Shino (SCON4)
| Shino | |
| Error creating thumbnail: Unable to save thumbnail to destination | |
| HP | 210 |
| Guard Gauge | 1640 |
| Jab Speed | Frame 14 |
| Jab Height | High |
| Backdash Type | x |
Summary
CHARACTER SUMMARY HERE (2-3 sentences)

at Character Select.
at Character Select.Gameplay
Moveset
| Basic Moves | Notes |
|---|---|
| DESCRIPTION | |
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| Special Moves | |
| DESCRIPTION | |
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| Super Moves | |
| DESCRIPTION | |
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Strategy
Fittingly, Shino's general gameplan revolves around his use of bugs, specifically
. After scoring a knockdown Shino can lay bugs on the ground giving him a massive advantage in the upcoming sequence, allowing him to lay more bugs and eventually take complete control of the round. Bugs can be destroyed by being hit with a special attack, most often opposing air projectiles. All bugs also disappear if Shino is hit with an attack, making it risky for Shino to attempt to lay bugs while the opponent is in striking distance, though previously summoned bugs may protect him (including from wake-up-kick).
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is a restand move, after which Shino can lay bugs or start a combo. Due to its slow speed, it's normally only effective off of an
bug setup, a
throw, or by mixing up the opponent's wakeup after
. The bugs which appear after ![]()
, which function similarly to the ![]()
bugs, are unblockable.
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drains chakra and sets up a grounded strike/throw mix.
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helps Shino counter foes who attempt to jump over his grounded bugs.
Combos
| Combos | Notes |
|---|---|
| DESCRIPTION | |
| DESCRIPTION | |
| DESCRIPTION | |
| COMBO 4 | ETC |
Changes from Vanilla
- LIST
- OF
- IMPORTANT
- DIFFERENCES
Resources
Guides and Info
LINKS TO INFO AND GUIDES
Gameplay footage
LINKS TO TOURNAMENT OR CASUALS VODS