Jiraiya (SCON4)

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Revision as of 14:46, 17 June 2022 by ArfentulGNT (talk | contribs) (Created page with "{{WIP}} {{SCON4_profile |name=Jiraiya |image=Image:char_gnt4_jir.png |HP=240 |Guard=1920 |Jab Speed=Frame 15 |Jab Height=High |Tier=x |Backdash=Normal }} {{SCON4 MiniNav}} ==Summary== As one of the heavies of SCON4, Jiraiya is known for lethal combos and his signature {{2}}{{A}} swamp jutsu used to create openings and catch substitutions. In Super, Jiraiya has received better access to {{2}}{{A}} and his hit-grab has been made unblockable making his guard pressure f...")
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Jiraiya
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HP 240
Guard Gauge 1920
Jab Speed Frame 15
Jab Height High
Backdash Type Normal
class="gnt4_nav" colspan="13"
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Summary

As one of the heavies of SCON4, Jiraiya is known for lethal combos and his signature Down swamp jutsu used to create openings and catch substitutions. In Super, Jiraiya has received better access to Down and his hit-grab has been made unblockable making his guard pressure formidable as befits a character of his style and power.

Press at Character Select.
Press at Character Select.

Gameplay

Moveset

Basic Moves Notes
DESCRIPTION
DESCRIPTION
Down DESCRIPTION
Away from opponent DESCRIPTION
Towards opponent DESCRIPTION
Running DESCRIPTION
DESCRIPTION
Special Moves
DESCRIPTION
DESCRIPTION
Down DESCRIPTION
Away from opponent DESCRIPTION
Towards opponent DESCRIPTION
Running DESCRIPTION
DESCRIPTION
Super Moves
DESCRIPTION
Down DESCRIPTION

Strategy

CHARACTER STRATEGY (UP TO SEVERAL PARAGRAPHS)

Combos

Combos Notes
DESCRIPTION
> DESCRIPTION
Towards opponentY-Cancel > DownY-Cancel > DESCRIPTION
COMBO 4 ETC

Changes from Vanilla

  • Grabbable Moves: 2A, 6A, 8A
  • 5B(B): stun on block and hit improved; move recovers earlier
  • 5BB(A): increased block stun and hitbox disappears one frame sooner
  • 5BBA(A): is unblockable
  • 5BBAB(A): replaced with 2A
  • 6B: has slightly less lift; has more stun when done raw; ends slightly sooner
  • 2B: hitbox appears 4 frames earlier, first frame is an untechable bounce, then stagger; elbow hitbox appears on frame 2; hand hitbox smaller; bounces further from Jiraiya
  • 2B(B): hitbox appears one frame earlier without the elbow, first frame is a bounce, then normal hit
  • 2BB(B): bounces closer to Jiraiya, recovers sooner; done with 6 will do RAB(B)
  • JB: hitbox appears and disappears one frame sooner
  • RB: pushes on block and ends sooner; slightly more lift
  • 5A: charge time decreased from 11 frames to 9; when done in a string it does 5BBA(A)
  • RA: has more lift on hit
  • RA(B): replaced with 2B(B) with follow ups intact
  • RAB(B): replaced with 2BB(B); done with 6 does vanilla. Foot "lands" two frames earlier, hard knockdown, cannot Y cancel, hitboxes slightly bigger
  • RAB(2B): longer duration, lower angles, hard knockdown
  • RAB(A): added as 2A
  • 4A: has more stun and the looping of the animation is adjusted to 14 frames from 20; aerial hit lift adjusted to be lower with less hits
  • 2A: (not in a string) has less recovery for Jiraiya; opponent can sub if hit out of puddle
  • 2Y: added as a sideswitch throw
  • 2X: is immune to highs and mids until Jiraiya begins to lower his hands, immune to highs only when his hands touch the ground; frog hitbox duration reduced from 60 frames to 38
  • GRKnJ: has the reduced endlag of RB; changed to a mid from a high


Resources

Guides and Info

LINKS TO INFO AND GUIDES

Gameplay footage

LINKS TO TOURNAMENT OR CASUALS VODS

Super Naruto: Clash of Ninja! 4
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