Sakura (SCON4)

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Revision as of 05:01, 24 May 2022 by ArfentulGNT (talk | contribs) (Created page with "{{WIP}} {{SCON4_profile |name=Haruno Sakura |image=Image:char_gnt4_skr.png |HP=210 |Guard=1640 |Jab Speed=Frame 15 |Jab Height=High |Tier=A |Backdash=Quick }} {{SCON4 MiniNav}} ==Summary== Sakura didn't exactly ''do'' much during part 1 of the anime. So what did we wind up with in Eighting's ''Clash of Ninja''? Hard-hitting, "Inner Sakura" style normals and a plethora of shuriken projectiles. In ''Super'', she receives a revamped combo game that can put the fear in...")
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Haruno Sakura
File:Char gnt4 skr.png
HP 210
Guard Gauge 1640
Jab Speed Frame 15
Jab Height High
Backdash Type Quick
class="gnt4_nav" colspan="13"
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Summary

Sakura didn't exactly do much during part 1 of the anime. So what did we wind up with in Eighting's Clash of Ninja? Hard-hitting, "Inner Sakura" style normals and a plethora of shuriken projectiles. In Super, she receives a revamped combo game that can put the fear in the eyes of any opponent.

File:Color gnt4 skr p1.png
Press at Character Select.
File:Color gnt4 skr p2.png
Press at Character Select.

Gameplay

Moveset

Basic Moves Notes
Basic frame 15 jab
Staggers. Good combo filler and super confirm.
Down Launches. One of the better 2B's in the game. Quick, cancellable, and leads to a strong block string.
Away from opponent Extremely fast guard frame attack. Only 7 guard frames so must be timed before the incoming attack.
Towards opponent Staggers
Running Knocks down
Instant overhead kick which autocancels and can lead to plus frames if performed while landing
Special Moves
Shuriken throw with an dealing lots of chip damage
Double charge Sakura will throw a group of slower shurikens which home in on the enemy.
An array of shurikens which cover all vertical space
Down Launches
Away from opponent Back teleport
Towards opponent A lunging kunai slash
Running Running shuriken toss
Jump shuriken. Can throw multiple groups with the string
Throws
Template:Throw Unique throw animation which leaves the victim standing in front of Sakura and vulnerable to all of Sakura's buttons.
DownTemplate:Throw Another unique throw which deals more damage and causes a hard knockdown. Super Moves
Inner Sakura takes it to the opponent. Fast startup
Down Inner Sakura REALLY takes it to the opponent. Slower than 5X but has more active frames and does more damage.

Strategy

CHARACTER STRATEGY (UP TO SEVERAL PARAGRAPHS)

Combos

Combos Notes
> Down Straight forward super confirm.
Down > DownY-Cancel > > Down Damaging super confirm with no just frame required
Template:Throw > Towards opponentY-Cancel > > Down > An example of a combo off of a throw

Changes from Vanilla

  • LIST
  • OF
  • IMPORTANT
  • DIFFERENCES

Resources

Guides and Info

LINKS TO INFO AND GUIDES

Gameplay footage

LINKS TO TOURNAMENT OR CASUALS VODS

Super Naruto: Clash of Ninja! 4
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