Damage Calculation and Chakra Gain
GNT4 and SCON4
Chakra Gain
Where D is the base damage of the attack, C is the base chakra gain for an attack, C† is the attacker chakra gain adjusted for combo count and H is the number of hits in a combo,
- 15360 is a full bar
- Attacker hit base value: C = (D * 105)
- Attacker hit adjusted for combo count: C† = C + (C * .125)(H-1)
- In other words, each additional hit gives the attacker 12.5% more chakra than the base value capped at a 125% increase after 11 hits
- Attacker blocked: C = D * 45
- Defender hit: C = D * 72
- Defender block: C = D * 30
- Non-cinematic moves that drain chakra: C = D * 200 (subtracted)
Karasu Hit: C = D * 64 (subtracted)
Damage Scaling
Where D† is damage adjusted for combo count and H is the number of hits in a combo,
- D† = D * (1 - H*.05), with a max penalty of 50%
- In other words, the first attack of a combo will deal 100% of its base damage. The second attack will deal 95% of its base damage, etc, capped at a 50% damage reduction after 10 hits
- A
-cancel adds an additional 5% penalty, though the extra decay can be avoided using a [stance break]