Zabuza (SCON4)

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Revision as of 16:11, 24 June 2022 by ArfentulGNT (talk | contribs) (Created page with "{{WIP}} {{SCON4_profile |name=Zabuza Momochi |image=Image:char_gnt4_zab.png |HP=999 |Guard=9999 |Jab Speed=Frame xx |Jab Height=xx |Tier=x |Backdash=x }} {{SCON4 MiniNav}} ==Summary== "The demon of the hidden mist" felt like an afterthought in Vanilla GNT4 due to being generally inferior to his fellow swordsmen, Kisame, who were both characterized by their big hitboxes, big damage, and slow attacks, while Zabuza lacked Samehada's crucial chakra drain. In Super, Zabu...")
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Zabuza Momochi
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HP 999
Guard Gauge 9999
Jab Speed Frame xx
Jab Height xx
Backdash Type x
class="gnt4_nav" colspan="13"
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Summary

"The demon of the hidden mist" felt like an afterthought in Vanilla GNT4 due to being generally inferior to his fellow swordsmen, Kisame, who were both characterized by their big hitboxes, big damage, and slow attacks, while Zabuza lacked Samehada's crucial chakra drain. In Super, Zabuza is one of the more dramatically re-worked characters. Compared to Kisame, Zabuza now benefits from better movement options, such as Away from opponent and Running teleports, superior strings on block, anti-KNJ using , and a Away from opponent reversal. A moveset befitting a master of stealth and murder.

Press at Character Select.
Press at Character Select.

Gameplay

Moveset

Basic Moves Notes
DESCRIPTION
DESCRIPTION
Down DESCRIPTION
Away from opponent DESCRIPTION
Towards opponent DESCRIPTION
Running DESCRIPTION
DESCRIPTION
Special Moves
DESCRIPTION
DESCRIPTION
Down DESCRIPTION
Away from opponent DESCRIPTION
Towards opponent DESCRIPTION
Running DESCRIPTION
DESCRIPTION
Super Moves
DESCRIPTION
Down DESCRIPTION

Strategy

CHARACTER STRATEGY (UP TO SEVERAL PARAGRAPHS)

Combos

Combos Notes
Y-Cancel >
Y-Cancel > Y-Cancel > Y-Cancel >
Y-Cancel > Y-Cancel > DownY-Cancel > Y-Cancel >

Changes from Vanilla

(May be outdated, please let wiki editors know if there are further updates)

  • All non sword attacks do -2 damage (except 5B and 5B(B))
  • 5B: elbow hitbox does not show up on the first frame
  • 5B(B): appears and disappears one frame later
  • 5B(A): changed to be RA
  • 6B: turns back turned opponents around on hit
  • 5BBB(B): can be delayed
  • 2B: Now does a custom animation, taken from Bloody Roar: Extreme. Hits as a low sweep with string follow-ups
  • 8B: has less endlag; transitions to A faster; more lift; can transition on whiff
  • JB: ground hit stuns longer; grabbable
  • 5A: hitbox appears one frame sooner as an untechable bounce as a high hit; frame 3 to the end does not bounce; hilt hitbox does not appear on the two frames
  • 5AAA follow ups changed:

- A does vanilla; is a hard knockdown - 2A does vanilla B follow up - B follow up changed to be a custom 8A teleport

  • 6A: charge is faster, 1C breaks guard easier, other charges do less guard damage; 3C is a hard knockdown
  • 4A: window improved
  • A4A: teleports and recovers quicker
  • 2A: Lift reduced
  • 2AA: Added with B follow up
  • 8A: Instead performs Kisame's A4A attack, a big, arcing flash from front to back.
  • JA: phantom sword works with both players; has one more active frame
  • J6A: added as a new move
  • 5Y: made overhead throw
  • 2Y: is slam throw
  • 4X: Reversal hit-grab with high and mid crush frames
  • 2X: is immune to highs and mids on startup, requires 75% meter, links better on air hits, damage reduced; hilt hitbox on first revolution is slightly bigger


Resources

Guides and Info

LINKS TO INFO AND GUIDES

Gameplay footage

LINKS TO TOURNAMENT OR CASUALS VODS

Super Naruto: Clash of Ninja! 4
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