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	<id>http://newchallenger.net/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Beansprouts+11</id>
	<title>Super Fighting Wiki - User contributions [en]</title>
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	<updated>2026-10-14T17:52:14Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.41.0</generator>
	<entry>
		<id>http://newchallenger.net/w/index.php?title=Aska_(TF)&amp;diff=5957</id>
		<title>Aska (TF)</title>
		<link rel="alternate" type="text/html" href="http://newchallenger.net/w/index.php?title=Aska_(TF)&amp;diff=5957"/>
		<updated>2021-06-26T11:36:07Z</updated>

		<summary type="html">&lt;p&gt;Beansprouts 11: /* Combos/Punishes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TF_Profile&lt;br /&gt;
|title=Aska&lt;br /&gt;
|image=[[Image:tmnttf_asuka.png|125px]]&lt;br /&gt;
|charheight=5&#039;2&amp;quot;&lt;br /&gt;
|charweight=110 lbs.&lt;br /&gt;
|eyes=Black&lt;br /&gt;
|age=18½&lt;br /&gt;
|birthplace=Kyoto, Japan&lt;br /&gt;
|weapons= Kunai&lt;br /&gt;
|activities=She likes to discipline her mind and body&lt;br /&gt;
|goals=She wants to open her Dojo and train people around the world in the ways of a ninja&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
Aska, member of the proud but insignificant Generic Female Ninja Association, kindly agreed to fill in for April O&#039;Neil, who chose to be in the genesis version instead.&lt;br /&gt;
&lt;br /&gt;
== Quirks &amp;amp; Tech == &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Data Arsenal ==&lt;br /&gt;
&lt;br /&gt;
 Pre-jump Frames                        :  &lt;br /&gt;
 Dizzy                                  :  &lt;br /&gt;
&lt;br /&gt;
=Movelist=&lt;br /&gt;
&lt;br /&gt;
Legend&lt;br /&gt;
N = Normal chain ok&lt;br /&gt;
S = Special cancel ok&lt;br /&gt;
C = CPS Chain ok&lt;br /&gt;
[] = frames between next active hitbox&lt;br /&gt;
* = After active frame(s) For calculating total move time&lt;br /&gt;
Advantage is on hit and block, respectively&lt;br /&gt;
&lt;br /&gt;
== Standing Normals ==&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf aska LP.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Standing Light Punch&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=5&lt;br /&gt;
 |active=2&lt;br /&gt;
 |recovery-whiff=6&lt;br /&gt;
 |hitadvan=0/+3&lt;br /&gt;
 |cancelable=S&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf aska K.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Standing Light Kick&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=6&lt;br /&gt;
 |active=3&lt;br /&gt;
 |recovery-whiff=6&lt;br /&gt;
 |hitadvan=-1/+2&lt;br /&gt;
 |cancelable=S&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf aska nLK.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Close Light Kick&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=4&lt;br /&gt;
 |active=5&lt;br /&gt;
 |recovery-whiff=8&lt;br /&gt;
 |hitadvan=-6/-3&lt;br /&gt;
 |cancelable=S&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf_aska_HP.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Standing Heavy Punch&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=9&lt;br /&gt;
 |active=3&lt;br /&gt;
 |recovery-whiff=15&lt;br /&gt;
 |hitadvan=-3/0&lt;br /&gt;
 |cancelable=S&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf aska nHP.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Close Heavy Punch&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=10&lt;br /&gt;
 |active=5&lt;br /&gt;
 |recovery-whiff=13&lt;br /&gt;
 |hitadvan=-2/+1&lt;br /&gt;
 |cancelable=S&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf aska K.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Standing Heavy Kick&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=14&lt;br /&gt;
 |active=5&lt;br /&gt;
 |recovery-whiff=8&lt;br /&gt;
 |hitadvan=+1/+4&lt;br /&gt;
 |cancelable=S&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf aska nHK.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Close Heavy Kick&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=4&lt;br /&gt;
 |active=7&lt;br /&gt;
 |recovery-whiff=7&lt;br /&gt;
 |hitadvan=+1/+4&lt;br /&gt;
 |cancelable=S&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf aska fHK.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Forward + Heavy Kick&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=8&lt;br /&gt;
 |active=21&lt;br /&gt;
 |recovery-whiff=7*&lt;br /&gt;
 |hitadvan=+2/+5&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=(*)= Minimum amount of recovery based on whiff. Gravity will add 2-6 frames on hit.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Crouching Normals ==&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf aska cP.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Crouching Light Punch&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=5&lt;br /&gt;
 |active=4&lt;br /&gt;
 |recovery-whiff=10&lt;br /&gt;
 |hitadvan=-6&lt;br /&gt;
 |cancelable=S&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf aska cK.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Crouching Light Kick&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Low.png|link]]&lt;br /&gt;
 |startup=6&lt;br /&gt;
 |active=10&lt;br /&gt;
 |recovery-whiff=14&lt;br /&gt;
 |hitadvan=-16/-13&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf aska cP.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Crouching Heavy Punch&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=11&lt;br /&gt;
 |active=4&lt;br /&gt;
 |recovery-whiff=11&lt;br /&gt;
 |hitadvan=+1/+4&lt;br /&gt;
 |cancelable=S&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf aska cK.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Crouching Heavy Kick&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Low.png|link]]&lt;br /&gt;
 |startup=6&lt;br /&gt;
 |active=15&lt;br /&gt;
 |recovery-whiff=14&lt;br /&gt;
 |hitadvan=KD/-11&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description= &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Jumping Normals ==&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf aska jP.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Jumping Light Punch&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:High.png|link]]&lt;br /&gt;
 |startup=4&lt;br /&gt;
 |active=16&lt;br /&gt;
 |recovery-whiff=N/A&lt;br /&gt;
 |hitadvan=N/A&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf aska jLK.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Jumping Light Kick&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:High.png|link]]&lt;br /&gt;
 |startup=3&lt;br /&gt;
 |active=Infinite&lt;br /&gt;
 |recovery-whiff=N/A&lt;br /&gt;
 |hitadvan=N/A&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf aska jP.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Jumping Heavy Punch&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:High.png|link]]&lt;br /&gt;
 |startup=8&lt;br /&gt;
 |active=8&lt;br /&gt;
 |recovery-whiff=N/A&lt;br /&gt;
 |hitadvan=N/A&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf aska jHK.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Jumping Heavy Kick&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:High.png|link]]&lt;br /&gt;
 |startup=6&lt;br /&gt;
 |active=15&lt;br /&gt;
 |recovery-whiff=N/A&lt;br /&gt;
 |hitadvan=N/A&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Special Moves ==&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf_aska_hayabusa.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Hayabusa (Light)&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=8&lt;br /&gt;
 |active=12&lt;br /&gt;
 |recovery-whiff=8&lt;br /&gt;
 |hitadvan=-5*/+2/+5&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=Hayabusa advantage on (*) based on Aska/War hit (followup whiffs); the rest are normal hits&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf_aska_hayabusa.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Hayabusa (Heavy)&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=8&lt;br /&gt;
 |active=20&lt;br /&gt;
 |recovery-whiff=8&lt;br /&gt;
 |hitadvan=+2*/+1/+4&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=Hayabusa advantage on (*) based on Aska/War hit (followup whiffs); the rest are normal hits&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf_aska_kochounomai.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Kochou No Mai (Light)&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=4&lt;br /&gt;
 |active=14&lt;br /&gt;
 |recovery-whiff=20&lt;br /&gt;
 |hitadvan=KD/-15&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf_aska_kochounomai.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Kochou No Mai (Heavy)&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=4&lt;br /&gt;
 |active=17&lt;br /&gt;
 |recovery-whiff=24&lt;br /&gt;
 |hitadvan=KD/-23&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Ultimate Attack ==&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf_aska_UA.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Ninpou: Kamikaze&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=44&lt;br /&gt;
 |active=N/A&lt;br /&gt;
 |recovery-whiff=81&lt;br /&gt;
 |hitadvan=KD/+5&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= Combos/Punishes =&lt;br /&gt;
&lt;br /&gt;
Aska really doesn&#039;t have much for combos as she cannot chain whatsoever. She can cancel off of any normal except her slides. Her optimal blockstring would probably be something like jLK, clHK, Hayabusa.&lt;br /&gt;
&lt;br /&gt;
= Frame Data Quick List =&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Move || Startup || Active || Recovery || Advantage&lt;br /&gt;
|-&lt;br /&gt;
| sLP || 5 || 2 || 6 || 0/+3&lt;br /&gt;
|-&lt;br /&gt;
| sLK || 6 || 3 || 6 || -1/+2&lt;br /&gt;
|-&lt;br /&gt;
| clLK || 4 || 5 || 8 || -6/-3&lt;br /&gt;
|-&lt;br /&gt;
| sHP || 9 || 3 || 15 || -3/0&lt;br /&gt;
|-&lt;br /&gt;
| clHP  || 10* || 5 || 13 || -2/+1&lt;br /&gt;
|-&lt;br /&gt;
| sHK || 14 || 5 || 8 || +2/+5&lt;br /&gt;
|-&lt;br /&gt;
| clHK || 4 || 7 || 7 || +1/+4&lt;br /&gt;
|-&lt;br /&gt;
| crLP || 5 || 4 || 10 || -6&lt;br /&gt;
|-&lt;br /&gt;
| crLK || 6 || 10 || 14 || -16/-13&lt;br /&gt;
|-&lt;br /&gt;
| crHP || 11 || 4 || 11 || +1/+4&lt;br /&gt;
|-&lt;br /&gt;
| crHK || 6 || 15 || 14 || KD/-11&lt;br /&gt;
|-&lt;br /&gt;
| jLP || 4 || 16 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| jLK || 3 || infinite || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| jHP || 8 || 8 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| jHK || 6 || 15 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Butt || 8 || 21 || 7** || +2/+5&lt;br /&gt;
|-&lt;br /&gt;
| lDP || 4 || 14 || 20 || KD/-15&lt;br /&gt;
|-&lt;br /&gt;
| hDP || 4 || 17 || 24 || KD/-23&lt;br /&gt;
|-&lt;br /&gt;
| lHB || 8 || 12 || 8 || -5***/+2/+5&lt;br /&gt;
|-&lt;br /&gt;
| hHB || 8 || 20 || 8 || +2***/+1/+4&lt;br /&gt;
|-&lt;br /&gt;
| CA || 44 || N/A || 81 || KD/+5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
(*)Hits on second frame of active sprite&lt;br /&gt;
&lt;br /&gt;
(**)Minimum amount of recovery based on whiff. Gravity will add 2-6 frames on hit.&lt;br /&gt;
&lt;br /&gt;
(***)Hayabusa advantage on this one based on Aska/War hit (followup whiffs); the rest are normal hits&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TMNTTF_Nav}}{{GenPgNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:TMNT Tournament Fighters]]&lt;/div&gt;</summary>
		<author><name>Beansprouts 11</name></author>
	</entry>
	<entry>
		<id>http://newchallenger.net/w/index.php?title=Aska_(TF)&amp;diff=5956</id>
		<title>Aska (TF)</title>
		<link rel="alternate" type="text/html" href="http://newchallenger.net/w/index.php?title=Aska_(TF)&amp;diff=5956"/>
		<updated>2021-06-25T18:13:52Z</updated>

		<summary type="html">&lt;p&gt;Beansprouts 11: added combo section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TF_Profile&lt;br /&gt;
|title=Aska&lt;br /&gt;
|image=[[Image:tmnttf_asuka.png|125px]]&lt;br /&gt;
|charheight=5&#039;2&amp;quot;&lt;br /&gt;
|charweight=110 lbs.&lt;br /&gt;
|eyes=Black&lt;br /&gt;
|age=18½&lt;br /&gt;
|birthplace=Kyoto, Japan&lt;br /&gt;
|weapons= Kunai&lt;br /&gt;
|activities=She likes to discipline her mind and body&lt;br /&gt;
|goals=She wants to open her Dojo and train people around the world in the ways of a ninja&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
Aska, member of the proud but insignificant Generic Female Ninja Association, kindly agreed to fill in for April O&#039;Neil, who chose to be in the genesis version instead.&lt;br /&gt;
&lt;br /&gt;
== Quirks &amp;amp; Tech == &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Data Arsenal ==&lt;br /&gt;
&lt;br /&gt;
 Pre-jump Frames                        :  &lt;br /&gt;
 Dizzy                                  :  &lt;br /&gt;
&lt;br /&gt;
=Movelist=&lt;br /&gt;
&lt;br /&gt;
Legend&lt;br /&gt;
N = Normal chain ok&lt;br /&gt;
S = Special cancel ok&lt;br /&gt;
C = CPS Chain ok&lt;br /&gt;
[] = frames between next active hitbox&lt;br /&gt;
* = After active frame(s) For calculating total move time&lt;br /&gt;
Advantage is on hit and block, respectively&lt;br /&gt;
&lt;br /&gt;
== Standing Normals ==&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf aska LP.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Standing Light Punch&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=5&lt;br /&gt;
 |active=2&lt;br /&gt;
 |recovery-whiff=6&lt;br /&gt;
 |hitadvan=0/+3&lt;br /&gt;
 |cancelable=S&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf aska K.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Standing Light Kick&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=6&lt;br /&gt;
 |active=3&lt;br /&gt;
 |recovery-whiff=6&lt;br /&gt;
 |hitadvan=-1/+2&lt;br /&gt;
 |cancelable=S&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf aska nLK.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Close Light Kick&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=4&lt;br /&gt;
 |active=5&lt;br /&gt;
 |recovery-whiff=8&lt;br /&gt;
 |hitadvan=-6/-3&lt;br /&gt;
 |cancelable=S&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf_aska_HP.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Standing Heavy Punch&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=9&lt;br /&gt;
 |active=3&lt;br /&gt;
 |recovery-whiff=15&lt;br /&gt;
 |hitadvan=-3/0&lt;br /&gt;
 |cancelable=S&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf aska nHP.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Close Heavy Punch&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=10&lt;br /&gt;
 |active=5&lt;br /&gt;
 |recovery-whiff=13&lt;br /&gt;
 |hitadvan=-2/+1&lt;br /&gt;
 |cancelable=S&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf aska K.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Standing Heavy Kick&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=14&lt;br /&gt;
 |active=5&lt;br /&gt;
 |recovery-whiff=8&lt;br /&gt;
 |hitadvan=+1/+4&lt;br /&gt;
 |cancelable=S&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf aska nHK.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Close Heavy Kick&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=4&lt;br /&gt;
 |active=7&lt;br /&gt;
 |recovery-whiff=7&lt;br /&gt;
 |hitadvan=+1/+4&lt;br /&gt;
 |cancelable=S&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf aska fHK.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Forward + Heavy Kick&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=8&lt;br /&gt;
 |active=21&lt;br /&gt;
 |recovery-whiff=7*&lt;br /&gt;
 |hitadvan=+2/+5&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=(*)= Minimum amount of recovery based on whiff. Gravity will add 2-6 frames on hit.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Crouching Normals ==&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf aska cP.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Crouching Light Punch&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=5&lt;br /&gt;
 |active=4&lt;br /&gt;
 |recovery-whiff=10&lt;br /&gt;
 |hitadvan=-6&lt;br /&gt;
 |cancelable=S&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf aska cK.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Crouching Light Kick&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Low.png|link]]&lt;br /&gt;
 |startup=6&lt;br /&gt;
 |active=10&lt;br /&gt;
 |recovery-whiff=14&lt;br /&gt;
 |hitadvan=-16/-13&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf aska cP.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Crouching Heavy Punch&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=11&lt;br /&gt;
 |active=4&lt;br /&gt;
 |recovery-whiff=11&lt;br /&gt;
 |hitadvan=+1/+4&lt;br /&gt;
 |cancelable=S&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf aska cK.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Crouching Heavy Kick&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Low.png|link]]&lt;br /&gt;
 |startup=6&lt;br /&gt;
 |active=15&lt;br /&gt;
 |recovery-whiff=14&lt;br /&gt;
 |hitadvan=KD/-11&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description= &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Jumping Normals ==&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf aska jP.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Jumping Light Punch&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:High.png|link]]&lt;br /&gt;
 |startup=4&lt;br /&gt;
 |active=16&lt;br /&gt;
 |recovery-whiff=N/A&lt;br /&gt;
 |hitadvan=N/A&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf aska jLK.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Jumping Light Kick&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:High.png|link]]&lt;br /&gt;
 |startup=3&lt;br /&gt;
 |active=Infinite&lt;br /&gt;
 |recovery-whiff=N/A&lt;br /&gt;
 |hitadvan=N/A&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf aska jP.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Jumping Heavy Punch&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:High.png|link]]&lt;br /&gt;
 |startup=8&lt;br /&gt;
 |active=8&lt;br /&gt;
 |recovery-whiff=N/A&lt;br /&gt;
 |hitadvan=N/A&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf aska jHK.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Jumping Heavy Kick&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:High.png|link]]&lt;br /&gt;
 |startup=6&lt;br /&gt;
 |active=15&lt;br /&gt;
 |recovery-whiff=N/A&lt;br /&gt;
 |hitadvan=N/A&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Special Moves ==&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf_aska_hayabusa.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Hayabusa (Light)&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=8&lt;br /&gt;
 |active=12&lt;br /&gt;
 |recovery-whiff=8&lt;br /&gt;
 |hitadvan=-5*/+2/+5&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=Hayabusa advantage on (*) based on Aska/War hit (followup whiffs); the rest are normal hits&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf_aska_hayabusa.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Hayabusa (Heavy)&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=8&lt;br /&gt;
 |active=20&lt;br /&gt;
 |recovery-whiff=8&lt;br /&gt;
 |hitadvan=+2*/+1/+4&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=Hayabusa advantage on (*) based on Aska/War hit (followup whiffs); the rest are normal hits&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf_aska_kochounomai.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Kochou No Mai (Light)&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=4&lt;br /&gt;
 |active=14&lt;br /&gt;
 |recovery-whiff=20&lt;br /&gt;
 |hitadvan=KD/-15&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf_aska_kochounomai.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Kochou No Mai (Heavy)&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=4&lt;br /&gt;
 |active=17&lt;br /&gt;
 |recovery-whiff=24&lt;br /&gt;
 |hitadvan=KD/-23&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Ultimate Attack ==&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf_aska_UA.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Ninpou: Kamikaze&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=44&lt;br /&gt;
 |active=N/A&lt;br /&gt;
 |recovery-whiff=81&lt;br /&gt;
 |hitadvan=KD/+5&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= Combos/Punishes = &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Frame Data Quick List =&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Move || Startup || Active || Recovery || Advantage&lt;br /&gt;
|-&lt;br /&gt;
| sLP || 5 || 2 || 6 || 0/+3&lt;br /&gt;
|-&lt;br /&gt;
| sLK || 6 || 3 || 6 || -1/+2&lt;br /&gt;
|-&lt;br /&gt;
| clLK || 4 || 5 || 8 || -6/-3&lt;br /&gt;
|-&lt;br /&gt;
| sHP || 9 || 3 || 15 || -3/0&lt;br /&gt;
|-&lt;br /&gt;
| clHP  || 10* || 5 || 13 || -2/+1&lt;br /&gt;
|-&lt;br /&gt;
| sHK || 14 || 5 || 8 || +2/+5&lt;br /&gt;
|-&lt;br /&gt;
| clHK || 4 || 7 || 7 || +1/+4&lt;br /&gt;
|-&lt;br /&gt;
| crLP || 5 || 4 || 10 || -6&lt;br /&gt;
|-&lt;br /&gt;
| crLK || 6 || 10 || 14 || -16/-13&lt;br /&gt;
|-&lt;br /&gt;
| crHP || 11 || 4 || 11 || +1/+4&lt;br /&gt;
|-&lt;br /&gt;
| crHK || 6 || 15 || 14 || KD/-11&lt;br /&gt;
|-&lt;br /&gt;
| jLP || 4 || 16 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| jLK || 3 || infinite || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| jHP || 8 || 8 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| jHK || 6 || 15 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Butt || 8 || 21 || 7** || +2/+5&lt;br /&gt;
|-&lt;br /&gt;
| lDP || 4 || 14 || 20 || KD/-15&lt;br /&gt;
|-&lt;br /&gt;
| hDP || 4 || 17 || 24 || KD/-23&lt;br /&gt;
|-&lt;br /&gt;
| lHB || 8 || 12 || 8 || -5***/+2/+5&lt;br /&gt;
|-&lt;br /&gt;
| hHB || 8 || 20 || 8 || +2***/+1/+4&lt;br /&gt;
|-&lt;br /&gt;
| CA || 44 || N/A || 81 || KD/+5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
(*)Hits on second frame of active sprite&lt;br /&gt;
&lt;br /&gt;
(**)Minimum amount of recovery based on whiff. Gravity will add 2-6 frames on hit.&lt;br /&gt;
&lt;br /&gt;
(***)Hayabusa advantage on this one based on Aska/War hit (followup whiffs); the rest are normal hits&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TMNTTF_Nav}}{{GenPgNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:TMNT Tournament Fighters]]&lt;/div&gt;</summary>
		<author><name>Beansprouts 11</name></author>
	</entry>
	<entry>
		<id>http://newchallenger.net/w/index.php?title=Leonardo_(TF)&amp;diff=5955</id>
		<title>Leonardo (TF)</title>
		<link rel="alternate" type="text/html" href="http://newchallenger.net/w/index.php?title=Leonardo_(TF)&amp;diff=5955"/>
		<updated>2021-06-25T18:13:03Z</updated>

