Playstyles (SCON4)

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Picking a Starter Character

Anyone labeled "Easy" is also a good beginner character.

Character Playstyle Difficulty Videos
Naruto
  • All-around character with good HP and versatile moveset
  • Kage bunshin no jutsu! Away from opponent summons a computer-controlled clone to create a 2-on-1
  • Away from opponent Transformation to Nine-Tails form zero-tailed Kyuubi (ZTK) exchanges utility and ranged attacks for powerful close-combat strings and chip damage
Easy Overview

Guide

Sasuke
  • Close-combat fighter with a strong string and pile-driver combo finisher
  • Activated Sharingan Away from opponent alters moveset, changes super to Chidori and unlocks Phoenix Flower jutsu
  • "Sharingan cancel" gives access to a strong mix-up on block
Easy Guide

Combos

Sakura
  • Utility character with numerous projectiles, teleports and defensive options
  • Fast movement but limited close-range strings
  • Double charge to throw homing shuriken
Easy Guide
Kakashi
  • High HP, close-combat fighter
  • Activated Sharingan gives access to altered moveset, powerful super and lightning-fast Away from opponent counter
  • Makes extensive use of super-cancel points and Sharingan cancels for block mix-ups and KNJ punishes
Hard Guide
Neji
  • Taijutsu rushdown character with feints to mix-up block strings
  • Demoralize opponents with Neji's signature chakra-draining pokes
  • Limited options at long range
Medium Overview

Guide

Rock Lee
  • Taijutsu character with high HP and a fast jab
  • Away from opponent Gate releases level-up damage and moveset and also serve as invincible reversals
  • Gate of Life ("2G") gives access to the most powerful super in the game and other goodies
Easy Guide 1

Guide 2

Tenten
  • Mobile weapons-specialist who makes it rain with countless bladed projectiles
  • Frustrate opponents with keep-away play and movement options
  • Control space with Down floor kunai traps
Medium Guide 1

Guide 2

Might Guy
  • Beefy taijutsu character with fast jab
  • Similar moveset to Lee, with a single gate release reversal to increase damage
  • Charge Away from opponent is an auto-guard break
Easy Guide 1

