any Special or Desperation Move, theoretically.  This include backdashes and forward-dashes, as they count as Special Moves.&lt;br /&gt;
&lt;br /&gt;
* Backdashes make characters airborne which allows characters to use their air specials out of backdash.  Example: 44214+P for Moon&#039;s Heart Attack out of backdash.&lt;br /&gt;
&lt;br /&gt;
* The Game only allows 1 directional input per frame; inputting Special/DM directions too fast will caused dropped inputs.&lt;br /&gt;
&lt;br /&gt;
* No Pre-match Charge: Unlike most fighting games, characters with charge moves cannot charge them before a round starts.  However, there is an exception to this rule unique to this fighting game. Charge time from the prior round carries over into the next round. This even applies in-between games!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hit Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Moves can hit High, Mid, or Low.  Every attack from the air that isn&#039;t a fireball counts as a High and every crouching heavy kick sweeps Low. Crouching light kick and crouching heavy punch can be Lows and varies by character.  Every attack that does not hit High or Low is a Mid.&lt;br /&gt;
&lt;br /&gt;
* There is NO damage scaling in this game, resulting in combos doing high damage.&lt;br /&gt;
&lt;br /&gt;
* Characters have both body and head hurtboxes; Head hurtboxes take more damage than body hurtboxes.&lt;br /&gt;
&lt;br /&gt;
* Counter-hit damage exists, and the damage can potentially stack with head damage.  A Desperation Move that deals both counter-hit AND head damage can take a majority of a health bar.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Throws&#039;&#039;&#039;&lt;br /&gt;
* All characters have at least one normal throw, done by pressing 4/6 + HP or HK (see character pages for details)&lt;br /&gt;
&lt;br /&gt;
* There are Four types of throws -- Techable throws, Multi-hit-style untechable throws, Air throws, Command throws.&lt;br /&gt;
&lt;br /&gt;
* Throw tech is done by pressing any button twice. (just mash it out)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guard Cancels&#039;&#039;&#039;&lt;br /&gt;
* You are able to cancel your block stun into any Special Move, Desperation Movie, backdash, or forward-dash.  This is a very common technique at high-level play, and it defines what makes this game different from other games. &lt;br /&gt;
* Knowing when to guard cancel into a dash to create space, GC into 360s to punish foolish jump-ins, dragon punches to retake momentum, or projectiles to win fireball wars, etc., is key to success in this game!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Side Advantages&#039;&#039;&#039; &lt;br /&gt;
* [[SMS_Side_Advantage|Side Advantage]]&lt;br /&gt;
&lt;br /&gt;
==Playable Characters==&lt;br /&gt;
[[File:SMSmoves.png|thumb|right|Character move lists]]&lt;br /&gt;
[[Image:MoonPortrait.gif|link=Sailor Moon]][[Sailor Moon]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MercuryPortrait.gif|link=Sailor Mercury]][[Sailor Mercury]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MarsPortrait.gif|link=Sailor Mars]][[Sailor Mars]]&lt;br /&gt;
&lt;br /&gt;
[[Image:JupiterPortrait.gif|link=Sailor Jupiter]][[Sailor Jupiter]]	&lt;br /&gt;
&lt;br /&gt;
[[Image:VenusPortrait.gif|link=Sailor Venus]][[Sailor Venus]]&lt;br /&gt;
&lt;br /&gt;
[[Image:PlutoPortrait.gif|link=Sailor Pluto]][[Sailor Pluto]]&lt;br /&gt;
&lt;br /&gt;
[[Image:NeptunePortrait.gif|link=Sailor Neptune]][[Sailor Neptune]]&lt;br /&gt;
&lt;br /&gt;
[[Image:UranusPortrait.gif|link=Sailor Uranus]][[Sailor Uranus]]	&lt;br /&gt;
&lt;br /&gt;
[[Image:ChibiPortrait.gif|link=Sailor Chibi Moon]][[Sailor Chibi Moon]]&lt;br /&gt;
&lt;br /&gt;
==Tier List== &lt;br /&gt;
&lt;br /&gt;
Koushun&#039;s 2018&lt;br /&gt;
&lt;br /&gt;
{{TierList&lt;br /&gt;
|S-name= S&lt;br /&gt;
|S-tier= [[Image:JupiterPortrait.gif|link=Sailor Jupiter]]&lt;br /&gt;
|B-name= A&lt;br /&gt;
|B-tier=[[Image:NeptunePortrait.gif|link=Sailor Neptune]] [[Image:MarsPortrait.gif|link=Sailor Mars]]&lt;br /&gt;
|C-name=B&lt;br /&gt;
|C-tier=[[Image:MoonPortrait.gif|link=Sailor Moon]] [[Image:MercuryPortrait.gif|link=Sailor Mercury]] [[Image:VenusPortrait.gif|link=Sailor Venus]]&lt;br /&gt;
|D-name=C&lt;br /&gt;
|D-tier=[[Image:UranusPortrait.gif|link=Sailor Uranus]] [[Image:PlutoPortrait.gif|link=Sailor Pluto]] [[Image:ChibiPortrait.gif|link=Sailor Chibi Moon]]&lt;br /&gt;
|E-name=Bottom&lt;br /&gt;
|E-tier=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Media:KoushunMatchup2018.png|Matchup List]]&lt;br /&gt;
&lt;br /&gt;
NeoRussell&#039;s 2018&lt;br /&gt;
&lt;br /&gt;
{{TierList&lt;br /&gt;
|S-name= S&lt;br /&gt;
|S-tier=[[Image:UranusPortrait.gif|link=Sailor Uranus]] [[Image:NeptunePortrait.gif|link=Sailor Neptune]]&lt;br /&gt;
|B-name= A&lt;br /&gt;
|B-tier=[[Image:MercuryPortrait.gif|link=Sailor Mercury]] [[Image:MarsPortrait.gif|link=Sailor Mars]] [[Image:VenusPortrait.gif|link=Sailor Venus]]&lt;br /&gt;
|C-name=B&lt;br /&gt;
|C-tier=[[Image:PlutoPortrait.gif|link=Sailor Pluto]] [[Image:MoonPortrait.gif|link=Sailor Moon]]  [[Image:JupiterPortrait.gif|link=Sailor Jupiter]] &lt;br /&gt;
|D-name=C&lt;br /&gt;
|D-tier=[[Image:ChibiPortrait.gif|link=Sailor Chibi Moon]]&lt;br /&gt;
|E-name=Bottom&lt;br /&gt;
|E-tier=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
St. Louis, MO 2019&lt;br /&gt;
&lt;br /&gt;
{{TierList&lt;br /&gt;
|S-name= S&lt;br /&gt;
|S-tier=[[Image:UranusPortrait.gif|link=Sailor Uranus]] &lt;br /&gt;
|A-name= A&lt;br /&gt;
|A-tier=[[Image:MercuryPortrait.gif|link=Sailor Mercury]] [[Image:MarsPortrait.gif|link=Sailor Mars]][[Image:MoonPortrait.gif|link=Sailor Moon]] &lt;br /&gt;
|B-name=B&lt;br /&gt;
|B-tier=  [[Image:JupiterPortrait.gif|link=Sailor Jupiter]][[Image:VenusPortrait.gif|link=Sailor Venus]]&lt;br /&gt;
&lt;br /&gt;
|C-name=C&lt;br /&gt;
|C-tier=&lt;br /&gt;
[[Image:NeptunePortrait.gif|link=Sailor Neptune]][[Image:PlutoPortrait.gif|link=Sailor Pluto]]&lt;br /&gt;
|D-name=D&lt;br /&gt;
|D-tier=&lt;br /&gt;
[[Image:ChibiPortrait.gif|link=Sailor Chibi Moon]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Game Footage==&lt;br /&gt;
&#039;&#039;For tournament archives, check out [[Sailor Moon S/Tournament Videos|this]] page.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Koushun===&lt;br /&gt;
*[https://www.youtube.com/watch?v=ZbqWlVPFxYw 【Combo Movie 2】Sailor Moon Super【SNES】]&lt;br /&gt;
*[https://www.youtube.com/watch?v=MLu3pWCoODE 【Mix-up Movie】Sailor Moon S【SNES】 ]&lt;br /&gt;
*[https://www.youtube.com/watch?v=yCDERJF0B7I 【Combo Movie 1】Sailor Moon S【SNES】]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Among the Senshi&#039;s name printed on the box is another person&#039;s name: George Yuno. Yuno is the producer of this game who also directed and produced &#039;&#039;Sailor Moon: Another Story&#039;&#039;. He stepped down on Super S&#039; production, taking a supporting role as Masayuki Sato served as Executive Producer on that title (not to be confused with Masayuki Sato, the animator)&lt;br /&gt;
* Every boxed copy of this game carries a Toei Certificate of Authenticity sticker. There is a very rigorous coloring scheme that applies to these stickers which ensure their authenticity.&lt;br /&gt;
* Many staff who worked on this title later went on to work for Arc System Works, given many of Arc&#039;s games share production credits.&lt;br /&gt;
&lt;br /&gt;
==Competitive Play History==&lt;br /&gt;
* Under Construction&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://moonlightfight.com/ Moonlight Fight Sailor Moon S]&lt;br /&gt;
*[http://discord.gg/A3gJwy5 TMNT TF CE + SNES Fighters]&lt;br /&gt;
&lt;br /&gt;
{{SMS_Nav}}&lt;br /&gt;
{{GenPgNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Sailor Moon S]]&lt;/div&gt;</summary>
		<author><name>Fishnbicycle</name></author>
	</entry>
	<entry>
		<id>http://newchallenger.net/w/index.php?title=Sailor_Moon_S&amp;diff=4570</id>
		<title>Sailor Moon S</title>
		<link rel="alternate" type="text/html" href="http://newchallenger.net/w/index.php?title=Sailor_Moon_S&amp;diff=4570"/>
		<updated>2019-12-29T09:44:33Z</updated>

		<summary type="html">&lt;p&gt;Fishnbicycle: /* Controls */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIParticle}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title=Bishoujo Senshi Sailor Moon S: Jougai Rantou!? Shuyaku Soudatsusen&lt;br /&gt;
|image=[[Image:SMS_boxart_JP.png|170px]]&lt;br /&gt;
|developer=Arc System Works&lt;br /&gt;
|publisher=Angel (Bandai)&lt;br /&gt;
|director=Sumikazu&lt;br /&gt;
|producer=George Yuno&lt;br /&gt;
|designer=Yasuhiro Sato&lt;br /&gt;
|released=	&lt;br /&gt;
&#039;&#039;&#039;JP&#039;&#039;&#039;: December 16, 1994&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
Sailor Moon S: Jougai Rantou!? Shuyaku Soudatsusen (美少女戦士セーラームーンS: 場外乱闘！？主役争奪戦) known in the fighting game community as simply &#039;&#039;&#039;Sailor Moon S&#039;&#039;&#039;, is a fighting game developed by Arc System Works (credited under Angel) and published by Bandai. It was released on December 16, 1994 for the Super Famicom.&lt;br /&gt;
&lt;br /&gt;
In recent years, the game has seen a resurgence in [[SMSCommunities|many FGC circuits around the world]].  If you&#039;re interested in learning more about #ArcSysSMS, joining a local community, or starting your own, please check out the [https://discord.gg/h9jx4hZ Moonlight Fight Society Discord!]&lt;br /&gt;
&lt;br /&gt;
==Menus==&lt;br /&gt;
[[File:SMStranslation.png|720px]]&lt;br /&gt;
&lt;br /&gt;
==Controls==&lt;br /&gt;
* Directional commands are listed assuming your character is facing right onscreen (1P side). [[File:B.png]] and [[File:F.png]] are reversed if you&#039;re facing the other direction.  The numbers refer to &amp;quot;Numpad Notation&amp;quot;&lt;br /&gt;
&#039;&#039;&#039;Basic Controls&#039;&#039;&#039;&lt;br /&gt;
[[File:numpadnotation.jpg|thumb|right|Numpad Notation]]&lt;br /&gt;
[[File:controlsedit.PNG|thumb|right|Control Config Screen (English)]]&lt;br /&gt;
[[File:U.png]][8] - Jump&lt;br /&gt;
&lt;br /&gt;
[[File:B.png]][4] - Retreat (guard during enemy attack)&lt;br /&gt;
&lt;br /&gt;
[[File:B.png]] [[File:B.png]][44] - Backdash (can be guard-cancelled into)&lt;br /&gt;
&lt;br /&gt;
[[File:D.png]][2] - Crouch &lt;br /&gt;
&lt;br /&gt;
[[File:DB.png]][1] - Guard low (during enemy attack)&lt;br /&gt;
&lt;br /&gt;
[[File:F.png]][6] - Advance&lt;br /&gt;
&lt;br /&gt;
The buttons below can be changed to the user&#039;s preference after character select before each match.&lt;br /&gt;
&lt;br /&gt;
Y button - [[File:LP.png]] - Light Punch&lt;br /&gt;
&lt;br /&gt;
X button - [[File:HP.png]] - Heavy Punch&lt;br /&gt;
&lt;br /&gt;
B button - [[File:LK.png]] - Light Kick&lt;br /&gt;
&lt;br /&gt;
A button - [[File:HK.png]] - Heavy Kick&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Auto Mode&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* On the Control Config Screen, you can change from NRML to AUTO mode.  &lt;br /&gt;
&lt;br /&gt;
* Using default controls: Press individual face buttons while holding down a shoulder button to perform a corresponding Special Move.  To use the Desperation Move, press both shoulder buttons together.  As this eliminates charge times and makes other moves significantly easier to execute, this mode is banned in competitive play.&lt;br /&gt;
&lt;br /&gt;
==Basic Gameplay==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal Moves&#039;&#039;&#039;&lt;br /&gt;
* Four normal attack buttons listed above under Controls.  Punches and Kicks of both light and heavy variations. Kick buttons typically have better damage and range.  Punch buttons tend to have specific uses depending on framedata/hitboxes - check out the characters pages for more information.&lt;br /&gt;
&lt;br /&gt;
* Jumping light normals are active from button press until you hit the ground or it touches your opponent&lt;br /&gt;
&lt;br /&gt;
* Close Normals: Some characters have some different normals if they&#039;re next to the opponent. Important examples are Neptune and Pluto, who&#039;s Close HK and HP respectively are overheads.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dashes&#039;&#039;&#039;&lt;br /&gt;
* Every character in this game can backdash by pressing 44. They go varying degrees of distance depending on the character, but they are all super long compared to the backdashes of most fighting games (some even going full screen!)&lt;br /&gt;
* Backdashes are fully invincible until the last frame.  &lt;br /&gt;
* Moon and Uranus can forward dash. Moon&#039;s is a flip that goes most of the screen, while Uranus has the equivalent of a backdash that moves her forward, minus the invincibility.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Moves &amp;amp; Desperation Moves&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* There are universal differences between light and heavy specials; light versions are slower or go less distance and recover faster -- whereas heavy versions are typically faster, hit harder, and have much longer recovery.&lt;br /&gt;
&lt;br /&gt;
* Desperation Moves: When your character has low life (they will be breathing heavy in an idle pose) OR there are less than 10 seconds left on the clock, you can use your character&#039;s Desperation Move. You have an unlimited amount - there is no super meter!&lt;br /&gt;
&lt;br /&gt;
* A 15-frame special input buffer allows you to buffer special moves.  This means you can do inputs like 4214+P as Moon and get a backdash cancelled immediately into heart.  You can also buffer Special Moves and Desperation Moves during any other move, and it will come out as long as you finish the input after the recovery of said move.&lt;br /&gt;
&lt;br /&gt;
* Any Normal can be cancelled into any Special or Desperation Move, theoretically.  This include backdashes and forward-dashes, as they count as Special Moves.&lt;br /&gt;
&lt;br /&gt;
* Backdashes make characters airborne which allows characters to use their air specials out of backdash.  Example: 44214+P for Moon&#039;s Heart Attack out of backdash.&lt;br /&gt;
&lt;br /&gt;
* The Game only allows 1 directional input per frame; inputting Special/DM directions too fast will caused dropped inputs.&lt;br /&gt;
&lt;br /&gt;
* No Pre-match Charge: Unlike most fighting games, characters with charge moves cannot charge them before a round starts.  However, there is an exception to this rule unique to this fighting game. Charge time from the prior round carries over into the next round. This even applies in-between games!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hit Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Moves can hit High, Mid, or Low.  Every attack from the air that isn&#039;t a fireball counts as a High and every crouching heavy kick sweeps Low. Crouching light kick and crouching heavy punch can be Lows and varies by character.  Every attack that does not hit High or Low is a Mid.&lt;br /&gt;
&lt;br /&gt;
* There is NO damage scaling in this game, resulting in combos doing high damage.&lt;br /&gt;
&lt;br /&gt;
* Characters have both body and head hurtboxes; Head hurtboxes take more damage than body hurtboxes.&lt;br /&gt;
&lt;br /&gt;
* Counter-hit damage exists, and the damage can potentially stack with head damage.  A Desperation Move that deals both counter-hit AND head damage can take a majority of a health bar.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Throws&#039;&#039;&#039;&lt;br /&gt;
* All characters have at least one normal throw, done by pressing 4/6 + HP or HK (see character pages for details)&lt;br /&gt;
&lt;br /&gt;
* There are Four types of throws -- Techable throws, Multi-hit-style untechable throws, Air throws, Command throws.&lt;br /&gt;
&lt;br /&gt;
* Throw tech is done by pressing any button twice. (just mash it out)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guard Cancels&#039;&#039;&#039;&lt;br /&gt;
* You are able to cancel your block stun into any Special Move, Desperation Movie, backdash, or forward-dash.  This is a very common technique at high-level play, and it defines what makes this game different from other games. &lt;br /&gt;
* Knowing when to guard cancel into a dash to create space, GC into 360s to punish foolish jump-ins, dragon punches to retake momentum, or projectiles to win fireball wars, etc., is key to success in this game!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Side Advantages: [[SMS_Side_Advantage|Side Advantage]]&lt;br /&gt;
&lt;br /&gt;
==Playable Characters==&lt;br /&gt;
[[File:SMSmoves.png|thumb|right|Character move lists]]&lt;br /&gt;
[[Image:MoonPortrait.gif|link=Sailor Moon]][[Sailor Moon]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MercuryPortrait.gif|link=Sailor Mercury]][[Sailor Mercury]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MarsPortrait.gif|link=Sailor Mars]][[Sailor Mars]]&lt;br /&gt;
&lt;br /&gt;
[[Image:JupiterPortrait.gif|link=Sailor Jupiter]][[Sailor Jupiter]]	&lt;br /&gt;
&lt;br /&gt;
[[Image:VenusPortrait.gif|link=Sailor Venus]][[Sailor Venus]]&lt;br /&gt;
&lt;br /&gt;
[[Image:PlutoPortrait.gif|link=Sailor Pluto]][[Sailor Pluto]]&lt;br /&gt;
&lt;br /&gt;
[[Image:NeptunePortrait.gif|link=Sailor Neptune]][[Sailor Neptune]]&lt;br /&gt;
&lt;br /&gt;
[[Image:UranusPortrait.gif|link=Sailor Uranus]][[Sailor Uranus]]	&lt;br /&gt;
&lt;br /&gt;
[[Image:ChibiPortrait.gif|link=Sailor Chibi Moon]][[Sailor Chibi Moon]]&lt;br /&gt;
&lt;br /&gt;
==Tier List== &lt;br /&gt;
&lt;br /&gt;
Koushun&#039;s 2018&lt;br /&gt;
&lt;br /&gt;
{{TierList&lt;br /&gt;
|S-name= S&lt;br /&gt;
|S-tier= [[Image:JupiterPortrait.gif|link=Sailor Jupiter]]&lt;br /&gt;
|B-name= A&lt;br /&gt;
|B-tier=[[Image:NeptunePortrait.gif|link=Sailor Neptune]] [[Image:MarsPortrait.gif|link=Sailor Mars]]&lt;br /&gt;
|C-name=B&lt;br /&gt;
|C-tier=[[Image:MoonPortrait.gif|link=Sailor Moon]] [[Image:MercuryPortrait.gif|link=Sailor Mercury]] [[Image:VenusPortrait.gif|link=Sailor Venus]]&lt;br /&gt;
|D-name=C&lt;br /&gt;
|D-tier=[[Image:UranusPortrait.gif|link=Sailor Uranus]] [[Image:PlutoPortrait.gif|link=Sailor Pluto]] [[Image:ChibiPortrait.gif|link=Sailor Chibi Moon]]&lt;br /&gt;
|E-name=Bottom&lt;br /&gt;
|E-tier=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Media:KoushunMatchup2018.png|Matchup List]]&lt;br /&gt;
&lt;br /&gt;
NeoRussell&#039;s 2018&lt;br /&gt;
&lt;br /&gt;
{{TierList&lt;br /&gt;
|S-name= S&lt;br /&gt;
|S-tier=[[Image:UranusPortrait.gif|link=Sailor Uranus]] [[Image:NeptunePortrait.gif|link=Sailor Neptune]]&lt;br /&gt;
|B-name= A&lt;br /&gt;
|B-tier=[[Image:MercuryPortrait.gif|link=Sailor Mercury]] [[Image:MarsPortrait.gif|link=Sailor Mars]] [[Image:VenusPortrait.gif|link=Sailor Venus]]&lt;br /&gt;
|C-name=B&lt;br /&gt;
|C-tier=[[Image:PlutoPortrait.gif|link=Sailor Pluto]] [[Image:MoonPortrait.gif|link=Sailor Moon]]  [[Image:JupiterPortrait.gif|link=Sailor Jupiter]] &lt;br /&gt;
|D-name=C&lt;br /&gt;
|D-tier=[[Image:ChibiPortrait.gif|link=Sailor Chibi Moon]]&lt;br /&gt;
|E-name=Bottom&lt;br /&gt;