		<summary type="html">&lt;p&gt;Beansprouts 11: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Cleanup&lt;br /&gt;
|needs=pictures, colors, and a bit more gameplay information&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TF_Profile&lt;br /&gt;
|title=Leonardo&lt;br /&gt;
|image=[[Image:tmnttf_leo.png|125px]]&lt;br /&gt;
|charheight=5&#039;8&amp;quot;&lt;br /&gt;
|charweight=170 lbs.&lt;br /&gt;
|eyes=Black&lt;br /&gt;
|age=16&lt;br /&gt;
|birthplace=McMahon&#039;s Pet Emporium, Chesapeake Bay&lt;br /&gt;
|weapons=Twin Katana&lt;br /&gt;
|activities=Meditating and Yoga&lt;br /&gt;
|goals=His only motivation is to prove he&#039;s the best fighter.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
Leonardo is the traditional shoto character of the game. He possesses quite a rounded moveset, but is slightly on the slow side. He has decent combo ability yet he works best when played carefully. Knowing when to throw his powerful projectiles (and learning not to use Endless Screw so much in neutral) is critical. HP button is a really good overall button except for possibly his crouching punch. His Far HP is a great poke, Close HP has a lot of range and can combo, Jumping HP is great for air-to-air, but Crouch HP is quite slow as an anti-air despite having some priority.&lt;br /&gt;
Leo is the worst turtle of the four. He is not a fully-flawed character, but compared to Raphael he certainly becomes overshadowed. What Leo lacks in offense (and defense, to some degree) he has in tremendous space coverage. Far HP can be used to stuff projectiles before coming out. His DP can be used in just about any situation. A successful jump-in can lead to a dizzy. Playing Leo requires a great understanding of the neutral game and knowledge of pressure strings. Mixing up block strings helps keep the opponent on their toes, or you can turn a combo into a string with close HP not comboing. Throw it out after a few kicks, and see if they try to jump your projectile or block your DP. Depending on the spacing, sometimes you can catch their jump with Shining Cutter. In any case, the pushback of a heavy hit can be combined with a backflip to quickly create space. Raphael can get in relatively free compared to Leonardo. Despite Leo&#039;s lower damage output, once he gets in he can become just as scary. Unlike Raph &amp;amp; Mike who are capable of zoning from afar, Leo likes to get in close with his projectile. With increased stun and a fast startup, Leo&#039;s gameplan when understood deeply is actually quite different than the average shoto character as it revolves around pushing 50/50 situations with his lethal shining cutter and access to 2 anti-air normals in LP &amp;amp; HK allowing for single button reactions. He may not be able to punish dizzies as hard as his brothers, but he can be quite good at creating dizzies to begin with when played properly. Leo is an easy character to grasp a basic concept of, but difficult to play at higher levels due to a combination of unintuitive attributes and game mechanics.&lt;br /&gt;
&lt;br /&gt;
== Quirks &amp;amp; Tech == &lt;br /&gt;
&lt;br /&gt;
If you hold down L or R, you can prevent yourself from inputting accidental Roto Cutters which allows Leo to push forward while using his shining cutters against a backed or cornered opponent.&lt;br /&gt;
&lt;br /&gt;
== Data Arsenal ==&lt;br /&gt;
&lt;br /&gt;
 Pre-jump Frames                        :  2 frames (Hi-Speed 1)&lt;br /&gt;
 Dizzy                                  :  640 points&lt;br /&gt;
&lt;br /&gt;
=Movelist=&lt;br /&gt;
&lt;br /&gt;
Legend&lt;br /&gt;
N = Normal chain ok&lt;br /&gt;
S = Special cancel ok&lt;br /&gt;
C = CPS Chain ok&lt;br /&gt;
[] = frames between next active hitbox&lt;br /&gt;
* = After active frame(s) For calculating total move time&lt;br /&gt;
Advantage is on hit and block, respectively&lt;br /&gt;
&lt;br /&gt;
== Standing Normals ==&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf leo LP.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Standing Light Punch&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=6&lt;br /&gt;
 |active=1&lt;br /&gt;
 |recovery-whiff=7&lt;br /&gt;
 |hitadvan=0/+3&lt;br /&gt;
 |cancelable=C/N/S&lt;br /&gt;
 |description=&lt;br /&gt;
This attack only combos in normal speed on P1 side due to hitstun differences. Good anti-air for close-range scrambles without commitment.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf leo LK.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Standing Light Kick&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=5&lt;br /&gt;
 |active=1&lt;br /&gt;
 |recovery-whiff=8&lt;br /&gt;
 |hitadvan=-1/+2&lt;br /&gt;
 |cancelable=C/N&lt;br /&gt;
 |description=&lt;br /&gt;
Your go-to poke move up close. &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf leo nLK.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Close Light Kick&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Low.png|link]]&lt;br /&gt;
 |startup=5&lt;br /&gt;
 |active=1&lt;br /&gt;
 |recovery-whiff=8&lt;br /&gt;
 |hitadvan=-1/+2&lt;br /&gt;
 |cancelable=C/N&lt;br /&gt;
 |description=&lt;br /&gt;
Same as the far version, but a low.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf_leo_HP.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Standing Heavy Punch&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=10&lt;br /&gt;
 |active=8&lt;br /&gt;
 |recovery-whiff=13&lt;br /&gt;
 |hitadvan=-6/-3&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
It works to stuff some projectiles, but it&#039;s decent as a semi-random poke. The distance makes it safe in any situation}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf leo nHP.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Close Heavy Punch&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=7&lt;br /&gt;
 |active=5&lt;br /&gt;
 |recovery-whiff=21&lt;br /&gt;
 |hitadvan=-11/-8&lt;br /&gt;
 |cancelable=S&lt;br /&gt;
 |description=&lt;br /&gt;
The proximity required for this move is extremely lenient. From max distance combo options are limited.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf leo HK.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Standing Heavy Kick&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=7&lt;br /&gt;
 |active=5&lt;br /&gt;
 |recovery-whiff=13&lt;br /&gt;
 |hitadvan=-3/-0&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
A working anti-air that every turtle has.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf leo nHK.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Close Heavy Kick&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=7&lt;br /&gt;
 |active=5&lt;br /&gt;
 |recovery-whiff=7&lt;br /&gt;
 |hitadvan=+3/+6&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
Another anti-air. Slightly worse, but with better recovery.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Crouching Normals ==&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf leo cLP.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Crouching Light Punch&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=7&lt;br /&gt;
 |active=2&lt;br /&gt;
 |recovery-whiff=14&lt;br /&gt;
 |hitadvan=-7/-4&lt;br /&gt;
 |cancelable=S&lt;br /&gt;
 |description=&lt;br /&gt;
It is possible to chain into this attack, but its startup stops this from comboing.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf leo cLK.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Crouching Light Kick&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Low.png|link]]&lt;br /&gt;
 |startup=5&lt;br /&gt;
 |active=1&lt;br /&gt;
 |recovery-whiff=9&lt;br /&gt;
 |hitadvan=-1/+2&lt;br /&gt;
 |cancelable=C/N/S&lt;br /&gt;
 |description=&lt;br /&gt;
Despite doing the same lower damage as his brothers, he has less reach. This button works to end combos by cancelling into special after two kicks. For Roto Cutter, hold forward &#039;&#039;before&#039;&#039; going into this move.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf leo cHP.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Crouching Heavy Punch&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=12&lt;br /&gt;
 |active=10&lt;br /&gt;
 |recovery-whiff=9&lt;br /&gt;
 |hitadvan=-4/-1&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
It looks like it would be a good anti-air, but require positioning with its picky hitbox. Worse priority than suggested. It also whiffs on certain crouchers.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf leo cHK.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Crouching Heavy Kick&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Low.png|link]]&lt;br /&gt;
 |startup=9&lt;br /&gt;
 |active=5&lt;br /&gt;
 |recovery-whiff=12&lt;br /&gt;
 |hitadvan=KD/+2&lt;br /&gt;
 |cancelable=S&lt;br /&gt;
 |description= The sweep. Not as much range as you&#039;d like.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Jumping Normals ==&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf leo jLP.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Jumping Light Punch&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:High.png|link]]&lt;br /&gt;
 |startup=6&lt;br /&gt;
 |active=infinite&lt;br /&gt;
 |recovery-whiff=N/A&lt;br /&gt;
 |hitadvan=N/A&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
The sword itself doesn&#039;t hit, but rather the elbow. A bug gives this move infinite active frames even when the move appears to have ended.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf leo jdLP.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Belly Flop (Down+LP)&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:High.png|link]]&lt;br /&gt;
 |startup=3&lt;br /&gt;
 |active=infinite&lt;br /&gt;
 |recovery-whiff=N/A&lt;br /&gt;
 |hitadvan=N/A&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
The universal command aerial all turtles have. It&#039;s the best lingering aerial they have though its priority can be questioned.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf leo ujLK.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Neutral Jump Light Kick&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:High.png|link]]&lt;br /&gt;
 |startup=3&lt;br /&gt;
 |active=infinite&lt;br /&gt;
 |recovery-whiff=N/A&lt;br /&gt;
 |hitadvan=N/A&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=Tons of active frames on this one.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf leo jLK.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Jumping Light Kick&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:High.png|link]]&lt;br /&gt;
 |startup=3&lt;br /&gt;
 |active=infinite&lt;br /&gt;
 |recovery-whiff=N/A&lt;br /&gt;
 |hitadvan=N/A&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=A short-range move with low priority. JHK and belly flop should be used instead.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf leo jHP.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Jumping Heavy Punch&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:High.png|link]]&lt;br /&gt;
 |startup=6&lt;br /&gt;
 |active=10&lt;br /&gt;
 |recovery-whiff=N/A&lt;br /&gt;
 |hitadvan=N/A&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
Not as much stun as jHK, but has a much better hitbox for air-to-air. It also covers below him near the end. Can work as a crossup from farther distances.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf leo ujLK.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Neutral Jump Heavy Kick&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:High.png|link]]&lt;br /&gt;
 |startup=5&lt;br /&gt;
 |active=5&lt;br /&gt;
 |recovery-whiff=N/A&lt;br /&gt;
 |hitadvan=N/A&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description= Same animation as Neutral Jump LK. More damage but fewer active frames than its LK counterpart&lt;br /&gt;
(none)&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf leo jHK.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Jumping Heavy Kick&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:High.png|link]]&lt;br /&gt;
 |startup=5&lt;br /&gt;
 |active=10&lt;br /&gt;
 |recovery-whiff=N/A&lt;br /&gt;
 |hitadvan=N/A&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
Great for crossups, and has better stun than jHP. &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Special Moves ==&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf_leo_shiningcutter.png&lt;br /&gt;
|caption=236LP&lt;br /&gt;
|attack=Shining Cutter (Light)&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=7&lt;br /&gt;
 |active=N/A&lt;br /&gt;
 |recovery-whiff=34&lt;br /&gt;
 |hitadvan=-5/-2&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
Use this one over heavy in most cases as it&#039;s faster to recover. The advantage shown is from point-blank range.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf_leo_shiningcutter.png&lt;br /&gt;
|caption=236HP&lt;br /&gt;
|attack=Shining Cutter (Heavy)&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=12&lt;br /&gt;
 |active=N/A&lt;br /&gt;
 |recovery-whiff=37&lt;br /&gt;
 |hitadvan=-8/-5&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
Safer from far away, but still punishable from a read. The advantage shown is from point-blank range.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf_leo_endlessscrew.png&lt;br /&gt;
|caption=214K&lt;br /&gt;
|attack=Endless Screw&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=5&lt;br /&gt;
 |active=1[12]... 1[2](repeat)&lt;br /&gt;
 |recovery-whiff=10&lt;br /&gt;
 |hitadvan=KD(first hit) +1/+4(even hits) +4/+7(odd hits)&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
Both versions have identical data except that Heavy has an additional spin and one extra frame of recovery. First hit knocks down. First back spin does not have a hitbox. Past the second possible hit, only every other hit connects.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf_leo_rotocutter.png&lt;br /&gt;
|caption=626LP&lt;br /&gt;
|attack=Roto Cutter (Light)&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=5&lt;br /&gt;
 |active=3&lt;br /&gt;
 |recovery-whiff=30&lt;br /&gt;
 |hitadvan=KD/-10&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
The DP you should use in most situations. It may not reach up as high, but it goes slightly further.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf_leo_rotocutter.png&lt;br /&gt;
|caption=626HP&lt;br /&gt;
|attack=Roto Cutter (Heavy)&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=5&lt;br /&gt;
 |active=3&lt;br /&gt;
 |recovery-whiff=38&lt;br /&gt;
 |hitadvan=KD/-18&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
The DP you &#039;&#039;shouldn&#039;t&#039;&#039; use in any situation. Less horizontal reach, and with no extra damage to compensate.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Ultimate Attack ==&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf_leo_UA.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Thousand Flurry&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=25&lt;br /&gt;
 |active=180&lt;br /&gt;
 |recovery-whiff=35&lt;br /&gt;
 |hitadvan=-??/-13&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
Be careful using this as Leo can be hit out of the startup. Every projectile counts. This will either do serious chip damage or dizzy at least once with plenty left over. Advantage data is based on point-blank range.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= Combos/Punishes =&lt;br /&gt;
Chain of LKs &amp;gt; LP Shining cutter OR cr.LP(This move has decent reach and damage but risky whiff) &amp;gt; LP Shining cutter (The point is to get a dizzy for the combo below.) &lt;br /&gt;
&lt;br /&gt;
Cross up air HK &amp;gt; Close HP &amp;gt; HP Endless Screw (This is a good damage and consistent dizzy punish that leaves Leo in a GREAT position, even being able to cross up again on the downed foe. If you choose to do so, go with body slam as the hitbox is much more reliable than HP/HK in keeping advantage.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TMNTTF_Nav}}{{GenPgNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:TMNT Tournament Fighters]]&lt;/div&gt;</summary>
		<author><name>Beansprouts 11</name></author>
	</entry>
	<entry>
		<id>http://newchallenger.net/w/index.php?title=Donatello_(TF)&amp;diff=5937</id>
		<title>Donatello (TF)</title>
		<link rel="alternate" type="text/html" href="http://newchallenger.net/w/index.php?title=Donatello_(TF)&amp;diff=5937"/>
		<updated>2021-06-09T20:47:49Z</updated>

		<summary type="html">&lt;p&gt;Beansprouts 11: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TF_Profile&lt;br /&gt;
|title=Donatello&lt;br /&gt;
|image=[[Image:tmnttf_don.png|125px]]&lt;br /&gt;
|charheight=5&#039;8&amp;quot;&lt;br /&gt;
|charweight=170 lbs.&lt;br /&gt;
|eyes=Black&lt;br /&gt;
|age=15&lt;br /&gt;
|birthplace=Joe&#039;s Pet Place, Slowklahoma&lt;br /&gt;
|weapons=Bo&lt;br /&gt;
|activities=Inventing mechanical and electronical devices&lt;br /&gt;
|goals=He needs the money to complete his latest invention&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Quirks &amp;amp; Tech == &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Data Arsenal ==&lt;br /&gt;
&lt;br /&gt;
 Pre-jump Frames                        :  &lt;br /&gt;
 Dizzy                                  :  &lt;br /&gt;
&lt;br /&gt;
=Movelist=&lt;br /&gt;
&lt;br /&gt;
Legend&lt;br /&gt;
N = Normal chain ok&lt;br /&gt;
S = Special cancel ok&lt;br /&gt;
C = CPS Chain ok&lt;br /&gt;
[] = frames between next active hitbox&lt;br /&gt;
* = After active frame(s) For calculating total move time&lt;br /&gt;
Advantage is on hit and block, respectively&lt;br /&gt;
&lt;br /&gt;
== Standing Normals ==&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf don LP.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Standing Light Punch&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=6&lt;br /&gt;
 |active=1&lt;br /&gt;
 |recovery-whiff=7&lt;br /&gt;
 |hitadvan=0/+3&lt;br /&gt;
 |cancelable=N/S&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf_don_K.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Standing Light Kick&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=5&lt;br /&gt;
 |active=1&lt;br /&gt;
 |recovery-whiff=8&lt;br /&gt;
 |hitadvan=-1/+2&lt;br /&gt;
 |cancelable=N&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf don nLK.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Close Light Kick&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Low.png|link]]&lt;br /&gt;
 |startup=5&lt;br /&gt;
 |active=1&lt;br /&gt;
 |recovery-whiff=8&lt;br /&gt;
 |hitadvan=-1/+2&lt;br /&gt;
 |cancelable=N&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf_don_HP.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Standing Heavy Punch&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=8&lt;br /&gt;
 |active=4+3&lt;br /&gt;
 |recovery-whiff=12&lt;br /&gt;
 |hitadvan=-3/0 +1/+4&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=Second hit is a high. First advantage reflects this case&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf_don_K.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Standing Heavy Kick&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=7&lt;br /&gt;
 |active=5&lt;br /&gt;
 |recovery-whiff=13&lt;br /&gt;
 |hitadvan=-4/-10&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf don nHK.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Close Heavy Kick&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=7&lt;br /&gt;
 |active=5&lt;br /&gt;
 |recovery-whiff=7&lt;br /&gt;
 |hitadvan=+2/+5&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Crouching Normals ==&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf don cLP.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Crouching Light Punch&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=5&lt;br /&gt;
 |active=6&lt;br /&gt;
 |recovery-whiff=11&lt;br /&gt;
 |hitadvan=--4/-1&lt;br /&gt;
 |cancelable=N/S&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf don cLK.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Crouching Light Kick&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Low.png|link]]&lt;br /&gt;
 |startup=5&lt;br /&gt;
 |active=1&lt;br /&gt;
 |recovery-whiff=8&lt;br /&gt;
 |hitadvan=-1/+2&lt;br /&gt;
 |cancelable=N/S&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf don cHP.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Crouching Heavy Punch&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=12&lt;br /&gt;
 |active=5&lt;br /&gt;
 |recovery-whiff=15&lt;br /&gt;
 |hitadvan=-4/-1&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf don cHK.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Crouching Heavy Kick&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Low.png|link]]&lt;br /&gt;
 |startup=7&lt;br /&gt;
 |active=10&lt;br /&gt;
 |recovery-whiff=16&lt;br /&gt;
 |hitadvan=KD/-8&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description= &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Jumping Normals ==&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf don jLP.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Jumping Light Punch&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:High.png|link]]&lt;br /&gt;
 |startup=6&lt;br /&gt;
 |active=Infinite&lt;br /&gt;
 |recovery-whiff=N/A&lt;br /&gt;
 |hitadvan=N/A&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf don jdLP.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Belly Flop (Down+LP)&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:High.png|link]]&lt;br /&gt;
 |startup=3&lt;br /&gt;
 |active=Infinite&lt;br /&gt;
 |recovery-whiff=N/A&lt;br /&gt;
 |hitadvan=N/A&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf_don_jLK.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Jumping Light Kick&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:High.png|link]]&lt;br /&gt;
 |startup=3&lt;br /&gt;
 |active=Infinite&lt;br /&gt;
 |recovery-whiff=N/A&lt;br /&gt;
 |hitadvan=N/A&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf don ujK.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Neutral Jump Light Kick&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:High.png|link]]&lt;br /&gt;
 |startup=3&lt;br /&gt;
 |active=Infinite&lt;br /&gt;
 |recovery-whiff=N/A&lt;br /&gt;
 |hitadvan=N/A&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf don jHP.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Jumping Heavy Punch&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:High.png|link]]&lt;br /&gt;
 |startup=5&lt;br /&gt;
 |active=5&lt;br /&gt;
 |recovery-whiff=N/A&lt;br /&gt;
 |hitadvan=N/A&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf don jHK.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Jumping Heavy Kick&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:High.png|link]]&lt;br /&gt;
 |startup=5&lt;br /&gt;
 |active=5&lt;br /&gt;
 |recovery-whiff=N/A&lt;br /&gt;
 |hitadvan=N/A&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf don ujK.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Neutral Jump Heavy Kick&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:High.png|link]]&lt;br /&gt;
 |startup=5&lt;br /&gt;
 |active=10&lt;br /&gt;
 |recovery-whiff=N/A&lt;br /&gt;
 |hitadvan=N/A&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Special Moves ==&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf_don_Hyakuretsuki.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Hyakuretsuki  (Light)&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=5&lt;br /&gt;
 |active=1[9]*5&lt;br /&gt;
 |recovery-whiff=5&lt;br /&gt;
 |hitadvan=-19/-16&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=Pushback after the second hit causes the next to whiff. There&#039;s an extra frame of advantage because the final hit lands on the last possible frame when holding forward the entire time.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf_don_Hyakuretsuki.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Hyakuretsuki  (Heavy)&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=3&lt;br /&gt;
 |active=1[4]*4&lt;br /&gt;
 |recovery-whiff=8&lt;br /&gt;
 |hitadvan=+3/+6&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=Pushback after the second hit causes the next to whiff. There&#039;s an extra frame of advantage because the final hit lands on the last possible frame when holding forward the entire time.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf_don_Groundclaw.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Ground Claw&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Low.png|link]]&lt;br /&gt;
 |startup=16&lt;br /&gt;
 |active=N/A&lt;br /&gt;
 |recovery-whiff=29&lt;br /&gt;
 |hitadvan=0/+3&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf_don_Danceattack.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Dance Attack (Light)&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=22&lt;br /&gt;
 |active=2[8]2&lt;br /&gt;
 |recovery-whiff=15&lt;br /&gt;
 |hitadvan=KD/+1&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf_don_Danceattack.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Dance Attack (Heavy)&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=22&lt;br /&gt;
 |active=2[8]*5+2&lt;br /&gt;
 |recovery-whiff=15&lt;br /&gt;
 |hitadvan=KD/+2&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Ultimate Attack ==&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf_don_UA.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Ryou Hadou&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=28&lt;br /&gt;
 |active=N/A&lt;br /&gt;
 |recovery-whiff=72&lt;br /&gt;
 |hitadvan=KD/+23/+8*&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Combos/Punishes =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Frame Data Quick List = &lt;br /&gt;
&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
! Donatello || Startup || Active || Recovery || Advantage&lt;br /&gt;
|-&lt;br /&gt;
| sLP || 6 || 1 || 7 || 0/+3&lt;br /&gt;
|-&lt;br /&gt;
| sLK || 5 || 1 || 8 || -1/+2&lt;br /&gt;
|-&lt;br /&gt;
| clLK || 5 || 1 || 8 || -1/+2&lt;br /&gt;
|-&lt;br /&gt;
| sHP || 8 || 4+3 || 12 || -3/0* +1/+4&lt;br /&gt;
|-&lt;br /&gt;
| sHK || 7 || 5 || 13 || -4/-10&lt;br /&gt;
|-&lt;br /&gt;
| clHK || 7 || 5 || 7 || +2/+5&lt;br /&gt;
|-&lt;br /&gt;
| crLP || 6 || 1 || 11 || -4/-1&lt;br /&gt;
|-&lt;br /&gt;
| crLK || 5 || 1 || 8 || -1/+2&lt;br /&gt;
|-&lt;br /&gt;
| crHP || 12 || 5 || 15 || -4/-1&lt;br /&gt;
|-&lt;br /&gt;
| crHK || 7 || 10 || 16 || KD/-8&lt;br /&gt;
|-&lt;br /&gt;
| jLP || 6 || infinite || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| BFlop || 3 || infinite || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| jLK || 3 || infinite || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| djLK || 3  || infinite || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| jHP || 5 || 5 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| jHK || 5 || 5 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| djHK || 5 || 10 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| lRB || 5 || 1[9]*5 || 5 || -19/-16&lt;br /&gt;
|-&lt;br /&gt;
| hRB || 3 || 1[4]*4 || 8 || +3/+6&lt;br /&gt;
|-&lt;br /&gt;
| Claw || 16 || N/A || 29 || 0/+3&lt;br /&gt;
|-&lt;br /&gt;
| lSpn || 22 || 2[8]2 || 15 || KD/+1&lt;br /&gt;
|-&lt;br /&gt;
| hSpn || 22 || 2[8]*5+2 || 15 || KD/+2*&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| UM || 28 || N/A || 72 || KD/+23/+8*&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TMNTTF_Nav}}{{GenPgNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:TMNT Tournament Fighters]]&lt;/div&gt;</summary>
		<author><name>Beansprouts 11</name></author>
	</entry>
	<entry>
		<id>http://newchallenger.net/w/index.php?title=Shredder_(TF)&amp;diff=5936</id>
		<title>Shredder (TF)</title>
		<link rel="alternate" type="text/html" href="http://newchallenger.net/w/index.php?title=Shredder_(TF)&amp;diff=5936"/>
		<updated>2021-06-08T15:17:01Z</updated>

		<summary type="html">&lt;p&gt;Beansprouts 11: Created page with &amp;quot;{{TF_Profile |title=Shredder |charheight= |charweight= |eyes= |age= |birthplace= |weapons= |activities= |goals=  }}  == Introduction ==  Schröder is back, and this time he&amp;#039;s...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TF_Profile&lt;br /&gt;
|title=Shredder&lt;br /&gt;
|charheight=&lt;br /&gt;
|charweight=&lt;br /&gt;
|eyes=&lt;br /&gt;
|age=&lt;br /&gt;
|birthplace=&lt;br /&gt;
|weapons=&lt;br /&gt;
|activities=&lt;br /&gt;
|goals=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
Schröder is back, and this time he&#039;s Cyber.&lt;br /&gt;
&lt;br /&gt;
== Quirks &amp;amp; Tech == &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Data Arsenal ==&lt;br /&gt;
&lt;br /&gt;
 Pre-jump Frames                        :  &lt;br /&gt;
 Dizzy                                  :  &lt;br /&gt;
&lt;br /&gt;
=Movelist=&lt;br /&gt;
&lt;br /&gt;
Legend&lt;br /&gt;
N = Normal chain ok&lt;br /&gt;
S = Special cancel ok&lt;br /&gt;
C = CPS Chain ok&lt;br /&gt;
[] = frames between next active hitbox&lt;br /&gt;
* = After active frame(s) For calculating total move time&lt;br /&gt;
Advantage is on hit and block, respectively&lt;br /&gt;
&lt;br /&gt;
== Standing Normals ==&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf shred LP.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Standing Light Punch&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=&lt;br /&gt;
 |active=&lt;br /&gt;
 |recovery-whiff=&lt;br /&gt;
 |hitadvan=&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf shred K.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Standing Light Kick&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=&lt;br /&gt;
 |active=&lt;br /&gt;
 |recovery-whiff=&lt;br /&gt;
 |hitadvan=-&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf shred nLK.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Close Light Kick&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=&lt;br /&gt;
 |active=&lt;br /&gt;
 |recovery-whiff=&lt;br /&gt;
 |hitadvan=-&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf_shred_HP.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Standing Heavy Punch&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=&lt;br /&gt;
 |active=&lt;br /&gt;
 |recovery-whiff=&lt;br /&gt;
 |hitadvan=-&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf shred nHP.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Close Heavy Punch&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=&lt;br /&gt;
 |active=&lt;br /&gt;
 |recovery-whiff=&lt;br /&gt;
 |hitadvan=&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf shred K.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Standing Heavy Kick&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=&lt;br /&gt;
 |active=&lt;br /&gt;
 |recovery-whiff=&lt;br /&gt;
 |hitadvan=-&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf shred nHK.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Close Heavy Kick&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=&lt;br /&gt;
 |active=&lt;br /&gt;
 |recovery-whiff=&lt;br /&gt;
 |hitadvan=&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf shred fHK.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Forward + Heavy Kick&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=&lt;br /&gt;
 |active=&lt;br /&gt;
 |recovery-whiff=&lt;br /&gt;
 |hitadvan=&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Crouching Normals ==&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf shred cLP.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Crouching Light Punch&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=&lt;br /&gt;
 |active=&lt;br /&gt;
 |recovery-whiff=&lt;br /&gt;
 |hitadvan=-&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf shred cLK.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Crouching Light Kick&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Low.png|link]]&lt;br /&gt;
 |startup=&lt;br /&gt;
 |active=&lt;br /&gt;
 |recovery-whiff=&lt;br /&gt;
 |hitadvan=&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf shred cHP.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Crouching Heavy Punch&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=&lt;br /&gt;
 |active=&lt;br /&gt;
 |recovery-whiff=&lt;br /&gt;
 |hitadvan=&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf shred cHK.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Crouching Heavy Kick&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Low.png|link]]&lt;br /&gt;
 |startup=&lt;br /&gt;
 |active=&lt;br /&gt;
 |recovery-whiff=&lt;br /&gt;
 |hitadvan=&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description= &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Jumping Normals ==&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf shred jLP.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Jumping Light Punch&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:High.png|link]]&lt;br /&gt;
 |startup=&lt;br /&gt;
 |active=&lt;br /&gt;
 |recovery-whiff=&lt;br /&gt;
 |hitadvan=&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf shred jLK.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Jumping Light Kick&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:High.png|link]]&lt;br /&gt;
 |startup=&lt;br /&gt;
 |active=&lt;br /&gt;
 |recovery-whiff=&lt;br /&gt;
 |hitadvan=&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf shred jHP.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Jumping Heavy Punch&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:High.png|link]]&lt;br /&gt;
 |startup=&lt;br /&gt;
 |active=&lt;br /&gt;
 |recovery-whiff=&lt;br /&gt;
 |hitadvan=&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf shred jHK.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Jumping Heavy Kick&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:High.png|link]]&lt;br /&gt;
 |startup=&lt;br /&gt;
 |active=&lt;br /&gt;
 |recovery-whiff=&lt;br /&gt;
 |hitadvan=&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Special Moves ==&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf_shred_auracrusher.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Aura Crusher&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=&lt;br /&gt;
 |active=&lt;br /&gt;
 |recovery-whiff=&lt;br /&gt;
 |hitadvan=&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf_shred_auracrush.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Aura Crush&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=&lt;br /&gt;
 |active=&lt;br /&gt;
 |recovery-whiff=&lt;br /&gt;
 |hitadvan=&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf_shred_aurabarrier.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Aura Barrier&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=&lt;br /&gt;
 |active=&lt;br /&gt;
 |recovery-whiff=&lt;br /&gt;
 |hitadvan=&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Ultimate Attack ==&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf_shred_UA.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Lightning Pressure&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=&lt;br /&gt;
 |active=&lt;br /&gt;
 |recovery-whiff=&lt;br /&gt;
 |hitadvan=&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Combos/Punishes = &lt;br /&gt;
&lt;br /&gt;
= Frame Data Quick List = &lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Shredder || Startup || Active || Recovery || Adv&lt;br /&gt;
|-&lt;br /&gt;
| sLP || 3 || 1 || 8 || -1/+2&lt;br /&gt;
|-&lt;br /&gt;
| sLK || 5 || 2 || 5 || +1/+4&lt;br /&gt;
|-&lt;br /&gt;
| sHP || 6 || 4 || 10 || +1/+4&lt;br /&gt;
|-&lt;br /&gt;
| clHP || 8 || 5 || 14 || -4/-1&lt;br /&gt;
|-&lt;br /&gt;
| sHK || 4 || 5 || 14 || -4/-1&lt;br /&gt;
|-&lt;br /&gt;
| clHK || 12 || 4 || 8 || +3/+6&lt;br /&gt;
|-&lt;br /&gt;
| crLP || 3 || 1 || 7 || 0/+3&lt;br /&gt;
|-&lt;br /&gt;
| crLK || 6 || 1 || 6 || +1/+4&lt;br /&gt;
|-&lt;br /&gt;
| crHP || 6 || 5 || 11 || -1/+2&lt;br /&gt;
|-&lt;br /&gt;
| crHK || 9 || 3 || 15 || KD/0&lt;br /&gt;
|-&lt;br /&gt;
| jLP || 3 || infinite || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| djLP || 3 || infinite || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| jLK || 3 || infinite || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| jHP || 5 || 10 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| djHP || 5 || 10 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| jHK || 7 || 10 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| lAC || 6-13 || 3+8 || 10 || -7/-4 -4/-1&lt;br /&gt;
|-&lt;br /&gt;
| hAC || 6-45 || 3+8 || 10 || -7/-4 -4/-1&lt;br /&gt;
|-&lt;br /&gt;
| Aura || 12 || 24 || 1 || N/A&lt;br /&gt;
|-&lt;br /&gt;
| lKN || 5 || 9 || 18 || KD/-5&lt;br /&gt;
|-&lt;br /&gt;
| hKN || 5 || 9 || 16 || KD/-3&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| CA || 16 || 58 || N/A || KD/-15&lt;br /&gt;
|}&lt;br /&gt;
* Aura Crusher&#039;s second hit may whiff. Use second set if both hits connect.&lt;br /&gt;
* The lightning bolt itself is not a separate attack&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TMNTTF_Nav}}{{GenPgNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:TMNT Tournament Fighters]]&lt;/div&gt;</summary>
		<author><name>Beansprouts 11</name></author>
	</entry>
	<entry>
		<id>http://newchallenger.net/w/index.php?title=Donatello_(TF)&amp;diff=5935</id>
		<title>Donatello (TF)</title>
		<link rel="alternate" type="text/html" href="http://newchallenger.net/w/index.php?title=Donatello_(TF)&amp;diff=5935"/>
		<updated>2021-06-08T12:31:51Z</updated>

