Kankuro (SCON4)
| CHARACTER NAME | |
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| HP | 999 |
| Guard Gauge | 9999 |
| Jab Speed | Frame xx |
| Jab Height | xx |
| Backdash Type | x |
Summary
CHARACTER SUMMARY HERE (2-3 sentences)

at Character Select.
at Character Select.Gameplay
Moveset
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| Special Moves | |
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Strategy
Kankuro is a defensive monster, as long as the puppet isn't out of position. An experienced opponent will sidestep very frequently at mid range before engaging, trying to get into the puppet's blind spots before approaching to take advantage of Kankuro's abysmal defense and health without Crow to cover him. So as Kankuro, your gameplan will heavily revolve around forcing those sidesteps and punishing with your jab, stacking your health lead further and further, stealing the health lead with his incredible punish options such as BBBA Down X (AIR), or his grounded BBABA, BBABA infinite.
However, due to Kankuro's low health and low guard health, an opponent can easily shred his health should they whiff punish his jab or other trade options. However, due to his high damage and excellent aerial R Substitution, Kankuro is always able to make a comeback, despite potentially losing access to his trades at low health. Though, despite his strong punish game, it's not advised to rush in and try to mix your opponent at close range with Kankuro himself, unless you have to.
He's at his most deadly when he forces his opponent into approaching him in specific ways, controlling the screen as he does so. A patient Kankuro can quickly become a nuisance to play against, and in his strongest matchups it can feel like the health lead is all it takes for a game to spiral completely out of his opponent's control.
Combos
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| COMBO 4 | ETC |
Changes from Vanilla
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Resources
Guides and Info
LINKS TO INFO AND GUIDES
Gameplay footage
LINKS TO TOURNAMENT OR CASUALS VODS