|E-tier=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
St. Louis, MO 2019&lt;br /&gt;
&lt;br /&gt;
{{TierList&lt;br /&gt;
|S-name= S&lt;br /&gt;
|S-tier=[[Image:UranusPortrait.gif|link=Sailor Uranus]] &lt;br /&gt;
|A-name= A&lt;br /&gt;
|A-tier=[[Image:MercuryPortrait.gif|link=Sailor Mercury]] [[Image:MarsPortrait.gif|link=Sailor Mars]][[Image:MoonPortrait.gif|link=Sailor Moon]] &lt;br /&gt;
|B-name=B&lt;br /&gt;
|B-tier=  [[Image:JupiterPortrait.gif|link=Sailor Jupiter]][[Image:VenusPortrait.gif|link=Sailor Venus]]&lt;br /&gt;
&lt;br /&gt;
|C-name=C&lt;br /&gt;
|C-tier=&lt;br /&gt;
[[Image:NeptunePortrait.gif|link=Sailor Neptune]][[Image:PlutoPortrait.gif|link=Sailor Pluto]]&lt;br /&gt;
|D-name=D&lt;br /&gt;
|D-tier=&lt;br /&gt;
[[Image:ChibiPortrait.gif|link=Sailor Chibi Moon]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Game Footage==&lt;br /&gt;
&#039;&#039;For tournament archives, check out [[Sailor Moon S/Tournament Videos|this]] page.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Koushun===&lt;br /&gt;
*[https://www.youtube.com/watch?v=ZbqWlVPFxYw 【Combo Movie 2】Sailor Moon Super【SNES】]&lt;br /&gt;
*[https://www.youtube.com/watch?v=MLu3pWCoODE 【Mix-up Movie】Sailor Moon S【SNES】 ]&lt;br /&gt;
*[https://www.youtube.com/watch?v=yCDERJF0B7I 【Combo Movie 1】Sailor Moon S【SNES】]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Among the Senshi&#039;s name printed on the box is another person&#039;s name: George Yuno. Yuno is the producer of this game who also directed and produced &#039;&#039;Sailor Moon: Another Story&#039;&#039;. He stepped down on Super S&#039; production, taking a supporting role as Masayuki Sato served as Executive Producer on that title (not to be confused with Masayuki Sato, the animator)&lt;br /&gt;
* Every boxed copy of this game carries a Toei Certificate of Authenticity sticker. There is a very rigorous coloring scheme that applies to these stickers which ensure their authenticity.&lt;br /&gt;
* Many staff who worked on this title later went on to work for Arc System Works, given many of Arc&#039;s games share production credits.&lt;br /&gt;
&lt;br /&gt;
==Competitive Play History==&lt;br /&gt;
* Under Construction&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://moonlightfight.com/ Moonlight Fight Sailor Moon S]&lt;br /&gt;
*[http://discord.gg/A3gJwy5 TMNT TF CE + SNES Fighters]&lt;br /&gt;
&lt;br /&gt;
{{SMS_Nav}}&lt;br /&gt;
{{GenPgNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Sailor Moon S]]&lt;/div&gt;</summary>
		<author><name>Fishnbicycle</name></author>
	</entry>
	<entry>
		<id>http://newchallenger.net/w/index.php?title=Sailor_Moon_S&amp;diff=4569</id>
		<title>Sailor Moon S</title>
		<link rel="alternate" type="text/html" href="http://newchallenger.net/w/index.php?title=Sailor_Moon_S&amp;diff=4569"/>
		<updated>2019-12-29T09:42:45Z</updated>

		<summary type="html">&lt;p&gt;Fishnbicycle: /* Basic Gameplay */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIParticle}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title=Bishoujo Senshi Sailor Moon S: Jougai Rantou!? Shuyaku Soudatsusen&lt;br /&gt;
|image=[[Image:SMS_boxart_JP.png|170px]]&lt;br /&gt;
|developer=Arc System Works&lt;br /&gt;
|publisher=Angel (Bandai)&lt;br /&gt;
|director=Sumikazu&lt;br /&gt;
|producer=George Yuno&lt;br /&gt;
|designer=Yasuhiro Sato&lt;br /&gt;
|released=	&lt;br /&gt;
&#039;&#039;&#039;JP&#039;&#039;&#039;: December 16, 1994&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
Sailor Moon S: Jougai Rantou!? Shuyaku Soudatsusen (美少女戦士セーラームーンS: 場外乱闘！？主役争奪戦) known in the fighting game community as simply &#039;&#039;&#039;Sailor Moon S&#039;&#039;&#039;, is a fighting game developed by Arc System Works (credited under Angel) and published by Bandai. It was released on December 16, 1994 for the Super Famicom.&lt;br /&gt;
&lt;br /&gt;
In recent years, the game has seen a resurgence in [[SMSCommunities|many FGC circuits around the world]].  If you&#039;re interested in learning more about #ArcSysSMS, joining a local community, or starting your own, please check out the [https://discord.gg/h9jx4hZ Moonlight Fight Society Discord!]&lt;br /&gt;
&lt;br /&gt;
==Menus==&lt;br /&gt;
[[File:SMStranslation.png|720px]]&lt;br /&gt;
&lt;br /&gt;
==Controls==&lt;br /&gt;
* Directional commands are listed assuming your character is facing right onscreen (1P side). [[File:B.png]] and [[File:F.png]] are reversed if you&#039;re facing the other direction.  The numbers refer to &amp;quot;Numpad Notation&amp;quot;&lt;br /&gt;
&#039;&#039;&#039;Basic Controls&#039;&#039;&#039;&lt;br /&gt;
[[File:numpadnotation.jpg|thumb|right|Numpad Notation]]&lt;br /&gt;
[[File:controlsedit.PNG|thumb|right|Control Config Screen (English)]]&lt;br /&gt;
[[File:U.png]][8] - Jump&lt;br /&gt;
&lt;br /&gt;
[[File:B.png]][4] - Retreat (guard during enemy attack)&lt;br /&gt;
&lt;br /&gt;
[[File:B.png]] [[File:B.png]][44] - Backdash (can be guard-cancelled into)&lt;br /&gt;
&lt;br /&gt;
[[File:D.png]][2] - Crouch &lt;br /&gt;
&lt;br /&gt;
[[File:DB.png]][1] - Guard low (during enemy attack)&lt;br /&gt;
&lt;br /&gt;
[[File:F.png]][6] - Advance&lt;br /&gt;
&lt;br /&gt;
The buttons below can be changed to the user&#039;s preference after character select before each match.&lt;br /&gt;
&lt;br /&gt;
Y button - [[File:LP.png]] - Light Punch&lt;br /&gt;
&lt;br /&gt;
X button - [[File:HP.png]] - Heavy Punch&lt;br /&gt;
&lt;br /&gt;
B button - [[File:LK.png]] - Light Kick&lt;br /&gt;
&lt;br /&gt;
A button - [[File:HK.png]] - Heavy Kick&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Auto Mode&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
On the Control Config Screen, you can change from NRML to AUTO mode.  &lt;br /&gt;
&lt;br /&gt;
Using default controls: Press individual face buttons while holding down a shoulder button to perform a corresponding Special Move.  To use the Desperation Move, press both shoulder buttons together.  As this eliminates charge times and makes other moves significantly easier to execute, this mode is banned in competitive play.&lt;br /&gt;
&lt;br /&gt;
==Basic Gameplay==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal Moves&#039;&#039;&#039;&lt;br /&gt;
* Four normal attack buttons listed above under Controls.  Punches and Kicks of both light and heavy variations. Kick buttons typically have better damage and range.  Punch buttons tend to have specific uses depending on framedata/hitboxes - check out the characters pages for more information.&lt;br /&gt;
&lt;br /&gt;
* Jumping light normals are active from button press until you hit the ground or it touches your opponent&lt;br /&gt;
&lt;br /&gt;
* Close Normals: Some characters have some different normals if they&#039;re next to the opponent. Important examples are Neptune and Pluto, who&#039;s Close HK and HP respectively are overheads.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dashes&#039;&#039;&#039;&lt;br /&gt;
* Every character in this game can backdash by pressing 44. They go varying degrees of distance depending on the character, but they are all super long compared to the backdashes of most fighting games (some even going full screen!)&lt;br /&gt;
* Backdashes are fully invincible until the last frame.  &lt;br /&gt;
* Moon and Uranus can forward dash. Moon&#039;s is a flip that goes most of the screen, while Uranus has the equivalent of a backdash that moves her forward, minus the invincibility.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Moves &amp;amp; Desperation Moves&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* There are universal differences between light and heavy specials; light versions are slower or go less distance and recover faster -- whereas heavy versions are typically faster, hit harder, and have much longer recovery.&lt;br /&gt;
&lt;br /&gt;
* Desperation Moves: When your character has low life (they will be breathing heavy in an idle pose) OR there are less than 10 seconds left on the clock, you can use your character&#039;s Desperation Move. You have an unlimited amount - there is no super meter!&lt;br /&gt;
&lt;br /&gt;
* A 15-frame special input buffer allows you to buffer special moves.  This means you can do inputs like 4214+P as Moon and get a backdash cancelled immediately into heart.  You can also buffer Special Moves and Desperation Moves during any other move, and it will come out as long as you finish the input after the recovery of said move.&lt;br /&gt;
&lt;br /&gt;
* Any Normal can be cancelled into any Special or Desperation Move, theoretically.  This include backdashes and forward-dashes, as they count as Special Moves.&lt;br /&gt;
&lt;br /&gt;
* Backdashes make characters airborne which allows characters to use their air specials out of backdash.  Example: 44214+P for Moon&#039;s Heart Attack out of backdash.&lt;br /&gt;
&lt;br /&gt;
* The Game only allows 1 directional input per frame; inputting Special/DM directions too fast will caused dropped inputs.&lt;br /&gt;
&lt;br /&gt;
* No Pre-match Charge: Unlike most fighting games, characters with charge moves cannot charge them before a round starts.  However, there is an exception to this rule unique to this fighting game. Charge time from the prior round carries over into the next round. This even applies in-between games!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hit Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Moves can hit High, Mid, or Low.  Every attack from the air that isn&#039;t a fireball counts as a High and every crouching heavy kick sweeps Low. Crouching light kick and crouching heavy punch can be Lows and varies by character.  Every attack that does not hit High or Low is a Mid.&lt;br /&gt;
&lt;br /&gt;
* There is NO damage scaling in this game, resulting in combos doing high damage.&lt;br /&gt;
&lt;br /&gt;
* Characters have both body and head hurtboxes; Head hurtboxes take more damage than body hurtboxes.&lt;br /&gt;
&lt;br /&gt;
* Counter-hit damage exists, and the damage can potentially stack with head damage.  A Desperation Move that deals both counter-hit AND head damage can take a majority of a health bar.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Throws&#039;&#039;&#039;&lt;br /&gt;
* All characters have at least one normal throw, done by pressing 4/6 + HP or HK (see character pages for details)&lt;br /&gt;
&lt;br /&gt;
* There are Four types of throws -- Techable throws, Multi-hit-style untechable throws, Air throws, Command throws.&lt;br /&gt;
&lt;br /&gt;
* Throw tech is done by pressing any button twice. (just mash it out)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guard Cancels&#039;&#039;&#039;&lt;br /&gt;
* You are able to cancel your block stun into any Special Move, Desperation Movie, backdash, or forward-dash.  This is a very common technique at high-level play, and it defines what makes this game different from other games. &lt;br /&gt;
* Knowing when to guard cancel into a dash to create space, GC into 360s to punish foolish jump-ins, dragon punches to retake momentum, or projectiles to win fireball wars, etc., is key to success in this game!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Side Advantages: [[SMS_Side_Advantage|Side Advantage]]&lt;br /&gt;
&lt;br /&gt;
==Playable Characters==&lt;br /&gt;
[[File:SMSmoves.png|thumb|right|Character move lists]]&lt;br /&gt;
[[Image:MoonPortrait.gif|link=Sailor Moon]][[Sailor Moon]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MercuryPortrait.gif|link=Sailor Mercury]][[Sailor Mercury]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MarsPortrait.gif|link=Sailor Mars]][[Sailor Mars]]&lt;br /&gt;
&lt;br /&gt;
[[Image:JupiterPortrait.gif|link=Sailor Jupiter]][[Sailor Jupiter]]	&lt;br /&gt;
&lt;br /&gt;
[[Image:VenusPortrait.gif|link=Sailor Venus]][[Sailor Venus]]&lt;br /&gt;
&lt;br /&gt;
[[Image:PlutoPortrait.gif|link=Sailor Pluto]][[Sailor Pluto]]&lt;br /&gt;
&lt;br /&gt;
[[Image:NeptunePortrait.gif|link=Sailor Neptune]][[Sailor Neptune]]&lt;br /&gt;
&lt;br /&gt;
[[Image:UranusPortrait.gif|link=Sailor Uranus]][[Sailor Uranus]]	&lt;br /&gt;
&lt;br /&gt;
[[Image:ChibiPortrait.gif|link=Sailor Chibi Moon]][[Sailor Chibi Moon]]&lt;br /&gt;
&lt;br /&gt;
==Tier List== &lt;br /&gt;
&lt;br /&gt;
Koushun&#039;s 2018&lt;br /&gt;
&lt;br /&gt;
{{TierList&lt;br /&gt;
|S-name= S&lt;br /&gt;
|S-tier= [[Image:JupiterPortrait.gif|link=Sailor Jupiter]]&lt;br /&gt;
|B-name= A&lt;br /&gt;
|B-tier=[[Image:NeptunePortrait.gif|link=Sailor Neptune]] [[Image:MarsPortrait.gif|link=Sailor Mars]]&lt;br /&gt;
|C-name=B&lt;br /&gt;
|C-tier=[[Image:MoonPortrait.gif|link=Sailor Moon]] [[Image:MercuryPortrait.gif|link=Sailor Mercury]] [[Image:VenusPortrait.gif|link=Sailor Venus]]&lt;br /&gt;
|D-name=C&lt;br /&gt;
|D-tier=[[Image:UranusPortrait.gif|link=Sailor Uranus]] [[Image:PlutoPortrait.gif|link=Sailor Pluto]] [[Image:ChibiPortrait.gif|link=Sailor Chibi Moon]]&lt;br /&gt;
|E-name=Bottom&lt;br /&gt;
|E-tier=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Media:KoushunMatchup2018.png|Matchup List]]&lt;br /&gt;
&lt;br /&gt;
NeoRussell&#039;s 2018&lt;br /&gt;
&lt;br /&gt;
{{TierList&lt;br /&gt;
|S-name= S&lt;br /&gt;
|S-tier=[[Image:UranusPortrait.gif|link=Sailor Uranus]] [[Image:NeptunePortrait.gif|link=Sailor Neptune]]&lt;br /&gt;
|B-name= A&lt;br /&gt;
|B-tier=[[Image:MercuryPortrait.gif|link=Sailor Mercury]] [[Image:MarsPortrait.gif|link=Sailor Mars]] [[Image:VenusPortrait.gif|link=Sailor Venus]]&lt;br /&gt;
|C-name=B&lt;br /&gt;
|C-tier=[[Image:PlutoPortrait.gif|link=Sailor Pluto]] [[Image:MoonPortrait.gif|link=Sailor Moon]]  [[Image:JupiterPortrait.gif|link=Sailor Jupiter]] &lt;br /&gt;
|D-name=C&lt;br /&gt;
|D-tier=[[Image:ChibiPortrait.gif|link=Sailor Chibi Moon]]&lt;br /&gt;
|E-name=Bottom&lt;br /&gt;
|E-tier=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
St. Louis, MO 2019&lt;br /&gt;
&lt;br /&gt;
{{TierList&lt;br /&gt;
|S-name= S&lt;br /&gt;
|S-tier=[[Image:UranusPortrait.gif|link=Sailor Uranus]] &lt;br /&gt;
|A-name= A&lt;br /&gt;
|A-tier=[[Image:MercuryPortrait.gif|link=Sailor Mercury]] [[Image:MarsPortrait.gif|link=Sailor Mars]][[Image:MoonPortrait.gif|link=Sailor Moon]] &lt;br /&gt;
|B-name=B&lt;br /&gt;
|B-tier=  [[Image:JupiterPortrait.gif|link=Sailor Jupiter]][[Image:VenusPortrait.gif|link=Sailor Venus]]&lt;br /&gt;
&lt;br /&gt;
|C-name=C&lt;br /&gt;
|C-tier=&lt;br /&gt;
[[Image:NeptunePortrait.gif|link=Sailor Neptune]][[Image:PlutoPortrait.gif|link=Sailor Pluto]]&lt;br /&gt;
|D-name=D&lt;br /&gt;
|D-tier=&lt;br /&gt;
[[Image:ChibiPortrait.gif|link=Sailor Chibi Moon]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Game Footage==&lt;br /&gt;
&#039;&#039;For tournament archives, check out [[Sailor Moon S/Tournament Videos|this]] page.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Koushun===&lt;br /&gt;
*[https://www.youtube.com/watch?v=ZbqWlVPFxYw 【Combo Movie 2】Sailor Moon Super【SNES】]&lt;br /&gt;
*[https://www.youtube.com/watch?v=MLu3pWCoODE 【Mix-up Movie】Sailor Moon S【SNES】 ]&lt;br /&gt;
*[https://www.youtube.com/watch?v=yCDERJF0B7I 【Combo Movie 1】Sailor Moon S【SNES】]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Among the Senshi&#039;s name printed on the box is another person&#039;s name: George Yuno. Yuno is the producer of this game who also directed and produced &#039;&#039;Sailor Moon: Another Story&#039;&#039;. He stepped down on Super S&#039; production, taking a supporting role as Masayuki Sato served as Executive Producer on that title (not to be confused with Masayuki Sato, the animator)&lt;br /&gt;
* Every boxed copy of this game carries a Toei Certificate of Authenticity sticker. There is a very rigorous coloring scheme that applies to these stickers which ensure their authenticity.&lt;br /&gt;
* Many staff who worked on this title later went on to work for Arc System Works, given many of Arc&#039;s games share production credits.&lt;br /&gt;
&lt;br /&gt;
==Competitive Play History==&lt;br /&gt;
* Under Construction&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://moonlightfight.com/ Moonlight Fight Sailor Moon S]&lt;br /&gt;
*[http://discord.gg/A3gJwy5 TMNT TF CE + SNES Fighters]&lt;br /&gt;
&lt;br /&gt;
{{SMS_Nav}}&lt;br /&gt;
{{GenPgNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Sailor Moon S]]&lt;/div&gt;</summary>
		<author><name>Fishnbicycle</name></author>
	</entry>
	<entry>
		<id>http://newchallenger.net/w/index.php?title=Sailor_Moon_S&amp;diff=4568</id>
		<title>Sailor Moon S</title>
		<link rel="alternate" type="text/html" href="http://newchallenger.net/w/index.php?title=Sailor_Moon_S&amp;diff=4568"/>
		<updated>2019-12-29T09:42:26Z</updated>

		<summary type="html">&lt;p&gt;Fishnbicycle: /* Basic Gameplay */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIParticle}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title=Bishoujo Senshi Sailor Moon S: Jougai Rantou!? Shuyaku Soudatsusen&lt;br /&gt;
|image=[[Image:SMS_boxart_JP.png|170px]]&lt;br /&gt;
|developer=Arc System Works&lt;br /&gt;
|publisher=Angel (Bandai)&lt;br /&gt;
|director=Sumikazu&lt;br /&gt;
|producer=George Yuno&lt;br /&gt;
|designer=Yasuhiro Sato&lt;br /&gt;
|released=	&lt;br /&gt;
&#039;&#039;&#039;JP&#039;&#039;&#039;: December 16, 1994&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
Sailor Moon S: Jougai Rantou!? Shuyaku Soudatsusen (美少女戦士セーラームーンS: 場外乱闘！？主役争奪戦) known in the fighting game community as simply &#039;&#039;&#039;Sailor Moon S&#039;&#039;&#039;, is a fighting game developed by Arc System Works (credited under Angel) and published by Bandai. It was released on December 16, 1994 for the Super Famicom.&lt;br /&gt;
&lt;br /&gt;
In recent years, the game has seen a resurgence in [[SMSCommunities|many FGC circuits around the world]].  If you&#039;re interested in learning more about #ArcSysSMS, joining a local community, or starting your own, please check out the [https://discord.gg/h9jx4hZ Moonlight Fight Society Discord!]&lt;br /&gt;
&lt;br /&gt;
==Menus==&lt;br /&gt;
[[File:SMStranslation.png|720px]]&lt;br /&gt;
&lt;br /&gt;
==Controls==&lt;br /&gt;
* Directional commands are listed assuming your character is facing right onscreen (1P side). [[File:B.png]] and [[File:F.png]] are reversed if you&#039;re facing the other direction.  The numbers refer to &amp;quot;Numpad Notation&amp;quot;&lt;br /&gt;
&#039;&#039;&#039;Basic Controls&#039;&#039;&#039;&lt;br /&gt;
[[File:numpadnotation.jpg|thumb|right|Numpad Notation]]&lt;br /&gt;
[[File:controlsedit.PNG|thumb|right|Control Config Screen (English)]]&lt;br /&gt;
[[File:U.png]][8] - Jump&lt;br /&gt;
&lt;br /&gt;
[[File:B.png]][4] - Retreat (guard during enemy attack)&lt;br /&gt;
&lt;br /&gt;
[[File:B.png]] [[File:B.png]][44] - Backdash (can be guard-cancelled into)&lt;br /&gt;
&lt;br /&gt;
[[File:D.png]][2] - Crouch &lt;br /&gt;
&lt;br /&gt;
[[File:DB.png]][1] - Guard low (during enemy attack)&lt;br /&gt;
&lt;br /&gt;
[[File:F.png]][6] - Advance&lt;br /&gt;
&lt;br /&gt;
The buttons below can be changed to the user&#039;s preference after character select before each match.&lt;br /&gt;
