Haku (GNT4)
| Haku | |
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| Ninja Registry Number | ??? |
| Birthday | January 9th (15 years old; Capricorn) |
| Height | 155.9cm |
| Weight | 43.2kg |
| Blood type | O |
| Personality | Gentle Earnest Devoted |
| Proficient jutsu | Thousand Needles of Death Crystal Ice Mirrors |
Summary
"Block whiteboy, block"
| HP | 190 |
|---|---|
| Defense | 1520 |
Haku is considered by many as one of the most technically challenging characters SGNT has to offer, due to to his subpar HP and high skill ceiling. Hakus' playstyle revolves around the use of his trademark Ice Needles (jA). Whether it's setting up strong oki with tick throws, creating frame traps, or needle loop infinites, almost everything Haku does is tied to this move. Haku also posses very strong normals allowing for both defensive and offense game plans to shine. Utilizing the many applications of ice needles in tandem with the swiss army knife that is Haku's normals is essential to mastering the character.

at Character Select.
at Character Select.
at Character Select.
at Character Select.Moveset
Individual Move Breakdown
| Basic Moves | Notes |
|---|---|
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| Special Moves | |
| Super Moves | |
Combo List
| Combo 1 | Can | |
| Combo 2 | Can | |
| Combo 3 | ||
| Combo 4 | ||
| Combo 5 | ||
| Combo 6 | ||
| Combo 7 | ||
| Combo 8 | ||
| Combo 9 | Can | |
| Combo 10 | Can | |
| Combo 11 | ||
| Combo 12 | ||
| Combo 13 | ||
| Combo 14 | ||
| Combo 15 | ||
| Combo 16 | ||
| Combo 17 | Can | |
| Combo 18 | Can | |
| Combo 19 | ||
| Combo 20 | ||
| Combo 21 | ||
| Combo 22 | Can | |
| Combo 23 | ||
| Combo 24 | ||
| Combo 25 | ||
| Combo 26 | ||
| Combo 27 | ||
| Combo 28 | Can |
Advanced Combos
| Input |
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| placeholder |
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Discussions
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Learning Haku
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Strategy
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As Haku
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Against Haku
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Combos and Tech
| Combos | Notes | Video |
|---|---|---|
| 100% chakra recovery, less than 50% opponent
Change the position of the foot by changing the last | ||
| Throw> (1 hit on the top needle) |
100% chakra recovery, 50% opponent
If you do not reach the end by the | |
| Throw> (1 hit on the top needle) |
100% chakra recovery
Combo
throwing that allows you to complete the race even if there is no wall until the end with | |
| 75% recovery, 100% recovery in a pinch
Low difficulty stable pursuit | ||
| 100% recovery
Limited to the end, you can get up from here and attack | ||
| For the center / edge, probably for all characters Immediate death In
the case of the end, walk backward after | ||
Unlike the instant death start
| ||
| 65%
chakra recovery at the end of the race (90% in loop | ||
| ( |
Probably all characters corresponding instant death
prone down fixed | |
| ( |
Permanently hitting the semi-installed non-installed needle and the installed needle injection alternately, the needle loop
input is " |
Matchups
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Resources
Frame Data
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References
Willvolution.com Haku Threads Archive
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