Haku (SCON4)
| Haku Yuki | |
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| HP | 200 |
| Guard Gauge | 1600 |
| Jab Speed | Frame 15 |
| Jab Height | High |
| Backdash Type | Normal |
Summary
Haku is considered by many as one of the most technically challenging characters SGNT has to offer, due to to his subpar HP and high skill ceiling. Hakus' playstyle revolves around the use of his trademark Needles, ![]()
. Whether it's setting up strong oki with tick throws, creating frame traps, or needle loop infinites, almost everything Haku does is tied to this move. Haku also possess very strong normals, such as ![]()
, and ![]()
, allowing for both defensive and offense game plans to shine. Utilizing the many applications of needles in tandem with the swiss army knife that is Haku's normals is essential to mastering the character.
Gameplay=
Moveset
| Basic Moves | Notes |
|---|---|
| Furthest reaching | |
| Fast high crush (frame 8), causes the spinning launch effect and combos into | |
| High crushes | |
| Mediocre guard frames but high crushes and leads to | |
| Sliding kick which high crushes and sweeps. Can be used defensively to escape from attackers behind Shikamaru | |
| Leads to | |
| Slow but damaging divekick | |
| Special Moves | |
| Throw shuriken. Charge | |
| Standard up-shuriken | |
| High crushes and sweeps but inferior to | |
| Enters | |
| Groundbounces. Too slow to use in most scenarios | |
| Leads to | |
| Air shuriken (standard air shanks) | |
| Super Moves | |
| Can be done during | |
| Can be done during |
Resources
Guides and Info
LINKS TO INFO AND GUIDES
Gameplay footage
LINKS TO TOURNAMENT OR CASUALS VODS