		<summary type="html">&lt;p&gt;Beansprouts 11: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TF_Profile&lt;br /&gt;
|title=Donatello&lt;br /&gt;
|image=[[Image:tmnttf_don.png|125px]]&lt;br /&gt;
|charheight=&lt;br /&gt;
|charweight=&lt;br /&gt;
|eyes=&lt;br /&gt;
|age=&lt;br /&gt;
|birthplace=&lt;br /&gt;
|weapons=&lt;br /&gt;
|activities=&lt;br /&gt;
|goals=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Quirks &amp;amp; Tech == &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Data Arsenal ==&lt;br /&gt;
&lt;br /&gt;
 Pre-jump Frames                        :  &lt;br /&gt;
 Dizzy                                  :  &lt;br /&gt;
&lt;br /&gt;
=Movelist=&lt;br /&gt;
&lt;br /&gt;
Legend&lt;br /&gt;
N = Normal chain ok&lt;br /&gt;
S = Special cancel ok&lt;br /&gt;
C = CPS Chain ok&lt;br /&gt;
[] = frames between next active hitbox&lt;br /&gt;
* = After active frame(s) For calculating total move time&lt;br /&gt;
Advantage is on hit and block, respectively&lt;br /&gt;
&lt;br /&gt;
== Standing Normals ==&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf don LP.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Standing Light Punch&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=6&lt;br /&gt;
 |active=1&lt;br /&gt;
 |recovery-whiff=7&lt;br /&gt;
 |hitadvan=0/+3&lt;br /&gt;
 |cancelable=N/S&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf_don_K.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Standing Light Kick&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=5&lt;br /&gt;
 |active=1&lt;br /&gt;
 |recovery-whiff=8&lt;br /&gt;
 |hitadvan=-1/+2&lt;br /&gt;
 |cancelable=N&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf don nLK.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Close Light Kick&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Low.png|link]]&lt;br /&gt;
 |startup=5&lt;br /&gt;
 |active=1&lt;br /&gt;
 |recovery-whiff=8&lt;br /&gt;
 |hitadvan=-1/+2&lt;br /&gt;
 |cancelable=N&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf_don_HP.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Standing Heavy Punch&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=8&lt;br /&gt;
 |active=4+3&lt;br /&gt;
 |recovery-whiff=12&lt;br /&gt;
 |hitadvan=-3/0 +1/+4&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=Second hit is a high. First advantage reflects this case&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf_don_K.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Standing Heavy Kick&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=7&lt;br /&gt;
 |active=5&lt;br /&gt;
 |recovery-whiff=13&lt;br /&gt;
 |hitadvan=-4/-10&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf don nHK.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Close Heavy Kick&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=7&lt;br /&gt;
 |active=5&lt;br /&gt;
 |recovery-whiff=7&lt;br /&gt;
 |hitadvan=+2/+5&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Crouching Normals ==&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf don cLP.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Crouching Light Punch&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=5&lt;br /&gt;
 |active=6&lt;br /&gt;
 |recovery-whiff=11&lt;br /&gt;
 |hitadvan=--4/-1&lt;br /&gt;
 |cancelable=N/S&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf don cLK.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Crouching Light Kick&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Low.png|link]]&lt;br /&gt;
 |startup=5&lt;br /&gt;
 |active=1&lt;br /&gt;
 |recovery-whiff=8&lt;br /&gt;
 |hitadvan=-1/+2&lt;br /&gt;
 |cancelable=N/S&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf don cHP.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Crouching Heavy Punch&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=12&lt;br /&gt;
 |active=5&lt;br /&gt;
 |recovery-whiff=15&lt;br /&gt;
 |hitadvan=-4/-1&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf don cHK.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Crouching Heavy Kick&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Low.png|link]]&lt;br /&gt;
 |startup=7&lt;br /&gt;
 |active=10&lt;br /&gt;
 |recovery-whiff=16&lt;br /&gt;
 |hitadvan=KD/-8&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description= &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Jumping Normals ==&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf don jLP.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Jumping Light Punch&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:High.png|link]]&lt;br /&gt;
 |startup=6&lt;br /&gt;
 |active=Infinite&lt;br /&gt;
 |recovery-whiff=N/A&lt;br /&gt;
 |hitadvan=N/A&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf don jdLP.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Belly Flop (Down+LP)&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:High.png|link]]&lt;br /&gt;
 |startup=3&lt;br /&gt;
 |active=Infinite&lt;br /&gt;
 |recovery-whiff=N/A&lt;br /&gt;
 |hitadvan=N/A&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf_don_jLK.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Jumping Light Kick&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:High.png|link]]&lt;br /&gt;
 |startup=3&lt;br /&gt;
 |active=Infinite&lt;br /&gt;
 |recovery-whiff=N/A&lt;br /&gt;
 |hitadvan=N/A&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf don ujK.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Neutral Jump Light Kick&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:High.png|link]]&lt;br /&gt;
 |startup=3&lt;br /&gt;
 |active=Infinite&lt;br /&gt;
 |recovery-whiff=N/A&lt;br /&gt;
 |hitadvan=N/A&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf don jHP.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Jumping Heavy Punch&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:High.png|link]]&lt;br /&gt;
 |startup=5&lt;br /&gt;
 |active=5&lt;br /&gt;
 |recovery-whiff=N/A&lt;br /&gt;
 |hitadvan=N/A&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf don jHK.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Jumping Heavy Kick&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:High.png|link]]&lt;br /&gt;
 |startup=5&lt;br /&gt;
 |active=5&lt;br /&gt;
 |recovery-whiff=N/A&lt;br /&gt;
 |hitadvan=N/A&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf don ujK.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Neutral Jump Heavy Kick&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:High.png|link]]&lt;br /&gt;
 |startup=5&lt;br /&gt;
 |active=10&lt;br /&gt;
 |recovery-whiff=N/A&lt;br /&gt;
 |hitadvan=N/A&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Special Moves ==&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf_don_Hyakuretsuki.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Hyakuretsuki  (Light)&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=5&lt;br /&gt;
 |active=1[9]*5&lt;br /&gt;
 |recovery-whiff=5&lt;br /&gt;
 |hitadvan=-19/-16&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=Pushback after the second hit causes the next to whiff. There&#039;s an extra frame of advantage because the final hit lands on the last possible frame when holding forward the entire time.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf_don_Hyakuretsuki.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Hyakuretsuki  (Heavy)&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=3&lt;br /&gt;
 |active=1[4]*4&lt;br /&gt;
 |recovery-whiff=8&lt;br /&gt;
 |hitadvan=+3/+6&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=Pushback after the second hit causes the next to whiff. There&#039;s an extra frame of advantage because the final hit lands on the last possible frame when holding forward the entire time.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf_don_Groundclaw.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Ground Claw&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Low.png|link]]&lt;br /&gt;
 |startup=16&lt;br /&gt;
 |active=N/A&lt;br /&gt;
 |recovery-whiff=29&lt;br /&gt;
 |hitadvan=0/+3&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf_don_Danceattack.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Dance Attack (Light)&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=22&lt;br /&gt;
 |active=2[8]2&lt;br /&gt;
 |recovery-whiff=15&lt;br /&gt;
 |hitadvan=KD/+1&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf_don_Danceattack.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Dance Attack (Heavy)&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=22&lt;br /&gt;
 |active=2[8]*5+2&lt;br /&gt;
 |recovery-whiff=15&lt;br /&gt;
 |hitadvan=KD/+2&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Ultimate Attack ==&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf_don_UA.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Ryou Hadou&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=28&lt;br /&gt;
 |active=N/A&lt;br /&gt;
 |recovery-whiff=72&lt;br /&gt;
 |hitadvan=KD/+23/+8*&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Combos/Punishes =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Frame Data Quick List = &lt;br /&gt;
&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
! Donatello || Startup || Active || Recovery || Advantage&lt;br /&gt;
|-&lt;br /&gt;
| sLP || 6 || 1 || 7 || 0/+3&lt;br /&gt;
|-&lt;br /&gt;
| sLK || 5 || 1 || 8 || -1/+2&lt;br /&gt;
|-&lt;br /&gt;
| clLK || 5 || 1 || 8 || -1/+2&lt;br /&gt;
|-&lt;br /&gt;
| sHP || 8 || 4+3 || 12 || -3/0* +1/+4&lt;br /&gt;
|-&lt;br /&gt;
| sHK || 7 || 5 || 13 || -4/-10&lt;br /&gt;
|-&lt;br /&gt;
| clHK || 7 || 5 || 7 || +2/+5&lt;br /&gt;
|-&lt;br /&gt;
| crLP || 6 || 1 || 11 || -4/-1&lt;br /&gt;
|-&lt;br /&gt;
| crLK || 5 || 1 || 8 || -1/+2&lt;br /&gt;
|-&lt;br /&gt;
| crHP || 12 || 5 || 15 || -4/-1&lt;br /&gt;
|-&lt;br /&gt;
| crHK || 7 || 10 || 16 || KD/-8&lt;br /&gt;
|-&lt;br /&gt;
| jLP || 6 || infinite || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| BFlop || 3 || infinite || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| jLK || 3 || infinite || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| djLK || 3  || infinite || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| jHP || 5 || 5 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| jHK || 5 || 5 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| djHK || 5 || 10 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| lRB || 5 || 1[9]*5 || 5 || -19/-16&lt;br /&gt;
|-&lt;br /&gt;
| hRB || 3 || 1[4]*4 || 8 || +3/+6&lt;br /&gt;
|-&lt;br /&gt;
| Claw || 16 || N/A || 29 || 0/+3&lt;br /&gt;
|-&lt;br /&gt;
| lSpn || 22 || 2[8]2 || 15 || KD/+1&lt;br /&gt;
|-&lt;br /&gt;
| hSpn || 22 || 2[8]*5+2 || 15 || KD/+2*&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| UM || 28 || N/A || 72 || KD/+23/+8*&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TMNTTF_Nav}}{{GenPgNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:TMNT Tournament Fighters]]&lt;/div&gt;</summary>
		<author><name>Beansprouts 11</name></author>
	</entry>
	<entry>
		<id>http://newchallenger.net/w/index.php?title=File:Tmnttf_don.png&amp;diff=5934</id>
		<title>File:Tmnttf don.png</title>
		<link rel="alternate" type="text/html" href="http://newchallenger.net/w/index.php?title=File:Tmnttf_don.png&amp;diff=5934"/>
		<updated>2021-06-08T12:31:33Z</updated>

		<summary type="html">&lt;p&gt;Beansprouts 11: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Beansprouts 11</name></author>
	</entry>
	<entry>
		<id>http://newchallenger.net/w/index.php?title=Leonardo_(TF)&amp;diff=5933</id>
		<title>Leonardo (TF)</title>
		<link rel="alternate" type="text/html" href="http://newchallenger.net/w/index.php?title=Leonardo_(TF)&amp;diff=5933"/>
		<updated>2021-06-07T21:45:41Z</updated>

		<summary type="html">&lt;p&gt;Beansprouts 11: /* Special Moves */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Cleanup&lt;br /&gt;
|needs=pictures, colors, and a bit more gameplay information&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TF_Profile&lt;br /&gt;
|title=Leonardo&lt;br /&gt;
|image=[[Image:tmnttf_leo.png|125px]]&lt;br /&gt;
|charheight=5&#039;8&amp;quot;&lt;br /&gt;
|charweight=170 lbs.&lt;br /&gt;
|eyes=Black&lt;br /&gt;
|age=16&lt;br /&gt;
|birthplace=McMahon&#039;s Pet Emporium, Chesapeake Bay&lt;br /&gt;
|weapons=Twin Katana&lt;br /&gt;
|activities=Meditating and Yoga&lt;br /&gt;
|goals=His only motivation is to prove he&#039;s the best fighter.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
Leonardo is the traditional shoto character of the game. He possesses quite a rounded moveset, but is slightly on the slow side. He has decent combo ability yet he works best when played carefully. Knowing when to throw his powerful projectiles (and learning not to use Endless Screw so much in neutral) is critical. HP button is a really good overall button except for possibly his crouching punch. His Far HP is a great poke, Close HP has a lot of range and can combo, Jumping HP is great for air-to-air, but Crouch HP is quite slow as an anti-air despite having some priority.&lt;br /&gt;
Leo is the worst turtle of the four. He is not a fully-flawed character, but compared to Raphael he certainly becomes overshadowed. What Leo lacks in offense (and defense, to some degree) he has in tremendous space coverage. Far HP can be used to stuff projectiles before coming out. His DP can be used in just about any situation. A successful jump-in can lead to a dizzy. Playing Leo requires a great understanding of the neutral game and knowledge of pressure strings. Mixing up block strings helps keep the opponent on their toes, or you can turn a combo into a string with close HP not comboing. Throw it out after a few kicks, and see if they try to jump your projectile or block your DP. Depending on the spacing, sometimes you can catch their jump with Shining Cutter. In any case, the pushback of a heavy hit can be combined with a backflip to quickly create space. Raphael can get in relatively free compared to Leonardo. Despite Leo&#039;s lower damage output, once he gets in he can become just as scary.&lt;br /&gt;
&lt;br /&gt;
== Quirks &amp;amp; Tech == &lt;br /&gt;
&lt;br /&gt;
If you hold down L or R, you can prevent yourself from inputting accidental Roto Cutters which allows Leo to push forward while using his shining cutters against a backed or cornered opponent.&lt;br /&gt;
&lt;br /&gt;
== Data Arsenal ==&lt;br /&gt;
&lt;br /&gt;
 Pre-jump Frames                        :  2 frames (Hi-Speed 1)&lt;br /&gt;
 Dizzy                                  :  640 points&lt;br /&gt;
&lt;br /&gt;
=Movelist=&lt;br /&gt;
&lt;br /&gt;
Legend&lt;br /&gt;
N = Normal chain ok&lt;br /&gt;
S = Special cancel ok&lt;br /&gt;
C = CPS Chain ok&lt;br /&gt;
[] = frames between next active hitbox&lt;br /&gt;
* = After active frame(s) For calculating total move time&lt;br /&gt;
Advantage is on hit and block, respectively&lt;br /&gt;
&lt;br /&gt;
== Standing Normals ==&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf leo LP.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Standing Light Punch&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=6&lt;br /&gt;
 |active=1&lt;br /&gt;
 |recovery-whiff=7&lt;br /&gt;
 |hitadvan=0/+3&lt;br /&gt;
 |cancelable=C/N/S&lt;br /&gt;
 |description=&lt;br /&gt;
This attack only combos in normal speed on P1 side due to hitstun differences.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf leo LK.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Standing Light Kick&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=5&lt;br /&gt;
 |active=1&lt;br /&gt;
 |recovery-whiff=8&lt;br /&gt;
 |hitadvan=-1/+2&lt;br /&gt;
 |cancelable=C/N&lt;br /&gt;
 |description=&lt;br /&gt;
Your go-to poke move up close. &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf leo nLK.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Close Light Kick&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Low.png|link]]&lt;br /&gt;
 |startup=5&lt;br /&gt;
 |active=1&lt;br /&gt;
 |recovery-whiff=8&lt;br /&gt;
 |hitadvan=-1/+2&lt;br /&gt;
 |cancelable=C/N&lt;br /&gt;
 |description=&lt;br /&gt;
Same as the far version, but a low.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf_leo_HP.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Standing Heavy Punch&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=10&lt;br /&gt;
 |active=8&lt;br /&gt;
 |recovery-whiff=13&lt;br /&gt;
 |hitadvan=-6/-3&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
It works to stuff some projectiles, but it&#039;s decent as a semi-random poke. The distance makes it safe in any situation}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf leo nHP.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Close Heavy Punch&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=7&lt;br /&gt;
 |active=5&lt;br /&gt;
 |recovery-whiff=21&lt;br /&gt;
 |hitadvan=-11/-8&lt;br /&gt;
 |cancelable=S&lt;br /&gt;
 |description=&lt;br /&gt;
The proximity required for this move is extremely lenient. From max distance combo options are limited.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf leo HK.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Standing Heavy Kick&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=7&lt;br /&gt;
 |active=5&lt;br /&gt;
 |recovery-whiff=13&lt;br /&gt;
 |hitadvan=-3/-0&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
A working anti-air that every turtle has.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf leo nHK.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Close Heavy Kick&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=7&lt;br /&gt;
 |active=5&lt;br /&gt;
 |recovery-whiff=7&lt;br /&gt;
 |hitadvan=+3/+6&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
Another anti-air. Slightly worse, but with better recovery.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Crouching Normals ==&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf leo cLP.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Crouching Light Punch&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=7&lt;br /&gt;
 |active=2&lt;br /&gt;
 |recovery-whiff=14&lt;br /&gt;
 |hitadvan=-7/-4&lt;br /&gt;
 |cancelable=S&lt;br /&gt;
 |description=&lt;br /&gt;
It is possible to chain into this attack, but its startup stops this from comboing.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf leo cLK.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Crouching Light Kick&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Low.png|link]]&lt;br /&gt;
 |startup=5&lt;br /&gt;
 |active=1&lt;br /&gt;
 |recovery-whiff=9&lt;br /&gt;
 |hitadvan=-1/+2&lt;br /&gt;
 |cancelable=C/N/S&lt;br /&gt;
 |description=&lt;br /&gt;
Despite doing the same lower damage as his brothers, he has less reach. This button works to end combos by cancelling into special after two kicks. For Roto Cutter, hold forward &#039;&#039;before&#039;&#039; going into this move.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf leo cHP.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Crouching Heavy Punch&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=12&lt;br /&gt;
 |active=10&lt;br /&gt;
 |recovery-whiff=9&lt;br /&gt;
 |hitadvan=-4/-1&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
It looks like it would be a good anti-air, but require positioning with its picky hitbox. Worse priority than suggested. It also whiffs on certain crouchers.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf leo cHK.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Crouching Heavy Kick&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Low.png|link]]&lt;br /&gt;
 |startup=9&lt;br /&gt;
 |active=5&lt;br /&gt;
 |recovery-whiff=12&lt;br /&gt;
 |hitadvan=KD/+2&lt;br /&gt;
 |cancelable=S&lt;br /&gt;
 |description= The sweep. Not as much range as you&#039;d like.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Jumping Normals ==&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf leo jLP.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Jumping Light Punch&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:High.png|link]]&lt;br /&gt;
 |startup=6&lt;br /&gt;
 |active=infinite&lt;br /&gt;
 |recovery-whiff=N/A&lt;br /&gt;
 |hitadvan=N/A&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
The sword itself doesn&#039;t hit, but rather the elbow. A bug gives this move infinite active frames even when the move appears to have ended.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf leo jdLP.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Belly Flop (Down+LP)&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:High.png|link]]&lt;br /&gt;
 |startup=3&lt;br /&gt;
 |active=infinite&lt;br /&gt;
 |recovery-whiff=N/A&lt;br /&gt;
 |hitadvan=N/A&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
The universal command aerial all turtles have. It&#039;s the best lingering aerial they have though its priority can be questioned.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf leo ujLK.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Neutral Jump Light Kick&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:High.png|link]]&lt;br /&gt;
 |startup=3&lt;br /&gt;
 |active=infinite&lt;br /&gt;
 |recovery-whiff=N/A&lt;br /&gt;
 |hitadvan=N/A&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=Tons of active frames on this one.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf leo jLK.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Jumping Light Kick&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:High.png|link]]&lt;br /&gt;
 |startup=3&lt;br /&gt;
 |active=infinite&lt;br /&gt;
 |recovery-whiff=N/A&lt;br /&gt;
 |hitadvan=N/A&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf leo jHP.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Jumping Heavy Punch&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:High.png|link]]&lt;br /&gt;
 |startup=6&lt;br /&gt;
 |active=10&lt;br /&gt;
 |recovery-whiff=N/A&lt;br /&gt;
 |hitadvan=N/A&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
Not as much stun as jHK, but has a much better hitbox for air-to-air. It also covers below him near the end. Can work as a crossup from farther distances.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf leo ujLK.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Neutral Jump Heavy Kick&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:High.png|link]]&lt;br /&gt;
 |startup=5&lt;br /&gt;
 |active=5&lt;br /&gt;
 |recovery-whiff=N/A&lt;br /&gt;
 |hitadvan=N/A&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description= Same animation as Neutral Jump LK. More damage but fewer active frames than its LK counterpart&lt;br /&gt;
(none)&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf leo jHK.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Jumping Heavy Kick&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:High.png|link]]&lt;br /&gt;
 |startup=5&lt;br /&gt;
 |active=10&lt;br /&gt;
 |recovery-whiff=N/A&lt;br /&gt;
 |hitadvan=N/A&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
Great for crossups, and has better stun than jHP. &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Special Moves ==&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf_leo_shiningcutter.png&lt;br /&gt;
|caption=236LP&lt;br /&gt;
|attack=Shining Cutter (Light)&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=7&lt;br /&gt;
 |active=N/A&lt;br /&gt;
 |recovery-whiff=34&lt;br /&gt;
 |hitadvan=-5/-2&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
Use this one over heavy in most cases as it&#039;s faster to recover. The advantage shown is from point-blank range.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf_leo_shiningcutter.png&lt;br /&gt;
|caption=236HP&lt;br /&gt;
|attack=Shining Cutter (Heavy)&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=12&lt;br /&gt;
 |active=N/A&lt;br /&gt;
 |recovery-whiff=37&lt;br /&gt;
 |hitadvan=-8/-5&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
Safer from far away, but still punishable from a read. The advantage shown is from point-blank range.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf_leo_endlessscrew.png&lt;br /&gt;
|caption=214K&lt;br /&gt;
|attack=Endless Screw&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=5&lt;br /&gt;
 |active=1[12]... 1[2](repeat)&lt;br /&gt;
 |recovery-whiff=10&lt;br /&gt;
 |hitadvan=KD(first hit) +1/+4(even hits) +4/+7(odd hits)&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
Both versions have identical data except that Heavy has an additional spin and one extra frame of recovery. First hit knocks down. First back spin does not have a hitbox. Past the second possible hit, only every other hit connects.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf_leo_rotocutter.png&lt;br /&gt;
|caption=626LP&lt;br /&gt;
|attack=Roto Cutter (Light)&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=5&lt;br /&gt;
 |active=3&lt;br /&gt;
 |recovery-whiff=30&lt;br /&gt;
 |hitadvan=KD/-10&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
The DP you should use in most situations. It may not reach up as high, but it goes slightly further.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf_leo_rotocutter.png&lt;br /&gt;
|caption=626HP&lt;br /&gt;
|attack=Roto Cutter (Heavy)&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=5&lt;br /&gt;
 |active=3&lt;br /&gt;
 |recovery-whiff=38&lt;br /&gt;
 |hitadvan=KD/-18&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
The DP you &#039;&#039;shouldn&#039;t&#039;&#039; use in any situation. Less horizontal reach, and with no extra damage to compensate.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Ultimate Attack ==&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf_leo_UA.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Thousand Flurry&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=25&lt;br /&gt;
 |active=180&lt;br /&gt;
 |recovery-whiff=35&lt;br /&gt;
 |hitadvan=-??/-13&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
Be careful using this as Leo can be hit out of the startup. Every projectile counts. This will either do serious chip damage or dizzy at least once with plenty left over. Advantage data is based on point-blank range.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TMNTTF_Nav}}{{GenPgNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:TMNT Tournament Fighters]]&lt;/div&gt;</summary>
		<author><name>Beansprouts 11</name></author>
	</entry>
	<entry>
		<id>http://newchallenger.net/w/index.php?title=Aska_(TF)&amp;diff=5932</id>
		<title>Aska (TF)</title>
		<link rel="alternate" type="text/html" href="http://newchallenger.net/w/index.php?title=Aska_(TF)&amp;diff=5932"/>
		<updated>2021-06-07T19:20:33Z</updated>

