Orochimaru (SCON4)

From Naruto: Wiki of Ninja
Jump to navigation Jump to search
 Error creating thumbnail: Unable to save thumbnail to destination Bear with us! This article is a work in progress.

We're currently gathering more information for this article. Stay tuned!

Orochimaru
Error creating thumbnail: Unable to save thumbnail to destination
HP 220
Guard Gauge 1760
Jab Speed Frame 13
Jab Height High
Backdash Type x
class="gnt4_nav" colspan="13"
Random


Summary

CHARACTER SUMMARY HERE (2-3 sentences)

Press at Character Select.
Press at Character Select.

Gameplay

Moveset

Basic Moves Notes
DESCRIPTION
DESCRIPTION
Down DESCRIPTION
Away from opponent DESCRIPTION
Towards opponent DESCRIPTION
Running DESCRIPTION
DESCRIPTION
Special Moves
DESCRIPTION
DESCRIPTION
Down DESCRIPTION
Away from opponent DESCRIPTION
Towards opponent DESCRIPTION
Running DESCRIPTION
DESCRIPTION
Super Moves
DESCRIPTION
Down DESCRIPTION

Strategy

CHARACTER STRATEGY (UP TO SEVERAL PARAGRAPHS)

Combos

Combos Notes
DESCRIPTION
> DESCRIPTION
Towards opponentY-Cancel > DownY-Cancel > DESCRIPTION
COMBO 4 ETC

Changes from Vanilla

List may be outdated

  • Grabbable Moves: JA, 8A, 2A(A), 2AA(A), 6A, 2B(A)
  • 5B: has slightly more stun on block and more lift on hit
  • 5B(B): improved advantage on hit and block; move ends four frames sooner; can follow up on whiff
  • 6B: can do A follow up on whiff
  • 6B(B): added as 2BBB(B) with follow ups
  • 2B: can follow up on whiff
  • 2BBB(B): has more lift
  • 2BBB(A): changed from RA to 4A
  • 2BBBB(B): bounces closer on hit
  • 8B: has guard frames until Oro jumps; done in string replaced with 2BBB(B) with follow ups
  • RB: lifts on block
  • RB(B): added as 2BBBB(B)
  • JB: can be DIed in the air with 6 or 4
  • 5A: charge time changed from 11 frames to 8
  • 5A(A): added as 2AA(A)
  • 4A: "attachment" window changed from 10 frames to 14
  • 2A: has more stun on the second hit, less hitbox duration
  • 2AB(B): added as 2BBBB(B)
  • 2A(A): has slightly more stun
  • RA: is an untechable sweep
  • 2BBBB(A): and 2AA(A) snakes do chip
  • 2Y: staggers on hit, opponent cannot be grabbed, opponent cannot shake the stagger
  • 5X: damage reduced 65 to 50
  • 2X: hits better on both hits; damage on the activated portion, first hit lifts on block and is blockable; ends sooner
  • GRKnJ: changed to be RB

Resources

Guides and Info

LINKS TO INFO AND GUIDES

Gameplay footage

LINKS TO TOURNAMENT OR CASUALS VODS

Super Naruto: Clash of Ninja! 4
Random