Jirobo (SCON4)

From Naruto: Wiki of Ninja
Jump to navigation Jump to search
 Error creating thumbnail: Unable to save thumbnail to destination Bear with us! This article is a work in progress.

We're currently gathering more information for this article. Stay tuned!

Jirobo
Error creating thumbnail: Unable to save thumbnail to destination
HP 240
Guard Gauge 1920
Jab Speed 15
Jab Height MID
Backdash Type x
class="gnt4_nav" colspan="13"
Random


Summary

CHARACTER SUMMARY HERE (2-3 sentences)

Press at Character Select.
Press at Character Select.

Gameplay

Moveset

Basic Moves Notes
DESCRIPTION
DESCRIPTION
Down DESCRIPTION
Away from opponent DESCRIPTION
Towards opponent DESCRIPTION
Running DESCRIPTION
DESCRIPTION
Special Moves
DESCRIPTION
DESCRIPTION
Down DESCRIPTION
Away from opponent DESCRIPTION
Towards opponent DESCRIPTION
Running DESCRIPTION
DESCRIPTION
Super Moves
DESCRIPTION
Down DESCRIPTION

Strategy

CHARACTER STRATEGY (UP TO SEVERAL PARAGRAPHS)

Combos

Combos Notes
DESCRIPTION
> DESCRIPTION
Towards opponentY-Cancel > DownY-Cancel > DESCRIPTION
COMBO 4 ETC

Changes from Vanilla

  • Throw damage reduced from 22 to 20
  • 2Y throw added (slam throw)
  • Air Throw added
  • Health: increased from 230 to 240
  • Guard: increased 1840 to 1920
  • Grabbable moves: JA, 6A, 5BBBA(A)
  • 5B(B): has better advantage on hit and block, ends sooner. Can continue to 5BB(A) on whiff.
  • 5BB(B): does 10 less block damage
  • 5BBB(B): has 9 less endlag frames
  • 5BBBA(B): does 1 more damage; pushes on block; does not high crush
  • 5BBBA(A): does 1 less damage, grab follow ups removed, but makes an unsubbable knockdown; knockdown starts getting up faster
  • 5BBBAA(A): added as a blockable command grab; does 5+40 damage and is breakable. Also on: 2BAA(A), 8BBA(A), 2BBA(A), 2BBBBA(A), 6BBAA(A); can press/hold 4 at the start to turn around and do the throw
  • 6B: shoulder hitbox does not appear on the first active frame, hand hitbox is smaller for the first frame; becomes an untechable bounce with regular hitboxes on the second active frame; delay to 5B(B) changed to be an 8 frame wait instead of 10
  • 2B: has more stun on hit and block
  • 2B(A): changed to be 6A
  • 2BA(A): added with stone clap
  • 8B: has more lift on block
  • 8B(B): starts up one frame later; transitions 3 frames later
  • RB: ends 12 frames earlier
  • charge changed from 9 frames to 6 frames; done with 6 does 6A
  • 5A1C: single charge of 5A is a hard knockdown; less lift on hit
  • 6A: has slightly more lift on hit, comes out one frame earlier when done in a string
  • 6A(A): added as stone clap
  • 4A: window improved, when done in a combo it does 6A
  • A4A: hit into a spinning knockdown that is unblockable; has an A and B follow ups
  • 2A: has endlag on both sides, reduced from 25 to 10 on behind (same for front)
  • 8A: super armor ends when Jirobo leaves the ground
  • A8A: ends three frames sooner when the animation ends and is hittable after he gets off the opponent
  • RA: has guard frames when Jirobo is in the air and can be thrown, hits twice; high crush on landing
  • 5X: has two less frames super freeze
  • 2X: made immune to highs and mids from frames 0-14 after super freeze instead of intangible 0-1, 42-end
  • ARKnJ: intangibility removed
  • GRKnJ: has faster englag to match RB, flags fixed from vanilla

Resources

Guides and Info

LINKS TO INFO AND GUIDES

Gameplay footage

LINKS TO TOURNAMENT OR CASUALS VODS

Super Naruto: Clash of Ninja! 4
Random