&lt;br /&gt;
Y button - [[File:LP.png]] - Light Punch&lt;br /&gt;
&lt;br /&gt;
X button - [[File:HP.png]] - Heavy Punch&lt;br /&gt;
&lt;br /&gt;
B button - [[File:LK.png]] - Light Kick&lt;br /&gt;
&lt;br /&gt;
A button - [[File:HK.png]] - Heavy Kick&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Auto Mode&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
On the Control Config Screen, you can change from NRML to AUTO mode.  &lt;br /&gt;
&lt;br /&gt;
Using default controls: Press individual face buttons while holding down a shoulder button to perform a corresponding Special Move.  To use the Desperation Move, press both shoulder buttons together.  As this eliminates charge times and makes other moves significantly easier to execute, this mode is banned in competitive play.&lt;br /&gt;
&lt;br /&gt;
==Basic Gameplay==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal Moves&#039;&#039;&#039;&lt;br /&gt;
* Four normal attack buttons listed above under Controls.  Punches and Kicks of both light and heavy variations. Kick buttons typically have better damage and range.  Punch buttons tend to have specific uses depending on framedata/hitboxes - check out the characters pages for more information.&lt;br /&gt;
&lt;br /&gt;
* Jumping light normals are active from button press until you hit the ground or it touches your opponent&lt;br /&gt;
&lt;br /&gt;
* Close Normals: Some characters have some different normals if they&#039;re next to the opponent. Important examples are Neptune and Pluto, who&#039;s Close HK and HP respectively are overheads.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dashes&#039;&#039;&#039;&lt;br /&gt;
* Every character in this game can backdash by pressing 44. They go varying degrees of distance depending on the character, but they are all super long compared to the backdashes of most fighting games (some even going full screen!)&lt;br /&gt;
* Backdashes are fully invincible until the last frame.  &lt;br /&gt;
* Moon and Uranus can forward dash. Moon&#039;s is a flip that goes most of the screen, while Uranus has the equivalent of a backdash that moves her forward, minus the invincibility.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Moves &amp;amp; Desperation Moves&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* There are universal differences between light and heavy specials; light versions are slower or go less distance and recover faster -- whereas heavy versions are typically faster, hit harder, and have much longer recovery.&lt;br /&gt;
&lt;br /&gt;
* Desperation Moves: When your character has low life (they will be breathing heavy in an idle pose) OR there are less than 10 seconds left on the clock, you can use your character&#039;s Desperation Move. You have an unlimited amount - there is no super meter!&lt;br /&gt;
&lt;br /&gt;
* A 15-frame special input buffer allows you to buffer special moves.  This means you can do inputs like 4214+P as Moon and get a backdash cancelled immediately into heart.  You can also buffer Special Moves and Desperation Moves during any other move, and it will come out as long as you finish the input after the recovery of said move.&lt;br /&gt;
&lt;br /&gt;
* Any Normal can be cancelled into any Special or Desperation Move, theoretically.  This include backdashes and forward-dashes, as they count as Special Moves.&lt;br /&gt;
&lt;br /&gt;
* Backdashes make characters airborne which allows characters to use their air specials out of backdash.  Example: 44214+P for Moon&#039;s Heart Attack out of backdash.&lt;br /&gt;
&lt;br /&gt;
* The Game only allows 1 directional input per frame; inputting Special/DM directions too fast will caused dropped inputs.&lt;br /&gt;
&lt;br /&gt;
* No Pre-match Charge: Unlike most fighting games, characters with charge moves cannot charge them before a round starts.  However, there is an exception to this rule unique to this fighting game. Charge time from the prior round carries over into the next round. This even applies in-between games!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hit Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Moves can hit High, Mid, or Low.  Every attack from the air that isn&#039;t a fireball counts as a High and every crouching heavy kick sweeps Low. Crouching light kick and crouching heavy punch can be Lows and varies by character.  Every attack that does not hit High or Low is a Mid.&lt;br /&gt;
&lt;br /&gt;
* There is NO damage scaling in this game, resulting in combos doing high damage.&lt;br /&gt;
&lt;br /&gt;
* Characters have both body and head hurtboxes; Head hurtboxes take more damage than body hurtboxes.&lt;br /&gt;
&lt;br /&gt;
* Counter-hit damage exists, and the damage can potentially stack with head damage.  A Desperation Move that deals both counter-hit AND head damage can take a majority of a health bar.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Throws&#039;&#039;&#039;&lt;br /&gt;
* All characters have at least one normal throw, done by pressing 4/6 + HP or HK (see character pages for details)&lt;br /&gt;
&lt;br /&gt;
* There are Four types of throws -- Techable throws, Multi-hit-style untechable throws, Air throws, Command throws.&lt;br /&gt;
&lt;br /&gt;
* Throw tech is done by pressing any button twice. (just mash it out)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guard Cancels&#039;&#039;&#039;&lt;br /&gt;
* You are able to cancel your block stun into any Special Move, Desperation Movie, backdash, or forward-dash.  This is a very common technique at high-level play, and it defines what makes this game different from other games. &lt;br /&gt;
* Knowing when to guard cancel into a dash to create space, GC into 360s to punish foolish jump-ins, dragon punches to retake momentum, or projectiles to win fireball wars, etc., is key to success in this game!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Side Advantages: [[SMS_Side_Advantage|Side Advantage]]&lt;br /&gt;
&lt;br /&gt;
==Playable Characters==&lt;br /&gt;
[[File:SMSmoves.png|thumb|right|Character move lists]]&lt;br /&gt;
[[Image:MoonPortrait.gif|link=Sailor Moon]][[Sailor Moon]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MercuryPortrait.gif|link=Sailor Mercury]][[Sailor Mercury]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MarsPortrait.gif|link=Sailor Mars]][[Sailor Mars]]&lt;br /&gt;
&lt;br /&gt;
[[Image:JupiterPortrait.gif|link=Sailor Jupiter]][[Sailor Jupiter]]	&lt;br /&gt;
&lt;br /&gt;
[[Image:VenusPortrait.gif|link=Sailor Venus]][[Sailor Venus]]&lt;br /&gt;
&lt;br /&gt;
[[Image:PlutoPortrait.gif|link=Sailor Pluto]][[Sailor Pluto]]&lt;br /&gt;
&lt;br /&gt;
[[Image:NeptunePortrait.gif|link=Sailor Neptune]][[Sailor Neptune]]&lt;br /&gt;
&lt;br /&gt;
[[Image:UranusPortrait.gif|link=Sailor Uranus]][[Sailor Uranus]]	&lt;br /&gt;
&lt;br /&gt;
[[Image:ChibiPortrait.gif|link=Sailor Chibi Moon]][[Sailor Chibi Moon]]&lt;br /&gt;
&lt;br /&gt;
==Tier List== &lt;br /&gt;
&lt;br /&gt;
Koushun&#039;s 2018&lt;br /&gt;
&lt;br /&gt;
{{TierList&lt;br /&gt;
|S-name= S&lt;br /&gt;
|S-tier= [[Image:JupiterPortrait.gif|link=Sailor Jupiter]]&lt;br /&gt;
|B-name= A&lt;br /&gt;
|B-tier=[[Image:NeptunePortrait.gif|link=Sailor Neptune]] [[Image:MarsPortrait.gif|link=Sailor Mars]]&lt;br /&gt;
|C-name=B&lt;br /&gt;
|C-tier=[[Image:MoonPortrait.gif|link=Sailor Moon]] [[Image:MercuryPortrait.gif|link=Sailor Mercury]] [[Image:VenusPortrait.gif|link=Sailor Venus]]&lt;br /&gt;
|D-name=C&lt;br /&gt;
|D-tier=[[Image:UranusPortrait.gif|link=Sailor Uranus]] [[Image:PlutoPortrait.gif|link=Sailor Pluto]] [[Image:ChibiPortrait.gif|link=Sailor Chibi Moon]]&lt;br /&gt;
|E-name=Bottom&lt;br /&gt;
|E-tier=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Media:KoushunMatchup2018.png|Matchup List]]&lt;br /&gt;
&lt;br /&gt;
NeoRussell&#039;s 2018&lt;br /&gt;
&lt;br /&gt;
{{TierList&lt;br /&gt;
|S-name= S&lt;br /&gt;
|S-tier=[[Image:UranusPortrait.gif|link=Sailor Uranus]] [[Image:NeptunePortrait.gif|link=Sailor Neptune]]&lt;br /&gt;
|B-name= A&lt;br /&gt;
|B-tier=[[Image:MercuryPortrait.gif|link=Sailor Mercury]] [[Image:MarsPortrait.gif|link=Sailor Mars]] [[Image:VenusPortrait.gif|link=Sailor Venus]]&lt;br /&gt;
|C-name=B&lt;br /&gt;
|C-tier=[[Image:PlutoPortrait.gif|link=Sailor Pluto]] [[Image:MoonPortrait.gif|link=Sailor Moon]]  [[Image:JupiterPortrait.gif|link=Sailor Jupiter]] &lt;br /&gt;
|D-name=C&lt;br /&gt;
|D-tier=[[Image:ChibiPortrait.gif|link=Sailor Chibi Moon]]&lt;br /&gt;
|E-name=Bottom&lt;br /&gt;
|E-tier=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
St. Louis, MO 2019&lt;br /&gt;
&lt;br /&gt;
{{TierList&lt;br /&gt;
|S-name= S&lt;br /&gt;
|S-tier=[[Image:UranusPortrait.gif|link=Sailor Uranus]] &lt;br /&gt;
|A-name= A&lt;br /&gt;
|A-tier=[[Image:MercuryPortrait.gif|link=Sailor Mercury]] [[Image:MarsPortrait.gif|link=Sailor Mars]][[Image:MoonPortrait.gif|link=Sailor Moon]] &lt;br /&gt;
|B-name=B&lt;br /&gt;
|B-tier=  [[Image:JupiterPortrait.gif|link=Sailor Jupiter]][[Image:VenusPortrait.gif|link=Sailor Venus]]&lt;br /&gt;
&lt;br /&gt;
|C-name=C&lt;br /&gt;
|C-tier=&lt;br /&gt;
[[Image:NeptunePortrait.gif|link=Sailor Neptune]][[Image:PlutoPortrait.gif|link=Sailor Pluto]]&lt;br /&gt;
|D-name=D&lt;br /&gt;
|D-tier=&lt;br /&gt;
[[Image:ChibiPortrait.gif|link=Sailor Chibi Moon]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Game Footage==&lt;br /&gt;
&#039;&#039;For tournament archives, check out [[Sailor Moon S/Tournament Videos|this]] page.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Koushun===&lt;br /&gt;
*[https://www.youtube.com/watch?v=ZbqWlVPFxYw 【Combo Movie 2】Sailor Moon Super【SNES】]&lt;br /&gt;
*[https://www.youtube.com/watch?v=MLu3pWCoODE 【Mix-up Movie】Sailor Moon S【SNES】 ]&lt;br /&gt;
*[https://www.youtube.com/watch?v=yCDERJF0B7I 【Combo Movie 1】Sailor Moon S【SNES】]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Among the Senshi&#039;s name printed on the box is another person&#039;s name: George Yuno. Yuno is the producer of this game who also directed and produced &#039;&#039;Sailor Moon: Another Story&#039;&#039;. He stepped down on Super S&#039; production, taking a supporting role as Masayuki Sato served as Executive Producer on that title (not to be confused with Masayuki Sato, the animator)&lt;br /&gt;
* Every boxed copy of this game carries a Toei Certificate of Authenticity sticker. There is a very rigorous coloring scheme that applies to these stickers which ensure their authenticity.&lt;br /&gt;
* Many staff who worked on this title later went on to work for Arc System Works, given many of Arc&#039;s games share production credits.&lt;br /&gt;
&lt;br /&gt;
==Competitive Play History==&lt;br /&gt;
* Under Construction&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://moonlightfight.com/ Moonlight Fight Sailor Moon S]&lt;br /&gt;
*[http://discord.gg/A3gJwy5 TMNT TF CE + SNES Fighters]&lt;br /&gt;
&lt;br /&gt;
{{SMS_Nav}}&lt;br /&gt;
{{GenPgNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Sailor Moon S]]&lt;/div&gt;</summary>
		<author><name>Fishnbicycle</name></author>
	</entry>
	<entry>
		<id>http://newchallenger.net/w/index.php?title=Sailor_Moon_S&amp;diff=4567</id>
		<title>Sailor Moon S</title>
		<link rel="alternate" type="text/html" href="http://newchallenger.net/w/index.php?title=Sailor_Moon_S&amp;diff=4567"/>
		<updated>2019-12-29T09:40:49Z</updated>

		<summary type="html">&lt;p&gt;Fishnbicycle: /* Basic Gameplay */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIParticle}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title=Bishoujo Senshi Sailor Moon S: Jougai Rantou!? Shuyaku Soudatsusen&lt;br /&gt;
|image=[[Image:SMS_boxart_JP.png|170px]]&lt;br /&gt;
|developer=Arc System Works&lt;br /&gt;
|publisher=Angel (Bandai)&lt;br /&gt;
|director=Sumikazu&lt;br /&gt;
|producer=George Yuno&lt;br /&gt;
|designer=Yasuhiro Sato&lt;br /&gt;
|released=	&lt;br /&gt;
&#039;&#039;&#039;JP&#039;&#039;&#039;: December 16, 1994&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
Sailor Moon S: Jougai Rantou!? Shuyaku Soudatsusen (美少女戦士セーラームーンS: 場外乱闘！？主役争奪戦) known in the fighting game community as simply &#039;&#039;&#039;Sailor Moon S&#039;&#039;&#039;, is a fighting game developed by Arc System Works (credited under Angel) and published by Bandai. It was released on December 16, 1994 for the Super Famicom.&lt;br /&gt;
&lt;br /&gt;
In recent years, the game has seen a resurgence in [[SMSCommunities|many FGC circuits around the world]].  If you&#039;re interested in learning more about #ArcSysSMS, joining a local community, or starting your own, please check out the [https://discord.gg/h9jx4hZ Moonlight Fight Society Discord!]&lt;br /&gt;
&lt;br /&gt;
==Menus==&lt;br /&gt;
[[File:SMStranslation.png|720px]]&lt;br /&gt;
&lt;br /&gt;
==Controls==&lt;br /&gt;
* Directional commands are listed assuming your character is facing right onscreen (1P side). [[File:B.png]] and [[File:F.png]] are reversed if you&#039;re facing the other direction.  The numbers refer to &amp;quot;Numpad Notation&amp;quot;&lt;br /&gt;
&#039;&#039;&#039;Basic Controls&#039;&#039;&#039;&lt;br /&gt;
[[File:numpadnotation.jpg|thumb|right|Numpad Notation]]&lt;br /&gt;
[[File:controlsedit.PNG|thumb|right|Control Config Screen (English)]]&lt;br /&gt;
[[File:U.png]][8] - Jump&lt;br /&gt;
&lt;br /&gt;
[[File:B.png]][4] - Retreat (guard during enemy attack)&lt;br /&gt;
&lt;br /&gt;
[[File:B.png]] [[File:B.png]][44] - Backdash (can be guard-cancelled into)&lt;br /&gt;
&lt;br /&gt;
[[File:D.png]][2] - Crouch &lt;br /&gt;
&lt;br /&gt;
[[File:DB.png]][1] - Guard low (during enemy attack)&lt;br /&gt;
&lt;br /&gt;
[[File:F.png]][6] - Advance&lt;br /&gt;
&lt;br /&gt;
The buttons below can be changed to the user&#039;s preference after character select before each match.&lt;br /&gt;
&lt;br /&gt;
Y button - [[File:LP.png]] - Light Punch&lt;br /&gt;
&lt;br /&gt;
X button - [[File:HP.png]] - Heavy Punch&lt;br /&gt;
&lt;br /&gt;
B button - [[File:LK.png]] - Light Kick&lt;br /&gt;
&lt;br /&gt;
A button - [[File:HK.png]] - Heavy Kick&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Auto Mode&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
On the Control Config Screen, you can change from NRML to AUTO mode.  &lt;br /&gt;
&lt;br /&gt;
Using default controls: Press individual face buttons while holding down a shoulder button to perform a corresponding Special Move.  To use the Desperation Move, press both shoulder buttons together.  As this eliminates charge times and makes other moves significantly easier to execute, this mode is banned in competitive play.&lt;br /&gt;
&lt;br /&gt;
==Basic Gameplay==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal Moves&#039;&#039;&#039;&lt;br /&gt;
* Four normal attack buttons listed above under Controls.  Punches and Kicks of both light and heavy variations. Kick buttons typically have better damage and range.  Punch buttons tend to have specific uses depending on framedata/hitboxes - check out the characters pages for more information.&lt;br /&gt;
&lt;br /&gt;
* Jumping light normals are active from button press until you hit the ground or it touches your opponent&lt;br /&gt;
&lt;br /&gt;
* Close Normals: Some characters have some different normals if they&#039;re next to the opponent. Important examples are Neptune and Pluto, who&#039;s Close HK and HP respectively are overheads.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dashes&#039;&#039;&#039;&lt;br /&gt;
* Every character in this game can backdash by pressing 44. They go varying degrees of distance depending on the character, but they are all super long compared to the backdashes of most fighting games (some even going full screen!)&lt;br /&gt;
* Backdashes are fully invincible until the last frame.  &lt;br /&gt;
* Moon and Uranus can forward dash. Moon&#039;s is a flip that goes most of the screen, while Uranus has the equivalent of a backdash that moves her forward, minus the invincibility.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Moves &amp;amp; Desperation Moves&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* There are universal differences between light and heavy specials; light versions are slower or go less distance and recover faster -- whereas heavy versions are typically faster, hit harder, and have much longer recovery.&lt;br /&gt;
&lt;br /&gt;
* Desperation Moves: When your character has low life (they will be breathing heavy in an idle pose) OR there are less than 10 seconds left on the clock, you can use your character&#039;s Desperation Move. You have an unlimited amount - there is no super meter!&lt;br /&gt;
&lt;br /&gt;
* A 15-frame special input buffer allows you to buffer special moves.  This means you can do inputs like 4214+P as Moon and get a backdash cancelled immediately into heart.  You can also buffer Special Moves and Desperation Moves during any other move, and it will come out as long as you finish the input after the recovery of said move.&lt;br /&gt;
&lt;br /&gt;
* Any Normal can be cancelled into any Special or Desperation Move, theoretically.  This include backdashes and forward-dashes, as they count as Special Moves.&lt;br /&gt;
&lt;br /&gt;
* Backdashes make characters airborne which allow characters to use their air specials out of backdash.  Example: 44214+P for Moon&#039;s Heart Attack out of backdash.&lt;br /&gt;
&lt;br /&gt;
* The Game only allows 1 directional input per frame; inputting Special/DM directions too fast will caused dropped inputs.&lt;br /&gt;
&lt;br /&gt;
* No Pre-match Charge: Unlike most fighting games, characters with charge moves cannot charge them before a round starts.  However, there is an exception to this rule unique to this fighting game. Charge time from the prior round carries over into the next round. This even applies in-between games!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hit Properties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Moves can hit High, Mid, or Low.  Every attack from the air that isn&#039;t a fireball counts as a High and every crouching heavy kick sweeps Low. Crouching light kick and crouching heavy punch can be Lows and varies by character.  Every attack that does not hit High or Low is a Mid.&lt;br /&gt;
&lt;br /&gt;
* There is NO damage scaling in this game, resulting in combos doing high damage.&lt;br /&gt;
&lt;br /&gt;
* Characters have both body and head hurtboxes; Head hurtboxes take more damage than body hurtboxes.&lt;br /&gt;
&lt;br /&gt;
* Counter-hit damage exists, and the damage can potentially stack with head damage.  A Desperation Move that deals both counter-hit AND head damage can take a majority of a health bar.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Throws&#039;&#039;&#039;&lt;br /&gt;
* All characters have at least one normal throw, done by pressing 4/6 + HP or HK (see character pages for details)&lt;br /&gt;
&lt;br /&gt;
* There are Four types of throws -- Techable throws, Multi-hit-style untechable throws, Air throws, Command throws.&lt;br /&gt;
&lt;br /&gt;