		<summary type="html">&lt;p&gt;Beansprouts 11: /* Jumping Normals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TF_Profile&lt;br /&gt;
|title=Aska&lt;br /&gt;
|image=[[Image:tmnttf_asuka.png|125px]]&lt;br /&gt;
|charheight=5&#039;2&amp;quot;&lt;br /&gt;
|charweight=110 lbs.&lt;br /&gt;
|eyes=Black&lt;br /&gt;
|age=18½&lt;br /&gt;
|birthplace=Kyoto, Japan&lt;br /&gt;
|weapons= Kunai&lt;br /&gt;
|activities=She likes to discipline her mind and body&lt;br /&gt;
|goals=She wants to open her Dojo and train people around the world in the ways of a ninja&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
Aska, member of the proud but insignificant Generic Female Ninja Association, kindly agreed to fill in for April O&#039;Neil, who chose to be in the genesis version instead.&lt;br /&gt;
&lt;br /&gt;
== Quirks &amp;amp; Tech == &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Data Arsenal ==&lt;br /&gt;
&lt;br /&gt;
 Pre-jump Frames                        :  &lt;br /&gt;
 Dizzy                                  :  &lt;br /&gt;
&lt;br /&gt;
=Movelist=&lt;br /&gt;
&lt;br /&gt;
Legend&lt;br /&gt;
N = Normal chain ok&lt;br /&gt;
S = Special cancel ok&lt;br /&gt;
C = CPS Chain ok&lt;br /&gt;
[] = frames between next active hitbox&lt;br /&gt;
* = After active frame(s) For calculating total move time&lt;br /&gt;
Advantage is on hit and block, respectively&lt;br /&gt;
&lt;br /&gt;
== Standing Normals ==&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf aska LP.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Standing Light Punch&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=5&lt;br /&gt;
 |active=2&lt;br /&gt;
 |recovery-whiff=6&lt;br /&gt;
 |hitadvan=0/+3&lt;br /&gt;
 |cancelable=S&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf aska K.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Standing Light Kick&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=6&lt;br /&gt;
 |active=3&lt;br /&gt;
 |recovery-whiff=6&lt;br /&gt;
 |hitadvan=-1/+2&lt;br /&gt;
 |cancelable=S&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf aska nLK.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Close Light Kick&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=4&lt;br /&gt;
 |active=5&lt;br /&gt;
 |recovery-whiff=8&lt;br /&gt;
 |hitadvan=-6/-3&lt;br /&gt;
 |cancelable=S&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf_aska_HP.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Standing Heavy Punch&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=9&lt;br /&gt;
 |active=3&lt;br /&gt;
 |recovery-whiff=15&lt;br /&gt;
 |hitadvan=-3/0&lt;br /&gt;
 |cancelable=S&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf aska nHP.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Close Heavy Punch&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=10&lt;br /&gt;
 |active=5&lt;br /&gt;
 |recovery-whiff=13&lt;br /&gt;
 |hitadvan=-2/+1&lt;br /&gt;
 |cancelable=S&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf aska K.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Standing Heavy Kick&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=14&lt;br /&gt;
 |active=5&lt;br /&gt;
 |recovery-whiff=8&lt;br /&gt;
 |hitadvan=+1/+4&lt;br /&gt;
 |cancelable=S&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf aska nHK.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Close Heavy Kick&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=4&lt;br /&gt;
 |active=7&lt;br /&gt;
 |recovery-whiff=7&lt;br /&gt;
 |hitadvan=+1/+4&lt;br /&gt;
 |cancelable=S&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf aska fHK.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Forward + Heavy Kick&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=8&lt;br /&gt;
 |active=21&lt;br /&gt;
 |recovery-whiff=7*&lt;br /&gt;
 |hitadvan=+2/+5&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=(*)= Minimum amount of recovery based on whiff. Gravity will add 2-6 frames on hit.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Crouching Normals ==&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf aska cP.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Crouching Light Punch&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=5&lt;br /&gt;
 |active=4&lt;br /&gt;
 |recovery-whiff=10&lt;br /&gt;
 |hitadvan=-6&lt;br /&gt;
 |cancelable=S&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf aska cK.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Crouching Light Kick&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Low.png|link]]&lt;br /&gt;
 |startup=6&lt;br /&gt;
 |active=10&lt;br /&gt;
 |recovery-whiff=14&lt;br /&gt;
 |hitadvan=-16/-13&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf aska cP.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Crouching Heavy Punch&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=11&lt;br /&gt;
 |active=4&lt;br /&gt;
 |recovery-whiff=11&lt;br /&gt;
 |hitadvan=+1/+4&lt;br /&gt;
 |cancelable=S&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf aska cK.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Crouching Heavy Kick&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Low.png|link]]&lt;br /&gt;
 |startup=6&lt;br /&gt;
 |active=15&lt;br /&gt;
 |recovery-whiff=14&lt;br /&gt;
 |hitadvan=KD/-11&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description= &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Jumping Normals ==&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf aska jP.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Jumping Light Punch&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:High.png|link]]&lt;br /&gt;
 |startup=4&lt;br /&gt;
 |active=16&lt;br /&gt;
 |recovery-whiff=N/A&lt;br /&gt;
 |hitadvan=N/A&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf aska jLK.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Jumping Light Kick&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:High.png|link]]&lt;br /&gt;
 |startup=3&lt;br /&gt;
 |active=Infinite&lt;br /&gt;
 |recovery-whiff=N/A&lt;br /&gt;
 |hitadvan=N/A&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf aska jP.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Jumping Heavy Punch&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:High.png|link]]&lt;br /&gt;
 |startup=8&lt;br /&gt;
 |active=8&lt;br /&gt;
 |recovery-whiff=N/A&lt;br /&gt;
 |hitadvan=N/A&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf aska jHK.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Jumping Heavy Kick&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:High.png|link]]&lt;br /&gt;
 |startup=6&lt;br /&gt;
 |active=15&lt;br /&gt;
 |recovery-whiff=N/A&lt;br /&gt;
 |hitadvan=N/A&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Special Moves ==&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf_aska_hayabusa.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Hayabusa (Light)&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=8&lt;br /&gt;
 |active=12&lt;br /&gt;
 |recovery-whiff=8&lt;br /&gt;
 |hitadvan=-5*/+2/+5&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=Hayabusa advantage on (*) based on Aska/War hit (followup whiffs); the rest are normal hits&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf_aska_hayabusa.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Hayabusa (Heavy)&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=8&lt;br /&gt;
 |active=20&lt;br /&gt;
 |recovery-whiff=8&lt;br /&gt;
 |hitadvan=+2*/+1/+4&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=Hayabusa advantage on (*) based on Aska/War hit (followup whiffs); the rest are normal hits&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf_aska_kochounomai.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Kochou No Mai (Light)&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=4&lt;br /&gt;
 |active=14&lt;br /&gt;
 |recovery-whiff=20&lt;br /&gt;
 |hitadvan=KD/-15&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf_aska_kochounomai.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Kochou No Mai (Heavy)&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=4&lt;br /&gt;
 |active=17&lt;br /&gt;
 |recovery-whiff=24&lt;br /&gt;
 |hitadvan=KD/-23&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Ultimate Attack ==&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf_aska_UA.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Ninpou: Kamikaze&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=44&lt;br /&gt;
 |active=N/A&lt;br /&gt;
 |recovery-whiff=81&lt;br /&gt;
 |hitadvan=KD/+5&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Frame Data Quick List =&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Move || Startup || Active || Recovery || Advantage&lt;br /&gt;
|-&lt;br /&gt;
| sLP || 5 || 2 || 6 || 0/+3&lt;br /&gt;
|-&lt;br /&gt;
| sLK || 6 || 3 || 6 || -1/+2&lt;br /&gt;
|-&lt;br /&gt;
| clLK || 4 || 5 || 8 || -6/-3&lt;br /&gt;
|-&lt;br /&gt;
| sHP || 9 || 3 || 15 || -3/0&lt;br /&gt;
|-&lt;br /&gt;
| clHP  || 10* || 5 || 13 || -2/+1&lt;br /&gt;
|-&lt;br /&gt;
| sHK || 14 || 5 || 8 || +2/+5&lt;br /&gt;
|-&lt;br /&gt;
| clHK || 4 || 7 || 7 || +1/+4&lt;br /&gt;
|-&lt;br /&gt;
| crLP || 5 || 4 || 10 || -6&lt;br /&gt;
|-&lt;br /&gt;
| crLK || 6 || 10 || 14 || -16/-13&lt;br /&gt;
|-&lt;br /&gt;
| crHP || 11 || 4 || 11 || +1/+4&lt;br /&gt;
|-&lt;br /&gt;
| crHK || 6 || 15 || 14 || KD/-11&lt;br /&gt;
|-&lt;br /&gt;
| jLP || 4 || 16 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| jLK || 3 || infinite || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| jHP || 8 || 8 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| jHK || 6 || 15 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Butt || 8 || 21 || 7** || +2/+5&lt;br /&gt;
|-&lt;br /&gt;
| lDP || 4 || 14 || 20 || KD/-15&lt;br /&gt;
|-&lt;br /&gt;
| hDP || 4 || 17 || 24 || KD/-23&lt;br /&gt;
|-&lt;br /&gt;
| lHB || 8 || 12 || 8 || -5***/+2/+5&lt;br /&gt;
|-&lt;br /&gt;
| hHB || 8 || 20 || 8 || +2***/+1/+4&lt;br /&gt;
|-&lt;br /&gt;
| CA || 44 || N/A || 81 || KD/+5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
(*)Hits on second frame of active sprite&lt;br /&gt;
&lt;br /&gt;
(**)Minimum amount of recovery based on whiff. Gravity will add 2-6 frames on hit.&lt;br /&gt;
&lt;br /&gt;
(***)Hayabusa advantage on this one based on Aska/War hit (followup whiffs); the rest are normal hits&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TMNTTF_Nav}}{{GenPgNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:TMNT Tournament Fighters]]&lt;/div&gt;</summary>
		<author><name>Beansprouts 11</name></author>
	</entry>
	<entry>
		<id>http://newchallenger.net/w/index.php?title=Donatello_(TF)&amp;diff=5931</id>
		<title>Donatello (TF)</title>
		<link rel="alternate" type="text/html" href="http://newchallenger.net/w/index.php?title=Donatello_(TF)&amp;diff=5931"/>
		<updated>2021-06-07T16:03:15Z</updated>

		<summary type="html">&lt;p&gt;Beansprouts 11: /* Jumping Normals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TF_Profile&lt;br /&gt;
|title=Donatello&lt;br /&gt;
|charheight=&lt;br /&gt;
|charweight=&lt;br /&gt;
|eyes=&lt;br /&gt;
|age=&lt;br /&gt;
|birthplace=&lt;br /&gt;
|weapons=&lt;br /&gt;
|activities=&lt;br /&gt;
|goals=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Quirks &amp;amp; Tech == &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Data Arsenal ==&lt;br /&gt;
&lt;br /&gt;
 Pre-jump Frames                        :  &lt;br /&gt;
 Dizzy                                  :  &lt;br /&gt;
&lt;br /&gt;
=Movelist=&lt;br /&gt;
&lt;br /&gt;
Legend&lt;br /&gt;
N = Normal chain ok&lt;br /&gt;
S = Special cancel ok&lt;br /&gt;
C = CPS Chain ok&lt;br /&gt;
[] = frames between next active hitbox&lt;br /&gt;
* = After active frame(s) For calculating total move time&lt;br /&gt;
Advantage is on hit and block, respectively&lt;br /&gt;
&lt;br /&gt;
== Standing Normals ==&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf don LP.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Standing Light Punch&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=6&lt;br /&gt;
 |active=1&lt;br /&gt;
 |recovery-whiff=7&lt;br /&gt;
 |hitadvan=0/+3&lt;br /&gt;
 |cancelable=N/S&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf_don_K.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Standing Light Kick&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=5&lt;br /&gt;
 |active=1&lt;br /&gt;
 |recovery-whiff=8&lt;br /&gt;
 |hitadvan=-1/+2&lt;br /&gt;
 |cancelable=N&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf don nLK.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Close Light Kick&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Low.png|link]]&lt;br /&gt;
 |startup=5&lt;br /&gt;
 |active=1&lt;br /&gt;
 |recovery-whiff=8&lt;br /&gt;
 |hitadvan=-1/+2&lt;br /&gt;
 |cancelable=N&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf_don_HP.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Standing Heavy Punch&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=8&lt;br /&gt;
 |active=4+3&lt;br /&gt;
 |recovery-whiff=12&lt;br /&gt;
 |hitadvan=-3/0 +1/+4&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=Second hit is a high. First advantage reflects this case&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf_don_K.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Standing Heavy Kick&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=7&lt;br /&gt;
 |active=5&lt;br /&gt;
 |recovery-whiff=13&lt;br /&gt;
 |hitadvan=-4/-10&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf don nHK.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Close Heavy Kick&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=7&lt;br /&gt;
 |active=5&lt;br /&gt;
 |recovery-whiff=7&lt;br /&gt;
 |hitadvan=+2/+5&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Crouching Normals ==&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf don cLP.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Crouching Light Punch&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=5&lt;br /&gt;
 |active=6&lt;br /&gt;
 |recovery-whiff=11&lt;br /&gt;
 |hitadvan=--4/-1&lt;br /&gt;
 |cancelable=N/S&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf don cLK.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Crouching Light Kick&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Low.png|link]]&lt;br /&gt;
 |startup=5&lt;br /&gt;
 |active=1&lt;br /&gt;
 |recovery-whiff=8&lt;br /&gt;
 |hitadvan=-1/+2&lt;br /&gt;
 |cancelable=N/S&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf don cHP.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Crouching Heavy Punch&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=12&lt;br /&gt;
 |active=5&lt;br /&gt;
 |recovery-whiff=15&lt;br /&gt;
 |hitadvan=-4/-1&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf don cHK.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Crouching Heavy Kick&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Low.png|link]]&lt;br /&gt;
 |startup=7&lt;br /&gt;
 |active=10&lt;br /&gt;
 |recovery-whiff=16&lt;br /&gt;
 |hitadvan=KD/-8&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description= &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Jumping Normals ==&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf don jLP.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Jumping Light Punch&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:High.png|link]]&lt;br /&gt;
 |startup=6&lt;br /&gt;
 |active=Infinite&lt;br /&gt;
 |recovery-whiff=N/A&lt;br /&gt;
 |hitadvan=N/A&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf don jdLP.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Belly Flop (Down+LP)&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:High.png|link]]&lt;br /&gt;
 |startup=3&lt;br /&gt;
 |active=Infinite&lt;br /&gt;
 |recovery-whiff=N/A&lt;br /&gt;
 |hitadvan=N/A&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf_don_jLK.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Jumping Light Kick&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:High.png|link]]&lt;br /&gt;
 |startup=3&lt;br /&gt;
 |active=Infinite&lt;br /&gt;
 |recovery-whiff=N/A&lt;br /&gt;
 |hitadvan=N/A&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf don ujK.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Neutral Jump Light Kick&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:High.png|link]]&lt;br /&gt;
 |startup=3&lt;br /&gt;
 |active=Infinite&lt;br /&gt;
 |recovery-whiff=N/A&lt;br /&gt;
 |hitadvan=N/A&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf don jHP.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Jumping Heavy Punch&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:High.png|link]]&lt;br /&gt;
 |startup=5&lt;br /&gt;
 |active=5&lt;br /&gt;
 |recovery-whiff=N/A&lt;br /&gt;
 |hitadvan=N/A&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf don jHK.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Jumping Heavy Kick&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:High.png|link]]&lt;br /&gt;
 |startup=5&lt;br /&gt;
 |active=5&lt;br /&gt;
 |recovery-whiff=N/A&lt;br /&gt;
 |hitadvan=N/A&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf don ujK.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Neutral Jump Heavy Kick&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:High.png|link]]&lt;br /&gt;
 |startup=5&lt;br /&gt;
 |active=10&lt;br /&gt;
 |recovery-whiff=N/A&lt;br /&gt;
 |hitadvan=N/A&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Special Moves ==&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf_don_Hyakuretsuki.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Hyakuretsuki  (Light)&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=5&lt;br /&gt;
 |active=1[9]*5&lt;br /&gt;
 |recovery-whiff=5&lt;br /&gt;
 |hitadvan=-19/-16&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=Pushback after the second hit causes the next to whiff. There&#039;s an extra frame of advantage because the final hit lands on the last possible frame when holding forward the entire time.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf_don_Hyakuretsuki.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Hyakuretsuki  (Heavy)&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=3&lt;br /&gt;
 |active=1[4]*4&lt;br /&gt;
 |recovery-whiff=8&lt;br /&gt;
 |hitadvan=+3/+6&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=Pushback after the second hit causes the next to whiff. There&#039;s an extra frame of advantage because the final hit lands on the last possible frame when holding forward the entire time.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf_don_Groundclaw.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Ground Claw&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Low.png|link]]&lt;br /&gt;
 |startup=16&lt;br /&gt;
 |active=N/A&lt;br /&gt;
 |recovery-whiff=29&lt;br /&gt;
 |hitadvan=0/+3&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf_don_Danceattack.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Dance Attack (Light)&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=22&lt;br /&gt;
 |active=2[8]2&lt;br /&gt;
 |recovery-whiff=15&lt;br /&gt;
 |hitadvan=KD/+1&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf_don_Danceattack.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Dance Attack (Heavy)&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=22&lt;br /&gt;
 |active=2[8]*5+2&lt;br /&gt;
 |recovery-whiff=15&lt;br /&gt;
 |hitadvan=KD/+2&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Ultimate Attack ==&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf_don_UA.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Ryou Hadou&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=28&lt;br /&gt;
 |active=N/A&lt;br /&gt;
 |recovery-whiff=72&lt;br /&gt;
 |hitadvan=KD/+23/+8*&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Combos/Punishes =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Frame Data Quick List = &lt;br /&gt;
&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
! Donatello || Startup || Active || Recovery || Advantage&lt;br /&gt;
|-&lt;br /&gt;
| sLP || 6 || 1 || 7 || 0/+3&lt;br /&gt;
|-&lt;br /&gt;
| sLK || 5 || 1 || 8 || -1/+2&lt;br /&gt;
|-&lt;br /&gt;
| clLK || 5 || 1 || 8 || -1/+2&lt;br /&gt;
|-&lt;br /&gt;
| sHP || 8 || 4+3 || 12 || -3/0* +1/+4&lt;br /&gt;
|-&lt;br /&gt;
| sHK || 7 || 5 || 13 || -4/-10&lt;br /&gt;
|-&lt;br /&gt;
| clHK || 7 || 5 || 7 || +2/+5&lt;br /&gt;
|-&lt;br /&gt;
| crLP || 6 || 1 || 11 || -4/-1&lt;br /&gt;
|-&lt;br /&gt;
| crLK || 5 || 1 || 8 || -1/+2&lt;br /&gt;
|-&lt;br /&gt;
| crHP || 12 || 5 || 15 || -4/-1&lt;br /&gt;
|-&lt;br /&gt;
| crHK || 7 || 10 || 16 || KD/-8&lt;br /&gt;
|-&lt;br /&gt;
| jLP || 6 || infinite || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| BFlop || 3 || infinite || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| jLK || 3 || infinite || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| djLK || 3  || infinite || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| jHP || 5 || 5 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| jHK || 5 || 5 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| djHK || 5 || 10 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| lRB || 5 || 1[9]*5 || 5 || -19/-16&lt;br /&gt;
|-&lt;br /&gt;
| hRB || 3 || 1[4]*4 || 8 || +3/+6&lt;br /&gt;
|-&lt;br /&gt;
| Claw || 16 || N/A || 29 || 0/+3&lt;br /&gt;
|-&lt;br /&gt;
| lSpn || 22 || 2[8]2 || 15 || KD/+1&lt;br /&gt;
|-&lt;br /&gt;
| hSpn || 22 || 2[8]*5+2 || 15 || KD/+2*&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| UM || 28 || N/A || 72 || KD/+23/+8*&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TMNTTF_Nav}}{{GenPgNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:TMNT Tournament Fighters]]&lt;/div&gt;</summary>
		<author><name>Beansprouts 11</name></author>
	</entry>
	<entry>
		<id>http://newchallenger.net/w/index.php?title=File:Tmnttf_don_jLK.png&amp;diff=5930</id>
		<title>File:Tmnttf don jLK.png</title>
		<link rel="alternate" type="text/html" href="http://newchallenger.net/w/index.php?title=File:Tmnttf_don_jLK.png&amp;diff=5930"/>
		<updated>2021-06-07T16:02:38Z</updated>

		<summary type="html">&lt;p&gt;Beansprouts 11: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Beansprouts 11</name></author>
	</entry>
	<entry>
		<id>http://newchallenger.net/w/index.php?title=Donatello_(TF)&amp;diff=5929</id>
		<title>Donatello (TF)</title>
		<link rel="alternate" type="text/html" href="http://newchallenger.net/w/index.php?title=Donatello_(TF)&amp;diff=5929"/>
		<updated>2021-06-07T16:00:57Z</updated>

		<summary type="html">&lt;p&gt;Beansprouts 11: /* Standing Normals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TF_Profile&lt;br /&gt;
|title=Donatello&lt;br /&gt;
|charheight=&lt;br /&gt;
|charweight=&lt;br /&gt;
|eyes=&lt;br /&gt;
|age=&lt;br /&gt;
|birthplace=&lt;br /&gt;
|weapons=&lt;br /&gt;
|activities=&lt;br /&gt;
|goals=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Quirks &amp;amp; Tech == &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Data Arsenal ==&lt;br /&gt;
&lt;br /&gt;
 Pre-jump Frames                        :  &lt;br /&gt;
 Dizzy                                  :  &lt;br /&gt;
&lt;br /&gt;
=Movelist=&lt;br /&gt;
&lt;br /&gt;
Legend&lt;br /&gt;
N = Normal chain ok&lt;br /&gt;
S = Special cancel ok&lt;br /&gt;
C = CPS Chain ok&lt;br /&gt;
[] = frames between next active hitbox&lt;br /&gt;
* = After active frame(s) For calculating total move time&lt;br /&gt;
Advantage is on hit and block, respectively&lt;br /&gt;
&lt;br /&gt;
== Standing Normals ==&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf don LP.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Standing Light Punch&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=6&lt;br /&gt;
 |active=1&lt;br /&gt;
 |recovery-whiff=7&lt;br /&gt;
 |hitadvan=0/+3&lt;br /&gt;
 |cancelable=N/S&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf_don_K.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Standing Light Kick&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=5&lt;br /&gt;
 |active=1&lt;br /&gt;
 |recovery-whiff=8&lt;br /&gt;
 |hitadvan=-1/+2&lt;br /&gt;
 |cancelable=N&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf don nLK.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Close Light Kick&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Low.png|link]]&lt;br /&gt;
 |startup=5&lt;br /&gt;
 |active=1&lt;br /&gt;
 |recovery-whiff=8&lt;br /&gt;
 |hitadvan=-1/+2&lt;br /&gt;
 |cancelable=N&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf_don_HP.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Standing Heavy Punch&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=8&lt;br /&gt;
 |active=4+3&lt;br /&gt;
 |recovery-whiff=12&lt;br /&gt;
 |hitadvan=-3/0 +1/+4&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=Second hit is a high. First advantage reflects this case&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf_don_K.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Standing Heavy Kick&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=7&lt;br /&gt;
 |active=5&lt;br /&gt;
 |recovery-whiff=13&lt;br /&gt;
 |hitadvan=-4/-10&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf don nHK.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Close Heavy Kick&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=7&lt;br /&gt;
 |active=5&lt;br /&gt;
 |recovery-whiff=7&lt;br /&gt;
 |hitadvan=+2/+5&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Crouching Normals ==&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf don cLP.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Crouching Light Punch&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=5&lt;br /&gt;
 |active=6&lt;br /&gt;
 |recovery-whiff=11&lt;br /&gt;
 |hitadvan=--4/-1&lt;br /&gt;
 |cancelable=N/S&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf don cLK.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Crouching Light Kick&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Low.png|link]]&lt;br /&gt;
 |startup=5&lt;br /&gt;
 |active=1&lt;br /&gt;
 |recovery-whiff=8&lt;br /&gt;
 |hitadvan=-1/+2&lt;br /&gt;
 |cancelable=N/S&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf don cHP.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Crouching Heavy Punch&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=12&lt;br /&gt;
 |active=5&lt;br /&gt;
 |recovery-whiff=15&lt;br /&gt;
 |hitadvan=-4/-1&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf don cHK.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Crouching Heavy Kick&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Low.png|link]]&lt;br /&gt;
 |startup=7&lt;br /&gt;
 |active=10&lt;br /&gt;
 |recovery-whiff=16&lt;br /&gt;
 |hitadvan=KD/-8&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description= &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Jumping Normals ==&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf don jLP.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Jumping Light Punch&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:High.png|link]]&lt;br /&gt;
 |startup=6&lt;br /&gt;
 |active=Infinite&lt;br /&gt;
 |recovery-whiff=N/A&lt;br /&gt;
 |hitadvan=N/A&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf don jdLP.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Belly Flop (Down+LP)&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:High.png|link]]&lt;br /&gt;
 |startup=3&lt;br /&gt;
 |active=Infinite&lt;br /&gt;
 |recovery-whiff=N/A&lt;br /&gt;
 |hitadvan=N/A&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf don jLK.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Jumping Light Kick&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:High.png|link]]&lt;br /&gt;
 |startup=3&lt;br /&gt;
 |active=Infinite&lt;br /&gt;
 |recovery-whiff=N/A&lt;br /&gt;
 |hitadvan=N/A&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf don ujK.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Neutral Jump Light Kick&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:High.png|link]]&lt;br /&gt;
 |startup=3&lt;br /&gt;
 |active=Infinite&lt;br /&gt;
 |recovery-whiff=N/A&lt;br /&gt;
 |hitadvan=N/A&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf don jHP.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Jumping Heavy Punch&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:High.png|link]]&lt;br /&gt;
 |startup=5&lt;br /&gt;
 |active=5&lt;br /&gt;
 |recovery-whiff=N/A&lt;br /&gt;
 |hitadvan=N/A&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf don jHK.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Jumping Heavy Kick&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:High.png|link]]&lt;br /&gt;
 |startup=5&lt;br /&gt;
 |active=5&lt;br /&gt;
 |recovery-whiff=N/A&lt;br /&gt;
 |hitadvan=N/A&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf don ujK.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Neutral Jump Heavy Kick&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:High.png|link]]&lt;br /&gt;
 |startup=5&lt;br /&gt;
 |active=10&lt;br /&gt;
 |recovery-whiff=N/A&lt;br /&gt;
 |hitadvan=N/A&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Special Moves ==&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf_don_Hyakuretsuki.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Hyakuretsuki  (Light)&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=5&lt;br /&gt;
 |active=1[9]*5&lt;br /&gt;
 |recovery-whiff=5&lt;br /&gt;
 |hitadvan=-19/-16&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=Pushback after the second hit causes the next to whiff. There&#039;s an extra frame of advantage because the final hit lands on the last possible frame when holding forward the entire time.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf_don_Hyakuretsuki.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Hyakuretsuki  (Heavy)&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=3&lt;br /&gt;
 |active=1[4]*4&lt;br /&gt;
 |recovery-whiff=8&lt;br /&gt;
 |hitadvan=+3/+6&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=Pushback after the second hit causes the next to whiff. There&#039;s an extra frame of advantage because the final hit lands on the last possible frame when holding forward the entire time.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf_don_Groundclaw.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Ground Claw&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Low.png|link]]&lt;br /&gt;
 |startup=16&lt;br /&gt;
 |active=N/A&lt;br /&gt;
 |recovery-whiff=29&lt;br /&gt;
 |hitadvan=0/+3&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf_don_Danceattack.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Dance Attack (Light)&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=22&lt;br /&gt;
 |active=2[8]2&lt;br /&gt;
 |recovery-whiff=15&lt;br /&gt;
 |hitadvan=KD/+1&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf_don_Danceattack.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Dance Attack (Heavy)&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=22&lt;br /&gt;
 |active=2[8]*5+2&lt;br /&gt;
 |recovery-whiff=15&lt;br /&gt;
 |hitadvan=KD/+2&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Ultimate Attack ==&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf_don_UA.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Ryou Hadou&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=28&lt;br /&gt;
 |active=N/A&lt;br /&gt;
 |recovery-whiff=72&lt;br /&gt;
 |hitadvan=KD/+23/+8*&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Combos/Punishes =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Frame Data Quick List = &lt;br /&gt;
&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
! Donatello || Startup || Active || Recovery || Advantage&lt;br /&gt;
|-&lt;br /&gt;
| sLP || 6 || 1 || 7 || 0/+3&lt;br /&gt;
|-&lt;br /&gt;
| sLK || 5 || 1 || 8 || -1/+2&lt;br /&gt;
|-&lt;br /&gt;
| clLK || 5 || 1 || 8 || -1/+2&lt;br /&gt;
|-&lt;br /&gt;
| sHP || 8 || 4+3 || 12 || -3/0* +1/+4&lt;br /&gt;
|-&lt;br /&gt;
| sHK || 7 || 5 || 13 || -4/-10&lt;br /&gt;
|-&lt;br /&gt;
| clHK || 7 || 5 || 7 || +2/+5&lt;br /&gt;
|-&lt;br /&gt;
| crLP || 6 || 1 || 11 || -4/-1&lt;br /&gt;
|-&lt;br /&gt;
| crLK || 5 || 1 || 8 || -1/+2&lt;br /&gt;
|-&lt;br /&gt;
| crHP || 12 || 5 || 15 || -4/-1&lt;br /&gt;
|-&lt;br /&gt;
| crHK || 7 || 10 || 16 || KD/-8&lt;br /&gt;
|-&lt;br /&gt;
| jLP || 6 || infinite || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| BFlop || 3 || infinite || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| jLK || 3 || infinite || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| djLK || 3  || infinite || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| jHP || 5 || 5 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| jHK || 5 || 5 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| djHK || 5 || 10 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| lRB || 5 || 1[9]*5 || 5 || -19/-16&lt;br /&gt;
|-&lt;br /&gt;
| hRB || 3 || 1[4]*4 || 8 || +3/+6&lt;br /&gt;
|-&lt;br /&gt;
| Claw || 16 || N/A || 29 || 0/+3&lt;br /&gt;
|-&lt;br /&gt;
| lSpn || 22 || 2[8]2 || 15 || KD/+1&lt;br /&gt;
|-&lt;br /&gt;
| hSpn || 22 || 2[8]*5+2 || 15 || KD/+2*&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| UM || 28 || N/A || 72 || KD/+23/+8*&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TMNTTF_Nav}}{{GenPgNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:TMNT Tournament Fighters]]&lt;/div&gt;</summary>
		<author><name>Beansprouts 11</name></author>
	</entry>
	<entry>
		<id>http://newchallenger.net/w/index.php?title=File:Tmnttf_don_K.png&amp;diff=5928</id>
		<title>File:Tmnttf don K.png</title>
		<link rel="alternate" type="text/html" href="http://newchallenger.net/w/index.php?title=File:Tmnttf_don_K.png&amp;diff=5928"/>
		<updated>2021-06-07T16:00:10Z</updated>

