Mizuki (GNT4)

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Mizuki
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Ninja Registry Number 011141
Birthday October 21st
(27 years old;
Libra)
Height 179.4cm
Weight 69.4kg
Blood type AB
Personality Ambitious
Sneaky
Likes eating Chirashi sushi
Dislikes eating Ramen
Favorite phrase ポジティブ・シンキング
"Positive thinking"
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Summary

Vitals
HP 220
Defense 1760

Sporting a moveset and gameplan similar to Iruka's, Mizuki is a straightforward, but hard-hitting character with easy-to-do yet really damaging combos; compared to Iruka, however, Mizuki leans more towards defensive play, with one of the best Away from opponent in the game. Both of his Towards opponent followups act as launchers, each for different situations. Mizuki and Iruka both share the fastest standard super in the game (at 5 frames), and he has the tools needed to land it.

However, much like Iruka, he suffers from rather stubby normals that tend to not see much use outside of combos, as well as a lack of safe moves in general.

Press at Character Select.
Press at Character Select.

Moveset

Individual Move Breakdown

Basic Moves Notes
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Down
Away from opponent
Towards opponent
Running
Special Moves
Down
Away from opponent
Towards opponent
Running
Super Moves
Down

Combo List

Combo 1 Can Y-Cancel on 4th hit
Combo 2 Can Y-Cancel on 4th hit
Combo 3 Can Y-Cancel on 5th hit
Combo 4 Can Y-Cancel on 5th hit
Combo 5 Can Y-Cancel on 5th hit
Combo 6 Can Y-Cancel on 4th hit
Chargeable on 3rd hit
Combo 7 Towards opponent Can Y-Cancel on 2nd hit
Combo 8 Towards opponent Can Y-Cancel on 2nd hit
Combo 9 Towards opponent Can Y-Cancel on 3rd hit
Combo 10 Towards opponent Can Y-Cancel on 3rd hit
Combo 11 Towards opponent Can Y-Cancel on 3rd hit
Combo 12 Down Can Y-Cancel on 2nd and 4th hit
Chargeable on 3rd hit
Combo 13 Down Can Y-Cancel on 3rd hit
Chargeable on 2nd hit
Combo 14 Towards opponent Not present in the in-game Combo List
Can Y-Cancel on 2nd hit
Combo 15 Towards opponent Not present in the in-game Combo List
Can Y-Cancel on 2nd hit
Combo 16 Towards opponent Not present in the in-game Combo List
Can Y-Cancel on 2nd hit
Combo 17 Down Can Y-Cancel on 2nd hit
Combo 18 Down Can Y-Cancel on 2nd hit
Combo 19 Down Can Y-Cancel on 3rd hit
Combo 20 Down Can Y-Cancel on 3rd hit
Combo 21 Down Can Y-Cancel on 3rd hit


Advanced Combos

Input
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Discussions

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Learning Mizuki

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Strategy

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As Mizuki

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Against Mizuki

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Combos and Tech

Combos Notes Video
~ When hits, and Down are connected.
Down> ~ and can be connected by pushing from Down one-shot stop.
Down Just mystery. The Y-Cancel correction cut is an easy win, so be sure to do it.

Matchups

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Resources

Why You Should Have a Pocket Mizuki

Frame Data

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References

Back 2 Basics Mizuki Move List

Willvolution.com Mizuki Threads Archive

JP GNT4 Wiki article on Mizuki


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