* Throw tech is done by pressing any button twice. (just mash it out)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guard Cancels&#039;&#039;&#039;&lt;br /&gt;
* You are able to cancel your block stun into any Special Move, Desperation Movie, backdash, or forward-dash.  This is a very common technique at high-level play, and it defines what makes this game different from other games. &lt;br /&gt;
* Knowing when to guard cancel into a dash to create space, GC into 360s to punish foolish jump-ins, dragon punches to retake momentum, or projectiles to win fireball wars, etc., is key to success in this game!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Side Advantages: [[SMS_Side_Advantage|Side Advantage]]&lt;br /&gt;
&lt;br /&gt;
==Playable Characters==&lt;br /&gt;
[[File:SMSmoves.png|thumb|right|Character move lists]]&lt;br /&gt;
[[Image:MoonPortrait.gif|link=Sailor Moon]][[Sailor Moon]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MercuryPortrait.gif|link=Sailor Mercury]][[Sailor Mercury]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MarsPortrait.gif|link=Sailor Mars]][[Sailor Mars]]&lt;br /&gt;
&lt;br /&gt;
[[Image:JupiterPortrait.gif|link=Sailor Jupiter]][[Sailor Jupiter]]	&lt;br /&gt;
&lt;br /&gt;
[[Image:VenusPortrait.gif|link=Sailor Venus]][[Sailor Venus]]&lt;br /&gt;
&lt;br /&gt;
[[Image:PlutoPortrait.gif|link=Sailor Pluto]][[Sailor Pluto]]&lt;br /&gt;
&lt;br /&gt;
[[Image:NeptunePortrait.gif|link=Sailor Neptune]][[Sailor Neptune]]&lt;br /&gt;
&lt;br /&gt;
[[Image:UranusPortrait.gif|link=Sailor Uranus]][[Sailor Uranus]]	&lt;br /&gt;
&lt;br /&gt;
[[Image:ChibiPortrait.gif|link=Sailor Chibi Moon]][[Sailor Chibi Moon]]&lt;br /&gt;
&lt;br /&gt;
==Tier List== &lt;br /&gt;
&lt;br /&gt;
Koushun&#039;s 2018&lt;br /&gt;
&lt;br /&gt;
{{TierList&lt;br /&gt;
|S-name= S&lt;br /&gt;
|S-tier= [[Image:JupiterPortrait.gif|link=Sailor Jupiter]]&lt;br /&gt;
|B-name= A&lt;br /&gt;
|B-tier=[[Image:NeptunePortrait.gif|link=Sailor Neptune]] [[Image:MarsPortrait.gif|link=Sailor Mars]]&lt;br /&gt;
|C-name=B&lt;br /&gt;
|C-tier=[[Image:MoonPortrait.gif|link=Sailor Moon]] [[Image:MercuryPortrait.gif|link=Sailor Mercury]] [[Image:VenusPortrait.gif|link=Sailor Venus]]&lt;br /&gt;
|D-name=C&lt;br /&gt;
|D-tier=[[Image:UranusPortrait.gif|link=Sailor Uranus]] [[Image:PlutoPortrait.gif|link=Sailor Pluto]] [[Image:ChibiPortrait.gif|link=Sailor Chibi Moon]]&lt;br /&gt;
|E-name=Bottom&lt;br /&gt;
|E-tier=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Media:KoushunMatchup2018.png|Matchup List]]&lt;br /&gt;
&lt;br /&gt;
NeoRussell&#039;s 2018&lt;br /&gt;
&lt;br /&gt;
{{TierList&lt;br /&gt;
|S-name= S&lt;br /&gt;
|S-tier=[[Image:UranusPortrait.gif|link=Sailor Uranus]] [[Image:NeptunePortrait.gif|link=Sailor Neptune]]&lt;br /&gt;
|B-name= A&lt;br /&gt;
|B-tier=[[Image:MercuryPortrait.gif|link=Sailor Mercury]] [[Image:MarsPortrait.gif|link=Sailor Mars]] [[Image:VenusPortrait.gif|link=Sailor Venus]]&lt;br /&gt;
|C-name=B&lt;br /&gt;
|C-tier=[[Image:PlutoPortrait.gif|link=Sailor Pluto]] [[Image:MoonPortrait.gif|link=Sailor Moon]]  [[Image:JupiterPortrait.gif|link=Sailor Jupiter]] &lt;br /&gt;
|D-name=C&lt;br /&gt;
|D-tier=[[Image:ChibiPortrait.gif|link=Sailor Chibi Moon]]&lt;br /&gt;
|E-name=Bottom&lt;br /&gt;
|E-tier=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
St. Louis, MO 2019&lt;br /&gt;
&lt;br /&gt;
{{TierList&lt;br /&gt;
|S-name= S&lt;br /&gt;
|S-tier=[[Image:UranusPortrait.gif|link=Sailor Uranus]] &lt;br /&gt;
|A-name= A&lt;br /&gt;
|A-tier=[[Image:MercuryPortrait.gif|link=Sailor Mercury]] [[Image:MarsPortrait.gif|link=Sailor Mars]][[Image:MoonPortrait.gif|link=Sailor Moon]] &lt;br /&gt;
|B-name=B&lt;br /&gt;
|B-tier=  [[Image:JupiterPortrait.gif|link=Sailor Jupiter]][[Image:VenusPortrait.gif|link=Sailor Venus]]&lt;br /&gt;
&lt;br /&gt;
|C-name=C&lt;br /&gt;
|C-tier=&lt;br /&gt;
[[Image:NeptunePortrait.gif|link=Sailor Neptune]][[Image:PlutoPortrait.gif|link=Sailor Pluto]]&lt;br /&gt;
|D-name=D&lt;br /&gt;
|D-tier=&lt;br /&gt;
[[Image:ChibiPortrait.gif|link=Sailor Chibi Moon]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Game Footage==&lt;br /&gt;
&#039;&#039;For tournament archives, check out [[Sailor Moon S/Tournament Videos|this]] page.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Koushun===&lt;br /&gt;
*[https://www.youtube.com/watch?v=ZbqWlVPFxYw 【Combo Movie 2】Sailor Moon Super【SNES】]&lt;br /&gt;
*[https://www.youtube.com/watch?v=MLu3pWCoODE 【Mix-up Movie】Sailor Moon S【SNES】 ]&lt;br /&gt;
*[https://www.youtube.com/watch?v=yCDERJF0B7I 【Combo Movie 1】Sailor Moon S【SNES】]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Among the Senshi&#039;s name printed on the box is another person&#039;s name: George Yuno. Yuno is the producer of this game who also directed and produced &#039;&#039;Sailor Moon: Another Story&#039;&#039;. He stepped down on Super S&#039; production, taking a supporting role as Masayuki Sato served as Executive Producer on that title (not to be confused with Masayuki Sato, the animator)&lt;br /&gt;
* Every boxed copy of this game carries a Toei Certificate of Authenticity sticker. There is a very rigorous coloring scheme that applies to these stickers which ensure their authenticity.&lt;br /&gt;
* Many staff who worked on this title later went on to work for Arc System Works, given many of Arc&#039;s games share production credits.&lt;br /&gt;
&lt;br /&gt;
==Competitive Play History==&lt;br /&gt;
* Under Construction&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://moonlightfight.com/ Moonlight Fight Sailor Moon S]&lt;br /&gt;
*[http://discord.gg/A3gJwy5 TMNT TF CE + SNES Fighters]&lt;br /&gt;
&lt;br /&gt;
{{SMS_Nav}}&lt;br /&gt;
{{GenPgNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Sailor Moon S]]&lt;/div&gt;</summary>
		<author><name>Fishnbicycle</name></author>
	</entry>
	<entry>
		<id>http://newchallenger.net/w/index.php?title=Sailor_Moon_S&amp;diff=4566</id>
		<title>Sailor Moon S</title>
		<link rel="alternate" type="text/html" href="http://newchallenger.net/w/index.php?title=Sailor_Moon_S&amp;diff=4566"/>
		<updated>2019-12-29T09:19:37Z</updated>

		<summary type="html">&lt;p&gt;Fishnbicycle: /* Introduction */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIParticle}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title=Bishoujo Senshi Sailor Moon S: Jougai Rantou!? Shuyaku Soudatsusen&lt;br /&gt;
|image=[[Image:SMS_boxart_JP.png|170px]]&lt;br /&gt;
|developer=Arc System Works&lt;br /&gt;
|publisher=Angel (Bandai)&lt;br /&gt;
|director=Sumikazu&lt;br /&gt;
|producer=George Yuno&lt;br /&gt;
|designer=Yasuhiro Sato&lt;br /&gt;
|released=	&lt;br /&gt;
&#039;&#039;&#039;JP&#039;&#039;&#039;: December 16, 1994&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
Sailor Moon S: Jougai Rantou!? Shuyaku Soudatsusen (美少女戦士セーラームーンS: 場外乱闘！？主役争奪戦) known in the fighting game community as simply &#039;&#039;&#039;Sailor Moon S&#039;&#039;&#039;, is a fighting game developed by Arc System Works (credited under Angel) and published by Bandai. It was released on December 16, 1994 for the Super Famicom.&lt;br /&gt;
&lt;br /&gt;
In recent years, the game has seen a resurgence in [[SMSCommunities|many FGC circuits around the world]].  If you&#039;re interested in learning more about #ArcSysSMS, joining a local community, or starting your own, please check out the [https://discord.gg/h9jx4hZ Moonlight Fight Society Discord!]&lt;br /&gt;
&lt;br /&gt;
==Menus==&lt;br /&gt;
[[File:SMStranslation.png|720px]]&lt;br /&gt;
&lt;br /&gt;
==Controls==&lt;br /&gt;
* Directional commands are listed assuming your character is facing right onscreen (1P side). [[File:B.png]] and [[File:F.png]] are reversed if you&#039;re facing the other direction.  The numbers refer to &amp;quot;Numpad Notation&amp;quot;&lt;br /&gt;
&#039;&#039;&#039;Basic Controls&#039;&#039;&#039;&lt;br /&gt;
[[File:numpadnotation.jpg|thumb|right|Numpad Notation]]&lt;br /&gt;
[[File:controlsedit.PNG|thumb|right|Control Config Screen (English)]]&lt;br /&gt;
[[File:U.png]][8] - Jump&lt;br /&gt;
&lt;br /&gt;
[[File:B.png]][4] - Retreat (guard during enemy attack)&lt;br /&gt;
&lt;br /&gt;
[[File:B.png]] [[File:B.png]][44] - Backdash (can be guard-cancelled into)&lt;br /&gt;
&lt;br /&gt;
[[File:D.png]][2] - Crouch &lt;br /&gt;
&lt;br /&gt;
[[File:DB.png]][1] - Guard low (during enemy attack)&lt;br /&gt;
&lt;br /&gt;
[[File:F.png]][6] - Advance&lt;br /&gt;
&lt;br /&gt;
The buttons below can be changed to the user&#039;s preference after character select before each match.&lt;br /&gt;
&lt;br /&gt;
Y button - [[File:LP.png]] - Light Punch&lt;br /&gt;
&lt;br /&gt;
X button - [[File:HP.png]] - Heavy Punch&lt;br /&gt;
&lt;br /&gt;
B button - [[File:LK.png]] - Light Kick&lt;br /&gt;
&lt;br /&gt;
A button - [[File:HK.png]] - Heavy Kick&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Auto Mode&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
On the Control Config Screen, you can change from NRML to AUTO mode.  &lt;br /&gt;
&lt;br /&gt;
Using default controls: Press individual face buttons while holding down a shoulder button to perform a corresponding Special Move.  To use the Desperation Move, press both shoulder buttons together.  As this eliminates charge times and makes other moves significantly easier to execute, this mode is banned in competitive play.&lt;br /&gt;
&lt;br /&gt;
==Basic Gameplay==&lt;br /&gt;
&lt;br /&gt;
* Four normal attack buttons listed above under Controls.  Punches and Kicks of both light and heavy variations. Kick buttons typically have better damage and range.  Punch buttons tend to have specific uses depending on framedata/hitboxes - check out the characters pages for more information.&lt;br /&gt;
&lt;br /&gt;
* Jumping light normals are active from button press until you hit the ground or it touches your opponent&lt;br /&gt;
&lt;br /&gt;
* Moves can hit High, Mid, or Low.  Every attack from the air that isn&#039;t a fireball counts as a high, every crouching Heavy Kick sweeps low, Crouching light kick and Crouching Heavy Punch can be lows and varies by character.  Every attack that does not hit High or Low is a Mid.&lt;br /&gt;
&lt;br /&gt;
* There are universal differences between light and heavy specials; light versions are slower or go less distance and recover faster -- whereas heavy versions are typically faster, hit harder, and have much longer recovery.&lt;br /&gt;
&lt;br /&gt;
* There is NO damage scaling in this game, resulting in combos doing high damage.&lt;br /&gt;
&lt;br /&gt;
* Characters have both body and head hurtboxes; Head hurtboxes take more damage than body hurtboxes.&lt;br /&gt;
&lt;br /&gt;
* Counter-hit damage exists, and the damage can potentially stack with head damage.  A Desperation Move that deals both counter-hit AND head damage can take a majority of a health bar.&lt;br /&gt;
&lt;br /&gt;
* Any Normal can be cancelled into any Special or Desperation Move, theoretically.  This include backdashes and forward-dashes, as they count as Special Moves.&lt;br /&gt;
&lt;br /&gt;
* Backdashes are fully invincible until the last frame.  Backdashes also make characters airborne which allow characters to use their air specials out of backdash.  Example: 44214+P for Moon&#039;s Heart Attack out of backdash.&lt;br /&gt;
&lt;br /&gt;
* A 15-frame special input buffer allows you to buffer special moves.  This means you can do inputs like 4214+P as Moon and get a backdash cancelled immediately into heart.  You can also buffer Special Moves and Desperation Moves during any other move, and it will come out as long as you finish the input after the recovery of said move.&lt;br /&gt;
&lt;br /&gt;
* The Game only allows 1 directional input per frame; inputting directions too fast will caused dropped inputs.&lt;br /&gt;
&lt;br /&gt;
* Guard Cancels.  You are able to cancel your block stun into any special move or backdash.  This is a very common technique at high-level play, and it defines what makes this game different from other games. &lt;br /&gt;
&lt;br /&gt;
* There are Four types of throws -- Techable throws, Multi-hit-style untechable throws, Air throws, Command throws.&lt;br /&gt;
&lt;br /&gt;
* Throw tech is done by pressing any button twice. (just mash it out)&lt;br /&gt;
&lt;br /&gt;
* Side Advantages: [[SMS_Side_Advantage|Side Advantage]]&lt;br /&gt;
&lt;br /&gt;
==Playable Characters==&lt;br /&gt;
[[File:SMSmoves.png|thumb|right|Character move lists]]&lt;br /&gt;
[[Image:MoonPortrait.gif|link=Sailor Moon]][[Sailor Moon]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MercuryPortrait.gif|link=Sailor Mercury]][[Sailor Mercury]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MarsPortrait.gif|link=Sailor Mars]][[Sailor Mars]]&lt;br /&gt;
&lt;br /&gt;
[[Image:JupiterPortrait.gif|link=Sailor Jupiter]][[Sailor Jupiter]]	&lt;br /&gt;
&lt;br /&gt;
[[Image:VenusPortrait.gif|link=Sailor Venus]][[Sailor Venus]]&lt;br /&gt;
&lt;br /&gt;
[[Image:PlutoPortrait.gif|link=Sailor Pluto]][[Sailor Pluto]]&lt;br /&gt;
&lt;br /&gt;
[[Image:NeptunePortrait.gif|link=Sailor Neptune]][[Sailor Neptune]]&lt;br /&gt;
&lt;br /&gt;
[[Image:UranusPortrait.gif|link=Sailor Uranus]][[Sailor Uranus]]	&lt;br /&gt;
&lt;br /&gt;
[[Image:ChibiPortrait.gif|link=Sailor Chibi Moon]][[Sailor Chibi Moon]]&lt;br /&gt;
&lt;br /&gt;
==Tier List== &lt;br /&gt;
&lt;br /&gt;
Koushun&#039;s 2018&lt;br /&gt;
&lt;br /&gt;
{{TierList&lt;br /&gt;
|S-name= S&lt;br /&gt;
|S-tier= [[Image:JupiterPortrait.gif|link=Sailor Jupiter]]&lt;br /&gt;
|B-name= A&lt;br /&gt;
|B-tier=[[Image:NeptunePortrait.gif|link=Sailor Neptune]] [[Image:MarsPortrait.gif|link=Sailor Mars]]&lt;br /&gt;
|C-name=B&lt;br /&gt;
|C-tier=[[Image:MoonPortrait.gif|link=Sailor Moon]] [[Image:MercuryPortrait.gif|link=Sailor Mercury]] [[Image:VenusPortrait.gif|link=Sailor Venus]]&lt;br /&gt;
|D-name=C&lt;br /&gt;
|D-tier=[[Image:UranusPortrait.gif|link=Sailor Uranus]] [[Image:PlutoPortrait.gif|link=Sailor Pluto]] [[Image:ChibiPortrait.gif|link=Sailor Chibi Moon]]&lt;br /&gt;
|E-name=Bottom&lt;br /&gt;
|E-tier=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Media:KoushunMatchup2018.png|Matchup List]]&lt;br /&gt;
&lt;br /&gt;
NeoRussell&#039;s 2018&lt;br /&gt;
&lt;br /&gt;
{{TierList&lt;br /&gt;
|S-name= S&lt;br /&gt;
|S-tier=[[Image:UranusPortrait.gif|link=Sailor Uranus]] [[Image:NeptunePortrait.gif|link=Sailor Neptune]]&lt;br /&gt;
|B-name= A&lt;br /&gt;
|B-tier=[[Image:MercuryPortrait.gif|link=Sailor Mercury]] [[Image:MarsPortrait.gif|link=Sailor Mars]] [[Image:VenusPortrait.gif|link=Sailor Venus]]&lt;br /&gt;
|C-name=B&lt;br /&gt;
|C-tier=[[Image:PlutoPortrait.gif|link=Sailor Pluto]] [[Image:MoonPortrait.gif|link=Sailor Moon]]  [[Image:JupiterPortrait.gif|link=Sailor Jupiter]] &lt;br /&gt;
|D-name=C&lt;br /&gt;
|D-tier=[[Image:ChibiPortrait.gif|link=Sailor Chibi Moon]]&lt;br /&gt;
|E-name=Bottom&lt;br /&gt;
|E-tier=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
St. Louis, MO 2019&lt;br /&gt;
&lt;br /&gt;
{{TierList&lt;br /&gt;
|S-name= S&lt;br /&gt;
|S-tier=[[Image:UranusPortrait.gif|link=Sailor Uranus]] &lt;br /&gt;
|A-name= A&lt;br /&gt;
|A-tier=[[Image:MercuryPortrait.gif|link=Sailor Mercury]] [[Image:MarsPortrait.gif|link=Sailor Mars]][[Image:MoonPortrait.gif|link=Sailor Moon]] &lt;br /&gt;
|B-name=B&lt;br /&gt;
|B-tier=  [[Image:JupiterPortrait.gif|link=Sailor Jupiter]][[Image:VenusPortrait.gif|link=Sailor Venus]]&lt;br /&gt;
&lt;br /&gt;
|C-name=C&lt;br /&gt;
|C-tier=&lt;br /&gt;
[[Image:NeptunePortrait.gif|link=Sailor Neptune]][[Image:PlutoPortrait.gif|link=Sailor Pluto]]&lt;br /&gt;
|D-name=D&lt;br /&gt;
|D-tier=&lt;br /&gt;
[[Image:ChibiPortrait.gif|link=Sailor Chibi Moon]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Game Footage==&lt;br /&gt;
&#039;&#039;For tournament archives, check out [[Sailor Moon S/Tournament Videos|this]] page.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Koushun===&lt;br /&gt;
*[https://www.youtube.com/watch?v=ZbqWlVPFxYw 【Combo Movie 2】Sailor Moon Super【SNES】]&lt;br /&gt;
*[https://www.youtube.com/watch?v=MLu3pWCoODE 【Mix-up Movie】Sailor Moon S【SNES】 ]&lt;br /&gt;
*[https://www.youtube.com/watch?v=yCDERJF0B7I 【Combo Movie 1】Sailor Moon S【SNES】]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Among the Senshi&#039;s name printed on the box is another person&#039;s name: George Yuno. Yuno is the producer of this game who also directed and produced &#039;&#039;Sailor Moon: Another Story&#039;&#039;. He stepped down on Super S&#039; production, taking a supporting role as Masayuki Sato served as Executive Producer on that title (not to be confused with Masayuki Sato, the animator)&lt;br /&gt;
* Every boxed copy of this game carries a Toei Certificate of Authenticity sticker. There is a very rigorous coloring scheme that applies to these stickers which ensure their authenticity.&lt;br /&gt;
* Many staff who worked on this title later went on to work for Arc System Works, given many of Arc&#039;s games share production credits.&lt;br /&gt;
&lt;br /&gt;
==Competitive Play History==&lt;br /&gt;
* Under Construction&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://moonlightfight.com/ Moonlight Fight Sailor Moon S]&lt;br /&gt;
*[http://discord.gg/A3gJwy5 TMNT TF CE + SNES Fighters]&lt;br /&gt;
&lt;br /&gt;
{{SMS_Nav}}&lt;br /&gt;
{{GenPgNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Sailor Moon S]]&lt;/div&gt;</summary>
		<author><name>Fishnbicycle</name></author>
	</entry>
	<entry>
		<id>http://newchallenger.net/w/index.php?title=Sailor_Moon_S&amp;diff=4565</id>
		<title>Sailor Moon S</title>
		<link rel="alternate" type="text/html" href="http://newchallenger.net/w/index.php?title=Sailor_Moon_S&amp;diff=4565"/>
		<updated>2019-12-29T09:16:16Z</updated>

		<summary type="html">&lt;p&gt;Fishnbicycle: /* Gameplay */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIParticle}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title=Bishoujo Senshi Sailor Moon S: Jougai Rantou!? Shuyaku Soudatsusen&lt;br /&gt;
|image=[[Image:SMS_boxart_JP.png|170px]]&lt;br /&gt;
|developer=Arc System Works&lt;br /&gt;
|publisher=Angel (Bandai)&lt;br /&gt;
|director=Sumikazu&lt;br /&gt;
|producer=George Yuno&lt;br /&gt;
|designer=Yasuhiro Sato&lt;br /&gt;
|released=	&lt;br /&gt;
&#039;&#039;&#039;JP&#039;&#039;&#039;: December 16, 1994&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
Sailor Moon S: Jougai Rantou!? Shuyaku Soudatsusen (美少女戦士セーラームーンS: 場外乱闘！？主役争奪戦) known in the fighting game community as simply &#039;&#039;&#039;Sailor Moon S&#039;&#039;&#039;, is a fighting game developed by Arc System Works (credited under Angel) and published by Bandai. It was released on December 16, 1994 for the Super Famicom.&lt;br /&gt;
&lt;br /&gt;
In recent years, the game has seen a resurgence in [[SMSCommunities|many FGC circuits around the world]].&lt;br /&gt;
&lt;br /&gt;
==Menus==&lt;br /&gt;
[[File:SMStranslation.png|720px]]&lt;br /&gt;
&lt;br /&gt;
==Controls==&lt;br /&gt;
* Directional commands are listed assuming your character is facing right onscreen (1P side). [[File:B.png]] and [[File:F.png]] are reversed if you&#039;re facing the other direction.  The numbers refer to &amp;quot;Numpad Notation&amp;quot;&lt;br /&gt;