		<summary type="html">&lt;p&gt;Beansprouts 11: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Beansprouts 11</name></author>
	</entry>
	<entry>
		<id>http://newchallenger.net/w/index.php?title=File:Tmnttf_don_ujK.png&amp;diff=5927</id>
		<title>File:Tmnttf don ujK.png</title>
		<link rel="alternate" type="text/html" href="http://newchallenger.net/w/index.php?title=File:Tmnttf_don_ujK.png&amp;diff=5927"/>
		<updated>2021-06-07T15:58:08Z</updated>

		<summary type="html">&lt;p&gt;Beansprouts 11: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Beansprouts 11</name></author>
	</entry>
	<entry>
		<id>http://newchallenger.net/w/index.php?title=File:Tmnttf_don_UA.png&amp;diff=5926</id>
		<title>File:Tmnttf don UA.png</title>
		<link rel="alternate" type="text/html" href="http://newchallenger.net/w/index.php?title=File:Tmnttf_don_UA.png&amp;diff=5926"/>
		<updated>2021-06-07T15:57:57Z</updated>

		<summary type="html">&lt;p&gt;Beansprouts 11: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Beansprouts 11</name></author>
	</entry>
	<entry>
		<id>http://newchallenger.net/w/index.php?title=File:Tmnttf_don_nLK.png&amp;diff=5925</id>
		<title>File:Tmnttf don nLK.png</title>
		<link rel="alternate" type="text/html" href="http://newchallenger.net/w/index.php?title=File:Tmnttf_don_nLK.png&amp;diff=5925"/>
		<updated>2021-06-07T15:57:46Z</updated>

		<summary type="html">&lt;p&gt;Beansprouts 11: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Beansprouts 11</name></author>
	</entry>
	<entry>
		<id>http://newchallenger.net/w/index.php?title=File:Tmnttf_don_nHK.png&amp;diff=5924</id>
		<title>File:Tmnttf don nHK.png</title>
		<link rel="alternate" type="text/html" href="http://newchallenger.net/w/index.php?title=File:Tmnttf_don_nHK.png&amp;diff=5924"/>
		<updated>2021-06-07T15:57:35Z</updated>

		<summary type="html">&lt;p&gt;Beansprouts 11: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Beansprouts 11</name></author>
	</entry>
	<entry>
		<id>http://newchallenger.net/w/index.php?title=File:Tmnttf_don_LP.png&amp;diff=5923</id>
		<title>File:Tmnttf don LP.png</title>
		<link rel="alternate" type="text/html" href="http://newchallenger.net/w/index.php?title=File:Tmnttf_don_LP.png&amp;diff=5923"/>
		<updated>2021-06-07T15:56:50Z</updated>

		<summary type="html">&lt;p&gt;Beansprouts 11: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Beansprouts 11</name></author>
	</entry>
	<entry>
		<id>http://newchallenger.net/w/index.php?title=File:Tmnttf_don_LK.png&amp;diff=5922</id>
		<title>File:Tmnttf don LK.png</title>
		<link rel="alternate" type="text/html" href="http://newchallenger.net/w/index.php?title=File:Tmnttf_don_LK.png&amp;diff=5922"/>
		<updated>2021-06-07T15:56:28Z</updated>

		<summary type="html">&lt;p&gt;Beansprouts 11: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Beansprouts 11</name></author>
	</entry>
	<entry>
		<id>http://newchallenger.net/w/index.php?title=File:Tmnttf_don_jLP.png&amp;diff=5921</id>
		<title>File:Tmnttf don jLP.png</title>
		<link rel="alternate" type="text/html" href="http://newchallenger.net/w/index.php?title=File:Tmnttf_don_jLP.png&amp;diff=5921"/>
		<updated>2021-06-07T15:56:06Z</updated>

		<summary type="html">&lt;p&gt;Beansprouts 11: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Beansprouts 11</name></author>
	</entry>
	<entry>
		<id>http://newchallenger.net/w/index.php?title=File:Tmnttf_don_jHP.png&amp;diff=5920</id>
		<title>File:Tmnttf don jHP.png</title>
		<link rel="alternate" type="text/html" href="http://newchallenger.net/w/index.php?title=File:Tmnttf_don_jHP.png&amp;diff=5920"/>
		<updated>2021-06-07T15:55:48Z</updated>

		<summary type="html">&lt;p&gt;Beansprouts 11: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Beansprouts 11</name></author>
	</entry>
	<entry>
		<id>http://newchallenger.net/w/index.php?title=File:Tmnttf_don_jHK.png&amp;diff=5919</id>
		<title>File:Tmnttf don jHK.png</title>
		<link rel="alternate" type="text/html" href="http://newchallenger.net/w/index.php?title=File:Tmnttf_don_jHK.png&amp;diff=5919"/>
		<updated>2021-06-07T15:55:35Z</updated>

		<summary type="html">&lt;p&gt;Beansprouts 11: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Beansprouts 11</name></author>
	</entry>
	<entry>
		<id>http://newchallenger.net/w/index.php?title=File:Tmnttf_don_jdLP.png&amp;diff=5918</id>
		<title>File:Tmnttf don jdLP.png</title>
		<link rel="alternate" type="text/html" href="http://newchallenger.net/w/index.php?title=File:Tmnttf_don_jdLP.png&amp;diff=5918"/>
		<updated>2021-06-07T15:55:21Z</updated>

		<summary type="html">&lt;p&gt;Beansprouts 11: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Beansprouts 11</name></author>
	</entry>
	<entry>
		<id>http://newchallenger.net/w/index.php?title=File:Tmnttf_don_Hyakuretsuki.png&amp;diff=5917</id>
		<title>File:Tmnttf don Hyakuretsuki.png</title>
		<link rel="alternate" type="text/html" href="http://newchallenger.net/w/index.php?title=File:Tmnttf_don_Hyakuretsuki.png&amp;diff=5917"/>
		<updated>2021-06-07T15:55:10Z</updated>

		<summary type="html">&lt;p&gt;Beansprouts 11: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Beansprouts 11</name></author>
	</entry>
	<entry>
		<id>http://newchallenger.net/w/index.php?title=File:Tmnttf_don_HP.png&amp;diff=5916</id>
		<title>File:Tmnttf don HP.png</title>
		<link rel="alternate" type="text/html" href="http://newchallenger.net/w/index.php?title=File:Tmnttf_don_HP.png&amp;diff=5916"/>
		<updated>2021-06-07T15:54:54Z</updated>

		<summary type="html">&lt;p&gt;Beansprouts 11: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Beansprouts 11</name></author>
	</entry>
	<entry>
		<id>http://newchallenger.net/w/index.php?title=File:Tmnttf_don_HK.png&amp;diff=5915</id>
		<title>File:Tmnttf don HK.png</title>
		<link rel="alternate" type="text/html" href="http://newchallenger.net/w/index.php?title=File:Tmnttf_don_HK.png&amp;diff=5915"/>
		<updated>2021-06-07T15:54:40Z</updated>

		<summary type="html">&lt;p&gt;Beansprouts 11: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Beansprouts 11</name></author>
	</entry>
	<entry>
		<id>http://newchallenger.net/w/index.php?title=File:Tmnttf_don_Groundclaw.png&amp;diff=5914</id>
		<title>File:Tmnttf don Groundclaw.png</title>
		<link rel="alternate" type="text/html" href="http://newchallenger.net/w/index.php?title=File:Tmnttf_don_Groundclaw.png&amp;diff=5914"/>
		<updated>2021-06-07T15:54:18Z</updated>

		<summary type="html">&lt;p&gt;Beansprouts 11: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Beansprouts 11</name></author>
	</entry>
	<entry>
		<id>http://newchallenger.net/w/index.php?title=File:Tmnttf_don_Danceattack.png&amp;diff=5913</id>
		<title>File:Tmnttf don Danceattack.png</title>
		<link rel="alternate" type="text/html" href="http://newchallenger.net/w/index.php?title=File:Tmnttf_don_Danceattack.png&amp;diff=5913"/>
		<updated>2021-06-07T15:54:07Z</updated>

		<summary type="html">&lt;p&gt;Beansprouts 11: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Beansprouts 11</name></author>
	</entry>
	<entry>
		<id>http://newchallenger.net/w/index.php?title=File:Tmnttf_don_cLP.png&amp;diff=5912</id>
		<title>File:Tmnttf don cLP.png</title>
		<link rel="alternate" type="text/html" href="http://newchallenger.net/w/index.php?title=File:Tmnttf_don_cLP.png&amp;diff=5912"/>
		<updated>2021-06-07T15:53:56Z</updated>

		<summary type="html">&lt;p&gt;Beansprouts 11: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Beansprouts 11</name></author>
	</entry>
	<entry>
		<id>http://newchallenger.net/w/index.php?title=File:Tmnttf_don_cLK.png&amp;diff=5911</id>
		<title>File:Tmnttf don cLK.png</title>
		<link rel="alternate" type="text/html" href="http://newchallenger.net/w/index.php?title=File:Tmnttf_don_cLK.png&amp;diff=5911"/>
		<updated>2021-06-07T15:53:43Z</updated>

		<summary type="html">&lt;p&gt;Beansprouts 11: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Beansprouts 11</name></author>
	</entry>
	<entry>
		<id>http://newchallenger.net/w/index.php?title=File:Tmnttf_don_cHP.png&amp;diff=5910</id>
		<title>File:Tmnttf don cHP.png</title>
		<link rel="alternate" type="text/html" href="http://newchallenger.net/w/index.php?title=File:Tmnttf_don_cHP.png&amp;diff=5910"/>
		<updated>2021-06-07T15:53:29Z</updated>

		<summary type="html">&lt;p&gt;Beansprouts 11: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Beansprouts 11</name></author>
	</entry>
	<entry>
		<id>http://newchallenger.net/w/index.php?title=File:Tmnttf_don_cHK.png&amp;diff=5909</id>
		<title>File:Tmnttf don cHK.png</title>
		<link rel="alternate" type="text/html" href="http://newchallenger.net/w/index.php?title=File:Tmnttf_don_cHK.png&amp;diff=5909"/>
		<updated>2021-06-07T15:53:13Z</updated>

		<summary type="html">&lt;p&gt;Beansprouts 11: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Beansprouts 11</name></author>
	</entry>
	<entry>
		<id>http://newchallenger.net/w/index.php?title=Michelangelo_(TF)&amp;diff=5908</id>
		<title>Michelangelo (TF)</title>
		<link rel="alternate" type="text/html" href="http://newchallenger.net/w/index.php?title=Michelangelo_(TF)&amp;diff=5908"/>
		<updated>2021-06-05T17:08:03Z</updated>

		<summary type="html">&lt;p&gt;Beansprouts 11: /* Jumping Normals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TF_Profile&lt;br /&gt;
|title=Michelangelo&lt;br /&gt;
|image=[[Image:tmnttf_mike.png|125px]]&lt;br /&gt;
|charheight=5&#039;8&amp;quot;&lt;br /&gt;
|charweight=170 lbs.&lt;br /&gt;
|eyes=Black &lt;br /&gt;
|age=15½&lt;br /&gt;
|birthplace=Woody&#039;s Pet Shop, Pennshellvania&lt;br /&gt;
|weapons=Nunchucks&lt;br /&gt;
|activities=Surfing, Skateboarding&lt;br /&gt;
|goals=He is planning a few days off to do some surfin&#039; and boardin&#039;&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
Much like Leonardo, Michelangelo is very shoto-esc fundamentally in terms of overall style &amp;amp; gameplan. Often considered a glass canon due to his lesser resistance to dizzies while possessing the ability to dizzy quickly, Michelangelo finds himself in the more niche side of the meta. With one of the better DPs/Anti-Airs in the game in the name of Rising Thunder as well as Dynamite Bombers for lethal dizzies and soft reads, Michelangelo has explosive potential on both defense and offense when played correctly. The general downside however, is compared to the 3 other turtles, Michelangelo has the WORST normals of the bunch.&lt;br /&gt;
&lt;br /&gt;
== Quirks &amp;amp; Tech == &lt;br /&gt;
&lt;br /&gt;
Being one of the 2 turtles (The other being Leo) that can reversal or DP immediately off a Backflip, use this tactic to broaden your defensive mixups when being backed into a corner or simply for baiting an offensive or jump-happy opponent.&lt;br /&gt;
&lt;br /&gt;
Against C.dome, a character who has a deadly death grab on the turtles, Michelangelo&#039;s fireballs go right over chrome sparks. Use this to your advantage and pressure C.dome into making a mistake which Michelangelo can readily punish for game.&lt;br /&gt;
&lt;br /&gt;
== Data Arsenal ==&lt;br /&gt;
&lt;br /&gt;
 Pre-jump Frames                        :  &lt;br /&gt;
 Dizzy                                  :  &lt;br /&gt;
&lt;br /&gt;
=Movelist=&lt;br /&gt;
&lt;br /&gt;
Legend&lt;br /&gt;
N = Normal chain ok&lt;br /&gt;
S = Special cancel ok&lt;br /&gt;
C = CPS Chain ok&lt;br /&gt;
[] = frames between next active hitbox&lt;br /&gt;
* = After active frame(s) For calculating total move time&lt;br /&gt;
Advantage is on hit and block, respectively&lt;br /&gt;
&lt;br /&gt;
== Standing Normals ==&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf mike LP.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Standing Light Punch&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=8&lt;br /&gt;
 |active=3&lt;br /&gt;
 |recovery-whiff=12&lt;br /&gt;
 |hitadvan=-7/-4&lt;br /&gt;
 |cancelable=S&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf mike LK.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Standing Light Kick&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=6&lt;br /&gt;
 |active=1&lt;br /&gt;
 |recovery-whiff=8&lt;br /&gt;
 |hitadvan=-1/+2&lt;br /&gt;
 |cancelable=N&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf_mike_HP.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Standing Heavy Punch&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=8&lt;br /&gt;
 |active=9&lt;br /&gt;
 |recovery-whiff=10&lt;br /&gt;
 |hitadvan=-3/0&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf mike nHP.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Close Heavy Punch&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=8&lt;br /&gt;
 |active=5&lt;br /&gt;
 |recovery-whiff=10&lt;br /&gt;
 |hitadvan=0/+3&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf mike HK.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Standing Heavy Kick&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=7&lt;br /&gt;
 |active=5&lt;br /&gt;
 |recovery-whiff=13&lt;br /&gt;
 |hitadvan=-4/-1&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf mike nHK.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Close Heavy Kick&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=7&lt;br /&gt;
 |active=5&lt;br /&gt;
 |recovery-whiff=7&lt;br /&gt;
 |hitadvan=+2/+5&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Crouching Normals ==&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf mike cLP.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Crouching Light Punch&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=6&lt;br /&gt;
 |active=1&lt;br /&gt;
 |recovery-whiff=11&lt;br /&gt;
 |hitadvan=-4/-1&lt;br /&gt;
 |cancelable=S/N&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf mike cK.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Crouching Light Kick&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Low.png|link]]&lt;br /&gt;
 |startup=8&lt;br /&gt;
 |active=5&lt;br /&gt;
 |recovery-whiff=16&lt;br /&gt;
 |hitadvan=-13/-10&lt;br /&gt;
 |cancelable=N&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf mike cHP.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Crouching Heavy Punch&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=7&lt;br /&gt;
 |active=5&lt;br /&gt;
 |recovery-whiff=8&lt;br /&gt;
 |hitadvan=+2/+5&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf mike cK.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Crouching Heavy Kick&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Low.png|link]]&lt;br /&gt;
 |startup=7&lt;br /&gt;
 |active=10&lt;br /&gt;
 |recovery-whiff=16&lt;br /&gt;
 |hitadvan=KD/-8&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description= &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Jumping Normals ==&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf mike jLP.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Jumping Light Punch&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:High.png|link]]&lt;br /&gt;
 |startup=6&lt;br /&gt;
 |active=Infinite&lt;br /&gt;
 |recovery-whiff=N/A&lt;br /&gt;
 |hitadvan=N/A&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf mike jdLP.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Belly Flop (Down+LP)&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:High.png|link]]&lt;br /&gt;
 |startup=3&lt;br /&gt;
 |active=Infinite&lt;br /&gt;
 |recovery-whiff=N/A&lt;br /&gt;
 |hitadvan=N/A&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf mike jLK.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Jumping Light Kick&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:High.png|link]]&lt;br /&gt;
 |startup=3&lt;br /&gt;
 |active=Infinite&lt;br /&gt;
 |recovery-whiff=N/A&lt;br /&gt;
 |hitadvan=N/A&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf mike ujK.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Neutral Jump Light Kick&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:High.png|link]]&lt;br /&gt;
 |startup=3&lt;br /&gt;
 |active=Infinite&lt;br /&gt;
 |recovery-whiff=N/A&lt;br /&gt;
 |hitadvan=N/A&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf mike jHP.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Jumping Heavy Punch&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:High.png|link]]&lt;br /&gt;
 |startup=5&lt;br /&gt;
 |active=5&lt;br /&gt;
 |recovery-whiff=N/A&lt;br /&gt;
 |hitadvan=N/A&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf mike jHK.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Jumping Heavy Kick&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:High.png|link]]&lt;br /&gt;
 |startup=5&lt;br /&gt;
 |active=5&lt;br /&gt;
 |recovery-whiff=N/A&lt;br /&gt;
 |hitadvan=N/A&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf mike ujK.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Neutral Jump Heavy Kick&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:High.png|link]]&lt;br /&gt;
 |startup=5&lt;br /&gt;
 |active=10&lt;br /&gt;
 |recovery-whiff=N/A&lt;br /&gt;
 |hitadvan=N/A&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Special Moves ==&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf_mike_dbomber.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Dynamite Bomber (Light)&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=10&lt;br /&gt;
 |active=1[9]*3&lt;br /&gt;
 |recovery-whiff=8&lt;br /&gt;
 |hitadvan=+10/+13&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf_mike_dbomber.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Dynamite Bomber (Heavy)&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=10&lt;br /&gt;
 |active=1[3]*6&lt;br /&gt;
 |recovery-whiff=8&lt;br /&gt;
 |hitadvan=+10/+13&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=Heavy Dynamite Bomber only lands all hits against Turtles and Armaggon on HS1. Advantage is based on last hit.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf_mike_rthunder.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Rising Thunder (Light)&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=3&lt;br /&gt;
 |active=20&lt;br /&gt;
 |recovery-whiff=22&lt;br /&gt;
 |hitadvan=KD/-13&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf_mike_rthunder.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Rising Thunder (Heavy)&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=3&lt;br /&gt;
 |active=3+3+21&lt;br /&gt;
 |recovery-whiff=29&lt;br /&gt;
 |hitadvan=KD/-27&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf_mike_dbreath.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Dragon Breath&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=11&lt;br /&gt;
 |active=N/A&lt;br /&gt;
 |recovery-whiff=26&lt;br /&gt;
 |hitadvan=+3/+6&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Ultimate Attack ==&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf_mike_UA.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Ogre Rush&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=12&lt;br /&gt;
 |active=99&lt;br /&gt;
 |recovery-whiff=43&lt;br /&gt;
 |hitadvan=KD/-27&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=Given here is first possible active frame and total duration until final frame.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= Combos/Punishes =&lt;br /&gt;
&lt;br /&gt;
HP Dynamite Bomber into standing HP or LP Rising Thunder (If you get a soft read and land this, it will often times dizzy and confirm into the combo below.)&lt;br /&gt;
&lt;br /&gt;
Jump in(Immediately begin holding down) HP/HK, cr.LP, HP Rising Thunder (This is an excellent dizzy punish and will always redizzy Raph &amp;amp; other Mikes.)&lt;br /&gt;
&lt;br /&gt;
= Frame Data Quick List =&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Move || Startup || Active || Recovery || Advantage&lt;br /&gt;
|-&lt;br /&gt;
| sLP || 8 || 3 || 12 || -7/-4&lt;br /&gt;
|-&lt;br /&gt;
| sLK || 6 || 1 || 8 || -1/+2&lt;br /&gt;
|-&lt;br /&gt;
| sHP || 8 || 9 || 10 || -3/0&lt;br /&gt;
|-&lt;br /&gt;
| clHP || 8 || 5 || 10 || 0/+3&lt;br /&gt;
|-&lt;br /&gt;
| sHK || 7 || 5 || 13 || -4/-1&lt;br /&gt;
|-&lt;br /&gt;
| clHK || 7 || 5 || 7 || +2/+5&lt;br /&gt;
|-&lt;br /&gt;
| crLP || 6 || 1 || 11 || -4/-1&lt;br /&gt;
|-&lt;br /&gt;
| crLK || 8 || 5 || 16 || -13/-10&lt;br /&gt;
|-&lt;br /&gt;
| crHP || 7 || 5 || 8 || +2/+5&lt;br /&gt;
|-&lt;br /&gt;
| crHK || 7 || 10 || 16 || KD/-8&lt;br /&gt;
|-&lt;br /&gt;
| jLP || 6 || infinite || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| BFlop || 3 || infinite || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| jLK || 3 || infinite || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| djLK || 3  || infinite || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| jHP || 5 || 5 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| jHK || 5 || 5 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| djHK || 5 || 10 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| lDB* || 10 || 1[9]*3 || 8 || +10/+13&lt;br /&gt;
|-&lt;br /&gt;
| hDB* || 10 || 1[3]*6 || 8 || +10/+13&lt;br /&gt;
|-&lt;br /&gt;
| Proj || 11 || N/A || 26 || +3/+6&lt;br /&gt;
|-&lt;br /&gt;
| lRT || 3 || 20 || 22 || KD/-13&lt;br /&gt;
|-&lt;br /&gt;
| hRT || 3 || 3+3+21 || 29 || KD/-27&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| UA** || 12 || 99 || 43 || KD/-27&lt;br /&gt;
|}&lt;br /&gt;
(*)Heavy Dynamite Bomber only lands all hits against Turtles and Armaggon on HS1. Advantage is based on last hit.&lt;br /&gt;
&lt;br /&gt;
(**)Given here is first possible active frame and total duration until final frame.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TMNTTF_Nav}}{{GenPgNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:TMNT Tournament Fighters]]&lt;/div&gt;</summary>
		<author><name>Beansprouts 11</name></author>
	</entry>
	<entry>
		<id>http://newchallenger.net/w/index.php?title=Leonardo_(TF)&amp;diff=5907</id>
		<title>Leonardo (TF)</title>
		<link rel="alternate" type="text/html" href="http://newchallenger.net/w/index.php?title=Leonardo_(TF)&amp;diff=5907"/>
		<updated>2021-06-05T17:07:28Z</updated>

