Ino (SCON4)
| Yamanaka Ino | |
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| HP | 210 |
| Guard Gauge | 1640 |
| Jab Speed | 15 |
| Jab Height | High |
| Backdash Type | Quick |
Summary
Notably one of the most drastically changed and improved characters from Vanilla to Super. Ino has transformed into a powerhouse with a toolkit that empowers the player to constantly keep pressure on their opponent. With more unique movement options due to the Ring mechanic, she can keep her prey in a mix with multiple layers, allowing her to continue an offense while still retaining options to remain safe. Another way to put it, she is playing DBFZ while everyone else is stuck in GNT.

at Character Select.
at Character Select.
at Character Select.
at Character Select.Gameplay
Moveset
| Basic Moves | Notes |
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| Special Moves | |
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| Super Moves | |
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Strategy
Notes:
- Easily seen as a “rushdown” character but she can still be played defensively if desired. She can quite easily whiff punish and confirm into big dmg and mixups.
- Average life (210 vs rest of cast)
- In the 3rd lowest group for guard gauge
- 5B (jab) is in the slowest group.
- 6A is the fastest attack
Combos
| Combos | Notes |
|---|---|
| DESCRIPTION | |
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| COMBO 4 | ETC |
Changes from Vanilla
- LIST
- OF
- IMPORTANT
- DIFFERENCES
Resources
Guides and Info
LINKS TO INFO AND GUIDES
Gameplay footage
LINKS TO TOURNAMENT OR CASUALS VODS