&#039;&#039;&#039;Basic Controls&#039;&#039;&#039;&lt;br /&gt;
[[File:numpadnotation.jpg|thumb|right|Numpad Notation]]&lt;br /&gt;
[[File:controlsedit.PNG|thumb|right|Control Config Screen (English)]]&lt;br /&gt;
[[File:U.png]][8] - Jump&lt;br /&gt;
&lt;br /&gt;
[[File:B.png]][4] - Retreat (guard during enemy attack)&lt;br /&gt;
&lt;br /&gt;
[[File:B.png]] [[File:B.png]][44] - Backdash (can be guard-cancelled into)&lt;br /&gt;
&lt;br /&gt;
[[File:D.png]][2] - Crouch &lt;br /&gt;
&lt;br /&gt;
[[File:DB.png]][1] - Guard low (during enemy attack)&lt;br /&gt;
&lt;br /&gt;
[[File:F.png]][6] - Advance&lt;br /&gt;
&lt;br /&gt;
The buttons below can be changed to the user&#039;s preference after character select before each match.&lt;br /&gt;
&lt;br /&gt;
Y button - [[File:LP.png]] - Light Punch&lt;br /&gt;
&lt;br /&gt;
X button - [[File:HP.png]] - Heavy Punch&lt;br /&gt;
&lt;br /&gt;
B button - [[File:LK.png]] - Light Kick&lt;br /&gt;
&lt;br /&gt;
A button - [[File:HK.png]] - Heavy Kick&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Auto Mode&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
On the Control Config Screen, you can change from NRML to AUTO mode.  &lt;br /&gt;
&lt;br /&gt;
Using default controls: Press individual face buttons while holding down a shoulder button to perform a corresponding Special Move.  To use the Desperation Move, press both shoulder buttons together.  As this eliminates charge times and makes other moves significantly easier to execute, this mode is banned in competitive play.&lt;br /&gt;
&lt;br /&gt;
==Basic Gameplay==&lt;br /&gt;
&lt;br /&gt;
* Four normal attack buttons listed above under Controls.  Punches and Kicks of both light and heavy variations. Kick buttons typically have better damage and range.  Punch buttons tend to have specific uses depending on framedata/hitboxes - check out the characters pages for more information.&lt;br /&gt;
&lt;br /&gt;
* Jumping light normals are active from button press until you hit the ground or it touches your opponent&lt;br /&gt;
&lt;br /&gt;
* Moves can hit High, Mid, or Low.  Every attack from the air that isn&#039;t a fireball counts as a high, every crouching Heavy Kick sweeps low, Crouching light kick and Crouching Heavy Punch can be lows and varies by character.  Every attack that does not hit High or Low is a Mid.&lt;br /&gt;
&lt;br /&gt;
* There are universal differences between light and heavy specials; light versions are slower or go less distance and recover faster -- whereas heavy versions are typically faster, hit harder, and have much longer recovery.&lt;br /&gt;
&lt;br /&gt;
* There is NO damage scaling in this game, resulting in combos doing high damage.&lt;br /&gt;
&lt;br /&gt;
* Characters have both body and head hurtboxes; Head hurtboxes take more damage than body hurtboxes.&lt;br /&gt;
&lt;br /&gt;
* Counter-hit damage exists, and the damage can potentially stack with head damage.  A Desperation Move that deals both counter-hit AND head damage can take a majority of a health bar.&lt;br /&gt;
&lt;br /&gt;
* Any Normal can be cancelled into any Special or Desperation Move, theoretically.  This include backdashes and forward-dashes, as they count as Special Moves.&lt;br /&gt;
&lt;br /&gt;
* Backdashes are fully invincible until the last frame.  Backdashes also make characters airborne which allow characters to use their air specials out of backdash.  Example: 44214+P for Moon&#039;s Heart Attack out of backdash.&lt;br /&gt;
&lt;br /&gt;
* A 15-frame special input buffer allows you to buffer special moves.  This means you can do inputs like 4214+P as Moon and get a backdash cancelled immediately into heart.  You can also buffer Special Moves and Desperation Moves during any other move, and it will come out as long as you finish the input after the recovery of said move.&lt;br /&gt;
&lt;br /&gt;
* The Game only allows 1 directional input per frame; inputting directions too fast will caused dropped inputs.&lt;br /&gt;
&lt;br /&gt;
* Guard Cancels.  You are able to cancel your block stun into any special move or backdash.  This is a very common technique at high-level play, and it defines what makes this game different from other games. &lt;br /&gt;
&lt;br /&gt;
* There are Four types of throws -- Techable throws, Multi-hit-style untechable throws, Air throws, Command throws.&lt;br /&gt;
&lt;br /&gt;
* Throw tech is done by pressing any button twice. (just mash it out)&lt;br /&gt;
&lt;br /&gt;
* Side Advantages: [[SMS_Side_Advantage|Side Advantage]]&lt;br /&gt;
&lt;br /&gt;
==Playable Characters==&lt;br /&gt;
[[File:SMSmoves.png|thumb|right|Character move lists]]&lt;br /&gt;
[[Image:MoonPortrait.gif|link=Sailor Moon]][[Sailor Moon]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MercuryPortrait.gif|link=Sailor Mercury]][[Sailor Mercury]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MarsPortrait.gif|link=Sailor Mars]][[Sailor Mars]]&lt;br /&gt;
&lt;br /&gt;
[[Image:JupiterPortrait.gif|link=Sailor Jupiter]][[Sailor Jupiter]]	&lt;br /&gt;
&lt;br /&gt;
[[Image:VenusPortrait.gif|link=Sailor Venus]][[Sailor Venus]]&lt;br /&gt;
&lt;br /&gt;
[[Image:PlutoPortrait.gif|link=Sailor Pluto]][[Sailor Pluto]]&lt;br /&gt;
&lt;br /&gt;
[[Image:NeptunePortrait.gif|link=Sailor Neptune]][[Sailor Neptune]]&lt;br /&gt;
&lt;br /&gt;
[[Image:UranusPortrait.gif|link=Sailor Uranus]][[Sailor Uranus]]	&lt;br /&gt;
&lt;br /&gt;
[[Image:ChibiPortrait.gif|link=Sailor Chibi Moon]][[Sailor Chibi Moon]]&lt;br /&gt;
&lt;br /&gt;
==Tier List== &lt;br /&gt;
&lt;br /&gt;
Koushun&#039;s 2018&lt;br /&gt;
&lt;br /&gt;
{{TierList&lt;br /&gt;
|S-name= S&lt;br /&gt;
|S-tier= [[Image:JupiterPortrait.gif|link=Sailor Jupiter]]&lt;br /&gt;
|B-name= A&lt;br /&gt;
|B-tier=[[Image:NeptunePortrait.gif|link=Sailor Neptune]] [[Image:MarsPortrait.gif|link=Sailor Mars]]&lt;br /&gt;
|C-name=B&lt;br /&gt;
|C-tier=[[Image:MoonPortrait.gif|link=Sailor Moon]] [[Image:MercuryPortrait.gif|link=Sailor Mercury]] [[Image:VenusPortrait.gif|link=Sailor Venus]]&lt;br /&gt;
|D-name=C&lt;br /&gt;
|D-tier=[[Image:UranusPortrait.gif|link=Sailor Uranus]] [[Image:PlutoPortrait.gif|link=Sailor Pluto]] [[Image:ChibiPortrait.gif|link=Sailor Chibi Moon]]&lt;br /&gt;
|E-name=Bottom&lt;br /&gt;
|E-tier=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Media:KoushunMatchup2018.png|Matchup List]]&lt;br /&gt;
&lt;br /&gt;
NeoRussell&#039;s 2018&lt;br /&gt;
&lt;br /&gt;
{{TierList&lt;br /&gt;
|S-name= S&lt;br /&gt;
|S-tier=[[Image:UranusPortrait.gif|link=Sailor Uranus]] [[Image:NeptunePortrait.gif|link=Sailor Neptune]]&lt;br /&gt;
|B-name= A&lt;br /&gt;
|B-tier=[[Image:MercuryPortrait.gif|link=Sailor Mercury]] [[Image:MarsPortrait.gif|link=Sailor Mars]] [[Image:VenusPortrait.gif|link=Sailor Venus]]&lt;br /&gt;
|C-name=B&lt;br /&gt;
|C-tier=[[Image:PlutoPortrait.gif|link=Sailor Pluto]] [[Image:MoonPortrait.gif|link=Sailor Moon]]  [[Image:JupiterPortrait.gif|link=Sailor Jupiter]] &lt;br /&gt;
|D-name=C&lt;br /&gt;
|D-tier=[[Image:ChibiPortrait.gif|link=Sailor Chibi Moon]]&lt;br /&gt;
|E-name=Bottom&lt;br /&gt;
|E-tier=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
St. Louis, MO 2019&lt;br /&gt;
&lt;br /&gt;
{{TierList&lt;br /&gt;
|S-name= S&lt;br /&gt;
|S-tier=[[Image:UranusPortrait.gif|link=Sailor Uranus]] &lt;br /&gt;
|A-name= A&lt;br /&gt;
|A-tier=[[Image:MercuryPortrait.gif|link=Sailor Mercury]] [[Image:MarsPortrait.gif|link=Sailor Mars]][[Image:MoonPortrait.gif|link=Sailor Moon]] &lt;br /&gt;
|B-name=B&lt;br /&gt;
|B-tier=  [[Image:JupiterPortrait.gif|link=Sailor Jupiter]][[Image:VenusPortrait.gif|link=Sailor Venus]]&lt;br /&gt;
&lt;br /&gt;
|C-name=C&lt;br /&gt;
|C-tier=&lt;br /&gt;
[[Image:NeptunePortrait.gif|link=Sailor Neptune]][[Image:PlutoPortrait.gif|link=Sailor Pluto]]&lt;br /&gt;
|D-name=D&lt;br /&gt;
|D-tier=&lt;br /&gt;
[[Image:ChibiPortrait.gif|link=Sailor Chibi Moon]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Game Footage==&lt;br /&gt;
&#039;&#039;For tournament archives, check out [[Sailor Moon S/Tournament Videos|this]] page.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Koushun===&lt;br /&gt;
*[https://www.youtube.com/watch?v=ZbqWlVPFxYw 【Combo Movie 2】Sailor Moon Super【SNES】]&lt;br /&gt;
*[https://www.youtube.com/watch?v=MLu3pWCoODE 【Mix-up Movie】Sailor Moon S【SNES】 ]&lt;br /&gt;
*[https://www.youtube.com/watch?v=yCDERJF0B7I 【Combo Movie 1】Sailor Moon S【SNES】]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Among the Senshi&#039;s name printed on the box is another person&#039;s name: George Yuno. Yuno is the producer of this game who also directed and produced &#039;&#039;Sailor Moon: Another Story&#039;&#039;. He stepped down on Super S&#039; production, taking a supporting role as Masayuki Sato served as Executive Producer on that title (not to be confused with Masayuki Sato, the animator)&lt;br /&gt;
* Every boxed copy of this game carries a Toei Certificate of Authenticity sticker. There is a very rigorous coloring scheme that applies to these stickers which ensure their authenticity.&lt;br /&gt;
* Many staff who worked on this title later went on to work for Arc System Works, given many of Arc&#039;s games share production credits.&lt;br /&gt;
&lt;br /&gt;
==Competitive Play History==&lt;br /&gt;
* Under Construction&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://moonlightfight.com/ Moonlight Fight Sailor Moon S]&lt;br /&gt;
*[http://discord.gg/A3gJwy5 TMNT TF CE + SNES Fighters]&lt;br /&gt;
&lt;br /&gt;
{{SMS_Nav}}&lt;br /&gt;
{{GenPgNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Sailor Moon S]]&lt;/div&gt;</summary>
		<author><name>Fishnbicycle</name></author>
	</entry>
	<entry>
		<id>http://newchallenger.net/w/index.php?title=Sailor_Moon_S&amp;diff=4564</id>
		<title>Sailor Moon S</title>
		<link rel="alternate" type="text/html" href="http://newchallenger.net/w/index.php?title=Sailor_Moon_S&amp;diff=4564"/>
		<updated>2019-12-29T08:59:24Z</updated>

		<summary type="html">&lt;p&gt;Fishnbicycle: /* Gameplay */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIParticle}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title=Bishoujo Senshi Sailor Moon S: Jougai Rantou!? Shuyaku Soudatsusen&lt;br /&gt;
|image=[[Image:SMS_boxart_JP.png|170px]]&lt;br /&gt;
|developer=Arc System Works&lt;br /&gt;
|publisher=Angel (Bandai)&lt;br /&gt;
|director=Sumikazu&lt;br /&gt;
|producer=George Yuno&lt;br /&gt;
|designer=Yasuhiro Sato&lt;br /&gt;
|released=	&lt;br /&gt;
&#039;&#039;&#039;JP&#039;&#039;&#039;: December 16, 1994&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
Sailor Moon S: Jougai Rantou!? Shuyaku Soudatsusen (美少女戦士セーラームーンS: 場外乱闘！？主役争奪戦) known in the fighting game community as simply &#039;&#039;&#039;Sailor Moon S&#039;&#039;&#039;, is a fighting game developed by Arc System Works (credited under Angel) and published by Bandai. It was released on December 16, 1994 for the Super Famicom.&lt;br /&gt;
&lt;br /&gt;
In recent years, the game has seen a resurgence in [[SMSCommunities|many FGC circuits around the world]].&lt;br /&gt;
&lt;br /&gt;
==Menus==&lt;br /&gt;
[[File:SMStranslation.png|720px]]&lt;br /&gt;
&lt;br /&gt;
==Controls==&lt;br /&gt;
* Directional commands are listed assuming your character is facing right onscreen (1P side). [[File:B.png]] and [[File:F.png]] are reversed if you&#039;re facing the other direction.  The numbers refer to &amp;quot;Numpad Notation&amp;quot;&lt;br /&gt;
&#039;&#039;&#039;Basic Controls&#039;&#039;&#039;&lt;br /&gt;
[[File:numpadnotation.jpg|thumb|right|Numpad Notation]]&lt;br /&gt;
[[File:controlsedit.PNG|thumb|right|Control Config Screen (English)]]&lt;br /&gt;
[[File:U.png]][8] - Jump&lt;br /&gt;
&lt;br /&gt;
[[File:B.png]][4] - Retreat (guard during enemy attack)&lt;br /&gt;
&lt;br /&gt;
[[File:B.png]] [[File:B.png]][44] - Backdash (can be guard-cancelled into)&lt;br /&gt;
&lt;br /&gt;
[[File:D.png]][2] - Crouch &lt;br /&gt;
&lt;br /&gt;
[[File:DB.png]][1] - Guard low (during enemy attack)&lt;br /&gt;
&lt;br /&gt;
[[File:F.png]][6] - Advance&lt;br /&gt;
&lt;br /&gt;
The buttons below can be changed to the user&#039;s preference after character select before each match.&lt;br /&gt;
&lt;br /&gt;
Y button - [[File:LP.png]] - Light Punch&lt;br /&gt;
&lt;br /&gt;
X button - [[File:HP.png]] - Heavy Punch&lt;br /&gt;
&lt;br /&gt;
B button - [[File:LK.png]] - Light Kick&lt;br /&gt;
&lt;br /&gt;
A button - [[File:HK.png]] - Heavy Kick&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Auto Mode&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
On the Control Config Screen, you can change from NRML to AUTO mode.  &lt;br /&gt;
&lt;br /&gt;
Using default controls: Press individual face buttons while holding down a shoulder button to perform a corresponding Special Move.  To use the Desperation Move, press both shoulder buttons together.  As this eliminates charge times and makes other moves significantly easier to execute, this mode is banned in competitive play.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&lt;br /&gt;
* Four attack buttons listed above under Controls.  Punches and Kicks of both light and heavy variations. Kick buttons typically have better damage and range.  Punch buttons do have their uses; a lot of punches have smaller hurt boxes compared to their kick counterparts.  Punch buttons are definitely a case by case basis, advise downloading lua script or checking out character&#039;s pages for examples of hurt boxes. &lt;br /&gt;
&lt;br /&gt;
* Jumping lights are active from button press until you hit the ground or it touches your opponent&lt;br /&gt;
&lt;br /&gt;
* Like other fighters, game has Highs and Lows.  Every attack from the air that isn&#039;t a fireball counts as a high, every crouching Heavy Kick sweeps low, Crouching light kick and Crouching Heavy Punch can be lows and varies by character&lt;br /&gt;
&lt;br /&gt;
* There are Universal differences between light and heavy specials; Light versions are slower or go less distance and recover faster -- where Heavy versions are typically faster, hit harder, and have much longer recovery.&lt;br /&gt;
&lt;br /&gt;
* There is no damage scaling in this game, resulting in combos doing high damage.&lt;br /&gt;
&lt;br /&gt;
* Characters have both body and head hurt boxes; Head hurtboxes take more damage than body hurtboxes.&lt;br /&gt;
&lt;br /&gt;
* Counter hit damage also exists and the damage can potentially stack with the bonus head damage.  It&#039;s not uncommon to see desperation moves hit head and take a majority of a health bar.&lt;br /&gt;
&lt;br /&gt;
* Backdashes exist and are fully invincible until the last frame.  Backdashes also make characters airborne which allow characters to use their air specials out of backdash.  So you can 44214+P for Moon&#039;s Heart out of backdash.&lt;br /&gt;
&lt;br /&gt;
* 15 Frame special input buffer allows you to buffer special moves.  This also means you can do inputs like 4214+P as moon and get a backdash canceled immediately into heart.  &lt;br /&gt;
&lt;br /&gt;
* The Game only allows 1 directional input per frame; inputting directions too fast will caused dropped inputs.&lt;br /&gt;
&lt;br /&gt;
* Guard Cancels.  You are able to cancel your block stun into any special move or backdash.  This is a very common technique at high level play and defines what makes this game different from other games. &lt;br /&gt;
&lt;br /&gt;
* There are Four types of throws -- Techable throws, Multi-hit-style Untechable throws, Air throws, Command throws.&lt;br /&gt;
&lt;br /&gt;
* Throw tech is done by pressing buttons twice.  Advise reading below Side advantage link for more&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[SMS_Side_Advantage|Side Advantage]]&lt;br /&gt;
&lt;br /&gt;
==Playable Characters==&lt;br /&gt;
[[File:SMSmoves.png|thumb|right|Character move lists]]&lt;br /&gt;
[[Image:MoonPortrait.gif|link=Sailor Moon]][[Sailor Moon]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MercuryPortrait.gif|link=Sailor Mercury]][[Sailor Mercury]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MarsPortrait.gif|link=Sailor Mars]][[Sailor Mars]]&lt;br /&gt;
&lt;br /&gt;
[[Image:JupiterPortrait.gif|link=Sailor Jupiter]][[Sailor Jupiter]]	&lt;br /&gt;
&lt;br /&gt;
[[Image:VenusPortrait.gif|link=Sailor Venus]][[Sailor Venus]]&lt;br /&gt;
&lt;br /&gt;
[[Image:PlutoPortrait.gif|link=Sailor Pluto]][[Sailor Pluto]]&lt;br /&gt;
&lt;br /&gt;
[[Image:NeptunePortrait.gif|link=Sailor Neptune]][[Sailor Neptune]]&lt;br /&gt;
&lt;br /&gt;
[[Image:UranusPortrait.gif|link=Sailor Uranus]][[Sailor Uranus]]	&lt;br /&gt;
&lt;br /&gt;
[[Image:ChibiPortrait.gif|link=Sailor Chibi Moon]][[Sailor Chibi Moon]]&lt;br /&gt;
&lt;br /&gt;
==Tier List== &lt;br /&gt;
&lt;br /&gt;
Koushun&#039;s 2018&lt;br /&gt;
&lt;br /&gt;
{{TierList&lt;br /&gt;
|S-name= S&lt;br /&gt;
|S-tier= [[Image:JupiterPortrait.gif|link=Sailor Jupiter]]&lt;br /&gt;
|B-name= A&lt;br /&gt;
|B-tier=[[Image:NeptunePortrait.gif|link=Sailor Neptune]] [[Image:MarsPortrait.gif|link=Sailor Mars]]&lt;br /&gt;
|C-name=B&lt;br /&gt;
|C-tier=[[Image:MoonPortrait.gif|link=Sailor Moon]] [[Image:MercuryPortrait.gif|link=Sailor Mercury]] [[Image:VenusPortrait.gif|link=Sailor Venus]]&lt;br /&gt;
|D-name=C&lt;br /&gt;
|D-tier=[[Image:UranusPortrait.gif|link=Sailor Uranus]] [[Image:PlutoPortrait.gif|link=Sailor Pluto]] [[Image:ChibiPortrait.gif|link=Sailor Chibi Moon]]&lt;br /&gt;
|E-name=Bottom&lt;br /&gt;
|E-tier=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Media:KoushunMatchup2018.png|Matchup List]]&lt;br /&gt;
&lt;br /&gt;
NeoRussell&#039;s 2018&lt;br /&gt;
&lt;br /&gt;
{{TierList&lt;br /&gt;
|S-name= S&lt;br /&gt;
|S-tier=[[Image:UranusPortrait.gif|link=Sailor Uranus]] [[Image:NeptunePortrait.gif|link=Sailor Neptune]]&lt;br /&gt;
|B-name= A&lt;br /&gt;
|B-tier=[[Image:MercuryPortrait.gif|link=Sailor Mercury]] [[Image:MarsPortrait.gif|link=Sailor Mars]] [[Image:VenusPortrait.gif|link=Sailor Venus]]&lt;br /&gt;
|C-name=B&lt;br /&gt;
|C-tier=[[Image:PlutoPortrait.gif|link=Sailor Pluto]] [[Image:MoonPortrait.gif|link=Sailor Moon]]  [[Image:JupiterPortrait.gif|link=Sailor Jupiter]] &lt;br /&gt;
|D-name=C&lt;br /&gt;
|D-tier=[[Image:ChibiPortrait.gif|link=Sailor Chibi Moon]]&lt;br /&gt;
|E-name=Bottom&lt;br /&gt;
|E-tier=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
St. Louis, MO 2019&lt;br /&gt;
&lt;br /&gt;
{{TierList&lt;br /&gt;
|S-name= S&lt;br /&gt;
|S-tier=[[Image:UranusPortrait.gif|link=Sailor Uranus]] &lt;br /&gt;
|A-name= A&lt;br /&gt;
|A-tier=[[Image:MercuryPortrait.gif|link=Sailor Mercury]] [[Image:MarsPortrait.gif|link=Sailor Mars]][[Image:MoonPortrait.gif|link=Sailor Moon]] &lt;br /&gt;
|B-name=B&lt;br /&gt;
|B-tier=  [[Image:JupiterPortrait.gif|link=Sailor Jupiter]][[Image:VenusPortrait.gif|link=Sailor Venus]]&lt;br /&gt;
&lt;br /&gt;
|C-name=C&lt;br /&gt;
|C-tier=&lt;br /&gt;
[[Image:NeptunePortrait.gif|link=Sailor Neptune]][[Image:PlutoPortrait.gif|link=Sailor Pluto]]&lt;br /&gt;