		<summary type="html">&lt;p&gt;Beansprouts 11: /* Jumping Normals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Cleanup&lt;br /&gt;
|needs=pictures, colors, and a bit more gameplay information&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TF_Profile&lt;br /&gt;
|title=Leonardo&lt;br /&gt;
|image=[[Image:tmnttf_leo.png|125px]]&lt;br /&gt;
|charheight=5&#039;8&amp;quot;&lt;br /&gt;
|charweight=170 lbs.&lt;br /&gt;
|eyes=Black&lt;br /&gt;
|age=16&lt;br /&gt;
|birthplace=McMahon&#039;s Pet Emporium, Chesapeake Bay&lt;br /&gt;
|weapons=Twin Katana&lt;br /&gt;
|activities=Meditating and Yoga&lt;br /&gt;
|goals=His only motivation is to prove he&#039;s the best fighter.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
Leonardo is the traditional shoto character of the game. He possesses quite a rounded moveset, but is slightly on the slow side. He has decent combo ability yet he works best when played carefully. Knowing when to throw his powerful projectiles (and learning not to use Endless Screw so much in neutral) is critical. HP button is a really good overall button except for possibly his crouching punch. His Far HP is a great poke, Close HP has a lot of range and can combo, Jumping HP is great for air-to-air, but Crouch HP is quite slow as an anti-air despite having some priority.&lt;br /&gt;
Leo is the worst turtle of the four. He is not a fully-flawed character, but compared to Raphael he certainly becomes overshadowed. What Leo lacks in offense (and defense, to some degree) he has in tremendous space coverage. Far HP can be used to stuff projectiles before coming out. His DP can be used in just about any situation. A successful jump-in can lead to a dizzy. Playing Leo requires a great understanding of the neutral game and knowledge of pressure strings. Mixing up block strings helps keep the opponent on their toes, or you can turn a combo into a string with close HP not comboing. Throw it out after a few kicks, and see if they try to jump your projectile or block your DP. Depending on the spacing, sometimes you can catch their jump with Shining Cutter. In any case, the pushback of a heavy hit can be combined with a backflip to quickly create space. Raphael can get in relatively free compared to Leonardo. Despite Leo&#039;s lower damage output, once he gets in he can become just as scary.&lt;br /&gt;
&lt;br /&gt;
== Quirks &amp;amp; Tech == &lt;br /&gt;
&lt;br /&gt;
If you hold down L or R, you can prevent yourself from inputting accidental Roto Cutters which allows Leo to push forward while using his shining cutters against a backed or cornered opponent.&lt;br /&gt;
&lt;br /&gt;
== Data Arsenal ==&lt;br /&gt;
&lt;br /&gt;
 Pre-jump Frames                        :  2 frames (Hi-Speed 1)&lt;br /&gt;
 Dizzy                                  :  640 points&lt;br /&gt;
&lt;br /&gt;
=Movelist=&lt;br /&gt;
&lt;br /&gt;
Legend&lt;br /&gt;
N = Normal chain ok&lt;br /&gt;
S = Special cancel ok&lt;br /&gt;
C = CPS Chain ok&lt;br /&gt;
[] = frames between next active hitbox&lt;br /&gt;
* = After active frame(s) For calculating total move time&lt;br /&gt;
Advantage is on hit and block, respectively&lt;br /&gt;
&lt;br /&gt;
== Standing Normals ==&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf leo LP.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Standing Light Punch&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=6&lt;br /&gt;
 |active=1&lt;br /&gt;
 |recovery-whiff=7&lt;br /&gt;
 |hitadvan=0/+3&lt;br /&gt;
 |cancelable=C/N/S&lt;br /&gt;
 |description=&lt;br /&gt;
This attack only combos in normal speed on P1 side due to hitstun differences.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf leo LK.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Standing Light Kick&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=5&lt;br /&gt;
 |active=1&lt;br /&gt;
 |recovery-whiff=8&lt;br /&gt;
 |hitadvan=-1/+2&lt;br /&gt;
 |cancelable=C/N&lt;br /&gt;
 |description=&lt;br /&gt;
Your go-to poke move up close. &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf leo nLK.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Close Light Kick&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Low.png|link]]&lt;br /&gt;
 |startup=5&lt;br /&gt;
 |active=1&lt;br /&gt;
 |recovery-whiff=8&lt;br /&gt;
 |hitadvan=-1/+2&lt;br /&gt;
 |cancelable=C/N&lt;br /&gt;
 |description=&lt;br /&gt;
Same as the far version, but a low.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf_leo_HP.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Standing Heavy Punch&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=10&lt;br /&gt;
 |active=8&lt;br /&gt;
 |recovery-whiff=13&lt;br /&gt;
 |hitadvan=-6/-3&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
It works to stuff some projectiles, but it&#039;s decent as a semi-random poke. The distance makes it safe in any situation}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf leo nHP.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Close Heavy Punch&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=7&lt;br /&gt;
 |active=5&lt;br /&gt;
 |recovery-whiff=21&lt;br /&gt;
 |hitadvan=-11/-8&lt;br /&gt;
 |cancelable=S&lt;br /&gt;
 |description=&lt;br /&gt;
The proximity required for this move is extremely lenient. From max distance combo options are limited.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf leo HK.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Standing Heavy Kick&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=7&lt;br /&gt;
 |active=5&lt;br /&gt;
 |recovery-whiff=13&lt;br /&gt;
 |hitadvan=-3/-0&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
A working anti-air that every turtle has.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf leo nHK.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Close Heavy Kick&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=7&lt;br /&gt;
 |active=5&lt;br /&gt;
 |recovery-whiff=7&lt;br /&gt;
 |hitadvan=+3/+6&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
Another anti-air. Slightly worse, but with better recovery.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Crouching Normals ==&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf leo cLP.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Crouching Light Punch&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=7&lt;br /&gt;
 |active=2&lt;br /&gt;
 |recovery-whiff=14&lt;br /&gt;
 |hitadvan=-7/-4&lt;br /&gt;
 |cancelable=S&lt;br /&gt;
 |description=&lt;br /&gt;
It is possible to chain into this attack, but its startup stops this from comboing.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf leo cLK.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Crouching Light Kick&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Low.png|link]]&lt;br /&gt;
 |startup=5&lt;br /&gt;
 |active=1&lt;br /&gt;
 |recovery-whiff=9&lt;br /&gt;
 |hitadvan=-1/+2&lt;br /&gt;
 |cancelable=C/N/S&lt;br /&gt;
 |description=&lt;br /&gt;
Despite doing the same lower damage as his brothers, he has less reach. This button works to end combos by cancelling into special after two kicks. For Roto Cutter, hold forward &#039;&#039;before&#039;&#039; going into this move.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf leo cHP.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Crouching Heavy Punch&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=12&lt;br /&gt;
 |active=10&lt;br /&gt;
 |recovery-whiff=9&lt;br /&gt;
 |hitadvan=-4/-1&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
It looks like it would be a good anti-air, but require positioning with its picky hitbox. Worse priority than suggested. It also whiffs on certain crouchers.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf leo cHK.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Crouching Heavy Kick&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Low.png|link]]&lt;br /&gt;
 |startup=9&lt;br /&gt;
 |active=5&lt;br /&gt;
 |recovery-whiff=12&lt;br /&gt;
 |hitadvan=KD/+2&lt;br /&gt;
 |cancelable=S&lt;br /&gt;
 |description= The sweep. Not as much range as you&#039;d like.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Jumping Normals ==&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf leo jLP.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Jumping Light Punch&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:High.png|link]]&lt;br /&gt;
 |startup=6&lt;br /&gt;
 |active=infinite&lt;br /&gt;
 |recovery-whiff=N/A&lt;br /&gt;
 |hitadvan=N/A&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
The sword itself doesn&#039;t hit, but rather the elbow. A bug gives this move infinite active frames even when the move appears to have ended.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf leo jdLP.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Belly Flop (Down+LP)&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:High.png|link]]&lt;br /&gt;
 |startup=3&lt;br /&gt;
 |active=infinite&lt;br /&gt;
 |recovery-whiff=N/A&lt;br /&gt;
 |hitadvan=N/A&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
The universal command aerial all turtles have. It&#039;s the best lingering aerial they have though its priority can be questioned.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf leo ujLK.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Neutral Jump Light Kick&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:High.png|link]]&lt;br /&gt;
 |startup=3&lt;br /&gt;
 |active=infinite&lt;br /&gt;
 |recovery-whiff=N/A&lt;br /&gt;
 |hitadvan=N/A&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=Tons of active frames on this one.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf leo jLK.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Jumping Light Kick&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:High.png|link]]&lt;br /&gt;
 |startup=3&lt;br /&gt;
 |active=infinite&lt;br /&gt;
 |recovery-whiff=N/A&lt;br /&gt;
 |hitadvan=N/A&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf leo jHP.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Jumping Heavy Punch&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:High.png|link]]&lt;br /&gt;
 |startup=6&lt;br /&gt;
 |active=10&lt;br /&gt;
 |recovery-whiff=N/A&lt;br /&gt;
 |hitadvan=N/A&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
Not as much stun as jHK, but has a much better hitbox for air-to-air. It also covers below him near the end. Can work as a crossup from farther distances.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf leo ujLK.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Neutral Jump Heavy Kick&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:High.png|link]]&lt;br /&gt;
 |startup=5&lt;br /&gt;
 |active=5&lt;br /&gt;
 |recovery-whiff=N/A&lt;br /&gt;
 |hitadvan=N/A&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description= Same animation as Neutral Jump LK. More damage but fewer active frames than its LK counterpart&lt;br /&gt;
(none)&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf leo jHK.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Jumping Heavy Kick&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:High.png|link]]&lt;br /&gt;
 |startup=5&lt;br /&gt;
 |active=10&lt;br /&gt;
 |recovery-whiff=N/A&lt;br /&gt;
 |hitadvan=N/A&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
Great for crossups, and has better stun than jHP. &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Special Moves ==&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf_leo_shiningcutter.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Shining Cutter (Light)&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=7&lt;br /&gt;
 |active=N/A&lt;br /&gt;
 |recovery-whiff=34&lt;br /&gt;
 |hitadvan=-5/-2&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
Use this one over heavy in most cases as it&#039;s faster to recover. The advantage shown is from point-blank range.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf_leo_shiningcutter.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Shining Cutter (Heavy)&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=12&lt;br /&gt;
 |active=N/A&lt;br /&gt;
 |recovery-whiff=37&lt;br /&gt;
 |hitadvan=-8/-5&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
Safer from far away, but still punishable from a read. The advantage shown is from point-blank range.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf_leo_endlessscrew.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Endless Screw&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=5&lt;br /&gt;
 |active=1[12]... 1[2](repeat)&lt;br /&gt;
 |recovery-whiff=10&lt;br /&gt;
 |hitadvan=KD(first hit) +1/+4(even hits) +4/+7(odd hits)&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
Both versions have identical data except that Heavy has an additional spin and one extra frame of recovery. First hit knocks down. First back spin does not have a hitbox. Past the second possible hit, only every other hit connects.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf_leo_rotocutter.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Roto Cutter (Light)&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=5&lt;br /&gt;
 |active=3&lt;br /&gt;
 |recovery-whiff=30&lt;br /&gt;
 |hitadvan=KD/-10&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
The DP you should use in most situations. It may not reach up as high, but it goes slightly further.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf_leo_rotocutter.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Roto Cutter (Heavy)&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=5&lt;br /&gt;
 |active=3&lt;br /&gt;
 |recovery-whiff=38&lt;br /&gt;
 |hitadvan=KD/-18&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
The DP you &#039;&#039;shouldn&#039;t&#039;&#039; use in any situation. Less horizontal reach, and with no extra damage to compensate.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Ultimate Attack ==&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf_leo_UA.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Thousand Flurry&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=25&lt;br /&gt;
 |active=180&lt;br /&gt;
 |recovery-whiff=35&lt;br /&gt;
 |hitadvan=-??/-13&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
Be careful using this as Leo can be hit out of the startup. Every projectile counts. This will either do serious chip damage or dizzy at least once with plenty left over. Advantage data is based on point-blank range.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TMNTTF_Nav}}{{GenPgNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:TMNT Tournament Fighters]]&lt;/div&gt;</summary>
		<author><name>Beansprouts 11</name></author>
	</entry>
	<entry>
		<id>http://newchallenger.net/w/index.php?title=Donatello_(TF)&amp;diff=5906</id>
		<title>Donatello (TF)</title>
		<link rel="alternate" type="text/html" href="http://newchallenger.net/w/index.php?title=Donatello_(TF)&amp;diff=5906"/>
		<updated>2021-06-05T17:06:52Z</updated>

		<summary type="html">&lt;p&gt;Beansprouts 11: /* Jumping Normals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TF_Profile&lt;br /&gt;
|title=Donatello&lt;br /&gt;
|charheight=&lt;br /&gt;
|charweight=&lt;br /&gt;
|eyes=&lt;br /&gt;
|age=&lt;br /&gt;
|birthplace=&lt;br /&gt;
|weapons=&lt;br /&gt;
|activities=&lt;br /&gt;
|goals=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Quirks &amp;amp; Tech == &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Data Arsenal ==&lt;br /&gt;
&lt;br /&gt;
 Pre-jump Frames                        :  &lt;br /&gt;
 Dizzy                                  :  &lt;br /&gt;
&lt;br /&gt;
=Movelist=&lt;br /&gt;
&lt;br /&gt;
Legend&lt;br /&gt;
N = Normal chain ok&lt;br /&gt;
S = Special cancel ok&lt;br /&gt;
C = CPS Chain ok&lt;br /&gt;
[] = frames between next active hitbox&lt;br /&gt;
* = After active frame(s) For calculating total move time&lt;br /&gt;
Advantage is on hit and block, respectively&lt;br /&gt;
&lt;br /&gt;
== Standing Normals ==&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf don LP.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Standing Light Punch&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=6&lt;br /&gt;
 |active=1&lt;br /&gt;
 |recovery-whiff=7&lt;br /&gt;
 |hitadvan=0/+3&lt;br /&gt;
 |cancelable=N/S&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf don K.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Standing Light Kick&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=5&lt;br /&gt;
 |active=1&lt;br /&gt;
 |recovery-whiff=8&lt;br /&gt;
 |hitadvan=-1/+2&lt;br /&gt;
 |cancelable=N&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf don nLK.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Close Light Kick&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Low.png|link]]&lt;br /&gt;
 |startup=5&lt;br /&gt;
 |active=1&lt;br /&gt;
 |recovery-whiff=8&lt;br /&gt;
 |hitadvan=-1/+2&lt;br /&gt;
 |cancelable=N&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf_don_HP.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Standing Heavy Punch&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=8&lt;br /&gt;
 |active=4+3&lt;br /&gt;
 |recovery-whiff=12&lt;br /&gt;
 |hitadvan=-3/0 +1/+4&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=Second hit is a high. First advantage reflects this case&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf don K.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Standing Heavy Kick&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=7&lt;br /&gt;
 |active=5&lt;br /&gt;
 |recovery-whiff=13&lt;br /&gt;
 |hitadvan=-4/-10&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf don nHK.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Close Heavy Kick&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=7&lt;br /&gt;
 |active=5&lt;br /&gt;
 |recovery-whiff=7&lt;br /&gt;
 |hitadvan=+2/+5&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Crouching Normals ==&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf don cLP.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Crouching Light Punch&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=5&lt;br /&gt;
 |active=6&lt;br /&gt;
 |recovery-whiff=11&lt;br /&gt;
 |hitadvan=--4/-1&lt;br /&gt;
 |cancelable=N/S&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf don cLK.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Crouching Light Kick&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Low.png|link]]&lt;br /&gt;
 |startup=5&lt;br /&gt;
 |active=1&lt;br /&gt;
 |recovery-whiff=8&lt;br /&gt;
 |hitadvan=-1/+2&lt;br /&gt;
 |cancelable=N/S&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf don cHP.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Crouching Heavy Punch&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=12&lt;br /&gt;
 |active=5&lt;br /&gt;
 |recovery-whiff=15&lt;br /&gt;
 |hitadvan=-4/-1&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf don cHK.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Crouching Heavy Kick&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Low.png|link]]&lt;br /&gt;
 |startup=7&lt;br /&gt;
 |active=10&lt;br /&gt;
 |recovery-whiff=16&lt;br /&gt;
 |hitadvan=KD/-8&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description= &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Jumping Normals ==&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf don jLP.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Jumping Light Punch&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:High.png|link]]&lt;br /&gt;
 |startup=6&lt;br /&gt;
 |active=Infinite&lt;br /&gt;
 |recovery-whiff=N/A&lt;br /&gt;
 |hitadvan=N/A&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf don jdLP.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Belly Flop (Down+LP)&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:High.png|link]]&lt;br /&gt;
 |startup=3&lt;br /&gt;
 |active=Infinite&lt;br /&gt;
 |recovery-whiff=N/A&lt;br /&gt;
 |hitadvan=N/A&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf don jLK.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Jumping Light Kick&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:High.png|link]]&lt;br /&gt;
 |startup=3&lt;br /&gt;
 |active=Infinite&lt;br /&gt;
 |recovery-whiff=N/A&lt;br /&gt;
 |hitadvan=N/A&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf don ujK.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Neutral Jump Light Kick&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:High.png|link]]&lt;br /&gt;
 |startup=3&lt;br /&gt;
 |active=Infinite&lt;br /&gt;
 |recovery-whiff=N/A&lt;br /&gt;
 |hitadvan=N/A&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf don jHP.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Jumping Heavy Punch&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:High.png|link]]&lt;br /&gt;
 |startup=5&lt;br /&gt;
 |active=5&lt;br /&gt;
 |recovery-whiff=N/A&lt;br /&gt;
 |hitadvan=N/A&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf don jHK.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Jumping Heavy Kick&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:High.png|link]]&lt;br /&gt;
 |startup=5&lt;br /&gt;
 |active=5&lt;br /&gt;
 |recovery-whiff=N/A&lt;br /&gt;
 |hitadvan=N/A&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf don ujK.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Neutral Jump Heavy Kick&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:High.png|link]]&lt;br /&gt;
 |startup=5&lt;br /&gt;
 |active=10&lt;br /&gt;
 |recovery-whiff=N/A&lt;br /&gt;
 |hitadvan=N/A&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Special Moves ==&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf_don_Hyakuretsuki.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Hyakuretsuki  (Light)&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=5&lt;br /&gt;
 |active=1[9]*5&lt;br /&gt;
 |recovery-whiff=5&lt;br /&gt;
 |hitadvan=-19/-16&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=Pushback after the second hit causes the next to whiff. There&#039;s an extra frame of advantage because the final hit lands on the last possible frame when holding forward the entire time.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf_don_Hyakuretsuki.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Hyakuretsuki  (Heavy)&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=3&lt;br /&gt;
 |active=1[4]*4&lt;br /&gt;
 |recovery-whiff=8&lt;br /&gt;
 |hitadvan=+3/+6&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=Pushback after the second hit causes the next to whiff. There&#039;s an extra frame of advantage because the final hit lands on the last possible frame when holding forward the entire time.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf_don_Groundclaw.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Ground Claw&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Low.png|link]]&lt;br /&gt;
 |startup=16&lt;br /&gt;
 |active=N/A&lt;br /&gt;
 |recovery-whiff=29&lt;br /&gt;
 |hitadvan=0/+3&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf_don_Danceattack.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Dance Attack (Light)&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=22&lt;br /&gt;
 |active=2[8]2&lt;br /&gt;
 |recovery-whiff=15&lt;br /&gt;
 |hitadvan=KD/+1&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf_don_Danceattack.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Dance Attack (Heavy)&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=22&lt;br /&gt;
 |active=2[8]*5+2&lt;br /&gt;
 |recovery-whiff=15&lt;br /&gt;
 |hitadvan=KD/+2&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Ultimate Attack ==&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf_don_UA.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Ryou Hadou&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=28&lt;br /&gt;
 |active=N/A&lt;br /&gt;
 |recovery-whiff=72&lt;br /&gt;
 |hitadvan=KD/+23/+8*&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Combos/Punishes =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Frame Data Quick List = &lt;br /&gt;
&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
! Donatello || Startup || Active || Recovery || Advantage&lt;br /&gt;
|-&lt;br /&gt;
| sLP || 6 || 1 || 7 || 0/+3&lt;br /&gt;
|-&lt;br /&gt;
| sLK || 5 || 1 || 8 || -1/+2&lt;br /&gt;
|-&lt;br /&gt;
| clLK || 5 || 1 || 8 || -1/+2&lt;br /&gt;
|-&lt;br /&gt;
| sHP || 8 || 4+3 || 12 || -3/0* +1/+4&lt;br /&gt;
|-&lt;br /&gt;
| sHK || 7 || 5 || 13 || -4/-10&lt;br /&gt;
|-&lt;br /&gt;
| clHK || 7 || 5 || 7 || +2/+5&lt;br /&gt;
|-&lt;br /&gt;
| crLP || 6 || 1 || 11 || -4/-1&lt;br /&gt;
|-&lt;br /&gt;
| crLK || 5 || 1 || 8 || -1/+2&lt;br /&gt;
|-&lt;br /&gt;
| crHP || 12 || 5 || 15 || -4/-1&lt;br /&gt;
|-&lt;br /&gt;
| crHK || 7 || 10 || 16 || KD/-8&lt;br /&gt;
|-&lt;br /&gt;
| jLP || 6 || infinite || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| BFlop || 3 || infinite || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| jLK || 3 || infinite || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| djLK || 3  || infinite || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| jHP || 5 || 5 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| jHK || 5 || 5 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| djHK || 5 || 10 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| lRB || 5 || 1[9]*5 || 5 || -19/-16&lt;br /&gt;
|-&lt;br /&gt;
| hRB || 3 || 1[4]*4 || 8 || +3/+6&lt;br /&gt;
|-&lt;br /&gt;
| Claw || 16 || N/A || 29 || 0/+3&lt;br /&gt;
|-&lt;br /&gt;
| lSpn || 22 || 2[8]2 || 15 || KD/+1&lt;br /&gt;
|-&lt;br /&gt;
| hSpn || 22 || 2[8]*5+2 || 15 || KD/+2*&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| UM || 28 || N/A || 72 || KD/+23/+8*&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TMNTTF_Nav}}{{GenPgNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:TMNT Tournament Fighters]]&lt;/div&gt;</summary>
		<author><name>Beansprouts 11</name></author>
	</entry>
	<entry>
		<id>http://newchallenger.net/w/index.php?title=Donatello_(TF)&amp;diff=5905</id>
		<title>Donatello (TF)</title>
		<link rel="alternate" type="text/html" href="http://newchallenger.net/w/index.php?title=Donatello_(TF)&amp;diff=5905"/>
		<updated>2021-06-05T16:34:34Z</updated>

		<summary type="html">&lt;p&gt;Beansprouts 11: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TF_Profile&lt;br /&gt;
|title=Donatello&lt;br /&gt;
|charheight=&lt;br /&gt;
|charweight=&lt;br /&gt;
|eyes=&lt;br /&gt;
|age=&lt;br /&gt;
|birthplace=&lt;br /&gt;
|weapons=&lt;br /&gt;
|activities=&lt;br /&gt;
|goals=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Quirks &amp;amp; Tech == &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Data Arsenal ==&lt;br /&gt;
&lt;br /&gt;
 Pre-jump Frames                        :  &lt;br /&gt;
 Dizzy                                  :  &lt;br /&gt;
&lt;br /&gt;
=Movelist=&lt;br /&gt;
&lt;br /&gt;
Legend&lt;br /&gt;
N = Normal chain ok&lt;br /&gt;
S = Special cancel ok&lt;br /&gt;
C = CPS Chain ok&lt;br /&gt;
[] = frames between next active hitbox&lt;br /&gt;
* = After active frame(s) For calculating total move time&lt;br /&gt;
Advantage is on hit and block, respectively&lt;br /&gt;
&lt;br /&gt;
== Standing Normals ==&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf don LP.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Standing Light Punch&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=6&lt;br /&gt;
 |active=1&lt;br /&gt;
 |recovery-whiff=7&lt;br /&gt;
 |hitadvan=0/+3&lt;br /&gt;
 |cancelable=N/S&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf don K.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Standing Light Kick&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=5&lt;br /&gt;
 |active=1&lt;br /&gt;
 |recovery-whiff=8&lt;br /&gt;
 |hitadvan=-1/+2&lt;br /&gt;
 |cancelable=N&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf don nLK.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Close Light Kick&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Low.png|link]]&lt;br /&gt;
 |startup=5&lt;br /&gt;
 |active=1&lt;br /&gt;
 |recovery-whiff=8&lt;br /&gt;
 |hitadvan=-1/+2&lt;br /&gt;
 |cancelable=N&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf_don_HP.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Standing Heavy Punch&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=8&lt;br /&gt;
 |active=4+3&lt;br /&gt;
 |recovery-whiff=12&lt;br /&gt;
 |hitadvan=-3/0 +1/+4&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=Second hit is a high. First advantage reflects this case&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf don K.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Standing Heavy Kick&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=7&lt;br /&gt;
 |active=5&lt;br /&gt;
 |recovery-whiff=13&lt;br /&gt;
 |hitadvan=-4/-10&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf don nHK.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Close Heavy Kick&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=7&lt;br /&gt;
 |active=5&lt;br /&gt;
 |recovery-whiff=7&lt;br /&gt;
 |hitadvan=+2/+5&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Crouching Normals ==&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf don cLP.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Crouching Light Punch&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=5&lt;br /&gt;
 |active=6&lt;br /&gt;
 |recovery-whiff=11&lt;br /&gt;
 |hitadvan=--4/-1&lt;br /&gt;
 |cancelable=N/S&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf don cLK.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Crouching Light Kick&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Low.png|link]]&lt;br /&gt;
 |startup=5&lt;br /&gt;
 |active=1&lt;br /&gt;
 |recovery-whiff=8&lt;br /&gt;
 |hitadvan=-1/+2&lt;br /&gt;
 |cancelable=N/S&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf don cHP.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Crouching Heavy Punch&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=12&lt;br /&gt;
 |active=5&lt;br /&gt;
 |recovery-whiff=15&lt;br /&gt;
 |hitadvan=-4/-1&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf don cHK.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Crouching Heavy Kick&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Low.png|link]]&lt;br /&gt;
 |startup=7&lt;br /&gt;
 |active=10&lt;br /&gt;
 |recovery-whiff=16&lt;br /&gt;
 |hitadvan=KD/-8&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description= &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Jumping Normals ==&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf don jLP.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Jumping Light Punch&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[High.png|link]]&lt;br /&gt;
 |startup=6&lt;br /&gt;
 |active=Infinite&lt;br /&gt;
 |recovery-whiff=N/A&lt;br /&gt;
 |hitadvan=N/A&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf don jdLP.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Belly Flop (Down+LP)&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[High.png|link]]&lt;br /&gt;
 |startup=3&lt;br /&gt;
 |active=Infinite&lt;br /&gt;
 |recovery-whiff=N/A&lt;br /&gt;
 |hitadvan=N/A&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf don jLK.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Jumping Light Kick&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[High.png|link]]&lt;br /&gt;
 |startup=3&lt;br /&gt;
 |active=Infinite&lt;br /&gt;
 |recovery-whiff=N/A&lt;br /&gt;
 |hitadvan=N/A&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf don ujK.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Neutral Jump Light Kick&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[High.png|link]]&lt;br /&gt;
 |startup=3&lt;br /&gt;
 |active=Infinite&lt;br /&gt;
 |recovery-whiff=N/A&lt;br /&gt;
 |hitadvan=N/A&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf don jHP.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Jumping Heavy Punch&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[High.png|link]]&lt;br /&gt;
 |startup=5&lt;br /&gt;
 |active=5&lt;br /&gt;
 |recovery-whiff=N/A&lt;br /&gt;
 |hitadvan=N/A&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf don jHK.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Jumping Heavy Kick&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[High.png|link]]&lt;br /&gt;
 |startup=5&lt;br /&gt;
 |active=5&lt;br /&gt;
 |recovery-whiff=N/A&lt;br /&gt;
 |hitadvan=N/A&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf don ujK.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Neutral Jump Heavy Kick&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[High.png|link]]&lt;br /&gt;
 |startup=5&lt;br /&gt;
 |active=10&lt;br /&gt;
 |recovery-whiff=N/A&lt;br /&gt;
 |hitadvan=N/A&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Special Moves ==&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf_don_Hyakuretsuki.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Hyakuretsuki  (Light)&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=5&lt;br /&gt;
 |active=1[9]*5&lt;br /&gt;
 |recovery-whiff=5&lt;br /&gt;
 |hitadvan=-19/-16&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=Pushback after the second hit causes the next to whiff. There&#039;s an extra frame of advantage because the final hit lands on the last possible frame when holding forward the entire time.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf_don_Hyakuretsuki.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Hyakuretsuki  (Heavy)&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=3&lt;br /&gt;
 |active=1[4]*4&lt;br /&gt;
 |recovery-whiff=8&lt;br /&gt;
 |hitadvan=+3/+6&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=Pushback after the second hit causes the next to whiff. There&#039;s an extra frame of advantage because the final hit lands on the last possible frame when holding forward the entire time.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf_don_Groundclaw.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Ground Claw&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Low.png|link]]&lt;br /&gt;
 |startup=16&lt;br /&gt;
 |active=N/A&lt;br /&gt;
 |recovery-whiff=29&lt;br /&gt;
 |hitadvan=0/+3&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf_don_Danceattack.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Dance Attack (Light)&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=22&lt;br /&gt;
 |active=2[8]2&lt;br /&gt;
 |recovery-whiff=15&lt;br /&gt;
 |hitadvan=KD/+1&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf_don_Danceattack.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Dance Attack (Heavy)&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=22&lt;br /&gt;
 |active=2[8]*5+2&lt;br /&gt;
 |recovery-whiff=15&lt;br /&gt;
 |hitadvan=KD/+2&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Ultimate Attack ==&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf_don_UA.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Ryou Hadou&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=28&lt;br /&gt;
 |active=N/A&lt;br /&gt;
 |recovery-whiff=72&lt;br /&gt;
 |hitadvan=KD/+23/+8*&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Combos/Punishes =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Frame Data Quick List = &lt;br /&gt;
&lt;br /&gt;
{|class=wikitable&lt;br /&gt;
! Donatello || Startup || Active || Recovery || Advantage&lt;br /&gt;
|-&lt;br /&gt;
| sLP || 6 || 1 || 7 || 0/+3&lt;br /&gt;
|-&lt;br /&gt;
| sLK || 5 || 1 || 8 || -1/+2&lt;br /&gt;
|-&lt;br /&gt;
| clLK || 5 || 1 || 8 || -1/+2&lt;br /&gt;
|-&lt;br /&gt;
| sHP || 8 || 4+3 || 12 || -3/0* +1/+4&lt;br /&gt;
|-&lt;br /&gt;
| sHK || 7 || 5 || 13 || -4/-10&lt;br /&gt;
|-&lt;br /&gt;
| clHK || 7 || 5 || 7 || +2/+5&lt;br /&gt;
|-&lt;br /&gt;
| crLP || 6 || 1 || 11 || -4/-1&lt;br /&gt;
|-&lt;br /&gt;
| crLK || 5 || 1 || 8 || -1/+2&lt;br /&gt;
|-&lt;br /&gt;
| crHP || 12 || 5 || 15 || -4/-1&lt;br /&gt;
|-&lt;br /&gt;
| crHK || 7 || 10 || 16 || KD/-8&lt;br /&gt;
|-&lt;br /&gt;
| jLP || 6 || infinite || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| BFlop || 3 || infinite || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| jLK || 3 || infinite || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| djLK || 3  || infinite || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| jHP || 5 || 5 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| jHK || 5 || 5 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| djHK || 5 || 10 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| lRB || 5 || 1[9]*5 || 5 || -19/-16&lt;br /&gt;
|-&lt;br /&gt;
| hRB || 3 || 1[4]*4 || 8 || +3/+6&lt;br /&gt;
|-&lt;br /&gt;
| Claw || 16 || N/A || 29 || 0/+3&lt;br /&gt;
|-&lt;br /&gt;
| lSpn || 22 || 2[8]2 || 15 || KD/+1&lt;br /&gt;
|-&lt;br /&gt;
| hSpn || 22 || 2[8]*5+2 || 15 || KD/+2*&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| UM || 28 || N/A || 72 || KD/+23/+8*&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TMNTTF_Nav}}{{GenPgNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:TMNT Tournament Fighters]]&lt;/div&gt;</summary>
		<author><name>Beansprouts 11</name></author>
	</entry>
	<entry>
		<id>http://newchallenger.net/w/index.php?title=Michelangelo_(TF)&amp;diff=5903</id>
		<title>Michelangelo (TF)</title>
		<link rel="alternate" type="text/html" href="http://newchallenger.net/w/index.php?title=Michelangelo_(TF)&amp;diff=5903"/>
		<updated>2021-06-01T16:07:25Z</updated>

