Shino (SCON4)

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Shino
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HP 210
Guard Gauge 1640
Jab Speed Frame 14
Jab Height High
Backdash Type x
class="gnt4_nav" colspan="13"
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Summary

CHARACTER SUMMARY HERE (2-3 sentences)

Press at Character Select.
Press at Character Select.

Gameplay

Moveset

Basic Moves Notes
DESCRIPTION
DESCRIPTION
Down DESCRIPTION
Away from opponent DESCRIPTION
Towards opponent DESCRIPTION
Running DESCRIPTION
DESCRIPTION
Special Moves
DESCRIPTION
DESCRIPTION
Down DESCRIPTION
Away from opponent DESCRIPTION
Towards opponent DESCRIPTION
Running DESCRIPTION
DESCRIPTION
Super Moves
DESCRIPTION
Down DESCRIPTION

Strategy

Fittingly, Shino's general gameplan revolves around his use of bugs, specifically . After scoring a knockdown Shino can lay bugs on the ground giving him a massive advantage in the upcoming sequence, allowing him to lay more bugs and eventually take complete control of the round. Bugs can be destroyed by being hit with a special attack, most often opposing air projectiles. All bugs also disappear if Shino is hit with an attack, making it risky for Shino to attempt to lay bugs while the opponent is in striking distance, though previously summoned bugs may protect him (including from wake-up-kick).
Down is a restand move, after which Shino can lay bugs or start a combo. Due to its slow speed, it's normally only effective off of an bug setup, a throw, or by mixing up the opponent's wakeup after . The bugs which appear after Away from opponent, which function similarly to the Down bugs, are unblockable.
Down drains chakra and sets up a grounded strike/throw mix. helps Shino counter foes who attempt to jump over his grounded bugs.

Combos

Combos Notes
DESCRIPTION
> DESCRIPTION
Towards opponentY-Cancel > DownY-Cancel > DESCRIPTION
COMBO 4 ETC

Changes from Vanilla

  • LIST
  • OF
  • IMPORTANT
  • DIFFERENCES

Resources

Guides and Info

LINKS TO INFO AND GUIDES

Gameplay footage

LINKS TO TOURNAMENT OR CASUALS VODS

Super Naruto: Clash of Ninja! 4
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