Guide 2

Shikamaru
  • Off-beat character with rangy normals and a unique dodge mechanic
  • Away from opponent Wisdom stance leads to several teleport options
  • Unblockable oki jutsu Down is also a powerful combo starter
Medium Guide
Choji
  • Tanky grappler with unblockable command grabs
  • Grab a quick bite to eat with Down to increase the power of ensuing attacks
  • Superarmor on and command grabs
Medium
Ino
  • Acrobatic pressure menace with block string mix-ups
  • Ring jutsu makes Ino unpredictable and leads to intricate sequences
  • Chase down opponents as they try to escape guard pressure and combos
Medium Guide
Shino
  • Setup character with chakra drain
  • releases bugs which approach the opponent
  • Snowball your advantage and make use of bugs for great oki game
Hard Overview
Kiba
  • Team up with Akamaru to cross-up and counterattack the opponent
  • Covers ground quickly with sudden spin attacks
  • High crushes and low profiles make Kiba hard to hit
Hard
Hinata
  • Taijutsu character with explosive damage output
  • "Hyuuga cancel" feints lead to guard mix-ups
  • Surprise your opponent with her lethal Down counter super
Hard
Gaara
  • Fundamentals, high HP, and strong guard with difficult-to-escape combo loops
  • Uses sand for tracking and area attacks
  • Unleash Shukaku with Gaara's high damage Down reversal super
Easy
Kankuro
  • Squishy puppet character who keeps the enemy at bay with Karasu
  • Trap the enemy with smoke bomb and puppet setups
  • Karasu can be used to counterattack and turn the opponent's opening into your own
Very Hard
Temari
  • Aerial combatant with Down glide mechanic
  • Swoop in with to close space quickly and create guard mix-ups
  • Slice and dice with wind attacks- spinning Down and cyclonic super
Very Hard Overview
Karasu
  • Bonus character: Control Karasu directly without Kankuro on the battlefield
  • Continuous super armor and limited moveset
  • Currently no ground throw and not tournament legal
Easy
Haku
  • Low HP character with ability to use technically demanding "needle loops" which can repeat indefinitely
  • One of the most versatile movesets, with good defense options, several good high crushes, and low recovery on his second jab and
  • Held summons tracking needles used for tick throws and to force the opponent to approach
  • Down Teleport super with invulnerable frames
Very Hard
Zabuza
  • Big man with a big sword
  • Utilize a versatile slash for defense and to create openings
  • High damage output includes Down slam throw
Medium
Iruka
  • Tank character with high HP, good defensive options and strong attacks
  • A good teleport and better offensive strings than Mizuki, as well as an air throw
  • Very fast super activation
  • Giant shuriken projectiles, and Towards opponent that forces the opponent to move or get setup into an unblockable Towards opponent
Easy
Mizuki
  • Semiclone of Iruka with alternate combo routes, more projectile focus, and a nasty knockdown throw
  • More defense-and-safety centered than Iruka, with a better Away from opponent and different midstring teleports; although his Running is better on block for mixups
  • has high hitstun to start ground combos or a loop
  • Can counter projectiles with Away from opponent and has a projectile-based reversal; is better than all other anti air projectiles as it lifts on block
Easy Guide
Anko
  • Offensive character with pummeling combos and chip damage, and some of the strongest whiff punish options
  • Access to several command grabs and unique throws
  • Floor stance with grab and teleport options
Easy
Third Hokage
  • Utility character with varied elemental jutsu controlled with "ring" combos
  • Spry for an old man- Quick teleports and crushes make him hard to catch
  • Devastating combo finishers: Down, , and OTG Down
Medium Overview
Jiraiya
  • Big, beefy and strong
  • Suck opponents into the mud with Down swamp jutsu
  • Drop the Down toad on your foe, made unescapable by linking after the swamp jutsu
Medium Overview
Tsunade
  • Taijutsu character with multiple grabs and feints
  • Strong grappler-style oki
  • Inflict the confusion status effect with charge attacks
  • Recover half your health bar using Tsunade's Down super
Hard
Orochimaru
  • All-around fighter with a game-warping super
  • super zero's and seals the victim's chakra for 10 seconds
  • Kunai attacks deal lots of chip damage and lead to combos
Hard Overview
Jirobo
  • "Grappler" with hyperarmor command grab and backturn unblockables
  • Slow but has high HP and damage output
  • Down super steals all meter from the victim
Hard
Kidomaru
  • "Ring jutsu" character with command grabs and defensive options
  • Unblockable oki setups with Towards opponent web
  • Spider man-swing packs a wallop and creates combo openings
Hard
Sakon and Ukon
  • Away from opponent Transformation character: Sakon has better strings, Ukon has persistent super-armor
  • Close-range fighter that limits your opponent's options when fighting as Ukon; some of the stronger offensive normals in the game
  • Blot out the sun with massive "Kuchiyose: Rashomon!" Down jutsu
Medium
Tayuya
  • Zone out enemies with sound waves and doki-demon summons
  • No escape: Area-of-effect, unblockable flute Down super; Itachi-style unblockables
  • Ring-combo options with attacks
Hard
Kimimaro
  • Bring the hurt with powerful buttons and high guard damage
  • Big tail hitboxes and lots of chip damage with multi-hit bone attacks
  • Massive, variable-damage Down super with unblockable setups
Easy
Kabuto
  • Fundamentals character with a quick jab
  • This medical-nin has a smaller health bar but passively recovers "red" HP
  • Grounded combo loops and put the enemy to sleep with Down super
Easy
Itachi
  • Projectile character who frustrates the opponent with clone summons (see: )
  • Tsukuyomi super drains half the victim's chakra
  • Cover your own back with teleports and clones
  • Sets up backturn unblockables and scary mixups with several options
Medium Overview
Kisame
  • Similar moveset to Zabuza but trades versatility for the chakra-sapping sword, Samehada
  • Only ranged option is Down Water Shark Cannon
  • Y-Cancel
Medium Overview
CS2 Sasuke
  • Offense-first character with high damage, teleports and Down chakra burst
  • Take to the skies with aerial strings and tracking fireball jutsu
  • Has no guard frame attack but gets a cross-up teleport kick in return
  • Good jab strings and a very low recovery second jab
Easy
OTK Naruto
  • Glass cannon with punishing block strings and quick lunging attacks
  • Leave an impression with the low-profiling, spinning slam, also a fantastic combo finisher
  • Leap across the screen with Towards opponent or super activator
Easy Overview
Awakened Hinata
  • Hybrid character who mixes the movesets of Shy Hinata and Neji
  • Borrows Neji's string starters, super, and Away from opponent counter...
  • ... and Shy's Down counter-special, string finishers, and
Medium Guide