Kakashi (SCON4)

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Hatake Kakashi
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HP 230
Guard Gauge 1840
Jab Speed Frame 14
Jab Height High
Backdash Type x
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Summary

CHARACTER SUMMARY HERE (2-3 sentences)

Press at Character Select.
Press at Character Select.

Gameplay

Moveset

Basic Moves Notes
Frame 14 high jab
Kicks opponent in air, can do or any other super
Down Beats wakeup kick
Away from opponent Guard frames on frame 2, can do Away from opponentY-Cancel for conversions
Towards opponent Kicks opponent very far, combos into Down if Y Cancelled Y-Cancel
Running Running slide, can be sharingan cancelled (Away from opponent)
Divekick
Special Moves
Throw shuriken
Standard up-shuriken
Down Goes underground and appears at your feet, can be combo'd into with Towards opponentY-Cancel > Down, reactable and can be blocked, tied for highest damaging move that doesn't use chakra
Away from opponent Counter, can be held until it drains you out of chakra
Towards opponent Single kunai slash, links into jab 2 with Towards opponent
Running Running shuriken throw
Air shuriken (standard air shanks)
Super Moves
Chidori, can be charged to increase damage
Away from opponent Activates sharingan
Chidori, now only costing 3 bars, can be charged to increase damage
Down One of the highest damaging supers in the game
Away from opponent Dubbed "Sharingan Cancel" deactivates your Sharingan, this action has no duration and you can take any action directly after deactivating Sharingan

Strategy

CHARACTER STRATEGY (UP TO SEVERAL PARAGRAPHS)

Kakashi's numerous super-cancel points allow him to utilize Sharingan-cancels in many of his strings

Combos

Combos Notes
DESCRIPTION
> DESCRIPTION
Towards opponentY-Cancel > DownY-Cancel > DESCRIPTION
Towards opponentY-Cancel > Towards opponentY-Cancel > Y-Cancel > Towards opponent Lily Combo (swagged out it's mind)

Changes from Vanilla

  • LIST
  • OF
  • IMPORTANT
  • DIFFERENCES

Resources

Guides and Info

LINKS TO INFO AND GUIDES

Gameplay footage

LINKS TO TOURNAMENT OR CASUALS VODS

Super Naruto: Clash of Ninja! 4
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