Jiraiya (SCON4)
| Jiraiya | |
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| HP | 240 |
| Guard Gauge | 1920 |
| Jab Speed | Frame 15 |
| Jab Height | High |
| Backdash Type | Normal |
Summary
As one of the heavies of SCON4, Jiraiya is known for lethal combos and his signature ![]()
swamp jutsu used to create openings and catch substitutions. In Super, Jiraiya has received better access to ![]()
and his hit-grab has been made unblockable making his guard pressure formidable as befits a character of his style and power.

at Character Select.
at Character Select.Gameplay
Moveset
| Basic Moves | Notes |
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| DESCRIPTION | |
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| Special Moves | |
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| Super Moves | |
| DESCRIPTION | |
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Strategy
CHARACTER STRATEGY (UP TO SEVERAL PARAGRAPHS)
Combos
| Combos | Notes |
|---|---|
| DESCRIPTION | |
| DESCRIPTION | |
| DESCRIPTION | |
| COMBO 4 | ETC |
Changes from Vanilla
- Grabbable Moves: 2A, 6A, 8A
- 5B(B): stun on block and hit improved; move recovers earlier
- 5BB(A): increased block stun and hitbox disappears one frame sooner
- 5BBA(A): is unblockable
- 5BBAB(A): replaced with 2A
- 6B: has slightly less lift; has more stun when done raw; ends slightly sooner
- 2B: hitbox appears 4 frames earlier, first frame is an untechable bounce, then stagger; elbow hitbox appears on frame 2; hand hitbox smaller; bounces further from Jiraiya
- 2B(B): hitbox appears one frame earlier without the elbow, first frame is a bounce, then normal hit
- 2BB(B): bounces closer to Jiraiya, recovers sooner; done with 6 will do RAB(B)
- JB: hitbox appears and disappears one frame sooner
- RB: pushes on block and ends sooner; slightly more lift
- 5A: charge time decreased from 11 frames to 9; when done in a string it does 5BBA(A)
- RA: has more lift on hit
- RA(B): replaced with 2B(B) with follow ups intact
- RAB(B): replaced with 2BB(B); done with 6 does vanilla. Foot "lands" two frames earlier, hard knockdown, cannot Y cancel, hitboxes slightly bigger
- RAB(2B): longer duration, lower angles, hard knockdown
- RAB(A): added as 2A
- 4A: has more stun and the looping of the animation is adjusted to 14 frames from 20; aerial hit lift adjusted to be lower with less hits
- 2A: (not in a string) has less recovery for Jiraiya; opponent can sub if hit out of puddle
- 2Y: added as a sideswitch throw
- 2X: is immune to highs and mids until Jiraiya begins to lower his hands, immune to highs only when his hands touch the ground; frog hitbox duration reduced from 60 frames to 38
- GRKnJ: has the reduced endlag of RB; changed to a mid from a high
Resources
Guides and Info
LINKS TO INFO AND GUIDES
Gameplay footage
LINKS TO TOURNAMENT OR CASUALS VODS