|D-name=D&lt;br /&gt;
|D-tier=&lt;br /&gt;
[[Image:ChibiPortrait.gif|link=Sailor Chibi Moon]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Game Footage==&lt;br /&gt;
&#039;&#039;For tournament archives, check out [[Sailor Moon S/Tournament Videos|this]] page.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Koushun===&lt;br /&gt;
*[https://www.youtube.com/watch?v=ZbqWlVPFxYw 【Combo Movie 2】Sailor Moon Super【SNES】]&lt;br /&gt;
*[https://www.youtube.com/watch?v=MLu3pWCoODE 【Mix-up Movie】Sailor Moon S【SNES】 ]&lt;br /&gt;
*[https://www.youtube.com/watch?v=yCDERJF0B7I 【Combo Movie 1】Sailor Moon S【SNES】]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Among the Senshi&#039;s name printed on the box is another person&#039;s name: George Yuno. Yuno is the producer of this game who also directed and produced &#039;&#039;Sailor Moon: Another Story&#039;&#039;. He stepped down on Super S&#039; production, taking a supporting role as Masayuki Sato served as Executive Producer on that title (not to be confused with Masayuki Sato, the animator)&lt;br /&gt;
* Every boxed copy of this game carries a Toei Certificate of Authenticity sticker. There is a very rigorous coloring scheme that applies to these stickers which ensure their authenticity.&lt;br /&gt;
* Many staff who worked on this title later went on to work for Arc System Works, given many of Arc&#039;s games share production credits.&lt;br /&gt;
&lt;br /&gt;
==Competitive Play History==&lt;br /&gt;
* Under Construction&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://moonlightfight.com/ Moonlight Fight Sailor Moon S]&lt;br /&gt;
*[http://discord.gg/A3gJwy5 TMNT TF CE + SNES Fighters]&lt;br /&gt;
&lt;br /&gt;
{{SMS_Nav}}&lt;br /&gt;
{{GenPgNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Sailor Moon S]]&lt;/div&gt;</summary>
		<author><name>Fishnbicycle</name></author>
	</entry>
	<entry>
		<id>http://newchallenger.net/w/index.php?title=Sailor_Moon_S&amp;diff=4563</id>
		<title>Sailor Moon S</title>
		<link rel="alternate" type="text/html" href="http://newchallenger.net/w/index.php?title=Sailor_Moon_S&amp;diff=4563"/>
		<updated>2019-12-29T08:58:30Z</updated>

		<summary type="html">&lt;p&gt;Fishnbicycle: /* Gameplay */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIParticle}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title=Bishoujo Senshi Sailor Moon S: Jougai Rantou!? Shuyaku Soudatsusen&lt;br /&gt;
|image=[[Image:SMS_boxart_JP.png|170px]]&lt;br /&gt;
|developer=Arc System Works&lt;br /&gt;
|publisher=Angel (Bandai)&lt;br /&gt;
|director=Sumikazu&lt;br /&gt;
|producer=George Yuno&lt;br /&gt;
|designer=Yasuhiro Sato&lt;br /&gt;
|released=	&lt;br /&gt;
&#039;&#039;&#039;JP&#039;&#039;&#039;: December 16, 1994&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
Sailor Moon S: Jougai Rantou!? Shuyaku Soudatsusen (美少女戦士セーラームーンS: 場外乱闘！？主役争奪戦) known in the fighting game community as simply &#039;&#039;&#039;Sailor Moon S&#039;&#039;&#039;, is a fighting game developed by Arc System Works (credited under Angel) and published by Bandai. It was released on December 16, 1994 for the Super Famicom.&lt;br /&gt;
&lt;br /&gt;
In recent years, the game has seen a resurgence in [[SMSCommunities|many FGC circuits around the world]].&lt;br /&gt;
&lt;br /&gt;
==Menus==&lt;br /&gt;
[[File:SMStranslation.png|720px]]&lt;br /&gt;
&lt;br /&gt;
==Controls==&lt;br /&gt;
* Directional commands are listed assuming your character is facing right onscreen (1P side). [[File:B.png]] and [[File:F.png]] are reversed if you&#039;re facing the other direction.  The numbers refer to &amp;quot;Numpad Notation&amp;quot;&lt;br /&gt;
&#039;&#039;&#039;Basic Controls&#039;&#039;&#039;&lt;br /&gt;
[[File:numpadnotation.jpg|thumb|right|Numpad Notation]]&lt;br /&gt;
[[File:controlsedit.PNG|thumb|right|Control Config Screen (English)]]&lt;br /&gt;
[[File:U.png]][8] - Jump&lt;br /&gt;
&lt;br /&gt;
[[File:B.png]][4] - Retreat (guard during enemy attack)&lt;br /&gt;
&lt;br /&gt;
[[File:B.png]] [[File:B.png]][44] - Backdash (can be guard-cancelled into)&lt;br /&gt;
&lt;br /&gt;
[[File:D.png]][2] - Crouch &lt;br /&gt;
&lt;br /&gt;
[[File:DB.png]][1] - Guard low (during enemy attack)&lt;br /&gt;
&lt;br /&gt;
[[File:F.png]][6] - Advance&lt;br /&gt;
&lt;br /&gt;
The buttons below can be changed to the user&#039;s preference after character select before each match.&lt;br /&gt;
&lt;br /&gt;
Y button - [[File:LP.png]] - Light Punch&lt;br /&gt;
&lt;br /&gt;
X button - [[File:HP.png]] - Heavy Punch&lt;br /&gt;
&lt;br /&gt;
B button - [[File:LK.png]] - Light Kick&lt;br /&gt;
&lt;br /&gt;
A button - [[File:HK.png]] - Heavy Kick&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Auto Mode&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
On the Control Config Screen, you can change from NRML to AUTO mode.  &lt;br /&gt;
&lt;br /&gt;
Using default controls: Press individual face buttons while holding down a shoulder button to perform a corresponding Special Move.  To use the Desperation Move, press both shoulder buttons together.  As this eliminates charge times and makes other moves significantly easier to execute, this mode is banned in competitive play.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&lt;br /&gt;
- Four attack buttons listed above under Controls.  Punches and Kicks of both light and heavy variations. Kick buttons typically have better damage and range.  Punch buttons do have their uses; a lot of punches have smaller hurt boxes compared to their kick counterparts.  Punch buttons are definitely a case by case basis, advise downloading lua script or checking out character&#039;s pages for examples of hurt boxes. &lt;br /&gt;
&lt;br /&gt;
- Jumping lights are active from button press until you hit the ground or it touches your opponent&lt;br /&gt;
&lt;br /&gt;
- Like other fighters, game has Highs and Lows.  Every attack from the air that isn&#039;t a fireball counts as a high, every crouching Heavy Kick sweeps low, Crouching light kick and Crouching Heavy Punch can be lows and varies by character&lt;br /&gt;
&lt;br /&gt;
- There are Universal differences between light and heavy specials; Light versions are slower or go less distance and recover faster -- where Heavy versions are typically faster, hit harder, and have much longer recovery.&lt;br /&gt;
&lt;br /&gt;
- There is no damage scaling in this game, resulting in combos doing high damage.&lt;br /&gt;
&lt;br /&gt;
- Characters have both body and head hurt boxes; Head hurtboxes take more damage than body hurtboxes.&lt;br /&gt;
&lt;br /&gt;
- Counter hit damage also exists and the damage can potentially stack with the bonus head damage.  It&#039;s not uncommon to see desperation moves hit head and take a majority of a health bar.&lt;br /&gt;
&lt;br /&gt;
- Backdashes exist and are fully invincible until the last frame.  Backdashes also make characters airborne which allow characters to use their air specials out of backdash.  So you can 44214+P for Moon&#039;s Heart out of backdash.&lt;br /&gt;
&lt;br /&gt;
- 15 Frame special input buffer allows you to buffer special moves.  This also means you can do inputs like 4214+P as moon and get a backdash canceled immediately into heart.  &lt;br /&gt;
&lt;br /&gt;
- The Game only allows 1 directional input per frame; inputting directions too fast will caused dropped inputs.&lt;br /&gt;
&lt;br /&gt;
- Guard Cancels.  You are able to cancel your block stun into any special move or backdash.  This is a very common technique at high level play and defines what makes this game different from other games. &lt;br /&gt;
&lt;br /&gt;
- There are Four types of throws -- Techable throws, Multi-hit-style Untechable throws, Air throws, Command throws.&lt;br /&gt;
&lt;br /&gt;
- Throw tech is done by pressing buttons twice.  Advise reading below Side advantage link for more&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[SMS_Side_Advantage|Side Advantage]]&lt;br /&gt;
&lt;br /&gt;
==Playable Characters==&lt;br /&gt;
[[File:SMSmoves.png|thumb|right|Character move lists]]&lt;br /&gt;
[[Image:MoonPortrait.gif|link=Sailor Moon]][[Sailor Moon]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MercuryPortrait.gif|link=Sailor Mercury]][[Sailor Mercury]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MarsPortrait.gif|link=Sailor Mars]][[Sailor Mars]]&lt;br /&gt;
&lt;br /&gt;
[[Image:JupiterPortrait.gif|link=Sailor Jupiter]][[Sailor Jupiter]]	&lt;br /&gt;
&lt;br /&gt;
[[Image:VenusPortrait.gif|link=Sailor Venus]][[Sailor Venus]]&lt;br /&gt;
&lt;br /&gt;
[[Image:PlutoPortrait.gif|link=Sailor Pluto]][[Sailor Pluto]]&lt;br /&gt;
&lt;br /&gt;
[[Image:NeptunePortrait.gif|link=Sailor Neptune]][[Sailor Neptune]]&lt;br /&gt;
&lt;br /&gt;
[[Image:UranusPortrait.gif|link=Sailor Uranus]][[Sailor Uranus]]	&lt;br /&gt;
&lt;br /&gt;
[[Image:ChibiPortrait.gif|link=Sailor Chibi Moon]][[Sailor Chibi Moon]]&lt;br /&gt;
&lt;br /&gt;
==Tier List== &lt;br /&gt;
&lt;br /&gt;
Koushun&#039;s 2018&lt;br /&gt;
&lt;br /&gt;
{{TierList&lt;br /&gt;
|S-name= S&lt;br /&gt;
|S-tier= [[Image:JupiterPortrait.gif|link=Sailor Jupiter]]&lt;br /&gt;
|B-name= A&lt;br /&gt;
|B-tier=[[Image:NeptunePortrait.gif|link=Sailor Neptune]] [[Image:MarsPortrait.gif|link=Sailor Mars]]&lt;br /&gt;
|C-name=B&lt;br /&gt;
|C-tier=[[Image:MoonPortrait.gif|link=Sailor Moon]] [[Image:MercuryPortrait.gif|link=Sailor Mercury]] [[Image:VenusPortrait.gif|link=Sailor Venus]]&lt;br /&gt;
|D-name=C&lt;br /&gt;
|D-tier=[[Image:UranusPortrait.gif|link=Sailor Uranus]] [[Image:PlutoPortrait.gif|link=Sailor Pluto]] [[Image:ChibiPortrait.gif|link=Sailor Chibi Moon]]&lt;br /&gt;
|E-name=Bottom&lt;br /&gt;
|E-tier=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Media:KoushunMatchup2018.png|Matchup List]]&lt;br /&gt;
&lt;br /&gt;
NeoRussell&#039;s 2018&lt;br /&gt;
&lt;br /&gt;
{{TierList&lt;br /&gt;
|S-name= S&lt;br /&gt;
|S-tier=[[Image:UranusPortrait.gif|link=Sailor Uranus]] [[Image:NeptunePortrait.gif|link=Sailor Neptune]]&lt;br /&gt;
|B-name= A&lt;br /&gt;
|B-tier=[[Image:MercuryPortrait.gif|link=Sailor Mercury]] [[Image:MarsPortrait.gif|link=Sailor Mars]] [[Image:VenusPortrait.gif|link=Sailor Venus]]&lt;br /&gt;
|C-name=B&lt;br /&gt;
|C-tier=[[Image:PlutoPortrait.gif|link=Sailor Pluto]] [[Image:MoonPortrait.gif|link=Sailor Moon]]  [[Image:JupiterPortrait.gif|link=Sailor Jupiter]] &lt;br /&gt;
|D-name=C&lt;br /&gt;
|D-tier=[[Image:ChibiPortrait.gif|link=Sailor Chibi Moon]]&lt;br /&gt;
|E-name=Bottom&lt;br /&gt;
|E-tier=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
St. Louis, MO 2019&lt;br /&gt;
&lt;br /&gt;
{{TierList&lt;br /&gt;
|S-name= S&lt;br /&gt;
|S-tier=[[Image:UranusPortrait.gif|link=Sailor Uranus]] &lt;br /&gt;
|A-name= A&lt;br /&gt;
|A-tier=[[Image:MercuryPortrait.gif|link=Sailor Mercury]] [[Image:MarsPortrait.gif|link=Sailor Mars]][[Image:MoonPortrait.gif|link=Sailor Moon]] &lt;br /&gt;
|B-name=B&lt;br /&gt;
|B-tier=  [[Image:JupiterPortrait.gif|link=Sailor Jupiter]][[Image:VenusPortrait.gif|link=Sailor Venus]]&lt;br /&gt;
&lt;br /&gt;
|C-name=C&lt;br /&gt;
|C-tier=&lt;br /&gt;
[[Image:NeptunePortrait.gif|link=Sailor Neptune]][[Image:PlutoPortrait.gif|link=Sailor Pluto]]&lt;br /&gt;
|D-name=D&lt;br /&gt;
|D-tier=&lt;br /&gt;
[[Image:ChibiPortrait.gif|link=Sailor Chibi Moon]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Game Footage==&lt;br /&gt;
&#039;&#039;For tournament archives, check out [[Sailor Moon S/Tournament Videos|this]] page.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Koushun===&lt;br /&gt;
*[https://www.youtube.com/watch?v=ZbqWlVPFxYw 【Combo Movie 2】Sailor Moon Super【SNES】]&lt;br /&gt;
*[https://www.youtube.com/watch?v=MLu3pWCoODE 【Mix-up Movie】Sailor Moon S【SNES】 ]&lt;br /&gt;
*[https://www.youtube.com/watch?v=yCDERJF0B7I 【Combo Movie 1】Sailor Moon S【SNES】]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Among the Senshi&#039;s name printed on the box is another person&#039;s name: George Yuno. Yuno is the producer of this game who also directed and produced &#039;&#039;Sailor Moon: Another Story&#039;&#039;. He stepped down on Super S&#039; production, taking a supporting role as Masayuki Sato served as Executive Producer on that title (not to be confused with Masayuki Sato, the animator)&lt;br /&gt;
* Every boxed copy of this game carries a Toei Certificate of Authenticity sticker. There is a very rigorous coloring scheme that applies to these stickers which ensure their authenticity.&lt;br /&gt;
* Many staff who worked on this title later went on to work for Arc System Works, given many of Arc&#039;s games share production credits.&lt;br /&gt;
&lt;br /&gt;
==Competitive Play History==&lt;br /&gt;
* Under Construction&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://moonlightfight.com/ Moonlight Fight Sailor Moon S]&lt;br /&gt;
*[http://discord.gg/A3gJwy5 TMNT TF CE + SNES Fighters]&lt;br /&gt;
&lt;br /&gt;
{{SMS_Nav}}&lt;br /&gt;
{{GenPgNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Sailor Moon S]]&lt;/div&gt;</summary>
		<author><name>Fishnbicycle</name></author>
	</entry>
	<entry>
		<id>http://newchallenger.net/w/index.php?title=Sailor_Moon_S&amp;diff=4562</id>
		<title>Sailor Moon S</title>
		<link rel="alternate" type="text/html" href="http://newchallenger.net/w/index.php?title=Sailor_Moon_S&amp;diff=4562"/>
		<updated>2019-12-29T08:57:13Z</updated>

		<summary type="html">&lt;p&gt;Fishnbicycle: /* Controls */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIParticle}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title=Bishoujo Senshi Sailor Moon S: Jougai Rantou!? Shuyaku Soudatsusen&lt;br /&gt;
|image=[[Image:SMS_boxart_JP.png|170px]]&lt;br /&gt;
|developer=Arc System Works&lt;br /&gt;
|publisher=Angel (Bandai)&lt;br /&gt;
|director=Sumikazu&lt;br /&gt;
|producer=George Yuno&lt;br /&gt;
|designer=Yasuhiro Sato&lt;br /&gt;
|released=	&lt;br /&gt;
&#039;&#039;&#039;JP&#039;&#039;&#039;: December 16, 1994&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
Sailor Moon S: Jougai Rantou!? Shuyaku Soudatsusen (美少女戦士セーラームーンS: 場外乱闘！？主役争奪戦) known in the fighting game community as simply &#039;&#039;&#039;Sailor Moon S&#039;&#039;&#039;, is a fighting game developed by Arc System Works (credited under Angel) and published by Bandai. It was released on December 16, 1994 for the Super Famicom.&lt;br /&gt;
&lt;br /&gt;
In recent years, the game has seen a resurgence in [[SMSCommunities|many FGC circuits around the world]].&lt;br /&gt;
&lt;br /&gt;
==Menus==&lt;br /&gt;
[[File:SMStranslation.png|720px]]&lt;br /&gt;
&lt;br /&gt;
==Controls==&lt;br /&gt;
* Directional commands are listed assuming your character is facing right onscreen (1P side). [[File:B.png]] and [[File:F.png]] are reversed if you&#039;re facing the other direction.  The numbers refer to &amp;quot;Numpad Notation&amp;quot;&lt;br /&gt;
&#039;&#039;&#039;Basic Controls&#039;&#039;&#039;&lt;br /&gt;
[[File:numpadnotation.jpg|thumb|right|Numpad Notation]]&lt;br /&gt;
[[File:controlsedit.PNG|thumb|right|Control Config Screen (English)]]&lt;br /&gt;
[[File:U.png]][8] - Jump&lt;br /&gt;
&lt;br /&gt;
[[File:B.png]][4] - Retreat (guard during enemy attack)&lt;br /&gt;
&lt;br /&gt;
[[File:B.png]] [[File:B.png]][44] - Backdash (can be guard-cancelled into)&lt;br /&gt;
&lt;br /&gt;
[[File:D.png]][2] - Crouch &lt;br /&gt;
&lt;br /&gt;
[[File:DB.png]][1] - Guard low (during enemy attack)&lt;br /&gt;
&lt;br /&gt;
[[File:F.png]][6] - Advance&lt;br /&gt;
&lt;br /&gt;
The buttons below can be changed to the user&#039;s preference after character select before each match.&lt;br /&gt;
&lt;br /&gt;
Y button - [[File:LP.png]] - Light Punch&lt;br /&gt;
&lt;br /&gt;
X button - [[File:HP.png]] - Heavy Punch&lt;br /&gt;
&lt;br /&gt;
B button - [[File:LK.png]] - Light Kick&lt;br /&gt;
&lt;br /&gt;
A button - [[File:HK.png]] - Heavy Kick&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Auto Mode&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
On the Control Config Screen, you can change from NRML to AUTO mode.  &lt;br /&gt;
&lt;br /&gt;
Using default controls: Press individual face buttons while holding down a shoulder button to perform a corresponding Special Move.  To use the Desperation Move, press both shoulder buttons together.  As this eliminates charge times and makes other moves significantly easier to execute, this mode is banned in competitive play.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&lt;br /&gt;
- Four attack buttons listed below under controls.  Punches and Kicks of both light and heavy variations. Kick buttons typically have better damage and range.  Punch buttons do have their uses; a lot of punches have smaller hurt boxes compared to their kick counterparts.  Punch buttons are definitely a case by case basis, advise downloading lua script or checking out character&#039;s pages for examples of hurt boxes. &lt;br /&gt;
&lt;br /&gt;
- Jumping lights are active from button press until you hit the ground or it touches your opponent&lt;br /&gt;
&lt;br /&gt;
- Like other fighters, game has Highs and Lows.  Every attack from the air that isn&#039;t a fireball counts as a high, every crouching Heavy Kick sweeps low, Crouching light kick and Crouching Heavy Punch can be lows and varies by character&lt;br /&gt;
&lt;br /&gt;
- There are Universal differences between light and heavy specials; Light versions are slower or go less distance and recover faster -- where Heavy versions are typically faster, hit harder, and have much longer recovery.&lt;br /&gt;
&lt;br /&gt;
- There is no damage scaling in this game, resulting in combos doing high damage.&lt;br /&gt;
&lt;br /&gt;
- Characters have both body and head hurt boxes; Head hurtboxes take more damage than body hurtboxes.&lt;br /&gt;
&lt;br /&gt;
- Counter hit damage also exists and the damage can potentially stack with the bonus head damage.  It&#039;s not uncommon to see desperation moves hit head and take a majority of a health bar.&lt;br /&gt;
&lt;br /&gt;
- Backdashes exist and are fully invincible until the last frame.  Backdashes also make characters airborne which allow characters to use their air specials out of backdash.  So you can 44214+P for Moon&#039;s Heart out of backdash.&lt;br /&gt;
&lt;br /&gt;
- 15 Frame special input buffer allows you to buffer special moves.  This also means you can do inputs like 4214+P as moon and get a backdash canceled immediately into heart.  &lt;br /&gt;
&lt;br /&gt;
- The Game only allows 1 directional input per frame; inputting directions too fast will caused dropped inputs.&lt;br /&gt;
&lt;br /&gt;
- Guard Cancels.  You are able to cancel your block stun into any special move or backdash.  This is a very common technique at high level play and defines what makes this game different from other games. &lt;br /&gt;
&lt;br /&gt;
- There are Four types of throws -- Techable throws, Multi-hit-style Untechable throws, Air throws, Command throws.&lt;br /&gt;
&lt;br /&gt;
- Throw tech is done by pressing buttons twice.  Advise reading below Side advantage link for more&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[SMS_Side_Advantage|Side Advantage]]&lt;br /&gt;