		<summary type="html">&lt;p&gt;Beansprouts 11: /* Frame Data Quick List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TF_Profile&lt;br /&gt;
|title=Michelangelo&lt;br /&gt;
|image=[[Image:tmnttf_mike.png|125px]]&lt;br /&gt;
|charheight=5&#039;8&amp;quot;&lt;br /&gt;
|charweight=170 lbs.&lt;br /&gt;
|eyes=Black &lt;br /&gt;
|age=15½&lt;br /&gt;
|birthplace=Woody&#039;s Pet Shop, Pennshellvania&lt;br /&gt;
|weapons=Nunchucks&lt;br /&gt;
|activities=Surfing, Skateboarding&lt;br /&gt;
|goals=He is planning a few days off to do some surfin&#039; and boardin&#039;&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
Much like Leonardo, Michelangelo is very shoto-esc fundamentally in terms of overall style &amp;amp; gameplan. Often considered a glass canon due to his lesser resistance to dizzies while possessing the ability to dizzy quickly, Michelangelo finds himself in the more niche side of the meta. With one of the better DPs/Anti-Airs in the game in the name of Rising Thunder as well as Dynamite Bombers for lethal dizzies and soft reads, Michelangelo has explosive potential on both defense and offense when played correctly. The general downside however, is compared to the 3 other turtles, Michelangelo has the WORST normals of the bunch.&lt;br /&gt;
&lt;br /&gt;
== Quirks &amp;amp; Tech == &lt;br /&gt;
&lt;br /&gt;
Being one of the 2 turtles (The other being Leo) that can reversal or DP immediately off a Backflip, use this tactic to broaden your defensive mixups when being backed into a corner or simply for baiting an offensive or jump-happy opponent.&lt;br /&gt;
&lt;br /&gt;
Against C.dome, a character who has a deadly death grab on the turtles, Michelangelo&#039;s fireballs go right over chrome sparks. Use this to your advantage and pressure C.dome into making a mistake which Michelangelo can readily punish for game.&lt;br /&gt;
&lt;br /&gt;
== Data Arsenal ==&lt;br /&gt;
&lt;br /&gt;
 Pre-jump Frames                        :  &lt;br /&gt;
 Dizzy                                  :  &lt;br /&gt;
&lt;br /&gt;
=Movelist=&lt;br /&gt;
&lt;br /&gt;
Legend&lt;br /&gt;
N = Normal chain ok&lt;br /&gt;
S = Special cancel ok&lt;br /&gt;
C = CPS Chain ok&lt;br /&gt;
[] = frames between next active hitbox&lt;br /&gt;
* = After active frame(s) For calculating total move time&lt;br /&gt;
Advantage is on hit and block, respectively&lt;br /&gt;
&lt;br /&gt;
== Standing Normals ==&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf mike LP.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Standing Light Punch&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=8&lt;br /&gt;
 |active=3&lt;br /&gt;
 |recovery-whiff=12&lt;br /&gt;
 |hitadvan=-7/-4&lt;br /&gt;
 |cancelable=S&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf mike LK.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Standing Light Kick&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=6&lt;br /&gt;
 |active=1&lt;br /&gt;
 |recovery-whiff=8&lt;br /&gt;
 |hitadvan=-1/+2&lt;br /&gt;
 |cancelable=N&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf_mike_HP.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Standing Heavy Punch&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=8&lt;br /&gt;
 |active=9&lt;br /&gt;
 |recovery-whiff=10&lt;br /&gt;
 |hitadvan=-3/0&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf mike nHP.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Close Heavy Punch&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=8&lt;br /&gt;
 |active=5&lt;br /&gt;
 |recovery-whiff=10&lt;br /&gt;
 |hitadvan=0/+3&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf mike HK.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Standing Heavy Kick&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=7&lt;br /&gt;
 |active=5&lt;br /&gt;
 |recovery-whiff=13&lt;br /&gt;
 |hitadvan=-4/-1&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf mike nHK.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Close Heavy Kick&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=7&lt;br /&gt;
 |active=5&lt;br /&gt;
 |recovery-whiff=7&lt;br /&gt;
 |hitadvan=+2/+5&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Crouching Normals ==&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf mike cLP.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Crouching Light Punch&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=6&lt;br /&gt;
 |active=1&lt;br /&gt;
 |recovery-whiff=11&lt;br /&gt;
 |hitadvan=-4/-1&lt;br /&gt;
 |cancelable=S/N&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf mike cK.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Crouching Light Kick&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Low.png|link]]&lt;br /&gt;
 |startup=8&lt;br /&gt;
 |active=5&lt;br /&gt;
 |recovery-whiff=16&lt;br /&gt;
 |hitadvan=-13/-10&lt;br /&gt;
 |cancelable=N&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf mike cHP.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Crouching Heavy Punch&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=7&lt;br /&gt;
 |active=5&lt;br /&gt;
 |recovery-whiff=8&lt;br /&gt;
 |hitadvan=+2/+5&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf mike cK.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Crouching Heavy Kick&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Low.png|link]]&lt;br /&gt;
 |startup=7&lt;br /&gt;
 |active=10&lt;br /&gt;
 |recovery-whiff=16&lt;br /&gt;
 |hitadvan=KD/-8&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description= &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Jumping Normals ==&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf mike jLP.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Jumping Light Punch&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[High.png|link]]&lt;br /&gt;
 |startup=6&lt;br /&gt;
 |active=Infinite&lt;br /&gt;
 |recovery-whiff=N/A&lt;br /&gt;
 |hitadvan=N/A&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf mike jdLP.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Belly Flop (Down+LP)&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[High.png|link]]&lt;br /&gt;
 |startup=3&lt;br /&gt;
 |active=Infinite&lt;br /&gt;
 |recovery-whiff=N/A&lt;br /&gt;
 |hitadvan=N/A&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf mike jLK.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Jumping Light Kick&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[High.png|link]]&lt;br /&gt;
 |startup=3&lt;br /&gt;
 |active=Infinite&lt;br /&gt;
 |recovery-whiff=N/A&lt;br /&gt;
 |hitadvan=N/A&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf mike ujK.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Neutral Jump Light Kick&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[High.png|link]]&lt;br /&gt;
 |startup=3&lt;br /&gt;
 |active=Infinite&lt;br /&gt;
 |recovery-whiff=N/A&lt;br /&gt;
 |hitadvan=N/A&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf mike jHP.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Jumping Heavy Punch&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[High.png|link]]&lt;br /&gt;
 |startup=5&lt;br /&gt;
 |active=5&lt;br /&gt;
 |recovery-whiff=N/A&lt;br /&gt;
 |hitadvan=N/A&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf mike jHK.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Jumping Heavy Kick&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[High.png|link]]&lt;br /&gt;
 |startup=5&lt;br /&gt;
 |active=5&lt;br /&gt;
 |recovery-whiff=N/A&lt;br /&gt;
 |hitadvan=N/A&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf mike ujK.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Neutral Jump Heavy Kick&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[High.png|link]]&lt;br /&gt;
 |startup=5&lt;br /&gt;
 |active=10&lt;br /&gt;
 |recovery-whiff=N/A&lt;br /&gt;
 |hitadvan=N/A&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Special Moves ==&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf_mike_dbomber.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Dynamite Bomber (Light)&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=10&lt;br /&gt;
 |active=1[9]*3&lt;br /&gt;
 |recovery-whiff=8&lt;br /&gt;
 |hitadvan=+10/+13&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf_mike_dbomber.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Dynamite Bomber (Heavy)&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=10&lt;br /&gt;
 |active=1[3]*6&lt;br /&gt;
 |recovery-whiff=8&lt;br /&gt;
 |hitadvan=+10/+13&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=Heavy Dynamite Bomber only lands all hits against Turtles and Armaggon on HS1. Advantage is based on last hit.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf_mike_rthunder.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Rising Thunder (Light)&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=3&lt;br /&gt;
 |active=20&lt;br /&gt;
 |recovery-whiff=22&lt;br /&gt;
 |hitadvan=KD/-13&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf_mike_rthunder.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Rising Thunder (Heavy)&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=3&lt;br /&gt;
 |active=3+3+21&lt;br /&gt;
 |recovery-whiff=29&lt;br /&gt;
 |hitadvan=KD/-27&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf_mike_dbreath.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Dragon Breath&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=11&lt;br /&gt;
 |active=N/A&lt;br /&gt;
 |recovery-whiff=26&lt;br /&gt;
 |hitadvan=+3/+6&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Ultimate Attack ==&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf_mike_UA.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Ogre Rush&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=12&lt;br /&gt;
 |active=99&lt;br /&gt;
 |recovery-whiff=43&lt;br /&gt;
 |hitadvan=KD/-27&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=Given here is first possible active frame and total duration until final frame.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= Combos/Punishes =&lt;br /&gt;
&lt;br /&gt;
HP Dynamite Bomber into standing HP or LP Rising Thunder (If you get a soft read and land this, it will often times dizzy and confirm into the combo below.)&lt;br /&gt;
&lt;br /&gt;
Jump in(Immediately begin holding down) HP/HK, cr.LP, HP Rising Thunder (This is an excellent dizzy punish and will always redizzy Raph &amp;amp; other Mikes.)&lt;br /&gt;
&lt;br /&gt;
= Frame Data Quick List =&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Move || Startup || Active || Recovery || Advantage&lt;br /&gt;
|-&lt;br /&gt;
| sLP || 8 || 3 || 12 || -7/-4&lt;br /&gt;
|-&lt;br /&gt;
| sLK || 6 || 1 || 8 || -1/+2&lt;br /&gt;
|-&lt;br /&gt;
| sHP || 8 || 9 || 10 || -3/0&lt;br /&gt;
|-&lt;br /&gt;
| clHP || 8 || 5 || 10 || 0/+3&lt;br /&gt;
|-&lt;br /&gt;
| sHK || 7 || 5 || 13 || -4/-1&lt;br /&gt;
|-&lt;br /&gt;
| clHK || 7 || 5 || 7 || +2/+5&lt;br /&gt;
|-&lt;br /&gt;
| crLP || 6 || 1 || 11 || -4/-1&lt;br /&gt;
|-&lt;br /&gt;
| crLK || 8 || 5 || 16 || -13/-10&lt;br /&gt;
|-&lt;br /&gt;
| crHP || 7 || 5 || 8 || +2/+5&lt;br /&gt;
|-&lt;br /&gt;
| crHK || 7 || 10 || 16 || KD/-8&lt;br /&gt;
|-&lt;br /&gt;
| jLP || 6 || infinite || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| BFlop || 3 || infinite || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| jLK || 3 || infinite || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| djLK || 3  || infinite || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| jHP || 5 || 5 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| jHK || 5 || 5 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| djHK || 5 || 10 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| lDB* || 10 || 1[9]*3 || 8 || +10/+13&lt;br /&gt;
|-&lt;br /&gt;
| hDB* || 10 || 1[3]*6 || 8 || +10/+13&lt;br /&gt;
|-&lt;br /&gt;
| Proj || 11 || N/A || 26 || +3/+6&lt;br /&gt;
|-&lt;br /&gt;
| lRT || 3 || 20 || 22 || KD/-13&lt;br /&gt;
|-&lt;br /&gt;
| hRT || 3 || 3+3+21 || 29 || KD/-27&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| UA** || 12 || 99 || 43 || KD/-27&lt;br /&gt;
|}&lt;br /&gt;
(*)Heavy Dynamite Bomber only lands all hits against Turtles and Armaggon on HS1. Advantage is based on last hit.&lt;br /&gt;
&lt;br /&gt;
(**)Given here is first possible active frame and total duration until final frame.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TMNTTF_Nav}}{{GenPgNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:TMNT Tournament Fighters]]&lt;/div&gt;</summary>
		<author><name>Beansprouts 11</name></author>
	</entry>
	<entry>
		<id>http://newchallenger.net/w/index.php?title=Aska_(TF)&amp;diff=5902</id>
		<title>Aska (TF)</title>
		<link rel="alternate" type="text/html" href="http://newchallenger.net/w/index.php?title=Aska_(TF)&amp;diff=5902"/>
		<updated>2021-06-01T16:01:22Z</updated>

		<summary type="html">&lt;p&gt;Beansprouts 11: /* Frame Data Quick List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TF_Profile&lt;br /&gt;
|title=Aska&lt;br /&gt;
|image=[[Image:tmnttf_asuka.png|125px]]&lt;br /&gt;
|charheight=5&#039;2&amp;quot;&lt;br /&gt;
|charweight=110 lbs.&lt;br /&gt;
|eyes=Black&lt;br /&gt;
|age=18½&lt;br /&gt;
|birthplace=Kyoto, Japan&lt;br /&gt;
|weapons= Kunai&lt;br /&gt;
|activities=She likes to discipline her mind and body&lt;br /&gt;
|goals=She wants to open her Dojo and train people around the world in the ways of a ninja&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
Aska, member of the proud but insignificant Generic Female Ninja Association, kindly agreed to fill in for April O&#039;Neil, who chose to be in the genesis version instead.&lt;br /&gt;
&lt;br /&gt;
== Quirks &amp;amp; Tech == &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Data Arsenal ==&lt;br /&gt;
&lt;br /&gt;
 Pre-jump Frames                        :  &lt;br /&gt;
 Dizzy                                  :  &lt;br /&gt;
&lt;br /&gt;
=Movelist=&lt;br /&gt;
&lt;br /&gt;
Legend&lt;br /&gt;
N = Normal chain ok&lt;br /&gt;
S = Special cancel ok&lt;br /&gt;
C = CPS Chain ok&lt;br /&gt;
[] = frames between next active hitbox&lt;br /&gt;
* = After active frame(s) For calculating total move time&lt;br /&gt;
Advantage is on hit and block, respectively&lt;br /&gt;
&lt;br /&gt;
== Standing Normals ==&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf aska LP.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Standing Light Punch&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=5&lt;br /&gt;
 |active=2&lt;br /&gt;
 |recovery-whiff=6&lt;br /&gt;
 |hitadvan=0/+3&lt;br /&gt;
 |cancelable=S&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf aska K.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Standing Light Kick&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=6&lt;br /&gt;
 |active=3&lt;br /&gt;
 |recovery-whiff=6&lt;br /&gt;
 |hitadvan=-1/+2&lt;br /&gt;
 |cancelable=S&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf aska nLK.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Close Light Kick&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=4&lt;br /&gt;
 |active=5&lt;br /&gt;
 |recovery-whiff=8&lt;br /&gt;
 |hitadvan=-6/-3&lt;br /&gt;
 |cancelable=S&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf_aska_HP.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Standing Heavy Punch&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=9&lt;br /&gt;
 |active=3&lt;br /&gt;
 |recovery-whiff=15&lt;br /&gt;
 |hitadvan=-3/0&lt;br /&gt;
 |cancelable=S&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf aska nHP.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Close Heavy Punch&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=10&lt;br /&gt;
 |active=5&lt;br /&gt;
 |recovery-whiff=13&lt;br /&gt;
 |hitadvan=-2/+1&lt;br /&gt;
 |cancelable=S&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf aska K.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Standing Heavy Kick&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=14&lt;br /&gt;
 |active=5&lt;br /&gt;
 |recovery-whiff=8&lt;br /&gt;
 |hitadvan=+1/+4&lt;br /&gt;
 |cancelable=S&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf aska nHK.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Close Heavy Kick&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=4&lt;br /&gt;
 |active=7&lt;br /&gt;
 |recovery-whiff=7&lt;br /&gt;
 |hitadvan=+1/+4&lt;br /&gt;
 |cancelable=S&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf aska fHK.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Forward + Heavy Kick&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=8&lt;br /&gt;
 |active=21&lt;br /&gt;
 |recovery-whiff=7*&lt;br /&gt;
 |hitadvan=+2/+5&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=(*)= Minimum amount of recovery based on whiff. Gravity will add 2-6 frames on hit.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Crouching Normals ==&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf aska cP.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Crouching Light Punch&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=5&lt;br /&gt;
 |active=4&lt;br /&gt;
 |recovery-whiff=10&lt;br /&gt;
 |hitadvan=-6&lt;br /&gt;
 |cancelable=S&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf aska cK.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Crouching Light Kick&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Low.png|link]]&lt;br /&gt;
 |startup=6&lt;br /&gt;
 |active=10&lt;br /&gt;
 |recovery-whiff=14&lt;br /&gt;
 |hitadvan=-16/-13&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf aska cP.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Crouching Heavy Punch&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=11&lt;br /&gt;
 |active=4&lt;br /&gt;
 |recovery-whiff=11&lt;br /&gt;
 |hitadvan=+1/+4&lt;br /&gt;
 |cancelable=S&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf aska cK.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Crouching Heavy Kick&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Low.png|link]]&lt;br /&gt;
 |startup=6&lt;br /&gt;
 |active=15&lt;br /&gt;
 |recovery-whiff=14&lt;br /&gt;
 |hitadvan=KD/-11&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description= &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Jumping Normals ==&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf aska jP.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Jumping Light Punch&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[High.png|link]]&lt;br /&gt;
 |startup=4&lt;br /&gt;
 |active=16&lt;br /&gt;
 |recovery-whiff=N/A&lt;br /&gt;
 |hitadvan=N/A&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf aska jLK.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Jumping Light Kick&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[High.png|link]]&lt;br /&gt;
 |startup=3&lt;br /&gt;
 |active=Infinite&lt;br /&gt;
 |recovery-whiff=N/A&lt;br /&gt;
 |hitadvan=N/A&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf aska jP.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Jumping Heavy Punch&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[High.png|link]]&lt;br /&gt;
 |startup=8&lt;br /&gt;
 |active=8&lt;br /&gt;
 |recovery-whiff=N/A&lt;br /&gt;
 |hitadvan=N/A&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf aska jHK.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Jumping Heavy Kick&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[High.png|link]]&lt;br /&gt;
 |startup=6&lt;br /&gt;
 |active=15&lt;br /&gt;
 |recovery-whiff=N/A&lt;br /&gt;
 |hitadvan=N/A&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Special Moves ==&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf_aska_hayabusa.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Hayabusa (Light)&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=8&lt;br /&gt;
 |active=12&lt;br /&gt;
 |recovery-whiff=8&lt;br /&gt;
 |hitadvan=-5*/+2/+5&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=Hayabusa advantage on (*) based on Aska/War hit (followup whiffs); the rest are normal hits&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf_aska_hayabusa.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Hayabusa (Heavy)&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=8&lt;br /&gt;
 |active=20&lt;br /&gt;
 |recovery-whiff=8&lt;br /&gt;
 |hitadvan=+2*/+1/+4&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=Hayabusa advantage on (*) based on Aska/War hit (followup whiffs); the rest are normal hits&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf_aska_kochounomai.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Kochou No Mai (Light)&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=4&lt;br /&gt;
 |active=14&lt;br /&gt;
 |recovery-whiff=20&lt;br /&gt;
 |hitadvan=KD/-15&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf_aska_kochounomai.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Kochou No Mai (Heavy)&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=4&lt;br /&gt;
 |active=17&lt;br /&gt;
 |recovery-whiff=24&lt;br /&gt;
 |hitadvan=KD/-23&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Ultimate Attack ==&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf_aska_UA.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Ninpou: Kamikaze&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=44&lt;br /&gt;
 |active=N/A&lt;br /&gt;
 |recovery-whiff=81&lt;br /&gt;
 |hitadvan=KD/+5&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Frame Data Quick List =&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Move || Startup || Active || Recovery || Advantage&lt;br /&gt;
|-&lt;br /&gt;
| sLP || 5 || 2 || 6 || 0/+3&lt;br /&gt;
|-&lt;br /&gt;
| sLK || 6 || 3 || 6 || -1/+2&lt;br /&gt;
|-&lt;br /&gt;
| clLK || 4 || 5 || 8 || -6/-3&lt;br /&gt;
|-&lt;br /&gt;
| sHP || 9 || 3 || 15 || -3/0&lt;br /&gt;
|-&lt;br /&gt;
| clHP  || 10* || 5 || 13 || -2/+1&lt;br /&gt;
|-&lt;br /&gt;
| sHK || 14 || 5 || 8 || +2/+5&lt;br /&gt;
|-&lt;br /&gt;
| clHK || 4 || 7 || 7 || +1/+4&lt;br /&gt;
|-&lt;br /&gt;
| crLP || 5 || 4 || 10 || -6&lt;br /&gt;
|-&lt;br /&gt;
| crLK || 6 || 10 || 14 || -16/-13&lt;br /&gt;
|-&lt;br /&gt;
| crHP || 11 || 4 || 11 || +1/+4&lt;br /&gt;
|-&lt;br /&gt;
| crHK || 6 || 15 || 14 || KD/-11&lt;br /&gt;
|-&lt;br /&gt;
| jLP || 4 || 16 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| jLK || 3 || infinite || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| jHP || 8 || 8 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| jHK || 6 || 15 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Butt || 8 || 21 || 7** || +2/+5&lt;br /&gt;
|-&lt;br /&gt;
| lDP || 4 || 14 || 20 || KD/-15&lt;br /&gt;
|-&lt;br /&gt;
| hDP || 4 || 17 || 24 || KD/-23&lt;br /&gt;
|-&lt;br /&gt;
| lHB || 8 || 12 || 8 || -5***/+2/+5&lt;br /&gt;
|-&lt;br /&gt;
| hHB || 8 || 20 || 8 || +2***/+1/+4&lt;br /&gt;
|-&lt;br /&gt;
| CA || 44 || N/A || 81 || KD/+5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
(*)Hits on second frame of active sprite&lt;br /&gt;
&lt;br /&gt;
(**)Minimum amount of recovery based on whiff. Gravity will add 2-6 frames on hit.&lt;br /&gt;
&lt;br /&gt;
(***)Hayabusa advantage on this one based on Aska/War hit (followup whiffs); the rest are normal hits&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TMNTTF_Nav}}{{GenPgNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:TMNT Tournament Fighters]]&lt;/div&gt;</summary>
		<author><name>Beansprouts 11</name></author>
	</entry>
	<entry>
		<id>http://newchallenger.net/w/index.php?title=Michelangelo_(TF)&amp;diff=5901</id>
		<title>Michelangelo (TF)</title>
		<link rel="alternate" type="text/html" href="http://newchallenger.net/w/index.php?title=Michelangelo_(TF)&amp;diff=5901"/>
		<updated>2021-06-01T13:32:38Z</updated>

