Kakashi (SCON4)
| Hatake Kakashi | |
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| HP | 230 |
| Guard Gauge | 1840 |
| Jab Speed | Frame 14 |
| Jab Height | High |
| Backdash Type | Normal (base) or long (Sharingan) |
Summary
Having two forms, numerous super-cancel points and directional inputs, "Copy-cat ninja" Kakashi can be one of the more intricate characters in the game to play. While his base form is somewhat slow and limited, with his Sharingan activated he gains access to several exceptional buttons, one of the most damaging supers in the game, and Sharingan cancels. Kakashi's high damage output, varied options, and HP can truly make him feel like a Jounin in a game full of Genin.[1]

at Character Select.
at Character Select.Gameplay
Moveset
| Basic Moves | Notes |
|---|---|
| Frame 14 high jab | |
| Upwards kick which launches and links with | |
| A slow, low sweep | |
| A quicker low kick with high crush frames | |
| Guard frame attack can. Deceptively large amount of guard frames for a medium speed | |
| Big kick which launches into flying screen, combos into | |
| Similar to | |
| Running slide, high crushes and launches. Can be super/Sharingan cancelled or used as an OTG hit followed by a Sharingan activation. If the enemy subs during the | |
| Divekick - strong combo filler | |
| Overhead kick which bounces the victim and pushes on block. Can be used to cross up the opponent on oki by jumping overhead and then double jumping back to the original position. Strong when landed but can be punished with a sidestep. | |
| Special Moves | |
| Throw shuriken | |
| Standard up-shuriken | |
| Goes underground and grabs you from your feet can be delayed by holding | |
| Counter, can be held at the cost of chakra (up to two bars). Hard knockdown. | |
| Frame 3 counter which teleports Kakashi behind the opponent. Works on supers. For a small number of characters, Kakashi will copy the super and turn it on the opponent. | |
| Mid, staggers and continues into Kakashi's | |
| Double kunai slash, launches. Compared to base form, is quicker and deals more damage and also highly effective as a super confirm due to its meter build. | |
| Running shuriken throw. Staggers and has string follow-ups. | |
| Air shuriken (standard air shanks) | |
| Throws | |
| Standard air throw | |
| Kakashi pulls the victim into the Kamui dimension, dealing damage and activating sharingan at the cost of 25% chakra. Can punish a missed tech roll with | |
| Super Moves | |
| Chidori, can be charged to increase damage | |
| Activates sharingan | |
| Chidori, now only costing 3 bars, can be charged to increase damage | |
| One of the highest damaging supers in the game | |
| Dubbed "Sharingan Cancel" deactivates your Sharingan, this action has no duration and you can take any action directly after deactivating Sharingan |
Strategy
Kakashi should enter Sharingan mode whenever he has a chance, most often after scoring a knockdown, since it gives him access to several of his best moves as well as Sharingan cancels. While attacking the opponent's guard in Sharingan mode, every super-cancel point becomes a mix-up as Kakashi can either continue his string or disabling Sharingan, and either starting a new block string or going for a throw.
The combination of Sharingan-cancel based blockstring mix-ups and heavy guard damage means that Kakashi can often threaten guard breaks. ![]()
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and ![]()
![]()
![]()
(both base and
in particular are strong and low commitment.
![]()
![]()
is plus for Kakashi and results in a 50/50 scenario. Following with a ![]()
, which hits mid, beats most options. If the opponent jumps back after ![]()
![]()
, Kakashi can check with an air throw. If the opponent holds block, Kakashi can throw.
![]()
and ![]()
give Kakashi two of the best approach options in the game and allow him to close distance fast, which he will need to do against projectile zoners. Both have a continuation string with
, the same punch as ![]()
, allowing Kakashi to activate or deactivate Sharingan after his running attacks or just combo into a super.

Combos
| Combos | Notes |
|---|---|
| DESCRIPTION | |
| DESCRIPTION | |
| DESCRIPTION | |
| Lily Combo (swagged out it's mind) |
Changes from Vanilla
- LIST
- OF
- IMPORTANT
- DIFFERENCES
Resources
Guides and Info
A visual reference for Kakashi's super cancel points while Sharingan is activated
- Fundies guide by Boocock
- Let the Games Begin - Combo video by Boocock
- Slowing Down Kakashi - Boocock vod review of Ahare vs. Heartnana[2]
Gameplay footage
LINKS TO TOURNAMENT OR CASUALS VODS