&lt;br /&gt;
==Playable Characters==&lt;br /&gt;
[[File:SMSmoves.png|thumb|right|Character move lists]]&lt;br /&gt;
[[Image:MoonPortrait.gif|link=Sailor Moon]][[Sailor Moon]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MercuryPortrait.gif|link=Sailor Mercury]][[Sailor Mercury]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MarsPortrait.gif|link=Sailor Mars]][[Sailor Mars]]&lt;br /&gt;
&lt;br /&gt;
[[Image:JupiterPortrait.gif|link=Sailor Jupiter]][[Sailor Jupiter]]	&lt;br /&gt;
&lt;br /&gt;
[[Image:VenusPortrait.gif|link=Sailor Venus]][[Sailor Venus]]&lt;br /&gt;
&lt;br /&gt;
[[Image:PlutoPortrait.gif|link=Sailor Pluto]][[Sailor Pluto]]&lt;br /&gt;
&lt;br /&gt;
[[Image:NeptunePortrait.gif|link=Sailor Neptune]][[Sailor Neptune]]&lt;br /&gt;
&lt;br /&gt;
[[Image:UranusPortrait.gif|link=Sailor Uranus]][[Sailor Uranus]]	&lt;br /&gt;
&lt;br /&gt;
[[Image:ChibiPortrait.gif|link=Sailor Chibi Moon]][[Sailor Chibi Moon]]&lt;br /&gt;
&lt;br /&gt;
==Tier List== &lt;br /&gt;
&lt;br /&gt;
Koushun&#039;s 2018&lt;br /&gt;
&lt;br /&gt;
{{TierList&lt;br /&gt;
|S-name= S&lt;br /&gt;
|S-tier= [[Image:JupiterPortrait.gif|link=Sailor Jupiter]]&lt;br /&gt;
|B-name= A&lt;br /&gt;
|B-tier=[[Image:NeptunePortrait.gif|link=Sailor Neptune]] [[Image:MarsPortrait.gif|link=Sailor Mars]]&lt;br /&gt;
|C-name=B&lt;br /&gt;
|C-tier=[[Image:MoonPortrait.gif|link=Sailor Moon]] [[Image:MercuryPortrait.gif|link=Sailor Mercury]] [[Image:VenusPortrait.gif|link=Sailor Venus]]&lt;br /&gt;
|D-name=C&lt;br /&gt;
|D-tier=[[Image:UranusPortrait.gif|link=Sailor Uranus]] [[Image:PlutoPortrait.gif|link=Sailor Pluto]] [[Image:ChibiPortrait.gif|link=Sailor Chibi Moon]]&lt;br /&gt;
|E-name=Bottom&lt;br /&gt;
|E-tier=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Media:KoushunMatchup2018.png|Matchup List]]&lt;br /&gt;
&lt;br /&gt;
NeoRussell&#039;s 2018&lt;br /&gt;
&lt;br /&gt;
{{TierList&lt;br /&gt;
|S-name= S&lt;br /&gt;
|S-tier=[[Image:UranusPortrait.gif|link=Sailor Uranus]] [[Image:NeptunePortrait.gif|link=Sailor Neptune]]&lt;br /&gt;
|B-name= A&lt;br /&gt;
|B-tier=[[Image:MercuryPortrait.gif|link=Sailor Mercury]] [[Image:MarsPortrait.gif|link=Sailor Mars]] [[Image:VenusPortrait.gif|link=Sailor Venus]]&lt;br /&gt;
|C-name=B&lt;br /&gt;
|C-tier=[[Image:PlutoPortrait.gif|link=Sailor Pluto]] [[Image:MoonPortrait.gif|link=Sailor Moon]]  [[Image:JupiterPortrait.gif|link=Sailor Jupiter]] &lt;br /&gt;
|D-name=C&lt;br /&gt;
|D-tier=[[Image:ChibiPortrait.gif|link=Sailor Chibi Moon]]&lt;br /&gt;
|E-name=Bottom&lt;br /&gt;
|E-tier=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
St. Louis, MO 2019&lt;br /&gt;
&lt;br /&gt;
{{TierList&lt;br /&gt;
|S-name= S&lt;br /&gt;
|S-tier=[[Image:UranusPortrait.gif|link=Sailor Uranus]] &lt;br /&gt;
|A-name= A&lt;br /&gt;
|A-tier=[[Image:MercuryPortrait.gif|link=Sailor Mercury]] [[Image:MarsPortrait.gif|link=Sailor Mars]][[Image:MoonPortrait.gif|link=Sailor Moon]] &lt;br /&gt;
|B-name=B&lt;br /&gt;
|B-tier=  [[Image:JupiterPortrait.gif|link=Sailor Jupiter]][[Image:VenusPortrait.gif|link=Sailor Venus]]&lt;br /&gt;
&lt;br /&gt;
|C-name=C&lt;br /&gt;
|C-tier=&lt;br /&gt;
[[Image:NeptunePortrait.gif|link=Sailor Neptune]][[Image:PlutoPortrait.gif|link=Sailor Pluto]]&lt;br /&gt;
|D-name=D&lt;br /&gt;
|D-tier=&lt;br /&gt;
[[Image:ChibiPortrait.gif|link=Sailor Chibi Moon]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Game Footage==&lt;br /&gt;
&#039;&#039;For tournament archives, check out [[Sailor Moon S/Tournament Videos|this]] page.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Koushun===&lt;br /&gt;
*[https://www.youtube.com/watch?v=ZbqWlVPFxYw 【Combo Movie 2】Sailor Moon Super【SNES】]&lt;br /&gt;
*[https://www.youtube.com/watch?v=MLu3pWCoODE 【Mix-up Movie】Sailor Moon S【SNES】 ]&lt;br /&gt;
*[https://www.youtube.com/watch?v=yCDERJF0B7I 【Combo Movie 1】Sailor Moon S【SNES】]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Among the Senshi&#039;s name printed on the box is another person&#039;s name: George Yuno. Yuno is the producer of this game who also directed and produced &#039;&#039;Sailor Moon: Another Story&#039;&#039;. He stepped down on Super S&#039; production, taking a supporting role as Masayuki Sato served as Executive Producer on that title (not to be confused with Masayuki Sato, the animator)&lt;br /&gt;
* Every boxed copy of this game carries a Toei Certificate of Authenticity sticker. There is a very rigorous coloring scheme that applies to these stickers which ensure their authenticity.&lt;br /&gt;
* Many staff who worked on this title later went on to work for Arc System Works, given many of Arc&#039;s games share production credits.&lt;br /&gt;
&lt;br /&gt;
==Competitive Play History==&lt;br /&gt;
* Under Construction&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://moonlightfight.com/ Moonlight Fight Sailor Moon S]&lt;br /&gt;
*[http://discord.gg/A3gJwy5 TMNT TF CE + SNES Fighters]&lt;br /&gt;
&lt;br /&gt;
{{SMS_Nav}}&lt;br /&gt;
{{GenPgNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Sailor Moon S]]&lt;/div&gt;</summary>
		<author><name>Fishnbicycle</name></author>
	</entry>
	<entry>
		<id>http://newchallenger.net/w/index.php?title=Sailor_Moon_S&amp;diff=4561</id>
		<title>Sailor Moon S</title>
		<link rel="alternate" type="text/html" href="http://newchallenger.net/w/index.php?title=Sailor_Moon_S&amp;diff=4561"/>
		<updated>2019-12-29T08:56:42Z</updated>

		<summary type="html">&lt;p&gt;Fishnbicycle: /* Controls */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIParticle}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title=Bishoujo Senshi Sailor Moon S: Jougai Rantou!? Shuyaku Soudatsusen&lt;br /&gt;
|image=[[Image:SMS_boxart_JP.png|170px]]&lt;br /&gt;
|developer=Arc System Works&lt;br /&gt;
|publisher=Angel (Bandai)&lt;br /&gt;
|director=Sumikazu&lt;br /&gt;
|producer=George Yuno&lt;br /&gt;
|designer=Yasuhiro Sato&lt;br /&gt;
|released=	&lt;br /&gt;
&#039;&#039;&#039;JP&#039;&#039;&#039;: December 16, 1994&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
Sailor Moon S: Jougai Rantou!? Shuyaku Soudatsusen (美少女戦士セーラームーンS: 場外乱闘！？主役争奪戦) known in the fighting game community as simply &#039;&#039;&#039;Sailor Moon S&#039;&#039;&#039;, is a fighting game developed by Arc System Works (credited under Angel) and published by Bandai. It was released on December 16, 1994 for the Super Famicom.&lt;br /&gt;
&lt;br /&gt;
In recent years, the game has seen a resurgence in [[SMSCommunities|many FGC circuits around the world]].&lt;br /&gt;
&lt;br /&gt;
==Menus==&lt;br /&gt;
[[File:SMStranslation.png|720px]]&lt;br /&gt;
&lt;br /&gt;
==Controls==&lt;br /&gt;
* Directional commands are listed assuming your character is facing right onscreen (1P side). [[File:B.png]] and [[File:F.png]] are reversed if you&#039;re facing the other direction.  The numbers refer to &amp;quot;Numpad Notation&amp;quot;&lt;br /&gt;
&#039;&#039;&#039;Basic Controls&#039;&#039;&#039;&lt;br /&gt;
[[File:numpadnotation.jpg|thumb|right|Numpad Notation]]&lt;br /&gt;
[[File:controlsedit.PNG|thumb|right|Control Config Screen (English)]]&lt;br /&gt;
[[File:U.png]][8] - Jump&lt;br /&gt;
&lt;br /&gt;
[[File:B.png]][4] - Retreat (guard during enemy attack)&lt;br /&gt;
&lt;br /&gt;
[[File:B.png]] [[File:B.png]][44] - Backdash (can be guard-cancelled into)&lt;br /&gt;
&lt;br /&gt;
[[File:D.png]][2] - Crouch &lt;br /&gt;
&lt;br /&gt;
[[File:DB.png]][1] - Guard low (during enemy attack)&lt;br /&gt;
&lt;br /&gt;
[[File:F.png]][6] - Advance&lt;br /&gt;
&lt;br /&gt;
The buttons below can be changed to the user&#039;s preference after character select before each match.&lt;br /&gt;
&lt;br /&gt;
Y button - [[File:LP.png]] - Light Punch&lt;br /&gt;
&lt;br /&gt;
X button - [[File:HP.png]] - Heavy Punch&lt;br /&gt;
&lt;br /&gt;
B button - [[File:LK.png]] - Light Kick&lt;br /&gt;
&lt;br /&gt;
A button - [[File:HK.png]] - Heavy Kick&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Auto Mode&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
On the Control Config Screen, you can change from NRML to AUTO mode.  &lt;br /&gt;
&lt;br /&gt;
Using default controls: Press individual face buttons while holding down a shoulder button to perform a corresponding Special Move.  To use the Desperation Move, press both shoulder buttons together.  As this eliminates charge times and make other moves significantly easier to execute, this mode is banned in competitive play.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&lt;br /&gt;
- Four attack buttons listed below under controls.  Punches and Kicks of both light and heavy variations. Kick buttons typically have better damage and range.  Punch buttons do have their uses; a lot of punches have smaller hurt boxes compared to their kick counterparts.  Punch buttons are definitely a case by case basis, advise downloading lua script or checking out character&#039;s pages for examples of hurt boxes. &lt;br /&gt;
&lt;br /&gt;
- Jumping lights are active from button press until you hit the ground or it touches your opponent&lt;br /&gt;
&lt;br /&gt;
- Like other fighters, game has Highs and Lows.  Every attack from the air that isn&#039;t a fireball counts as a high, every crouching Heavy Kick sweeps low, Crouching light kick and Crouching Heavy Punch can be lows and varies by character&lt;br /&gt;
&lt;br /&gt;
- There are Universal differences between light and heavy specials; Light versions are slower or go less distance and recover faster -- where Heavy versions are typically faster, hit harder, and have much longer recovery.&lt;br /&gt;
&lt;br /&gt;
- There is no damage scaling in this game, resulting in combos doing high damage.&lt;br /&gt;
&lt;br /&gt;
- Characters have both body and head hurt boxes; Head hurtboxes take more damage than body hurtboxes.&lt;br /&gt;
&lt;br /&gt;
- Counter hit damage also exists and the damage can potentially stack with the bonus head damage.  It&#039;s not uncommon to see desperation moves hit head and take a majority of a health bar.&lt;br /&gt;
&lt;br /&gt;
- Backdashes exist and are fully invincible until the last frame.  Backdashes also make characters airborne which allow characters to use their air specials out of backdash.  So you can 44214+P for Moon&#039;s Heart out of backdash.&lt;br /&gt;
&lt;br /&gt;
- 15 Frame special input buffer allows you to buffer special moves.  This also means you can do inputs like 4214+P as moon and get a backdash canceled immediately into heart.  &lt;br /&gt;
&lt;br /&gt;
- The Game only allows 1 directional input per frame; inputting directions too fast will caused dropped inputs.&lt;br /&gt;
&lt;br /&gt;
- Guard Cancels.  You are able to cancel your block stun into any special move or backdash.  This is a very common technique at high level play and defines what makes this game different from other games. &lt;br /&gt;
&lt;br /&gt;
- There are Four types of throws -- Techable throws, Multi-hit-style Untechable throws, Air throws, Command throws.&lt;br /&gt;
&lt;br /&gt;
- Throw tech is done by pressing buttons twice.  Advise reading below Side advantage link for more&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[SMS_Side_Advantage|Side Advantage]]&lt;br /&gt;
&lt;br /&gt;
==Playable Characters==&lt;br /&gt;
[[File:SMSmoves.png|thumb|right|Character move lists]]&lt;br /&gt;
[[Image:MoonPortrait.gif|link=Sailor Moon]][[Sailor Moon]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MercuryPortrait.gif|link=Sailor Mercury]][[Sailor Mercury]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MarsPortrait.gif|link=Sailor Mars]][[Sailor Mars]]&lt;br /&gt;
&lt;br /&gt;
[[Image:JupiterPortrait.gif|link=Sailor Jupiter]][[Sailor Jupiter]]	&lt;br /&gt;
&lt;br /&gt;
[[Image:VenusPortrait.gif|link=Sailor Venus]][[Sailor Venus]]&lt;br /&gt;
&lt;br /&gt;
[[Image:PlutoPortrait.gif|link=Sailor Pluto]][[Sailor Pluto]]&lt;br /&gt;
&lt;br /&gt;
[[Image:NeptunePortrait.gif|link=Sailor Neptune]][[Sailor Neptune]]&lt;br /&gt;
&lt;br /&gt;
[[Image:UranusPortrait.gif|link=Sailor Uranus]][[Sailor Uranus]]	&lt;br /&gt;
&lt;br /&gt;
[[Image:ChibiPortrait.gif|link=Sailor Chibi Moon]][[Sailor Chibi Moon]]&lt;br /&gt;
&lt;br /&gt;
==Tier List== &lt;br /&gt;
&lt;br /&gt;
Koushun&#039;s 2018&lt;br /&gt;
&lt;br /&gt;
{{TierList&lt;br /&gt;
|S-name= S&lt;br /&gt;
|S-tier= [[Image:JupiterPortrait.gif|link=Sailor Jupiter]]&lt;br /&gt;
|B-name= A&lt;br /&gt;
|B-tier=[[Image:NeptunePortrait.gif|link=Sailor Neptune]] [[Image:MarsPortrait.gif|link=Sailor Mars]]&lt;br /&gt;
|C-name=B&lt;br /&gt;
|C-tier=[[Image:MoonPortrait.gif|link=Sailor Moon]] [[Image:MercuryPortrait.gif|link=Sailor Mercury]] [[Image:VenusPortrait.gif|link=Sailor Venus]]&lt;br /&gt;
|D-name=C&lt;br /&gt;
|D-tier=[[Image:UranusPortrait.gif|link=Sailor Uranus]] [[Image:PlutoPortrait.gif|link=Sailor Pluto]] [[Image:ChibiPortrait.gif|link=Sailor Chibi Moon]]&lt;br /&gt;
|E-name=Bottom&lt;br /&gt;
|E-tier=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Media:KoushunMatchup2018.png|Matchup List]]&lt;br /&gt;
&lt;br /&gt;
NeoRussell&#039;s 2018&lt;br /&gt;
&lt;br /&gt;
{{TierList&lt;br /&gt;
|S-name= S&lt;br /&gt;
|S-tier=[[Image:UranusPortrait.gif|link=Sailor Uranus]] [[Image:NeptunePortrait.gif|link=Sailor Neptune]]&lt;br /&gt;
|B-name= A&lt;br /&gt;
|B-tier=[[Image:MercuryPortrait.gif|link=Sailor Mercury]] [[Image:MarsPortrait.gif|link=Sailor Mars]] [[Image:VenusPortrait.gif|link=Sailor Venus]]&lt;br /&gt;
|C-name=B&lt;br /&gt;
|C-tier=[[Image:PlutoPortrait.gif|link=Sailor Pluto]] [[Image:MoonPortrait.gif|link=Sailor Moon]]  [[Image:JupiterPortrait.gif|link=Sailor Jupiter]] &lt;br /&gt;
|D-name=C&lt;br /&gt;
|D-tier=[[Image:ChibiPortrait.gif|link=Sailor Chibi Moon]]&lt;br /&gt;
|E-name=Bottom&lt;br /&gt;
|E-tier=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
St. Louis, MO 2019&lt;br /&gt;
&lt;br /&gt;
{{TierList&lt;br /&gt;
|S-name= S&lt;br /&gt;
|S-tier=[[Image:UranusPortrait.gif|link=Sailor Uranus]] &lt;br /&gt;
|A-name= A&lt;br /&gt;
|A-tier=[[Image:MercuryPortrait.gif|link=Sailor Mercury]] [[Image:MarsPortrait.gif|link=Sailor Mars]][[Image:MoonPortrait.gif|link=Sailor Moon]] &lt;br /&gt;
|B-name=B&lt;br /&gt;
|B-tier=  [[Image:JupiterPortrait.gif|link=Sailor Jupiter]][[Image:VenusPortrait.gif|link=Sailor Venus]]&lt;br /&gt;
&lt;br /&gt;
|C-name=C&lt;br /&gt;
|C-tier=&lt;br /&gt;
[[Image:NeptunePortrait.gif|link=Sailor Neptune]][[Image:PlutoPortrait.gif|link=Sailor Pluto]]&lt;br /&gt;
|D-name=D&lt;br /&gt;
|D-tier=&lt;br /&gt;
[[Image:ChibiPortrait.gif|link=Sailor Chibi Moon]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Game Footage==&lt;br /&gt;
&#039;&#039;For tournament archives, check out [[Sailor Moon S/Tournament Videos|this]] page.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Koushun===&lt;br /&gt;
*[https://www.youtube.com/watch?v=ZbqWlVPFxYw 【Combo Movie 2】Sailor Moon Super【SNES】]&lt;br /&gt;
*[https://www.youtube.com/watch?v=MLu3pWCoODE 【Mix-up Movie】Sailor Moon S【SNES】 ]&lt;br /&gt;
*[https://www.youtube.com/watch?v=yCDERJF0B7I 【Combo Movie 1】Sailor Moon S【SNES】]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Among the Senshi&#039;s name printed on the box is another person&#039;s name: George Yuno. Yuno is the producer of this game who also directed and produced &#039;&#039;Sailor Moon: Another Story&#039;&#039;. He stepped down on Super S&#039; production, taking a supporting role as Masayuki Sato served as Executive Producer on that title (not to be confused with Masayuki Sato, the animator)&lt;br /&gt;
* Every boxed copy of this game carries a Toei Certificate of Authenticity sticker. There is a very rigorous coloring scheme that applies to these stickers which ensure their authenticity.&lt;br /&gt;
* Many staff who worked on this title later went on to work for Arc System Works, given many of Arc&#039;s games share production credits.&lt;br /&gt;
&lt;br /&gt;
==Competitive Play History==&lt;br /&gt;
* Under Construction&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://moonlightfight.com/ Moonlight Fight Sailor Moon S]&lt;br /&gt;
*[http://discord.gg/A3gJwy5 TMNT TF CE + SNES Fighters]&lt;br /&gt;
&lt;br /&gt;
{{SMS_Nav}}&lt;br /&gt;
{{GenPgNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Sailor Moon S]]&lt;/div&gt;</summary>
		<author><name>Fishnbicycle</name></author>
	</entry>
	<entry>
		<id>http://newchallenger.net/w/index.php?title=Sailor_Moon_S&amp;diff=4560</id>
		<title>Sailor Moon S</title>
		<link rel="alternate" type="text/html" href="http://newchallenger.net/w/index.php?title=Sailor_Moon_S&amp;diff=4560"/>
		<updated>2019-12-29T08:53:35Z</updated>

		<summary type="html">&lt;p&gt;Fishnbicycle: /* Controls */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIParticle}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title=Bishoujo Senshi Sailor Moon S: Jougai Rantou!? Shuyaku Soudatsusen&lt;br /&gt;
|image=[[Image:SMS_boxart_JP.png|170px]]&lt;br /&gt;
|developer=Arc System Works&lt;br /&gt;
|publisher=Angel (Bandai)&lt;br /&gt;
|director=Sumikazu&lt;br /&gt;
|producer=George Yuno&lt;br /&gt;
|designer=Yasuhiro Sato&lt;br /&gt;
|released=	&lt;br /&gt;
&#039;&#039;&#039;JP&#039;&#039;&#039;: December 16, 1994&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
Sailor Moon S: Jougai Rantou!? Shuyaku Soudatsusen (美少女戦士セーラームーンS: 場外乱闘！？主役争奪戦) known in the fighting game community as simply &#039;&#039;&#039;Sailor Moon S&#039;&#039;&#039;, is a fighting game developed by Arc System Works (credited under Angel) and published by Bandai. It was released on December 16, 1994 for the Super Famicom.&lt;br /&gt;
&lt;br /&gt;
In recent years, the game has seen a resurgence in [[SMSCommunities|many FGC circuits around the world]].&lt;br /&gt;
&lt;br /&gt;
==Menus==&lt;br /&gt;
[[File:SMStranslation.png|720px]]&lt;br /&gt;
&lt;br /&gt;
==Controls==&lt;br /&gt;
* Directional commands are listed assuming your character is facing right onscreen (1P side). [[File:B.png]] and [[File:F.png]] are reversed if you&#039;re facing the other direction.  The numbers refer to &amp;quot;Numpad Notation&amp;quot;&lt;br /&gt;
&#039;&#039;&#039;Basic Controls&#039;&#039;&#039;&lt;br /&gt;
[[File:numpadnotation.jpg|thumb|right|Numpad Notation]]&lt;br /&gt;
[[File:controlsedit.PNG|thumb|right|Control Config Screen (English)]]&lt;br /&gt;
[[File:U.png]][8] - Jump&lt;br /&gt;
&lt;br /&gt;
[[File:B.png]][4] - Retreat (guard during enemy attack)&lt;br /&gt;
&lt;br /&gt;
[[File:B.png]] [[File:B.png]][44] - Backdash (can be guard-cancelled into)&lt;br /&gt;
&lt;br /&gt;
[[File:D.png]][2] - Crouch &lt;br /&gt;
&lt;br /&gt;
[[File:DB.png]][1] - Guard low (during enemy attack)&lt;br /&gt;
&lt;br /&gt;
[[File:F.png]][6] - Advance&lt;br /&gt;
&lt;br /&gt;
The buttons below can be changed to the user&#039;s preference after character select before each match.&lt;br /&gt;
&lt;br /&gt;
Y button - [[File:LP.png]] - Light Punch&lt;br /&gt;
&lt;br /&gt;
X button - [[File:HP.png]] - Heavy Punch&lt;br /&gt;
&lt;br /&gt;
B button - [[File:LK.png]] - Light Kick&lt;br /&gt;
&lt;br /&gt;