		<summary type="html">&lt;p&gt;Beansprouts 11: bio&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TF_Profile&lt;br /&gt;
|title=Michelangelo&lt;br /&gt;
|image=[[Image:tmnttf_mike.png|125px]]&lt;br /&gt;
|charheight=5&#039;8&amp;quot;&lt;br /&gt;
|charweight=170 lbs.&lt;br /&gt;
|eyes=Black &lt;br /&gt;
|age=15½&lt;br /&gt;
|birthplace=Woody&#039;s Pet Shop, Pennshellvania&lt;br /&gt;
|weapons=Nunchucks&lt;br /&gt;
|activities=Surfing, Skateboarding&lt;br /&gt;
|goals=He is planning a few days off to do some surfin&#039; and boardin&#039;&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
Much like Leonardo, Michelangelo is very shoto-esc fundamentally in terms of overall style &amp;amp; gameplan. Often considered a glass canon due to his lesser resistance to dizzies while possessing the ability to dizzy quickly, Michelangelo finds himself in the more niche side of the meta. With one of the better DPs/Anti-Airs in the game in the name of Rising Thunder as well as Dynamite Bombers for lethal dizzies and soft reads, Michelangelo has explosive potential on both defense and offense when played correctly. The general downside however, is compared to the 3 other turtles, Michelangelo has the WORST normals of the bunch.&lt;br /&gt;
&lt;br /&gt;
== Quirks &amp;amp; Tech == &lt;br /&gt;
&lt;br /&gt;
Being one of the 2 turtles (The other being Leo) that can reversal or DP immediately off a Backflip, use this tactic to broaden your defensive mixups when being backed into a corner or simply for baiting an offensive or jump-happy opponent.&lt;br /&gt;
&lt;br /&gt;
Against C.dome, a character who has a deadly death grab on the turtles, Michelangelo&#039;s fireballs go right over chrome sparks. Use this to your advantage and pressure C.dome into making a mistake which Michelangelo can readily punish for game.&lt;br /&gt;
&lt;br /&gt;
== Data Arsenal ==&lt;br /&gt;
&lt;br /&gt;
 Pre-jump Frames                        :  &lt;br /&gt;
 Dizzy                                  :  &lt;br /&gt;
&lt;br /&gt;
=Movelist=&lt;br /&gt;
&lt;br /&gt;
Legend&lt;br /&gt;
N = Normal chain ok&lt;br /&gt;
S = Special cancel ok&lt;br /&gt;
C = CPS Chain ok&lt;br /&gt;
[] = frames between next active hitbox&lt;br /&gt;
* = After active frame(s) For calculating total move time&lt;br /&gt;
Advantage is on hit and block, respectively&lt;br /&gt;
&lt;br /&gt;
== Standing Normals ==&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf mike LP.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Standing Light Punch&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=8&lt;br /&gt;
 |active=3&lt;br /&gt;
 |recovery-whiff=12&lt;br /&gt;
 |hitadvan=-7/-4&lt;br /&gt;
 |cancelable=S&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf mike LK.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Standing Light Kick&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=6&lt;br /&gt;
 |active=1&lt;br /&gt;
 |recovery-whiff=8&lt;br /&gt;
 |hitadvan=-1/+2&lt;br /&gt;
 |cancelable=N&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf_mike_HP.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Standing Heavy Punch&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=8&lt;br /&gt;
 |active=9&lt;br /&gt;
 |recovery-whiff=10&lt;br /&gt;
 |hitadvan=-3/0&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf mike nHP.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Close Heavy Punch&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=8&lt;br /&gt;
 |active=5&lt;br /&gt;
 |recovery-whiff=10&lt;br /&gt;
 |hitadvan=0/+3&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf mike HK.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Standing Heavy Kick&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=7&lt;br /&gt;
 |active=5&lt;br /&gt;
 |recovery-whiff=13&lt;br /&gt;
 |hitadvan=-4/-1&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf mike nHK.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Close Heavy Kick&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=7&lt;br /&gt;
 |active=5&lt;br /&gt;
 |recovery-whiff=7&lt;br /&gt;
 |hitadvan=+2/+5&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Crouching Normals ==&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf mike cLP.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Crouching Light Punch&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=6&lt;br /&gt;
 |active=1&lt;br /&gt;
 |recovery-whiff=11&lt;br /&gt;
 |hitadvan=-4/-1&lt;br /&gt;
 |cancelable=S/N&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf mike cK.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Crouching Light Kick&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Low.png|link]]&lt;br /&gt;
 |startup=8&lt;br /&gt;
 |active=5&lt;br /&gt;
 |recovery-whiff=16&lt;br /&gt;
 |hitadvan=-13/-10&lt;br /&gt;
 |cancelable=N&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf mike cHP.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Crouching Heavy Punch&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=7&lt;br /&gt;
 |active=5&lt;br /&gt;
 |recovery-whiff=8&lt;br /&gt;
 |hitadvan=+2/+5&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf mike cK.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Crouching Heavy Kick&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Low.png|link]]&lt;br /&gt;
 |startup=7&lt;br /&gt;
 |active=10&lt;br /&gt;
 |recovery-whiff=16&lt;br /&gt;
 |hitadvan=KD/-8&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description= &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Jumping Normals ==&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf mike jLP.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Jumping Light Punch&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[High.png|link]]&lt;br /&gt;
 |startup=6&lt;br /&gt;
 |active=Infinite&lt;br /&gt;
 |recovery-whiff=N/A&lt;br /&gt;
 |hitadvan=N/A&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf mike jdLP.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Belly Flop (Down+LP)&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[High.png|link]]&lt;br /&gt;
 |startup=3&lt;br /&gt;
 |active=Infinite&lt;br /&gt;
 |recovery-whiff=N/A&lt;br /&gt;
 |hitadvan=N/A&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf mike jLK.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Jumping Light Kick&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[High.png|link]]&lt;br /&gt;
 |startup=3&lt;br /&gt;
 |active=Infinite&lt;br /&gt;
 |recovery-whiff=N/A&lt;br /&gt;
 |hitadvan=N/A&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf mike ujK.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Neutral Jump Light Kick&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[High.png|link]]&lt;br /&gt;
 |startup=3&lt;br /&gt;
 |active=Infinite&lt;br /&gt;
 |recovery-whiff=N/A&lt;br /&gt;
 |hitadvan=N/A&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf mike jHP.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Jumping Heavy Punch&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[High.png|link]]&lt;br /&gt;
 |startup=5&lt;br /&gt;
 |active=5&lt;br /&gt;
 |recovery-whiff=N/A&lt;br /&gt;
 |hitadvan=N/A&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf mike jHK.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Jumping Heavy Kick&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[High.png|link]]&lt;br /&gt;
 |startup=5&lt;br /&gt;
 |active=5&lt;br /&gt;
 |recovery-whiff=N/A&lt;br /&gt;
 |hitadvan=N/A&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf mike ujK.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Neutral Jump Heavy Kick&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[High.png|link]]&lt;br /&gt;
 |startup=5&lt;br /&gt;
 |active=10&lt;br /&gt;
 |recovery-whiff=N/A&lt;br /&gt;
 |hitadvan=N/A&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Special Moves ==&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf_mike_dbomber.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Dynamite Bomber (Light)&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=10&lt;br /&gt;
 |active=1[9]*3&lt;br /&gt;
 |recovery-whiff=8&lt;br /&gt;
 |hitadvan=+10/+13&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf_mike_dbomber.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Dynamite Bomber (Heavy)&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=10&lt;br /&gt;
 |active=1[3]*6&lt;br /&gt;
 |recovery-whiff=8&lt;br /&gt;
 |hitadvan=+10/+13&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=Heavy Dynamite Bomber only lands all hits against Turtles and Armaggon on HS1. Advantage is based on last hit.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf_mike_rthunder.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Rising Thunder (Light)&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=3&lt;br /&gt;
 |active=20&lt;br /&gt;
 |recovery-whiff=22&lt;br /&gt;
 |hitadvan=KD/-13&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf_mike_rthunder.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Rising Thunder (Heavy)&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=3&lt;br /&gt;
 |active=3+3+21&lt;br /&gt;
 |recovery-whiff=29&lt;br /&gt;
 |hitadvan=KD/-27&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf_mike_dbreath.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Dragon Breath&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=11&lt;br /&gt;
 |active=N/A&lt;br /&gt;
 |recovery-whiff=26&lt;br /&gt;
 |hitadvan=+3/+6&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Ultimate Attack ==&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf_mike_UA.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Ogre Rush&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=12&lt;br /&gt;
 |active=99&lt;br /&gt;
 |recovery-whiff=43&lt;br /&gt;
 |hitadvan=KD/-27&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=Given here is first possible active frame and total duration until final frame.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= Combos/Punishes =&lt;br /&gt;
&lt;br /&gt;
HP Dynamite Bomber into standing HP or LP Rising Thunder (If you get a soft read and land this, it will often times dizzy and confirm into the combo below.)&lt;br /&gt;
&lt;br /&gt;
Jump in(Immediately begin holding down) HP/HK, cr.LP, HP Rising Thunder (This is an excellent dizzy punish and will always redizzy Raph &amp;amp; other Mikes.)&lt;br /&gt;
&lt;br /&gt;
= Frame Data Quick List =&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Move || Startup || Active || Recovery || Advantage&lt;br /&gt;
|-&lt;br /&gt;
| sLP || 8 || 3 || 12 || -7/-4&lt;br /&gt;
|-&lt;br /&gt;
| sLK || 6 || 1 || 8 || -1/+2&lt;br /&gt;
|-&lt;br /&gt;
| sHP || 8 || 9 || 10 || -3/0&lt;br /&gt;
|-&lt;br /&gt;
| clHP || 8 || 5 || 10 || 0/+3&lt;br /&gt;
|-&lt;br /&gt;
| sHK || 7 || 5 || 13 || -4/-1&lt;br /&gt;
|-&lt;br /&gt;
| clHK || 7 || 5 || 7 || +2/+5&lt;br /&gt;
|-&lt;br /&gt;
| crLP || 6 || 1 || 11 || -4/-1&lt;br /&gt;
|-&lt;br /&gt;
| crLK || 8 || 5 || 16 || -13/-10&lt;br /&gt;
|-&lt;br /&gt;
| crHP || 7 || 5 || 8 || +2/+5&lt;br /&gt;
|-&lt;br /&gt;
| crHK || 7 || 10 || 16 || KD/-8&lt;br /&gt;
|-&lt;br /&gt;
| jLP || 6 || infinite || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| BFlop || 3 || infinite || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| jLK || 3 || infinite || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| djLK || 3  || infinite || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| jHP || 5 || 5 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| jHK || 5 || 5 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| djHK || 5 || 10 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| lDB* || 10 || 1[9]*3 || 8 || +10/+13&lt;br /&gt;
|-&lt;br /&gt;
| hDB* || 10 || 1[3]*6 || 8 || +10/+13&lt;br /&gt;
|-&lt;br /&gt;
| Proj || 11 || N/A || 26 || +3/+6&lt;br /&gt;
|-&lt;br /&gt;
| lRT || 3 || 20 || 22 || KD/-13&lt;br /&gt;
|-&lt;br /&gt;
| hRT || 3 || 3+3+21 || 29 || KD/-27&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| UA* || 12 || 99 || 43 || KD/-27&lt;br /&gt;
|}&lt;br /&gt;
*Heavy Dynamite Bomber only lands all hits against Turtles and Armaggon on HS1. Advantage is based on last hit.&lt;br /&gt;
*Given here is first possible active frame and total duration until final frame.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TMNTTF_Nav}}{{GenPgNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:TMNT Tournament Fighters]]&lt;/div&gt;</summary>
		<author><name>Beansprouts 11</name></author>
	</entry>
	<entry>
		<id>http://newchallenger.net/w/index.php?title=File:Tmnttf_mike.png&amp;diff=5900</id>
		<title>File:Tmnttf mike.png</title>
		<link rel="alternate" type="text/html" href="http://newchallenger.net/w/index.php?title=File:Tmnttf_mike.png&amp;diff=5900"/>
		<updated>2021-06-01T13:03:16Z</updated>

		<summary type="html">&lt;p&gt;Beansprouts 11: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Beansprouts 11</name></author>
	</entry>
	<entry>
		<id>http://newchallenger.net/w/index.php?title=Michelangelo_(TF)&amp;diff=5899</id>
		<title>Michelangelo (TF)</title>
		<link rel="alternate" type="text/html" href="http://newchallenger.net/w/index.php?title=Michelangelo_(TF)&amp;diff=5899"/>
		<updated>2021-06-01T12:59:49Z</updated>

		<summary type="html">&lt;p&gt;Beansprouts 11: /* Movelist */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TF_Profile&lt;br /&gt;
|title=Michelangelo&lt;br /&gt;
|charheight=&lt;br /&gt;
|charweight=&lt;br /&gt;
|eyes=&lt;br /&gt;
|age=&lt;br /&gt;
|birthplace=&lt;br /&gt;
|weapons=&lt;br /&gt;
|activities=&lt;br /&gt;
|goals=&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
Much like Leonardo, Michelangelo is very shoto-esc fundamentally in terms of overall style &amp;amp; gameplan. Often considered a glass canon due to his lesser resistance to dizzies while possessing the ability to dizzy quickly, Michelangelo finds himself in the more niche side of the meta. With one of the better DPs/Anti-Airs in the game in the name of Rising Thunder as well as Dynamite Bombers for lethal dizzies and soft reads, Michelangelo has explosive potential on both defense and offense when played correctly. The general downside however, is compared to the 3 other turtles, Michelangelo has the WORST normals of the bunch.&lt;br /&gt;
&lt;br /&gt;
== Quirks &amp;amp; Tech == &lt;br /&gt;
&lt;br /&gt;
Being one of the 2 turtles (The other being Leo) that can reversal or DP immediately off a Backflip, use this tactic to broaden your defensive mixups when being backed into a corner or simply for baiting an offensive or jump-happy opponent.&lt;br /&gt;
&lt;br /&gt;
Against C.dome, a character who has a deadly death grab on the turtles, Michelangelo&#039;s fireballs go right over chrome sparks. Use this to your advantage and pressure C.dome into making a mistake which Michelangelo can readily punish for game.&lt;br /&gt;
&lt;br /&gt;
== Data Arsenal ==&lt;br /&gt;
&lt;br /&gt;
 Pre-jump Frames                        :  &lt;br /&gt;
 Dizzy                                  :  &lt;br /&gt;
&lt;br /&gt;
=Movelist=&lt;br /&gt;
&lt;br /&gt;
Legend&lt;br /&gt;
N = Normal chain ok&lt;br /&gt;
S = Special cancel ok&lt;br /&gt;
C = CPS Chain ok&lt;br /&gt;
[] = frames between next active hitbox&lt;br /&gt;
* = After active frame(s) For calculating total move time&lt;br /&gt;
Advantage is on hit and block, respectively&lt;br /&gt;
&lt;br /&gt;
== Standing Normals ==&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf mike LP.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Standing Light Punch&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=8&lt;br /&gt;
 |active=3&lt;br /&gt;
 |recovery-whiff=12&lt;br /&gt;
 |hitadvan=-7/-4&lt;br /&gt;
 |cancelable=S&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf mike LK.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Standing Light Kick&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=6&lt;br /&gt;
 |active=1&lt;br /&gt;
 |recovery-whiff=8&lt;br /&gt;
 |hitadvan=-1/+2&lt;br /&gt;
 |cancelable=N&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf_mike_HP.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Standing Heavy Punch&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=8&lt;br /&gt;
 |active=9&lt;br /&gt;
 |recovery-whiff=10&lt;br /&gt;
 |hitadvan=-3/0&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf mike nHP.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Close Heavy Punch&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=8&lt;br /&gt;
 |active=5&lt;br /&gt;
 |recovery-whiff=10&lt;br /&gt;
 |hitadvan=0/+3&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf mike HK.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Standing Heavy Kick&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=7&lt;br /&gt;
 |active=5&lt;br /&gt;
 |recovery-whiff=13&lt;br /&gt;
 |hitadvan=-4/-1&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf mike nHK.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Close Heavy Kick&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=7&lt;br /&gt;
 |active=5&lt;br /&gt;
 |recovery-whiff=7&lt;br /&gt;
 |hitadvan=+2/+5&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Crouching Normals ==&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf mike cLP.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Crouching Light Punch&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=6&lt;br /&gt;
 |active=1&lt;br /&gt;
 |recovery-whiff=11&lt;br /&gt;
 |hitadvan=-4/-1&lt;br /&gt;
 |cancelable=S/N&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf mike cK.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Crouching Light Kick&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Low.png|link]]&lt;br /&gt;
 |startup=8&lt;br /&gt;
 |active=5&lt;br /&gt;
 |recovery-whiff=16&lt;br /&gt;
 |hitadvan=-13/-10&lt;br /&gt;
 |cancelable=N&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf mike cHP.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Crouching Heavy Punch&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=7&lt;br /&gt;
 |active=5&lt;br /&gt;
 |recovery-whiff=8&lt;br /&gt;
 |hitadvan=+2/+5&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf mike cK.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Crouching Heavy Kick&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Low.png|link]]&lt;br /&gt;
 |startup=7&lt;br /&gt;
 |active=10&lt;br /&gt;
 |recovery-whiff=16&lt;br /&gt;
 |hitadvan=KD/-8&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description= &lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Jumping Normals ==&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf mike jLP.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Jumping Light Punch&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[High.png|link]]&lt;br /&gt;
 |startup=6&lt;br /&gt;
 |active=Infinite&lt;br /&gt;
 |recovery-whiff=N/A&lt;br /&gt;
 |hitadvan=N/A&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf mike jdLP.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Belly Flop (Down+LP)&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[High.png|link]]&lt;br /&gt;
 |startup=3&lt;br /&gt;
 |active=Infinite&lt;br /&gt;
 |recovery-whiff=N/A&lt;br /&gt;
 |hitadvan=N/A&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf mike jLK.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Jumping Light Kick&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[High.png|link]]&lt;br /&gt;
 |startup=3&lt;br /&gt;
 |active=Infinite&lt;br /&gt;
 |recovery-whiff=N/A&lt;br /&gt;
 |hitadvan=N/A&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf mike ujK.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Neutral Jump Light Kick&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[High.png|link]]&lt;br /&gt;
 |startup=3&lt;br /&gt;
 |active=Infinite&lt;br /&gt;
 |recovery-whiff=N/A&lt;br /&gt;
 |hitadvan=N/A&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf mike jHP.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Jumping Heavy Punch&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[High.png|link]]&lt;br /&gt;
 |startup=5&lt;br /&gt;
 |active=5&lt;br /&gt;
 |recovery-whiff=N/A&lt;br /&gt;
 |hitadvan=N/A&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf mike jHK.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Jumping Heavy Kick&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[High.png|link]]&lt;br /&gt;
 |startup=5&lt;br /&gt;
 |active=5&lt;br /&gt;
 |recovery-whiff=N/A&lt;br /&gt;
 |hitadvan=N/A&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf mike ujK.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Neutral Jump Heavy Kick&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[High.png|link]]&lt;br /&gt;
 |startup=5&lt;br /&gt;
 |active=10&lt;br /&gt;
 |recovery-whiff=N/A&lt;br /&gt;
 |hitadvan=N/A&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Special Moves ==&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf_mike_dbomber.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Dynamite Bomber (Light)&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=10&lt;br /&gt;
 |active=1[9]*3&lt;br /&gt;
 |recovery-whiff=8&lt;br /&gt;
 |hitadvan=+10/+13&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf_mike_dbomber.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Dynamite Bomber (Heavy)&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=10&lt;br /&gt;
 |active=1[3]*6&lt;br /&gt;
 |recovery-whiff=8&lt;br /&gt;
 |hitadvan=+10/+13&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=Heavy Dynamite Bomber only lands all hits against Turtles and Armaggon on HS1. Advantage is based on last hit.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf_mike_rthunder.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Rising Thunder (Light)&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=3&lt;br /&gt;
 |active=20&lt;br /&gt;
 |recovery-whiff=22&lt;br /&gt;
 |hitadvan=KD/-13&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf_mike_rthunder.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Rising Thunder (Heavy)&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=3&lt;br /&gt;
 |active=3+3+21&lt;br /&gt;
 |recovery-whiff=29&lt;br /&gt;
 |hitadvan=KD/-27&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf_mike_dbreath.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Dragon Breath&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=11&lt;br /&gt;
 |active=N/A&lt;br /&gt;
 |recovery-whiff=26&lt;br /&gt;
 |hitadvan=+3/+6&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Ultimate Attack ==&lt;br /&gt;
&lt;br /&gt;
{{SVG-Move&lt;br /&gt;
|image=Tmnttf_mike_UA.png&lt;br /&gt;
|caption=&lt;br /&gt;
|attack=Ogre Rush&lt;br /&gt;
|data=&lt;br /&gt;
 {{TF-Data&lt;br /&gt;
 |guard=[[Image:Mid.png|link]]&lt;br /&gt;
 |startup=12&lt;br /&gt;
 |active=99&lt;br /&gt;
 |recovery-whiff=43&lt;br /&gt;
 |hitadvan=KD/-27&lt;br /&gt;
 |cancelable=&lt;br /&gt;
 |description=Given here is first possible active frame and total duration until final frame.&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= Combos/Punishes =&lt;br /&gt;
&lt;br /&gt;
HP Dynamite Bomber into standing HP or LP Rising Thunder (If you get a soft read and land this, it will often times dizzy and confirm into the combo below.)&lt;br /&gt;
&lt;br /&gt;
Jump in(Immediately begin holding down) HP/HK, cr.LP, HP Rising Thunder (This is an excellent dizzy punish and will always redizzy Raph &amp;amp; other Mikes.)&lt;br /&gt;
&lt;br /&gt;
= Frame Data Quick List =&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Move || Startup || Active || Recovery || Advantage&lt;br /&gt;
|-&lt;br /&gt;
| sLP || 8 || 3 || 12 || -7/-4&lt;br /&gt;
|-&lt;br /&gt;
| sLK || 6 || 1 || 8 || -1/+2&lt;br /&gt;
|-&lt;br /&gt;
| sHP || 8 || 9 || 10 || -3/0&lt;br /&gt;
|-&lt;br /&gt;
| clHP || 8 || 5 || 10 || 0/+3&lt;br /&gt;
|-&lt;br /&gt;
| sHK || 7 || 5 || 13 || -4/-1&lt;br /&gt;
|-&lt;br /&gt;
| clHK || 7 || 5 || 7 || +2/+5&lt;br /&gt;
|-&lt;br /&gt;
| crLP || 6 || 1 || 11 || -4/-1&lt;br /&gt;
|-&lt;br /&gt;
| crLK || 8 || 5 || 16 || -13/-10&lt;br /&gt;
|-&lt;br /&gt;
| crHP || 7 || 5 || 8 || +2/+5&lt;br /&gt;
|-&lt;br /&gt;
| crHK || 7 || 10 || 16 || KD/-8&lt;br /&gt;
|-&lt;br /&gt;
| jLP || 6 || infinite || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| BFlop || 3 || infinite || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| jLK || 3 || infinite || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| djLK || 3  || infinite || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| jHP || 5 || 5 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| jHK || 5 || 5 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| djHK || 5 || 10 || N/A || N/A&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| lDB* || 10 || 1[9]*3 || 8 || +10/+13&lt;br /&gt;
|-&lt;br /&gt;
| hDB* || 10 || 1[3]*6 || 8 || +10/+13&lt;br /&gt;
|-&lt;br /&gt;
| Proj || 11 || N/A || 26 || +3/+6&lt;br /&gt;
|-&lt;br /&gt;
| lRT || 3 || 20 || 22 || KD/-13&lt;br /&gt;
|-&lt;br /&gt;
| hRT || 3 || 3+3+21 || 29 || KD/-27&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| UA* || 12 || 99 || 43 || KD/-27&lt;br /&gt;
|}&lt;br /&gt;
*Heavy Dynamite Bomber only lands all hits against Turtles and Armaggon on HS1. Advantage is based on last hit.&lt;br /&gt;
*Given here is first possible active frame and total duration until final frame.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{TMNTTF_Nav}}{{GenPgNav}}&lt;br /&gt;
&lt;br /&gt;
[[Category:TMNT Tournament Fighters]]&lt;/div&gt;</summary>
		<author><name>Beansprouts 11</name></author>
	</entry>
	<entry>
		<id>http://newchallenger.net/w/index.php?title=File:Tmnttf_mike_ujK.png&amp;diff=5898</id>
		<title>File:Tmnttf mike ujK.png</title>
		<link rel="alternate" type="text/html" href="http://newchallenger.net/w/index.php?title=File:Tmnttf_mike_ujK.png&amp;diff=5898"/>
		<updated>2021-06-01T12:57:58Z</updated>

		<summary type="html">&lt;p&gt;Beansprouts 11: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Beansprouts 11</name></author>
	</entry>
	<entry>
		<id>http://newchallenger.net/w/index.php?title=File:Tmnttf_mike_UA.png&amp;diff=5897</id>
		<title>File:Tmnttf mike UA.png</title>
		<link rel="alternate" type="text/html" href="http://newchallenger.net/w/index.php?title=File:Tmnttf_mike_UA.png&amp;diff=5897"/>
		<updated>2021-06-01T12:57:47Z</updated>

		<summary type="html">&lt;p&gt;Beansprouts 11: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Beansprouts 11</name></author>
	</entry>
	<entry>
		<id>http://newchallenger.net/w/index.php?title=File:Tmnttf_mike_rthunder.png&amp;diff=5896</id>
		<title>File:Tmnttf mike rthunder.png</title>
		<link rel="alternate" type="text/html" href="http://newchallenger.net/w/index.php?title=File:Tmnttf_mike_rthunder.png&amp;diff=5896"/>
		<updated>2021-06-01T12:57:34Z</updated>

		<summary type="html">&lt;p&gt;Beansprouts 11: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Beansprouts 11</name></author>
	</entry>
	<entry>
		<id>http://newchallenger.net/w/index.php?title=File:Tmnttf_mike_nHP.png&amp;diff=5895</id>
		<title>File:Tmnttf mike nHP.png</title>
		<link rel="alternate" type="text/html" href="http://newchallenger.net/w/index.php?title=File:Tmnttf_mike_nHP.png&amp;diff=5895"/>
		<updated>2021-06-01T12:57:21Z</updated>

		<summary type="html">&lt;p&gt;Beansprouts 11: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Beansprouts 11</name></author>
	</entry>
	<entry>
		<id>http://newchallenger.net/w/index.php?title=File:Tmnttf_mike_nHK.png&amp;diff=5894</id>
		<title>File:Tmnttf mike nHK.png</title>
		<link rel="alternate" type="text/html" href="http://newchallenger.net/w/index.php?title=File:Tmnttf_mike_nHK.png&amp;diff=5894"/>
		<updated>2021-06-01T12:57:09Z</updated>

		<summary type="html">&lt;p&gt;Beansprouts 11: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Beansprouts 11</name></author>
	</entry>
	<entry>
		<id>http://newchallenger.net/w/index.php?title=File:Tmnttf_mike_LP.png&amp;diff=5893</id>
		<title>File:Tmnttf mike LP.png</title>
		<link rel="alternate" type="text/html" href="http://newchallenger.net/w/index.php?title=File:Tmnttf_mike_LP.png&amp;diff=5893"/>
		<updated>2021-06-01T12:56:50Z</updated>

		<summary type="html">&lt;p&gt;Beansprouts 11: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Beansprouts 11</name></author>
	</entry>
	<entry>
		<id>http://newchallenger.net/w/index.php?title=File:Tmnttf_mike_LK.png&amp;diff=5892</id>
		<title>File:Tmnttf mike LK.png</title>
		<link rel="alternate" type="text/html" href="http://newchallenger.net/w/index.php?title=File:Tmnttf_mike_LK.png&amp;diff=5892"/>
		<updated>2021-06-01T12:56:31Z</updated>

		<summary type="html">&lt;p&gt;Beansprouts 11: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Beansprouts 11</name></author>
	</entry>
	<entry>
		<id>http://newchallenger.net/w/index.php?title=File:Tmnttf_mike_jLP.png&amp;diff=5891</id>
		<title>File:Tmnttf mike jLP.png</title>
		<link rel="alternate" type="text/html" href="http://newchallenger.net/w/index.php?title=File:Tmnttf_mike_jLP.png&amp;diff=5891"/>
		<updated>2021-06-01T12:56:18Z</updated>

		<summary type="html">&lt;p&gt;Beansprouts 11: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Beansprouts 11</name></author>
	</entry>
	<entry>
		<id>http://newchallenger.net/w/index.php?title=File:Tmnttf_mike_jLK.png&amp;diff=5890</id>
		<title>File:Tmnttf mike jLK.png</title>
		<link rel="alternate" type="text/html" href="http://newchallenger.net/w/index.php?title=File:Tmnttf_mike_jLK.png&amp;diff=5890"/>
		<updated>2021-06-01T12:56:03Z</updated>

		<summary type="html">&lt;p&gt;Beansprouts 11: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Beansprouts 11</name></author>
	</entry>
</feed>