A button - [[File:HK.png]] - Heavy Kick&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Auto Mode&#039;&#039;&#039;&lt;br /&gt;
On the Control Config Screen, you can change from NRML to AUTO mode.  Using default controls: This allows you to use Special Moves by pressing face buttons while holding down a shoulder buttom + you can the Desperation Move by pressing both shoulder buttons together.  As this eliminates charge times and make other moves significantly easier to execute, this mode is banned in competitive play.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&lt;br /&gt;
- Four attack buttons listed below under controls.  Punches and Kicks of both light and heavy variations. Kick buttons typically have better damage and range.  Punch buttons do have their uses; a lot of punches have smaller hurt boxes compared to their kick counterparts.  Punch buttons are definitely a case by case basis, advise downloading lua script or checking out character&#039;s pages for examples of hurt boxes. &lt;br /&gt;
&lt;br /&gt;
- Jumping lights are active from button press until you hit the ground or it touches your opponent&lt;br /&gt;
&lt;br /&gt;
- Like other fighters, game has Highs and Lows.  Every attack from the air that isn&#039;t a fireball counts as a high, every crouching Heavy Kick sweeps low, Crouching light kick and Crouching Heavy Punch can be lows and varies by character&lt;br /&gt;
&lt;br /&gt;
- There are Universal differences between light and heavy specials; Light versions are slower or go less distance and recover faster -- where Heavy versions are typically faster, hit harder, and have much longer recovery.&lt;br /&gt;
&lt;br /&gt;
- There is no damage scaling in this game, resulting in combos doing high damage.&lt;br /&gt;
&lt;br /&gt;
- Characters have both body and head hurt boxes; Head hurtboxes take more damage than body hurtboxes.&lt;br /&gt;
&lt;br /&gt;
- Counter hit damage also exists and the damage can potentially stack with the bonus head damage.  It&#039;s not uncommon to see desperation moves hit head and take a majority of a health bar.&lt;br /&gt;
&lt;br /&gt;
- Backdashes exist and are fully invincible until the last frame.  Backdashes also make characters airborne which allow characters to use their air specials out of backdash.  So you can 44214+P for Moon&#039;s Heart out of backdash.&lt;br /&gt;
&lt;br /&gt;
- 15 Frame special input buffer allows you to buffer special moves.  This also means you can do inputs like 4214+P as moon and get a backdash canceled immediately into heart.  &lt;br /&gt;
&lt;br /&gt;
- The Game only allows 1 directional input per frame; inputting directions too fast will caused dropped inputs.&lt;br /&gt;
&lt;br /&gt;
- Guard Cancels.  You are able to cancel your block stun into any special move or backdash.  This is a very common technique at high level play and defines what makes this game different from other games. &lt;br /&gt;
&lt;br /&gt;
- There are Four types of throws -- Techable throws, Multi-hit-style Untechable throws, Air throws, Command throws.&lt;br /&gt;
&lt;br /&gt;
- Throw tech is done by pressing buttons twice.  Advise reading below Side advantage link for more&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[SMS_Side_Advantage|Side Advantage]]&lt;br /&gt;
&lt;br /&gt;
==Playable Characters==&lt;br /&gt;
[[File:SMSmoves.png|thumb|right|Character move lists]]&lt;br /&gt;
[[Image:MoonPortrait.gif|link=Sailor Moon]][[Sailor Moon]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MercuryPortrait.gif|link=Sailor Mercury]][[Sailor Mercury]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MarsPortrait.gif|link=Sailor Mars]][[Sailor Mars]]&lt;br /&gt;
&lt;br /&gt;
[[Image:JupiterPortrait.gif|link=Sailor Jupiter]][[Sailor Jupiter]]	&lt;br /&gt;
&lt;br /&gt;
[[Image:VenusPortrait.gif|link=Sailor Venus]][[Sailor Venus]]&lt;br /&gt;
&lt;br /&gt;
[[Image:PlutoPortrait.gif|link=Sailor Pluto]][[Sailor Pluto]]&lt;br /&gt;
&lt;br /&gt;
[[Image:NeptunePortrait.gif|link=Sailor Neptune]][[Sailor Neptune]]&lt;br /&gt;
&lt;br /&gt;
[[Image:UranusPortrait.gif|link=Sailor Uranus]][[Sailor Uranus]]	&lt;br /&gt;
&lt;br /&gt;
[[Image:ChibiPortrait.gif|link=Sailor Chibi Moon]][[Sailor Chibi Moon]]&lt;br /&gt;
&lt;br /&gt;
==Tier List== &lt;br /&gt;
&lt;br /&gt;
Koushun&#039;s 2018&lt;br /&gt;
&lt;br /&gt;
{{TierList&lt;br /&gt;
|S-name= S&lt;br /&gt;
|S-tier= [[Image:JupiterPortrait.gif|link=Sailor Jupiter]]&lt;br /&gt;
|B-name= A&lt;br /&gt;
|B-tier=[[Image:NeptunePortrait.gif|link=Sailor Neptune]] [[Image:MarsPortrait.gif|link=Sailor Mars]]&lt;br /&gt;
|C-name=B&lt;br /&gt;
|C-tier=[[Image:MoonPortrait.gif|link=Sailor Moon]] [[Image:MercuryPortrait.gif|link=Sailor Mercury]] [[Image:VenusPortrait.gif|link=Sailor Venus]]&lt;br /&gt;
|D-name=C&lt;br /&gt;
|D-tier=[[Image:UranusPortrait.gif|link=Sailor Uranus]] [[Image:PlutoPortrait.gif|link=Sailor Pluto]] [[Image:ChibiPortrait.gif|link=Sailor Chibi Moon]]&lt;br /&gt;
|E-name=Bottom&lt;br /&gt;
|E-tier=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Media:KoushunMatchup2018.png|Matchup List]]&lt;br /&gt;
&lt;br /&gt;
NeoRussell&#039;s 2018&lt;br /&gt;
&lt;br /&gt;
{{TierList&lt;br /&gt;
|S-name= S&lt;br /&gt;
|S-tier=[[Image:UranusPortrait.gif|link=Sailor Uranus]] [[Image:NeptunePortrait.gif|link=Sailor Neptune]]&lt;br /&gt;
|B-name= A&lt;br /&gt;
|B-tier=[[Image:MercuryPortrait.gif|link=Sailor Mercury]] [[Image:MarsPortrait.gif|link=Sailor Mars]] [[Image:VenusPortrait.gif|link=Sailor Venus]]&lt;br /&gt;
|C-name=B&lt;br /&gt;
|C-tier=[[Image:PlutoPortrait.gif|link=Sailor Pluto]] [[Image:MoonPortrait.gif|link=Sailor Moon]]  [[Image:JupiterPortrait.gif|link=Sailor Jupiter]] &lt;br /&gt;
|D-name=C&lt;br /&gt;
|D-tier=[[Image:ChibiPortrait.gif|link=Sailor Chibi Moon]]&lt;br /&gt;
|E-name=Bottom&lt;br /&gt;
|E-tier=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
St. Louis, MO 2019&lt;br /&gt;
&lt;br /&gt;
{{TierList&lt;br /&gt;
|S-name= S&lt;br /&gt;
|S-tier=[[Image:UranusPortrait.gif|link=Sailor Uranus]] &lt;br /&gt;
|A-name= A&lt;br /&gt;
|A-tier=[[Image:MercuryPortrait.gif|link=Sailor Mercury]] [[Image:MarsPortrait.gif|link=Sailor Mars]][[Image:MoonPortrait.gif|link=Sailor Moon]] &lt;br /&gt;
|B-name=B&lt;br /&gt;
|B-tier=  [[Image:JupiterPortrait.gif|link=Sailor Jupiter]][[Image:VenusPortrait.gif|link=Sailor Venus]]&lt;br /&gt;
&lt;br /&gt;
|C-name=C&lt;br /&gt;
|C-tier=&lt;br /&gt;
[[Image:NeptunePortrait.gif|link=Sailor Neptune]][[Image:PlutoPortrait.gif|link=Sailor Pluto]]&lt;br /&gt;
|D-name=D&lt;br /&gt;
|D-tier=&lt;br /&gt;
[[Image:ChibiPortrait.gif|link=Sailor Chibi Moon]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Game Footage==&lt;br /&gt;
&#039;&#039;For tournament archives, check out [[Sailor Moon S/Tournament Videos|this]] page.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Koushun===&lt;br /&gt;
*[https://www.youtube.com/watch?v=ZbqWlVPFxYw 【Combo Movie 2】Sailor Moon Super【SNES】]&lt;br /&gt;
*[https://www.youtube.com/watch?v=MLu3pWCoODE 【Mix-up Movie】Sailor Moon S【SNES】 ]&lt;br /&gt;
*[https://www.youtube.com/watch?v=yCDERJF0B7I 【Combo Movie 1】Sailor Moon S【SNES】]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Among the Senshi&#039;s name printed on the box is another person&#039;s name: George Yuno. Yuno is the producer of this game who also directed and produced &#039;&#039;Sailor Moon: Another Story&#039;&#039;. He stepped down on Super S&#039; production, taking a supporting role as Masayuki Sato served as Executive Producer on that title (not to be confused with Masayuki Sato, the animator)&lt;br /&gt;
* Every boxed copy of this game carries a Toei Certificate of Authenticity sticker. There is a very rigorous coloring scheme that applies to these stickers which ensure their authenticity.&lt;br /&gt;
* Many staff who worked on this title later went on to work for Arc System Works, given many of Arc&#039;s games share production credits.&lt;br /&gt;
&lt;br /&gt;
==Competitive Play History==&lt;br /&gt;
* Under Construction&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://moonlightfight.com/ Moonlight Fight Sailor Moon S]&lt;br /&gt;
*[http://discord.gg/A3gJwy5 TMNT TF CE + SNES Fighters]&lt;br /&gt;
&lt;br /&gt;
{{SMS_Nav}}&lt;br /&gt;
{{GenPgNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Sailor Moon S]]&lt;/div&gt;</summary>
		<author><name>Fishnbicycle</name></author>
	</entry>
	<entry>
		<id>http://newchallenger.net/w/index.php?title=Sailor_Moon_S&amp;diff=4559</id>
		<title>Sailor Moon S</title>
		<link rel="alternate" type="text/html" href="http://newchallenger.net/w/index.php?title=Sailor_Moon_S&amp;diff=4559"/>
		<updated>2019-12-29T08:43:11Z</updated>

		<summary type="html">&lt;p&gt;Fishnbicycle: /* Controls */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIParticle}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox&lt;br /&gt;
|title=Bishoujo Senshi Sailor Moon S: Jougai Rantou!? Shuyaku Soudatsusen&lt;br /&gt;
|image=[[Image:SMS_boxart_JP.png|170px]]&lt;br /&gt;
|developer=Arc System Works&lt;br /&gt;
|publisher=Angel (Bandai)&lt;br /&gt;
|director=Sumikazu&lt;br /&gt;
|producer=George Yuno&lt;br /&gt;
|designer=Yasuhiro Sato&lt;br /&gt;
|released=	&lt;br /&gt;
&#039;&#039;&#039;JP&#039;&#039;&#039;: December 16, 1994&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
Sailor Moon S: Jougai Rantou!? Shuyaku Soudatsusen (美少女戦士セーラームーンS: 場外乱闘！？主役争奪戦) known in the fighting game community as simply &#039;&#039;&#039;Sailor Moon S&#039;&#039;&#039;, is a fighting game developed by Arc System Works (credited under Angel) and published by Bandai. It was released on December 16, 1994 for the Super Famicom.&lt;br /&gt;
&lt;br /&gt;
In recent years, the game has seen a resurgence in [[SMSCommunities|many FGC circuits around the world]].&lt;br /&gt;
&lt;br /&gt;
==Menus==&lt;br /&gt;
[[File:SMStranslation.png|720px]]&lt;br /&gt;
&lt;br /&gt;
==Controls==&lt;br /&gt;
* Directional commands are listed assuming your character is facing right onscreen (1P side). [[File:B.png]] and [[File:F.png]] are reversed if you&#039;re facing the other direction.  The numbers refer to &amp;quot;Numpad Notation&amp;quot;&lt;br /&gt;
&#039;&#039;&#039;Basic Controls&#039;&#039;&#039;&lt;br /&gt;
[[File:numpadnotation.jpg|thumb|right|Numpad Notation]]&lt;br /&gt;
[[File:controlsedit.PNG|thumb|right|Control Config Screen (English)]]&lt;br /&gt;
[[File:U.png]][8] - Jump&lt;br /&gt;
&lt;br /&gt;
[[File:B.png]][4] - Retreat (guard during enemy attack)&lt;br /&gt;
&lt;br /&gt;
[[File:B.png]] [[File:B.png]][44] - Backdash (can be guard-cancelled into)&lt;br /&gt;
&lt;br /&gt;
[[File:D.png]][2] - Crouch &lt;br /&gt;
&lt;br /&gt;
[[File:DB.png]][1] - Guard low (during enemy attack)&lt;br /&gt;
&lt;br /&gt;
[[File:F.png]][6] - Advance&lt;br /&gt;
&lt;br /&gt;
The buttons below can be changed to the user&#039;s preference after character select before each match.&lt;br /&gt;
&lt;br /&gt;
Y button - [[File:LP.png]] - Light Punch&lt;br /&gt;
&lt;br /&gt;
X button - [[File:HP.png]] - Heavy Punch&lt;br /&gt;
&lt;br /&gt;
B button - [[File:LK.png]] - Light Kick&lt;br /&gt;
&lt;br /&gt;
A button - [[File:HK.png]] - Heavy Kick&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&lt;br /&gt;
- Four attack buttons listed below under controls.  Punches and Kicks of both light and heavy variations. Kick buttons typically have better damage and range.  Punch buttons do have their uses; a lot of punches have smaller hurt boxes compared to their kick counterparts.  Punch buttons are definitely a case by case basis, advise downloading lua script or checking out character&#039;s pages for examples of hurt boxes. &lt;br /&gt;
&lt;br /&gt;
- Jumping lights are active from button press until you hit the ground or it touches your opponent&lt;br /&gt;
&lt;br /&gt;
- Like other fighters, game has Highs and Lows.  Every attack from the air that isn&#039;t a fireball counts as a high, every crouching Heavy Kick sweeps low, Crouching light kick and Crouching Heavy Punch can be lows and varies by character&lt;br /&gt;
&lt;br /&gt;
- There are Universal differences between light and heavy specials; Light versions are slower or go less distance and recover faster -- where Heavy versions are typically faster, hit harder, and have much longer recovery.&lt;br /&gt;
&lt;br /&gt;
- There is no damage scaling in this game, resulting in combos doing high damage.&lt;br /&gt;
&lt;br /&gt;
- Characters have both body and head hurt boxes; Head hurtboxes take more damage than body hurtboxes.&lt;br /&gt;
&lt;br /&gt;
- Counter hit damage also exists and the damage can potentially stack with the bonus head damage.  It&#039;s not uncommon to see desperation moves hit head and take a majority of a health bar.&lt;br /&gt;
&lt;br /&gt;
- Backdashes exist and are fully invincible until the last frame.  Backdashes also make characters airborne which allow characters to use their air specials out of backdash.  So you can 44214+P for Moon&#039;s Heart out of backdash.&lt;br /&gt;
&lt;br /&gt;
- 15 Frame special input buffer allows you to buffer special moves.  This also means you can do inputs like 4214+P as moon and get a backdash canceled immediately into heart.  &lt;br /&gt;
&lt;br /&gt;
- The Game only allows 1 directional input per frame; inputting directions too fast will caused dropped inputs.&lt;br /&gt;
&lt;br /&gt;
- Guard Cancels.  You are able to cancel your block stun into any special move or backdash.  This is a very common technique at high level play and defines what makes this game different from other games. &lt;br /&gt;
&lt;br /&gt;
- There are Four types of throws -- Techable throws, Multi-hit-style Untechable throws, Air throws, Command throws.&lt;br /&gt;
&lt;br /&gt;
- Throw tech is done by pressing buttons twice.  Advise reading below Side advantage link for more&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[SMS_Side_Advantage|Side Advantage]]&lt;br /&gt;
&lt;br /&gt;
==Playable Characters==&lt;br /&gt;
[[File:SMSmoves.png|thumb|right|Character move lists]]&lt;br /&gt;
[[Image:MoonPortrait.gif|link=Sailor Moon]][[Sailor Moon]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MercuryPortrait.gif|link=Sailor Mercury]][[Sailor Mercury]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MarsPortrait.gif|link=Sailor Mars]][[Sailor Mars]]&lt;br /&gt;
&lt;br /&gt;
[[Image:JupiterPortrait.gif|link=Sailor Jupiter]][[Sailor Jupiter]]	&lt;br /&gt;
&lt;br /&gt;
[[Image:VenusPortrait.gif|link=Sailor Venus]][[Sailor Venus]]&lt;br /&gt;
&lt;br /&gt;
[[Image:PlutoPortrait.gif|link=Sailor Pluto]][[Sailor Pluto]]&lt;br /&gt;
&lt;br /&gt;
[[Image:NeptunePortrait.gif|link=Sailor Neptune]][[Sailor Neptune]]&lt;br /&gt;
&lt;br /&gt;
[[Image:UranusPortrait.gif|link=Sailor Uranus]][[Sailor Uranus]]	&lt;br /&gt;
&lt;br /&gt;
[[Image:ChibiPortrait.gif|link=Sailor Chibi Moon]][[Sailor Chibi Moon]]&lt;br /&gt;
&lt;br /&gt;
==Tier List== &lt;br /&gt;
&lt;br /&gt;
Koushun&#039;s 2018&lt;br /&gt;
&lt;br /&gt;
{{TierList&lt;br /&gt;
|S-name= S&lt;br /&gt;
|S-tier= [[Image:JupiterPortrait.gif|link=Sailor Jupiter]]&lt;br /&gt;
|B-name= A&lt;br /&gt;
|B-tier=[[Image:NeptunePortrait.gif|link=Sailor Neptune]] [[Image:MarsPortrait.gif|link=Sailor Mars]]&lt;br /&gt;
|C-name=B&lt;br /&gt;
|C-tier=[[Image:MoonPortrait.gif|link=Sailor Moon]] [[Image:MercuryPortrait.gif|link=Sailor Mercury]] [[Image:VenusPortrait.gif|link=Sailor Venus]]&lt;br /&gt;
|D-name=C&lt;br /&gt;
|D-tier=[[Image:UranusPortrait.gif|link=Sailor Uranus]] [[Image:PlutoPortrait.gif|link=Sailor Pluto]] [[Image:ChibiPortrait.gif|link=Sailor Chibi Moon]]&lt;br /&gt;
|E-name=Bottom&lt;br /&gt;
|E-tier=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Media:KoushunMatchup2018.png|Matchup List]]&lt;br /&gt;
&lt;br /&gt;
NeoRussell&#039;s 2018&lt;br /&gt;
&lt;br /&gt;
{{TierList&lt;br /&gt;
|S-name= S&lt;br /&gt;
|S-tier=[[Image:UranusPortrait.gif|link=Sailor Uranus]] [[Image:NeptunePortrait.gif|link=Sailor Neptune]]&lt;br /&gt;
|B-name= A&lt;br /&gt;
|B-tier=[[Image:MercuryPortrait.gif|link=Sailor Mercury]] [[Image:MarsPortrait.gif|link=Sailor Mars]] [[Image:VenusPortrait.gif|link=Sailor Venus]]&lt;br /&gt;
|C-name=B&lt;br /&gt;
|C-tier=[[Image:PlutoPortrait.gif|link=Sailor Pluto]] [[Image:MoonPortrait.gif|link=Sailor Moon]]  [[Image:JupiterPortrait.gif|link=Sailor Jupiter]] &lt;br /&gt;
|D-name=C&lt;br /&gt;
|D-tier=[[Image:ChibiPortrait.gif|link=Sailor Chibi Moon]]&lt;br /&gt;
|E-name=Bottom&lt;br /&gt;
|E-tier=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
St. Louis, MO 2019&lt;br /&gt;
&lt;br /&gt;
{{TierList&lt;br /&gt;
|S-name= S&lt;br /&gt;
|S-tier=[[Image:UranusPortrait.gif|link=Sailor Uranus]] &lt;br /&gt;
|A-name= A&lt;br /&gt;
|A-tier=[[Image:MercuryPortrait.gif|link=Sailor Mercury]] [[Image:MarsPortrait.gif|link=Sailor Mars]][[Image:MoonPortrait.gif|link=Sailor Moon]] &lt;br /&gt;
|B-name=B&lt;br /&gt;
|B-tier=  [[Image:JupiterPortrait.gif|link=Sailor Jupiter]][[Image:VenusPortrait.gif|link=Sailor Venus]]&lt;br /&gt;
&lt;br /&gt;
|C-name=C&lt;br /&gt;
|C-tier=&lt;br /&gt;
[[Image:NeptunePortrait.gif|link=Sailor Neptune]][[Image:PlutoPortrait.gif|link=Sailor Pluto]]&lt;br /&gt;
|D-name=D&lt;br /&gt;
|D-tier=&lt;br /&gt;
[[Image:ChibiPortrait.gif|link=Sailor Chibi Moon]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Game Footage==&lt;br /&gt;
&#039;&#039;For tournament archives, check out [[Sailor Moon S/Tournament Videos|this]] page.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Koushun===&lt;br /&gt;
*[https://www.youtube.com/watch?v=ZbqWlVPFxYw 【Combo Movie 2】Sailor Moon Super【SNES】]&lt;br /&gt;
*[https://www.youtube.com/watch?v=MLu3pWCoODE 【Mix-up Movie】Sailor Moon S【SNES】 ]&lt;br /&gt;
*[https://www.youtube.com/watch?v=yCDERJF0B7I 【Combo Movie 1】Sailor Moon S【SNES】]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Among the Senshi&#039;s name printed on the box is another person&#039;s name: George Yuno. Yuno is the producer of this game who also directed and produced &#039;&#039;Sailor Moon: Another Story&#039;&#039;. He stepped down on Super S&#039; production, taking a supporting role as Masayuki Sato served as Executive Producer on that title (not to be confused with Masayuki Sato, the animator)&lt;br /&gt;
* Every boxed copy of this game carries a Toei Certificate of Authenticity sticker. There is a very rigorous coloring scheme that applies to these stickers which ensure their authenticity.&lt;br /&gt;
* Many staff who worked on this title later went on to work for Arc System Works, given many of Arc&#039;s games share production credits.&lt;br /&gt;
&lt;br /&gt;
==Competitive Play History==&lt;br /&gt;
* Under Construction&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://moonlightfight.com/ Moonlight Fight Sailor Moon S]&lt;br /&gt;
*[http://discord.gg/A3gJwy5 TMNT TF CE + SNES Fighters]&lt;br /&gt;
&lt;br /&gt;
{{SMS_Nav}}&lt;br /&gt;
{{GenPgNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Sailor Moon S]]&lt;/div&gt;</summary>
		<author><name>Fishnbicycle</name></author>
	</entry>
</feed>